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For major storyline mods, 2006 saw the release of the ''VideoGame/{{Zodiac|DeusEx}}'' mod, a fan-made {{Interquel}} that allows you to play as Paul Denton. In 2009, the most notable of the game's total conversion mods, ''VideoGame/TheNamelessMod'' was released, featuring an original non-linear plot and fully voiced dialogue. A fan-made prequel, ''[[VideoGame/TwentyTwentySeven 2027]]'' featuring UsefulNotes/DirectX 9 graphics, and a non-linear plot was released in 2011. ''[[VideoGame/DeusExNihilum Deus Ex: Nihilum]]'' was released in 2013, and is set in an alternate continuity few years before the canonical start of the game.

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For major storyline mods, 2006 saw the release of the ''VideoGame/{{Zodiac|DeusEx}}'' mod, a fan-made {{Interquel}} that allows you to play as Paul Denton. In 2009, the most notable of the game's total conversion mods, ''VideoGame/TheNamelessMod'' was released, featuring an original non-linear plot and fully voiced dialogue. A fan-made prequel, ''[[VideoGame/TwentyTwentySeven 2027]]'' featuring UsefulNotes/DirectX MediaNotes/DirectX 9 graphics, and a non-linear plot was released in 2011. ''[[VideoGame/DeusExNihilum Deus Ex: Nihilum]]'' was released in 2013, and is set in an alternate continuity few years before the canonical start of the game.

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moved to a more fitting trope


* BittersweetEnding: Technically all of the endings have their downsides ([[spoiler:have the Illuminati control the world, plunge the world into a new dark age, becoming a benevolent PhysicalGod]]), but considering just how horrible the world is in this game, any of the above can be legitimately argued to be an improvement over the status quo [[spoiler:the Illuminati will prevent the world from dying out, the world belongs to no one and humanity may have the chance to move on, and merging with the A.I's will usher in a new age of peace into the world]].



* DownerEnding: Technically all of the endings have their downsides ([[spoiler:have the Illuminati control the world, plunge the world into a new dark age, becoming a benevolent PhysicalGod]]), but considering just how horrible the world is in this game, any of the above can be legitimately argued to be an improvement over the status quo [[spoiler:the Illuminati will prevent the world from dying out, the world belongs to no one and humanity may have the chance to move on, and merging with the A.I's will usher in a new age of peace into the world]].
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''Deus Ex'' is an award-winning FirstPersonShooter[=/=]ImmersiveSim with RPGElements (or a first-person RPG with shooter elements, as some fans would argue) developed by Creator/IonStorm Austin (a division of, yes, ''[[{{VideoGame/Daikatana}} that]]'' Ion Storm) and published by Eidos. It was released around the summer of [[TurnOfTheMillennium 2000]] for Windows and [[UsefulNotes/AppleMacintosh Macintosh]]. A [=PS2=] port, titled ''Deus Ex: The Conspiracy'', was released in spring 2002. The [=PS2=] version was made available on the PSN Store, as a [=PS2=] Classic, on May 16, 2012 in Europe.

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''Deus Ex'' is an award-winning FirstPersonShooter[=/=]ImmersiveSim with RPGElements (or a first-person RPG with shooter elements, as some fans would argue) developed by Creator/IonStorm Austin (a division of, yes, ''[[{{VideoGame/Daikatana}} that]]'' Ion Storm) and published by Eidos. It was released around the summer of [[TurnOfTheMillennium 2000]] for Windows and [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Macintosh]]. A [=PS2=] port, titled ''Deus Ex: The Conspiracy'', was released in spring 2002. The [=PS2=] version was made available on the PSN Store, as a [=PS2=] Classic, on May 16, 2012 in Europe.
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* ArmedAltruism:
** After you free Agent Gunter, you have the option of giving him your pistol.
** A player who isn't careful with their weapons can find themselves in this situation in ''Videogame/DeusExHumanRevolution'' before the first shootout with Belltower in the Alice Garden Pods, as [[PlayfulHacker Arie Van Bruggen]] begs for a weapon to defend himself. [[spoiler:And if you don't give him one, he ''will'' die]]. Of course, depending on [[PlayerCharacter Adam's]] augmentations, a gun [[StealthExpert may not even be remotely necessary to escape unharmed]], ultimately subverting the spirit of this trope.
** On the other hand, if you didn't know this was coming and didn't have a spare gun you picked up on the way, giving him one of your weapons means giving away a substantial investment of weapons mods that you're not going to get back.
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as bad as the voice acting can be, given how bloodthirsty anna is, that came more as being gobsmacked but also not that surprised that someone as slippery as jc would figure it out


** If you recite Anna Navarre's killphrase to her, she says her last words ("How did you know...") [[https://www.youtube.com/watch?v=O4wH-bU-YVY with an utter lack of emotion.]]
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i need to stop doing that


[[note]]because enemies will be provoked if you don't kill them in one shot, which is extremely common for the stealth pistol. The standard pistol ''will'' kill in one headshot and is also inaudible to enemies if there's enough distance between you and them, leaving the stealth pistol very situational[[/note]].

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** The standard pistol. Their ammo is quite common, not to mention you can [[SniperPistol slap on a scope,]] giving you a mini-sniper rifle. The only thing the pistol is worthless against really is the bots, which are no trouble if you stock up on EMP/Scramble grenades and/or explosives, or hack them to be turned off or on your side. Being frugal with ammo will make the pistol useful up to [[spoiler:Area 51]]. It's even better than the stealth pistol in many stealth situations[[note]]because enemies will be provoked if you don't kill them in one shot, which is extremely common for the stealth pistol. The standard pistol also has silent gunshots, albeit at a longer range, leaving the stealth pistol very situational[[/note]].

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** The standard pistol. Their ammo is quite common, not to mention you can [[SniperPistol slap on a scope,]] giving you a mini-sniper rifle. The only thing the pistol is worthless against really is the bots, which are no trouble if you stock up on EMP/Scramble grenades and/or explosives, or hack them to be turned off or on your side. Being frugal with ammo will make the pistol useful up to [[spoiler:Area 51]]. It's even better than the stealth pistol in many stealth situations[[note]]because situations - a regular pistol shot is inaudible past a certain distance and ''will'' kill in one headshot, while a stealth pistol will merely wound under almost all circumstances, which provokes the target ''and'' anyone close to them, leaving it very situational.
[[note]]because
enemies will be provoked if you don't kill them in one shot, which is extremely common for the stealth pistol. The standard pistol ''will'' kill in one headshot and is also has silent gunshots, albeit at a longer range, inaudible to enemies if there's enough distance between you and them, leaving the stealth pistol very situational[[/note]].



* BrownNote: Saying the phrase [[spoiler:Laputan Machine]] to Gunther Hermann causes him to self destruct. However, the only way for you to learn this is to meet with Reyes at Paris where he claims he has an urgent message to tell you. And no, you [[NoFairCheating can't just look up the phrase and type it in]], you have to have the conversation with Reyes for saying it to even be an option in your dialogue tree.

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* BrownNote: Saying Gunther Hermann and Anna Navarre both have kill phrases that, when heard, cause them to self-destruct. However, you can't just [[NoFairCheating look up the phrase and type it in]], JC has to learn them in-game: [[spoiler:Laputan Machine]] to for Gunther Hermann causes him to self destruct. However, the only way for you to learn this is to meet by meeting with Reyes at Paris where he claims he has an urgent message to tell you. And no, you [[NoFairCheating can't just look up the phrase you, and type it in]], you have to have the conversation with Reyes [[spoiler:Flatlander Woman]] for saying Anna by finding it to even be an option in your dialogue tree.two parts on her and Manderley's computers.
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i don't see what limitations in the engine would have to do with the actor's acting


** [[PlayerCharacter JC Denton]]. Partly due to the monotone attempt at Film/DirtyHarry, and partly due to the limitations of the Unreal engine.

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** [[PlayerCharacter JC Denton]]. Partly Denton]], partly due to the monotone attempt at Film/DirtyHarry, and partly due to the limitations of the Unreal engine.Film/DirtyHarry.

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The stealth pistol is way more situational than the standard one due to game mechanics so it shouldn't really be considered practical


** All three weapons governed by the pistol skill, in part since the pistol skill starts at Trained level:
*** The pistol, both the stealth and the standard one. Their ammo is quite common, not to mention you can [[SniperPistol slap on a scope,]] giving you a mini-sniper rifle (albeit the normal pistol is better suited than the silenced one). The only thing the pistol is worthless against really is the bots, which are no trouble if you stock up on EMP/Scramble grenades and/or explosives, or hack them to be turned off or on your side. Being frugal with ammo will make the pistol useful up to [[spoiler:Area 51]].
*** While the crossbow itself is cool and hits harder than the pistol, hit and run tactics with the tranq darts, while not as flashy and exciting as a firefight or adrenaline pumping as melee combat, is one of the safer ways to clean out a room. The darts are easy to find, a player can hide in a safe location while the enemy becomes poisoned, knocked out enemies can't be woken up, it only takes one dart and, if the player is using the Shifter Mod, will offer more points than killing an enemy.

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** All three weapons governed by the pistol skill, in part since the pistol skill starts at Trained level:
***
The pistol, both the stealth and the standard one. pistol. Their ammo is quite common, not to mention you can [[SniperPistol slap on a scope,]] giving you a mini-sniper rifle (albeit the normal pistol is better suited than the silenced one).rifle. The only thing the pistol is worthless against really is the bots, which are no trouble if you stock up on EMP/Scramble grenades and/or explosives, or hack them to be turned off or on your side. Being frugal with ammo will make the pistol useful up to [[spoiler:Area 51]].
***
51]]. It's even better than the stealth pistol in many stealth situations[[note]]because enemies will be provoked if you don't kill them in one shot, which is extremely common for the stealth pistol. The standard pistol also has silent gunshots, albeit at a longer range, leaving the stealth pistol very situational[[/note]].
**
While the crossbow itself is cool and hits harder than the pistol, hit and run tactics with the tranq darts, while not as flashy and exciting as a firefight or adrenaline pumping as melee combat, is one of the safer ways to clean out a room. The darts are easy to find, a player can hide in a safe location while the enemy becomes poisoned, knocked out enemies can't be woken up, it only takes one dart and, if the player is using the Shifter Mod, will offer more points than killing an enemy.

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i


* AwesomeButImpractical: The assault rifle is the only full-auto weapon in the game, but it's highly inaccurate, and its damage per shot is the lowest of all the weapons, meaning it usually takes between a third to a half of a whole magazine to take down just ''one'' enemy. Damage, recoil and ammo cap mods make it a bit better, as does the suppressor and the general high rate of ammo availability, but the game's other weapons can do all the things it does, only better.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The assault rifle is the only full-auto weapon in the game, but it's highly inaccurate, and its damage per shot is the lowest of all the weapons, meaning it usually takes between a third to a half of a whole magazine to take down just ''one'' enemy. Damage, recoil and ammo cap mods make it a bit better, as does the suppressor and the general high rate of ammo availability, but the game's other weapons can do all the things it does, only better.
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* PreAssKickingOneLiner: JC : "You are gonna burn alright."
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YMMV


* SpiritualSuccessor: To ''VideoGame/SystemShock''. There are also many similarities between the game and ''VideoGame/{{KGB}}''.
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* CreditChip: Credits are stored on blue Credit Chits that can be picked up throughout the game.

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* CreditChip: Credits are stored on blue green Credit Chits that can be picked up throughout the game.
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* ColonizedSolarSystem: One of the newspapers that can be found mentions that China has a functional mining facility on the Moon and it is implied that the United States and Nigeria have also established lunar bases there as they dispute China's claim to ownership of certain territories on the Moon.
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dewicking Film.Star Wars


** Paul rents two movies: ''[[http://en.wikipedia.org/wiki/See_You_Next_Wednesday See You Next Wednesday]]'' and ''[[Film/StarWars Blue Harvest]]''.

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** Paul rents two movies: ''[[http://en.wikipedia.org/wiki/See_You_Next_Wednesday See You Next Wednesday]]'' and ''[[Film/StarWars ''[[Franchise/StarWars Blue Harvest]]''.

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Crosswicking.


* VideoGameCaringPotential: Half of the UNATCO troopers are named and occasionally strike a conversation with JC. This means there's a high chance that later, when they want you dead, you'll be doing an almost-PacifistRun trying to not harm any of the old buddies.

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* VideoGameCaringPotential: VideoGameCaringPotential:
**
Half of the UNATCO troopers are named and occasionally strike a conversation with JC. This means there's a high chance that later, when they want you dead, you'll be doing an almost-PacifistRun trying to not harm any of the old buddies.



* VideoGameCrueltyPotential: Shooting a {{Mook}} in the legs, tranq'ing him several times and watching him run away as his partner looks on in disbelief is on the ''low end'' of the scale in terms of brutality. In fact, the game takes on a decidedly different tone (with various characters admonishing you for your actions) if you decide to kill plot-sensitive characters or NPC's before you're asked to. Better yet, you can:

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
Shooting a {{Mook}} in the legs, tranq'ing him several times and watching him run away as his partner looks on in disbelief is on the ''low end'' of the scale in terms of brutality. In fact, the game takes on a decidedly different tone (with various characters admonishing you for your actions) if you decide to kill plot-sensitive characters or NPC's before you're asked to. Better yet, you can:


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* VideoGameTools: Lock picks, Multitools, and Fire Extinguishers. Furthermore, you also had Rebreathers and Hazmat Suits to overcome obstacles.
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** More humorously Leo Golds' [[http://images.wikia.com/deusex/en/images/f/fe/Leo_Mugshot.jpg file photo]] describes his hair as "None"... well there's some hair-like object perched upon his head.

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** More humorously humorously, Leo Golds' Gold's [[http://images.wikia.com/deusex/en/images/f/fe/Leo_Mugshot.jpg file photo]] describes his hair as "None"... well Well, there's some hair-like object perched upon his head.
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* ImprobableAimingSkills: You start the game barely able to hit the side of a barn, but as you gain skill in specific weapon classes, you gain accuracy with them. This would be perfectly OK, if it weren't that gaining skill also somehow causes the ''weapon itself'' to be more accurate. It becomes particularly ludicrous with shotguns; max out the rifle skills, and ''all'' the pellets from shotgun blasts will hit exactly in the centre of the crosshair, essentially giving you one-hit-kill sniper shotguns.

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* ImprobableAimingSkills: You start the game barely able to hit the broad side of a barn, but as you gain skill in specific weapon classes, you gain accuracy with them. This would be perfectly OK, OK if it weren't that gaining skill also somehow causes the ''weapon itself'' to be more accurate. It becomes particularly ludicrous with shotguns; shotguns: max out the rifle skills, and ''all'' the pellets from shotgun blasts will hit exactly in the centre of the crosshair, essentially giving you one-hit-kill sniper shotguns.
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* HyperactiveMetabolism: Eating chips and drinking soda heals you by a (very) small amount. It's the {{nanomachines}} in your body optimizing the chemical input and using them to encourage healing. Likewise, the effects of chemical intoxicants (alcohol, drugs, etc.) is quickly flushed from the system, compressing the effect to being [[InterfaceScrew very brief but very strong]].

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* HyperactiveMetabolism: Eating chips and drinking soda heals you by a (very) small amount. It's the {{nanomachines}} in your body optimizing the chemical input and using them to encourage healing. Likewise, the effects of chemical intoxicants (alcohol, drugs, etc.) is are quickly flushed from the system, compressing the effect to being [[InterfaceScrew very brief but very strong]].
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* HostageForMacGuffin: Bob Page tried this, holding Tiffany Savage and demanding components for Universal Constructor. Instead JC Denton came and killed everyone (sans Tiffany if you were skilled enough).

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* HostageForMacGuffin: Bob Page tried this, holding Tiffany Savage and demanding components for the Universal Constructor. Instead JC Denton came and killed everyone (sans Tiffany if you were skilled enough).
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* GovernmentExploitedCrisis: The Federal Emergency Management Agency (FEMA) is used Majestic 12 to assert control over the United States. The organization's powers have been expanded, giving the agency the authority to control much of the nation's military, infrastructure, transportation, and media, and allowing it to imprison up to six million American citizens in designated concentration camps. FEMA Director Walton Simons utilizes this power during the outbreak of the Gray Death, [[spoiler:which he assisted in creating]]. However, several state governors and National Guard units refuse to recognize Simons' authority, plunging the nation into chaos.

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* GovernmentExploitedCrisis: The Federal Emergency Management Agency (FEMA) is used by Majestic 12 to assert control over the United States. The organization's powers have been expanded, giving the agency the authority to control much of the nation's military, infrastructure, transportation, and media, and allowing it to imprison up to six million American citizens in designated concentration camps. FEMA Director Walton Simons utilizes this power during the outbreak of the Gray Death, [[spoiler:which he assisted in creating]]. However, several state governors and National Guard units refuse to recognize Simons' authority, plunging the nation into chaos.

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