Is there an issue? Send a MessageReason:
Not enough context (ZCE), Trope was cut/disambiguated due to cleanup
Deleted line(s) 41 (click to see context) :
* BonusBoss: Two of them, one in the Maverick Factory and one in the Spire.
Deleted line(s) 257,259 (click to see context) :
* BonusBoss: Two of them, and they're very well hidden.
** [[spoiler:The Executive, accessed by taking advantage of the Abomination's hidden weak spots before you're supposed to.]]
** [[spoiler:CHAOS Warmaster EX, accessed by beating the above.]]
** [[spoiler:The Executive, accessed by taking advantage of the Abomination's hidden weak spots before you're supposed to.]]
** [[spoiler:CHAOS Warmaster EX, accessed by beating the above.]]
Changed line(s) 304 (click to see context) from:
** [[spoiler: [[BonusBoss Darkmoor]] subverts this rule by his physical body AND his shadow doing damage, giving him extended attack range, as your attacks only hurt the main body.]]
to:
** [[spoiler: [[BonusBoss [[OptionalBoss Darkmoor]] subverts this rule by his physical body AND his shadow doing damage, giving him extended attack range, as your attacks only hurt the main body.]]
Is there an issue? Send a MessageReason:
Not enough context (ZCE)
Changed line(s) 20 (click to see context) from:
* AbsurdlySpaciousSewer: On a train... somehow.
to:
Changed line(s) 32 (click to see context) from:
* AutobotsRockOut: One of the boss themes.
to:
Changed line(s) 43 (click to see context) from:
* BottomlessPits: Plenty of them.
to:
Changed line(s) 50,51 (click to see context) from:
* ChekhovsGunman: [[spoiler:The Flame Instigator.]]
* CliffHanger: Subverted and parodied.
* CliffHanger: Subverted and parodied.
to:
Changed line(s) 54 (click to see context) from:
* CriticalAnnoyance: It's not too annoying though.
to:
Changed line(s) 60 (click to see context) from:
* DeadpanSnarker: Both Jerry and Jeremy, though especially the latter.
to:
Changed line(s) 62 (click to see context) from:
** The game also mocks you. Mercilessly... (*sniff*)
to:
** The game also mocks you. Mercilessly... (*sniff*)
Changed line(s) 91,94 (click to see context) from:
* GiantSpaceFleaFromNowhere
* GlobalCurrency: Internetz.
* GoneHorriblyRight: [[spoiler:The Darkness.]]
* GroundPound: Jump attacks and the Grand Slam technique.
* GlobalCurrency: Internetz.
* GoneHorriblyRight: [[spoiler:The Darkness.]]
* GroundPound: Jump attacks and the Grand Slam technique.
to:
Changed line(s) 116 (click to see context) from:
* JerkWithAHeartOfGold: Both Jerry and Jeremy, to varying degrees.
to:
Changed line(s) 118,119 (click to see context) from:
* KiManipulation: Physical techniques like Mental Insurrection, Wave of Awesome, Kudeku, or Grand Slam.
* LampshadeHanging: Constantly, by both Jerry and Jeremy.
* LampshadeHanging: Constantly, by both Jerry and Jeremy.
to:
Changed line(s) 125 (click to see context) from:
* LocomotiveLevel: The Fright Train.
to:
Changed line(s) 128 (click to see context) from:
* MalevolentArchitecture: Found especially in the Black Rock Fortress.
to:
Changed line(s) 133 (click to see context) from:
* TheMole: [[spoiler:Clone Syrus.]]
to:
Changed line(s) 152 (click to see context) from:
* PlatformHell: Plenty of the later levels.
to:
Changed line(s) 168 (click to see context) from:
* ReverseShrapnel: Wildfire.
to:
Changed line(s) 172,173 (click to see context) from:
* SequelHook: [[spoiler:Subverted and lampshaded.]]
* {{Sequelitis}}: The trope itself is lampshaded InUniverse.
* {{Sequelitis}}: The trope itself is lampshaded InUniverse.
to:
Changed line(s) 176 (click to see context) from:
** The [[VideoGame/TheLegendOfZelda Triforce]] Bead is even more blatant.
to:
** The [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda Triforce]] Bead is even more blatant.
Changed line(s) 185 (click to see context) from:
* SpikesOfDoom: Multiple kinds, one of which kills you instantly.
to:
Changed line(s) 188 (click to see context) from:
* StationaryBoss: The Dragonroot and the Crystals.
to:
Changed line(s) 190 (click to see context) from:
* SuperMode: Rave mode.
to:
Changed line(s) 193,194 (click to see context) from:
* TakeThat: Plenty of them, due to the satirical nature of the game.
* TakeThatMe: The game itself isn't immune to this.
* TakeThatMe: The game itself isn't immune to this.
to:
Changed line(s) 196 (click to see context) from:
* TeleporterAccident: Cause of the aforementioned NoodleIncident.
to:
Changed line(s) 208 (click to see context) from:
* VitriolicBestBuds: Jerry and Jeremy.
to:
Changed line(s) 230 (click to see context) from:
* DualBoss: The Twin Bloom.
to:
Changed line(s) 239 (click to see context) from:
* PlatformHell: Everything from world 3 onwards.
to:
Changed line(s) 256 (click to see context) from:
* BleakLevel: [[spoiler:The Vault]]
to:
Changed line(s) 304,305 (click to see context) from:
** [[spoiler: [[{{BonusBoss}} Darkmoor]] subverts this rule by his physical body AND his shadow doing damage, giving him extended attack range, as your attacks only hurt the main body.]]
** A few of the other Nightmare bosses could also qualify, such as [[spoiler:[[{{TheLegendOfZeldaLinksAwakening}} Final Nightmare]] and Jerry's Shadow, an expy of the Shadow Link from Zelda 2.]]
** A few of the other Nightmare bosses could also qualify, such as [[spoiler:[[{{TheLegendOfZeldaLinksAwakening}} Final Nightmare]] and Jerry's Shadow, an expy of the Shadow Link from Zelda 2.]]
to:
** [[spoiler: [[{{BonusBoss}} [[BonusBoss Darkmoor]] subverts this rule by his physical body AND his shadow doing damage, giving him extended attack range, as your attacks only hurt the main body.]]
** A few of the other Nightmare bosses could also qualify, such as[[spoiler:[[{{TheLegendOfZeldaLinksAwakening}} [[spoiler:[[VideoGame/TheLegendOfZeldaLinksAwakening Final Nightmare]] and Jerry's Shadow, an expy of the Shadow Link from Zelda 2.]]
** A few of the other Nightmare bosses could also qualify, such as
Is there an issue? Send a MessageReason:
Long Title has been disambiguated
Deleted line(s) 237 (click to see context) :
%%* LongTitle
Is there an issue? Send a MessageReason:
Removing zce per cleanup, Dark Chick no longer a trope
Deleted line(s) 288,293 (click to see context) :
* FiveManBand
** BigBad: [[spoiler:The Warmaster]]
** TheDragon: [[spoiler:Hexor]]
** TheEvilGenius: [[spoiler:The Virus]]
** TheBrute: [[spoiler:The Abomination]]
** TheDarkChick: Despite not having as big a role as the other villains, [[spoiler:Sigma]] probably fits this role the best as was one of the most knowledgeable about what happened in The Vault.
** BigBad: [[spoiler:The Warmaster]]
** TheDragon: [[spoiler:Hexor]]
** TheEvilGenius: [[spoiler:The Virus]]
** TheBrute: [[spoiler:The Abomination]]
** TheDarkChick: Despite not having as big a role as the other villains, [[spoiler:Sigma]] probably fits this role the best as was one of the most knowledgeable about what happened in The Vault.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
You can download the trilogy [[http://distortedtravesty.blogspot.com/ here]]. But be warned, they [[BulletHell ain't]] [[NintendoHard easy]].
to:
A fourth game was annouced on 4/1/2023. Though little has been revealed about it, it appears to star Chao as the primary hero, going dungeon diving with a new friend. It is also reportedly going to be the most difficult game in the series.
You can download thetrilogy games [[http://distortedtravesty.blogspot.com/ here]]. But be warned, they [[BulletHell ain't]] [[NintendoHard easy]].
You can download the
Is there an issue? Send a MessageReason:
Changed line(s) 355 (click to see context) from:
* SurpriseCreepy: The game has some moments throughout, but special mention goes to [[spoiler:the final Nightmare Gate.]]
to:
* SurpriseCreepy: SurprisinglyCreepyMoment: The game has some moments throughout, but special mention goes to [[spoiler:the final Nightmare Gate.]]
Is there an issue? Send a MessageReason:
Per TRS, Classic Video Game Screw Yous was merged with Scrappy Mechanic. Removing because it lacks proper context, and Examples Are Not General.
Deleted line(s) 49 (click to see context) :
* ClassicVideoGameScrewYous: The game basically celebrates them, revelling in throwing increasingly elaborate and longer sequences of pits, advancing walls and tricky jumps for minutes at a time between checkpoints.
Is there an issue? Send a MessageReason:
None
Changed line(s) 155 (click to see context) from:
* PowerFist: Jerry's WeaponOfChoice, which is powered by gemstones.
to:
* PowerFist: Jerry's WeaponOfChoice, weapon, which is powered by gemstones.
Is there an issue? Send a MessageReason:
Per TRS, this is YMMV
Deleted line(s) 335 (click to see context) :
* SequelDifficultySpike: Far fewer mistakes are allowed than in the previous games. Couple this with the fact that Jerry and Claire have smaller arsenals than their previous appearances, and Distorted Travesty 3 might just be the toughest game in the trilogy. The game also doesn't hand out healing stations at the start of every room.
Is there an issue? Send a MessageReason:
IUEO now, and the two named chars don't seem to find it awesome
Deleted line(s) 33 (click to see context) :
* AwesomeMcCoolname: The Black Rock Fortress is a pretty obvious attempt at one. Jerry and Jeremy think otherwise.
Is there an issue? Send a MessageReason:
Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.
Deleted line(s) 249 (click to see context) :
* AndNowForSomethingCompletelyDifferent: The different Gates are based off of different games, so each Gate has a different playstyle and theme. Different gimmicks will also pop up in the Mainland as well, including some stealth segments and even Tower Defense.
Added DiffLines:
* FormulaBreakingEpisode: The different Gates are based off of different games, so each Gate has a different playstyle and theme. Different gimmicks will also pop up in the Mainland as well, including some stealth segments and even Tower Defense.
Is there an issue? Send a MessageReason:
Now Trivia, lacks some context
Deleted line(s) 71 (click to see context) :
* DummiedOut: The Conjure spell, which originally let you summon allies to your side to help you out.
Is there an issue? Send a MessageReason:
None
Changed line(s) 305 (click to see context) from:
** It is not realized until Gate 4 that [[spoiler: The hero's of the respective worlds give their bodies and souls to the player characters to grant them their abilities. Whether they are actually dead or just taking up space in Jerry and Claire's somewhat sub-conscious minds is unknown at this point. Jerry doesn't take it too well.]]
to:
** It is not realized until Gate 4 that [[spoiler: The hero's heroes of the respective worlds give their bodies and souls to the player characters to grant them their abilities. Whether they are actually dead or just taking up space in Jerry and Claire's somewhat sub-conscious minds is unknown at this point. Jerry doesn't take it too well.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 246,247 (click to see context) from:
%%* ZettaiRyouiki: Claire.
to:
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
* EnergyWeapon: The Aero Scanners have auto-hitting ones.
Deleted line(s) 90 (click to see context) :
* FrickinLaserBeams: The Aero Scanners have auto-hitting ones.
Is there an issue? Send a MessageReason:
Alphabetizing and commenting out ZC Es
* ThirteenIsUnlucky: Subverted; the thirteenth set of {{Heart Container}}s gives you an extra 50 HP.
Changed line(s) 75 (click to see context) from:
* ElementalPowers: The game uses the classical four elements of [[PlayingWithFire fire]], [[MakingASplash, water]], [[BlowYouAway air]], and [[DishingOutDirt earth]].
to:
* ElementalPowers: The game uses the classical four elements of [[PlayingWithFire fire]], [[MakingASplash, [[MakingASplash water]], [[BlowYouAway air]], and [[DishingOutDirt earth]].
* {{Hitscan}}: Aero Scanners track you with laser sights for a second or two before shooting a hitscan laser at you. Fortunately, you can hide behind walls and objects to avoid it.
Deleted line(s) 107 (click to see context) :
* {{Hitscan}}: Aero Scanners track you with laser sights for a second or two before shooting a {{hitscan}} laser at you. Fortunately, you can hide behind walls and objects to avoid it.
* KillerGameMaster: The level comments paint the creator as this, hinting at his amusement at the horrors to come.
Deleted line(s) 118 (click to see context) :
* KillerGameMaster: The level comments paint the creator as this, hinting at his amusement at the horrors to come.
* NoPeripheralVision: At the end of Dark Depths, The Informant and another antagonist talk, and the other antagonist initially can't see Jerry standing behind The Informant, as if the world was two-dimensional - which, given they are in a videogame, might as well be the case.
Deleted line(s) 138 (click to see context) :
* NoPeripheralVision: At the end of Dark Depths, The Informant and another antagonist talk, and the other antagonist initially can't see Jerry standing behind The Informant, as if the world was two-dimensional - which, given they are in a videogame, might as well be the case.
%%* PowerNullifier: [[AC:[[OhCrap DASH DISABLED]]]]
Deleted line(s) 158 (click to see context) :
* PowerNullifier: [[AC:[[OhCrap DASH DISABLED]]]]
Changed line(s) 161 (click to see context) from:
* RankInflation: Averted.
to:
Deleted line(s) 167 (click to see context) :
* RewardingVandalism: Slightly; destroying random objects only gives you ''tiny'' amounts of experience, counts into kill chains, and sometimes drops items.
* RewardingVandalism: Slightly; destroying random objects only gives you ''tiny'' amounts of experience, counts into kill chains, and sometimes drops items.
Changed line(s) 175 (click to see context) from:
** The Ribbon Bead protects you from status ailments. "[[BlatantLies Definitely not]] [[ShoutOut a reference]] [[LampshadeHanging to any]] [[Franchise/FinalFantasy fantasy]]."
to:
** The Ribbon Bead protects you from status ailments. "[[BlatantLies Definitely not]] [[ShoutOut a reference]] reference [[LampshadeHanging to any]] [[Franchise/FinalFantasy fantasy]]."
Deleted line(s) 184 (click to see context) :
Deleted line(s) 199 (click to see context) :
* ThirteenIsUnlucky: Subverted; the thirteenth set of {{Heart Container}}s gives you an extra 50 HP.
Changed line(s) 247,248 (click to see context) from:
* ZettaiRyouiki: Claire.
to:
Deleted line(s) 251 (click to see context) :
* ADayInTheLimelight: Both Chao and Jeremy get brief sections of the game where they get to control the main action, instead of sitting on the sidelines providing support.
Deleted line(s) 258 (click to see context) :
* BleakLevel: [[spoiler:The Vault]]
Added DiffLines:
* BleakLevel: [[spoiler:The Vault]]
Added DiffLines:
* ADayInTheLimelight: Both Chao and Jeremy get brief sections of the game where they get to control the main action, instead of sitting on the sidelines providing support.
Is there an issue? Send a MessageReason:
None
Changed line(s) 207 (click to see context) from:
* UnexpectedGameplayChange: Metropolis. [[BestLevelEver And it's awesome]].
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 44,46 (click to see context) from:
* BulletHell: Many of the later bosses, as well as the Unexpected Shmup Levels.
** Especially the [[ThatOneBoss Shroud Lord]] once it gets down to its final life bar. [[http://i161.photobucket.com/albums/t204/thehappyfungame/DistortedTravesty/980f8a6febccb5ddab11562cc8377433.png This screenshot]] speaks for itself.[[note]]The only videos on Website/YouTube of this boss being defeated are in easy mode. Let that sink in for a moment.[[/note]]
** FridgeBrilliance:[[invoked]] Jerry says he's terrible at bullet hell games, so naturally the Darkness would take notice and fill up the harder areas with it!
** Especially the [[ThatOneBoss Shroud Lord]] once it gets down to its final life bar. [[http://i161.photobucket.com/albums/t204/thehappyfungame/DistortedTravesty/980f8a6febccb5ddab11562cc8377433.png This screenshot]] speaks for itself.[[note]]The only videos on Website/YouTube of this boss being defeated are in easy mode. Let that sink in for a moment.[[/note]]
** FridgeBrilliance:[[invoked]] Jerry says he's terrible at bullet hell games, so naturally the Darkness would take notice and fill up the harder areas with it!
to:
* BulletHell: Many of the later bosses, as well as the Unexpected Shmup Levels.
**Levels. Especially the [[ThatOneBoss Shroud Lord]] Lord once it gets down to its final life bar. [[http://i161.photobucket.com/albums/t204/thehappyfungame/DistortedTravesty/980f8a6febccb5ddab11562cc8377433.png This screenshot]] speaks for itself.[[note]]The only videos on Website/YouTube of this boss being defeated are in easy mode. Let that sink in for a moment.[[/note]]
** FridgeBrilliance:[[invoked]] Jerry says he's terrible at bullet hell games, so naturally the Darkness would take notice and fill up the harder areas with it![[/note]]
**
** FridgeBrilliance:[[invoked]] Jerry says he's terrible at bullet hell games, so naturally the Darkness would take notice and fill up the harder areas with it!
Deleted line(s) 65 (click to see context) :
* DifficultySpike: Black Rock Fortress. Full stop. And it only gets worse from there...
Changed line(s) 69 (click to see context) from:
* DoubleJump: Averted. Instead, you get an ability that creates a block for you to jump off of in order to increase your jumping height.
to:
* DoubleJump: DoubleJump:
** Averted. Instead, you get an ability that creates a block for you to jump off of in order to increase your jumping height.
** Averted. Instead, you get an ability that creates a block for you to jump off of in order to increase your jumping height.
Changed line(s) 77,81 (click to see context) from:
* ElementalPowers: The game uses four main elements:
** PlayingWithFire
** MakingASplash
** BlowYouAway
** DishingOutDirt
** PlayingWithFire
** MakingASplash
** BlowYouAway
** DishingOutDirt
to:
* ElementalPowers: The game uses the classical four main elements:
** PlayingWithFire
** MakingASplash
** BlowYouAway
** DishingOutDirtelements of [[PlayingWithFire fire]], [[MakingASplash, water]], [[BlowYouAway air]], and [[DishingOutDirt earth]].
** PlayingWithFire
** MakingASplash
** BlowYouAway
** DishingOutDirt
Changed line(s) 92 (click to see context) from:
* FinalBoss: [[spoiler:Subverted with the Shroud Lord, who is set up to be the final battle and is [[ThatOneBoss the hardest boss in the game]]. However, the actual final boss (and BigBad) is The Artist.]]
to:
* FinalBoss: [[spoiler:Subverted with the Shroud Lord, who is set up to be the final battle and is [[ThatOneBoss the hardest boss in the game]].game. However, the actual final boss (and BigBad) is The Artist.]]
* FinalBossPreview: [[spoiler:The Shroud Lord, who attacks you for short periods of time in Distortion WTF before flying off. You don't get to fight him for real until the end of the game, although he isn't ''the'' final battle.]]
* FinalBossPreview: [[spoiler:The Shroud Lord, who attacks you for short periods of time in Distortion WTF before flying off. You don't get to fight him for real until the end of the game, although he isn't ''the'' final battle.]]
Changed line(s) 94 (click to see context) from:
* FrickinLaserBeams: The [[GoddamnedBats Aero Scanners]] have auto-hitting ones.
to:
* FrickinLaserBeams: The [[GoddamnedBats Aero Scanners]] Scanners have auto-hitting ones.
Changed line(s) 100 (click to see context) from:
* GuideDangIt: A chest in Black Rock Fortress, which requires you to use an in-game glitch to get. [[spoiler:To get it, you have to use Earth Shift to create a stone block on the floating platform next to the moving platform. After that, jump on the moving platform, and run into the block you created underneath it. Since the platform moves according to time and not variable checking, it'll move down eventually and let you get the chest.]]
to:
* GuideDangIt: GuideDangIt:
** A chest in Black Rock Fortress, which requires you to use an in-game glitch to get. [[spoiler:To get it, you have to use Earth Shift to create a stone block on the floating platform next to the moving platform. After that, jump on the moving platform, and run into the block you created underneath it. Since the platform moves according to time and not variable checking, it'll move down eventually and let you get the chest.]]
** A chest in Black Rock Fortress, which requires you to use an in-game glitch to get. [[spoiler:To get it, you have to use Earth Shift to create a stone block on the floating platform next to the moving platform. After that, jump on the moving platform, and run into the block you created underneath it. Since the platform moves according to time and not variable checking, it'll move down eventually and let you get the chest.]]
Changed line(s) 102,103 (click to see context) from:
* HarderThanHard: Distorted mode. The game even warns you that it's completely unfair.
** It's so difficult that ''even Dark Yoshi himself'' had severe difficulty beating its final boss!
** It's so difficult that ''even Dark Yoshi himself'' had severe difficulty beating its final boss!
to:
* HarderThanHard: Distorted mode. The game even warns you that it's completely unfair.
**unfair. It's so difficult that ''even Dark Yoshi himself'' had severe difficulty beating its final boss!
**
Changed line(s) 106 (click to see context) from:
* HeartContainer: You have to collect four of them before they do you any good, probably as a ShoutOut to how they work in ''Franchise/TheLegendOfZelda''.
to:
* HeartContainer: HeartContainer:
** You have to collect four of them before they do you any good, probably as a ShoutOut to how they work in ''Franchise/TheLegendOfZelda''.
** You have to collect four of them before they do you any good, probably as a ShoutOut to how they work in ''Franchise/TheLegendOfZelda''.
Changed line(s) 110 (click to see context) from:
* {{Homage}}: Many of the levels are homages to various Nintendo and Sega games.
to:
* {{Homage}}: Many The games' heavy tone of sarcasm aside, it's clear that they were created as a loving tribute to the classic side-scrollers of the levels creator's youth. Even the overly frustrating segments are homages something of a reference to various Nintendo and Sega games.the fact that many of those older games had overly frustrating segments of their own, as any gamer of the 90s or older can attest to.
Changed line(s) 126 (click to see context) from:
* [[LeaningOnTheFourthWall Sitting on the Fourth Wall]]: Jeremy's literal position.
to:
Changed line(s) 131,132 (click to see context) from:
* MacGuffin: [[LampshadeHanging Lampshaded]], as they're the 7 Magical Flavored Muffins.
** In reality, they are [[spoiler:the seven Data Allocation Segments, specific pieces of code that grant almost total control over the program. Why they look (and apparently smell) like muffins is anyone's guess.]]
** In reality, they are [[spoiler:the seven Data Allocation Segments, specific pieces of code that grant almost total control over the program. Why they look (and apparently smell) like muffins is anyone's guess.]]
to:
* MacGuffin: [[LampshadeHanging Lampshaded]], as they're the 7 Magical Flavored Muffins.
**Muffins. In reality, they are [[spoiler:the seven Data Allocation Segments, specific pieces of code that grant almost total control over the program. Why they look (and apparently smell) like muffins is anyone's guess.]]
**
Changed line(s) 148 (click to see context) from:
* TheOnlyOneAllowedToDefeatYou[=/=]BloodKnight: [[spoiler:The Shroud Lord. Before you fight it, The Darkness says that it's absolutely obsessed with defeating Jerry, and must be defeated before The Darkness can come to a peaceful solution with Jeremy.]]
to:
* TheOnlyOneAllowedToDefeatYou[=/=]BloodKnight: TheOnlyOneAllowedToDefeatYou: [[spoiler:The Shroud Lord. Before you fight it, The Darkness says that it's absolutely obsessed with defeating Jerry, and must be defeated before The Darkness can come to a peaceful solution with Jeremy.]]
Changed line(s) 168 (click to see context) from:
* [[RecurringBoss Recurring]] [[DualBoss Dual]] {{Mini Boss}}es / {{Demonic Spider}}s: The Shrouds, who will appear randomly in certain areas.
to:
* [[RecurringBoss Recurring]] [[DualBoss Dual]] {{Mini Boss}}es / {{Demonic Spider}}s: RecurringBoss: The Shrouds, who will appear randomly in certain areas.
Deleted line(s) 176 (click to see context) :
* [[FinalBossPreview Semifinal Boss Preview]]: [[spoiler:The Shroud Lord, who attacks you for short periods of time in Distortion WTF before flying off. You don't get to fight him for real until the end of the game]].
Changed line(s) 180 (click to see context) from:
* ShoutOut: The Ribbon Bead protects you from status ailments. "[[BlatantLies Definitely not]] [[ShoutOut a reference]] [[LampshadeHanging to any]] [[Franchise/FinalFantasy fantasy]]."
to:
* ShoutOut: ShoutOut:
** The Ribbon Bead protects you from status ailments. "[[BlatantLies Definitely not]] [[ShoutOut a reference]] [[LampshadeHanging to any]] [[Franchise/FinalFantasy fantasy]]."
** The Ribbon Bead protects you from status ailments. "[[BlatantLies Definitely not]] [[ShoutOut a reference]] [[LampshadeHanging to any]] [[Franchise/FinalFantasy fantasy]]."
Changed line(s) 183 (click to see context) from:
* SkillPointReset: [[VideoGame/DemonsCrest Firebrand the demon]] does this for a small amount of money.
to:
* SkillPointReset: SkillPointReset:
** [[VideoGame/DemonsCrest Firebrand the demon]] does this for a small amount of money.
** [[VideoGame/DemonsCrest Firebrand the demon]] does this for a small amount of money.
Changed line(s) 187,189 (click to see context) from:
* SomeDexterityRequired: For crippling certain enemies or casting spells in rapid sequence to master certain segments or obtain powerups. No annoying {{combos}}, though.
** Dark Yoshi has since admitted that the control system was a mistake and unnecessarily complex, and focused on simplifying combat greatly in later installments.
** For further explanation, there's the three basic buttons for moving and ducking, an up button for examining and opening things, a button for jumping and dashing, a button for standard attacks, two buttons for physical and spiritual techs, two buttons for cycling between elements, a pause button, a button for cycling through the spell list for your current element and a button for activating Rave Mode. That's ''more buttons then you can map on a 360 controller.''
** Dark Yoshi has since admitted that the control system was a mistake and unnecessarily complex, and focused on simplifying combat greatly in later installments.
** For further explanation, there's the three basic buttons for moving and ducking, an up button for examining and opening things, a button for jumping and dashing, a button for standard attacks, two buttons for physical and spiritual techs, two buttons for cycling between elements, a pause button, a button for cycling through the spell list for your current element and a button for activating Rave Mode. That's ''more buttons then you can map on a 360 controller.''
to:
* SomeDexterityRequired: For crippling certain enemies or casting spells in rapid sequence to master certain segments or obtain powerups. No annoying {{combos}}, though.
** Dark Yoshi has since admitted that the control system was a mistake and unnecessarily complex, and focused on simplifying combat greatly in later installments.
** For further explanation, there'sThere's the three basic buttons for moving and ducking, an up button for examining and opening things, a button for jumping and dashing, a button for standard attacks, two buttons for physical and spiritual techs, two buttons for cycling between elements, a pause button, a button for cycling through the spell list for your current element and a button for activating Rave Mode. That's ''more buttons then you can map on a 360 controller.'''' No annoying {{combos}}, though. Dark Yoshi has since admitted that the control system was a mistake and unnecessarily complex, and focused on simplifying combat greatly in later installments.
** Dark Yoshi has since admitted that the control system was a mistake and unnecessarily complex, and focused on simplifying combat greatly in later installments.
** For further explanation, there's
Changed line(s) 200 (click to see context) from:
** TakeThatMe: The game itself isn't immune to this.
to:
Changed line(s) 237 (click to see context) from:
* DualBoss: The [[ThatOneBoss Twin Bloom]].
to:
* DualBoss: The [[ThatOneBoss Twin Bloom]].Bloom.
Deleted line(s) 249 (click to see context) :
* SequelDifficultySpike: Especially due to the RPGElements being cut and the level design having a much heavier emphasis on [[PlatformHell platforming]].
Changed line(s) 280 (click to see context) from:
* CheckPointStarvation: You thought some rooms in the first game were bad? This game features several large, sometimes maze-like rooms that require you to go on switch hunts. If you die at any time during one of these rooms, you'll have to restart, with all your progress in the room being lost. Notable examples include a fair amount of Nightmare Gate 2 and the Mountain Temple, to name a couple.
to:
* CheckPointStarvation: CheckPointStarvation:
** You thought some rooms in the first game were bad? This game features several large, sometimes maze-like rooms that require you to go on switch hunts. If you die at any time during one of these rooms, you'll have to restart, with all your progress in the room being lost. Notable examples include a fair amount of Nightmare Gate 2 and the Mountain Temple, to name a couple.
** You thought some rooms in the first game were bad? This game features several large, sometimes maze-like rooms that require you to go on switch hunts. If you die at any time during one of these rooms, you'll have to restart, with all your progress in the room being lost. Notable examples include a fair amount of Nightmare Gate 2 and the Mountain Temple, to name a couple.
Changed line(s) 286 (click to see context) from:
* DesignatedGirlFight: Between Claire and [[spoiler:the High Heels Girl]] in Gate 6. [[EnforcedTrope Enforced, even]]: Not only does Claire offer to fight her, ''Jerry can't damage her at all''.[[labelnote:*]]She's immune to every damage type except Normal. At this point in the gate, Jerry only has a Shot attack, and Claire only has a Normal attack.[[/labelnote]]
to:
* DesignatedGirlFight: DesignatedGirlFight:
** Between Claire and [[spoiler:the High Heels Girl]] in Gate 6. [[EnforcedTrope Enforced, even]]: Not only does Claire offer to fight her, ''Jerry can't damage her at all''.[[labelnote:*]]She's immune to every damage type except Normal. At this point in the gate, Jerry only has a Shot attack, and Claire only has a Normal attack.[[/labelnote]]
** Between Claire and [[spoiler:the High Heels Girl]] in Gate 6. [[EnforcedTrope Enforced, even]]: Not only does Claire offer to fight her, ''Jerry can't damage her at all''.[[labelnote:*]]She's immune to every damage type except Normal. At this point in the gate, Jerry only has a Shot attack, and Claire only has a Normal attack.[[/labelnote]]
* DownerEnding: Both the Bad and Standard endings: [[spoiler:In the bad ending: TheBadGuyWins and the world is ended. In the standard, the heroes are successful in saving the world, but due to a few DiabolusExMachina events right at the end, Jeremy, Jerry, and Claire are all killed in the Warship's explosion. Chao is the only survivor, left heartbroken at the loss of her brother and best friends, and she disappears shortly afterward, wandering the world without telling anyone where she's going.]]
Changed line(s) 313 (click to see context) from:
* IKnowWhatYouFear: Fittingly, [[VideoGame/TheLegendOfZeldaLinksAwakening Final Nightmare]] uses this tactic as it gets close to death: it declares that it knows what Jerry fears most, and transforms into [[spoiler:the Shroud Lord. The player will likely echo Jerry's OhCrap reaction, given how [[ThatOneBoss insanely difficult this guy was to defeat in the first game]], but fortunately the Nightmare version [[DegradedBoss isn't even a quarter as powerful as the original.]]]]
to:
* IKnowWhatYouFear: Fittingly, [[VideoGame/TheLegendOfZeldaLinksAwakening Final Nightmare]] uses this tactic as it gets close to death: it declares that it knows what Jerry fears most, and transforms into [[spoiler:the Shroud Lord. The player will likely echo Jerry's OhCrap reaction, given how [[ThatOneBoss insanely difficult this guy was to defeat in the first game]], but fortunately Fortunately the Nightmare version [[DegradedBoss isn't even a quarter as powerful as the original.]]]]
Changed line(s) 336 (click to see context) from:
* [[ThePowerOfFriendship The Power of Cheesy Lines and Friendship]]: Heals Jerry during the fight against [[spoiler:Sigma]].
to:
* [[ThePowerOfFriendship The Power of Cheesy Lines and Friendship]]: ThePowerOfFriendship: Heals Jerry during the fight against [[spoiler:Sigma]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 121 (click to see context) from:
* KiAttacks: Physical techniques like Mental Insurrection, Wave of Awesome, Kudeku, or Grand Slam.
to:
* KiAttacks: KiManipulation: Physical techniques like Mental Insurrection, Wave of Awesome, Kudeku, or Grand Slam.
Is there an issue? Send a MessageReason:
None
Changed line(s) 300 (click to see context) from:
** TheDarkChick: Despite not having as big of a role as the other villains, [[spoiler:Sigma]] probably fits this role the best as was one of the most knowledgeable about what happened in The Vault.
to:
** TheDarkChick: Despite not having as big of a role as the other villains, [[spoiler:Sigma]] probably fits this role the best as was one of the most knowledgeable about what happened in The Vault.
Changed line(s) 320 (click to see context) from:
* MoodWhiplash: Chapter 9: Heading through nice green pastures, with cute enemies, flowers cuddling in the landscape, some ''VideoGame/BubbleBobble'' NPC's, and some simple, non-threatening platforming challenges for extra collectibles. [[spoiler:Then you get near the Vault, which is heavily distorting the area around it, and get sucked into the Vault itself, one of the bleakest, darkest levels in the game.]]
to:
* MoodWhiplash: Chapter 9: Heading through nice green pastures, with cute enemies, flowers cuddling in the landscape, some ''VideoGame/BubbleBobble'' NPC's, [=NPCs=], and some simple, non-threatening platforming challenges for extra collectibles. [[spoiler:Then you get near the Vault, which is heavily distorting the area around it, and get sucked into the Vault itself, one of the bleakest, darkest levels in the game.]]
Changed line(s) 347 (click to see context) from:
** There are fair few shout outs to the Let's Player LetsPlay/{{raocow}}, probably due to his LP's of the first two games [[ColbertBump greatly increasing people's awareness of them]].
to:
** There are fair few shout outs to the Let's Player LetsPlay/{{raocow}}, probably due to his LP's [=LPs=] of the first two games [[ColbertBump greatly increasing people's awareness of them]].