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Minor updates to reflect changes to the game


An [[WesternAnimation/DofusTheTreasuresOfKerubim animated series]] started airing in 2012 (after the completion of the series for its sequel ''{{WesternAnimation/Wakfu}}''), to be followed by a movie in 2013.

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An [[WesternAnimation/DofusTheTreasuresOfKerubim animated series]] started airing in 2012 (after the completion of the series for its sequel ''{{WesternAnimation/Wakfu}}''), to be followed by a movie in 2013.movie.



* AllegedlyFreeGame: Free to Play players, usually abbreviated as [=F2P=], are allowed to go anywhere, but can only get in fights or do quests that occur in the newbie zone and the immediate area around the starting area proper (which includes a single dungeon). However, thanks to how enemy groups form, it isn't unreasonable to make it to level 100 (out of 200) without leaving the starting area, though it'll be certainly slower than for a paying player, and there really isn't much to do at level 100 if you aren't paying.

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* AllegedlyFreeGame: Free to Play players, usually abbreviated as [=F2P=], are allowed to go anywhere, but can only get in fights or do quests that occur in the newbie zone and the immediate area around the starting area proper (which includes a single dungeon).two dungeons). However, thanks to how enemy groups form, it isn't unreasonable to make it to level 100 (out of 200) without leaving the starting area, though it'll be certainly slower than for a paying player, and there really isn't much to do at level 100 if you aren't paying.



** The Trapper: Srams, full stop.
** The Jack: Ecaflips possess a wide range of buffs and debuffs, mostly random, and can be turned into pretty much anything, though they favor offensive tactics. [[RandomNumberGod Luck is always a prerequisite for playing such a class]]. Masqueraiders also have a wide variety of options, from high damage, to tanking, to keeping their distance and helping their allies do the same, switching strategies when they switch masks. Finally, Foggernauts also have a lot of options, depending on which of their turrets they choose to "evolve" this fight. Even without their turrets they can still attack, heal, shield, and buff themselves and their allies.
** TheTurretMaster: The Foggernaut - the newest class - is unquestionably this, with turrets that attack enemies, heal allies, and push or pull characters around the battlefield. (The turrets aren't very smart, however, and will attack, heal, or move anyone or anything who gets too close, ally or enemy)
** Recently added to the game, the [[MadBomber Rogue]] [[TheGunslinger class]] , and the [[MaskPower Masqueraider]] class have shown a number of new features. The Rogues wield bombs which can be thrown directly onto an opponent, or next to them and detonated (or used to build "walls" of fire, wind, or water), along with a number of devastating rifle-wielding techniques, but are near-useless at close-range. The Masqueraiders are a variety of DanceBattler who can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks.

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** The Trapper: Srams, full stop.
Srams. They specialize in placing invisible traps that deal damage to anyone who step on them, poisoning enemies with DamageOverTime abilities, all while remaining invisible themselves.
** The Jack: Jack of All Trades: Ecaflips possess a wide range of buffs and debuffs, mostly random, debuffs and can be turned into pretty much anything, though they favor offensive tactics. [[RandomNumberGod Luck is always a prerequisite for playing such a class]].tactics. Masqueraiders also have a wide variety of options, from high damage, to tanking, to keeping their distance and helping their allies do the same, switching strategies when they switch masks. Finally, Foggernauts also have a lot of options, depending on which of their turrets they choose to "evolve" this fight. Even without their turrets they can still attack, heal, shield, and buff themselves and their allies.
** TheTurretMaster: The Foggernaut - the newest class - is unquestionably this, with turrets that attack enemies, heal allies, and push or pull characters around the battlefield. (The turrets aren't very smart, however, and will attack, heal, or move anyone or anything who gets too close, ally or enemy)
** Recently added to the game, the [[MadBomber Rogue]] [[TheGunslinger class]] , and the [[MaskPower Masqueraider]] class have shown a number of new features. The MadBomber / TheGunslinger: The Rogues wield bombs which can be thrown directly onto an opponent, or next to them and detonated (or used to build "walls" of fire, wind, or water), along with a number of devastating rifle-wielding techniques, but are near-useless at close-range. The Masqueraiders are a variety of DanceBattler who close-range.
**The DanceBattler: [[MaskPower Masqueraiders]]
can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks.



* BarrierWarrior: Fecas. They have limited offensive abilities, but can make themselves NighInvulnerable, and proffer pretty heavy resistance to their allies as well. Given their (usually) high intelligence, they're not half bad healers. Consequently, a lot of complaints are received on the matter. The complainers often do not use the class. This particular class has been dubbed the weakest class only in [=1vs1 PvP=], which is because of the lack of spellpoints required to level the appropriate spells that are necessary for them to do well in [=PvP=], not to mention the fairly expensive investments in comparison to that required by the other classes.

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* BarrierWarrior: Fecas. They have limited offensive abilities, but can make themselves NighInvulnerable, reflect spells and proffer offer pretty heavy resistance to their allies as well. Given their (usually) high intelligence, they're not half bad healers. Consequently, a lot of complaints are received on the matter. The complainers often do not use the class. This particular class has been dubbed the weakest class only in [=1vs1 PvP=], which is because of the lack of spellpoints required to level the appropriate spells that are necessary for them to do well in [=PvP=], not to mention the fairly expensive investments in comparison to that required by the other classes.well.



* DrunkenMaster: Pandawa are an entire class built around this. Some their attacks can only be used while drunk, some only while sober.

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* DrunkenMaster: The Pandawa are an entire class built around this. Some of their attacks can only be used while drunk, while some can only be used while sober.



* EnemySummoner: Most bosses can pull this off, with the Soft Oak possessing a branch independant of its body specifically for the purpose. The most noticeable was a (mercifully {{Nerf}}ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. Which summoned more arachnids.

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* EnemySummoner: Most bosses can pull this off, with the Soft Oak possessing a branch independant independent of its body specifically for the purpose. The most noticeable was a (mercifully {{Nerf}}ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. Which summoned more arachnids.



* GeometricMagic: Fecas, represented as glowing patches of ground with a symbol in the center. Several of their best spells use this -- [[KillItWithFire Burning Glyph]] is their most potent fire attack spell. Other glyphs include a smaller fire glyph (that can be placed far more frequently and with more precision), a glyph to restrain movement (which helps keep enemies on the other glyphs), a glyph to reduce action points, and a very small glyph that does a lot of damage in three elements (Fire, Water, and Earth). The latter replaces their former level 100 spell, which was another AP-removing glyph, larger and more powerful than the one they still have.
* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)

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* GeometricMagic: Fecas, Feca's Glyphs, represented as glowing patches of ground with a symbol in the center. Several of their best spells use this -- [[KillItWithFire Burning Glyph]] is their most potent fire attack spell. Other glyphs include a smaller fire glyph (that can be placed far more frequently and with more precision), a glyph to restrain movement (which helps keep enemies on the other glyphs), a glyph to reduce action points, and a very small glyph that does a lot of damage in three elements (Fire, Water, and Earth). The latter replaces their former level 100 spell, which was another AP-removing glyph, larger and more powerful than the one they still have.
* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area beautiful area that was covered in Frost frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)



** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 50 to 100 HP to characters who can have over 4000), but most are.

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** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 50 to 100 200 HP to characters who can have over 4000), but most are.are. This has been slightly changed due to the introduction of the Trophy items, who use the same slots, but give smaller bonuses or come with penalties to compensate.



* NoPointsForNeutrality: Aligned characters get cheaper access to Zaap transport, can [[BountyHunter headhunt other aligned players for money and experience]], can transport themselves between Prisms which allow teleportation to areas that normally have to be walked to and can use multi-target healing potions or invisibility potions. Neutral players? Get a knight to defend them if an aligned player attacks them in a non-aligned area and have no conventional access to multiple villages across the game.\\\

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* NoPointsForNeutrality: Aligned characters get cheaper access to Zaap transport, can could [[BountyHunter headhunt other aligned players for money and experience]], experience]] (though this feature has been removed), can transport themselves between Prisms which allow teleportation to areas that normally have to be walked to and can use multi-target healing potions or invisibility potions. Neutral players? Get a knight to defend them if an aligned player attacks them in a non-aligned area and have no conventional access to multiple villages across the game.\\\



* OnlyAFleshWound: The [[CombatSadomasochist Sacrier]] school of tanking results in this. A lot. The class gains 15HP per level, and at the level cap can easily have over six thousand HP with equipment bonuses, allowing them to shrug off attacks that would have killed anyone else.

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* OnlyAFleshWound: The [[CombatSadomasochist Sacrier]] school of tanking results in this. A lot. The class (usually) gains 15HP per level, and at the level cap can easily have over six thousand HP with equipment bonuses, allowing them to shrug off attacks that would have killed anyone else.



* ShovelStrike: Shovels are an equippable weapon type usable by all classes, and they're Enutrofs' weapon of choice. Furthermore, several Enutrof spells involve shovels (Shovel Throwing, Shovel Kiss, Mound, Shovel of Judgement and Slaughtering Shovel), and one of them (Living Shovel) even summons an animated shovel to push enemies around the battlefield.

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* ShovelStrike: Shovels are an equippable weapon type usable by all classes, and they're Enutrofs' weapon of choice.classes. Furthermore, several Enutrof spells involve shovels (Shovel Throwing, Shovel Kiss, Mound, Shovel of Judgement and Slaughtering Shovel), and one of them (Living Shovel) even summons an animated shovel to push enemies around the battlefield.



** In fact, eleven of the fifteen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a Chaferfu (skeleton) via quests or scrolls.

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** In fact, eleven of the fifteen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a Chaferfu (skeleton) [[DemBones Chaferfu]] via quests or scrolls.
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Complaining About Shows You Dont Watch is now only about the In Universe usage. Its usage as an Audience Reaction is being removed, as well as usage in criticism on work pages, which is inappropriate regardless.


* BarrierWarrior: Fecas. They have limited offensive abilities, but can make themselves NighInvulnerable, and proffer pretty heavy resistance to their allies as well. Given their (usually) high intelligence, they're not half bad healers. Consequently, a lot of complaints are received on the matter. The complainers [[ComplainingAboutShowsYouDontWatch often do not use the class]]. This particular class has been dubbed the weakest class only in [=1vs1 PvP=], which is because of the lack of spellpoints required to level the appropriate spells that are necessary for them to do well in [=PvP=], not to mention the fairly expensive investments in comparison to that required by the other classes.

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* BarrierWarrior: Fecas. They have limited offensive abilities, but can make themselves NighInvulnerable, and proffer pretty heavy resistance to their allies as well. Given their (usually) high intelligence, they're not half bad healers. Consequently, a lot of complaints are received on the matter. The complainers [[ComplainingAboutShowsYouDontWatch often do not use the class]].class. This particular class has been dubbed the weakest class only in [=1vs1 PvP=], which is because of the lack of spellpoints required to level the appropriate spells that are necessary for them to do well in [=PvP=], not to mention the fairly expensive investments in comparison to that required by the other classes.
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* MightyGlacier: Most Classes that have the ability to tank can become this but Sacriers are this full stop due to their lack of ranged attacks (they make up for it by having the some of the best map manipulation spells in the game), unless they use a bow or wand as a weapon.
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They did call him \"backwards\" in some early marketing material, but they decided on \"Harebourg\" as the final name, and it\'s in the game as such. (It\'s also \"Harebourg\" for the related Krosmaster figures)


* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Backwards tried to create an eternal summer and pissed of the demon Djaul, though Backwards took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)

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* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Backwards Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Backwards Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)
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* CatFolk: The Ecaflips are cat people and possess a number of feline traits.
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According to the English dub of the short about the Frigost backstory, Count Harebourg\'s English name is Count Backwards.... I think Count Down would be better.


* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)

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* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Harebourg Backwards tried to create an eternal summer and pissed of the demon Djaul, though Harebourg Backwards took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)

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Due to recent updates, classes do the same amount of damage with all weapons, and weapons and spells can no longer critically fail. Mot Olov is now a damage booster rather than a bomb. Feca\'s level 100 spell hasn\'t been an AP-stealer for a long time.


'''''Dofus''''' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 15 character classes (at present), which are differentiated by their skill list, attribute affinities, and slight preferences for weapons (Xelors, a support class, only do 10% less damage with Bows than Cras, the Archer class). While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.

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'''''Dofus''''' is an MMORPG with a twist. Unlike most [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 15 character classes (at present), which are differentiated by their skill list, list and attribute affinities, and slight preferences for weapons (Xelors, a support class, only do 10% less damage with Bows than Cras, the Archer class).affinities. While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.



** When an Enripsa uses Its class spell Mot Olov on someone it turns them into a [[WhyAmITicking walking bomb]].



* DrunkenMaster: Pandawa are an entire class built around this.

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* DrunkenMaster: Pandawa are an entire class built around this. Some their attacks can only be used while drunk, some only while sober.



* ElementalPowers: Each attribute (except Vitality and Wisdom) is linked to an element. Strength = Earth, Intelligence = Fire, Agility = Air, Chance = Water. Most builds will only focus on one of these, although a few builds make use of two, and some characters can even manage to be omni-elemental.

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* ElementalPowers: Each attribute (except Vitality and Wisdom) is linked to an element. Strength = Earth, Earth (and Neutral), Intelligence = Fire, Agility = Air, Chance = Water. Most builds will only focus on one of these, although a few builds make use of two, and some characters can even manage to be omni-elemental.



* GeometricMagic: Fecas, although the symbols aren't visible. Several of their best spells use this -- [[KillItWithFire Burning Glyph]] is their most potent fire attack spell, and their level 100 spell Glyph of Silence is one of the best Action Point (read: used to actually do anything) removers in the game.
* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Herbourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)

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* GeometricMagic: Fecas, although represented as glowing patches of ground with a symbol in the symbols aren't visible. center. Several of their best spells use this -- [[KillItWithFire Burning Glyph]] is their most potent fire attack spell, spell. Other glyphs include a smaller fire glyph (that can be placed far more frequently and with more precision), a glyph to restrain movement (which helps keep enemies on the other glyphs), a glyph to reduce action points, and a very small glyph that does a lot of damage in three elements (Fire, Water, and Earth). The latter replaces their former level 100 spell Glyph of Silence is spell, which was another AP-removing glyph, larger and more powerful than the one of the best Action Point (read: used to actually do anything) removers in the game.
they still have.
* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Herbourg Harebourg took all the blame and has a Bounty on him that the players can collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)



* IdiotCrows - an enemy in the moors, and an Osamodas spell.

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* IdiotCrows - IdiotCrows: an enemy in the moors, and an Osamodas spell.



** [[http://dofuswiki.wikia.com/wiki/Cursed_Sword_of_the_Blord_Warrior Cursed Sword of the Blord Warrior]] is one to some extent, [[GameBreaker it hits five times in one attack and with the right equipment can be use twice per turn]] [[AwesomeButImpractical though it will fail half of the time]] making you end up skipping your turn. This can be averted though by doing a quest where an NPC turns it into a [[SinisterScythe scythe]] though its effectiveness is defeated again since all classes have a -10% damage penalty when using scythes. In the hands of a Build that relies on Static +damages (like some Iops and Sacriers) It becomes a very powerful weapon, [[UpToEleven moreso in the hands of a Omni/Damage Sacrier]] [[ThereIsNoKillLikeOverkill fully buffed]], good luck setting this up though.


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** With recent (June 2013) updates, alignments are being downplayed in favor of guilds forming alliances and fighting one another that way. These days, it's more like No Points For Not Being A Member Of An Alliance.


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** Late-game bosses also have insta-kill tricks they can pull which instantly kill you even through resists, shields, or even invulnerability. You not only have to know the trick to make them vulnerable, you have to know the trick to not getting yourself killed. (To take one example: the Royal Mastogob is completely invulnerable until you use a pushback effect on him, at which point he becomes vulnerable for one turn. However, if you use a pushback effect on him and he runs into a wall or another enemy, everyone in line with him instantly dies - which usually includes the character doing the pushback)

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** The Jack: Ecaflips possess a wide range of buffs and debuffs, mostly random, and can be turned into pretty much anything. [[RandomNumberGod Luck is always a prerequisite for playing such a class]]. Masqueraiders also have a wide variety of options, from high damage, to tanking, to keeping their distance and helping their allies do the same.

to:

** The Jack: Ecaflips possess a wide range of buffs and debuffs, mostly random, and can be turned into pretty much anything.anything, though they favor offensive tactics. [[RandomNumberGod Luck is always a prerequisite for playing such a class]]. Masqueraiders also have a wide variety of options, from high damage, to tanking, to keeping their distance and helping their allies do the same.same, switching strategies when they switch masks. Finally, Foggernauts also have a lot of options, depending on which of their turrets they choose to "evolve" this fight. Even without their turrets they can still attack, heal, shield, and buff themselves and their allies.



** Recently added to the game, the [[MadBomber Rogue]] [[TheGunslinger class]] , and the [[MaskPower Masqueraider]] class have shown a number of new features. The Rogues wield bombs which can be thrown directly onto an opponent, or next to them and detonated, along with a number of devastating rifle-wielding techniques, but are near-useless at close-range. The Masqueraiders are a variety of DanceBattler who can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks.

to:

** Recently added to the game, the [[MadBomber Rogue]] [[TheGunslinger class]] , and the [[MaskPower Masqueraider]] class have shown a number of new features. The Rogues wield bombs which can be thrown directly onto an opponent, or next to them and detonated, detonated (or used to build "walls" of fire, wind, or water), along with a number of devastating rifle-wielding techniques, but are near-useless at close-range. The Masqueraiders are a variety of DanceBattler who can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks.



* DayOldLegend: Almost every piece of equipment in the game can be crafted, along with just about anything with a practical use. This doesn't prevent you from crafting an item with some background. Or from several of the item existing at once.

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* DayOldLegend: Almost every piece of equipment in the game can be crafted, along with just about anything with a practical use. This doesn't prevent you from crafting an item with some long historical background. Or from several of the item existing at once.



* FanNickname: Beside a lot of abbreviations (for example, nobody uses the full class names, only the first part), some builds get nicknames.

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* FanNickname: Beside a lot of abbreviations (for example, nobody uses the full class names, only the first part), god's name), some builds get nicknames.



* GeometricMagic: Fecas, although the symbols aren't visible. Several of their best spells use this -- [[KillItWithFire Burning Glyph]] is their most potent fire attack spell, and their level 100 spell Glyph of Silence is one of the best Action Point (read: used to actually do anything) nerfs in the game.
* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Herbourg took all the blame and has a Bounty on him that the players can collect when that part of the expansion is released. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players.

to:

* GeometricMagic: Fecas, although the symbols aren't visible. Several of their best spells use this -- [[KillItWithFire Burning Glyph]] is their most potent fire attack spell, and their level 100 spell Glyph of Silence is one of the best Action Point (read: used to actually do anything) nerfs removers in the game.
* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Herbourg took all the blame and has a Bounty on him that the players can collect when that part of the expansion is released.collect. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players. (In the final part of Frigost, the area around the Count's castle, the monsters start at level 210 and only go up from there, the weakest of them easily having twice the HP and damage of an optimally-geared player)


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** In fact, eleven of the fifteen classes learn at least one summon spell as part of their basic class spells, all classes get a spell to summon a "Dopple" of themselves as a reward for getting to the level cap, and any class can learn to summon an Arachnee (spider) and a Chaferfu (skeleton) via quests or scrolls.
Is there an issue? Send a MessageReason:
None


Of particular note is the economy of Dofus. Past the very beginning of the game, the player isn't going to find any equipment as drops from enemies, and only a very few basic consumables are sold in the NPC stores. Instead, all enemies drop a variety of objects that are used for crafting, although the standard gathering professions are also available for obtaining wood, grain or ore. Once an item is crafted it can be 'maged', which always the craftsman to alter the stats, which includes adding stats not normally found on the item, or boosting stats beyond what can normally be obtained.

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Of particular note is the economy of Dofus. Past the very beginning of the game, the player isn't going to find any equipment as drops from enemies, and only a very few basic consumables are sold in the NPC stores. Instead, all enemies drop a variety of objects that are used for crafting, although the standard gathering professions are also available for obtaining wood, grain or ore. Once an item is crafted it can be 'maged', which always allows the craftsman to alter the stats, which includes adding stats not normally found on the item, or boosting stats beyond what can normally be obtained.
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An animated series is expected to come out in 2012 (after the completion of the series for its sequel ''{{WesternAnimation/Wakfu}}''), followed by a movie in 2013.

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An [[WesternAnimation/DofusTheTreasuresOfKerubim animated series is expected to come out series]] started airing in 2012 (after the completion of the series for its sequel ''{{WesternAnimation/Wakfu}}''), to be followed by a movie in 2013.

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* AnAdventurerIsYou: Much less defined than in some other games, with fourteen classes that can be turned into different roles. Here's a list:

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* AnAdventurerIsYou: Much less defined than in some other games, with fourteen fifteen classes that can be turned into different roles. Here's a list:



** The Healer: Eniripsa, and to a lesser extent Foggernauts. Less necessary than in most {{MMORPG}}s, however, since most other classes have obtained minor heal spells, and tactical abilities can be cleverly used to keep players safe from harm. Still useful, simply not a requirement.

to:

** The Healer: Eniripsa, and to a lesser extent Foggernauts. Less necessary than in most {{MMORPG}}s, however, since most other classes have obtained minor heal spells, spells (including one optional healing spell that any class can obtain, Cawwot), and tactical abilities can be cleverly used to keep players safe from harm. Still useful, simply not a requirement.



** TheTurretMaster: The Foggernaut is unquestionably this, with turrets that attack enemies, heal allies, and push or pull characters around the battlefield. (The turrets aren't very smart, however, and will attack, heal, or move anyone or anything who gets too close)
** It should be clarified that some classes can be turned into a wide variety of builds. Ecaflips can be good Buffers or Mezzers, Sadidas can throw away their supporting role to become a real [=DPSer=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.
** Recently added to the game, the [[MadBomber Rogue]] [[TheGunslinger class]] , and the [[MaskPower Masqueraider]] class have shown a number of new features. The Rogues wield bombs which can be thrown directly onto an opponent, or next to them and detonated, along with a number of devastating rifle-wielding techniques, but are near-useless at close-range. The Masqueraiders are a variety of DanceBattler and fight best at close range, with a few weaker ranged attacks, but possess a huge array of methods for getting themselves to their target.

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** TheTurretMaster: The Foggernaut - the newest class - is unquestionably this, with turrets that attack enemies, heal allies, and push or pull characters around the battlefield. (The turrets aren't very smart, however, and will attack, heal, or move anyone or anything who gets too close)
** It should be clarified that some classes can be turned into a wide variety of builds. Ecaflips can be good Buffers
close, ally or Mezzers, Sadidas can throw away their supporting role to become a real [=DPSer=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.
enemy)
** Recently added to the game, the [[MadBomber Rogue]] [[TheGunslinger class]] , and the [[MaskPower Masqueraider]] class have shown a number of new features. The Rogues wield bombs which can be thrown directly onto an opponent, or next to them and detonated, along with a number of devastating rifle-wielding techniques, but are near-useless at close-range. The Masqueraiders are a variety of DanceBattler who can swap styles (becoming a weak but agile long-ranged class, a mid-ranged lifestealing tank, or a close-range offensive powerhouse) at will by switching masks.
** It should be clarified that some classes can be turned into a wide variety of builds. Ecaflips can be good Buffers or Mezzers
and fight best at close range, with a few weaker ranged attacks, but possess a huge array of methods for getting themselves to have decent [=DPS=] besides, Sadidas can throw away their target.supporting role to become a real [=DPSer=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.



** When a enripsa uses Its class spell Mot Olov on someone it turns them into a [[WhyAmITicking walking bomb]].

to:

** When a enripsa an Enripsa uses Its class spell Mot Olov on someone it turns them into a [[WhyAmITicking walking bomb]].



* DayOldLegend: Almost every piece of equipment in the game can be crafted, a long with just about anything with a practical use. This doesn't prevent you from crafting an item with some background. Or from several of the item existing at once.

to:

* DayOldLegend: Almost every piece of equipment in the game can be crafted, a long along with just about anything with a practical use. This doesn't prevent you from crafting an item with some background. Or from several of the item existing at once.



* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them. To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes strength in favor of intelligence can be an entirely effective build, though admittedly less powerful than a strength-focused Iop past level 80.

to:

* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them. To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes strength in favor of intelligence can be an entirely effective build, though admittedly less powerful than a strength-focused Iop past level 80.



* IdiotCrows

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* IdiotCrowsIdiotCrows - an enemy in the moors, and an Osamodas spell.



** [[http://dofuswiki.wikia.com/wiki/Cursed_Sword_of_the_Blord_Warrior Cursed Sword of the Blord Warrior]] is one to some extent, [[GameBreaker it hits five times in one attack and with the right equipment can be use twice per turn]] [[AwesomeButImpractical though it will fail half of the time]] making you end up skipping your turn. This can be averted though by doing a quest where an NPC turns it into a [[SinisterScythe a scythe]] though its effectiveness is defeated again since all classes have a -10% damage when using scythes. In the hands of a Build that relies on Static +damages (like some Iops and Sacriers) It becomes a very powerful weapon, [[UpToEleven moreso in the hands of a Omni/Damage Sacrier]] [[ThereIsNoKillLikeOverkill fully buffed]], good luck setting this up though.

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** [[http://dofuswiki.wikia.com/wiki/Cursed_Sword_of_the_Blord_Warrior Cursed Sword of the Blord Warrior]] is one to some extent, [[GameBreaker it hits five times in one attack and with the right equipment can be use twice per turn]] [[AwesomeButImpractical though it will fail half of the time]] making you end up skipping your turn. This can be averted though by doing a quest where an NPC turns it into a [[SinisterScythe a scythe]] though its effectiveness is defeated again since all classes have a -10% damage penalty when using scythes. In the hands of a Build that relies on Static +damages (like some Iops and Sacriers) It becomes a very powerful weapon, [[UpToEleven moreso in the hands of a Omni/Damage Sacrier]] [[ThereIsNoKillLikeOverkill fully buffed]], good luck setting this up though.



** The recently-added Achievement system has achievements for beating specific monster types.



** Rogues, Masqueraiders, and Foggernauts are English names only, so they don't have French puns in them (or, in the Rogue's case, a pun at all), but Masqueraiders are dance battlers who derive their powers from magical masks, while the steampunk Foggernauts's name is a tribute to Jules Verne.



* ShovelStrike: The Enutrofs' weapon of choice.

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* ShovelStrike: The Shovels are an equippable weapon type usable by all classes, and they're Enutrofs' weapon of choice.choice. Furthermore, several Enutrof spells involve shovels (Shovel Throwing, Shovel Kiss, Mound, Shovel of Judgement and Slaughtering Shovel), and one of them (Living Shovel) even summons an animated shovel to push enemies around the battlefield.



* VillainousHarlequin: The new Masqueraider class [[http://staticns.ankama.com/comm/news/dofus/www/10_2010/zobbig.jpg looks like one]].

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* VillainousHarlequin: The new Masqueraider class [[http://staticns.ankama.com/comm/news/dofus/www/10_2010/zobbig.jpg looks like one]]. They're only as villainous as the player wants, of course.
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* FanNickname: Beside a lot of abbreviations, some builds get nicknames.

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* FanNickname: Beside a lot of abbreviations, abbreviations (for example, nobody uses the full class names, only the first part), some builds get nicknames.



** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while.

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** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while. Not all of the Dofus are that powerful (the Emerald Dofus, for example, gives a bonus of 50 to 100 HP to characters who can have over 4000), but most are.

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Clearing up confusion between debuffers (who weaken opponents\' stats or attributes) and mezzers (who entirely stop opponents from moving or acting).


** The Healer: Eniripsa. Less necessary than in most {{MMORPG}}s, however, since some other classes have obtained minor heal spells, and tactical abilities can be cleverly used to keep players safe from harm. Still useful, simply not a requirement.

to:

** The Healer: Eniripsa. Eniripsa, and to a lesser extent Foggernauts. Less necessary than in most {{MMORPG}}s, however, since some most other classes have obtained minor heal spells, and tactical abilities can be cleverly used to keep players safe from harm. Still useful, simply not a requirement.



** The [=DPSer=]: Iops and Cras, although almost any class can be turned into a good [=DPSer=] with little effort.
** The Debuffer: Enutrofs and Sadidas plead guilty. Eniripsas and Ecaflips deserve an honorable mention. Cras are also very good with Frozen Arrow And Lashing Arrow
** The Mezzer: Xelors and Enutrof. These guys specialize in reducing enemy AP/MP (respectively), and can with good luck, prevent their opponent from doing anything at all. However, most classes have some minor disabling ability.
** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. They are not the only ones who can summon: other classes (like Enutrofs, Pandawas, Ecaflips, Sacriers and Sadidas) also have some summons, and there are two minor summoning spells (actually useless) that every class can learn as rewards for quests, and every character gets a free summon at level 200... but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side.

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** The [=DPSer=]: Iops (especially) and Cras, although almost any class can be turned into a good [=DPSer=] with little effort.
** The Debuffer: Enutrofs and Sadidas plead guilty. Eniripsas Enutrofs can remove range and Ecaflips deserve an honorable mention. Cras are also very good with Frozen Arrow And Lashing Arrow
have a decent spell to remove enemy's buffs; Sadidas have one of the best unbewitching abilities in the game.
** The Mezzer: Xelors and Enutrof. These guys specialize in reducing enemy AP/MP (respectively), and can with good luck, prevent their opponent from doing anything at all. Sadidas are also good at removing MP, but mostly with their summons (which are unpredictable). However, most classes have some minor disabling ability.
** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. They are not the only ones who can summon: most other classes (like Enutrofs, Pandawas, Ecaflips, Sacriers and Sadidas) also have some summons, and at least one summon, there are two minor summoning spells (actually useless) that every class can learn as rewards for quests, and every character gets a free summon at level 200... 200, but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side.



** It should be clarified that some classes can be turned into a wide variety of builds. Ecaflips can be good Buffers or Debuffers, Sadidas can throw away their supporting role to become a real [=DPSer=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.

to:

** TheTurretMaster: The Foggernaut is unquestionably this, with turrets that attack enemies, heal allies, and push or pull characters around the battlefield. (The turrets aren't very smart, however, and will attack, heal, or move anyone or anything who gets too close)
** It should be clarified that some classes can be turned into a wide variety of builds. Ecaflips can be good Buffers or Debuffers, Mezzers, Sadidas can throw away their supporting role to become a real [=DPSer=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.



* DayOldLegend: Almost every piece of equipment in the game can be crafted, a long with just about anything with a practical use. This doesn't you from crafting an item with some background. Or from several of the item existing at once.

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* DayOldLegend: Almost every piece of equipment in the game can be crafted, a long with just about anything with a practical use. This doesn't prevent you from crafting an item with some background. Or from several of the item existing at once.



* ElementalPowers: Each attribute (except Vitality and Wisdom) is linked to an element. Strength = Earth, Intelligence = Fire, Agility = Wind, Chance = Water. Most builds will only focus on one of these, although a few builds make use of two, and some characters can even manage to be omni-elemental.

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* ElementalPowers: Each attribute (except Vitality and Wisdom) is linked to an element. Strength = Earth, Intelligence = Fire, Agility = Wind, Air, Chance = Water. Most builds will only focus on one of these, although a few builds make use of two, and some characters can even manage to be omni-elemental.



* MeaningfulName: most classes names are meaningful (in french) when read backward:

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* MeaningfulName: most classes names are meaningful (in french) French) when read backward:



** Osamodas: sado-maso(chist)
** Sram: Mars
** Ecaflip: pil(e)face means head/tails

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** Osamodas: sado-maso(chist)
** Sram: Mars
sado-maso(chist) - the full class name is "Osamodas' Whip".
** Ecaflip: pil(e)face a shortening of "Pile ou Face", which means head/tailsheads or tails, as in a coin flip.



** Sadida: Adidas (the sportwear brand)

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** Sadida: Adidas (the sportwear brand)sportswear brand) - the full class name is "Sadida's Shoe"


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** Sram: Mars (as in the candy bar)
** Feca: An anagram of "Cafe", coffee.
** Iop: Yop, a type of breakfast drink sold in France. The last three are the first three classes created (back when Ankama was just three people in a basement with an idea), and their names come from the drinks and snacks the developers used to get through long nights.
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Dronejam is now NPC Roadblock and refers to an NPC as a Broken Bridge.


* EnemySummoner: Most bosses can pull this off, with the Soft Oak possessing a branch independant of its body specifically for the purpose. The most noticeable was a (mercifully {{Nerf}}ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. [[DroneJam Which summoned more arachnids.]]

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* EnemySummoner: Most bosses can pull this off, with the Soft Oak possessing a branch independant of its body specifically for the purpose. The most noticeable was a (mercifully {{Nerf}}ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. [[DroneJam Which summoned more arachnids.]]
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* GameplayAndStorySegregation: There are some instances where what happens in the game just doesn't match up with the fluff. Osamodas' are said to be capable of enslaving any creature through mere eye contact, but in-game their summons are just spells, obtained at the same rate as everyone else gains them. To a lesser extent, Iops are universally treated as being DumbMuscle [[UpToEleven incarnate]], but a Iop that forgoes strength in favor of intelligence can be an entirely effective build, though admittedly less powerful than a strength-focused Iop past level 80.
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'''''Dofus''''' is an MMORPG with a twist. Unlike most MMORPGs, Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 15 character classes (at present), which are differentiated by their skill list, attribute affinities, and slight preferences for weapons (Xelors, a support class, only do 10% less damage with Bows than Cras, the Archer class). While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.

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'''''Dofus''''' is an MMORPG with a twist. Unlike most MMORPGs, [=MMORPGs=], Dofus battles take place in an instanced battlefield, whereby the players and monsters take turns moving about on a tactical grid. There are a total of 15 character classes (at present), which are differentiated by their skill list, attribute affinities, and slight preferences for weapons (Xelors, a support class, only do 10% less damage with Bows than Cras, the Archer class). While individual skills are leveled up to create a character build, there are no skill trees. Each skill has a minimum level, and no other prerequisites.



Overall, Dofus is not a game that takes itself too seriously. AWorldwidePunomenon doesn't even begin to describe it. Further more, equipment ranged in appearance from your standard two-color cloak, to hats that are nothing more than a severed sheep head (complete with tongue still hanging out).

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Overall, Dofus is not a game that takes itself too seriously. AWorldwidePunomenon WorldOfPun doesn't even begin to describe it. Further more, equipment ranged in appearance from your standard two-color cloak, to hats that are nothing more than a severed sheep head (complete with tongue still hanging out).



* AWorldwidePunomenon: The class names and many (if not most) NPC names are puns. For example, an important early NPC allows you to reset your build at will until level 30 (which is about when most builds will start to be functional). She's called Fairy Sette. Go ahead, say it out loud.

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* AWorldwidePunomenon: WorldOfPun: The class names and many (if not most) NPC names are puns. For example, an important early NPC allows you to reset your build at will until level 30 (which is about when most builds will start to be functional). She's called Fairy Sette. Go ahead, say it out loud.

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Class sets removed from Infinity Plus One Sword, since some pieces are obtainable early on, and the gear, while useful, is more situational than powerful.


** Class Sets, there are 12 four piece sets devoted to each class in the game what the stats you get from them are lackluster but each piece changes the way certain class spells work, like adding range to certain spells, deceasing their ap cost or cool down allowing you to use them more often to disabling the need to have Line of sight to use certain skills, and the colors of the hat and cloak change to match your characters colors.
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* DiscOneNuke: The Gelato Ring is an extremely useful item, available at level 60 (out of 200 levels total), that gives +1 AP to the wearer. In practice, this allows most builds to use their primary attack twice in a single turn, who could not otherwise. Even amongst builds that don't need a Gelato to attack twice in a round, it's still extremely useful and can easily last until level 100 (when characters naturally get +1 AP). Gelatos modified to have bonus stats (most popularly Wisdom, which increases leveling speed) are even more popular, and are generally the most expensive item that can be found at that level.

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* DiscOneNuke: The Gelato Gelano Ring is an extremely useful item, available at level 60 (out of 200 levels total), that gives +1 AP to the wearer. In practice, this allows most builds to use their primary attack twice in a single turn, who could not otherwise. Even amongst builds that don't need a Gelato Gelano to attack twice in a round, it's still extremely useful and can easily last until level 100 (when characters naturally get +1 AP). Gelatos Gelanos modified to have bonus stats (most popularly Wisdom, which increases leveling speed) are even more popular, and are generally the most expensive item that can be found at that level.

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* AllegedlyFreeGame: Free to Play players, usually abbreviated as [=F2P=], are allowed to go anywhere, but can only get in fights or do quests that occur in the newbie zone and the immediate area around the starting area proper (which includes a single dungeon).

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* AllegedlyFreeGame: Free to Play players, usually abbreviated as [=F2P=], are allowed to go anywhere, but can only get in fights or do quests that occur in the newbie zone and the immediate area around the starting area proper (which includes a single dungeon). However, thanks to how enemy groups form, it isn't unreasonable to make it to level 100 (out of 200) without leaving the starting area, though it'll be certainly slower than for a paying player, and there really isn't much to do at level 100 if you aren't paying.



* DiscOneNuke: The Gelato Ring is an extremely useful item, available at level 60 (out of 200 levels total), that gives +1 AP to the wearer. In practice, this allows most builds to use their primary attack twice in a single turn, who could not otherwise. Even amongst builds that don't need a Gelato to attack twice in a round, it's still extremely useful and can easily last until level 100 (when characters naturally get +1 AP). Gelatos modified to have bonus stats (most popularly Wisdom, which increases leveling speed) are even more powerful.

to:

* DiscOneNuke: The Gelato Ring is an extremely useful item, available at level 60 (out of 200 levels total), that gives +1 AP to the wearer. In practice, this allows most builds to use their primary attack twice in a single turn, who could not otherwise. Even amongst builds that don't need a Gelato to attack twice in a round, it's still extremely useful and can easily last until level 100 (when characters naturally get +1 AP). Gelatos modified to have bonus stats (most popularly Wisdom, which increases leveling speed) are even more powerful.popular, and are generally the most expensive item that can be found at that level.
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** The Healer: Eniripsa. Less necessary than in most {{MMORPG}}s, however, since some other classes have obtained minor heal spells, and tactical abilities can be cleverly used to keep players safe from harm.

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** The Healer: Eniripsa. Less necessary than in most {{MMORPG}}s, however, since some other classes have obtained minor heal spells, and tactical abilities can be cleverly used to keep players safe from harm. Still useful, simply not a requirement.
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** Iops are repeatedly insulted for their intelligence in various places in the game. It's not just that they're slow, but they are usually treated as though they had sub-inanimate object intelligence.

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** Iops are repeatedly insulted for their intelligence in various places in the game. It's not just that they're slow, but they are usually treated as though they had sub-inanimate object intelligence.were literally dumber than rocks.

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I originally created that description as a placeholder. I was surprised it was still there, so I replaced it with a more well crafted description.


'''''Dofus''''' is a MMOSRPG, with the S standing for strategic. Unlike most {{MMORPG}}s, battle takes place in separate screens, and uses a grid while each player takes their own turn to move about the grid and use their attacks. Each player controls only a single character which is customized in a fashion not dissimilar to a Diablo character, with spells to be improved with spell points and stats which determine the effectiveness of certain spells and other secondary abilities (Critical Hit Rate, Dodge ability, healing, etc...). There are 12 classes, who each have 21 unique spells, as well as a slight preference to certain weapon types. There are also a few universal spells, but these are generally less powerful, and have somewhat situational use. Still, they can be useful in the right circumstances.

''Dofus'' is overall a silly game. Whereas ''WorldOfWarcraft'' has a lot of silly things happening in it, the World of Twelve pretty much runs on [[RuleOfFunny Rule of Silly]]. For example, a popular early equipment set is the Gobbal set, made from what is essentially sheep leather. Amongst other things, the ring is called the [[ToyStory Bouze Lite Yeah Ring]], and the head piece is little more than a hollowed-out severed head with tongue sticking out. Other nifty discoveries include the Used Bwork Protection. And pretty much every quest or item description is hardly serious, and half the [=NPCs=] have {{Punny Name}}s. It's not a laugh-out-loud kind of funny, but rather presents a setting that just plain doesn't take itself seriously.

to:

'''''Dofus''''' is a MMOSRPG, an MMORPG with the S standing for strategic. a twist. Unlike most {{MMORPG}}s, battle takes MMORPGs, Dofus battles take place in separate screens, an instanced battlefield, whereby the players and uses a grid while each player takes their own turn to move monsters take turns moving about the grid and use their attacks. Each player controls only on a single tactical grid. There are a total of 15 character classes (at present), which is customized in a fashion not dissimilar to a Diablo character, with spells to be improved with spell points are differentiated by their skill list, attribute affinities, and stats which determine the effectiveness of certain spells and other secondary abilities (Critical Hit Rate, Dodge ability, healing, etc...). There are 12 classes, who each have 21 unique spells, as well as a slight preference to certain weapon types. There are also preferences for weapons (Xelors, a few universal spells, but these are generally support class, only do 10% less powerful, and have somewhat situational use. Still, they can be useful in damage with Bows than Cras, the right circumstances.

''Dofus'' is overall
Archer class). While individual skills are leveled up to create a silly game. Whereas ''WorldOfWarcraft'' character build, there are no skill trees. Each skill has a lot of silly things happening in it, minimum level, and no other prerequisites.

Of particular note is
the World economy of Twelve pretty much runs on [[RuleOfFunny Rule Dofus. Past the very beginning of Silly]]. For example, a popular early the game, the player isn't going to find any equipment set is the Gobbal set, made as drops from enemies, and only a very few basic consumables are sold in the NPC stores. Instead, all enemies drop a variety of objects that are used for crafting, although the standard gathering professions are also available for obtaining wood, grain or ore. Once an item is crafted it can be 'maged', which always the craftsman to alter the stats, which includes adding stats not normally found on the item, or boosting stats beyond what can normally be obtained.

Overall, Dofus
is essentially sheep leather. Amongst other things, the ring is called the [[ToyStory Bouze Lite Yeah Ring]], and the head piece is little more than a hollowed-out severed head with tongue sticking out. Other nifty discoveries include the Used Bwork Protection. And pretty much every quest or item description is hardly serious, and half the [=NPCs=] have {{Punny Name}}s. It's not a laugh-out-loud kind of funny, but rather presents a setting game that just plain takes itself too seriously. AWorldwidePunomenon doesn't take itself seriously.
even begin to describe it. Further more, equipment ranged in appearance from your standard two-color cloak, to hats that are nothing more than a severed sheep head (complete with tongue still hanging out).



** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most [=RPGs=], especially as any intelligence build can heal thanks to {{Healing Shiv}}s. It doesn't help this trope that their spells now take on the appearance of big pink hearts.

to:

** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most [=RPGs=], especially as any intelligence build can heal thanks to {{Healing Shiv}}s. Furthermore, all damage taken will decrease the targets max health by a small amount, preventing any kind of indefinite sustainability. It doesn't help this trope that their spells now take on the appearance of big pink hearts.hearts.
*** Bear in mind that just because they're not necessary does not mean they aren't good, especially if the team also has a dedicated tank. Sacrier and Eniripsa teams are deadly to just about any enemy that doesn't require special tricks to beat.



** Bear in mind that just because they're not neccesary does not mean they aren't good, especially if the team also has a dedicated tank. Sacrier and Eniripsa teams are deadly to just about any enemy that doesn't require special tricks to beat.

to:

** Bear in mind that just because they're * AWorldwidePunomenon: The class names and many (if not neccesary does not mean they aren't good, especially if the team also has a dedicated tank. Sacrier and Eniripsa teams most) NPC names are deadly puns. For example, an important early NPC allows you to just reset your build at will until level 30 (which is about any enemy that doesn't require special tricks when most builds will start to beat.be functional). She's called Fairy Sette. Go ahead, say it out loud.
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* DayOldLegend: Almost every piece of equipment in the game can be crafted, a long with just about anything with a practical use. This doesn't you from crafting an item with some background. Or from several of the item existing at once.
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* DiscOneNuke: The Gelato Ring is an extremely useful item, available at level 60 (out of 200 levels total), that gives +1 AP to the wearer. In practice, this allows most builds to use their primary attack twice in a single turn, who could not otherwise. Even amongst builds that don't need a Gelato to attack twice in a round, it's still extremely useful and can easily last until level 100 (when characters naturally get +1 AP). Gelatos modified to have bonus stats (most popularly Wisdom, which increases leveling speed) are even more powerful.
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** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. They are not the only ones who can summon: other classes (like Enutrofs, Pandawas, Ecaflips, Sacriers and Sadidas) also have some, and there are two minor summoning spells (actually useless) that every class can learn as rewards for quests, and every character gets a free summon at level 200... but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side.

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** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. They are not the only ones who can summon: other classes (like Enutrofs, Pandawas, Ecaflips, Sacriers and Sadidas) also have some, some summons, and there are two minor summoning spells (actually useless) that every class can learn as rewards for quests, and every character gets a free summon at level 200... but Osamodas have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side.
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Grammar, minor correction


** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. They are not the only ones who can summon: other classes (like Enutrofs, Pandawas, Ecaflips, Sacriers and Sadidas) also have some, and there are two minor summoning spells (actually useless) that every class can learn as rewards for quests, and every character gets a free summon at level 200... but Osamodas has ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side.

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** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. They are not the only ones who can summon: other classes (like Enutrofs, Pandawas, Ecaflips, Sacriers and Sadidas) also have some, and there are two minor summoning spells (actually useless) that every class can learn as rewards for quests, and every character gets a free summon at level 200... but Osamodas has have ''by far'' the widest variety of strong, multipurpose summons, both to support and to deal damage, and can call several monsters per round, giving them small armies to fight at their side.

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** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. Other classes (like Enutrofs, Pandawas and Sadidas) also have supporting summonings, but Osamodas has by far the widest variety of damaging summons.
*** Ecaflip's Kitten and Sacrier's Flying Sword are attacking summons, not to mention every class's dopple summon at level 200 has a damaging spell, and every class can learn to summon skeletons and spiders.

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** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. Other They are not the only ones who can summon: other classes (like Enutrofs, Pandawas Pandawas, Ecaflips, Sacriers and Sadidas) also have supporting summonings, some, and there are two minor summoning spells (actually useless) that every class can learn as rewards for quests, and every character gets a free summon at level 200... but Osamodas has by far ''by far'' the widest variety of damaging summons.
*** Ecaflip's Kitten and Sacrier's Flying Sword are attacking
strong, multipurpose summons, not both to mention every class's dopple summon at level 200 has a damaging spell, support and every class to deal damage, and can learn call several monsters per round, giving them small armies to summon skeletons and spiders.fight at their side.
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* MeaningfulName: most classes names are meaningful (in french) when read backward:
** Cra: arc means bow
** Enutrof: fortune
** Osamodas: sado-maso(chist)
** Sram: Mars
** Ecaflip: pil(e)face means head/tails
** Eniripsa: aspirine
** Sadida: Adidas (the sportwear brand)
** Xelor: Rolex (the watch brand)
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Moving to Namespace.

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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/logo_DOFUS_vecto1_6498.png]]

'''''Dofus''''' is a MMOSRPG, with the S standing for strategic. Unlike most {{MMORPG}}s, battle takes place in separate screens, and uses a grid while each player takes their own turn to move about the grid and use their attacks. Each player controls only a single character which is customized in a fashion not dissimilar to a Diablo character, with spells to be improved with spell points and stats which determine the effectiveness of certain spells and other secondary abilities (Critical Hit Rate, Dodge ability, healing, etc...). There are 12 classes, who each have 21 unique spells, as well as a slight preference to certain weapon types. There are also a few universal spells, but these are generally less powerful, and have somewhat situational use. Still, they can be useful in the right circumstances.

''Dofus'' is overall a silly game. Whereas ''WorldOfWarcraft'' has a lot of silly things happening in it, the World of Twelve pretty much runs on [[RuleOfFunny Rule of Silly]]. For example, a popular early equipment set is the Gobbal set, made from what is essentially sheep leather. Amongst other things, the ring is called the [[ToyStory Bouze Lite Yeah Ring]], and the head piece is little more than a hollowed-out severed head with tongue sticking out. Other nifty discoveries include the Used Bwork Protection. And pretty much every quest or item description is hardly serious, and half the [=NPCs=] have {{Punny Name}}s. It's not a laugh-out-loud kind of funny, but rather presents a setting that just plain doesn't take itself seriously.

An animated series is expected to come out in 2012 (after the completion of the series for its sequel ''{{WesternAnimation/Wakfu}}''), followed by a movie in 2013.
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!!''Dofus'' provides examples of:

* AllegedlyFreeGame: Free to Play players, usually abbreviated as [=F2P=], are allowed to go anywhere, but can only get in fights or do quests that occur in the newbie zone and the immediate area around the starting area proper (which includes a single dungeon).
* AnAdventurerIsYou: Much less defined than in some other games, with fourteen classes that can be turned into different roles. Here's a list:
** The Tank: Fecas and Sacriers. Whereas Fecas just don't take damage, Sacriers revel in it. They have A LOT more HP than anyone else, and every time they are hit with an attack, they only become more powerful.
** The Healer: Eniripsa. Less necessary than in most {{MMORPG}}s, however, since some other classes have obtained minor heal spells, and tactical abilities can be cleverly used to keep players safe from harm.
** The Nuker: Xelors and Sadidas have both area of effect damaging spells, but most classes can do middle to long-ranged damages as well (especially Cras, the archer specialist). Rogues plant bombs which, with time and preparation, can do massive damage, but only if they can keep them safe before it's time to push the plunger.
** The [=DPSer=]: Iops and Cras, although almost any class can be turned into a good [=DPSer=] with little effort.
** The Debuffer: Enutrofs and Sadidas plead guilty. Eniripsas and Ecaflips deserve an honorable mention. Cras are also very good with Frozen Arrow And Lashing Arrow
** The Mezzer: Xelors and Enutrof. These guys specialize in reducing enemy AP/MP (respectively), and can with good luck, prevent their opponent from doing anything at all. However, most classes have some minor disabling ability.
** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. Other classes (like Enutrofs, Pandawas and Sadidas) also have supporting summonings, but Osamodas has by far the widest variety of damaging summons.
*** Ecaflip's Kitten and Sacrier's Flying Sword are attacking summons, not to mention every class's dopple summon at level 200 has a damaging spell, and every class can learn to summon skeletons and spiders.
** The Trapper: Srams, full stop.
** The Jack: Ecaflips possess a wide range of buffs and debuffs, mostly random, and can be turned into pretty much anything. [[RandomNumberGod Luck is always a prerequisite for playing such a class]]. Masqueraiders also have a wide variety of options, from high damage, to tanking, to keeping their distance and helping their allies do the same.
** It should be clarified that some classes can be turned into a wide variety of builds. Ecaflips can be good Buffers or Debuffers, Sadidas can throw away their supporting role to become a real [=DPSer=], and Pandawas might be a great supporting warrior or a an efficient solo gamer. That makes classification hard in some cases. Some classes are more narrow-minded than others (Iop, Eniripsa, Cra, Sram), but with enough time/money/dedication, you can turn pretty much everything into anything else.
** Recently added to the game, the [[MadBomber Rogue]] [[TheGunslinger class]] , and the [[MaskPower Masqueraider]] class have shown a number of new features. The Rogues wield bombs which can be thrown directly onto an opponent, or next to them and detonated, along with a number of devastating rifle-wielding techniques, but are near-useless at close-range. The Masqueraiders are a variety of DanceBattler and fight best at close range, with a few weaker ranged attacks, but possess a huge array of methods for getting themselves to their target.
* BarrierWarrior: Fecas. They have limited offensive abilities, but can make themselves NighInvulnerable, and proffer pretty heavy resistance to their allies as well. Given their (usually) high intelligence, they're not half bad healers. Consequently, a lot of complaints are received on the matter. The complainers [[ComplainingAboutShowsYouDontWatch often do not use the class]]. This particular class has been dubbed the weakest class only in [=1vs1 PvP=], which is because of the lack of spellpoints required to level the appropriate spells that are necessary for them to do well in [=PvP=], not to mention the fairly expensive investments in comparison to that required by the other classes.
* BraggingRightsReward: Some of the Dofus are very powerful and very hard to get a hold of like the Ochre Dofus mentioned above, then theres [[http://dofuswiki.wikia.com/wiki/Kin%27s_Relic Kins Relic]], which you get by doing a line of quests that make you [[BossRush kill every boss in the game in order]].
* BountyHunter: Some of the quests that you can take are Bounties where you must look for certain unique monsters kill them and turn them in for a cash reward.
* BribingYourWayToVictory: A fairly tame example. Anyone subscribing to the game gets a reward (the most popular being pets, which function like equipment, and the livitinems which disguise what equipment you're wearing, making them useful for {{PvP}}), and nothing prevents the players from buying 3 one year subscriptions to grab three subscriber gifts. However, such items cannot be traded for 3 months after they are obtained, and the items are only marginally better than similar ones present in the game.
* CastFromHitPoints
** Sacriers Punishment Spell to some extent, it works on a bell curve, it supposed to deal damage equal to 30% of the casters total life but only if the caster is close to or at 50% hp, it does less damage the farther you are away from 50% and none when your at full hp or 1 hp.
** When a enripsa uses Its class spell Mot Olov on someone it turns them into a [[WhyAmITicking walking bomb]].
* DanceBattler: The Masqueraiders use a variety of breakdancing moves and somersaults in their main attacks.
* DrunkenMaster: Pandawa are an entire class built around this.
* ElementalEmbodiment: The [[ActionBomb Elemental Spark]] monsters found in some areas function as this, being small blobs of elemental power which explode in proximity to player characters. There's also an enhanced version, the Elemental Spirits, which can be summoned by one particular [[InvoluntaryShapeshifting Incarnation form]] and, rather than exploding, provide support to their master.
* ElementalPowers: Each attribute (except Vitality and Wisdom) is linked to an element. Strength = Earth, Intelligence = Fire, Agility = Wind, Chance = Water. Most builds will only focus on one of these, although a few builds make use of two, and some characters can even manage to be omni-elemental.
* EmpathicHealer
** Enripsas that use "Word of Altruism" can heal all allies to full health at the cost of disabling all of their healing spells for a set duration, pretty much making them a prime target.
** To some extent, Sacriers: when using "Life Transfer" ("Gift of Life" in ''Wakfu'') they give 10% of their life (which usually numbers in the thousands) to allies around them.
* EnemySummoner: Most bosses can pull this off, with the Soft Oak possessing a branch independant of its body specifically for the purpose. The most noticeable was a (mercifully {{Nerf}}ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. [[DroneJam Which summoned more arachnids.]]
* FanNickname: Beside a lot of abbreviations, some builds get nicknames.
* {{Fanservice}}: Like with ''{{WesternAnimation/Wakfu}}'', pick your poison.
* GeometricMagic: Fecas, although the symbols aren't visible. Several of their best spells use this -- [[KillItWithFire Burning Glyph]] is their most potent fire attack spell, and their level 100 spell Glyph of Silence is one of the best Action Point (read: used to actually do anything) nerfs in the game.
* GrimUpNorth: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Herbourg took all the blame and has a Bounty on him that the players can collect when that part of the expansion is released. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players.
* HealingShiv: Some weapons can heal targets as well as hurting them, often factors in to some builds. These are very important as most classes don't have any way to heal normally. But stick a healing weapon on an intelligence character, and you suddenly have a good source of HP.
* IdiotCrows
* InfinityPlusOneSword
** The Dofus. Each character has space for 6 Dofus that will spend a very long time unused. However, they provide an effectively free boost to stats. In particular, the Ochre Dofus requires a character to capture the soul of every monster, every boss, and every incredibly rare spawning named monster. (There exists one for each regular monster type.) This takes a while.
** [[http://dofuswiki.wikia.com/wiki/Cursed_Sword_of_the_Blord_Warrior Cursed Sword of the Blord Warrior]] is one to some extent, [[GameBreaker it hits five times in one attack and with the right equipment can be use twice per turn]] [[AwesomeButImpractical though it will fail half of the time]] making you end up skipping your turn. This can be averted though by doing a quest where an NPC turns it into a [[SinisterScythe a scythe]] though its effectiveness is defeated again since all classes have a -10% damage when using scythes. In the hands of a Build that relies on Static +damages (like some Iops and Sacriers) It becomes a very powerful weapon, [[UpToEleven moreso in the hands of a Omni/Damage Sacrier]] [[ThereIsNoKillLikeOverkill fully buffed]], good luck setting this up though.
** Class Sets, there are 12 four piece sets devoted to each class in the game what the stats you get from them are lackluster but each piece changes the way certain class spells work, like adding range to certain spells, deceasing their ap cost or cool down allowing you to use them more often to disabling the need to have Line of sight to use certain skills, and the colors of the hat and cloak change to match your characters colors.
* MagicWand: One of the ranged weapon types.
* MassMonsterSlaughterSidequest: Several, including one requiring you to defeat and [[YourSoulIsMine capture the soul of]] every non-boss monster in the game. And the bosses. [[SerialEscalation And a second copy of every monster which spawns randomly, has a]] [[NominalImportance unique name and increased power]].
* MightyGlacier: Most Classes that have the ability to tank can become this but Sacriers are this full stop due to their lack of ranged attacks (they make up for it by having the some of the best map manipulation spells in the game), unless they use a bow or wand as a weapon.
* MorphWeapon: [[InvertedTrope Inverted]] by Incarnation weapons - they remain the same and [[InvoluntaryShapeshifting the wielder is changed to the same form as the original owner]]. Results in a SwissArmyHero for anyone carrying more than one of them.
* NighInvulnerability: Speciality of the [[BarrierWarrior Feca class]], of the Divine Protection type (although they have to actively cast the shields, [[ReligionIsMagic the deity Feca provides the power]]). One of their spells, [[ExactlyWhatItSaysOnTheTin Immunity]], grants outright invulnerability to the target for one turn unless dispelled.
* NoArcInArchery: Cras, and anyone using a bow. At least, prior to the migration of all servers to version 2.0. Most archery-based spells now show a realistic trajectory.
* NoPointsForNeutrality: Aligned characters get cheaper access to Zaap transport, can [[BountyHunter headhunt other aligned players for money and experience]], can transport themselves between Prisms which allow teleportation to areas that normally have to be walked to and can use multi-target healing potions or invisibility potions. Neutral players? Get a knight to defend them if an aligned player attacks them in a non-aligned area and have no conventional access to multiple villages across the game.\\\
However, getting an alignment still comes at a heavy price. In order to get any of the perks of an alignment you have to put your wings up which automatically puts you on the list of players of the headhunters quest which means having someone hunt you down and kill you for a few strokens and some xp, often times people will wait until you are out of a fight and ambush you or attack you while your in the middle of something usually making sure that you cant fight back too well. also of the alignment areas neutral players can, with the help of a player of the opposite alignment of who own the area, sneak into the area. Neutral players can also pretty much go anywhere (only two areas actually require an alignment) and monster that have alignment wont bother them but usually attack players of the opposite alignment on sight. and finally if a aligned player aggros a neutral player they get a disgrace point, the more disgrace points you have the more tattered thier wings look and the less you are able to do like having too many makes it so that player cant open their bank or use zaapis or prisms. to add insult on the heroic server (it has double xp gain but death is mostly permanent) if a aligned player has too many disgrace points it makes it so that their movement via zaaps and potions has a cool down timer and if they attack neutral players too much it allows neutrals player to aggro them.\\\
With the next big update neutral players on all servers will be able to aggro any aligned player with disgrace points.
* OnlyAFleshWound: The [[CombatSadomasochist Sacrier]] school of tanking results in this. A lot. The class gains 15HP per level, and at the level cap can easily have over six thousand HP with equipment bonuses, allowing them to shrug off attacks that would have killed anyone else.
* PowerUpFood
** Five star fish and meat and some bread can permanently increase certain characteristics if they are below a certain threshold.
** Certain Candies that can be acquired both in game in though the lottery system can temporarily increase certain stats or characteristics for a set amount of fights.
** Characteristic scrolls are very common, they can be used to boost every stat to 101 if used right.
* PuzzleBoss: Most of the bosses towards the end of the game don't go down just because you hit them enough. Many are capable of generating perfect defenses until you perform some trick to make them lose it. Considering that these tricks often require support or tactical abilities that are not available to all classes, it's possible to go into a boss fight with no chance of winning.
* RunningGag
** The Dev team have repeatedly made jokes about how Feca players complain of the nerfs they have received. The players usually find it considerably less amusing, especially since this means they're acknowledging the players don't like it....
** Iops are repeatedly insulted for their intelligence in various places in the game. It's not just that they're slow, but they are usually treated as though they had sub-inanimate object intelligence.
* SdrawkcabName / PunnyName: Sadida, Sram, Ecaflip, Enutrof, Osamodas, Eniripsa... try to reverse the letters. These are most obvious examples, but almost every character or piece of stuff has a PunnyName. In French.
* SetBonus: Every equipment set has a bonus for wearing multiple pieces of it. At higher levels, this can extend to hundreds of HP, or extra action or movement points.
* ShovelStrike: The Enutrofs' weapon of choice.
* SummonMagic: Western Variant, the Osamodas can summon all sorts of monsters to fight for him (the Osamodas itself is very support oriented), and the Sadida can summon dolls to provide support (the Sadida itself being very damage oriented). Eastern variant has Sacrificial Doll (Sadida) and Homing Hand (Xelor), which make a kamikaze attack.
* SwissArmyHero: Most characters over level 30 have at least one Incarnation weapon, which turns the wielder into a clone of its original owner. It's not hard to get four or five, and some players carry around several just for the versatility of the extra classes -- being able to [[AntiMagic unbewitch]] or [[GlamourFailure dispel invisibility]] aren't otherwise available to most classes.
* TimeMaster: Xelors, though their particular brand of time magic just has to do with giving and taking Action Points, with a decent mix of support and attack abilities.
* VillainousHarlequin: The new Masqueraider class [[http://staticns.ankama.com/comm/news/dofus/www/10_2010/zobbig.jpg looks like one]].
* WhatKindOfLamePowerIsHeartAnyway
** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most [=RPGs=], especially as any intelligence build can heal thanks to {{Healing Shiv}}s. It doesn't help this trope that their spells now take on the appearance of big pink hearts.
** Bloodthirsty Madness: it drain 300 hp but only from allies for only 2 ap; it's great to use on summons but some players turn on you pretty quick when you start using it on them, though on a crit it steals their life and heals them.
** Bear in mind that just because they're not neccesary does not mean they aren't good, especially if the team also has a dedicated tank. Sacrier and Eniripsa teams are deadly to just about any enemy that doesn't require special tricks to beat.
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