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History VideoGame / DiceyDungeons

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** [[spoiler:In the final level, nearly ''every'' enemy can do this, rebelling against Lady Luck for their own various reasons. It's also implied that the enemies you didn't fight aside (those banned from the final level) are on board as well.]]

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** [[spoiler:In the final level, nearly ''every'' enemy can do this, rebelling against Lady Luck for their own various reasons. It's also implied that the enemies you didn't fight aside alongside (those banned from the final level) are on board as well.]]
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Trope was cut/disambiguated due to cleanup


* ReunionShow: The ''Reunion'' DLC is a PlayableEpilogue where the six contestants return to Lady Luck's dungeon since they've escaped the dungeon 2 1/2 years ago. Since then, Thief has a lucrative career as Warrior's talent agent, Warrior is promoting his new workout manual[[note]]he is barely literate[[/note]], Witch got the millions of social media followers she wanted (thus [[BrokenAesop negating]] the BeCarefulWhatYouWishFor moral), Inventor is making a miniature model of the dungeon, Robot has recently learned German and is using that to learn Korean, and Jester refuses to speak to Lady Luck as per the terms laid on the contract.

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* ReunionShow: The ''Reunion'' DLC is a PlayableEpilogue where the six contestants return to Lady Luck's dungeon since they've escaped the dungeon 2 1/2 years ago. Since then, Thief has a lucrative career as Warrior's talent agent, Warrior is promoting his new workout manual[[note]]he is barely literate[[/note]], Witch got the millions of social media followers she wanted (thus [[BrokenAesop negating]] the BeCarefulWhatYouWishFor moral), wanted, Inventor is making a miniature model of the dungeon, Robot has recently learned German and is using that to learn Korean, and Jester refuses to speak to Lady Luck as per the terms laid on the contract.



* SecretTestOfCharacter: [[spoiler:The entire game show was an (admittedly cruel) way for Lady Luck to give its contestants a lesson in giving up their selfish desires, and the real prize was [[AnAesop learning a valuable lesson]]. She doesn't turn them back from dice, either.]]

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* SecretTestOfCharacter: [[spoiler:The entire game show was an (admittedly cruel) way for Lady Luck to give its contestants a lesson in giving up their selfish desires, and the real prize was [[AnAesop learning a valuable lesson]].lesson. She doesn't turn them back from dice, either.]]

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Removed: 291

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Misuse (Discard And Draw is for exchanging powers)


* CardCycling:
** The [[spoiler:Jester's]] "Magic Trick" LimitBreak lets them discard their hand and draw new cards.
** In the Inventor's ''Reunion'' episode, Tabula Rasa scraps all her other cards in exchange for new ones since they're replaced with random ones every time she breaks them.



* DiscardAndDraw:
** The [[spoiler:Jester's]] "Magic Trick" LimitBreak lets them discard their hand and draw new cards.
** In the Inventor's ''Reunion'' episode, Tabula Rasa scraps all her other cards in exchange for new ones since they're replaced with random ones every time she breaks them.

Added: 448

Removed: 448

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Trope was cut/disambiguated due to cleanup


* DropTheHammer:
** The card Hammer, which does raw damage[[note]]damage equal to the dice inserted[[/note]] and shocks one of the enemy's cards if you put in a 6 (or any even number if upgraded). If Inventor's art is anything to go by, this is a completely regular claw hammer.
** The card Sledgehammer, only available in [[spoiler:Parallel Universe and Bonus Round episodes]], has a countdown of 10, and does 8 damage as well as shocking the enemy.


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* ThunderHammer:
** The card Hammer, which does raw damage[[note]]damage equal to the dice inserted[[/note]] and shocks one of the enemy's cards if you put in a 6 (or any even number if upgraded). If Inventor's art is anything to go by, this is a completely regular claw hammer.
** The card Sledgehammer, only available in [[spoiler:Parallel Universe and Bonus Round episodes]], has a countdown of 10, and does 8 damage as well as shocking the enemy.
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** The Handyman uses the Spanner to get dice values greater than 6 so he can maximize his Hammer attack. However, if the Spanner's upgraded, he'll use it two more times with the resulting dice even if they'll give out the same value. When under the Hothead rule which ignites 6 dices, he'll even keep picking up the 6 he creates and throwing it in the spanner.

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** The Handyman uses the Spanner to get dice values greater than 6 so he can maximize his Hammer attack. However, if the Spanner's upgraded, he'll use it two more times with the resulting dice even if they'll give out the same value. When under the Hothead rule [[spoiler:Hothead rule]], which ignites 6 dices, dice with 6s on them, he'll even keep picking up the 6 he creates and throwing it in the spanner.

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