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* ChekhovsGun: You can find a key under Herman's hat and it's dismissed through most of the game. Near the end, it [[spoiler:finally becomes relevant in a big way]].
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* LateToTheTragedy: Played with. If you follow the StoryBreadcrumbs, you discover that the setting exists in the fallout of a conspiracy that sought to [[spoiler:wield the power of the faeries]], only to result in disaster. The headmaster and Margareta themselves were originally [[spoiler:a part of this, but defected]] to raise the orphans to explicitly be ignorant of that dark past. When the children stumble on [[spoiler:the consequences of the original tragedy]], it unfortunately leads to a new one.
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* {{Foreshadowing}}: The game is laden with clues that allow you to catch onto upcoming events or reveals.
** There are clues all over the place to the fact that [[spoiler:Yuliya is dead]] for the majority of the game, well before the game finally makes it explicit.
** You can find a note about [[spoiler:Margareta having drowned herself]] in the river. This sets up the reveal that the light Rosza saw on the dock wasn't just any [[spoiler:red ring, but ''Margareta'''s body]].
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* StoryBreadcrumbs: Unusually for a Creator/FromSoftware game, ''Déraciné'' splits the difference. The main plot of the game is fairly straightforward and impossible to miss. However, the worldbuilding that gives context to the events that take place within the plot are left for you to find and piece together. Also, if you find them all, a very coherent picture is formed of the setting the game takes place in.
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The wound happened in February. Most of the game takes place that Autumn.


You are the Kind Fairie, a fairie in the countryside, where a group of young children are raised by the headmaster of an old boarding school. One of these children, a girl named Yuliya, can talk to faeries, and the Kind Fairie has recently arrived at the school. The Kind Faerie goes around the school, helping and playing with the children, but it soon becomes apparent that there is something odd about the inhabitants of this school. The headmaster seems obsessed with the past, trying to undo some mistake he made.. One of the children has a wounded leg, said to have been hurt several years ago and have yet to recover, and no-one except the Kind Faerie seems to acknowledge Yuliya's presence.

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You are the Kind Fairie, a fairie in the countryside, where a group of young children are raised by the headmaster of an old boarding school. One of these children, a girl named Yuliya, can talk to faeries, and the Kind Fairie has recently arrived at the school. The Kind Faerie goes around the school, helping and playing with the children, but it soon becomes apparent that there is something odd about the inhabitants of this school. The headmaster seems obsessed with the past, trying to undo some mistake he made.. One of the children has a wounded leg, said to have been hurt several years months ago and have yet to recover, and no-one except the Kind Faerie seems to acknowledge Yuliya's presence.



* WoundThatWillNotHeal: The youngest girl has a wounded leg, which has not healed despite years passing since it happened.

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* WoundThatWillNotHeal: The youngest girl has a wounded leg, which has not healed despite years months passing since it happened.
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* DistinguishingMark: There is a photo of a character with a birthmark late in the game. [[spoiler:It's on your left hand, proving that you are baby Alexis]].
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* SpiritualSuccessor: ''Déraciné'' is one to ''VideoGame/EchoNight''. Not only does it retain the overarching, first person adventure-styled gameplay revolving around a hub setting, but it also involves echoes of the past, time travel, and magical red and blue stones (this time on rings). The [[spoiler:Evil Faerie stabbing people with a Golden Wand to empower their red ring]] is highly reminiscent of the red stone dagger being used to kill and change destiny in Echo Night. As Echo Night was already a ThematicSeries that had slightly different rules in each installment to begin with, the only major theme it breaks is that you aren't playing a character named Richard Osmond, and is otherwise a sequel in all ''but'' name.


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** After getting Nils his glasses back in the forest, he says he sees movement. If you look where he's facing, you'll see something [[spoiler:glowing and ''clearly supernatural'']] behind the trees.
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* UncannyValley: What makes the Evil Faerie especially disturbing to the player is that, while time is normally stopped for everyone else, [[EvilCounterpart the Evil Faerie]] is the only being in the game who can ''still move around'' in the time-frozen landscape, just like the player can.

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* ThemeNaming: The faeries gain nicknames based on their actions. The Kind Faerie is kind, while the Evil and Wicked Faerie kill senselessly.

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* ThemeNaming: The Leans into ExactlyWhatItSaysOnTheTin, but the faeries gain nicknames based on their actions. The Kind Faerie is kind, while the Evil and Wicked Faerie kill senselessly.senselessly.
* UncannyValley: What makes the Evil Faerie especially disturbing to the player is that, while time is normally stopped for everyone else, [[EvilCounterpart the Evil Faerie]] is the only being in the game who can ''still move around'' in the time-frozen landscape, just like the player can.
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* CameBackWrong: [[spoiler:When you ressurect Yuliya after her death with Margareta's life force, she comes back as some kind of faerie, calling herself a "Wicked Faerie", and drains the life from her family, unable to stop herself. This is a result of a person being given someone ''else's'' life force, not their own. As stated under BittersweetEnding, the only way to avert this is for the Kind Faerie to return Yuliya's life force immediately after taking it.]]

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* CameBackWrong: [[spoiler:When you ressurect resurrect Yuliya after her death with Margareta's life force, she comes back as some kind of faerie, calling herself a "Wicked Faerie", and drains the life from her family, unable to stop herself. This is a result of a person being given someone ''else's'' life force, not their own. As stated under BittersweetEnding, the only way to avert this is for the Kind Faerie to return Yuliya's life force immediately after taking it.]]

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* BittersweetEnding: The game's GoldenEnding requires you [[spoiler:to go back in time to the moment you used your red ring to absorb Yuliya's life, and refuse to do it.]] Doing so will cause the events of the game to play out as they should go, without your intervention. The children will survive, but you will fade into obscurity.
* CameBackWrong: [[spoiler:Yuliya is resurrected by you in the past. She comes back as some kind of faerie, calling herself a "Wicked Faerie", and drains the life from her family, unable to stop herself. As stated under BittersweetEnding, the only way to avert this is for the Kind Faerie to never take Yuliya's life force in the first place.]]

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* BittersweetEnding: The game's GoldenEnding requires you [[spoiler:to go back in time to the moment you used your red ring to absorb Yuliya's life, and refuse return her life to do it.her, thus relinquishing the Kind Faerie's agency on the real world.]] Doing so will cause the events of the game to play out as they should go, without your intervention. The children will survive, but you will fade into obscurity.
* CameBackWrong: [[spoiler:Yuliya is resurrected by [[spoiler:When you in the past. She ressurect Yuliya after her death with Margareta's life force, she comes back as some kind of faerie, calling herself a "Wicked Faerie", and drains the life from her family, unable to stop herself. This is a result of a person being given someone ''else's'' life force, not their own. As stated under BittersweetEnding, the only way to avert this is for the Kind Faerie to never take return Yuliya's life force in the first place.immediately after taking it.]]



* DontGoIntoTheWoods: Robb's Forest is the site of many disappearances. The Evil Faerie is responsible.

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* DontGoIntoTheWoods: Robb's Forest is the site of many disappearances. The [[spoiler:The Evil Faerie is responsible.]]



* MeaningfulName: Déraciné means someone that has been uprooted and removed from their natural environment, much like [[spoiler:Yuliya is]].

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* MeaningfulName: Déraciné "Déraciné" means someone that has been uprooted and removed from their natural environment, much like [[spoiler:Yuliya is]].



* MythologyGag: The name Yuliya(/Yulia/Yuria) has made appearances in all recent FROM Soft games.

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* MythologyGag: The name Yuliya(/Yulia/Yuria) Yuliya has made appearances in all recent FROM Soft games. previous From Software games, such as [[VideoGame/DemonsSouls Yuria the Witch]].



** The Wicked Faerie is [[spoiler:Yuliya, who became a faerie after you resurrected her using a red ring]].

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** The Wicked Faerie is [[spoiler:Yuliya, who became a faerie after you resurrected her using a red ring]].Margareta's life force]].


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* WhamShot: A few throughout the game:
** In Robb's Forest, the Kind Faerie sees movement in the form of [[spoiler:the Evil Faerie, as its peering through a window at Marie.]] Later on, Rosza enters the building in a panic, and as Marie tries to calm her down, [[spoiler:neither realize that Rosza left the door open. The Evil Faerie enters and takes the girls' lives, with the Kind Faerie powerless to stop it.]]
** [[spoiler:After resurrecting Yuliya with Margareta's life, the Kind Faerie goes about the orphanage, heads downstairs...and sees bundles of the orphans' clothing strewn about. [[OhCrap There's a new faerie about the place]].]]
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* WasOnceAMan: All faeries seen in the game were once human. The Evil Faerie was presumably one of the Rhonian scholars, the Wicked Faerie was [[spoiler:Yuliya]], and you, the Kind Faerie, was [[spoiler:thevinfant Alexis]].

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* WasOnceAMan: All faeries seen in the game were once human. The Evil Faerie was presumably one of the Rhonian scholars, the Wicked Faerie was [[spoiler:Yuliya]], and you, the Kind Faerie, was [[spoiler:thevinfant were [[spoiler:the infant Alexis]].
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[[caption-width-right:350:"Every new faerie gets a little gift"]]

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[[caption-width-right:350:"Every new faerie gets a little gift"]]
gift."]]



* ArcWords: "Every new faerie gets a little gift"

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* ArcWords: "Every new faerie gets a little gift"gift."



* BittersweetEnding: The game's GoldenEnding requires you [[spoiler:to go back in time to the moment you used your red ring to drawin Yuliya and refuse to do it.]] Doing so will cause the events of the game to play out as they should go, without your intervention. The children will survive, but you will fade into obscurity.
* CameBackWrong: [[spoiler:Yuliya is resurrected by you in the past. She comes back as some kind of faerie, calling herself a "Wicked Faerie", and drains the life from her family, unable to stop herself.]]
* DeadAllAlong: [[spoiler:Yuliya died the night you became a faerie.]] [[spoiler:You killed her.]]

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* BittersweetEnding: The game's GoldenEnding requires you [[spoiler:to go back in time to the moment you used your red ring to drawin Yuliya absorb Yuliya's life, and refuse to do it.]] Doing so will cause the events of the game to play out as they should go, without your intervention. The children will survive, but you will fade into obscurity.
* CameBackWrong: [[spoiler:Yuliya is resurrected by you in the past. She comes back as some kind of faerie, calling herself a "Wicked Faerie", and drains the life from her family, unable to stop herself. As stated under BittersweetEnding, the only way to avert this is for the Kind Faerie to never take Yuliya's life force in the first place.]]
* DeadAllAlong: [[spoiler:Yuliya died the night you became a faerie.]] [[spoiler:You killed her.her, though you had no way of knowing that in the beginning.]]



* HeroicSacrifice: [[spoiler:The Headmaster asks the Kind Faerie to take his time and use it to help a young girl. Laurence tries the same to save his friends, but it's unsuccessful]].

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* HeroicSacrifice: [[spoiler:The Headmaster asks the Kind Faerie to take his time and use it to help a young girl. Laurence Lorinc tries the same to save his friends, but it's unsuccessful]].



* MustBeInvited: Of a kind. Faeries can't open door (their interactions can barely affect the world around them, except for their magic), so they can only pass through closed doors if someone opens them.

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* MustBeInvited: Of a kind. Faeries can't open door doors (their interactions can barely affect the world around them, except for their magic), so they can only pass through closed doors if someone opens them. [[spoiler:This leads to two of the orphans getting killed by the Evil Faerie after, in desperation, a door is left open]].



** During a trip to the past, you can find a doll that looks like the VideoGame/{{Bloodborne}} doll.
** One of the students is named Laurence, who often interacts with a headmaster in a wheelchair. [[VideoGame/{{Bloodborne}} That sounds familiar...]]

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** During a trip to the past, you can find a doll that looks like the VideoGame/{{Bloodborne}} doll.
[[VideoGame/{{Bloodborne}} Plain Doll]].
** One of the students is named Laurence, Lorinc (pronounced like "Laurence"), who often interacts with a headmaster in a wheelchair. [[VideoGame/{{Bloodborne}} That sounds familiar...]]



* SenselessSacrifice: [[spoiler:Laurence gives up his remaining time so that the Kind Faerie can go back in time to prevent the others from leaving, and thus save them from the Evil Faerie. It's hopeless]].

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* SenselessSacrifice: [[spoiler:Laurence [[spoiler:Lorinc gives up his remaining time so that the Kind Faerie can go back in time to prevent the others from leaving, and thus save them from the Evil Faerie. It's hopeless]].



* WasOnceAMan: All faeries seen in the game were once human. The Evil Faerie was presumably one of the Rhonian scholars, the Wicked Faerie was [[spoiler:Yuliya]], and you, the Kind Faerie, was [[spoiler:Alexis]].

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* WasOnceAMan: All faeries seen in the game were once human. The Evil Faerie was presumably one of the Rhonian scholars, the Wicked Faerie was [[spoiler:Yuliya]], and you, the Kind Faerie, was [[spoiler:Alexis]].[[spoiler:thevinfant Alexis]].
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* BittersweetEnding: The game's GoldenEnding requires you [[spoiler:to go back in time to the moment you used your red ring to drawin Yuliya and refuse to do it.]] Doing so will cause the events of the game to play out as they should go, without your intervention. The children will survive, but you will fade into obscurity.


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* LostWoods: Robb's forest, where people are known to go missing. [[spoiler:Because their time is taken by the evil faerie]].
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** One of the studens is named Laurence, who often interacts with a headmaster in a wheelchair. [[VideoGame/{{Bloodborne}} That sounds familiar...]]

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** One of the studens students is named Laurence, who often interacts with a headmaster in a wheelchair. [[VideoGame/{{Bloodborne}} That sounds familiar...]]
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Its premise is that in the countryside, a group of young children are raised by the headmaster of an old boarding school. One of these children, a girl named Yuliya, can talk to faeries, and a new one has recently arrived at the school. The Kind Faerie goes around the school, helping and playing with the children, but it soon becomes apparent that there is something odd about the inhabitants of this school. The headmaster seems obsessed with the past, trying to undo some mistake he made.. One of the children has a wounded leg, said to have been hurt several years ago and have yet to recover, and no-one except the Kind Faerie seems to acknowledge Yuliya's presence.

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Its premise is that You are the Kind Fairie, a fairie in the countryside, where a group of young children are raised by the headmaster of an old boarding school. One of these children, a girl named Yuliya, can talk to faeries, and a new one the Kind Fairie has recently arrived at the school. The Kind Faerie goes around the school, helping and playing with the children, but it soon becomes apparent that there is something odd about the inhabitants of this school. The headmaster seems obsessed with the past, trying to undo some mistake he made.. One of the children has a wounded leg, said to have been hurt several years ago and have yet to recover, and no-one except the Kind Faerie seems to acknowledge Yuliya's presence.
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''Déraciné'' is an EnvironmentalNarrativeGame with light [[PuzzleGame puzzle]] elements, developed by Creator/FROMSoftware and SIE Japan Studio, and released by Sony Entertainment in November 2018 for UsefulNotes/Playstation4 VR.

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''Déraciné'' is an EnvironmentalNarrativeGame with light [[PuzzleGame puzzle]] elements, developed by Creator/FROMSoftware Creator/FromSoftware and SIE Japan Studio, and released by Sony Entertainment in November 2018 for UsefulNotes/Playstation4 VR.
VR. It is directed by Creator/HidetakaMiyazaki, of ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'' fame.
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** One of the studens is named Laurence, who often interacts with a headmaster in a wheelchair. [[VideoGame/{{Bloodborne}} That sounds familiar...]]
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* WoundThatWillNotHeal: The youngest girl has a wounded leg, which has not healed despite years passing since it happened.
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[[caption-width-right:350:Every new faerie gets a little gift]]

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[[caption-width-right:350:Every [[caption-width-right:350:"Every new faerie gets a little gift]]
gift"]]
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* ISeeDeadPeople: Yuliya can't ''see'' Faeries, but she can interact with them. [[spoiler:It's because her life-force was used to make you a faerie]].

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* ISeeDeadPeople: Yuliya can't ''see'' Faeries, but she can interact with them. [[spoiler:It's because her life-force was used to make you a faerie]]. This applies to the player themselves, who can see memories of previous events [[spoiler:as well as Yuliya, who's dead]].

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* ArcWords: Every new faerie gets a little gift.

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* ArcWords: Every "Every new faerie gets a little gift.gift"



* MythologyGag: The name Yuliya has made appearances in all recent FROM Soft games.

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* MustBeInvited: Of a kind. Faeries can't open door (their interactions can barely affect the world around them, except for their magic), so they can only pass through closed doors if someone opens them.
* MythologyGag: The name Yuliya Yuliya(/Yulia/Yuria) has made appearances in all recent FROM Soft games.

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Déraciné is a VR video game developed by Creator/FROMSoftware and SIE Japan Studio, and released by Sony Entertainment.

In the countryside, a group of young children are raised by the headmaster of an old boarding school. One of these children, a girl named Yuliya, can talk to faeries, and a new one has recently arrived at the school. The Kind Faerie goes around the school, helping and playing with the children, but it soon becomes apparent that there is something odd about the inhabitants of this school. The headmaster seems obsessed with the past, trying to undo some mistake he made.. One of the children has a wounded leg, said to have been hurt several years ago and have yet to recover, and no-one except the Kind Faerie seems to acknowledge Yuliya's presence.

The game is an atmospheric first person exploration game, mainly revolving around puzzle solving and exploration.

Déraciné was released in November of 2018 to mixed reviews. It was generally well received among fans, selling over 3000 copies in its first week in Japan alone, but critics were more negative, giving it an average of 68/100.

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to:

\nDéraciné ''Déraciné'' is a VR video game an EnvironmentalNarrativeGame with light [[PuzzleGame puzzle]] elements, developed by Creator/FROMSoftware and SIE Japan Studio, and released by Sony Entertainment.

In
Entertainment in November 2018 for UsefulNotes/Playstation4 VR.

Its premise is that in
the countryside, a group of young children are raised by the headmaster of an old boarding school. One of these children, a girl named Yuliya, can talk to faeries, and a new one has recently arrived at the school. The Kind Faerie goes around the school, helping and playing with the children, but it soon becomes apparent that there is something odd about the inhabitants of this school. The headmaster seems obsessed with the past, trying to undo some mistake he made.. One of the children has a wounded leg, said to have been hurt several years ago and have yet to recover, and no-one except the Kind Faerie seems to acknowledge Yuliya's presence.

The game is an atmospheric first person exploration game, mainly revolving around puzzle solving and exploration.

Déraciné was released in November of 2018 to mixed reviews. It was generally well received among fans, selling over 3000 copies in its first week in Japan alone, but critics were more negative, giving it an average of 68/100.

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presence.



* WasOnceAMan: All faeries seen in the game were once human. The Evil Faerie was presumably one of the Rhonian scholars, the Wicked Faerie was [[spoiler:Yuliya]], and you, the Kind Faerie, was [[spoiler:Alexis]].

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* WasOnceAMan: All faeries seen in the game were once human. The Evil Faerie was presumably one of the Rhonian scholars, the Wicked Faerie was [[spoiler:Yuliya]], and you, the Kind Faerie, was [[spoiler:Alexis]].[[spoiler:Alexis]].
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* ArcWords: Every new faerie gets a little gift.

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* BackFromTheDead: Using their red ring of life, a Faerie can drain Time from someone and give it to someone else of roughly similar size. By draining a snake, the Kind Faerie can resurrect a mouse. [[spoiler: The Kind Faerie can also resurrect Yuliya, but... See CameBackWrong.]]



* TheFairFolk: You play as the Kind Faerie, one of the three faeries we've seen in game.

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* TheFairFolk: You play as the Kind Faerie, one of the three faeries we've seen we see in game.



* ISeeDeadPeople: Yuliya can't ''see'' Faeries, but she can interact with them. [[spoiler:It's because her life-force was used to make you a faerie]].



* OurGhostsAreDifferent: Humans can become Faeries (who are invisible, and partially incorporeal) after dying.



* ThemeNaming: The faeries gain nicknames based on their actions. The Kind Faerie is kind, obviously, while the Evil and Wicked Faerie are evil.

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* ThemeNaming: The faeries gain nicknames based on their actions. The Kind Faerie is kind, obviously, while the Evil and Wicked Faerie are evil.kill senselessly.
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* CameBackWrong: [[spoiler:Yuliya is resurrected by you in the past. She comes back as some kind of faerie, calling herself a "Wicked Faerie", and drains the life from her family, unable to stop herself.]]


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* TheFairFolk: You play as the Kind Faerie, one of the three faeries we've seen in game.


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* OurFairiesAreDifferent: Faeries are invisible fey who were originally human (the ones we see in the game, at least). Every faerie carries a blue ring of time, and a red ring of life. Using a golden wand, they can drain the life from humans and use it to travel in time. However, since most faeries have regrets from their human lives, they're drawn to kill people, so that they might undo those mistakes. Three faeries are seen in game:
** The [[PlayerCharacter Kind Faerie]] [[spoiler:was a baby in its human life]], and has no regrets, so it has no incentive to kill.
** The Evil Faerie was presumably an adult, and kills many times to go back in time.
** The Wicked Faerie is [[spoiler:Yuliya, who became a faerie after you resurrected her using a red ring]].
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** During a trip to the past, you can find a doll that looks like the VideoGame/{{Bloodborne}} doll.
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* MythologyGag: The name Yuliya has made appearances in all recent FROM Soft games.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/508799_deracine_playstation_4_front_cover.jpg]]
[[caption-width-right:350:Every new faerie gets a little gift]]


Déraciné is a VR video game developed by Creator/FROMSoftware and SIE Japan Studio, and released by Sony Entertainment.

In the countryside, a group of young children are raised by the headmaster of an old boarding school. One of these children, a girl named Yuliya, can talk to faeries, and a new one has recently arrived at the school. The Kind Faerie goes around the school, helping and playing with the children, but it soon becomes apparent that there is something odd about the inhabitants of this school. The headmaster seems obsessed with the past, trying to undo some mistake he made.. One of the children has a wounded leg, said to have been hurt several years ago and have yet to recover, and no-one except the Kind Faerie seems to acknowledge Yuliya's presence.

The game is an atmospheric first person exploration game, mainly revolving around puzzle solving and exploration.

Déraciné was released in November of 2018 to mixed reviews. It was generally well received among fans, selling over 3000 copies in its first week in Japan alone, but critics were more negative, giving it an average of 68/100.

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!!Déraciné provides examples of the following tropes
* DeadAllAlong: [[spoiler:Yuliya died the night you became a faerie.]] [[spoiler:You killed her.]]
* DontGoIntoTheWoods: Robb's Forest is the site of many disappearances. The Evil Faerie is responsible.
* HeroicSacrifice: [[spoiler:The Headmaster asks the Kind Faerie to take his time and use it to help a young girl. Laurence tries the same to save his friends, but it's unsuccessful]].
* MeaningfulName: Déraciné means someone that has been uprooted and removed from their natural environment, much like [[spoiler:Yuliya is]].
* OurTimeTravelIsDifferent: Faeries can travel in time by using time taken from a living being. The time can also be used to resurrect the dead. It's implied that the time travel is the main reason for people to become faeries, as they can undo their past mistakes.
* SenselessSacrifice: [[spoiler:Laurence gives up his remaining time so that the Kind Faerie can go back in time to prevent the others from leaving, and thus save them from the Evil Faerie. It's hopeless]].
* ThemeNaming: The faeries gain nicknames based on their actions. The Kind Faerie is kind, obviously, while the Evil and Wicked Faerie are evil.
* WasOnceAMan: All faeries seen in the game were once human. The Evil Faerie was presumably one of the Rhonian scholars, the Wicked Faerie was [[spoiler:Yuliya]], and you, the Kind Faerie, was [[spoiler:Alexis]].

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