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* NotCompletelyUseless: Tsukaimon's "Friendly Fire" attack, it can only damage allied Digimon. Sounds like a stupid technique, right? But when you know what this skill can actually do, it's not really useless. It can trigger an ally's counter attack immediately (e.g.: do it to [=PrinceMamemon=] who is going to use "Smiley Warhead" attack -- an attack that only work on all enemies if the attack is a counter-attack rather than ordinary attack. So if [=PrinceMamemon=] is attacked by an ally's "Friendly Fire", then [=PrinceMamemon=] will immediately use "Smiley Warhead" on all enemies if the player choose it before). Other than that, "Friendly Fire" can also remove Confused status from a targeted ally.

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* NotCompletelyUseless: Tsukaimon's "Friendly Fire" attack, it can attack is only damage allied Digimon. Sounds like a stupid technique, right? But when you know what this skill can actually do, it's not really useless. It can trigger an ally's useful for two things: immediately triggers counter attack immediately (e.g.: do it to [=PrinceMamemon=] who is going to use "Smiley Warhead" attack -- an attack that only work on all enemies if the attack is a counter-attack rather than ordinary attack. So if [=PrinceMamemon=] is attacked by an ally's "Friendly Fire", then [=PrinceMamemon=] will immediately use "Smiley Warhead" on all enemies if the player choose it before). Other than that, "Friendly Fire" can also remove Confused status from a targeted ally.an allied Digimon (unless they're already triggered by enemy Digimon) and cures Confusion if you had no other way to cure it.
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* CallingYourAttacks: As usual, though because each technique's call uses a predetermined voice no matter what Digimon is using it, it can lead to some amusing VocalDissonance, most noticeable with Mega level Digimon using Rookie level skills.

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* CallingYourAttacks: As usual, though usual. However, because each technique's call uses a predetermined voice no matter what Digimon is using it, it can lead to some amusing VocalDissonance, most noticeable with Mega level Digimon using Rookie level skills.
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* TheFaceless: Unnamed tamers have their face partially concealed. Gold Hawk tamers wear helmet that is similar with Angemon's or Angewomon's (fitting as they are Vaccine type), while Blue Falcon and Black Sword tamers wear [[GooglesDoNothing googles]].

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* TheFaceless: Unnamed tamers have their face partially concealed. Gold Hawk tamers wear helmet that is similar with Angemon's or Angewomon's (fitting as they are Vaccine type), while Blue Falcon and Black Sword tamers wear [[GooglesDoNothing googles]].[[GogglesDoNothing goggles]].
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* TheFaceless: Unnamed tamers have their face partially concealed. Gold Hawk tamers wear helmet that is similar with Angemon's or Angewomon's (fitting as they are Vaccine type), while Blue Falcon and Black Sword tamers wear [[GooglesDoNothing googles]].
* FacelessGoons: All Blood Knight "officers" and "commanders" are these. Crimson and Damien are the only Blood Knight individuals whose face are shown. [[spoiler:Not counting the time when Damien disguised himself, however.]]
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** Crimson's dreaded [=SkullMammothmon=] can sometimes use the tech Hyper Flashing in order to weaken your Vaccine Digimon and cause them to receive even more damage from his main tech, Spiral Bone Crusher. The thing is, [=SkullMammothmon=] ''is'' a Vaccine-type himself, so he's inadvertently weakening himself at the same time. It is entirely possible for him to use Hyper Flashing even when you have ''no'' Vaccines in your Digi-Line, greatly lowering the difficulty of an otherwise very frustrating boss.

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** Crimson's dreaded [=SkullMammothmon=] can sometimes use the tech Assist skill Hyper Flashing in order to weaken your Vaccine Digimon and cause them to receive even more damage from his main tech, Spiral Bone Crusher. The thing is, [=SkullMammothmon=] ''is'' a Vaccine-type himself, so he's inadvertently weakening himself at the same time. It is entirely possible for him to use Hyper Flashing even when you have ''no'' Vaccines Vaccine-types in your Digi-Line, greatly lowering the difficulty of an otherwise very frustrating boss.



* CallingYourAttacks: As usual, though because each technique's call uses a predetermined voice no matter what Digimon is using it, it can lead to some amusing VocalDissonance, most noticeable with Mega level Digimon using Rookie level techs.
* ChekhovsGunman: GAIA the little robot that Kim repairs.

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* CallingYourAttacks: As usual, though because each technique's call uses a predetermined voice no matter what Digimon is using it, it can lead to some amusing VocalDissonance, most noticeable with Mega level Digimon using Rookie level techs.
skills.
* ChekhovsGunman: GAIA GAIA, the little robot that Kim repairs.



* TheComputerIsACheatingBastard: Anytime the computer takes control of a Digimon in battle it will ignore any checks that would stop the player from doing the same action. (This includes the MP requirement and a certain status effect.)

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* TheComputerIsACheatingBastard: Anytime the computer takes control of a Digimon in battle it will ignore any checks that would stop the player from doing the same action. (This includes the MP requirement and a certain status effect.of skills, as well as the "Demotivation" effect which otherwise disables enemy skills.)



** Part of this also has to do with the fact that some groups of enemy Digimon react differently. Most of them will move one square towards you for each move you make, but a few will move twice. Some of them will even move ''away'' from you for every 2 squares you move.

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** Part of this also has to do with the fact that some groups of enemy Digimon react differently. Most of them will move one square towards you for each move you make, but a few will may move twice. twice, and others still may move only once for every other move you make. Some of them will may even move ''away'' from you for every 2 squares you move.instead of towards you.
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* BossRush: The tournaments that you're [[InevitableTournament required to participate in]] if you want to progress through the game. You have to win three battles in a row, ''without any items'', in order to move up a rank, and some of the higher ranks can be [[NintendoHard outright brutal]].

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* BossRush: The tournaments that you're [[InevitableTournament required to participate in]] if you want to progress through the game. You have to win three battles in a row, ''without any items'', in order to move up a rank, and some of the higher ranks can be [[NintendoHard outright brutal]]. The highest rank, Chief, requires you to beat [[spoiler:each of the three Guard Team leaders]] in succession.



* InevitableTournament: At several points, you can't continue the main storyline unless you earn a certain rank in the local tournaments.

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* InevitableTournament: At several points, you can't continue the main storyline unless you earn a certain rank in the local tournaments. Near the end of the game, you have to achieve the highest rank, Chief, which entails [[spoiler:winning three battles in a row against the Guard Team leaders]].
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* BossRush: The tournaments that you're [[InevitableTournament required to participate in]] if you want to progress through the game. You have to win three battles in a row ''without any items'' to move up a rank, and some of the higher ranks can be [[NintentoHard outright brutal]].

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* BossRush: The tournaments that you're [[InevitableTournament required to participate in]] if you want to progress through the game. You have to win three battles in a row row, ''without any items'' items'', in order to move up a rank, and some of the higher ranks can be [[NintentoHard [[NintendoHard outright brutal]].
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* BossRush: The tournaments that you're [[InevitableTournament required to participate in]] if you want to progress through the game. You have to win three battles in a row ''without any items'' to move up a rank, and some of the higher ranks can be [[NintentoHard outright brutal]].
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''Digimon World 2'', like its predecessor, was an {{RPG}} for the UsefulNotes/PlayStation. However, while the [[VideoGame/DigimonWorld first game]] was a {{Mon}}-raising sim with RPGElements (and ''DigimonWorld3'' and the DS games would be a more typical EasternRPG), ''Digimon World 2'' tried its hand at the {{Roguelike}} formula.

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''Digimon World 2'', like its predecessor, was an {{RPG}} for the UsefulNotes/PlayStation. However, while the [[VideoGame/DigimonWorld first game]] was a {{Mon}}-raising sim with RPGElements (and ''DigimonWorld3'' ''VideoGame/DigimonWorld3'' and the DS games would be a more typical EasternRPG), ''Digimon World 2'' tried its hand at the {{Roguelike}} formula.

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''Digimon World 2'', like its predecessor, was an {{RPG}} for the UsefulNotes/PlayStation. However, while the first game was a {{Mon}}-raising sim with RPGElements (and ''DigimonWorld3'' and the DS games would be a more typical EasternRPG), ''Digimon World 2'' tried its hand at the {{Roguelike}} formula.

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''Digimon World 2'', like its predecessor, was an {{RPG}} for the UsefulNotes/PlayStation. However, while the [[VideoGame/DigimonWorld first game game]] was a {{Mon}}-raising sim with RPGElements (and ''DigimonWorld3'' and the DS games would be a more typical EasternRPG), ''Digimon World 2'' tried its hand at the {{Roguelike}} formula.



Proceeds DigimonWorld, proceeded by DigimonWorld3.



This game contains examples of:

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This !!This game contains examples of:

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* KamehameHadoken: When humanoid Digimon (Meramon, Leomon, [=WereGarurumon=]) use ranged attacks, the animation looks like this.


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* KamehameHadoken: When humanoid Digimon (Meramon, Leomon, [=WereGarurumon=]) use ranged attacks, the animation looks like this.

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* ChekhovsGunman: GAIA the little robot that Kim repairs.



* CoolCar[=/=]WeaponizedCar: The Digi-Beetle
* ChekhovsGunman: GAIA the little robot that Kim repairs.


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* CoolCar[=/=]WeaponizedCar: The Digi-Beetle.

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* BaitAndSwitchBoss: [[spoiler:Overlord GAIA. It looks underwhelming at first - just one opponent - and can be taken out fairly quickly...and then its arms come off. Cue the ''real'' final battle.]]



* BaitAndSwitchBoss: [[spoiler:Overlord GAIA. It looks underwhelming at first - just one opponent - and can be taken out fairly quickly...and then its arms come off. Cue the ''real'' final battle.]]
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* AntiFrustrationFeatures: At one point in the game, you will be tasked with recruiting certain Digimon. Most notable among them are Ikkakumon, who only hangs out in a group with the hard-to-capture Birdramon, and Tankmon, who requires ''large'' amounts of the gifts you would have available to you at the point you first encounter him (especially if you're not with the Blue Falcon team). Alternatively, you can instead capture a Penguinmon and a Candlemon, who respectively digivolve to Ikkakumon and Tankmon, and save yourself a lot of rage.

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* AntiFrustrationFeatures: At one point in the game, you will be tasked with recruiting certain Digimon. Most notable among them are Ikkakumon, who only hangs out in a group with the hard-to-capture Birdramon, and Tankmon, who requires ''large'' amounts of the gifts you would have available to you at the point you first encounter him (especially if you're not with the Blue Falcon team). Alternatively, you can instead capture a Penguinmon and a Candlemon, who respectively digivolve to Ikkakumon and Tankmon, and they'll still be accepted, which will save yourself a lot of rage.
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* AntiFrustrationFeatures: At one point in the game, you will be tasked with recruiting certain Digimon. Most notable among them are Ikkakumon, who only hangs out in a group with the hard-to-capture Birdramon, and Tankmon, who requires ''large'' amounts of the gifts you would have available to you at the point you first encounter him. Alternatively, you can instead capture a Penguinmon and a Candlemon, who respectively digivolve to Ikkakumon and Tankmon, and save yourself a lot of rage.

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* AntiFrustrationFeatures: At one point in the game, you will be tasked with recruiting certain Digimon. Most notable among them are Ikkakumon, who only hangs out in a group with the hard-to-capture Birdramon, and Tankmon, who requires ''large'' amounts of the gifts you would have available to you at the point you first encounter him.him (especially if you're not with the Blue Falcon team). Alternatively, you can instead capture a Penguinmon and a Candlemon, who respectively digivolve to Ikkakumon and Tankmon, and save yourself a lot of rage.
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* AntiFrustrationFeatures: At one point in the game, you will be tasked with recruiting certain Digimon. Most notable among them are Ikkakumon, who only hangs out in a group with the hard-to-capture Birdramon, and Tankmon, who requires ''large'' amounts of the gifts you would have available to you at the point you first encounter him. Alternatively, you can instead capture a Penguinmon and a Candlemon, who respectively digivolve to Ikkakumon and Tankmon, and save yourself a lot of rage.
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** Later on in the game, several of your Guard Tamers are sent to File Island to back you up, [[spoiler:only to be attacked and confused by a gang of Gekomon]].

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** Later on in the game, several of your fellow Guard Tamers are sent to File Island to back you up, [[spoiler:only to be attacked and confused by a gang of Gekomon]].

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** Crimson's dreaded [=SkullMammothmon=] can sometimes use the tech Hyper Flashing in order to weaken your Vaccine Digimon and cause them to receive even more damage from his main tech, Spiral Bone Crusher. The thing is, [=SkullMammothmon=] ''is'' a Vaccine himself, so he's inadvertently weakening himself at the same time. It is entirely possible for him to use Hyper Flashing even when you have ''no'' Vaccines in your Digi-Line, greatly lowering the difficulty of an otherwise very frustrating boss.

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** Crimson's dreaded [=SkullMammothmon=] can sometimes use the tech Hyper Flashing in order to weaken your Vaccine Digimon and cause them to receive even more damage from his main tech, Spiral Bone Crusher. The thing is, [=SkullMammothmon=] ''is'' a Vaccine Vaccine-type himself, so he's inadvertently weakening himself at the same time. It is entirely possible for him to use Hyper Flashing even when you have ''no'' Vaccines in your Digi-Line, greatly lowering the difficulty of an otherwise very frustrating boss.



* BossRoom: On any domain's final floor, there will always be a long hallway, followed by a wide-open space where the boss is encountered. Additionally, the hall and room will have floors coded to the boss's element, giving them an advantage. Lampshaded in the very first mission in the game.

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* BossRoom: On any domain's final floor, there will always be a long hallway, followed by a wide-open space where the boss is encountered. Additionally, the hall and room will have floors coded to the boss's element, giving them an advantage. Lampshaded by Zudokorn in the very first mission in the game.



** Later on in the game, several of your Guard Tamers are sent to File Island to back you up, [[spoiler:only to be attacked and confused by a gang of Gekomon]].



* EmbarrassingRescue: Bertran suffers this not once, but ''twice'', [[spoiler: first in Modem Domain after an enemy trap leaves him boggled, confused, and crying his eyes out, and again in Data Domain when he is attacked and confused by a gang of Gekomon]].

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* EmbarrassingRescue: Bertran suffers this not once, but ''twice'', [[spoiler: first in Modem Domain after an enemy trap leaves him boggled, confused, and crying his eyes out, and again in Data Domain when he is attacked the Gekomon attack and confused by a gang of Gekomon]].confuse him]].
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* EmbarrassingRescue: Bertran suffers this not once, but ''twice'', [[spoiler: first in Modem Domain after an enemy trap in Modem Domain, leaves him boggled, confused, and crying his eyes out, and again in Data Domain when he is attacked and confused by a gang of Gekomon]].

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* EmbarrassingRescue: Bertran suffers this not once, but ''twice'', [[spoiler: first in Modem Domain after an enemy trap in Modem Domain, leaves him boggled, confused, and crying his eyes out, and again in Data Domain when he is attacked and confused by a gang of Gekomon]].
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* EmbarrassingRescue: Bertran suffers one after [[spoiler:an enemy trap in Modem Domain leaves him boggled, confused, and crying his eyes out]]. It even happens to him ''again'' [[spoiler:when he is attacked and confused by the Gekomon in Data Domain]].

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* EmbarrassingRescue: Bertran suffers one this not once, but ''twice'', [[spoiler: first in Modem Domain after [[spoiler:an an enemy trap in Modem Domain Domain, leaves him boggled, confused, and crying his eyes out]]. It even happens to him ''again'' [[spoiler:when out, and again in Data Domain when he is attacked and confused by the Gekomon in Data Domain]].a gang of Gekomon]].
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* EmbarrassingRescue: Bertran suffers one after [[spoiler:an enemy trap leaves him boggled, confused, and crying his eyes out]].

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* EmbarrassingRescue: Bertran suffers one after [[spoiler:an enemy trap in Modem Domain leaves him boggled, confused, and crying his eyes out]].out]]. It even happens to him ''again'' [[spoiler:when he is attacked and confused by the Gekomon in Data Domain]].



* FightingYourFriend: [[spoiler:Bertran and Joy Joy are driven crazy by the Blood Knights' traps, and you have to defeat them to snap them out of it.]]

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* FightingYourFriend: [[spoiler:Bertran and Joy Joy are driven crazy by the Blood Knights' traps, and you have to defeat them to snap them out of it. It happens again when they, along with Mark Shultz, Debbie, and Chris Connor, become confused by the Gekomon in Data Domain.]]



* NiceJobBreakingItHero: Late in the storyline, [[spoiler:your leader sends TheCavalry after you. Unfortunately, none of them have any way to counter the Blood Knights' confusion traps...]]

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* NiceJobBreakingItHero: Late in the storyline, [[spoiler:your leader sends TheCavalry after you. Unfortunately, none of them have any way to counter the Blood Knights' confusion traps...traps or the Gekomon living in the area...]]
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* PercentDamageAttack:
** Ninja Knife Throw and Beast King Fist are both counter attacks that deal 150% of any damage received to the attacker. For instance, if you take 30 damage, you'll deal 45 damage back.
** If you side with the Blue Falcon team, the [[spoiler:Data Guardian]] knows a technique that halves one of your Digimon's HP.
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* CallingYourAttacks: As usual, though because each technique's call uses a predetermined voice no matter what Digimon is using it, it can lead to some amusing VocalDissonance, most noticeable with Mega level Digimon using Rookie level techs.


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* VocalDissonance: Played with. The voice used for each technique's specific [[CallingYourAttacks call]] always remains the same no matter which Digimon uses it. Thus, it can lead to amusing situations such as Mega level Digimon using Rookie voices, or feminine Digimon (like Angewomon) using masculine voices.
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Moving YMMV entry to YMMV tab.


* ThatOneSideQuest: Trading [[CanisMajor Garurumon]] for [[OurAngelsAreDifferent Magna Angemon]] requires either using rare (at that point in the game) and expensive gifts in order to recruit a wild one, or being lucky enough to catch it behind an obstacle, which will let you fire as many gifts as you please. Either that, or training your own which is both time consuming and almost guaranteed to be more powerful than the Digimon you get in return. Bonus points if you managed to get Garurumon's {{Palette Swap}}ped cousin G'''u'''rurumon and thought they were the same since it almost impossible to have seen a Garurumon prior to the trade offer.
** Any of the trading center quests can be annoying depending on which Guard Team you belong to; as explained under Tactical Rock Paper Scissors, not having access to the highest level gift for a given attribute of digimon makes capturing them that much harder.

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* ArtificialStupidity: Electro-Shocker and Horn Buster are Interrupt techs that reduce the power of current attack (meaning: next turn, the attack must be interrupted to get its power reduced). Unfortunately, the [=AI=] always interrupts your first move (be it Attack or Assist), and it becomes pointless if the AI interrupts you when you're using Assist to buff/heal your Digimon.

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* ArtificialStupidity: ArtificialStupidity:
**
Electro-Shocker and Horn Buster are Interrupt techs that reduce the power of current attack (meaning: next turn, the attack must be interrupted to get its power reduced). Unfortunately, the [=AI=] always interrupts your first move (be it Attack or Assist), and it becomes pointless if the AI interrupts you when you're using Assist to buff/heal your Digimon.Digimon.
** Crimson's dreaded [=SkullMammothmon=] can sometimes use the tech Hyper Flashing in order to weaken your Vaccine Digimon and cause them to receive even more damage from his main tech, Spiral Bone Crusher. The thing is, [=SkullMammothmon=] ''is'' a Vaccine himself, so he's inadvertently weakening himself at the same time. It is entirely possible for him to use Hyper Flashing even when you have ''no'' Vaccines in your Digi-Line, greatly lowering the difficulty of an otherwise very frustrating boss.

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** [[spoiler: Crimson, transforming into [=NeoCrimson=] and going back to normal once he is defeated. It seems that Overlord Gaia is the unknown force that took over his mind.]]



** [[spoiler: Crimson, transforming into [=NeoCrimson=] and going back to normal once he is defeated. It seems that Overlord Gaia is the unknown force that took over his mind.]]
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** [=NeoCrimson=] appears as a recolor of the already recolored [=ChaosBlackWarGreymon=]. This is justified by the fact that [[spoiler: he took on the aspect of all the Chaos Generals and the Chaos Lord, with [=ChaosBlackWarGreymon=] being the basis for his body.]]

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** [=NeoCrimson=] [[spoiler:[=NeoCrimson=] appears as a recolor of the already recolored [=ChaosBlackWarGreymon=]. This is justified by the fact that [[spoiler: he took on the aspect of all the Chaos Generals and the Chaos Lord, with [=ChaosBlackWarGreymon=] being the basis for his body.]]
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* BrickJoke: Bertran's Digi-Beetle runs out of EP after his EmbarrassingRescue in Modem Domain. When you rescue him a second time [[spoiler: after he is confused by Gekomon and [=ShogunGekomon=]]] in Data Domain, it happens to him ''again'', and is [[LampshadeHanging lampshaded]] by Akira.

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* BrickJoke: Bertran's Digi-Beetle runs out of EP after his EmbarrassingRescue in Modem Domain. When you rescue him a second time [[spoiler: after he is confused by Gekomon and [=ShogunGekomon=]]] in Data Domain, it happens to him his EP runs dry ''again'', and is Akira [[LampshadeHanging lampshaded]] by Akira.lampshades]] it after he is warped out.
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* BrickJoke: Bertran's Digi-Beetle runs out of EP after his EmbarassingRescue in Modem Domain. When you rescue him a second time [[spoiler: after he is confused by Gekomon and [=ShogunGekomon=]]] in Data Domain, it happens to him ''again'', and is [[LampshadeHanging lampshaded]] by Akira.

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* BrickJoke: Bertran's Digi-Beetle runs out of EP after his EmbarassingRescue EmbarrassingRescue in Modem Domain. When you rescue him a second time [[spoiler: after he is confused by Gekomon and [=ShogunGekomon=]]] in Data Domain, it happens to him ''again'', and is [[LampshadeHanging lampshaded]] by Akira.
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* BrickJoke: Bertran's Digi-Beetle runs out of EP after his EmbarassingRescue in Modem Domain. When you rescue him a second time [[spoiler: after he is confused by Gekomon and [=ShogunGekomon=]]] in Data Domain, it happens to him ''again'', and is [[LampshadeHanging lampshaded]] by Akira.

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