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* StandardStatusEffects: Fear, poison, paralysis, blindness, and rarely, turned into a frog.
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* StatusEffects: Fear, poison, paralysis, blindness, and rarely, turned into a frog.
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Disambiguating; deleting and renaming wicks as appropriate
* OneHitPolykill: A certain wizard spell, although it’s dangerous because if it backfires, it’ll hit the caster and is usually lethal.
* OneSizeFitsAll: All clothes fit everybody. The game doesn't distinguish sizes.
* OneSizeFitsAll: All clothes fit everybody. The game doesn't distinguish sizes.
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* OlympicSwimmer: Unless you’re too heavy and sink -- otherwise, you can swim and stay afloat forever. Assuming you know your directions, you can swim across an ocean.
* OneHitPolykill: A certain wizard spell, although it’s dangerous because if it backfires, it’ll hit the caster and is usually lethal.
* OneSizeFitsAll: All clothes fit everybody. The game doesn't distinguish sizes.
* OneHitPolykill: A certain wizard spell, although it’s dangerous because if it backfires, it’ll hit the caster and is usually lethal.
* OneSizeFitsAll: All clothes fit everybody. The game doesn't distinguish sizes.
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* SuperSwimmingSkills: Unless you’re too heavy and sink -- otherwise, you can swim and stay afloat forever. Assuming you know your directions, you can swim across an ocean.
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namespace migration
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''[[http://discworld.atuin.net/lpc/index.html Discworld MUD]]'' is a free-to-play MultiUserDungeon launched in the early 1990’s, based on Terry Pratchett’s ''Literature/{{Discworld}}'' series. It’s possible to meet many characters and travel to the areas seen in the books. So far, the MUD seems to take place during the events of Discworld/NightWatch or Discworld/TheTruth, but it’s hard to tell. New features are constantly added to the game.
to:
''[[http://discworld.atuin.net/lpc/index.html Discworld MUD]]'' is a free-to-play MultiUserDungeon launched in the early 1990’s, based on Terry Pratchett’s ''Literature/{{Discworld}}'' series. It’s It's possible to meet many characters and travel to the areas seen in the books. So far, the MUD seems to take place during the events of Discworld/NightWatch Literature/{{Night Watch|Discworld}} or Discworld/TheTruth, Literature/TheTruth, but it’s hard to tell. New features are constantly added to the game.
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None
Changed line(s) 12,13 (click to see context) from:
* AndYourRewardIsClothes: A few quests.
* AnEntrepreneurIsYou: Player-run shops.
* AnEntrepreneurIsYou: Player-run shops.
to:
* AndYourRewardIsClothes: A few quests.
quests reward you with clothes and accessories.
* AnEntrepreneurIsYou: Player-runshops.shops, a completely optional part of the game. There, players can buy goods from each other, and owners can run them without being present.
* AnEntrepreneurIsYou: Player-run
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* BareFistedMonk: Those who decide to fight unarmed.
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* CanCrushingCranium: The player can do this to Roo Beer cans.
to:
* CanCrushingCranium: The player can do this to Roo Beer cans. After downing the beer, they can grit their teeth and crush the can against their head.
Changed line(s) 24,25 (click to see context) from:
* ChurchMilitant: Many priests.
* CloudCuckoolander: The NPC Sokkard.
* CloudCuckoolander: The NPC Sokkard.
to:
* ChurchMilitant: Many priests.
priests decide to put experience points into combat skills and skills that call their chosen deity to attack their enemy.
* CloudCuckoolander: The NPC Sokkard. He travels around uttering gibberish and occasionally takes over one of the players' communication channels to tell a story about a cornflake.
* CloudCuckoolander: The NPC Sokkard. He travels around uttering gibberish and occasionally takes over one of the players' communication channels to tell a story about a cornflake.
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* {{Cooldown}}: The “berserk” command for warriors.
to:
* {{Cooldown}}: The “berserk” command for warriors.warriors has a cooldown period before it can be used again.
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* DiminishingReturnsForBalance
to:
* DiminishingReturnsForBalanceDiminishingReturnsForBalance: The higher your skill in something, the more experience points it takes to level up in that skill.
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* DualWielding: [[CaptainObvious You have two hands.]] Each can hold a weapon, if the weapon is light enough.
** Those willing to use AwesomeButImpractical magic can gain an extra arm and triple wield.
** Those willing to use AwesomeButImpractical magic can gain an extra arm and triple wield.
to:
* DualWielding: [[CaptainObvious You have two hands.]] hands. Each can hold a weapon, if the weapon is light enough.
**enough. Those willing to use AwesomeButImpractical magic can gain an extra arm and triple wield.
**
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* EasingIntoTheAdventure: Pumpkin Town.
* EasyExp: Some achievements and quests.
* EasyExp: Some achievements and quests.
to:
* EasingIntoTheAdventure: Pumpkin Town.
Town, where all new players begin. It's impossible to die there.
* EasyExp: Some achievements andquests.quests are pretty low-effort.
* EasyExp: Some achievements and
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* ExperiencePoints
* FanVerse
* FanVerse
to:
* ExperiencePoints
ExperiencePoints: The game uses an experience points system, which players spend on skill levels.
*FanVerseFanVerse: Discworld MUD is unofficial and has taken some liberties with the source material to flesh out the world.
*
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* HitPoints
* HPToOne: Getting heavied in Ankh-Morpork.
* HPToOne: Getting heavied in Ankh-Morpork.
to:
* HitPoints
HitPoints: These determine your health. The lower it is, the harder it is to fight (an aversion of CriticalExistenceFailure), and health regenerates over time.
* HPToOne: Getting heavied inAnkh-Morpork.Ankh-Morpork leaves the thief hanging on the Brass Bridge, items confiscated, with a single hit point.
* HPToOne: Getting heavied in
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* InGameNovel
to:
%% * InGameNovel
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* ItemCrafting
* LastLousyPoint
* LastLousyPoint
to:
%% * ItemCrafting
%% * LastLousyPoint
%% * LastLousyPoint
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Languages are an even harder grind; after initial lessons from NPC teachers, they can only be raised a level at a time through the task master system. This generally involves spending months constanting reading and lounging around [=NPCs=] that speak the language you're trying to learn.
to:
Languages are an even harder grind; after initial lessons from NPC teachers, they can only be raised a level at a time through the task master system. This generally involves spending months constanting constantly reading and lounging around [=NPCs=] that speak the language you're trying to learn.
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* LoveableSexManiac: (Thieves), sometimes.
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* ManaBurn
* ManaMeter: Guild points.
* ManaMeter: Guild points.
to:
%% * ManaBurn
* ManaMeter: [[CallAHitPointASmeerp Guildpoints.points]] serve as the "meter" for special actions.
* ManaMeter: [[CallAHitPointASmeerp Guild
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* OlympicSwimmer: Unless you’re too heavy and sink.
to:
* OlympicSwimmer: Unless you’re too heavy and sink.sink -- otherwise, you can swim and stay afloat forever. Assuming you know your directions, you can swim across an ocean.
Changed line(s) 75,76 (click to see context) from:
* OneSizeFitsAll
* OrganDrops: Well, they have to be cut out, but there are many available body parts that every corpse offers.
* OrganDrops: Well, they have to be cut out, but there are many available body parts that every corpse offers.
to:
* OneSizeFitsAll
OneSizeFitsAll: All clothes fit everybody. The game doesn't distinguish sizes.
*OrganDrops: OrganDrops:
** Well, they have to be cut out, but there are many available body parts that every corpse offers.
*
** Well, they have to be cut out, but there are many available body parts that every corpse offers.
Changed line(s) 80 (click to see context) from:
* {{Plunder}}
to:
* {{Plunder}}{{Plunder}}: Killing anything grants you access to whatever it had, so clothes and accessories on a human character, for example. Even if the target was an entity that carries nothing, you can take its body parts.
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* PowerUp
to:
%% * PowerUp
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* PunnyName: Several [=NPCs=] and players; Tique is fond of making different puns with his last name. There's a category in the [[http://discworld.atuin.net/lpc/secure/osrics/index.html Osrics]] for best name, where the top names are mostly puns.
to:
* PunnyName: Several [=NPCs=] and players; Tique is fond of making different puns with his last name.(and players, too). There's a category in the [[http://discworld.atuin.net/lpc/secure/osrics/index.html Osrics]] for best name, where the top names are mostly puns.
Changed line(s) 97 (click to see context) from:
* SchmuckBait: There are signs that warn players not to do certain things, and the game teaches you early on that it’s a good idea to heed them. Some players don’t.
to:
* SchmuckBait: SchmuckBait:
** There are signs that warn players not to do certain things, and the game teaches you early on that it’s a good idea to heed them. Some players don’t.
** There are signs that warn players not to do certain things, and the game teaches you early on that it’s a good idea to heed them. Some players don’t.
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* StanceSystem: Combat tactics.
to:
* StanceSystem: Combat tactics.You can choose (in combat options) whether to fight offensively or remain on the defensive.
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* StatusBuff: Berserking.
to:
* StatusBuff: Berserking.Berserking gives the warrior an attack and defense buff at the cost of a cooldown period after it wears off.
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* TheTropeFormerlyKnownAsX: A quest in Genua involves a parody of this.
to:
* TheTropeFormerlyKnownAsX: A quest in Genua involves a parody of this.this, where the player sleeps and dreams of a prince that turns into a frog after he's kissed.
Changed line(s) 109 (click to see context) from:
* WalletOfHolding: Dangerous to have, though; there are a few ways to lose your money.
to:
* WalletOfHolding: Dangerous to have, though; there are a few ways to lose your money.money, and having a lot of coins weigh you down.
Deleted line(s) 113 (click to see context) :
* TheWikiRule: [[http://disc-wiki.confusedherring.com/wiki/Main_Page Here.]]
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Fixed broken wiki link
Changed line(s) 62 (click to see context) from:
* LevelGrinding: The MUD has a complex skill system involving hundreds of skills divided into eight skill trees - fighting, covert, magic, faith, crafts, people, adventuring, and languages. Most actions are checked against one or more skills from the appropriate trees. There's also a [[http://disc-wiki.confusedherring.com/wiki/Taskmaster task master system]] that occasionally rewards players with a free level in a skill being checked against. However, these are fairly rare occurrences and for actions with multiple skill checks you can't choose which skill gets increased, so the best way to advance a skill is to throw millions and millions of experience points at it. \\
to:
* LevelGrinding: The MUD has a complex skill system involving hundreds of skills divided into eight skill trees - fighting, covert, magic, faith, crafts, people, adventuring, and languages. Most actions are checked against one or more skills from the appropriate trees. There's also a [[http://disc-wiki.confusedherring.[[https://dwwiki.mooo.com/wiki/Taskmaster task master system]] that occasionally rewards players with a free level in a skill being checked against. However, these are fairly rare occurrences and for actions with multiple skill checks you can't choose which skill gets increased, so the best way to advance a skill is to throw millions and millions of experience points at it. \\
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Added DiffLines:
* EarlyGameHell: It's difficult starting out for most any player, but once you have some decent skills under your belt the XP starts flowing much more easily.
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Added DiffLines:
* LinearWarriorsQuadraticWizards: Making a Warrior is a good way to get right into the hurly-burly of fighting, as it's easier for them to raise their combat skills. However, while they have a harder start of things (or at least a harder time early on getting XP from killing things), Priests, Wizards and Witches have lots of utility that Warriors have to go well out of their way to get later on.
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None
Changed line(s) 30 (click to see context) from:
* DangerouslyCloseShave: There is an NPC in Ohulan-Cutash who is a ShoutOut to SweeneyTodd who even warns you beforehand that he'll slit your throat when you get a shave from him. But hey, dying this way gets you an achievement and a percentage of another achievement ''and'' [[ImAHumanitarian creates pies that]] [[IAteWhat taste like you]].
to:
* DangerouslyCloseShave: There is an NPC in Ohulan-Cutash who is a ShoutOut to SweeneyTodd ''Theatre/SweeneyTodd'' who even warns you beforehand that he'll slit your throat when you get a shave from him. But hey, dying this way gets you an achievement and a percentage of another achievement ''and'' [[ImAHumanitarian creates pies that]] [[IAteWhat taste like you]].
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Changed line(s) 77 (click to see context) from:
* PlayerVersusPlayer: Players can choose to apply to be playerkillers. Assassins, after passing their specialisation-relevant test, automatically become [=PKs=].
to:
* PlayerVersusPlayer: Players can choose to apply to be playerkillers. Assassins, after passing their specialisation-relevant test, automatically become [=PKs=]. One of the Wizard orders is likewise restricted to playerkillers.
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None
Deleted line(s) 16 (click to see context) :
* {{Badass}}: High-leveled players.
Is there an issue? Send a MessageReason:
Moved to correct trope
Deleted line(s) 60 (click to see context) :
* ImpossibleThief: The command "filch" allows thieves to steal clothing off another character, even hidden/unseen objects like underwear.
Added DiffLines:
* VideoGameStealing: The command "filch" allows thieves to steal clothing off another character, even hidden/unseen objects like underwear.
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Added image.
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/discworld_mud_image.png]]
[[caption-width-right:350:Yep, your character reads the game options [[NoFourthWall inside the Discworld itself.]]]]
[[caption-width-right:350:Yep, your character reads the game options [[NoFourthWall inside the Discworld itself.]]]]
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.
Changed line(s) 74 (click to see context) from:
* OrganDrops: Well, they have to be cut out, but there are many available body parts that [[TheDevTeamThinksOfEverything every]] corpse offers.
to:
* OrganDrops: Well, they have to be cut out, but there are many available body parts that [[TheDevTeamThinksOfEverything every]] every corpse offers.
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* TheDevTeamThinksOfEverything
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Changed line(s) 2,3 (click to see context) from:
The player starts as an Adventurer and can choose to join one of six player-run[[note]]except for warriors[[/note]] guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can [[SelfImposedChallenge stay an adventurer]].
And there’s much more to that.
And there’s much more to that.
to:
The player starts as an Adventurer and can choose to join one of six player-run[[note]]except for warriors[[/note]] guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can [[SelfImposedChallenge stay an
Is there an issue? Send a MessageReason:
Hottip cleanup.
Changed line(s) 2 (click to see context) from:
The player starts as an Adventurer and can choose to join one of six player-run[[hottip:* :except for warriors]] guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can [[SelfImposedChallenge stay an adventurer]].
to:
The player starts as an Adventurer and can choose to join one of six player-run[[hottip:* :except player-run[[note]]except for warriors]] warriors[[/note]] guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can [[SelfImposedChallenge stay an adventurer]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* {{BFS}}: Heavy swords belong in an entirely seperate class of weapons from normal swords, requiring a different skill to use. The heaviest sword is 9 feet long and weighs 12 7/9 pounds.
to:
* {{BFS}}: Heavy swords belong in an entirely seperate separate class of weapons from normal swords, requiring a different skill to use. The heaviest sword is 9 feet long and weighs 12 7/9 pounds.
Changed line(s) 64 (click to see context) from:
Languages are an even harder grind; after initial lessons from NPC teachers, they can only be raised a level at a time through the task master system. This generally involves spending months constanting reading and lounging around NPCs that speak the language you're trying to learn.
to:
Languages are an even harder grind; after initial lessons from NPC teachers, they can only be raised a level at a time through the task master system. This generally involves spending months constanting reading and lounging around NPCs [=NPCs=] that speak the language you're trying to learn.
Is there an issue? Send a MessageReason:
fixed some zero context examples
Changed line(s) 1,4 (click to see context) from:
''[[http://discworld.atuin.net/lpc/index.html Discworld MUD]]'' is a free-to-play MultiUserDungeon launched in the early 1990’s, based on Terry Pratchett’s ''Literature/{{Discworld}}'' series. It’s possible to meet many characters and travel to the areas seen in the books. So far, the MUD seems to take place during the events of Discworld/NightWatch or Discworld/TheTruth, but it’s hard to tell. New features are constantly added to the game.
The player starts as an Adventurer and can choose to join one of six player-run[[hottip:* :except for warriors]] guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can [[SelfImposedChallenge stay an adventurer]].
The player starts as an Adventurer and can choose to join one of six player-run[[hottip:* :except for warriors]] guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can [[SelfImposedChallenge stay an adventurer]].
to:
''[[http://discworld.atuin.net/lpc/index.html Discworld MUD]]'' is a free-to-play MultiUserDungeon launched in the early 1990’s, based on Terry Pratchett’s ''Literature/{{Discworld}}'' series. It’s possible to meet many characters and travel to the areas seen in the books. So far, the MUD seems to take place during the events of Discworld/NightWatch or Discworld/TheTruth, but it’s hard to tell. New features are constantly added to the game.
game.
The player starts as an Adventurer and can choose to join one of six player-run[[hottip:* :except for warriors]] guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can [[SelfImposedChallenge stay an adventurer]]. \n
The player starts as an Adventurer and can choose to join one of six player-run[[hottip:* :except for warriors]] guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can [[SelfImposedChallenge stay an adventurer]].
Changed line(s) 10,11 (click to see context) from:
* AHomeownerIsYou
* AnAdventurerIsYou
* AnAdventurerIsYou
to:
* AHomeownerIsYou
AHomeownerIsYou: A limited number of player housing are available through rental auctions. [[http://disc-wiki.confusedherring.com/wiki/Real_estate_decoration These can be completely renovated and furnished to the owner's tastes.]]
*AnAdventurerIsYouAnAdventurerIsYou: Once you choose a guild, you are more or less locked into a certain playstyle. Anyone can advance skills in every skill tree, but many important commands and abilities are guild exclusive. For example, a non-magic user can still spend experience learning magic skills, but they will have to rely on spell scrolls because they won't be able to remember spells, nor will they be able to see enchantment levels on equipment.
*
Changed line(s) 19,20 (click to see context) from:
* {{BFS}}
* BottomlessBladder
* BottomlessBladder
to:
* {{BFS}}
{{BFS}}: Heavy swords belong in an entirely seperate class of weapons from normal swords, requiring a different skill to use. The heaviest sword is 9 feet long and weighs 12 7/9 pounds.
*BottomlessBladderBottomlessBladder: Players don't have to deal with bodily functions, but bathing is the easiest way to get rid of fleas.
*
Changed line(s) 24 (click to see context) from:
* CharacterLevel: The way to level up is by spending experience points on primaries.
to:
* CharacterLevel: The way to level up is by spending experience points on primaries.the primary skills of their guild.
Changed line(s) 34 (click to see context) from:
* DefendCommand
to:
* DefendCommandDefendCommand: Tanks can choose to either parry attacks or act as meat shields for more fragile allies.
Changed line(s) 41 (click to see context) from:
** The game can only sentence you to a maximum of 3 hours and 20 minutes (game time--it's about an hour in real time) [[http://quotes.frimble.net/454/ even if the rap sheet is longer than your arm.]]
to:
** The game can only sentence you to a maximum of 3 hours and 20 minutes (game time--it's about an hour in real time) [[http://quotes.frimble.net/454/ even if the rap sheet is longer than your arm.]] ]]
Changed line(s) 64 (click to see context) from:
* LevelGrinding
to:
* LevelGrindingLevelGrinding: The MUD has a complex skill system involving hundreds of skills divided into eight skill trees - fighting, covert, magic, faith, crafts, people, adventuring, and languages. Most actions are checked against one or more skills from the appropriate trees. There's also a [[http://disc-wiki.confusedherring.com/wiki/Taskmaster task master system]] that occasionally rewards players with a free level in a skill being checked against. However, these are fairly rare occurrences and for actions with multiple skill checks you can't choose which skill gets increased, so the best way to advance a skill is to throw millions and millions of experience points at it. \\
\\
Languages are an even harder grind; after initial lessons from NPC teachers, they can only be raised a level at a time through the task master system. This generally involves spending months constanting reading and lounging around NPCs that speak the language you're trying to learn.
\\
Languages are an even harder grind; after initial lessons from NPC teachers, they can only be raised a level at a time through the task master system. This generally involves spending months constanting reading and lounging around NPCs that speak the language you're trying to learn.
Changed line(s) 92 (click to see context) from:
* PunnyName: Several [=NPCs=] and players; Tique is fond of making different puns with his last name. There's a category in the [[http://discworld.atuin.net/lpc/secure/osrics/index.html Osrics]] for best name, where the top names are mostly puns.
to:
* PunnyName: Several [=NPCs=] and players; Tique is fond of making different puns with his last name. There's a category in the [[http://discworld.atuin.net/lpc/secure/osrics/index.html Osrics]] for best name, where the top names are mostly puns.
Changed line(s) 108 (click to see context) from:
* WarpWhistle: Twisting a blue crystal ring teleports the player to a random area.
to:
* WarpWhistle: Twisting a blue crystal ring teleports the player to a random area.
Changed line(s) 125 (click to see context) from:
----
to:
Is there an issue? Send a MessageReason:
updated wiki links to new address
Changed line(s) 77 (click to see context) from:
* PacifistRun [[http://discworld.imaginary-realities.com/wiki/Idlechasing "Idlechasing, the art of getting as much experience as possible by using commands, usually without going on a killing rampage or moving much"]]
to:
* PacifistRun [[http://discworld.imaginary-realities.[[http://disc-wiki.confusedherring.com/wiki/Idlechasing "Idlechasing, the art of getting as much experience as possible by using commands, usually without going on a killing rampage or moving much"]]
Changed line(s) 111 (click to see context) from:
* TheWikiRule: [[http://discworld.imaginary-realities.com/wiki/Main_Page Here.]]
to:
* TheWikiRule: [[http://discworld.imaginary-realities.[[http://disc-wiki.confusedherring.com/wiki/Main_Page Here.]]
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Splitting Colour Coded For Your Convenience
Changed line(s) 27 (click to see context) from:
* ColorCodedForYourConvenience: It’s possible to color otherwise gray text to make things recognizable (group members, for instance).
to:
* ColorCodedForYourConvenience: ColorCodedCharacters: It’s possible to color otherwise gray text to make things recognizable (group members, for instance).
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None
Changed line(s) 86,87 (click to see context) from:
Sokkard wisps: The student opens wide... \\
Sokkard wisps: He lifts the spoon, and puts it in his mouth... \\
Sokkard wisps: He lifts the spoon, and puts it in his mouth... \\
to:
Sokkard wisps: The student opens wide... \\
Sokkard wisps: He lifts the spoon, and puts it in his mouth... \\
Sokkard wisps: He lifts the spoon, and puts it in his mouth...
Is there an issue? Send a MessageReason:
This trope was renamed in TRS.
Deleted line(s) 22 (click to see context) :
* CapitalCity: Ankh-Morpork, where most newbies start out.
Added DiffLines:
* HubCity: Ankh-Morpork, where most newbies start out.
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None
Changed line(s) 53 (click to see context) from:
* FootnoteFever: Often seen, especially in the creator blogs. These ''are'' Discworld fans, after all.
to:
* FootnoteFever: Often seen, especially in the creator blogs.blogs and on boards. These ''are'' Discworld fans, after all.
Changed line(s) 57 (click to see context) from:
* ImAHumanitarian: See Dangerously Close Shave. After the player character dies, the body becomes meat pie material, and those pies can be purchased from the shop downstairs. There's an achievement for tasting enough delicious players.
to:
* ImAHumanitarian: ImAHumanitarian[=/=]TheSecretOfLongPorkPies: See Dangerously Close Shave. After the player character dies, the body becomes meat pie material, and those pies can be purchased from the shop downstairs. There's an achievement for tasting enough delicious players.
Changed line(s) 61 (click to see context) from:
* ImpossibleThief: The command “filch” allows thieves to steal clothing off another character, even hidden/unseen objects like underwear.
to:
* ImpossibleThief: The command “filch” "filch" allows thieves to steal clothing off another character, even hidden/unseen objects like underwear.
Is there an issue? Send a MessageReason:
None
* DangerouslyCloseShave: There is an NPC in Ohulan-Cutash who is a ShoutOut to SweeneyTodd who even warns you beforehand that he'll slit your throat when you get a shave from him. But hey, dying this way gets you an achievement and a percentage of another achievement ''and'' [[ImAHumanitarian creates pies that]] [[IAteWhat taste like you]].
Changed line(s) 53 (click to see context) from:
* GuideDangIt: Good thing there are many player sites to help.
to:
* GuideDangIt: Good thing there are many player sites and older players to help.
* ImAHumanitarian: See Dangerously Close Shave. After the player character dies, the body becomes meat pie material, and those pies can be purchased from the shop downstairs. There's an achievement for tasting enough delicious players.
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* OddJobGods: Gufnork, the god of fluff; Sandelfon, god of corridors; Hat, vulture-headed god of unexpected guests
to:
* OddJobGods: Gufnork, the god of fluff; Sandelfon, god of corridors; Hat, vulture-headed god of unexpected guestsguests.
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* PointBuildSystem: Players are allowed the command “rearrange” to… well, rearrange stats, but can only do it once. There’s a way fix them after, but it’s slow, costly and painful.
to:
* PointBuildSystem: Players are allowed the command “rearrange” "rearrange" to… well, rearrange stats, but can only do it once. There’s a way fix them after, but it’s slow, costly costly, and painful.
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None
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* {{Cooldown}}: The “berserk” command for warriors
to:
* {{Cooldown}}: The “berserk” command for warriorswarriors.
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* DartboardOfHate: Whenever players start a new game of darts, the dartboard has a random creator's face on it. The nose is the bullseye.
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* YourMoneyIsNoGoodHere: There are a number of different currencies, and most cities feature at least one money changer (which charges exorbitant fees). Some enterprising players run their own money-changing services.
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None
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* YouGetKnockedDownYouGetBackUpAgain: Averted. There's a "trip" and "shove" command that, if successful, forces the enemy to crash onto the ground, where they can't attack until they get up, while the one standing can.
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* CanCrushingCranium: The player can do this to Roo Beer cans.
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Pacifist Run
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* PacifistRun [[http://discworld.imaginary-realities.com/wiki/Idlechasing "Idlechasing, the art of getting as much experience as possible by using commands, usually without going on a killing rampage or moving much"]]