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* ''VideoGame/ShinMegamiTenseiIIINocturne'': An Creator/{{Atlus}}-made [[RolePlayingGame RPG]], its ''Maniax'' [[UpdatedRerelease rerelease]], which was the basis for the game's Western localization, {{guest|Fighter}}-stars ''[=DMC2=]''-era Dante as a RecurringBoss and OptionalPartyMember.[[labelnote:*]]"[[MemeticMutation Featuring Dante from the Devil May Cry Series]]" - the game's European cover[[/labelnote]] Replaced by [[Characters/DevilSummonerRaidouKuzunoha Raidou Kuzunoha]], a demon hunter from the Shin Megami Tensei spin-off series ''VideoGame/DevilSummoner'', with the later ''Maniax Chronicle Edition'' included with copies of ''VideoGame/RaidouKuzunohaVsKingAbaddon'', which served as the basis for the game's 2020 ''HD Remaster'', though a "Maniax Pack" DLC is available to bring back Dante in his place.

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* ''VideoGame/ShinMegamiTenseiIIINocturne'': An Creator/{{Atlus}}-made [[RolePlayingGame RPG]], its ''Maniax'' [[UpdatedRerelease rerelease]], which was the basis for the game's Western localization, {{guest|Fighter}}-stars ''[=DMC2=]''-era Dante as a RecurringBoss and OptionalPartyMember.[[labelnote:*]]"[[MemeticMutation [[note]]"[[MemeticMutation Featuring Dante from the Devil May Cry Series]]" - the game's European cover[[/labelnote]] cover[[/note]] Replaced by [[Characters/DevilSummonerRaidouKuzunoha Raidou Kuzunoha]], a demon hunter from the Shin Megami Tensei spin-off series ''VideoGame/DevilSummoner'', with the later ''Maniax Chronicle Edition'' included with copies of ''VideoGame/RaidouKuzunohaVsKingAbaddon'', which served as the basis for the game's 2020 ''HD Remaster'', though a "Maniax Pack" DLC is available to bring back Dante in his place.
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* ConvertedIntoAWeapon: Devil Arms are demonic weapons of [[EmpathicWeapon variable sentience]] created from a demon's soul or power. As stated in the ''Before The Nightmare'' novel, a demon becomes a Devil Arm in one of two ways: they are beaten into submission or if they form a strong enough bond with their wielder. However, the former process has only ever been seen in ''VideoGame/DevilMayCry3'' and ''VideoGame/DevilMayCry5'', while other Devil Arms in the series are acquired when they have already been transformed into weapons.
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** [[UpdatedRerelease High-definition upscaling]] compilations of UsefulNotes/PlayStation2 games for the UsefulNotes/PlayStation3 (and later UsefulNotes/PlayStation4) are so rampant, ''Devil May Cry'' is one of the many video game franchises which have been given this treatment, thanks to the ''HD Collection'' that also features Achievements/Trophies for the first three games.

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** [[UpdatedRerelease High-definition upscaling]] compilations of UsefulNotes/PlayStation2 Platform/PlayStation2 games for the UsefulNotes/PlayStation3 Platform/PlayStation3 (and later UsefulNotes/PlayStation4) Platform/PlayStation4) are so rampant, ''Devil May Cry'' is one of the many video game franchises which have been given this treatment, thanks to the ''HD Collection'' that also features Achievements/Trophies for the first three games.



* RealTimeWeaponChange: Technically, being able to switch between firearms and melee weapons in real-time is an integral part of the series' gameplay, it's just that the system gradually evolved and became more obvious in the succeeding installments. The first game allows you to switch between the Alastor sword and the Ifrit gauntlets by clicking the right analog stick, but it has a fairly lengthy startup animation. Starting with ''2'', you could switch between your firearms on the fly, but it would take until ''3'' for Dante to also be able to swap between his Devil Arms and guns in a more dynamic and freeform way to truly amp up the possible style combinations (although in the non-UsefulNotes/NintendoSwitch ports, Dante could only equip two Devil Arms and two firearms at any given time). The games from ''4'' onwards have an unrestricted weapon and gun switching system (especially for Dante). On February 2020, the Nintendo Switch port of ''3'' also implemented a "Freestyle Mode" which emulates the unrestricted real-time weapon and gun switching of the later games.

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* RealTimeWeaponChange: Technically, being able to switch between firearms and melee weapons in real-time is an integral part of the series' gameplay, it's just that the system gradually evolved and became more obvious in the succeeding installments. The first game allows you to switch between the Alastor sword and the Ifrit gauntlets by clicking the right analog stick, but it has a fairly lengthy startup animation. Starting with ''2'', you could switch between your firearms on the fly, but it would take until ''3'' for Dante to also be able to swap between his Devil Arms and guns in a more dynamic and freeform way to truly amp up the possible style combinations (although in the non-UsefulNotes/NintendoSwitch non-Platform/NintendoSwitch ports, Dante could only equip two Devil Arms and two firearms at any given time). The games from ''4'' onwards have an unrestricted weapon and gun switching system (especially for Dante). On February 2020, the Nintendo Switch port of ''3'' also implemented a "Freestyle Mode" which emulates the unrestricted real-time weapon and gun switching of the later games.



** The series was one of the first to use a straightforward stance mechanic in an action game form thanks to ''3'' and its Styles system; Swordmaster allows advanced use of melee weapons, Gunslinger grants new techniques to ranged weaponry, Trickster adds advanced dodging and aerial abilities, and Royal Guard allows you to stop nearly any attack cold. Dante later obtains [[ColourCodedTimestop Quicksilver]] and [[DoppelgangerAttack Doppelganger]] as spoils for defeating Geryon and Doppelganger. Dante is restricted to only one Style at a time, which can be swapped at a Mission Start screen or Divinity Statue. In the UsefulNotes/NintendoSwitch release, there's an option to use a Real-Time Style Switching feature that was implemented in later games past ''[=DMC3=]''.

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** The series was one of the first to use a straightforward stance mechanic in an action game form thanks to ''3'' and its Styles system; Swordmaster allows advanced use of melee weapons, Gunslinger grants new techniques to ranged weaponry, Trickster adds advanced dodging and aerial abilities, and Royal Guard allows you to stop nearly any attack cold. Dante later obtains [[ColourCodedTimestop Quicksilver]] and [[DoppelgangerAttack Doppelganger]] as spoils for defeating Geryon and Doppelganger. Dante is restricted to only one Style at a time, which can be swapped at a Mission Start screen or Divinity Statue. In the UsefulNotes/NintendoSwitch Platform/NintendoSwitch release, there's an option to use a Real-Time Style Switching feature that was implemented in later games past ''[=DMC3=]''.



** The UsefulNotes/NintendoSwitch port of ''3:SE'' adds a Free Style mode that allows Dante to [[ExactlyWhatItSaysOnTheTin freely swap between Styles]], gives full, unlimited switching between every single gun and Devil Arm in the game, and an unrestricted, local 2-player co-op in the Bloody Palace, with one player as Dante and the other as Vergil.

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** The UsefulNotes/NintendoSwitch Platform/NintendoSwitch port of ''3:SE'' adds a Free Style mode that allows Dante to [[ExactlyWhatItSaysOnTheTin freely swap between Styles]], gives full, unlimited switching between every single gun and Devil Arm in the game, and an unrestricted, local 2-player co-op in the Bloody Palace, with one player as Dante and the other as Vergil.
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* VagueHitPoints: Only Dante and bosses have health bars, but their exact HP is impossible to determine without datamining the game. Regular enemies don't have health bars, but rather displays their health in segments if the player targeted them, but that is only an approximation rather than an accurate amount.

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* VagueHitPoints: Only Dante and bosses have health bars, but their exact HP is impossible to determine without datamining the game. Regular enemies don't have health bars, but rather displays their health in segments if the player targeted targets them, but that is only an approximation rather than an accurate amount.
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* VagueHitPoints: Only Dante and bosses have health bars, but their exact HP is impossible to determine without datamining the game. Regular enemies don't have health bars, but rather displays their health in segments if the player targeted them, but that is only an approximation rather than an accurate amount.
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* ''VideoGame/DevilMayCryPeakOfCombat'': A {{Gacha Game|s}} developed by [[ChineseMedia China-based]] [=NebulaJoy=] (previously known as [=YunchangGame=]). The game uses ''3''[='=]s version of Dante, Lady, and Vergil's designs, but also uses elements from ''3'', ''4'', ''[=DmC=]'', and ''5'' while telling a completely different story not related to the main titles. After a series of open and closed beta tests held from 2019 onward, the game is set to be released on January 10, 2024.

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* ''VideoGame/DevilMayCryPeakOfCombat'': ''VideoGame/DevilMayCryPeakOfCombat'' (2024): A {{Gacha Game|s}} developed by [[ChineseMedia China-based]] [=NebulaJoy=] (previously known as [=YunchangGame=]). The game uses ''3''[='=]s version of Dante, Lady, and Vergil's designs, but also uses elements from ''3'', ''4'', ''[=DmC=]'', and ''5'' while telling a completely different story not related to the main titles. After a series of open and closed beta tests held from 2019 onward, the game is set to be was released on January 10, 2024.
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** ''Devil May Cry 4: Special Edition'' (2015): UpdatedRerelease of ''Devil May Cry 4'' for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC. Adds new playable characters (Vergil, Lady, and Trish), and a Japanese language track, plus Turbo Mode and Legendary Dark Knight difficulty in all versions.
* ''Devil May Cry HD Collection'' (2012): A compilation of remastered HD ports of the first 3 installments of the series for UsefulNotes/PlayStation3 and UsefulNotes/Xbox360. Re-released on March 18, 2018 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and [=PC=]. ''Devil May Cry 1'' also received a port to the UsefulNotes/NintendoSwitch in June of 2019, followed by ''Devil May Cry 2'' in September the same year and ''Devil May Cry 3'' in February of 2020.

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** ''Devil May Cry 4: Special Edition'' (2015): UpdatedRerelease of ''Devil May Cry 4'' for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, and PC. Adds new playable characters (Vergil, Lady, and Trish), and a Japanese language track, plus Turbo Mode and Legendary Dark Knight difficulty in all versions.
* ''Devil May Cry HD Collection'' (2012): A compilation of remastered HD ports of the first 3 installments of the series for UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/Xbox360. Platform/Xbox360. Re-released on March 18, 2018 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, and [=PC=]. ''Devil May Cry 1'' also received a port to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in June of 2019, followed by ''Devil May Cry 2'' in September the same year and ''Devil May Cry 3'' in February of 2020.



** ''Devil May Cry 5: Special Edition'' (2020): UpdatedRerelease of ''Devil May Cry 5'' for the UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS, released digitally and physically. It features Legendary Dark Knight Mode, Turbo Mode, various upgraded graphics, and playable Vergil. The latter is available for players who already own ''[=DMC5=]'' on [=PlayStation=] 4, Xbox One, and PC in a separate [=DLC=].

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** ''Devil May Cry 5: Special Edition'' (2020): UpdatedRerelease of ''Devil May Cry 5'' for the UsefulNotes/PlayStation5 Platform/PlayStation5 and UsefulNotes/XboxSeriesXAndS, Platform/XboxSeriesXAndS, released digitally and physically. It features Legendary Dark Knight Mode, Turbo Mode, various upgraded graphics, and playable Vergil. The latter is available for players who already own ''[=DMC5=]'' on [=PlayStation=] 4, Xbox One, and PC in a separate [=DLC=].



* ''VideoGame/PlayStationAllStarsBattleRoyale'': A MascotFighter featuring characters throughout UsefulNotes/PlayStation history, featuring ''[[VideoGame/DmCDevilMayCry DmC]]'' Dante as a [[GuestFighter third-party character]].

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* ''VideoGame/PlayStationAllStarsBattleRoyale'': A MascotFighter featuring characters throughout UsefulNotes/PlayStation Platform/PlayStation history, featuring ''[[VideoGame/DmCDevilMayCry DmC]]'' Dante as a [[GuestFighter third-party character]].
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* ''VideoGame/DevilMayCryPeakOfCombat'': A {{Gacha Game|s}} developed by [[ChineseMedia China-based]] [=NebulaJoy=] (previously known as [=YunchangGame=]). The game uses ''3''[='=]s version of Dante, Lady, and Vergil's designs, but also uses elements from ''3'', ''4'', ''[=DmC=]'', and ''5'' while telling a completely different story not related to the main titles. After a series of closed beta tests held from 2019 onward, the game is set to be released on January 10, 2024.

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* ''VideoGame/DevilMayCryPeakOfCombat'': A {{Gacha Game|s}} developed by [[ChineseMedia China-based]] [=NebulaJoy=] (previously known as [=YunchangGame=]). The game uses ''3''[='=]s version of Dante, Lady, and Vergil's designs, but also uses elements from ''3'', ''4'', ''[=DmC=]'', and ''5'' while telling a completely different story not related to the main titles. After a series of open and closed beta tests held from 2019 onward, the game is set to be released on January 10, 2024.
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Made a new TV Tropes page for the upcoming Devil May Cry Gacha Game / mobile game / spin-off. There's a lot that can already be troped from the trailers (or even the song)... Surprised that no one has done this yet.


* ''Devil May Cry: Peak of Combat'': A {{Gacha Game|s}} developed by [[ChineseMedia China-based]] [=NebulaJoy=] (previously known as [=YunchangGame=]). The game uses ''3''[='=]s version of Dante, Lady, and Vergil's designs, but also uses elements from ''3'', ''4'', ''[=DmC=]'', and ''5'' while telling a completely different story not related to the main titles. After a series of closed beta tests held from 2019 onward, the game is set to be released on January 10, 2024.

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* ''Devil May Cry: Peak of Combat'': ''VideoGame/DevilMayCryPeakOfCombat'': A {{Gacha Game|s}} developed by [[ChineseMedia China-based]] [=NebulaJoy=] (previously known as [=YunchangGame=]). The game uses ''3''[='=]s version of Dante, Lady, and Vergil's designs, but also uses elements from ''3'', ''4'', ''[=DmC=]'', and ''5'' while telling a completely different story not related to the main titles. After a series of closed beta tests held from 2019 onward, the game is set to be released on January 10, 2024.
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** ''Capcom Essentials'' for [=PS3=] and Xbox 360, which includes five games: ''Super VideoGame/StreetFighter4'', ''VideoGame/ResidentEvil6'', ''VideoGame/DevilMayCry4'', ''VideoGame/DeadRising2'', and the digital code for ''VideoGame/MegaMan10''.

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** ''Capcom Essentials'' for [=PS3=] and Xbox 360, which includes five games: ''Super VideoGame/StreetFighter4'', VideoGame/StreetFighterIV'', ''VideoGame/ResidentEvil6'', ''VideoGame/DevilMayCry4'', ''VideoGame/DeadRising2'', and the digital code for ''VideoGame/MegaMan10''.
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Very outdated info here regarding upcoming the gacha game.


* ''Devil May Cry: Peak of Combat'': A mobile game developed by China-based Yunchang Game. The game uses ''3''[='=]s version of Dante, Lady, and Vergil's designs, but also uses elements from ''3'', ''4'', ''[=DmC=]'', and ''5'' while telling a completely different story not related to the main titles.

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* ''Devil May Cry: Peak of Combat'': A mobile game {{Gacha Game|s}} developed by China-based Yunchang Game.[[ChineseMedia China-based]] [=NebulaJoy=] (previously known as [=YunchangGame=]). The game uses ''3''[='=]s version of Dante, Lady, and Vergil's designs, but also uses elements from ''3'', ''4'', ''[=DmC=]'', and ''5'' while telling a completely different story not related to the main titles. After a series of closed beta tests held from 2019 onward, the game is set to be released on January 10, 2024.
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* A Creator/{{Netflix}}-based animated adaptation produced by Adi Shankar, supervised by 3-5 game director Hideaki Itsuno, and animated by Creator/StudioMir. While details are currently sparse, Adi has stated that this new show will join ''WesternAnimation/Castlevania2017'' in what he is calling the "[[SharedUniverse bootleg multiverse]]". [[https://www.youtube.com/watch?v=YaLd4z8RWpY First teaser trailer]] released on September 27, 2023.

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* A Creator/{{Netflix}}-based animated adaptation produced by Adi Shankar, Creator/AdiShankar, supervised by 3-5 game director Hideaki Itsuno, and animated by Creator/StudioMir. While details are currently sparse, Adi has stated that this new show will join ''WesternAnimation/Castlevania2017'' in what he is calling the "[[SharedUniverse bootleg multiverse]]". [[https://www.youtube.com/watch?v=YaLd4z8RWpY First teaser trailer]] released on September 27, 2023.
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*** In ''3'', Beowulf the Lightbeast is fond of punching the ground to create light-based shockwaves during his combos, which justifies why Dante and Vergil inherit ground punches in their Beowulf Devil Arm moveset.

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*** In ''3'', Beowulf the Lightbeast is fond of punching the ground to create light-based shockwaves during his combos, which justifies why Dante and Vergil inherit ground punches in their Beowulf Devil Arm moveset. Doppelganger also has two variants of mimicking the "Volcano" ground punch of the Beowulf Devil Arm; one that turns the shockwave into a ranged attack, and another that serves as its desperation move to force a blackout if all lights are turned on.

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