Follow TV Tropes

Following

History VideoGame / Die2Nite

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HorribleHousing: Most players make a tent and leave their residence at that level until the endgame when the zombie horde reaches the thousands. Making anything more advanced than that in the first week is a good way to get shunned. The terrible housing situation is even mentioned in one of the blurbs that can appear.
-->If you live in a hovel for friends you must grovel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackComedy: The game ''runs'' on this. The whole situation would be absolutely nightmarish and horrifying otherwise. Specific types include:
** BlackComedyAnimalCruelty: Animals primarily serve as weapons to pitch at the zombies in an emergency or food to give the residents extra AP.
*** BlackComedyPetDeath: Ditto. As much as the residents may love their fat cats and guard dogs... the town comes first. Goodbye brave friend, you will be missed.
** BlackComedyCannibalism: When the regular food runs out residents can make do with... certain types of fresh meat. After all... a man's gotta eat...
** DeathAsComedy: The game is called Die 2 Nite, ''Die 2 Nite''... this is pretty much a given.
*** GallowsHumor: The game has a field day with this. "Citizen! Are you ready to Die 2 Nite?"
** PovertyForComedy: The players eat food that is borderline garbage and are lucky to have hovels to take shelter in when the zombies come knocking. Naturally, the game ''loves'' to remind the players of this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

With the demise of Flash in early 2021 the future of Die 2 Nite began to look pretty uncertain, with the game now requiring an external plug-in just to get the map to work right. Luckily, a ray of hope soon appeared in the form of a vast fan project determined to not only keep the game running after the end of Flash but grow and expand it with new content as well! The project is still in beta but well worth giving a try [[https://zombvival.de/myhordes/jx/public/welcome here.]] Veteran players can even import their old souls from Die 2 Nite to preserve their progress and distinctions!
Is there an issue? Send a MessageReason:
die2nitewiki has been replaced subsituting it with the actual http://d2nwiki.com


%%* AndIMustScream: The dreaded [[http://die2nitewiki.com/wiki/Meat_Locker Meat Locker]]

to:

%%* AndIMustScream: The dreaded [[http://die2nitewiki.[[http://d2nwiki.com/wiki/Meat_Locker Meat Locker]]



* BraggingRightsReward: [[http://die2nitewiki.com/wiki/Crow_Statue The Crow Statue]]. It costs 300 AP, 35 patchwork beams, 3 pieces of human flesh, and does ABSOLUTELY NOTHING to help the town in any way. Why is it a very rare blueprint then? It gives anyone still alive at its completion a few rare distinctions... [[AwesomeButImpractical and that is it.]]

to:

* BraggingRightsReward: [[http://die2nitewiki.[[http://d2nwiki.com/wiki/Crow_Statue The Crow Statue]]. It costs 300 AP, 35 patchwork beams, 3 pieces of human flesh, and does ABSOLUTELY NOTHING to help the town in any way. Why is it a very rare blueprint then? It gives anyone still alive at its completion a few rare distinctions... [[AwesomeButImpractical and that is it.]]



%%* GagPenis: [[http://die2nitewiki.com/wiki/Giant_BRD The Giant BRD.]]

to:

%%* GagPenis: [[http://die2nitewiki.[[http://d2nwiki.com/wiki/Giant_BRD The Giant BRD.]]



** LethalJokeWeapon: You'd be surprised how effective some of these weapons actually are when used against the zombies. Hell, a ''matress'' can somehow kill 25 zombies if used as a Watchman!

to:

** LethalJokeWeapon: You'd be surprised how effective some of these weapons actually are when used against the zombies. Hell, a ''matress'' ''mattress'' can somehow kill 25 zombies if used as a Watchman!



** [[http://die2nitewiki.com/wiki/Armageddon_Witness Armageddon Witnesses]] also got a few perks after said event wiped out almost every town in the game.

to:

** [[http://die2nitewiki.[[http://d2nwiki.com/wiki/Armageddon_Witness Armageddon Witnesses]] also got a few perks after said event wiped out almost every town in the game.



* SurvivalistStash: Many can be found all across the world beyond. The game even includes a container item called [[http://die2nitewiki.com/wiki/Shrewd_citizen%27s_stash Shrewd Citizen's Stash.]]

to:

* SurvivalistStash: Many can be found all across the world beyond. The game even includes a container item called [[http://die2nitewiki.[[http://d2nwiki.com/wiki/Shrewd_citizen%27s_stash Shrewd Citizen's Stash.]]
Is there an issue? Send a MessageReason:
Not sure where 95% came from, it's about 5% chance of dying on first watch.


* DrivenToSuicide: Players desiring to get out of a Town for whatever reason can swallow a CyanidePill, instantly killing them and reincarnating them into a new town. Others walk into the World Beyond and refuse to camp, virtually ensuring their death at the hands of the Horde.

to:

* DrivenToSuicide: Players desiring to get out of a Town for whatever reason can swallow a CyanidePill, instantly killing them and reincarnating them into a new town. Others walk into the World Beyond and refuse to camp, virtually ensuring their death at the hands of the Horde.



** Not to mention that the Cemetery upgrade allows the use of cadavers to improve the town's defenses. ''You're surviving the Horde by piling your dead companion's corpses on top of the walls.''

to:

** Not to mention that the Cemetery upgrade allows the use of cadavers to improve the town's defenses.defences. ''You're surviving the Horde by piling your dead companion's corpses on top of the walls.''



* SenselessSacrifice: Becoming a Watchman carries a 95% chance of dying (more or less, depending on other factors) even if NO zombies make it into the town. On the first day of season 6 several towns lost a good handful of citizens since everyone wanted to try out the new class. The fact that most of the towns would have survived the first day's attack regardless means they all died for nothing.

to:

* SenselessSacrifice: Becoming a Watchman carries a 95% 5% chance of dying (more or less, depending on other factors) even if NO zombies make it into the town. On the first day of season 6 several towns lost a good handful of citizens since everyone wanted to try out the new class. The fact that most of the towns would have survived the first day's attack regardless means they all died for nothing.



* TheManyDeathsOfYou: In a game where you're doomed to die anyway, at least you can die in various different flavors: eaten alive, infected, dehydrated, poisoned, hanged...each of them comes with a colorful artwork and a detailed description of your last moments of life.

to:

* TheManyDeathsOfYou: In a game where you're doomed to die anyway, at least you can die in various different flavors: flavours: eaten alive, infected, dehydrated, poisoned, hanged...each of them comes with a colorful colourful artwork and a detailed description of your last moments of life.

Added: 278

Changed: 217

Is there an issue? Send a MessageReason:
None


* DrivenToSuicide: Players desiring to get out of a Town for whatever reason can swallow a CyanidePill, instantly killing them and reincarnating them into a new town. Others walk into the World Beyond and refuse to camp, virtually ensuring their death at the hands of the Horde.



** Though, sometimes griefing is (partially) justified if the town is doomed to be destroyed shortly, as the griefer is eliminating potential competitors for the "Last Man Standing" title.However, this is still frowned upon by most.
** A usual action by griefers is to open the town's gates seconds from midnight in the early days. Especially in the third day, when the Horde is large enough to wipe the town out in one attack.

to:

** Though, sometimes griefing is (partially) justified if the town is doomed to be destroyed shortly, as the griefer is eliminating potential competitors for the "Last Man Standing" title. However, this is still frowned upon by most.
** A usual action by griefers is to open the town's gates seconds from midnight in the early days. Especially in the third day, when the Horde is large enough to wipe the town out in one attack. Another is to take multiple valuable items from the town and then deliberately die in a remote area, making the items difficult to retrieve.



* HeroicSacrifice: As much as there are griefers in this game, there are also people who lay their lives down on the line for others. This is can end badly.

to:

* HeroicSacrifice: As much as there are griefers in this game, there are also people who lay their lives down on the line for others. This is can end badly.



** LethalJokeWeapon: You'd be surprised how effective some of these weapons actually are when used against the zombies.

to:

** LethalJokeWeapon: You'd be surprised how effective some of these weapons actually are when used against the zombies. Hell, a ''matress'' can somehow kill 25 zombies if used as a Watchman!



* SurvivalistStash: Many can be found all across the world beyond. The game even incudes a container item called [[http://die2nitewiki.com/wiki/Shrewd_citizen%27s_stash Shrewd Citizen's Stash.]]

to:

* SurvivalistStash: Many can be found all across the world beyond. The game even incudes includes a container item called [[http://die2nitewiki.com/wiki/Shrewd_citizen%27s_stash Shrewd Citizen's Stash.]]
Tabs MOD

Removed: 29

Is there an issue? Send a MessageReason:
None


* {{Nakama}}: The coalitions.
Is there an issue? Send a MessageReason:
None


The first version of the game was published on 15 July 2008 in French, under the title of Hordes. ''Die2Nite'', the English version, was launched on 1 December 2010, while Spanish and German versions followed soon as well. They are all still around; moreover, creators have been working very hard to stop the separate fanbases from mixing together.

to:

The first version of the game was published on 15 July 2008 in French, under the title of Hordes. ''Die2Nite'', ''[=Die2Nite=]'', the English version, was launched on 1 December 2010, while Spanish and German versions followed soon as well. They are all still around; moreover, creators have been working very hard to stop the separate fanbases from mixing together.

Added: 4

Changed: 599

Removed: 51

Is there an issue? Send a MessageReason:
Added release date.


[[http://www.die2nite.com Die2Nite]] is a free multiplayer ZombieApocalypse WebGame made by Motion Twin. Players are assigned to a random town of forty people and must work together to survive against the nightly zombie attacks.

The game has existed for a long time in its French and German incarnations, both of which contain many experienced players. The creators have been working very hard to stop the three fanbases from mixing together.

----

to:

[[http://www.die2nite.com Die2Nite]] is a free multiplayer ZombieApocalypse WebGame made by the French developer Motion Twin. Players are assigned to a random town of forty people and must work together to survive against the nightly zombie attacks.

The first version of the game has existed for a long time was published on 15 July 2008 in its French French, under the title of Hordes. ''Die2Nite'', the English version, was launched on 1 December 2010, while Spanish and German incarnations, both of which contain many experienced players. The versions followed soon as well. They are all still around; moreover, creators have been working very hard to stop the three separate fanbases from mixing together.

----
together.






* AndIMustScream: The dreaded [[http://die2nitewiki.com/wiki/Meat_Locker Meat Locker]]

to:

* %%* AndIMustScream: The dreaded [[http://die2nitewiki.com/wiki/Meat_Locker Meat Locker]]



* BribingYourWayToVictory: Players can pay to enter Hero Mode.That pretty much triples the game content they have access to: special house improvements, more classes, special powers, passive bonuses...

to:

* BribingYourWayToVictory: Players can pay to enter Hero Mode. That pretty much triples the game content they have access to: special house improvements, more classes, special powers, passive bonuses...



* CommonplaceRare: Possibly justified due to the setting, but its pretty odd that things like huge snakes, exploding cellphones, and human souls are more common than things like apples, eggs, guard dogs, and shopping carts.

to:

* CommonplaceRare: Possibly justified due to the setting, but its It's pretty odd that things like huge snakes, exploding cellphones, and human souls are more common than things like apples, eggs, guard dogs, and shopping carts.



* CrapsackWorld

to:

* CrapsackWorldCrapsackWorld: There, ZombieApocalypse has advanced to the point their numbers will continually increase every night regardless of what the players, so while they may hold out for a while, their eventual defeat is assured.



* CyanidePill: One of the avalible drugs. See PressXToDie below.

to:

* CyanidePill: One of the avalible available drugs. See PressXToDie below.



* DeathIsASlapOnTheWrist: When you die you just start over again in a new town with thirty-nine new friends (although depending on your actions you may have earned "soul points" or hero mode.
** Somewhat averted in that, while it may not be that bad for you, it could potentially screw the rest of the town's chances of survival.

to:

* DeathIsASlapOnTheWrist: When you die you just start over again in a new town with thirty-nine new friends (although depending on your actions you may have earned "soul points" or a hero mode.
mode).
** Somewhat averted in that, However, while it may not be that bad for you, it could potentially screw the rest of the town's chances of survival.



* ExactlyWhatItSaysOnTheTin: You probably will.



* GagPenis: [[http://die2nitewiki.com/wiki/Giant_BRD The Giant BRD.]]

to:

* %%* GagPenis: [[http://die2nitewiki.com/wiki/Giant_BRD The Giant BRD.]]



* Nakama: The coalitions.
* NonstandardGameOver: Towns can build a Nuclear Reactor if so they wish, but if it's not repaired every day, it will instantly destroy the whole town and all survivors, even the ones out in the desert.

to:

* Nakama: {{Nakama}}: The coalitions.
* NonstandardGameOver: Towns can build a Nuclear Reactor if so they so wish, but if it's not repaired every day, it will instantly destroy the whole town and all survivors, even the ones out in the desert.



* OurSoulsAreDifferent: They appear as blue flaming orbs in the world beyond near the spot the citizen died. Also, they can apparently be picked up, stored in a players rucksack, taken back to town, and transformed into powerful souls to help defend the town by a shaman. The image for the "Soul Collecter" distinction also implies they can be placed in bottles/jars somehow.

to:

* OurSoulsAreDifferent: They appear as blue flaming orbs in the world beyond near the spot the citizen died. Also, they can apparently be picked up, stored in a players player's rucksack, taken back to town, and transformed into powerful souls to help defend the town by a shaman. The image for the "Soul Collecter" Collector" distinction also implies they can be placed in bottles/jars somehow.



* RainDance: The Shaman class can perform one of these if he has enough red souls. Naturally, its a great way to kill a bunch of zombies due to their weakness to water.

to:

* RainDance: The Shaman class can perform one of these if he has enough red souls. Naturally, its it's a great way to kill a bunch of zombies due to their weakness to water.



* TurnsRed: The Cemetery upgrade fortify the town's defences based on the number of dead citizens.Meaning that a town that is whittled down to 10 people will receive a whopping +300 Defense bonus.

to:

* TurnsRed: The Cemetery upgrade fortify the town's defences based on the number of dead citizens. Meaning that a town that is whittled down to 10 people will receive a whopping +300 Defense bonus.



* ZombieApocalypse: Obviously.

to:

* ZombieApocalypse: Obviously.Obviously.
----
Is there an issue? Send a MessageReason:
Badass is no longer a trope.


* HorribleCampingTrip: Many residents insist on not returning to town with their loot and spend the night under the stars with the zombies. Many don't survive the encounter, but those that do make it through their ordeal are rewarded with a few minor bonuses the next day. There are even a few people who camp just for the fun of it. (Each successful night spent outside the town gives a distinction which makes the camper seem pretty {{Badass}}, after all.)

to:

* HorribleCampingTrip: Many residents insist on not returning to town with their loot and spend the night under the stars with the zombies. Many don't survive the encounter, but those that do make it through their ordeal are rewarded with a few minor bonuses the next day. There are even a few people who camp just for the fun of it. (Each successful night spent outside the town gives a distinction which makes the camper seem pretty {{Badass}}, badass, after all.)
Is there an issue? Send a MessageReason:
Spellchecking and grammar correction


* AfterTheEnd: All that seems to be left of the world are a handful of surviours populating a few sparse holdouts in an endless desurt filled with legions of hungry zombies. The situation is just as hopeless as it sounds...
* AllOrNothing: The Emergency Buildings are pretty effective, but only last for one night, leaving the town with less workforce and resources for the following day.The aptly-named "All or Nothing" building gives a massive defense boost, but ''destroys every item in the town's possession.'' The Garbage Dump is similar, but allows players to control which items to sacrifice at a higher resource price.

to:

* AfterTheEnd: All that seems to be left of the world are a handful of surviours survivors populating a few sparse holdouts in an endless desurt desert filled with legions of hungry zombies. The situation is just as hopeless as it sounds...
* AllOrNothing: The Emergency Buildings are pretty effective, but only last for one night, leaving the town with less workforce and resources for the following day.The aptly-named "All or Nothing" building gives a massive defense boost, but ''destroys every item in the town's possession.'' The Garbage Dump is similar, similar but allows players to control which items to sacrifice at a higher resource price.



* AngryGuardDog: Can (somewhat rarely) be found in the world beyond. If placed in your house it'll give you a defencive bonus, [[EatTheDog if placed in the butcher it becomes tasty food]], and if taken back out into the world beyond can be used to kill a zombie. (Though it'll have a good chance of dying each time it does this.)

to:

* AngryGuardDog: Can (somewhat rarely) be found in the world beyond. If placed in your house it'll give you a defencive defensive bonus, [[EatTheDog if placed in the butcher it becomes tasty food]], and if taken back out into the world beyond can be used to kill a zombie. (Though it'll have a good chance of dying each time it does this.)



** Scanner. Gives the town a better idea of how many zombies are going to attack each night. It does not, however, actually change the number of zombies that will attack, which means the AP and resources are better spent on actual defencive constructions. The amount of zombies appearing each night also increases in a fairly steady and predictable pace, making it redundant for veteran residents who can often accurately predict within a small marrigen of error what the town will have to face.

to:

** Scanner. Gives the town a better idea of how many zombies are going to attack each night. It does not, however, actually change the number of zombies that will attack, which means the AP and resources are better spent on actual defencive defensive constructions. The amount of zombies appearing each night also increases in a fairly steady and predictable pace, making it redundant for veteran residents who can often accurately predict within a small marrigen margin of error what the town will have to face.



* {{Griefer}}: As this is a game based around co-operation and survival it is very open to griefing. People can steal from the town supplies to upgrade their own home (usually considered a banishable offence) or intentionally get caught in hordes of zombies to waste time and medical supplies.

to:

* {{Griefer}}: As this is a game based around co-operation and survival it is very open to griefing. People can steal from the town supplies to upgrade their own home (usually considered a banishable offence) offense) or intentionally get caught in hordes of zombies to waste time and medical supplies.



** An usual action by griefers is to open the town's gates seconds from midnight in the early days.Expecially in the third day, when the Horde is large enough to wipe the town out in one attack.

to:

** An A usual action by griefers is to open the town's gates seconds from midnight in the early days.Expecially days. Especially in the third day, when the Horde is large enough to wipe the town out in one attack.
Is there an issue? Send a MessageReason:
None


* CoolAndUnusualPunishment: Some of the things towns can do to residents they don't like could count as this. The individual players also have plenty of options for pulling one of these on a disliked citizen.

to:

* CoolAndUnusualPunishment: Some of the things towns can do to residents they don't like could count as this.are cool and unusual. The individual players also have plenty of options for pulling one of these on a disliked citizen.
Is there an issue? Send a MessageReason:
None


* TheWikiRule: [[http://die2nitewiki.com/wiki/Main_Page The Die 2 Nite Wiki.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: The game contains some references:
** The basic citizen outfit non-hero players wore is a [[{{VideoGame/Fallout}} blue suit with yellow stripes]].
** The survivalist hero class' survival guide book is "''[[{{ComicBook/DisneyDucksComicUniverse}} Junior Woodchuck's Scouting Manual]]''".
Is there an issue? Send a MessageReason:
None


* TheDevTeamThinksOfEverything: One of the Hero's special skills is sending a message to all other living citizens. In the (pretty unlikely) case that there is only one survivor in the town, and he/she decides to send a mass message, they will be replied ''"You are alone. Nobody is going to answer you, give it up. Anyways, what does it matter? You are almost certainly going to die tonight..."''

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: One of the Hero's special skills is sending a message to all other living citizens. In the (pretty unlikely) case that there is only one survivor in the town, and he/she decides to send a mass message, they will be replied ''"You are alone. Nobody is going to answer you, give it up. Anyways, what does it matter? You are almost certainly going to die tonight..."''
Is there an issue? Send a MessageReason:
None


** Gallows. It doesn't cost much and provides a unique death, but there are more effective ways to deal with troublemakers that don't waste valueble AP.

to:

** Gallows. It doesn't cost much and provides a unique death, but there are more effective ways to deal with troublemakers that don't waste valueble valuable AP.



* BerserkBoardBarricade: Averted. It takes many people contributing their ActionPoints to construct the town barricaded (although you can upgrade your home by yourself).

to:

* BerserkBoardBarricade: Averted. It takes many people contributing their ActionPoints to construct the town barricaded barricade (although you can upgrade your home by yourself).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TitleDrop: Used whenever possible. For instance, at the nightly attack:
->Hordes of zombies are attacking your town! They are everywhere, you hear citizens screaming in the night, the attackers clashing noisily against sheet metal... Hungry groaning from the starving masses... What's going to become of it?!
->Are you going to die2nite?!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MedalOfDishonor: While most distinctions in the game serve as a way to [[BraggingRightsReward show off how impressive or skilled a player is]] there are some distinctions (such as hangings and banishments) that only serve to mark the player who receives them as a griefer. There are even a few rare distinctions that are awarded for major screw ups (such as deaths by infection).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LastWords: Players who die can choose to leave a short message to the survivors in the form of this trope. Depending on how the person died these can be reasonably serious or outright hilarious.
Is there an issue? Send a MessageReason:
None


* ShootingGalley: An uncommon blueprint allows the town to build the classic fairground squirt gun version. As expected, it boosts the effectiveness of water pistol guard weapons by 20%.

to:

* ShootingGalley: ShootingGallery: An uncommon blueprint allows the town to build the classic fairground squirt gun version. As expected, it boosts the effectiveness of water pistol guard weapons by 20%.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShootingGalley: An uncommon blueprint allows the town to build the classic fairground squirt gun version. As expected, it boosts the effectiveness of water pistol guard weapons by 20%.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurvivalistStash: Many can be found all across the world beyond. The game even incudes a container item called [[http://die2nitewiki.com/wiki/Shrewd_citizen%27s_stash Shrewd Citizen's Stash.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurGhoulsAreCreepier: Ghouls in Die 2 Nite are residents who have feasted on a human corpse to become half zombies. They suffer from decaying flesh and must feed on human meat to survive, but are immune to infections and retain all higher brain functions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CommonplaceRare: Possibly justified due to the setting, but its pretty odd that things like huge snakes, exploding cellphones, and human souls are more common than things like apples, eggs, guard dogs, and shopping carts.


Added DiffLines:

* LiveItem: Cats, dogs, giant rats, giant snakes, pigs, and chickens can all be found out in the desert. Tamers get their own special "3 Legged Labradoodle" pet item and christmas 2012 even allowed citizens to briefly find Santa's Reindeer for use as watchmen items!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DangerousWindows: The (most common) death players get for dying in their home at night mentions the zombies breaking in through a badly boarded up window and pinning them to the bed. This text appears even if the player has a Makeshift Barricade item installed or was living in a tent when the attack happened.

Added: 270

Changed: 1

Is there an issue? Send a MessageReason:
None


* EndlessGame: The bad news: You will die every time. The good news: You can earn cool distinctions and soul points to impress your friends.



* EyeScream: The new picture on the main page for season 7 features the Crow with a severed human eyeball hanging from its beak...



** Now (Season 4) the English version has Hardcore towns

to:

** Now (Season 4) the English version has Hardcore townstowns.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: The game gives you a colorful distrption of each item you find, but little else. While many players could easily guess what twisted planks, radios, blueprints, and things like that are for some items are extremely vauge. How many people have had to look up or ask a friend what exactly things like pocket vibrators, semtex, and ness-quick weed killer where supposed to do?
* GunsAreWorthless: Literally in the english version of the game. Due to a bug or an oversight the item "Handful Of Bullets" doesn't ever appear in the world beyond, even rarely. This makes any type of firearm a player finds useless since they can't load it with anything else or make their own bullets at the workshop...

to:

* GuideDangIt: The game gives you a colorful distrption description of each item you find, but little else. While many players could easily guess what twisted planks, radios, blueprints, and things like that are for some items are extremely vauge. vague. How many people have had to look up or ask a friend what exactly things like pocket vibrators, semtex, Semtex, and ness-quick weed killer where were supposed to do?
* GunsAreWorthless: Literally Literally, in the english English version of the game. Due to a bug or an oversight the item "Handful Of Bullets" doesn't ever appear in the world beyond, even rarely. This makes any type of firearm a player finds useless since they can't load it with anything else or make their own bullets at the workshop...workshop.



** Season 6 added the Watchmen, who act as a last line of defence between the citizens and the zombies if the constructions are not enough. This puts them at a higher risk of dying, but also allows them the chance to protect everyone else. Best of all, anyone (even residents) can become a Watchmen at any time and leave if they have a change of heart.

to:

** Season 6 added the Watchmen, who act as a last line of defence between the citizens and the zombies if the constructions are not enough. This puts them at a higher risk of dying, but also allows them the chance to protect everyone else. Best of all, anyone (even residents) can become a Watchmen Watchman at any time and leave if they have a change of heart.



* HorribleCampingTrip: Many residents insist on not returning to town with their loot and spend the night under the stars with the zombies. Many don't survive the encounter, but those that do make it through their ordeal are rewarded with a few minor bonuses the next day. There are even a few people who camp just for the fun of it. (Each succesful night spent outside the town gives a distinction which makes the camper seem pretty {{Badass}}, after all.)

to:

* HorribleCampingTrip: Many residents insist on not returning to town with their loot and spend the night under the stars with the zombies. Many don't survive the encounter, but those that do make it through their ordeal are rewarded with a few minor bonuses the next day. There are even a few people who camp just for the fun of it. (Each succesful successful night spent outside the town gives a distinction which makes the camper seem pretty {{Badass}}, after all.)



* HumanResources: "Ok, do we all know what a crematorium is ? Do we also know what a barbecue is ? Well then, it's easy to guess what purpose a Cremato-Cue serves. In any case, it means we don't die of starvation...well, some of us !"

to:

* HumanResources: "Ok, "OK, do we all know what a crematorium is ? is? Do we also know what a barbecue is ? is? Well then, it's easy to guess what purpose a Cremato-Cue serves. In any case, it means we don't die of starvation...well, some of us !" us!"



** Not to mention that the Cemetery upgrade allows the use of cadavers to improve the town's defenses. ''You're surviving the Horde by piling your dead companion's corpses on top of the walls''

to:

** Not to mention that the Cemetery upgrade allows the use of cadavers to improve the town's defenses. ''You're surviving the Horde by piling your dead companion's corpses on top of the walls''walls.''



* IAteWhat: Several consumable items. There is one such item that even advises seeking medical attention if injested!
* ImAHumanitarian: Players can easily become this... many are forced to eventually for one reason or another.

to:

* IAteWhat: Several consumable items. There is one such item that even advises seeking medical attention if injested!
ingested!
* ImAHumanitarian: Players can easily become this... many this. Many are forced to eventually for one reason or another.



* JokeWeapon: Pretty much 80% of the weapon zombies can be fought with.Box cutters, can openers, water guns, '''live snakes'''...

to:

* JokeWeapon: Pretty much 80% of the weapon weapons zombies can be fought with.with. Box cutters, can openers, water guns, '''live snakes'''...



* LuckBasedMission: What the game is at its most basic level. It doesn't matter how skilled a player you are as how much luck you have. You could easily get stuck with a town that only has a few heros, a town that doesn't work well together, only find useless items when searching, become a random victim if someone forgot to close the gate, have your internet go out for a few days and cause you to die from dehydration dispite collecting your daily water ration... the list goes on and on...

to:

* LuckBasedMission: What the game is at its most basic level. It doesn't matter how skilled a player you are as how much luck you have. You could easily get stuck with a town that only has a few heros, heroes, a town that doesn't work well together, only find useless items when searching, become a random victim if someone forgot to close the gate, have your internet go out for a few days and cause you to die from dehydration dispite despite collecting your daily water ration... the list goes on and on...



* NonstandardGameOver: Towns can build a Nuclear Reactor if so they wish, but if it's not repaired every day, it will istantly destroy the whole town and all survivors, even the ones out in the desert.
* NoZombieCannibals: Averted. "Stopped by the town's defenses, your ex-cohabitants left empty-handed and gnawing on each other's putrified carcasses."
* OurSoulsAreDifferent: They appear as blue flaming orbs in the world beyond near the spot the citizen died. Also, they can apparently be picked up, stored in a players rucksack, taken back to town, and transformed into powerful souls to help defend the town by a shaman. The image for the "Soul Collecter" distintion also implies they can be placed in bottles/jars somehow.

to:

* NonstandardGameOver: Towns can build a Nuclear Reactor if so they wish, but if it's not repaired every day, it will istantly instantly destroy the whole town and all survivors, even the ones out in the desert.
* NoZombieCannibals: Averted. "Stopped by the town's defenses, your ex-cohabitants left empty-handed and gnawing on each other's putrified putrefied carcasses."
* OurSoulsAreDifferent: They appear as blue flaming orbs in the world beyond near the spot the citizen died. Also, they can apparently be picked up, stored in a players rucksack, taken back to town, and transformed into powerful souls to help defend the town by a shaman. The image for the "Soul Collecter" distintion distinction also implies they can be placed in bottles/jars somehow.



* SceneryGorn: Even the pictures of the town itself look desolate, broken down, and forelorn.
* ScrewThisImOuttaHere: When the zombie horse seems to be overwhelming, there usually are two things left to do:try to get as much built as possible and hope the horde doesn't wreak havoc on the town...or run away and camp until dehydration or an infection get the better of you.
* SenselessSacrifice: Becoming a Watchman carries a 95% chance of dying (more or less, depending on other factors) even if NO zombies make it into the town. On the first day of season 6 several towns lost a good handful of citizens since everyone wanted to try out the new class. The fact that most of the towns would have survived the first day's attack regardless means they all died for nothing...
* ShowsDamage: In an interesting way.By "looking" at a citizen you can see him/her begging for water (Thirsty), cough up blood (Infected) or act violently (Addicted)

to:

* SceneryGorn: Even the pictures of the town itself look desolate, broken down, and forelorn.
forlorn.
* ScrewThisImOuttaHere: When the zombie horse seems to be overwhelming, there usually are two things left to do:try do: try to get as much built as possible and hope the horde doesn't wreak havoc on the town...or run away and camp until dehydration or an infection get the better of you.
* SenselessSacrifice: Becoming a Watchman carries a 95% chance of dying (more or less, depending on other factors) even if NO zombies make it into the town. On the first day of season 6 several towns lost a good handful of citizens since everyone wanted to try out the new class. The fact that most of the towns would have survived the first day's attack regardless means they all died for nothing...
nothing.
* ShowsDamage: In an interesting way. By "looking" at a citizen you can see him/her begging for water (Thirsty), cough up blood (Infected) or act violently (Addicted) (Addicted).



* SweetTooth: One of the higher tier foods is a simple handful of sweets that give the player 7 AP when eaten. This makes it just as potent (or more so) as things like steak, canned food, and even vegtables. Granted its also one of the few foods avalible that isn't stale, rotten, or made from human meat... so its kinda justified.

to:

* SweetTooth: One of the higher tier foods is a simple handful of sweets that give the player 7 AP when eaten. This makes it just as potent (or more so) as things like steak, canned food, and even vegtables. vegetables. Granted its also one of the few foods avalible available that isn't stale, rotten, or made from human meat... so its it's kinda justified.



* TheDevTeamThinksOfEverything: one of the Hero's special skills is sending a message to all other living citizens.In the (pretty unlikely) case that there is only one survivor in the town, and he/she decides to send a mass message, they will be replied ''"You are alone. Nobody is going to answer you, give it up. Anyways, what does it matter ? You are almost certainly going to die tonight..."''

to:

* TheDevTeamThinksOfEverything: one One of the Hero's special skills is sending a message to all other living citizens.citizens. In the (pretty unlikely) case that there is only one survivor in the town, and he/she decides to send a mass message, they will be replied ''"You are alone. Nobody is going to answer you, give it up. Anyways, what does it matter ? matter? You are almost certainly going to die tonight..."''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChainPain: The Rusty Chain can be used as a weapon to attack zombies, but as its name would suggest it isn't very powerful. Luckily, season 6 allowed it to be used more effectively as a watchman item.
Is there an issue? Send a MessageReason:
None


Die2Nite is free ZombieApocalypse browser-based game made by Motion-Twin. The website is [[http://www.die2nite.com/ here]] [[strike:but as it is still in closed beta so you'll need an invitation key to play]] and the game is out so go play! Players get assigned to a random town of forty people and must work together to survive against the nightly zombie attacks.

The game has existed for a long time in its French and German incarnations, both of which contain many experienced players. The creators have been working very hard to stop the three fanbases mixing (See BrokenBase bellow).

to:

Die2Nite is free ZombieApocalypse browser-based game made by Motion-Twin. The website is [[http://www.die2nite.com/ here]] [[strike:but as it com Die2Nite]] is still in closed beta so you'll need an invitation key to play]] and the game is out so go play! a free multiplayer ZombieApocalypse WebGame made by Motion Twin. Players get are assigned to a random town of forty people and must work together to survive against the nightly zombie attacks.

The game has existed for a long time in its French and German incarnations, both of which contain many experienced players. The creators have been working very hard to stop the three fanbases from mixing (See BrokenBase bellow).
together.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:208:http://static.tvtropes.org/pmwiki/pub/images/die2nite_sign_post_7390.png]]
[[caption-width-right:208:You should be.]]

Die2Nite is free ZombieApocalypse browser-based game made by Motion-Twin. The website is [[http://www.die2nite.com/ here]] [[strike:but as it is still in closed beta so you'll need an invitation key to play]] and the game is out so go play! Players get assigned to a random town of forty people and must work together to survive against the nightly zombie attacks.

The game has existed for a long time in its French and German incarnations, both of which contain many experienced players. The creators have been working very hard to stop the three fanbases mixing (See BrokenBase bellow).

----
!!This game provides examples of these tropes:

* AbandonedHospital: One of the few ruins that can actually be entered and explored from the inside through an interactive interface. The player will have to avoid many zombies while inside, but these buildings are one of the best locations to find useful drugs, making them well worth the risk of checking out.
* AbnormalAmmo: The game has a few flavours of a special gun that can fire the batteries commonly found out in the world beyond into the zombies at lethal force. Since the batteries themselves have little use aside from powering radios and other somewhat useless trinkets this is actually a very good use for them.
* AfterTheEnd: All that seems to be left of the world are a handful of surviours populating a few sparse holdouts in an endless desurt filled with legions of hungry zombies. The situation is just as hopeless as it sounds...
* AllOrNothing: The Emergency Buildings are pretty effective, but only last for one night, leaving the town with less workforce and resources for the following day.The aptly-named "All or Nothing" building gives a massive defense boost, but ''destroys every item in the town's possession.'' The Garbage Dump is similar, but allows players to control which items to sacrifice at a higher resource price.
* AndIMustScream: The dreaded [[http://die2nitewiki.com/wiki/Meat_Locker Meat Locker]]
* AngryGuardDog: Can (somewhat rarely) be found in the world beyond. If placed in your house it'll give you a defencive bonus, [[EatTheDog if placed in the butcher it becomes tasty food]], and if taken back out into the world beyond can be used to kill a zombie. (Though it'll have a good chance of dying each time it does this.)
* AntiPoopSocking: Each player only gets a handful of AP each day to explore or build things with. Lost AP can be restored with items, but only by a limited amount each day. Also, out in the world beyond the player will have to wait 2 hours before being able to search a location again. Fortunately, the game does an auto search even if the player isn't logged in, allowing them to collect supplies while their RealLife self goes about their daily business. Just don't forget to return to town before the gate closes...
* ApocalypticLog: Among the items that can be found there also are diaries, documents and notes left by the now-undead inhabitants of the zone.
** The forums can also be considered one, as messages aren't deleted after a player's death, and it's thus common to read the last messages left before their demise.
* AwesomeButImpractical: Several of the things the town can build or upgrade are this, such as:
** Gallows. It doesn't cost much and provides a unique death, but there are more effective ways to deal with troublemakers that don't waste valueble AP.
** Scanner. Gives the town a better idea of how many zombies are going to attack each night. It does not, however, actually change the number of zombies that will attack, which means the AP and resources are better spent on actual defencive constructions. The amount of zombies appearing each night also increases in a fairly steady and predictable pace, making it redundant for veteran residents who can often accurately predict within a small marrigen of error what the town will have to face.
* BerserkBoardBarricade: Averted. It takes many people contributing their ActionPoints to construct the town barricaded (although you can upgrade your home by yourself).
** Actually, there ''is'' an item, the Makeshift Barricade, that you can use instantly giving 1 and 0.5 Defense to your house and your town respectively. Won't completely subvert a night's outcome, but every little bit helps.
* BigDamnHeroes: All hero classes get an ability called "heroic return" which can teleport a stranded citizen back to town. Normal residents can pull off rescues themselves, but it is much more difficult unless the resident brings friends or is an armageddon witness with access to the powerful (but risky) "breakthrough" skill.
* BoozeBasedBuff: Alcoholic items will restore your AP, but a hangover the next day and the fact that booze is somewhat rare will prevent most players from using it too much. Still, its a great thing to have if you've already drunk your water ration and eaten food that day and need some AP to get back to town.
* BraggingRightsReward: [[http://die2nitewiki.com/wiki/Crow_Statue The Crow Statue]]. It costs 300 AP, 35 patchwork beams, 3 pieces of human flesh, and does ABSOLUTELY NOTHING to help the town in any way. Why is it a very rare blueprint then? It gives anyone still alive at its completion a few rare distinctions... [[AwesomeButImpractical and that is it.]]
* BreakableWeapons: Most weapons will break after a couple uses and may not even kill a zombie before doing so. (Most have a much less than 100% chance to actually score a kill per use.) This makes sense as most of the weapons are just small tools or even toys which were never meant to be used in a real fight in the first place. The good news is that repair kits can be found out in the desert and used to fix any of the better weapons if they break.
* BribingYourWayToVictory: Players can pay to enter Hero Mode.That pretty much triples the game content they have access to: special house improvements, more classes, special powers, passive bonuses...
* ChainsawGood: Played with. The chainsaw can cut a bloody swath through the hordes like nothing else and only needs a few (common) batteries to power. The catch? The chainsaw itself is a very rare item and you find it with some pieces missing. So you just gotta get a few spare parts right? Nope, you'll need about a dozen different pieces because one of the parts (a motor) needs to be fixed up too. So you have to repair the motor THEN install it along with the rest of the things you need. [[GuideDangIt Oh, and the game gives you absolutely no clue what parts you need or how they go together!]] Getting the town a working chainsaw is such a difficult task that the game hands out a rare distinction just for building one!
* CoolAndUnusualPunishment: Some of the things towns can do to residents they don't like could count as this. The individual players also have plenty of options for pulling one of these on a disliked citizen.
* CrapsackWorld
* CurbstompBattle: How the developers chose to end the Beta. They advanced every single town to day 666, which meant every town was now facing an onslaught of up to 400,000 zombies that night.
** Turns out this didn't end the beta like everyone expected. It just gave everyone insane amounts of soul points and bumped them up to the veteran towns.
* CyanidePill: One of the avalible drugs. See PressXToDie below.
* DeathIsASlapOnTheWrist: When you die you just start over again in a new town with thirty-nine new friends (although depending on your actions you may have earned "soul points" or hero mode.
** Somewhat averted in that, while it may not be that bad for you, it could potentially screw the rest of the town's chances of survival.
* DoomedProtagonist: Every player.
* DownerEnding: Your town will die. The only question is how long you can survive.
* DuctTapeForEverything: You'll need to gather up some duct tape if you wanna build some of the constructions in town. Luckily, its a pretty common item.
* EatTheDog: Mentioned often. There is even a statistic to keep track of how many pets you've killed.
* ExactlyWhatItSaysOnTheTin: You probably will.
* FantasticDrug: The game has a few of these in addition to some real world drugs like steroids. The fictional drugs are often more potent, but also much more hard to find.
* FireForgedFriends: There is only one real motivation for you to all work together; you all want to survive. Fail to gel as a town, and you probably won't last much longer than three days. If you last a while, though, you may feel quite an attachment towards your townmates.
* FunWithAcronyms: The decoration score is given by the Committee for the Upkeep of Neat and Tastefully-decorated Shacks (formerly known as Working Association for Nicely Kept Shacks
* GagPenis: [[http://die2nitewiki.com/wiki/Giant_BRD The Giant BRD.]]
* GargleBlaster: Any alcohol item the player finds will give them 6 AP as well as a hangover that lasts for 2 days. During that time they cannot stomach another drop of alcohol and their speech will be slurred when talking on the forums. Oh, and the drink may contain human remains in it as well... (Though you'll never get an infection from them.)
* {{Griefer}}: As this is a game based around co-operation and survival it is very open to griefing. People can steal from the town supplies to upgrade their own home (usually considered a banishable offence) or intentionally get caught in hordes of zombies to waste time and medical supplies.
** Though, sometimes griefing is (partially) justified if the town is doomed to be destroyed shortly, as the griefer is eliminating potential competitors for the "Last Man Standing" title.However, this is still frowned upon by most.
** An usual action by griefers is to open the town's gates seconds from midnight in the early days.Expecially in the third day, when the Horde is large enough to wipe the town out in one attack.
** The game itself contains various content both to aid griefers (poison to sneak in other's rations) and counter them (A lock to prevent the gate to be opened, gallows to hang undesirable people)
* GuideDangIt: The game gives you a colorful distrption of each item you find, but little else. While many players could easily guess what twisted planks, radios, blueprints, and things like that are for some items are extremely vauge. How many people have had to look up or ask a friend what exactly things like pocket vibrators, semtex, and ness-quick weed killer where supposed to do?
* GunsAreWorthless: Literally in the english version of the game. Due to a bug or an oversight the item "Handful Of Bullets" doesn't ever appear in the world beyond, even rarely. This makes any type of firearm a player finds useless since they can't load it with anything else or make their own bullets at the workshop...
* HardMode: The French version has Pandemonium towns for expert players, where the rules are severely rigged against the players. Citizens turn into ghouls every other day, zombies can destroy buildings, water reserves are lower, the chances to survive an infection are halved, and so on.
** Now (Season 4) the English version has Hardcore towns
* HellHotel: One such building is even named Motel 666 Dusk.
* HeroicSacrifice: As much as there are griefers in this game, there are also people who lay their lives down on the line for others. This is can end badly.
** Season 6 added the Watchmen, who act as a last line of defence between the citizens and the zombies if the constructions are not enough. This puts them at a higher risk of dying, but also allows them the chance to protect everyone else. Best of all, anyone (even residents) can become a Watchmen at any time and leave if they have a change of heart.
* HitPoints: Averted. There are only three health-related statuses: Normal, wounded and infected. A wound becomes an infection after one day, and if you are infected you have about a 50% chance of dying each night.
* HollywoodVoodoo: Some of the Shaman's more powerful abilities.
* HorribleCampingTrip: Many residents insist on not returning to town with their loot and spend the night under the stars with the zombies. Many don't survive the encounter, but those that do make it through their ordeal are rewarded with a few minor bonuses the next day. There are even a few people who camp just for the fun of it. (Each succesful night spent outside the town gives a distinction which makes the camper seem pretty {{Badass}}, after all.)
* HorrorHunger: Ghouls are the only players who have a hunger meter and have to feed on other residents so that they don't starve. Items like human flesh can decrease the meter as well, though not nearly as quickly or effectively. Sooner or later a ghoul will either have to feast on another resident or die of starvation.
* HumanResources: "Ok, do we all know what a crematorium is ? Do we also know what a barbecue is ? Well then, it's easy to guess what purpose a Cremato-Cue serves. In any case, it means we don't die of starvation...well, some of us !"
** Also, the Meaty Bone and Human Flesh can be eaten (although they may infect the eater if not cooked) and human bones can be used as ''weapons''.
** Not to mention that the Cemetery upgrade allows the use of cadavers to improve the town's defenses. ''You're surviving the Horde by piling your dead companion's corpses on top of the walls''
** That's nothing... the new Shaman class can use their [[SoulPower SOULS]] to protect the town.
* IAteWhat: Several consumable items. There is one such item that even advises seeking medical attention if injested!
* ImAHumanitarian: Players can easily become this... many are forced to eventually for one reason or another.
** Season 6 added a new item called traveler's corpse which, if eaten, has a high chance of turning a player into a ghoul. Once a ghoul they HAVE to feed on human flesh or die and gain hero days from killing and devouring other citizens!
* IndianBurialGround: These can be found (rarely) out in the world beyond. Luckily, the game also recently introduced a Shaman hero class so now you don't even have to worry about getting cursed for exploring them!
* JokeWeapon: Pretty much 80% of the weapon zombies can be fought with.Box cutters, can openers, water guns, '''live snakes'''...
** LethalJokeWeapon: You'd be surprised how effective some of these weapons actually are when used against the zombies.
* KillItWithWater: Even a lowly water balloon can wipe several zombies off the map... but you'll have to use up a plastic bag and your water ration to make one.
* LastStand: One of the survivors who survives until the last night will be selected to be a hero in his next game.
* LevelGrind: Averted. The only bonuses are given by being in hero mode, which is a temporary boost.
** [[http://die2nitewiki.com/wiki/Armageddon_Witness Armageddon Witnesses]] also got a few perks after said event wiped out almost every town in the game.
* LuckBasedMission: What the game is at its most basic level. It doesn't matter how skilled a player you are as how much luck you have. You could easily get stuck with a town that only has a few heros, a town that doesn't work well together, only find useless items when searching, become a random victim if someone forgot to close the gate, have your internet go out for a few days and cause you to die from dehydration dispite collecting your daily water ration... the list goes on and on...
* MacheteMayhem: The machete is one of the better weapons and one of the few that can slay zombies with 100% accuracy. Its rate of breaking is also fairly low compared to most other weapons.
* MadeOfExplodium: Mobile phones. People use them in game as GRENADES.
* MrExposition: the Crow, offering advice (and snarky comments) to all citizens every day.
* Nakama: The coalitions.
* NonstandardGameOver: Towns can build a Nuclear Reactor if so they wish, but if it's not repaired every day, it will istantly destroy the whole town and all survivors, even the ones out in the desert.
* NoZombieCannibals: Averted. "Stopped by the town's defenses, your ex-cohabitants left empty-handed and gnawing on each other's putrified carcasses."
* OurSoulsAreDifferent: They appear as blue flaming orbs in the world beyond near the spot the citizen died. Also, they can apparently be picked up, stored in a players rucksack, taken back to town, and transformed into powerful souls to help defend the town by a shaman. The image for the "Soul Collecter" distintion also implies they can be placed in bottles/jars somehow.
* OurZombiesAreDifferent: Well, for one thing they die from a [[KillItWithWater water balloon to the face or being shot with a squirt gun...]]
* PlayEveryDay: Missing a day while inside the safety of the town's walls usually just means that the player is out 6 AP that could have been better spent helping out. Missing more than that is much more dangerous because the player can die of thirst or fail to upgrade their house enough to withstand the nightly attack.
* [[PoweredByAForsakenChild Powered By A Forsaken Resident]]: The new Shaman class uses the souls of dead residents to defend the town. Hey, at least if you die you can still be of use to your friends, right?
* PressXToDie: Taking a CyanidePill will kill you instantly on the spot. Since the goal of this game is to survive as long as possible this was likely just included to give players one more different way to die.
* RagtagBunchOfMisfits: Any given town.
* RainDance: The Shaman class can perform one of these if he has enough red souls. Naturally, its a great way to kill a bunch of zombies due to their weakness to water.
* ScavengerWorld: To get items for the town (or yourself) you must venture out into the desert to scavenge.
* SceneryGorn: Even the pictures of the town itself look desolate, broken down, and forelorn.
* ScrewThisImOuttaHere: When the zombie horse seems to be overwhelming, there usually are two things left to do:try to get as much built as possible and hope the horde doesn't wreak havoc on the town...or run away and camp until dehydration or an infection get the better of you.
* SenselessSacrifice: Becoming a Watchman carries a 95% chance of dying (more or less, depending on other factors) even if NO zombies make it into the town. On the first day of season 6 several towns lost a good handful of citizens since everyone wanted to try out the new class. The fact that most of the towns would have survived the first day's attack regardless means they all died for nothing...
* ShowsDamage: In an interesting way.By "looking" at a citizen you can see him/her begging for water (Thirsty), cough up blood (Infected) or act violently (Addicted)
* SocializationBonus: If a town doesn't work together it will not last past the initial few days.
* SoulPower: Season 5 has come with a brand new hero class: The Shaman. He has the power to detect souls in the world beyond, capture them to protect the town with, and even upgrade them into red souls.
* SpikesOfDoom: Several traps players can set for the zombies make use of these in one way or another.
* SweetTooth: One of the higher tier foods is a simple handful of sweets that give the player 7 AP when eaten. This makes it just as potent (or more so) as things like steak, canned food, and even vegtables. Granted its also one of the few foods avalible that isn't stale, rotten, or made from human meat... so its kinda justified.
* TakeYourTime: If you're surrounded by a horde of zombies you can just can just sit down and away rescue. You will not actually be hurt unless you try to flee or stay with your zombie pals till midnight.
* TalkingIsAFreeAction: Not only is talking a free action, but each town gets its own forum for members to discuss matters as much as they like.
* TamperingWithFoodAndDrink: The players THEMSELVES can do this if they get their hands on a vial of poison. Thankfully, most of the items needed to contaminate food and water are hard to come by.
* TheDevTeamThinksOfEverything: one of the Hero's special skills is sending a message to all other living citizens.In the (pretty unlikely) case that there is only one survivor in the town, and he/she decides to send a mass message, they will be replied ''"You are alone. Nobody is going to answer you, give it up. Anyways, what does it matter ? You are almost certainly going to die tonight..."''
* TheManyDeathsOfYou: In a game where you're doomed to die anyway, at least you can die in various different flavors: eaten alive, infected, dehydrated, poisoned, hanged...each of them comes with a colorful artwork and a detailed description of your last moments of life.
* TheMaze: A rare blueprint lets you build one of these to use against the zombies, but you'll need 1AP to bypass it and get back into town.
* TheStoner: Drinking alcohol (or receiving a blow to the head) will cause people to say random things in their posts.
* TheWikiRule: [[http://die2nitewiki.com/wiki/Main_Page The Die 2 Nite Wiki.]]
* TurnsRed: The Cemetery upgrade fortify the town's defences based on the number of dead citizens.Meaning that a town that is whittled down to 10 people will receive a whopping +300 Defense bonus.
* WeaksauceWeakness: Water is lethal to zombies.
* YouHaveResearchedBreathing: So you need a blueprint to build a cinema? Okay, that makes sense. Another blueprint to build a butcher? I guess it must be a bit hard to make one of these correctly with only the crappy resources found out in the desert. Wait, You need a blueprint just for a wall upgrade, how complicated could that be? A bonfire?! You need a blueprint to know how to stack up some wood and light it with matches? People don't know how to fill a freaking hole in the ground with water to make a great moat without instructions? What the hell?!
* ZombieApocalypse: Obviously.

Top