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* AWinnerIsYou: Typical of missions within the VideoGame/{{Descent}} franchise, however this one defies the trope by [[spoiler:painting you as the enemy for all the work you've done and ending the game with you on the run from the authorities]]. Some winner indeed!

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* AWinnerIsYou: Typical of missions within the VideoGame/{{Descent}} ''Descent'' franchise, however this one defies the trope by [[spoiler:painting you as the enemy for all the work you've done and ending the game with you on the run from the authorities]]. Some winner indeed!authorities]].



* OutsideTheBoxTactic - The boss of level 25 is one of those annoying boss robots that can only be harmed from the backside. With it constantly facing you and firing homing flash missiles to blind you, the only real option at hitting its backside is firing earthshaker or smart missiles at a wall behind the robot and hope its homing globules hit it before it warps away.
* PaletteSwap: Strangely enough, there are quite a few enemies that get various palette swaps over the course of the mission. The most notable is the Mantid which goes from green, to brown to grey by the end of the mission. The green Mantid typically is your 'standard' version with a static energy pulse; the brown lacks this energy pulse but spawns annoying Echoes upon death; the grey is like the green but it generates almost triple the amount of energy pulses when fired upon and is generally faster.

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* OutsideTheBoxTactic - OutsideTheBoxTactic: The boss of level 25 is one of those annoying boss robots that can only be harmed from the backside. With it constantly facing you and firing homing flash missiles to blind you, the only real option at hitting its backside is firing earthshaker or smart missiles at a wall behind the robot and hope its homing globules hit it before it warps away.
* PaletteSwap: Strangely enough, there PaletteSwap:
** There
are quite a few enemies that get various palette swaps over the course of the mission. The most notable is the Mantid which goes from green, to brown to grey by the end of the mission. The green Mantid typically is your 'standard' version with a static energy pulse; the brown lacks this energy pulse but spawns annoying Echoes upon death; the grey is like the green but it generates almost triple the amount of energy pulses when fired upon and is generally faster.


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''Descent: The Enemy Within'' is a mission modification of the renowned Six Axis shooter 'VideoGame/{{Descent}}''. It was spearheaded by Creator/DarkFlameWolf and was supported by quite a large roster of level designers from among the VideoGame/{{Descent}} community. Among the laundry list of level designers are Darkhorse, Sirius, Pumo, Wishmaster and of course, Creator/DarkFlameWolf.

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''Descent: The Enemy Within'' is a mission modification of the renowned Six Axis shooter 'VideoGame/{{Descent}}''.''VideoGame/{{Descent}}''. It was spearheaded by Creator/DarkFlameWolf and was supported by quite a large roster of level designers from among the VideoGame/{{Descent}} community. Among the laundry list of level designers are Darkhorse, Sirius, Pumo, Wishmaster and of course, Creator/DarkFlameWolf.

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Descent: The Enemy Within is a mission modification of the blisteringly popular niche game VideoGame/{{Descent}}. It was spearheaded by Creator/DarkFlameWolf and was supported by quite a large roster of level designers from among the VideoGame/{{Descent}} community. Among the laundry list of level designers are Darkhorse, Sirius, Pumo, Wishmaster and of course, Creator/DarkFlameWolf. What sets this mission set apart from most others released on the net for the game is tri-fold: 1) It houses 26 main levels with 6 secret levels giving it a whopping total of 32 levels to play through, bigger than the official game the mod is based on. 2) It has a completely new robot cast that replaces almost every [[VideoGame/{{Descent}} Descent 2]] robot, including six new boss robots. 3) A brand new soundtrack was made for all 26 levels by Alter-Fox. You can download the custom mission here: [[[http://www.enspiar.com/dmdb/viewMission.php?id=561 link]]].
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Descent: ''Descent: The Enemy Within Within'' is a mission modification of the blisteringly popular niche game VideoGame/{{Descent}}.renowned Six Axis shooter 'VideoGame/{{Descent}}''. It was spearheaded by Creator/DarkFlameWolf and was supported by quite a large roster of level designers from among the VideoGame/{{Descent}} community. Among the laundry list of level designers are Darkhorse, Sirius, Pumo, Wishmaster and of course, Creator/DarkFlameWolf.

What sets this mission set apart from most others released on the net for the game is tri-fold: 1) It houses 26 main levels with 6 secret levels giving it a whopping total of 32 levels to play through, bigger than the official game the mod is based on. 2) It has a completely new robot cast that replaces almost every [[VideoGame/{{Descent}} Descent 2]] robot, including six new boss robots. 3) A brand new soundtrack was made for all 26 levels by Alter-Fox.

You can download the custom mission here: [[[http://www.it all [[http://www.enspiar.com/dmdb/viewMission.php?id=561 link]]].
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here]].

!! Tropes present in this game:



** The Mule, Piper, Gatling, Acolyte, Legionnaire and Warlord each have their own palette swaps but it doesn't seem to come with any additional upgrades to their weaponry or AI.

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** The Mule, Piper, Gatling, Acolyte, Legionnaire and Warlord each have their own palette swaps but it doesn't seem to come with any additional upgrades to their weaponry or AI.AI.
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Is there an issue? Send a MessageReason:
Forgot another robot has palette swapping.


** The Mule, Piper, Acolyte, Legionnaire and Warlord each have their own palette swaps but it doesn't seem to come with any additional upgrades to their weaponry or AI.

to:

** The Mule, Piper, Gatling, Acolyte, Legionnaire and Warlord each have their own palette swaps but it doesn't seem to come with any additional upgrades to their weaponry or AI.
Is there an issue? Send a MessageReason:
None


* PalleteSwap: Strangely enough, there are quite a few enemies that get various palette swaps over the course of the mission. The most notable is the Mantid which goes from green, to brown to grey by the end of the mission. The green Mantid typically is your 'standard' version with a static energy pulse; the brown lacks this energy pulse but spawns annoying Echoes upon death; the grey is like the green but it generates almost triple the amount of energy pulses when fired upon and is generally faster.

to:

* PalleteSwap: PaletteSwap: Strangely enough, there are quite a few enemies that get various palette swaps over the course of the mission. The most notable is the Mantid which goes from green, to brown to grey by the end of the mission. The green Mantid typically is your 'standard' version with a static energy pulse; the brown lacks this energy pulse but spawns annoying Echoes upon death; the grey is like the green but it generates almost triple the amount of energy pulses when fired upon and is generally faster.
Is there an issue? Send a MessageReason:
None


* OutsideTheBoxTactic - The boss of level 25 is one of those annoying boss robots that can only be harmed from the backside. With it constantly facing you and firing homing flash missiles to blind you, the only real option at hitting its backside is firing earthshaker or smart missiles at a wall behind the robot and hope its homing globules hit it before it warps away.

to:

* OutsideTheBoxTactic - The boss of level 25 is one of those annoying boss robots that can only be harmed from the backside. With it constantly facing you and firing homing flash missiles to blind you, the only real option at hitting its backside is firing earthshaker or smart missiles at a wall behind the robot and hope its homing globules hit it before it warps away.away.
* PalleteSwap: Strangely enough, there are quite a few enemies that get various palette swaps over the course of the mission. The most notable is the Mantid which goes from green, to brown to grey by the end of the mission. The green Mantid typically is your 'standard' version with a static energy pulse; the brown lacks this energy pulse but spawns annoying Echoes upon death; the grey is like the green but it generates almost triple the amount of energy pulses when fired upon and is generally faster.
** The Mule, Piper, Acolyte, Legionnaire and Warlord each have their own palette swaps but it doesn't seem to come with any additional upgrades to their weaponry or AI.
Is there an issue? Send a MessageReason:
Moved a trope to YMMV


* OutsideTheBoxTactic - The boss of level 25 is one of those annoying boss robots that can only be harmed from the backside. With it constantly facing you and firing homing flash missiles to blind you, the only real option at hitting its backside is firing earthshaker or smart missiles at a wall behind the robot and hope its homing globules hit it before it warps away.
* PlayTheGameSkipTheStory: Although the story does have its highlights, most players just tend to skip straight to the levels, which most have agreed are quite fun.

to:

* OutsideTheBoxTactic - The boss of level 25 is one of those annoying boss robots that can only be harmed from the backside. With it constantly facing you and firing homing flash missiles to blind you, the only real option at hitting its backside is firing earthshaker or smart missiles at a wall behind the robot and hope its homing globules hit it before it warps away.
* PlayTheGameSkipTheStory: Although the story does have its highlights, most players just tend to skip straight to the levels, which most have agreed are quite fun.
away.
Is there an issue? Send a MessageReason:
Gotta love last minute spell checks


* OutsideTheBoxTactic - The boss of level 25 is one of those annoying boss robots that can only be harmed from the backside. With it constantly facing you and firing hoing flash missiles to blind you, the only real option at hitting its backside is firing earthshaker or smart missiles at a wall behind the robot and hope its homing globules hit it before it warps away.

to:

* OutsideTheBoxTactic - The boss of level 25 is one of those annoying boss robots that can only be harmed from the backside. With it constantly facing you and firing hoing homing flash missiles to blind you, the only real option at hitting its backside is firing earthshaker or smart missiles at a wall behind the robot and hope its homing globules hit it before it warps away.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/bb18558a4c2bebbdef5dea73d95ee825.jpg]]
[[caption-width-right:268:The de facto title screen.]]
Descent: The Enemy Within is a mission modification of the blisteringly popular niche game VideoGame/{{Descent}}. It was spearheaded by Creator/DarkFlameWolf and was supported by quite a large roster of level designers from among the VideoGame/{{Descent}} community. Among the laundry list of level designers are Darkhorse, Sirius, Pumo, Wishmaster and of course, Creator/DarkFlameWolf. What sets this mission set apart from most others released on the net for the game is tri-fold: 1) It houses 26 main levels with 6 secret levels giving it a whopping total of 32 levels to play through, bigger than the official game the mod is based on. 2) It has a completely new robot cast that replaces almost every [[VideoGame/{{Descent}} Descent 2]] robot, including six new boss robots. 3) A brand new soundtrack was made for all 26 levels by Alter-Fox. You can download the custom mission here: [[[http://www.enspiar.com/dmdb/viewMission.php?id=561 link]]].
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* AWinnerIsYou: Typical of missions within the VideoGame/{{Descent}} franchise, however this one defies the trope by [[spoiler:painting you as the enemy for all the work you've done and ending the game with you on the run from the authorities]]. Some winner indeed!
* EasyModeMockery: Not a complete example but in the latest release of the mission, the robots are so nerfed on Trainee and Rookie difficulty settings that they might as well not be there. Their reactions and shots fired are so low/minimal that even a novice to the franchise can beat the level set with ease.
* ExcusePlot: Although cleverly dragged out for 26 levels, the basic premise of the story still revolves around the production of a new line of robots and who they are being built for. There is a small twist at the end but it doesn't justify how simplistic the plot is.
* LockedDoor: You'll find a lot of these in every level. Sometimes the key for opening them can be fiendishly hidden.
* OutsideTheBoxTactic - The boss of level 25 is one of those annoying boss robots that can only be harmed from the backside. With it constantly facing you and firing hoing flash missiles to blind you, the only real option at hitting its backside is firing earthshaker or smart missiles at a wall behind the robot and hope its homing globules hit it before it warps away.
* PlayTheGameSkipTheStory: Although the story does have its highlights, most players just tend to skip straight to the levels, which most have agreed are quite fun.

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