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* CoincidentalDisguiseComplementingTrait: At one point, Corvo has to infiltrate a party in order to find a target. He does this while wearing the mask he's donned while taking out several key political figures in Dunwall over the last several days, but because it's a MasqueradeBall for the rich and powerful, people assume that he's wearing it to make a statement of some form. As long as Corvo doesn't use any powers, draw his weapon for too long or get caught stealing, killing or trespassing, he doesn't arouse any suspicion. [[spoiler:Corvo can even take RefugeInAudacity and sign the guestbook with his actual name; this gets referenced in a later level, where a character speculates it's some kind of sick joke]].
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* CarnivorousHealingFactor: A bone charm called "Gutter Feast" allows the player character to restore mana from eating white rats.
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* ShareTheSickness: The Heart describes some NPC as wilfully trying to spread the Rat Plague, describing a female weeper as "She intends to spread the plague to others, if she gets the opportunity." Likewise, a Courtesan can be desceibed as such: "She is a plague carrier. Infectious, but not ill. And she knows it."
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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: You can do this of course, if you don't opt for PacifistRun.
** The pacifist solution to Lady Boyle eventually turns out better than for any other target, but at the moment, can be quite cruel.
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Released in North America on October 9, 2012 on PC, UsefulNotes/Xbox360 and UsefulNotes/Playstation3. The UK and Australian release dates were October 12 and 11, respectively. In 2016, as a prelude to the game's sequel, ''Dishonored: Definitive Edition'' an updated port on UsefulNotes/Playstation4 and UsefulNotes/XboxOne was released.

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Released in North America on October 9, 2012 on PC, UsefulNotes/Xbox360 Platform/Xbox360 and UsefulNotes/Playstation3.Platform/Playstation3. The UK and Australian release dates were October 12 and 11, respectively. In 2016, as a prelude to the game's sequel, ''Dishonored: Definitive Edition'' an updated port on UsefulNotes/Playstation4 Platform/Playstation4 and UsefulNotes/XboxOne Platform/XboxOne was released.
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* OrganizedCrimeSidequest: During the mission to rescue Emily from the Golden Cat and assassinate the Pendleton twins, the cosmic horror/political thriller slant of the game takes a turn towards crime fiction when local crime boss Slackjaw offers an optional quest: find an art dealer frequenting the Golden Cat and interrogate him for his safe combination. In exchange for this, Slackjaw's gang will dispose of the Pendleton twins ''for'' you - albeit [[FateWorseThanDeath non-lethally]].
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* ApocalypseHow: Class 0 occurs on Dunwall due to the Rat Plague. [[spoiler:If Emily dies it devolves into a Class 2 scenario]].

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* ApocalypseHow: Class 0 occurs on Dunwall due to the Rat Plague. [[spoiler:If Emily dies it devolves into a Class 2 scenario]].scenario, with Dunwall collapsing into complete anarchy in its final days]].
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Not a unique game over. Getting into the tub is impossible without jumping on Callista's head, which is treated as a hostile action by everybody in general.


* NonStandardGameOver: Attacking a Loyalist (or leaping into Callista's bathtub when she's in it) gives a message declaring that the Loyalist Conspiracy has dissolved.
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** Daud is the man who killed the Empress. Because he was paid and it was a job. [[spoiler:However, while Daud is a ruthless and violent man, he has begun to fall apart with guilt over the death of the Empress and her daughter's kidnapping. His observation of Dunwall's collapse, knowing it was his own fault for helping the Regent take power, gnaws at him.]]

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** Daud is the man who killed the Empress. Because he was paid and it was a job. [[spoiler:However, while Daud is a ruthless and violent man, he has begun to fall apart with guilt over the death of the Empress and her daughter's kidnapping.kidnapping, and he turns out to be the only true {{Subverted}} example. His observation of Dunwall's collapse, knowing it was his own fault for helping the Regent take power, gnaws at him.]]
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Fixed broken link.


** Ironically, a PacifistRun will actually result in far more gruesome fates for many of the conspirators than just death. [[http://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10133-Corvo-Is-Not-An-Honorable-Man This article argues that is precisely the point.]] Using non-lethal methods to neutralise his opponents may be part of a vendetta against those who ruined him; that he sees death as too good and too easy for his enemies, wanting them to suffer and be dishonored just like Corvo himself was, not dying as martyrs.

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** Ironically, a PacifistRun will actually result in far more gruesome fates for many of the conspirators than just death. [[http://www.[[https://www.escapistmagazine.com/articles/view/video-games/columns/criticalintel/10133-Corvo-Is-Not-An-Honorable-Man com/corvo-is-not-an-honorable-man/ This article argues that is precisely the point.]] Using non-lethal methods to neutralise his opponents may be part of a vendetta against those who ruined him; that he sees death as too good and too easy for his enemies, wanting them to suffer and be dishonored just like Corvo himself was, not dying as martyrs.
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* DyingToWakeUp: In the intro to ''The Brigmore Witches,'' Daud finds himself in a duel with Corvo, similar to the one due to take place in the main game... except the blue tint and odd gravity reveal that this clearly takes place in [[DreamLand the Void]]. If the player has imported a save from a High Chaos playthrough, the fight ends with [[KarmicDeath Daud being disarmed and then killed]] with a single slash to the throat - whereupon he wakes up, breathless and panicky.
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** This aesop is further broken by how the [[KarmaMeter chaos score]] works. Basically, you get [[MultipleEndings different endings]] depending on how many people you killed. The thing is, you can kill innocent people and still have a low chaos score. You get high chaos by killing ''too many'' people. [[note]] The exact numbers aren't known but players have estimated you can kill about 20% of the enemies before getting a high chaos score, meaning you can 1 in 5 people you encounter and [[InformedKindness still be called a good person by the game]]. [[/note]]

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** This aesop is further broken by how the [[KarmaMeter chaos score]] works. Basically, you get [[MultipleEndings different endings]] depending on how many people you killed. The thing is, you can kill innocent people and still have a low chaos score. You get high chaos by killing ''too many'' people. [[note]] The exact numbers aren't known but players have estimated you can kill about 20% of the enemies before getting a high chaos score, meaning you can kill 1 in 5 people you encounter and [[InformedKindness still be called a good person by the game]]. [[/note]]
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** This aesop is further broken by how the chaos score works. Basically, you get [[MultipleEndings different endings]] depending on how many people you killed. The thing is, you can kill innocent people and still have a low chaos score. You get high chaos by killing ''too many'' people. [[note]] The exact numbers aren't known but players have estimated you can kill about 20% of the enemies before getting a high chaos score, meaning you can 1 in 5 people you encounter and [[InformedKindness still be called a good person by the game]]. [[/note]]

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** This aesop is further broken by how the [[KarmaMeter chaos score score]] works. Basically, you get [[MultipleEndings different endings]] depending on how many people you killed. The thing is, you can kill innocent people and still have a low chaos score. You get high chaos by killing ''too many'' people. [[note]] The exact numbers aren't known but players have estimated you can kill about 20% of the enemies before getting a high chaos score, meaning you can 1 in 5 people you encounter and [[InformedKindness still be called a good person by the game]]. [[/note]]
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** This aesop is further broken by how the chaos score works. Basically, you get [[MultipleEndings different endings]] depending on how many people you killed. The thing is, you can kill innocent people and still have a low chaos score. [[note]] The exact numbers aren't known but players have estimated you can kill about 20% of the enemies before getting a high chaos score, meaning you can 1 in 5 people you encounter and [[InformedKindness still be called a good person by the game]]. [[/note]]

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** This aesop is further broken by how the chaos score works. Basically, you get [[MultipleEndings different endings]] depending on how many people you killed. The thing is, you can kill innocent people and still have a low chaos score. You get high chaos by killing ''too many'' people. [[note]] The exact numbers aren't known but players have estimated you can kill about 20% of the enemies before getting a high chaos score, meaning you can 1 in 5 people you encounter and [[InformedKindness still be called a good person by the game]]. [[/note]]
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** This aesop is further broken by how the chaos score works. Basically, you get [[MultipleEndings different endings]] depending on how many people you killed. The thing is, you can kill innocent people and still have a low chaos score. [[note]] The exact numbers aren't known but players have estimated you can kill about 20% of the enemies before getting a high chaos score, meaning you can 1 in 5 people you encounter and [[InformedKindness still be called a good person by the game]]. [[/note]]
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Disambiguated.


* DaylightHorror: Daud visits Brigmore Manor on a ridiculously bright day. The place is filled to the brim with witches and hellhounds.

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** [[spoiler:Reading his diary earlier than that will net you one giant foreshadow: he ponders if he could just take power for himself.]]

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** [[spoiler:Reading his Havelock's diary earlier than that will net you one giant foreshadow: he ponders if he could just take power for himself.]]
** [[spoiler:Pendleton's audio log from after the Lord Regent is eliminated features him talking about how "he" will certainly know something wasn't Pendleton's idea and come after him and if "he" does, Pendleton will be able to reason with "him" that Pendleton is more valuable alive. With the context of the impending betrayal, he's clearly worried Corvo will survive and come after him.
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** If you do Granny Rags' sidequest during the mission to eliminate Campbell, you'll see a poster for the Golden Cat next to the distillery still. The next mission, that's your destination.


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** Talking to the Outsider at the shrine near the Boyle Manor has him declare Lady Boyle either dies tonight or [[spoiler:lives out her life in a dreary, far away place]] alluding to the nonlethal elimination method of [[spoiler:delivering her to her obsessive 'lover' who imprisons her.]] At the shrine in Dunwall Tower, the Outsider will ask if Corvo intends to end the Lord Regent's reign with blood or truth, [[spoiler:hinting at how you can take him down by broadcasting his confession across the city.]]


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** The game will track if the player is doing a Ghost run, with wanted posters showing a silhouette with a question mark if the player has gone completely unseen, but character dialogue will still act like Corvo has been spotted. Guards at the Golden Cat will discuss witnessing the "masked assassin's" fighting style in action, guests at the Boyle party will comment how Corvo is wearing the mask from the wanted posters, to give a few examples.


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* PlotTriggeringDeath: Naturally, the story kicks off with the murder of Empress Jessamine that leaves Corvo ''Dishonored''. Discussed and averted in-universe. As Dunwall's decline sharply picked up the pace around the time that Jessamine died, some people believe everything started with the assassination and need to be reminded the rat plague was already ravaging the city beforehand [[note]]Indeed, the prologue scene features Jessamine describing Dunwall as already at the breaking point from the plague.[[/note]].


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* WellIntentionedExtremist: Deconstructed. The game's High and Low Chaos system in general is a statement on the trope; Corvo's motivations remain the same and it's how extreme his methods are that shape the world around him. The more extreme he is, the worse everything becomes. [[spoiler:Several characters, especially in Low Chaos, will speculate that the Loyalists truly did have Emily and the Empire's best interests at heart, but the simple fact that they were willing to use underhanded, vicious means led them down a dark path. Being able to order the deaths of anyone who gets in your way is a heady drug, and the Loyalists succumbed to it.]]
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* ShadyLadyOfTheNight: Emily Kaldwin, daughter of the murdered previous Emperess Jessamine and thus the presumptive Emperess, has been kidnapped by [[RegentForLife Hiram Burrows]] and held in The Golden Cat, a brothel managed by Madam Prudence.

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* ShadyLadyOfTheNight: Emily Kaldwin, daughter of the murdered previous Emperess Empress Jessamine and thus the presumptive Emperess, Empress, has been kidnapped by [[RegentForLife Hiram Burrows]] and held in The Golden Cat, a brothel managed by Madam Prudence.
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* ShadyLadyOfTheNight: Emily Kaldwin, daughter of the murdered previous Emperess Jessamine and thus the presumptive Emperess, has been kidnapped by [[RegentForLife Hiram Burrows]] and held in The Golden Cat, a brothel managed by Madam Prudence.
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* SwarmOfRats: There's a lot of ferocious rats in this game, which seem to be the source of the plague. A swarm of rats can also be summoned to devour your enemies. Rat swarms tend to move as if they have a hive mind, and they love to chew on dead bodies. Learning to use dead bodies to distract vicious rats is just one of the tricks you need to pass. It's notable that these rats are not native to Gristol, but are a larger, smarter and more ferocious variety from the [[DeathWorld Pandyssian Continent]].

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* SwarmOfRats: There's a lot of ferocious rats in this game, which seem to be the source of the plague. A swarm of rats can also be summoned to devour your enemies. Rat swarms tend to move as if they have a hive mind, and they love to chew on dead bodies. Learning to use dead bodies to distract vicious rats is just one of the tricks you need to pass. It's notable that these rats are not native to Gristol, but are a larger, smarter and more ferocious variety from the [[DeathWorld Pandyssian Continent]]. Also notable is that the amount of rat swarms you have to deal with has a direct positive correlation to how many people you kill - the more corpses, the more rats, which in turn forces you to deal with more Weepers because the plague is spreading.

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