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Being the PLATO Network, the game has graphics, and uses a ThreeQuartersView similar to the dungeons of ''VideoGame/TheLegendOfZelda'', with the walls in top view, and your character in front view. You explore the dungeon, fighting monsters and collecting treasure. At the end of each level is a MiniBoss guarding a teleporter to the next level.

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Being the PLATO Network, the game has graphics, and uses a ThreeQuartersView similar to the dungeons of ''VideoGame/TheLegendOfZelda'', with the walls in top view, and your character in front view. You explore the dungeon, fighting monsters and collecting treasure. At the end of each level is a MiniBoss guarding a teleporter to the next level.
treasure.



* MiniBoss: Guarding the entrance to the next level.

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* MiniBoss: Guarding At the entrance end of each level, there is a buffed up version of a normal enemy guarding a teleporter to the next level.
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* UnknownItemIdentification: You can identify whether your treasure is magical or trapped by either visually inspecting or by using a unique Cleric spell to divine knowledge about it. Each can fail, but doing both gives you pretty good odds of finding out what you got.
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* KryptoniteFactor: The Dragon spell has no effect on normal enemies, but it instantly kills the final boss.
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* LevelDrain: Certain enemies and traps can take away your experience points.

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* OneUp: You can buy Potions of Resurrection that bring you back to life once when you're killed, as a replacement for revival spells that your fellow players could cast on you in multiplayer tabletop [=RPGs=]. They are ludicrously expensive and even when you use one, you lose all the gold you have on you when you're killed, so you never want to have to use it.



* RolePlayingGame: The first RPG videogame that still survives.

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* RolePlayingGame: The first RPG videogame that still survives.survives, only predating by ''pedit5''. It is largely a digitized version of ''Dungeons and Dragons'' with some of the classes, spells, and magic items you'd expect with a lot of omissions, a few original concepts, and a tongue-in-cheek tone.
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* HeroicFantasy: You play an warrior, wizard, or priest charged with rescuing a precious orb from the clutches of an evil dragon who is defended by a horde of demons, ghosts, and other vile monsters.

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* HeroicFantasy: You play an a warrior, wizard, or priest charged with rescuing a precious orb from the clutches of an evil dragon who is defended by a horde of demons, ghosts, and other vile monsters.
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* DungeonBypass: The "Excelsior Transporter" allows the player to teleport past levels you already completed to reach the lower levels of the dungeon you haven't beaten yet. Notably, this only works on the way into the dungeon, so escaping the dungeon to level up or beat the game still requires you to manually beat each level again.

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* DungeonBypass: The "Excelsior Transporter" allows teleports the player to teleport past levels you already completed to reach from the lower levels outside the dungeon to a level of the dungeon you haven't beaten yet.they've already beaten, so they can skip past stuff they already played through. Notably, this only works on the way into the dungeon, so escaping the dungeon to level up or beat the game still requires you to manually beat each level again.
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* LevelScaling: Of a sort. Since you level up based on how much treasure you can take out of the dungeon, the programmers added a feature where you would encounter more powerful enemies the more treasure you had.

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* HaveANiceDeath: The game will mock you for triggering traps and dying with exclamations like "You clumsy dolt!"
* HeroicFantasy: You play an warrior, wizard, or priest charged with rescuing a precious orb from the clutches of an evil dragon who is defended by a horde of demons, ghosts, and other vile monsters.



* HeroicFantasy: You play an warrior, wizard, or priest charged with rescuing a precious orb from the clutches of an evil dragon who is defended by a horde of demons, ghosts, and other vile monsters.
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* EscapeRope: A wish from a genie is the only way to leave the dungeon if you aren't on floor 1. The problem is that a genie's lamp is really rare, can't be bought, and if you use the wish, the genie disappears, so you have to be careful when you use it.
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* {{Teleportation}}: The Excelsior Transporter is a machine which can teleport you from town to a layer of the dungeon you've already been you, just like a transporter from ''[[Series/StarTrekTheOriginalSeries Star Trek]]''. This doesn't mesh well with the medieval fantasy setting of the game, but it was more convenient for the developers than mapping out a ton of stairs, so transporters it is.

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''dnd'' is one of the first DungeonCrawling video games, written in 1974-75 by Gary Whisenhunt and Ray Wood for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] and based, as its title says, on ''TabletopGame/DungeonsAndDragons''. It was the first video game to use [[BossBattle bosses]] as well as the UrExample of the genre that would later be known as {{Roguelike}}s.

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\n->''"A great game gives the players the freedom to make a vast number of choices, some of which are more beneficial than others, and some of which are disastrous, and lets them figure out which is which."''
-->-- '''Dirk Pellet''', "[[https://web.archive.org/web/20131027034539/http://www.rpgfanatic.net/advanced_game_wiki_database.html?p=news&nrid=5049&game=dnd Interview with the creators of dnd (PLATO)]]"

''dnd'' is one of the first DungeonCrawling video games, written in 1974-75 by Gary Whisenhunt and Ray Wood for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] and based, as its title says, on ''TabletopGame/DungeonsAndDragons''. The game was updated and expanded for the several years afters it publication by the original creators, as well as enthusiasts like Dirk and Flint Pellet. It was the first video game to use [[BossBattle bosses]] as well as the UrExample of the genre that would later be known as {{Roguelike}}s.
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* TakeThat: [[https://web.archive.org/web/20131027034539/http://www.rpgfanatic.net/advanced_game_wiki_database.html?p=news&nrid=5049&game=dnd Per an interview]], the annoying, but weak enemy "The Glass" is based off a freshman the developers didn't like.
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%%* AnEconomyIsYou: Aumakua's Alchemy and Korona's Armory.

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%%* * AnEconomyIsYou: A first for video games, when you leave the dungeon, you can buy items in Aumakua's Alchemy and Korona's Armory.Armory. Of course, each item is tailored to your adventuring experience and includes magical potions and weapons that no one but you has any use for.
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* PoisonMushroom: A lot of loot in these game has a random chance of being trapped and damaging you:

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* PoisonMushroom: A lot of loot in these the game has a random chance of being trapped and damaging you:
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* AWinnerIsYou: The game immediately ends after leaving the dungeon with a simple screen saying "CONGRATULATIONS" and reminding you your characters name is in the list of winners.

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* DungeonBypass: The "Excelsior Transporter" allows the player to teleport past levels you already completed to reach the lower levels of the dungeon you haven't beaten yet. Notably, this only works on the way into the dungeon, so escaping the dungeon to level up or beat the game still requires you to manually beat each level again.



* LevelGrinding: Enemies are deadly, you need 10,000 XP for a level up, and you only level up when you backtrack to the first floor of the dungeon, so the only safe way to level up is to kill weak enemies over and over on early levels of the dungeon and exit. If you press on and get a ton of XP on the bottom floors of the dungeon, odds are you're going to die fighting your way through a dozen levels of dungeon again.

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* LevelGrinding: Enemies are deadly, you need 10,000 XP for a level up, and you only level up when you backtrack to the first floor of the dungeon, so the only safe way to level up is to kill weak enemies over and over on early levels of the dungeon and exit. If you press on and get a ton of XP on the bottom floors of the dungeon, odds are you're going to die fighting your way through a dozen levels of dungeon again. [[https://youtu.be/DhA9sPXnsJ4 This guy's playthrough]] offers a good insight into how necessary grinding can be.
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* OurDragonsAreDifferent

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* OurDragonsAreDifferentOurDragonsAreDifferent: The Golden Dragon is a classic, evil dragon aside from his coloration (associated with good dragons in later ''D&D'' lore) and his size (his sprite makes it look a little smaller than the protagonist). Other than those two things, it hordes treasures and kills adventurers like you'd expect.

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You create a character, by [[HonestRollsCharacter rolling the dice]] on five stats and [[CharacterClassSystem choosing a class]]. Then you enter the Whisenwood Dungeon in search of {{Plunder}} and the [[MacGuffin Orb]].

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You create a character, character per [[TabletopGame/OriginalDungeonsAndDragons the very first ruleset]] of ''D&D'', by [[HonestRollsCharacter rolling the dice]] on five stats and [[CharacterClassSystem choosing a class]]. Then you enter the Whisenwood Dungeon in search of {{Plunder}} and the [[MacGuffin Orb]].



* ThreeQuartersView
* AnAdventurerIsYou
* AnEconomyIsYou: Aumakua's Alchemy and Korona's Armory.
* CharacterLevel
* ClassAndLevelSystem
* CriticalExistenceFailure
* DungeonCrawling
* FinalBoss: The Golden Dragon. The UrExample.
* HitPoints
* HeroicFantasy
* HonestRollsCharacter
* LevelGrinding
* MacGuffin: The Orb.

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* %%* ThreeQuartersView
* AnAdventurerIsYou
AnAdventurerIsYou: You can play as a warrior who can wear better armor and deal more damage with weapons, a wizard who can cast more spells, or a priest who can use [[WhiteMagic cleric spells that work well against undead and provide utility]].
* AwesomeButImpractical: The Fireball and Lightning Bolt spells do more damage than any other, but due to the close confines of the dungeon, they also damage the player.
* BossBattle: The Golden Dragon is widely considered the UrExample of a video game boss, a singular, powerful enemy preventing the player from completing the game. It is the only enemy of its type in the game, it is powerful enough that it is almost guaranteed to kill you if the battle goes longer than two turns, and killing it is required to reach the end screen of the game.
* CharacterLevel: The game uses an experience points system and like early ''Dungeons & Dragons'', you experience is tied to how much gold you loot from enemies and the dungeon at large. You need to leave the dungeon with 10,000 XP to level up, at which point your hit points and spell usages increase.
* ClassAndLevelSystem: You pick a class at the start of the game and the effectiveness of each of these abilities increase as you level up.
%%* CriticalExistenceFailure
* DungeonCrawling: You play through a randomly generated dungeon with labyrinthine corridors, treasure, booby traps, and wandering monsters. Notably there's no map (unless you draw one yourself) and there's no hidden doors, which are staples of dungeons in later games of this genre.
* DynamicDifficulty: Once you defeat the final boss, the levels of the enemies you fight increase ten to a hundredfold just to make your final run through the dungeon that much more difficult.
%%*
AnEconomyIsYou: Aumakua's Alchemy and Korona's Armory.
* CharacterLevel
* ClassAndLevelSystem
* CriticalExistenceFailure
* DungeonCrawling
*
FinalBoss: The Golden Dragon. Dragon is the UrExample, being the ultimate enemy required to beat the game. After beating him, though, you still have to fight your way back out of the dungeon and you're almost assured to run into normal enemies along the way. This makes the distinction between the FinalBoss and the last enemy you fight in the game as old as the concept of a FinalBoss itself.
* HitPoints: Your hit points are determined randomly by your class and your "Hits" stat that is randomly generated at the beginning of the game. Your hit points increase only with certain magical treasures you find in the dungeon or when you level up outside the dungeon.
* HeroicFantasy: You play an warrior, wizard, or priest charged with rescuing a precious orb from the clutches of an evil dragon who is defended by a horde of demons, ghosts, and other vile monsters.
* HonestRollsCharacter:
The UrExample.
five stats are randomly determined when you start the game, with the probability of what number you get in each being equal to the probability of rolling the sum of the numbers on three six-sided dice. If you don't like the stats you got, you can just re-roll them until you get what you want, but this is only possible on the start screen. Once you actually start playing as a character, their stats are set in stone and cannot be reset.
* HitPoints
* HeroicFantasy
* HonestRollsCharacter
* LevelGrinding
LevelGrinding: Enemies are deadly, you need 10,000 XP for a level up, and you only level up when you backtrack to the first floor of the dungeon, so the only safe way to level up is to kill weak enemies over and over on early levels of the dungeon and exit. If you press on and get a ton of XP on the bottom floors of the dungeon, odds are you're going to die fighting your way through a dozen levels of dungeon again.
* MacGuffin: The Orb.Orb can't be used for anything in-game, but getting it out of the dungeon is your whole objective and doing so brings you to the win screen.



* {{Plunder}}
* {{Roguelike}}: The UrExample.

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* {{Plunder}}
{{Permadeath}}: If your character dies in the dungeon, they're dead forever and all their equipment and gold is lost. You have to try the game again from the very beginning with a new character.
* {{Plunder}}: The whole point of the game is to kill the inhabitants of this dungeon so you can get their money. This is even reflected in the leveling system, which is tied to how much loot you bring out of the dungeon.
* PoisonMushroom: A lot of loot in these game has a random chance of being trapped and damaging you:
** Some of the magical potions you can get as loot are just poison and damage you when you drnk them. It is impossible to distinguish the hugely beneficial magical potions from the poison ones without examining them by sight or by magic, which can fail anyway.
** Certain magical weapons and armors are booby-trapped and can kill you upon being equipped.
** Some spellbooks in the game only come eqipped with one spell: explosive runes, which explode in your face and kill you. Of the books that don't kill you, some will remove some of your experience points.
* RestingRecovery: Like in old-school ''D&D'', you only regain hit points and spell usages when you rest, but you can't safely rest in a dungeon infested with monsters. So, if you ever want to get your spells back, you gotta bail out of the dungeon, where you can relax and recover in safety.
* {{Roguelike}}: The UrExample.UrExample, in which you fight through a randomized map against randomized enemies with a randomized character, all of which resets when you die.



* TheSixStats: Minus Charisma.
* TraumaInn: Rest when you leave the dungeon.
* TurnBasedCombat

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* TheSixStats: Minus Charisma.
* TraumaInn: Rest when
The very first thing you leave do is randomly determine your Strength, Intelligence, Wisdom, Dexterity, and "Hits" (or HP) of your character. Each stat can be as low as 3 or as high as 18, with the dungeon.
higher number the better and numbers around 10 being the most probable to get. Notably, this stat line-up omits the Charisma from ''Dungeons and Dragons'', probably due to the inability of the game to simulate conversation with [=NPCs=] the same way a flesh and blood dungeon-master could.
* TurnBasedCombatTurnBasedCombat: Pretty typical stuff nowadays, you choose whether to attack, cast a spell, or flee and then your enemy does something (generally attacking you). Rinse and repeat for all combats.
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''dnd'' is one of the first DungeonCrawling video games, written in 1974-75 by Gary Whisenhunt and Ray Wood for the [[MainframesAndMinicomputers PLATO Network]] and based, as its title says, on ''TabletopGame/DungeonsAndDragons''. It was the first video game to use [[BossBattle bosses]] as well as the UrExample of the genre that would later be known as {{Roguelike}}s.

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''dnd'' is one of the first DungeonCrawling video games, written in 1974-75 by Gary Whisenhunt and Ray Wood for the [[MainframesAndMinicomputers [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] and based, as its title says, on ''TabletopGame/DungeonsAndDragons''. It was the first video game to use [[BossBattle bosses]] as well as the UrExample of the genre that would later be known as {{Roguelike}}s.
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''dnd'' is one of the first DungeonCrawling video games, written in 1974-75 by Gary Whisenhunt and Ray Wood for the [[MainframesAndMinicomputers PLATO Network]] and based, as its title says, on ''DungeonsAndDragons''. It was the first video game to use [[BossBattle bosses]] as well as the UrExample of the genre that would later be known as {{Roguelike}}s.

to:

''dnd'' is one of the first DungeonCrawling video games, written in 1974-75 by Gary Whisenhunt and Ray Wood for the [[MainframesAndMinicomputers PLATO Network]] and based, as its title says, on ''DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons''. It was the first video game to use [[BossBattle bosses]] as well as the UrExample of the genre that would later be known as {{Roguelike}}s.
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* TurnBasedCombat
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Lawrence\'s DND was not a port of dnd


''dnd'' inspired several more PLATO games, including ''VideoGame/{{Avatar}}'' and ''[[VideoGame/PLATOMoria moria]]''. Daniel Lawrence ported ''dnd'' to the PDP-10 minicomputer, and from there to 8-bit microcomputers as ''Telengard''.

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''dnd'' inspired several more PLATO games, including ''VideoGame/{{Avatar}}'' and ''[[VideoGame/PLATOMoria moria]]''. Daniel Lawrence ported ''dnd'' to the PDP-10 minicomputer, and from there to 8-bit microcomputers as ''Telengard''.
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* {{Roguelike}}: The UrExample.
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''dnd'' inspired several more PLATO games, including ''[[VideoGame/{{Avatar}}]]'' and ''[[VideoGame/PLATOMoria moria]]''. Daniel Lawrence ported ''dnd'' to the PDP-10 minicomputer, and from there to 8-bit microcomputers as ''Telengard''.

to:

''dnd'' inspired several more PLATO games, including ''[[VideoGame/{{Avatar}}]]'' ''VideoGame/{{Avatar}}'' and ''[[VideoGame/PLATOMoria moria]]''. Daniel Lawrence ported ''dnd'' to the PDP-10 minicomputer, and from there to 8-bit microcomputers as ''Telengard''.
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''dnd'' inspired several more PLATO games, including ''avatar'' and ''[[VideoGame/PLATOMoria moria]]''. Daniel Lawrence ported ''dnd'' to the PDP-10 minicomputer, and from there to 8-bit microcomputers as ''Telengard''.

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''dnd'' inspired several more PLATO games, including ''avatar'' ''[[VideoGame/{{Avatar}}]]'' and ''[[VideoGame/PLATOMoria moria]]''. Daniel Lawrence ported ''dnd'' to the PDP-10 minicomputer, and from there to 8-bit microcomputers as ''Telengard''.

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dnd was the first \"Roguelike\" (although they didn\'t really know it at the time)


''dnd'' is one of the first DungeonCrawling video games, written in 1974-75 by Gary Whisenhunt and Ray Wood for the [[MainframesAndMinicomputers PLATO Network]] and based, as its title says, on ''DungeonsAndDragons''. It was the first video game to use [[BossBattle bosses]].

to:

''dnd'' is one of the first DungeonCrawling video games, written in 1974-75 by Gary Whisenhunt and Ray Wood for the [[MainframesAndMinicomputers PLATO Network]] and based, as its title says, on ''DungeonsAndDragons''. It was the first video game to use [[BossBattle bosses]].
bosses]] as well as the UrExample of the genre that would later be known as {{Roguelike}}s.
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''dnd'' inspired several more PLATO games, including ''avatar'' and ''moria''. Daniel Lawrence ported ''dnd'' to the PDP-10 minicomputer, and from there to 8-bit microcomputers as ''Telengard''.

to:

''dnd'' inspired several more PLATO games, including ''avatar'' and ''moria''.''[[VideoGame/PLATOMoria moria]]''. Daniel Lawrence ported ''dnd'' to the PDP-10 minicomputer, and from there to 8-bit microcomputers as ''Telengard''.

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