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The story starts with twin children, Poki & Piki, reading a storybook when a hand suddenly grabs them and sucks them inside the book. The family of the twins and Imajin's girlfriend Lina discovered what happened thanks to their pet monkey Rūsa, and rush inside to save them. Sucked into the world of the storybook, the family has to fight off several monsters across seven chapters: Imajin, [[JackOfAllStats the balanced one]]; Lina, [[ParachutePetticoat who can float for a few seconds]]; Mama, [[InASingleBound a very high jumper]]; and Papa, [[PapaWolf who has the strongest throw]].
to:
The story starts with twin children, Poki & and Piki, reading a storybook when a hand suddenly grabs them and sucks them inside the book. The family of the twins and Imajin's girlfriend Lina discovered what happened thanks to their pet monkey Rūsa, and rush inside to save them. Sucked into the world of the storybook, the family has to fight off several monsters across seven chapters: Imajin, [[JackOfAllStats the balanced one]]; Lina, [[ParachutePetticoat who can float for a few seconds]]; Mama, [[InASingleBound a very high jumper]]; and Papa, [[PapaWolf who has the strongest throw]].
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* Once you selected your character, you had to commit to that character for the entire game. Each character represented a save file.
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* Once you selected your select a character, you had to must commit to that character for the entire game. Each character represented represents a save file.
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* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]](Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage {except the Captain Toad stages} had to be completed with every character in order to get all five profile stars, and ultimately, all of the [[UsefulNotes/WiiU Miiverse]] stamps.)[[/note]]
* The credits are displayed instead of the cast, and the ending has a few differences such as awarding prize money rather than announcing the top contributor.
* The credits are displayed instead of the cast, and the ending has a few differences such as awarding prize money rather than announcing the top contributor.
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* [[FakeLongevity The game had to be must completed with all four characters in order to see the true ending.]][[note]](Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage {except - except the Captain Toad stages} stages - had to be completed with every character in order to get all five profile stars, and ultimately, all of the [[UsefulNotes/WiiU Miiverse]] stamps.)[[/note]]
* The staff credits are displayed instead of thecast, cast of characters, and the true ending has a few differences such as awarding prize money Poki and Piki being freed from their prison rather than announcing the top contributor.
* The staff credits are displayed instead of the
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DK Jr. redlink is deliberate.
!!!'''Tropes common to both ''Yume Kōjō: Doki Doki Panic'' and ''VideoGame/SuperMarioBros2'' are found on the latter game's page.'''
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After being made into a ''Mario'' title, it was marketed internationally as "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', referred to ''VideoGame/SuperMarioBrosTheLostLevels'' internationally, was deemed [[ItsHardSoItSucks too hard]] and [[ItsTheSameNowItSucks too similar]]. Afterwards, it was released in Japanese as ''Super Mario U.S.A.''
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Pansers/Volcano Plants would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as would Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that.
Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Pansers/Volcano Plants would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as would Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that.
Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
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* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]](Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage {except the Captain Toad stages} had to be completed with every character {including a certain secret character} in order to get all five profile stars, and ultimately, all of the [[UsefulNotes/WiiU Miiverse]] stamps.)[[/note]]
to:
* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]](Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage {except the Captain Toad stages} had to be completed with every character {including a certain secret character} in order to get all five profile stars, and ultimately, all of the [[UsefulNotes/WiiU Miiverse]] stamps.)[[/note]]
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'''Since this game and ''VideoGame/SuperMarioBros2'' are so similar, see that article. Any tropes listed below are exclusive to this game.'''
* ActionMom: Mama, the Luigi DistaffCounterpart. [[note]]Yes, we've all heard [[WesternAnimation/SuperMarioWorld that joke]] before.[[/note]]
* ActionMom: Mama, the Luigi DistaffCounterpart. [[note]]Yes, we've all heard [[WesternAnimation/SuperMarioWorld that joke]] before.[[/note]]
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* MeaningfulName: Imajin (from ''Imagination''): He was originally the mascot of the ''Dream Factory'' festival in 1987.
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* MeaningfulName: Imajin (from ''Imagination''): He ''Imagination'') was originally the mascot of the ''Dream Factory'' festival in 1987.
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* ShoutOut: Before it became part of the ''Mario'' franchise proper, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros1''.[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''[[/note]] The electric Sparks made their first appearance in ''VideoGame/DonkeyKong Junior.'' It's possible that these items were leftover from when ''Doki Doki Panic'' was closer to a ''Mario'' title in development.
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* ShoutOut: Before it became part of the ''Mario'' franchise proper, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros1''.[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''[[/note]] The electric Sparks made their first appearance in ''VideoGame/DonkeyKong Junior.'' ''VideoGame/DonkeyKongJr'' It's possible that these items were leftover from when ''Doki Doki Panic'' was closer to a ''Mario'' title in development.
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Fixed entry.
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Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Pansers/Volcano Plants would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as would Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
Not to be confused with VisualNovel/DokiDokiLiteratureClub.
Not to be confused with VisualNovel/DokiDokiLiteratureClub.
to:
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Pansers/Volcano Plants would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as would Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that.
Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
Not to be confused withVisualNovel/DokiDokiLiteratureClub.
''VisualNovel/DokiDokiLiteratureClub'' along with ''WesternAnimation/{{Doki}}'', ''Manga/DokiDokiSchoolHours'', ''Anime/DokiDokiPrecure'', or ''VideoGame/DokiDokiUniverse''.
Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
Not to be confused with
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Not to be confused with VisualNovel/DokiDokiLiteratureClub.
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* The tufts of grass were black. They're red in ''[=SMB2=]'', but when you pull out a vegetable, it still has black leaves in the original NES.
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* The tufts of grass were black. They're red in ''[=SMB2=]'', but when you pull out a vegetable, it still has black leaves in the original NES.Famicom version.
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Quality upgrade.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doki_doki_panic_cover_art_8481.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doki_doki_panic_cover_art_8481.jpg]]org/pmwiki/pub/images/doki_doki_panic.png]]
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''Yume Kōjō: Doki Doki Panic'' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It [[http://www.wired.com/2011/04/super-mario-bros-2/ started development]] as a ''Mario''-style tech demo by Miyamoto and company, and was [[DolledUpInstallment dolled-up]] as ''VideoGame/SuperMarioBros2'' after its initial release.
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''Yume Kōjō: Doki Doki Panic'' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It [[http://www.[[https://www.wired.com/2011/04/super-mario-bros-2/ started development]] as a ''Mario''-style tech demo by Miyamoto and company, and was [[DolledUpInstallment dolled-up]] as ''VideoGame/SuperMarioBros2'' after its initial release.
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* You can save in ''DDP''.[[note]](Almost a given since it's a Family Computer Disk System game.)[[/note]] ''SMB2'' wouldn't have a save feature until ''All-Stars.''
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* You can save in ''DDP''.[[note]](Almost a given since it's a Family Computer Disk System game.)[[/note]] ''SMB2'' ''[=SMB2=]'' wouldn't have a save feature until ''All-Stars.''
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* You can save in ''DDP''.[[note]](Almost a given since it's a Family Computer Disk System game.)[[/note]]
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* You can save in ''DDP''.[[note]](Almost a given since it's a Family Computer Disk System game.)[[/note]])[[/note]] ''SMB2'' wouldn't have a save feature until ''All-Stars.''
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After being made into a ''Mario'' title, it was marketed in the North American and PAL release as "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', was deemed [[ItsHardSoItSucks too hard]] for American gamers, and [[ItsTheSameNowItSucks too similar]]. Afterwards, it was released in Japan as ''Super Mario U.S.A.''
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as would Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as would Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
to:
After being made into a ''Mario'' title, it was marketed in the North American and PAL release internationally as "''VideoGame/SuperMarioBros2''". This was done because the original ''Super Mario Bros. 2'', now known outside of Japan as ''VideoGame/SuperMarioBrosTheLostLevels'', referred to ''VideoGame/SuperMarioBrosTheLostLevels'' internationally, was deemed [[ItsHardSoItSucks too hard]] for American gamers, and [[ItsTheSameNowItSucks too similar]]. Afterwards, it was released in Japan Japanese as ''Super Mario U.S.A.''
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys andPonkeys ([[DubNameChange Pansers/Volcano Plants]]) Plants would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as would Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and
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* The 1 UP items you can dig up are represented by the head of the character. Additionally, while ''[=SMB2=]'' uses (some form of) the 1 UP jingle, this game uses the same one that plays when you pick up the crystal ball that opens the door, or when you get an extra life in the slot game.
to:
* The 1 UP 1-UP items you can dig up are represented by the head of the character. Additionally, while ''[=SMB2=]'' uses (some form of) the 1 UP 1-UP jingle, this game uses the same one that plays when you pick up the crystal ball that opens the door, or when you get an extra life in the slot game.
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* Subspace plays an Arabian-esque theme instead of the iconic ''Super Mario Bros.'' theme. Picking up a star also plays an Arabian theme.
* At least two level themes were altered in ''[=SMB2=]''; the "overworld" theme has an additional section not found in ''DDP'', and the "underworld" theme was slowed slightly and given an additional "drum" part in ''[=SMB2=]''.
* At least two level themes were altered in ''[=SMB2=]''; the "overworld" theme has an additional section not found in ''DDP'', and the "underworld" theme was slowed slightly and given an additional "drum" part in ''[=SMB2=]''.
to:
* Subspace plays an Arabian-esque theme instead of the iconic ''Super Mario Bros.'' theme. Picking up a star Super Star also plays an Arabian theme.
* At least two level themes were altered in ''[=SMB2=]''; the"overworld" theme Ground Theme has an additional section not found in ''DDP'', and the "underworld" theme Underground Theme was slowed slightly and given an additional "drum" part in ''[=SMB2=]''.
* At least two level themes were altered in ''[=SMB2=]''; the
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* AllThereInTheManual: The Dream Machine's purpose is only explained in the manual and other supplemental media, which is to provide Mu with good dreams. Wart (or rather "Mamu") used it for nightmares in order to take over the dream world. He was actually defeated before the events of the game, but the two kids that read the book accidentally tore off the page containing the ending, causing [[{{Retcon}} his defeat to have never happened]] and allowing him to capture the children. The torn page is also the reason why Chapter 7 has two levels instead of three like the rest of the worlds. Players who didn't read the manual (or have it at all) would only know about the capture of the two kids. The reason why the seventh world had only two levels wasn't explained in ''[=SMB2=]'', which caused confusion for many people.
to:
* AllThereInTheManual: The Dream Machine's purpose is only explained in the manual and other supplemental media, which is to provide Mu with good dreams. Wart (or rather "Mamu") used it for nightmares in order to take over the dream world. He was actually defeated before the events of the game, but the two kids that read the book accidentally tore off the page containing the ending, causing [[{{Retcon}} his defeat to have never happened]] and allowing him to capture the children. The torn page is also the reason why Chapter 7 has two levels instead of three like the rest of the worlds. Players who didn't read the manual (or have it at all) would only know about the capture of the two kids. The reason why the seventh world had only two levels wasn't explained in ''[=SMB2=]'', which caused confusion for many people.
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[[caption-width-right:350:[[DolledUpInstallment Hey, this looks]] [[VideoGame/SuperMarioBros2 a bit familiar]].]]
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Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
to:
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as would Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
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Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
to:
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Phanto became a surprise addition to ''VideoGame/SuperMarioMaker2'' by way of a post-release update in April 2020. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
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* EvilAlbino: There is an albino version of {{M|adBomber}}ouser in Chapter 5. When the game was dolled-up as ''VideoGame/SuperMarioBros2'', it was replaced by the GiantEnemyCrab Clawgrip.
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* Enemies made a louder screeching sound. The sound for picking them up and plucking things off the ground is also different.
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The story starts with twin children, Poki & Piki, reading a storybook when a hand suddenly grabs them and sucks them inside the book. The family of the twins and Imajin's girlfriend Lina discovered what happened thanks to their pet monkey Rūsa, and rush inside to save them. Sucked into the world of the storybook, the family has to fight off several monsters across seven chapters: Imajin, [[JackOfAllStats the balanced one]]; Lina, [[ParachutePetticoat who can float for a few seconds]]; Mama, [[InASingleBound a very high jumper]]; and Papa, [[PapaBear who has the strongest throw]].
to:
The story starts with twin children, Poki & Piki, reading a storybook when a hand suddenly grabs them and sucks them inside the book. The family of the twins and Imajin's girlfriend Lina discovered what happened thanks to their pet monkey Rūsa, and rush inside to save them. Sucked into the world of the storybook, the family has to fight off several monsters across seven chapters: Imajin, [[JackOfAllStats the balanced one]]; Lina, [[ParachutePetticoat who can float for a few seconds]]; Mama, [[InASingleBound a very high jumper]]; and Papa, [[PapaBear [[PapaWolf who has the strongest throw]].
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Changed line(s) 5,6 (click to see context) from:
The story starts with twin children, Poki & Piki, reading a storybook when a hand suddenly grabs them and sucks them inside the book. The family of the twins discovered what happened thanks to their pet monkey Rūsa, and rush inside to save them. Sucked into the world of the storybook, the family has to fight off several monsters across seven chapters: Imajin, [[JackOfAllStats the balanced one]]; Lina, [[ParachutePetticoat who can float for a few seconds]]; Mama, [[InASingleBound a very high jumper]]; and Papa, [[PapaBear who has the strongest throw]].
to:
The story starts with twin children, Poki & Piki, reading a storybook when a hand suddenly grabs them and sucks them inside the book. The family of the twins and Imajin's girlfriend Lina discovered what happened thanks to their pet monkey Rūsa, and rush inside to save them. Sucked into the world of the storybook, the family has to fight off several monsters across seven chapters: Imajin, [[JackOfAllStats the balanced one]]; Lina, [[ParachutePetticoat who can float for a few seconds]]; Mama, [[InASingleBound a very high jumper]]; and Papa, [[PapaBear who has the strongest throw]].
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* Masks exist in place of the ''[=SMB2=]'' mushroom blocks.
to:
* Masks exist in place of the ''[=SMB2=]'' mushroom blocks. These masks were a reoccurring motif throughout the game and Yume Kōjō '87.
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* The mask gates that represent the level goal were tribal masks compared to the hawk heads in ''[=SMB2=]''.
to:
* The mask gates that represent the level goal were tribal human-like masks compared to the hawk heads in ''[=SMB2=]''.
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'''''Yume Kōjō: Doki Doki Panic''''' (literally ''"Dream Factory: Heart-Pounding Panic"'') is a platform game made by Creator/ShigeruMiyamoto in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]]. It [[http://www.wired.com/2011/04/super-mario-bros-2/ started development]] as a ''Mario''-style tech demo by Miyamoto and company, and was [[DolledUpInstallment dolled-up]] as ''VideoGame/SuperMarioBros2'' after its initial release.
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%%* PortalBook
to:
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* The 1 UP items you can dig up represented the head of the character. Additionally, while ''[=SMB2=]'' uses (some form of) the 1 UP jingle, this game uses the same one that plays when you pick up the crystal ball that opens the door, or when you get an extra life in the slot game.
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* The 1 UP items you can dig up are represented by the head of the character. Additionally, while ''[=SMB2=]'' uses (some form of) the 1 UP jingle, this game uses the same one that plays when you pick up the crystal ball that opens the door, or when you get an extra life in the slot game.
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That's Mama Luigi to you, Mario! *wheeze*
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* ActionMom: Mama, the Luigi DistaffCounterpart. [[WesternAnimation/SuperMarioWorld MAMA?]] [[HilariousInHindsight MAMA]] [[MemeticMutation LUIGI?]]
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* ActionMom: Mama, the Luigi DistaffCounterpart. [[note]]Yes, we've all heard [[WesternAnimation/SuperMarioWorld MAMA?]] [[HilariousInHindsight MAMA]] [[MemeticMutation LUIGI?]]that joke]] before.[[/note]]
Changed line(s) 63,64 (click to see context) from:
* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros1''.[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''[[/note]] The electric Sparks made their first appearance in ''VideoGame/DonkeyKong Junior.'' It's possible that these items were leftover from when ''Doki Doki Panic'' was closer to a ''Mario'' title in development.
%%* [[TrappedInTVLand Trapped in Book Land]]
%%* [[TrappedInTVLand Trapped in Book Land]]
to:
* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, part of the ''Mario'' franchise proper, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros1''.[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''[[/note]] The electric Sparks made their first appearance in ''VideoGame/DonkeyKong Junior.'' It's possible that these items were leftover from when ''Doki Doki Panic'' was closer to a ''Mario'' title in development.
%%* [[TrappedInTVLand Trapped in Book Land]]* TrappedInTVLand: The plot involves Imajin and his family being trapped within a book.
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* AllThereInTheManual: The Dream Machine's purpose is only explained in the manual and other supplemental media, which is to provide Mu with good dreams. Wart (or rather "Mamu") used it for nightmares in order to take over the dream world. He was actually defeated before the events of the game, but the two kids that read the book accidentally tore off the page containing the ending, causing [[{{Retcon}} his defeat to have never happened]] and allowing him to capture the children. The torn page is also the reason why Chapter 7 has two levels instead of three like the rest of the worlds. Players who didn't read the manual (or have it at all) would only know about the capture of the two kids.
** The reason why the seventh world had only two levels wasn't explained in ''[=SMB2=]'', which caused confusion for many people.
** The reason why the seventh world had only two levels wasn't explained in ''[=SMB2=]'', which caused confusion for many people.
to:
* AllThereInTheManual: The Dream Machine's purpose is only explained in the manual and other supplemental media, which is to provide Mu with good dreams. Wart (or rather "Mamu") used it for nightmares in order to take over the dream world. He was actually defeated before the events of the game, but the two kids that read the book accidentally tore off the page containing the ending, causing [[{{Retcon}} his defeat to have never happened]] and allowing him to capture the children. The torn page is also the reason why Chapter 7 has two levels instead of three like the rest of the worlds. Players who didn't read the manual (or have it at all) would only know about the capture of the two kids.
**kids. The reason why the seventh world had only two levels wasn't explained in ''[=SMB2=]'', which caused confusion for many people.
**
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* MeaningfulName: Imajin.
* PortalBook
* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros''[[note]](Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''.)[[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''
** It's possible that these items were leftover from when ''Doki Doki Panic'' was closer to a ''Mario'' title in development.
* [[TrappedInTVLand Trapped in Book Land]]
* [[UnnamedParent Unnamed Parents]]: Imajin's parents are only called "Mama" and "Papa".
* PortalBook
* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros''[[note]](Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''.)[[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''
** It's possible that these items were leftover from when ''Doki Doki Panic'' was closer to a ''Mario'' title in development.
* [[TrappedInTVLand Trapped in Book Land]]
* [[UnnamedParent Unnamed Parents]]: Imajin's parents are only called "Mama" and "Papa".
to:
* MeaningfulName: Imajin.
*Imajin (from ''Imagination''): He was originally the mascot of the ''Dream Factory'' festival in 1987.
%%* PortalBook
* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from''VideoGame/SuperMarioBros''[[note]](Contrary ''VideoGame/SuperMarioBros1''.[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''.)[[/note]] ''[=SMB2=]''[[/note]] The electric Sparks may also be a reference to the enemy of the same name from made their first appearance in ''VideoGame/DonkeyKong Junior.''
**'' It's possible that these items were leftover from when ''Doki Doki Panic'' was closer to a ''Mario'' title in development.
* %%* [[TrappedInTVLand Trapped in Book Land]]
*[[UnnamedParent Unnamed Parents]]: UnnamedParent: Imajin's parents are only called "Mama" and "Papa".
*
%%* PortalBook
* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from
**
*
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Changed line(s) 11 (click to see context) from:
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
to:
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'' ''VideoGame/WariosWoods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
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Changed line(s) 11 (click to see context) from:
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
to:
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis. Ninjis and Pidgits. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', ''VideoGame/SuperMarioWorld2YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
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* BadassFamily: Imajin's family, of course, one of the few playable nuclear families in gaming to this day.[[note]]Though contrary to popular belief, Lina is Imajin's girlfriend, not his sister.[[/note]]
to:
* BadassFamily: Imajin's family, of course, one of the few playable nuclear families in gaming to this day.[[note]]Though contrary to popular belief, Lina is Imajin's girlfriend, [[ActionGirlfriend girlfriend]], not his sister.[[/note]]
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Changed line(s) 11 (click to see context) from:
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, as late as ''VideoGame/SuperSmashBrosBrawl'', Princess Peach uses many abilities from this game, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
to:
Quite a few enemies from this game went on to be integrated into later ''Mario'' games and the wider franchise. In fact, Bob-ombs would appear in ''VideoGame/SuperMarioBros3'' and go on to become a series staple. Pokeys and Ponkeys ([[DubNameChange Pansers/Volcano Plants]]) would appear in ''VideoGame/SuperMarioWorld'' (albeit with changed appearances), as well as Ninjis. Shy Guys, Snifits and souped-up Porcupos (known as Harry Hedgehogs) would appear in ''VideoGame/YoshisIsland'', which chronologically takes place at the beginning of the ''Mario'' series, and also made regular appearances in the ''Super Mario Bros.'' installments of the ComicBook/NintendoComicsSystem before that. Birdo would reappear in ''Wario's Woods'' and has appeared in practically every ''Mario'' sports title since the N64 version of ''Mario Tennis'' in 2000. Also, as late as ''VideoGame/SuperSmashBrosBrawl'', Princess Peach uses ''VideoGame/SuperSmashBrosMelee'' reintroduces many abilities from this game, game as part of Princess Peach's moveset, and this game is the TropeCodifier for Luigi's signature high jump and low traction (even though he had these things in ''The Lost Levels''), as well as Peach's ability to "float-jump", which returned for ''VideoGame/SuperPrincessPeach'' and ''VideoGame/SuperMario3DWorld'', ''and'' Toad's "short jumps, incredible run-speed, massive throws" playstyle (natch, ''[=SM3DW=]'').
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* BadassFamily: Imajin's family, of course, one of the few playable nuclear families in gaming to this day.
to:
* BadassFamily: Imajin's family, of course, one of the few playable nuclear families in gaming to this day.[[note]]Though contrary to popular belief, Lina is Imajin's girlfriend, not his sister.[[/note]]
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* Bombs that went off went "BOM"[[note]]A typical comic book sound effect that appears in Japanese manga when there's an explosion[[/note]] instead of "BOMB" like in ''[=SMB2=]''.
to:
* Bombs that went off went "BOM"[[note]]A "BOM"[[note]](A typical comic book sound effect that appears in Japanese manga when there's an explosion[[/note]] explosion)[[/note]] instead of "BOMB" like in ''[=SMB2=]''.
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* You can save in ''DDP''.[[note]]Almost a given since it's a Family Computer Disk System game.[[/note]]
to:
* You can save in ''DDP''.[[note]]Almost [[note]](Almost a given since it's a Family Computer Disk System game.[[/note]])[[/note]]
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* Chapter 5-3 in this game features a third Mouser encounter[[note]]who was white and moved more erratically than the previous appearances[[/note]]. He was replaced with Clawgrip in ''[=SMB2=]''.
to:
* Chapter 5-3 in this game features a third Mouser encounter[[note]]who encounter[[note]](who was white and moved more erratically than the previous appearances[[/note]].appearances)[[/note]]. He was replaced with Clawgrip in ''[=SMB2=]''.
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* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]]Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage (except the Captain Toad stages) had to be completed with every character (including a certain secret character) in order to get all five profile stars, and ultimately, all of the [[UsefulNotes/WiiU Miiverse]] stamps.[[/note]]
to:
* [[FakeLongevity The game had to be completed with all four characters in order to see the true ending.]][[note]]Which, ]][[note]](Which, intentionally or not, was given a CallBack of sorts in ''VideoGame/SuperMario3DWorld'' where every stage (except {except the Captain Toad stages) stages} had to be completed with every character (including {including a certain secret character) character} in order to get all five profile stars, and ultimately, all of the [[UsefulNotes/WiiU Miiverse]] stamps.[[/note]])[[/note]]
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* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros''[[note]]Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''.[[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''
to:
* ShoutOut: Before it became a ''[[VideoGame/SuperMarioBros2 Mario]]'' game, it already had the POW block from the original ''VideoGame/MarioBros'', plus the star from ''VideoGame/SuperMarioBros''[[note]]Contrary ''VideoGame/SuperMarioBros''[[note]](Contrary to popular belief, "Coins" were known as "Medals" in ''DDP'', making it a deliberate change in ''[=SMB2=]''.[[/note]] )[[/note]] The electric Sparks may also be a reference to the enemy of the same name from ''VideoGame/DonkeyKong Junior.''
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* [[UnnamedParent Unnamed Parents]]: Imajin and Lina's parents are only called "Mama" and "Papa".
to:
* [[UnnamedParent Unnamed Parents]]: Imajin and Lina's Imajin's parents are only called "Mama" and "Papa".
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* [[UnnamedParent UnnamedParents]]: Imajin and Lina's parents are only called "Mama" and "Papa".
to:
* [[UnnamedParent UnnamedParents]]: Unnamed Parents]]: Imajin and Lina's parents are only called "Mama" and "Papa".
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Changed line(s) 67 (click to see context) from:
* UnnamedParents: Imajin and Lina's parents are only called "Mama" and "Papa".
to:
* UnnamedParents: [[UnnamedParent UnnamedParents]]: Imajin and Lina's parents are only called "Mama" and "Papa".
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Added DiffLines:
* UnnamedParents: Imajin and Lina's parents are only called "Mama" and "Papa".