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[[quoteright:706:https://static.tvtropes.org/pmwiki/pub/images/diluvian_ultra_cover.jpg]]
[[caption-width-right:706:''The Prince Awakens...'']]

--> Awaken prince, and carve a red ruin!
''Diluvian Ultra'' is a retro-style FirstPersonShooter developed by Swedish indie company Cresthelm Studios, and a GenreThrowback to 90s {{gorn}}-filled FPS games.

Atilla, an immortal, undead warrior-prince and the PlayerCharacter, awakens after a millenia when his ship - which he was entombed alive in - was pillaged by treasure hunters. Realizing he's in the middle of a destroyed world infested by assorted monsters, Atilla picks up his blood-sword and fights his way out.

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!! Greetings, warrior!
* ArchaicWeaponForAnAdvancedAge: The game is set God knows how many milennia into the future, but somehow Atilla's favorite weapon is still his trusty blood-sword.
* AttackDrone: The non-organic enemies Atilla encounters frequently are small hovering drones equipped with light firearms.
* BloodMagic: Atilla's blood is used for activating certain pieces of technology, probably because of his undead nature. The very first instance sees him purposely cutting his hand on the blood-sword to extend it's blade, and when reaching closed portals sealed by Waystones he'll need to perform some PalmBloodletting and splash his blood into their core to activate them.
* BodyArmorAsHitPoints: Like every ''Franchise/{{Doom}}''-esque throwback shooter, the game runs on this. The first armour pickup even notes "ARMOUR protects your HEALTH", though there's a limit to how much armour Atilla can collect.
* DoubleJump: An early upgrade allows Atilla to jump twice in mid-air, to reach ledges and platforms otherwise too far for him. It's even called "Double Jump" in-game.
* EnemyChatter: Several of the humanoid mooks will announce, "Hostile, hostile!" when attacked, to alert their fellow mooks about Atilla.
* EquipmentUpgrade: One of the functions of the Waystones, if Atilla can afford it. "Press F to Upgrade Weapons" indeed.
* FacialHorror: Right after the opening FMV, the game shows the player how Atilla looks like, where it turns out his entire face had rotten off and is a skinless mess (oddly, [[EyesAreUnbreakable save for his eyes]]). Somehow he still have the ability of speech.
* FallingDamage: Atilla risks falling when on ledges or areas with platforming elements. Which damages his health, and if the fall is steep enough, he dies instantly.
* FlashOfPain: From a first-person view, if Atilla suffers any damage the screen will blink red. Several stronger enemies will also flash red or orange.
* JustifiedSavePoint: Savepoints in the game are powered by "memory stones", some futuristic technology that records the progress of any warrior who touched them. [[HealingCheckpoint While boosting their health for good measure]].
* LivingWeapon: Several guns Atilla can collect appears to be ''alive'', with fleshy growth and short tentacles all over their exteriors. With a mouth capable of shooting projectiles.
* MyGreatestFailure: Appears to be part of Atillas backstory, as the prince reveals in an early cutscene.
--> "They vandalized my home, Bella. But my powers as a Diluvian prince remains intact. The roots beneath the SACRISTA are still alive and well. As long as they remain, ''I will draw power from the ship and continue to be reincarnated again and again''. The first duty of a prince is to protect his people."
* PlanetSpaceship: The game takes place in one, Sacrista. Upon awakening and exploring the place, Atilla initially spends his time travelling through corridors and basements, but later finds an indoor ''forest'' and ruins of an abandoned, neo-gothic city.
* RetractableWeapon: Atilla's trusty blood-sword, when collected for the first time, is merely a hilt. Once Atilla activates it, a powerful, glowing [[TechnicolorBlade red blade]] pops out.
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