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* DodgeByBraking: Also [[DefiedTrope defied]], as your vehicle can't brake or stop at all.
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The gameplay is very straightforward and simplistic, but also deceptively challenging. You're a car racing through five mazes, trying to grab all the dots in each one while dodging an opponent car. Your car can only travel in one direction at a time, but can switch lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy car will cause the screen to reset. A few more deaths, and the game is over. The game comes with three multiplayer modes--one where your opponent is controlled by a second player, another which just alternates between you and your friend controlling the points car, and another which reverses who controls which car after each crash.

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The gameplay is very straightforward and simplistic, but also deceptively challenging. You're a car racing through five mazes, trying to grab all the dots in each one while dodging an opponent car. Your car can only travel in one direction at a time, counterclockwise and can't brake, but can switch one or two lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy car will cause the screen to reset. A few more deaths, and the game is over. The game comes with three multiplayer modes--one where your opponent is controlled by a second player, another which just alternates between you and your friend controlling the points car, and another which reverses who controls which car after each crash.

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** Your opponent does not have its own turbo and can only change one lane at a time to ensure that you at least have a fair challenge. That said, the higher difficulty settings do increase its default speed.

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** Your opponent does computer opponents do not have its their own turbo and can only change one lane at a time to ensure that you at least have a fair challenge. That said, the higher difficulty settings do increase its default speed.



* ArtificialStupidity: The opponents A.I. is very predictable--it never changes speeds, If its in the same lane as the player, it stays in that lane, and If in a different lane as the player, it switches one lane closer at the nearest gap, and never more than that.

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* ArtificialStupidity: The opponents A.I. is very predictable--it never changes speeds, If its in the same lane as the player, it stays in that lane, and If in a different lane as the player, it switches one lane closer at the nearest gap, and never more than that. The cramped maze actually makes this a disadvantage at first, but it is possible to predict the enemies move and plan your way around them.



* CarFu: Your opponent can freely use this on you, [[MyRulesAreNotYourRules but trying to do it yourself will cost you a life and reset the maze]], forcing you to play defense instead.

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* CarFu: Your opponent opponents can freely use this on you, [[MyRulesAreNotYourRules but trying to do it yourself will cost you a life and reset the maze]], forcing you to play defense instead.



* DeadlyDodging: [[DefiedTrope Defied.]] Due to the identical speed and patterns the two opposing cars share and the way they're programmed to switch lanes, its impossible to trick the two into colliding into each other.
* DifficultyByAcceleration: The higher difficulty levels use this by speeding up your opponent(s).

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* DeadlyDodging: [[DefiedTrope Defied.]] Due to the identical speed and patterns the two opposing cars share and the way they're programmed to switch lanes, its impossible to trick the two opposing cars into colliding into each other.
* DifficultyByAcceleration: The higher difficulty levels use this by speeding up your opponent(s).opponents.



* MyRulesAreNotYourRules: Your computer opponents are free to crash head-on into you without repurcussion, but trying to do the same costs you a life. And as noted above, its impossible to trick your opponents into crashing into each other, so you can't use their own tactics against them.
* NintendoHard: This is a game that requires you to be able to think on your feet and have fast reflexes. Your opponent racer is as dumb as a brick, but the maze is very cramped and only gives small windows for you to dodge it by changing lanes, and it is very easy to crash into him. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars, or the higher difficulty settings that make your opponent go even faster.
* NoPlotNoProblem: There is no story at all, not even in the manual. You're just a car racing for its life to grab as many dots as possible while dodging an enemy car to get a high score.

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* MyRulesAreNotYourRules: Your computer opponents are free to crash head-on into you without repurcussion, but trying to do the same costs you a life.life and resets the maze. And as noted above, its impossible to trick your opponents into crashing into each other, so you can't use their own tactics against them.
* NintendoHard: This is a game that requires you to be able to think on your feet and have fast reflexes. Your opponent racer is as dumb as a brick, but the maze is very cramped and only gives small windows for you to dodge it by changing lanes, and it is very easy to crash into him.it. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars, or the higher difficulty settings that make your opponent go even faster.
* NoDeathRun: Actually required to get the highest possible score, since the game automatically takes a life away from you every five mazes.
* NoPlotNoProblem: There is no story or characters at all, not even in the manual. You're just a car racing for its life to grab as many dots as possible while dodging an enemy car cars to get a high score.
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* OneHitPointWonder: Your car dies instantly if it connects with the opposing car.

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* OneHitPointWonder: Your car dies instantly if it connects with the opposing car.cars.

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* MyRulesAreNotYourRules: Your computer opponents are free to crash head-on into you without repurcussion, but trying to do the same costs you a life. And as noted above, its impossible to trick your opponents into crashing into each other, so you can't use their own tactics against them.



* ScoringPoints: The entire goal of the game. Its impossible to kill your enemies, so all you can do is stay on the defensive and grab as many dots as possible.

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* ScoringPoints: The entire goal of the game. Theres no story, no power ups, and no story or ending, Its impossible to kill your enemies, so all you can do is stay on the defensive and grab as many dots as possible.possible to get a high score.
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* CarFu: Your opponent can freely use this on you, [[MyRulesAreNotYourRules but trying to do it yourself will cost you a life and reset the maze]], forcing you to play defense instead.


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* MohsScaleOfViolenceHardness: A 1 on the scale. The only violent thing is crashing into your opponent, but the only result is a stylized explosion.


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* ScoringPoints: The entire goal of the game. Its impossible to kill your enemies, so all you can do is stay on the defensive and grab as many dots as possible.
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* DeadlyDodging: [[DefiedTrope Defied.]] Due to the identical speed and patterns the two opposing cars share and the way they're programmed to switch mazes, its impossible to trick the two into colliding into each other.

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* DeadlyDodging: [[DefiedTrope Defied.]] Due to the identical speed and patterns the two opposing cars share and the way they're programmed to switch mazes, lanes, its impossible to trick the two into colliding into each other.
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Added DiffLines:

* DeadlyDodging: [[DefiedTrope Defied.]] Due to the identical speed and patterns the two opposing cars share and the way they're programmed to switch mazes, its impossible to trick the two into colliding into each other.
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* ColorCodedForYourConvenience: Your racer is colored green while your opponent is colored blue.

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* ColorCodedForYourConvenience: Your racer is colored green while your opponent is opponents are colored blue.
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* ExactlyWhatItSaysOnTheTin: Its a game where you dodge enemies, what else were you expecting?
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** Despite being smart enough to keep you on your toes, your opponent does not have its own turbo to ensure that you at least have a fair challenge. That said, the higher difficulty settings do increase its default speed.

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** Despite being smart enough to keep you on your toes, your Your opponent does not have its own turbo and can only change one lane at a time to ensure that you at least have a fair challenge. That said, the higher difficulty settings do increase its default speed.
Is there an issue? Send a MessageReason:
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* ArtificialBrilliance: Don't let the crude sprites fool you, the enemy car is very good at figuring out the right place and time to cornering you. Quite impressive for such an early video game.

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* ArtificialBrilliance: Don't let the crude sprites fool you, the enemy car ArtificialStupidity: The opponents A.I. is very good at figuring out predictable--it never changes speeds, If its in the right place same lane as the player, it stays in that lane, and time to cornering you. Quite impressive for such an early video game. If in a different lane as the player, it switches one lane closer at the nearest gap, and never more than that.



* NintendoHard: This is a game that requires you to be able to think on your feet and have fast reflexes. Your opponent racer is ''smart'', the maze is very cramped and only gives small windows for you to dodge by changing lanes, and it is very easy to crash into him. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars, or the higher difficulty settings that make your opponent go even faster.

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* NintendoHard: This is a game that requires you to be able to think on your feet and have fast reflexes. Your opponent racer is ''smart'', as dumb as a brick, but the maze is very cramped and only gives small windows for you to dodge it by changing lanes, and it is very easy to crash into him. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars, or the higher difficulty settings that make your opponent go even faster.

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* AntiFrustrationFeatures: Despite being smart enough to keep you on your toes, your opponent does not have its own turbo to ensure that you at least have a fair challenge. That said, the higher difficulty settings do increase its default speed.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Despite being smart enough to keep you on your toes, your opponent does not have its own turbo to ensure that you at least have a fair challenge. That said, the higher difficulty settings do increase its default speed.
** You can hold in the desired direction to change lanes ''before'' you reach a gap, which makes the switching faster.


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* RedHerring: Despite what the holes on the edge of the screen might make you think, you can't use them to warp to the other side of the screen like Pac-Man. They're just there for decoration.

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* AwesomeButImpractical: Your turbo button may seem like a big help out of the starting gate, but its also a double edged sword that should be used cautiously--due to the cramped nature of the maze making it very easy to get you bottlenecked into a head-on crash, it can just as easily cause you to crash into your opponent as it can help you evade him.

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* AwesomeButImpractical: Your turbo button may seem like a big help out of the starting gate, but its also a double edged sword that should be used cautiously--due to the cramped nature of the maze making it very easy to get you bottlenecked into a head-on crash, it can just as easily cause you to crash into your opponent as it can help you evade him. Also, you can only move one lane instead of two if you're going fast.



* OneHitPointWonder: Your car dies instantly if it connects with the opposing car.

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* OneHitPointWonder: Your car dies instantly if it connects with the opposing car.car.
* SelfImposedChallenge: Its certainly possible to beat the game without using the turbo, but it makes an already hard game even more difficult.

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* EndlessGame: Surprisingly, the game is ''[[SubvertedTrope not]]'' [[SubvertedTrope one]], which is unusual for an early video game. You actually lose a life every 5 mazes you complete, and you only have 3 total, so the maximum possible score is 1080 (it rolls over after 1000 and just leaves 80 points).



* NintendoHard: This is a game that requires you to be able to think on your feet and have fast reflexes. Your opponent racer is ''smart'' and it is very easy to crash into him. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars, or the higher difficulty settings that make your opponent go even faster.

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* NintendoHard: This is a game that requires you to be able to think on your feet and have fast reflexes. Your opponent racer is ''smart'' ''smart'', the maze is very cramped and only gives small windows for you to dodge by changing lanes, and it is very easy to crash into him. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars, or the higher difficulty settings that make your opponent go even faster.
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* CutAndPasteEnvironments: There is no difference between the five mazes except for the color scheme.
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* ArtificialBrilliance: Don't let the crude sprites fool you, the enemy car is very good and figuring out the right place and time to cornering you. Quite impressive for such an early video game.

to:

* ArtificialBrilliance: Don't let the crude sprites fool you, the enemy car is very good and at figuring out the right place and time to cornering you. Quite impressive for such an early video game.
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The gameplay is very straightforward and simplistic, but also deceptively challenging. You're a car racing through five mazes, trying to grab all the dots in each one while dodging an opponent car. Your car can only travel in one direction at a time, but can switch lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy car will cause the screen to reset. A few more deaths, and the game is over.

to:

The gameplay is very straightforward and simplistic, but also deceptively challenging. You're a car racing through five mazes, trying to grab all the dots in each one while dodging an opponent car. Your car can only travel in one direction at a time, but can switch lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy car will cause the screen to reset. A few more deaths, and the game is over.
over. The game comes with three multiplayer modes--one where your opponent is controlled by a second player, another which just alternates between you and your friend controlling the points car, and another which reverses who controls which car after each crash.
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Compare to the similar 1979 arcade game ''Head-On''.
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* ColorCodedForYourConvienience: Your racer is colored green while your opponent is colored blue.

to:

* ColorCodedForYourConvienience: ColorCodedForYourConvenience: Your racer is colored green while your opponent is colored blue.
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* ColorCodedForYourConvienience: Your opponent is colored blue.

to:

* ColorCodedForYourConvienience: Your racer is colored green while your opponent is colored blue.

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The gameplay is very straightforward and simplistic, but also deceptively challenging. You're a car racing through five mazes, trying to grab all the pellets in each one while dodging an opponent car. Your car can only travel in one direction at a time, but can switch lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy car will cause the screen to reset. A few more deaths, and the game is over.

to:

The gameplay is very straightforward and simplistic, but also deceptively challenging. You're a car racing through five mazes, trying to grab all the pellets dots in each one while dodging an opponent car. Your car can only travel in one direction at a time, but can switch lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy car will cause the screen to reset. A few more deaths, and the game is over.



* ColorCodedForYourConvienience: Your opponent is colored blue.



* NoPlotNoProblem: There is no story at all, not even in the manual. You're just a car racing for its life to grab as many pellets as possible while dodging an enemy car to get a high score.

to:

* NoPlotNoProblem: There is no story at all, not even in the manual. You're just a car racing for its life to grab as many pellets dots as possible while dodging an enemy car to get a high score.
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* DifficultyByAcceleration: The higher difficulty levels use this by speeding up your opponent(s).
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* MazeGame: Its like ''VideoGame/PacMan'', but with cars and no way of fighting back against your opponent.
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* NintendoHard: Your opponent racer is ''smart'' and it is very easy to crash into him. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars.

to:

* NintendoHard: This is a game that requires you to be able to think on your feet and have fast reflexes. Your opponent racer is ''smart'' and it is very easy to crash into him. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars.cars, or the higher difficulty settings that make your opponent go even faster.

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The gameplay is very straightforward and simplistic, but also deceptively challenging. You're a car racing through a maze, trying to grab all the pellets in each one while dodging an opponent car. Your car can only travel in one direction at a time, but can switch lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy car will cause the screen to reset. A few more deaths, and the game is over.

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The gameplay is very straightforward and simplistic, but also deceptively challenging. You're a car racing through a maze, five mazes, trying to grab all the pellets in each one while dodging an opponent car. Your car can only travel in one direction at a time, but can switch lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy car will cause the screen to reset. A few more deaths, and the game is over.


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* AntiFrustrationFeatures: Despite being smart enough to keep you on your toes, your opponent does not have its own turbo to ensure that you at least have a fair challenge. That said, the higher difficulty settings do increase its default speed.
* ArtificialBrilliance: Don't let the crude sprites fool you, the enemy car is very good and figuring out the right place and time to cornering you. Quite impressive for such an early video game.


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* ContinuingIsPainful: Dying resets the entire maze, forcing you to collect all the pellets again. Fortunately, you still get to keep your points.
* KillScreen: Occurs once you get 1080 points.
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The gameplay is very straightforward and simplistic, but also deceptively challenging. You're a car racing through a maze, trying to grab all the pellets in each one while dodging an opponent car. Your car can only travel in one direction at a time, but can switch lanes when it finds an opening, and your only advantage over the opponent is a turbo button. Even scraping against your enemy car will cause the screen to reset. A few more deaths, and the game is over.



* AwesomeButImpractical: Your turbo button may seem like a big help out of the starting gate, but its also a double edged sword that should be used cautiously--due to the cramped nature of the maze making it very easy to get you bottlenecked into a head-on crash, it can just as easily cause you to crash into your opponent as it can help you evade him.



* NoPlotNoProblem: There is no story at all, not even in the manual. You're just a car racing for its life to grab as many pellets as possible while dodging an enemy car to get a high score.

to:

* NoPlotNoProblem: There is no story at all, not even in the manual. You're just a car racing for its life to grab as many pellets as possible while dodging an enemy car to get a high score.score.
* OneHitPointWonder: Your car dies instantly if it connects with the opposing car.

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''Dodge 'Em'' is a 1980 driving game for the UsefulNotes/Atari2600.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/s_dodgeem_2.png]]

''Dodge 'Em'' is a 1980 driving game for the UsefulNotes/Atari2600.
UsefulNotes/Atari2600, programmed by Carla Meninsky.
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* NintendoHard: Your opponent racer is ''smart'' and it is very easy to crash into him. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars.

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* NintendoHard: Your opponent racer is ''smart'' and it is very easy to crash into him. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars.cars.
* NoPlotNoProblem: There is no story at all, not even in the manual. You're just a car racing for its life to grab as many pellets as possible while dodging an enemy car to get a high score.
Is there an issue? Send a MessageReason:
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Added DiffLines:

''Dodge 'Em'' is a 1980 driving game for the UsefulNotes/Atari2600.

!Tropes:

* NintendoHard: Your opponent racer is ''smart'' and it is very easy to crash into him. Clearing even one screen in this game is not a cakewalk. And to say nothing of later screens, where you go up against ''two'' opposing cars.

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