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* KilledOffscreen: After entering the freightliner's underdeck you hear a couple handgun shots and get a new objective to find one of your fellow co-fighters Eve. Once you step out on the deck again [[spoiler:you find her sprawled on the deck dead. [[DeathIsASlapOnTheWrist Fortunately]] it [[ResurrectiveImmortality doesn't last.]]]].

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* KilledOffscreen: After entering the freightliner's underdeck you hear a couple handgun shots and get a new objective to find one of your fellow co-fighters Eve. Once you step out on the deck again [[spoiler:you find her sprawled on the deck dead. [[DeathIsASlapOnTheWrist [[DeathIsCheap Fortunately]] it [[ResurrectiveImmortality doesn't last.]]]].
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Spelling/grammar fix(es)


* WeaponizedAnimal: Halfway through the game you gaet your hands on remote-mind-controlled suicide-bomber rats.

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* WeaponizedAnimal: Halfway through the game you gaet get your hands on remote-mind-controlled suicide-bomber rats.
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''Devastation'' is a FirstPersonShooter video game developed by Creator/DigitaloStudios, and published by Creator/ARUSHEntertainment, Creator/GrooveGames and Creator/NovaLogic in 2003. It runs on a version of Creator/EpicGames's [[UsefulNotes/GameEngine Unreal Engine 2]].

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''Devastation'' is a FirstPersonShooter video game developed by Creator/DigitaloStudios, and published by Creator/ARUSHEntertainment, Creator/GrooveGames and Creator/NovaLogic in 2003. It runs on a version of Creator/EpicGames's [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Unreal Engine 2]].

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incorrect trope


* {{Expy}}: Flynn's hairdo and general image is suspiciously similar to Music/{{Eminem}}.


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* NoCelebritiesWereHarmed: Flynn's hairdo and general image is suspiciously similar to Music/{{Eminem}}.
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renamed to Clone Angst


* CloningBlues: Grathius utilizes their [=ReGen=] platform to resurrect any fallen troops by [[TechnoBabble nano-cloning]] them. Later the device gets hijacked to work for the resistance group as well.

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%% [[caption-width-right:350:some caption text]]

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%% [[caption-width-right:350:some caption text]][[caption-width-right:350:[[{{Tagline}} Resistance Breeds Revolution]]]]



* {{Tagline}}: Resistance Breeds Revolution

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The year is 2075. Instead of a bright and peaceful future, human civilization is in a state of polluted, dilapidated ruin akin to post-World War II Europe. A corrupt mega-corporation, Grathius Inc., controls the world by force, using pacification squads to kill anyone who opposes them.

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The ''Devastation'' is a FirstPersonShooter video game developed by Creator/DigitaloStudios, and published by Creator/ARUSHEntertainment, Creator/GrooveGames and Creator/NovaLogic in 2003. It runs on a version of Creator/EpicGames's [[UsefulNotes/GameEngine Unreal Engine 2]].

Set in the
year is 2075. Instead 2075, instead of a bright and peaceful future, human civilization is in a state of polluted, dilapidated ruin akin to post-World War II Europe. A corrupt mega-corporation, Grathius Inc., controls the world by force, using pacification squads to kill anyone who opposes them.



Devastation is a first-person shooter video game developed by Creator/DigitaloStudios, and published by Creator/ARUSHEntertainment, Creator/GrooveGames and Creator/NovaLogic in 2003. It runs on 2nd generation of the Unreal Engine (the version used in ''VideoGame/UnrealIITheAwakening'').
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* TheAllegedBoss: Flynn Haskell leans towards type 3. The promo declares him as the resistance's leader but more often he ends up being told what to do (by Gus) or to shut up (by Tara). The only time he seems to possess any authority is the intro cinematic where he tells his people to flee their besieged hideout.

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* TheAllegedBoss: Flynn Haskell leans towards type 3. The promo declares him as the resistance's leader but more often he ends up being told what to do (by Gus) or to shut up (by Tara). The only time he seems to possess any authority is the intro cinematic where he tells his people to flee their besieged hideout. Flynn at least ''thinks'' he's the leader throughout the entire game, and never loses his confident, sneering, domineering attitude.
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Devastation is a first-person shooter video game developed by Creator/DigitaloStudios, and published by Creator/ARUSHEntertainment, Creator/GrooveGames and Creator/NovaLogic in 2003. It runs on 2nd generation of the Unreal Engine (the version used in ''VideoGame/UnrealII'').

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Devastation is a first-person shooter video game developed by Creator/DigitaloStudios, and published by Creator/ARUSHEntertainment, Creator/GrooveGames and Creator/NovaLogic in 2003. It runs on 2nd generation of the Unreal Engine (the version used in ''VideoGame/UnrealII'').
''VideoGame/UnrealIITheAwakening'').
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None


Devastation is a first-person shooter video game developed by Creator/DigitaloStudios, and published by Creator/ARUSHEntertainment, Creator/GrooveGames and Creator/NovaLogic in 2003. It runs on 2nd generation of the Unreal Engine.

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Devastation is a first-person shooter video game developed by Creator/DigitaloStudios, and published by Creator/ARUSHEntertainment, Creator/GrooveGames and Creator/NovaLogic in 2003. It runs on 2nd generation of the Unreal Engine.
Engine (the version used in ''VideoGame/UnrealII'').
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* ArtificialBrilliance: Credit where it's due, having friendly A.I. [=NPCs=] ([[ArtificialStupidity theoretically]]) able to fight their way from the beginning to the end of the level independently (without needing to follow the player) was a major achievement back in 2003, where friendly A.I. was mostly at the level of ''VideoGame/HalfLife 1'''s Barney or ''VideoGame/{{Daikatana}}'''s Superfly and Mikiko.

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* ArtificialBrilliance: Credit where it's due, having friendly A.I. [=NPCs=] ([[ArtificialStupidity theoretically]]) able to fight their way from the beginning to the end of the level independently (without needing to follow the player) was a major achievement back in 2003, where friendly A.I. was mostly at the level of Barney from ''VideoGame/HalfLife 1'''s Barney 1'' or ''VideoGame/{{Daikatana}}'''s Superfly and Mikiko.Mikiko from ''VideoGame/{{Daikatana}}''.
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* ArtificialBrilliance: Credit where it's due, having friendly A.I. [=NPCs=] ([[ArtificialStupidity theoretically]]) able to fight their way from the beginning to the end of the level independently (without needing to follow the player) was a major achievement back in 2003, where friendly A.I. was mostly at the level of ''VideoGame/HalfLife 1'''s Barney or ''VideoGame/{{Daikatana}}'''s Superfly and Mikiko.
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None

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* {{Expy}}: Flynn's hairdo and general image is suspiciously similar to Music/{{Eminem}}.
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None

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* WeaponizedAnimal: Halfway through the game you gaet your hands on remote-mind-controlled suicide-bomber rats.
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None


* ResurrectiveImmortality: Grathius ReGen platform enables them to deploy endless droves of mooks by nano-cloning them when they die. Later the resistance group manages to reroute the device to work for them, which basically makes them immortal and puts them on par with Grathius.

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* ResurrectiveImmortality: Grathius ReGen [=ReGen=] platform enables them to deploy endless droves of mooks by nano-cloning them when they die. Later the resistance group manages to reroute the device to work for them, which basically makes them immortal and puts them on par with Grathius.
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None


* CloningBlues: Grathius utilizes their ReGen platform to resurrect any fallen troops by [[TechnoBabble nano-cloning]] them. Later the device gets hijacked to work for the resistance group as well.

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* CloningBlues: Grathius utilizes their ReGen [=ReGen=] platform to resurrect any fallen troops by [[TechnoBabble nano-cloning]] them. Later the device gets hijacked to work for the resistance group as well.



* RespawnPoint: A device developed by Grathius Inc. is capable of bringing anyone BackFromTheDead basically by some process akin to reversed disintegration, clothes and gear included. It plays a vital role both in story and gameplay. Disabling enemy [=ReGen=] platforms cuts their endless reinforcemets. Later the protagonist groum manages to hack the device to work for themselves turning any battle into a multiplayer match,

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* RespawnPoint: A device developed by Grathius Inc. is capable of bringing anyone BackFromTheDead basically by some process akin to reversed disintegration, clothes and gear included. It plays a vital role both in story and gameplay. Disabling enemy [=ReGen=] platforms cuts their endless reinforcemets. Later the protagonist groum manages to hack the device to work for themselves turning any battle into a multiplayer match,match.



* TechnoBabble: As Tara explains during the process of assembling a captured ReGen platform, it utilizes so called mimetic fluid containing nano-bots smaller than living sells to rebuild them from atoms. Everything be it strands of DNA, clothes or even firearms the killed person had on themselves. How does the device acquire the pattern by which it reconstructs the subject in question is never mentioned.

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* TechnoBabble: As Tara explains during the process of assembling a captured ReGen [=ReGen=] platform, it utilizes so called mimetic fluid containing nano-bots smaller than living sells to rebuild them from atoms. Everything be it strands of DNA, clothes or even firearms the killed person had on themselves. How does the device acquire the pattern by which it reconstructs the subject in question is never mentioned.
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* WeakTurretGun: Grathius deploys a few sentry guns in various areas. While they're more annoying then dangerous, they can take some punishment before going down.
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* LimitedLoadout: The realistic setting literally puts a weight on every gun and you are limited by how much you can carry at a time. The arcade setting lets you carry all you want.
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Launching new work page.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/117053_devastation_windows_front_cover.jpg]]
%% [[caption-width-right:350:some caption text]]
The year is 2075. Instead of a bright and peaceful future, human civilization is in a state of polluted, dilapidated ruin akin to post-World War II Europe. A corrupt mega-corporation, Grathius Inc., controls the world by force, using pacification squads to kill anyone who opposes them.

Flynn Haskell is the leader of a small band of resistance-fighters determined to rid the world of Grathius and their evil schemes. Later the player meets up with a female scientist Eve whom Flynn regards as the best helper he could get. Flynn, while exploring once, is captured and put into jail but successfully escapes with another resistance member named Duffy who also helps him in his next destination Urbia, as she is familiar with their resistance leader Tara.

Devastation is a first-person shooter video game developed by Creator/DigitaloStudios, and published by Creator/ARUSHEntertainment, Creator/GrooveGames and Creator/NovaLogic in 2003. It runs on 2nd generation of the Unreal Engine.

The game's main plot revolves around a new technology developed by Grathius, nano-machinery based cloning, that allows the corporation to clone its fallen troops and gives them an unstoppable immortal army. As the game progresses, the player travels from San Francisco to Taiwan to Japan, recruiting new characters into the resistance and capturing Grathius cloning devices for their own personal use.
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!!Devastation rises up against examples of the folloving:
* TheAllegedBoss: Flynn Haskell leans towards type 3. The promo declares him as the resistance's leader but more often he ends up being told what to do (by Gus) or to shut up (by Tara). The only time he seems to possess any authority is the intro cinematic where he tells his people to flee their besieged hideout.
* ArtificialStupidity: The [[NonPlayerCharacter NPCs]] often get stuck running into walls. In combat they don't know any better than charge at their target. Your allies will often get in your way and the enemies have a tendency to cluster around any ExplodingBarrels they see.
* BrainwashedAndCrazy: The side-effect of Grathius' [=ReGen=] platform is the subject gradually losing free will until they're the corp's mere cannon fodder. When rerouting the device to work for the resistance group Tara manages to disable the subroutine responsible for the brainwashing.
* CloningBlues: Grathius utilizes their ReGen platform to resurrect any fallen troops by [[TechnoBabble nano-cloning]] them. Later the device gets hijacked to work for the resistance group as well.
* CutsceneIncompetence: After completing the second level or so Flynn is captured at a Grathius mook's minigun point. The minigun isn't even spinning.
* DieChairDie: While there's not too many of them, some pieces of furniture can be broken.
* GatlingGood: Played with the Cobra Cannon. It doesn't even fire that quickly and is up to debate whether it actually packs more punch than your generic machinegun.
* GunsAkimbo: The lesser, one-handed guns can be wielded and fired two at a time.
* HollywoodHacking: The hacking in Devastation involves using a calculator-like device to download codes from communication terminals and then using said device to bypass electronic security gates.
* JustTrainWrong: Several times through the game you can find ridiculous small locomotives. There are similarily small flatbed cars in the Urbia dock area with a short piece of catenary hanging over them, which is also hanging dangerously low and generally doesn't look like a proper catenary at all. None of the rolling stock features any couplers while the locomotives do feature some oversized excuse of fenders. On top of that, the wheels don't even sit on the rails, which are as wide as the cars are.
* KilledOffscreen: After entering the freightliner's underdeck you hear a couple handgun shots and get a new objective to find one of your fellow co-fighters Eve. Once you step out on the deck again [[spoiler:you find her sprawled on the deck dead. [[DeathIsASlapOnTheWrist Fortunately]] it [[ResurrectiveImmortality doesn't last.]]]].
* LaResistance: Flynn leads a ressistance group to oppose Grathius' regime.
* LadyLooksLikeADude: Duffy, a former ranger, sports BoyishShortHair, has toned body and so little bosom, you'd be forgiven for [[ViewerGenderConfusion mistaking her for a male]]. Not to {{Bifauxnen}} levels though.
* MegaCorp: Grathius Inc. has brought down governments all over the globe and has their claws in everything from suplies to military and technology research.
* MoreDakka: Devastation features extensive amount of fast-firing guns ranging from submachine pistols through assault rifles to a [[GatlingGood minigun]].
* RespawnPoint: A device developed by Grathius Inc. is capable of bringing anyone BackFromTheDead basically by some process akin to reversed disintegration, clothes and gear included. It plays a vital role both in story and gameplay. Disabling enemy [=ReGen=] platforms cuts their endless reinforcemets. Later the protagonist groum manages to hack the device to work for themselves turning any battle into a multiplayer match,
* ResurrectiveImmortality: Grathius ReGen platform enables them to deploy endless droves of mooks by nano-cloning them when they die. Later the resistance group manages to reroute the device to work for them, which basically makes them immortal and puts them on par with Grathius.
* ShortRangeShotgun: The game features two shotguns neither of which is useful beyond so far as 6 meters due to their ludicrous spread.
* {{Tagline}}: Resistance Breeds Revolution
* TechnoBabble: As Tara explains during the process of assembling a captured ReGen platform, it utilizes so called mimetic fluid containing nano-bots smaller than living sells to rebuild them from atoms. Everything be it strands of DNA, clothes or even firearms the killed person had on themselves. How does the device acquire the pattern by which it reconstructs the subject in question is never mentioned.
* ThreateningShark: Grathius has flooded the drydock in Urbia and threw in a couple sharks to prevent the resistance fighters from passing.
* TimedMission: There are several, the most notable being the one, where you have to rescue Eve and Tara from being blown to bits by a timed detpack.
* {{Zeerust}}: Despite taking place in 2075 the ingame computers still use rather outdated interface akin to MS Dos. There's no trace of nowadays smart devices or touch screens. Security measures involve plain old gates with numeric keypads. No fingerprint or retinal scanners, not even magnetic keycards. Most tech in the game is rather ridiculously dated by today's standards.
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