Follow TV Tropes

Following

History VideoGame / Deracine

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameCrueltyPotential: You can touch Rozsa's leg wound and she will react to it, even in frozen time. Also, when Lorinc is [[spoiler:cowering from the Evil Faerie]], he will flinch from your touch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IfYouCanReadThis: While you are intended to use the item description button to read things in the game, many of them have textures that actually reveal more information, though some of it is strange. For instance, the tutorial notes are signed "Abigail", a character who is mentioned nowhere else. The actual texture for Nils' book of herbs has a section on each herb for "''During gameplay''" that details [=RPG=]-styled effects.
Is there an issue? Send a MessageReason:
Corrected spelling


** You can find a note about [[spoiler:Margareta having drowned herself]] in the river. This sets up the reveal that the light Rosza saw on the dock wasn't just any [[spoiler:red ring, but ''Margareta'''s body]].

to:

** You can find a note about [[spoiler:Margareta having drowned herself]] in the river. This sets up the reveal that the light Rosza Rozsa saw on the dock wasn't just any [[spoiler:red ring, but ''Margareta'''s body]].



* OrphanageOfFear: Played with. At the beginning of the game, everything seems happy with the orphans at the boarding school, aside from some implications about Rosza's leg. Once you start picking up the StoryBreadcrumbs, there's an implication that [[spoiler:the headmaster has allegiance to some cult using faeries for sinister experiments, and Yuliya might have been tricked into luring you there for something nefarious]]. As you finish putting together the pieces, however, you learn that [[spoiler:the headmaster left that past behind, and his intentions with the boarding school were to raise the children properly and to make sure they never even had to know about those horrors]].

to:

* OrphanageOfFear: Played with. At the beginning of the game, everything seems happy with the orphans at the boarding school, aside from some implications about Rosza's Rozsa's leg. Once you start picking up the StoryBreadcrumbs, there's an implication that [[spoiler:the headmaster has allegiance to some cult using faeries for sinister experiments, and Yuliya might have been tricked into luring you there for something nefarious]]. As you finish putting together the pieces, however, you learn that [[spoiler:the headmaster left that past behind, and his intentions with the boarding school were to raise the children properly and to make sure they never even had to know about those horrors]].



* SnowMeansDeath: Rosza was wounded during a thunderstorm, but it's when the children go out into the ''snow'' that [[spoiler:most of them are killed by the Evil Faerie]].

to:

* SnowMeansDeath: Rosza Rozsa was wounded during a thunderstorm, but it's when the children go out into the ''snow'' that [[spoiler:most of them are killed by the Evil Faerie]].



** In Robb's Forest, the Kind Faerie sees movement in the form of [[spoiler:the Evil Faerie, as its peering through a window at Marie.]] Later on, Rosza enters the building in a panic, and as Marie tries to calm her down, [[spoiler:neither realize that Rosza left the door open. The Evil Faerie enters and takes the girls' lives, with the Kind Faerie powerless to stop it.]]

to:

** In Robb's Forest, the Kind Faerie sees movement in the form of [[spoiler:the Evil Faerie, as its peering through a window at Marie.]] Later on, Rosza Rozsa enters the building in a panic, and as Marie tries to calm her down, [[spoiler:neither realize that Rosza Rozsa left the door open. The Evil Faerie enters and takes the girls' lives, with the Kind Faerie powerless to stop it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RippleEffectProofMemory: The player has this, obviously. Otherwise, it's explicitly mentioned that any change you make to the past instantly rewrites history after that point to have always been the new way to anyone else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SnowMeansDeath: Rosza was wounded during a thunderstorm, but it's when the children go out into the ''snow'' that [[spoiler:most of them are killed by the Evil Faerie]].
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: ''Déraciné'' is one to ''VideoGame/EchoNight''. Not only does it retain the overarching, first person adventure-styled gameplay revolving around a hub setting, but it also involves echoes of the past, time travel, and magical red and blue stones (this time on rings). The [[spoiler:Evil Faerie stabbing people with a Golden Wand to empower their red ring]] is highly reminiscent of the red stone dagger being used to kill and change destiny in Echo Night. As Echo Night was already a ThematicSeries that had slightly different rules in each installment to begin with, the only major theme it breaks is that you aren't playing a character named Richard Osmond, and is otherwise a sequel in all ''but'' name.

to:

* SpiritualSuccessor: ''Déraciné'' is one to ''VideoGame/EchoNight''. Not only does it retain the overarching, first person adventure-styled gameplay revolving around a hub setting, but it also involves echoes of the past, time travel, and magical red and blue stones (this time on rings). The [[spoiler:Evil Faerie stabbing people with a Golden Wand to empower their red ring]] is highly reminiscent of the red stone dagger being used to kill and change destiny in Echo Night. As Echo Night was already a ThematicSeries that had different continuities with slightly different rules in each installment to begin with, "spiritual" is arguably enough to consider ''Déraciné'' part of the only major theme it breaks is that you aren't playing a character named Richard Osmond, and is otherwise a sequel in all ''but'' name.series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AmbiguousTimePeriod: The game gives months, days, and times, but never years. [[spoiler:This helps to disguise that the September at the beginning of the game does not take place right before the October that a good chunk of the game takes place, but the previous year, and that the February and ''especially'' June in between are crucial]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WellIntentionedExtremist: The people of Rohn were trying to create a world in which every bad outcome was undone through time travel. Unfortunately, their method turned out to drive them insane and only cause them to create ''more'' tragedy in an insatiable obsession for trying to fix ''everything''.
Is there an issue? Send a MessageReason:
Moved some tropes to the character page


* HappilyAdopted: The children all seem to love their life at the boarding school, getting along with both the headmaster and each other perfectly.



* IconicItem: Each of the children has an item that is associated with them throughout the game. Marie has a cloth, Nils has his glasses, Herman has his hat, and Rosza has her hair ribbons. Getting used to these gives meaning when you eventually find [[spoiler:them abandoned]] late in the game.



* SignatureInstrument: Each of the children have one, aside from Yuliya who sings. Lorinc plays the piano, Marie plays the violin, Herman plays the bassoon, Nils plays the clarinet, and Rosza plays the triangle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureInstrument: Each of the children have one, aside from Yuliya who sings. Lorinc plays the piano, Marie plays the violin, Herman plays the bassoon, Nils plays the clarinet, and Rosza plays the triangle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HappilyAdopted: The children all seem to love their life at the boarding school, getting along with both the headmaster and each other perfectly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SanitySlippage: Revealed to be the fate of any human who seeks [[spoiler:the power of faeries]] because the innate obsession with the past that humans have will drive them to any lengths to steal more time. This is implied to be the reason [[spoiler:the Evil Faerie is evil]], and is explicitly what happened to [[spoiler:the Wicked Faerie]]. It is also implied that the reason the Kind Faerie ''doesn't'' go insane is because [[spoiler:they died too young to ever have any regrets or nostalgia]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:Yuliya's body]] in the infirmary is in a strange, desiccated state. There's also a note nearby that comments on [[spoiler:her lost time]]. Both of these things heavily imply that [[spoiler:she did not die by an illness or accident, but to a faerie]]. Furthermore, [[spoiler:her body appears in the state that ''you'' leave people in after using the Golden Wand, not how the Evil Faerie leaves them, foreshadowing that it was ''you'' specifically that did it]].
Is there an issue? Send a MessageReason:
None


* {{Determinator}}: Deconstructed. The children's desire to [[spoiler:save Yuliya no matter what]] makes it impossible for you to [[spoiler:save them from the Evil Faerie]], as no matter how you try to sabotage their attempt or dissuade them, they find a new way to [[spoiler:set out on their doomed journey]]. [[spoiler:Lorinc]] openly recognizes in hindsight that their actions were immature recklessness and not the heroic persistence they had convinced themselves it was.

to:

* {{Determinator}}: Deconstructed. The children's desire to [[spoiler:save Yuliya no matter what]] makes it impossible for you to [[spoiler:save them from the Evil Faerie]], as no matter how you try to sabotage their attempt or dissuade them, they find a new way to [[spoiler:set out on their doomed journey]]. [[spoiler:Lorinc]] openly recognizes in hindsight that their actions were determination was a sign of immature recklessness and not the heroic persistence they had convinced themselves it was.
Is there an issue? Send a MessageReason:
None


* {{Determinator}}: Deconstructed. The children's desire to [[spoiler:save Yuliya no matter what]] makes it impossible for you to [[spoiler:save them from the Evil Faerie]], as no matter how you try to sabotage their attempt or dissuade them, they find a new way to [[spoiler:set out on their doomed journey]].

to:

* {{Determinator}}: Deconstructed. The children's desire to [[spoiler:save Yuliya no matter what]] makes it impossible for you to [[spoiler:save them from the Evil Faerie]], as no matter how you try to sabotage their attempt or dissuade them, they find a new way to [[spoiler:set out on their doomed journey]]. [[spoiler:Lorinc]] openly recognizes in hindsight that their actions were immature recklessness and not the heroic persistence they had convinced themselves it was.
Is there an issue? Send a MessageReason:
None


* OurGhostsAreDifferent: Humans can become Faeries (who are invisible, and partially incorporeal) after dying.

to:

* OurGhostsAreDifferent: Humans can become Faeries (who are invisible, basically ghosts, being invisible creatures that can only interact in limited ways with the living world. They also [[spoiler:used to be living humans]]. There's also a special case with [[spoiler:Yuliya]], who follows similar rules to the faeries, including being able to interact with the cats during stopped time, just with a human appearance and partially incorporeal) after dying.without any extra powers.

Added: 178

Changed: 157

Is there an issue? Send a MessageReason:
None


* WasOnceAMan: All faeries seen in the game were once human. The Evil Faerie was presumably one of the Rhonian scholars, the Wicked Faerie was [[spoiler:Yuliya]], and you, the Kind Faerie, were [[spoiler:the infant Alexis]].

to:

* WasOnceAMan: All faeries seen in the game were once human. [[spoiler:human]].
**
The Evil Faerie was presumably one [[spoiler:one of the Rhonian scholars, scholars]], the Wicked Faerie was [[spoiler:Yuliya]], and you, the Kind Faerie, were [[spoiler:the infant Alexis]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuddenSoundtrackStop: In the final epoch after [[spoiler:you've brought Yuliya back to life, the background music will stop suddenly when you reach the ground floor and see the EmptyPilesOfClothing]].
Is there an issue? Send a MessageReason:
Added an extra detail and hid the spoiler


* OurFairiesAreDifferent: Faeries are invisible fey who were originally human (the ones we see in the game, at least). Every faerie carries a blue ring of time, and a red ring of life. Using a golden wand, they can drain the life from humans and use it to travel in time. However, since most faeries have regrets from their human lives, they're drawn to kill people, so that they might undo those mistakes. Three faeries are seen in game:

to:

* OurFairiesAreDifferent: Faeries are invisible fey creatures who were originally human (the ones we see exist in the game, at least). a place where time is stopped. Every faerie carries a blue ring of time, time and a red ring of life. Using a golden wand, they can drain the life from humans and use it to travel in time. However, since They also all originated [[spoiler:as humans]]. Since most faeries have regrets from their human lives, [[spoiler:human lives]], they're drawn to kill people, people so that they might undo those mistakes. Three faeries are seen in game:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DramaticIrony: When the children head out to the forest, they take one of two paths in the underground tunnels. After [[spoiler:the massacre, you head back to the school through a trap door in the hermit's house, which you discover is connected by a short path to the other gate, meaning the children were ''this'' close to not only a much easier path into the mountains, but one that would have led them straight to someone who would have dissuaded them from the Evil Faerie before it was too late]].


Added DiffLines:

* OrphanageOfFear: Played with. At the beginning of the game, everything seems happy with the orphans at the boarding school, aside from some implications about Rosza's leg. Once you start picking up the StoryBreadcrumbs, there's an implication that [[spoiler:the headmaster has allegiance to some cult using faeries for sinister experiments, and Yuliya might have been tricked into luring you there for something nefarious]]. As you finish putting together the pieces, however, you learn that [[spoiler:the headmaster left that past behind, and his intentions with the boarding school were to raise the children properly and to make sure they never even had to know about those horrors]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InformedAttribute: Downplayed. The animosity between cats and faeries is certainly ''shown'', but in practice it's a bit inconsistent. Your character will refuse to walk past cats in your path, and cats in your path will growl at you. However, if someone is holding a cat, there is nothing stopping your character from petting the cat, and the cat doesn't not react negatively to the petting. Finally, in the [[spoiler:worst timeline]] you can find two cats laying together without anyone holding them, and neither you nor they have any negative reaction to each other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Once you realize that the game merely has to shut a door in order to limit your exploration, Tia the cat might seem redundant. As it turns out, the animosity between cats and faerie is more important than just serving as a justified InvisibleWall.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EmptyPilesOfClothing: While the Kind Faerie [[spoiler:leaves people as mummified corpses when they take someone's time, the Evil Faerie]] leaves behind only their clothing.


Added DiffLines:

* IconicItem: Each of the children has an item that is associated with them throughout the game. Marie has a cloth, Nils has his glasses, Herman has his hat, and Rosza has her hair ribbons. Getting used to these gives meaning when you eventually find [[spoiler:them abandoned]] late in the game.
Is there an issue? Send a MessageReason:
None


* OurTimeTravelIsDifferent: Faeries can travel in time by using time taken from a living being. The time can also be used to resurrect the dead. It's implied that the time travel is the main reason for people to become faeries, as they can undo their past mistakes.

to:

* OurTimeTravelIsDifferent: Faeries The obsession that humans have for the past, whether it be nostalgia or regrets, is a power that faeries can harvest at the cost of the remaining time of that human's life in order to enable the faerie to travel in into the past. Living things without the obsession with the past that humans have can only have their remaining time by using exchanged between similar creatures, enabling resurrection but not time taken from a living being. The time can also be used to resurrect the dead. travel. It's implied that the time travel is the main reason for people to seek [[spoiler:to become faeries, as they can undo their past mistakes.mistakes]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Determinator}}: Deconstructed. The children's desire to [[spoiler:save Yuliya no matter what]] makes it impossible for you to [[spoiler:save them from the Evil Faerie]], as no matter how you try to sabotage their attempt or dissuade them, they find a new way to [[spoiler:set out on their doomed journey]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoGoodDeedGoesUnpunished: Bringing [[spoiler:Noo back to life]] starts a cascade of events that inevitably lead to tragedy, as a side effect of the children wanting to do another good deed in response.
Is there an issue? Send a MessageReason:
Cleaned up some typos, removed a potential spoiler, and otherwise tried to make the description clearer.


You are the Kind Fairie, a fairie in the countryside, where a group of young children are raised by the headmaster of an old boarding school. One of these children, a girl named Yuliya, can talk to faeries, and the Kind Fairie has recently arrived at the school. The Kind Faerie goes around the school, helping and playing with the children, but it soon becomes apparent that there is something odd about the inhabitants of this school. The headmaster seems obsessed with the past, trying to undo some mistake he made.. One of the children has a wounded leg, said to have been hurt several months ago and have yet to recover, and no-one except the Kind Faerie seems to acknowledge Yuliya's presence.

to:

You are the Kind Fairie, a fairie in the countryside, where a group of young children are raised by the headmaster of Faerie, recently arrived at an old boarding school. school in the countryside that is inhabited by several children and their headmaster. One of these children, a girl named Yuliya, can talk to faeries, and the Kind Fairie has recently arrived at the school. faeries. The Kind Faerie goes around the school, helping and playing with the children, but it soon becomes apparent that there is something odd you're not the only thing unusual about the inhabitants of this school. The headmaster seems obsessed with the past, trying to undo some mistake he made.. One made, and one of the children has a wounded leg, said to have been hurt several months ago and have yet to recover, and no-one except the Kind Faerie seems to acknowledge Yuliya's presence.
wound on her leg that apparently will not heal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnceMoreWithClarity: In a sort of enforced RewatchBonus, the end of the game has you return to [[spoiler:the tutorial]], but this time you are able to see people during it. This makes clear that the plot had been inadvertently kicked off by [[spoiler:your actions to begin with]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CatsAreMagic: Cats can see faeries [[spoiler:and ghosts]] and can interact with them even while in stopped time. This crosses over into EvilDetectingDog territory when it comes to [[spoiler:the Evil Faerie]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CassandraTruth: Subverted. While the other children initially dismiss Yuliya's belief in faeries as an eccentricity, the first major epoch of the game is convincing them otherwise as a faerie yourself. Once you do, they have no problems believing in you and feel bad for doubting Yuliya.

Top