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* RobinHood: You can recruit him as an ally three times; this was a selling point of the game.
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* ArtisticLicenseHistory: Due to mashing two versions of the RobinHood legend together, it's a war between Saxons and Normans to put a true English king on the throne, taking place after the murder of the good king UsefulNotes/RichardTheLionheart, who was as Norman as Norman gets.

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* ArtisticLicenseHistory: Due to mashing two versions of the RobinHood Myth/RobinHood legend together, it's a war between Saxons and Normans to put a true English king on the throne, taking place after the murder of the good king UsefulNotes/RichardTheLionheart, who was as Norman as Norman gets.
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Doesn't establish that big breasts are preferred by other characters.


* MsFanservice: The Ladies, especially in that their silhouettes revealed they were ''very'' [[BuxomIsBetter ample]].

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* MsFanservice: The Ladies, especially in that their silhouettes revealed they were ''very'' [[BuxomIsBetter ample]].ample.

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* SpiritualSuccessor: VideoGame/CenturionDefenderOfRome, from the same author, is considered to be one to this game.



* SpiritualSuccessor: VideoGame/CenturionDefenderOfRome, from the same author, is considered to be one to this game.

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* SpiritualSuccessor: VideoGame/CenturionDefenderOfRome, from the same author, is considered to be one to this game.TheTourney: The Jousting minigames, where you can win fame and (sometimes) additional territory.
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* TechDemoGame: The game was designed to show off the Amiga's sound and video capabilities.
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* JackOfAllStats: Wilfred of Ivanhoe is the most balanced at "Good-Good-Average". Unfortunately, Cedric of Rotherwood is "Strong" in the one area Wilfred is "Good", and the same as Wilfred in the other two stats. Geoffrey [[MeaningfulName Longsword]] is the only knight "Strong" in swordsmanship -- but "Average" in his other two stats.
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* MsFanservice: The Ladies, especially in that their silhouettes revealed they were ''very'' [[BuxomIsBetter ample]].
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* WildCard: The other Saxons in the game. When you start out, the Saxons are your allies. But they too want to be king so you will be on your own as the game progresses.
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** HollywoodHistory: An EnforcedTrope: the entire game was meant to resemble a swashbuckling film (the original box depicted the game in a theater, and the company was called ''Cinema''ware for a reason.)

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** HollywoodHistory: An EnforcedTrope: A JustifiedTrope -- the entire game was meant to resemble a swashbuckling film (the original box depicted the game in a theater, and the company was called ''Cinema''ware for a reason.)
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** HollywoodHistory: The entire game was meant to resemble a swashbuckling film (the original box depicted the game in a theater, and the company was called ''Cinema''ware for a reason.)

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** HollywoodHistory: The An EnforcedTrope: the entire game was meant to resemble a swashbuckling film (the original box depicted the game in a theater, and the company was called ''Cinema''ware for a reason.)
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** HollywoodHistory: The entire game was meant to resemble a swashbuckling film (the original box depicted the game in a theater, and the company was called ''Cinema''ware for a reason.)


In ''Defender of the Crown'', King Lionheart has been murdered. Civil war ensues. As a heroic Saxon, you have to [[ExactlyWhatItSaysOnTheTin defend the English monarchy]] from the dastardly Normans. (Wait, what? Wasn't [[UsefulNotes/RichardTheLionHeart Richard Lionheart]] a Norman? [[TheyJustDidntCare Whatever]]...)

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In ''Defender of the Crown'', King Lionheart has been murdered. Civil war ensues. As a heroic Saxon, you have to [[ExactlyWhatItSaysOnTheTin defend the English monarchy]] from the dastardly Normans. (Wait, what? Wasn't [[UsefulNotes/RichardTheLionHeart Richard Lionheart]] a Norman? [[TheyJustDidntCare Whatever]]...Whatever...)
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* SpiritualSuccessor: CenturionDefenderOfRome, from the same author, is considered to be one to this game.

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* SpiritualSuccessor: CenturionDefenderOfRome, VideoGame/CenturionDefenderOfRome, from the same author, is considered to be one to this game.
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* UpdatedReRelease: Defender of the Crown: Heroes Live Forever (2007), with a minor added features.

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* UpdatedReRelease: Defender of the Crown: Heroes Live Forever (2007), with a minor added features.
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Huh? This is an aversion.


* FakeDifficulty: Technically, the Normans deserve to rule. They are more competent and better at everything. However, they play normally, attacking to a normal plan rather than [[GangUpOnTheHuman swarming the player]].
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* ArtisticLicenseHistory: Due to mashing two versions of the RobinHood legend together, it's a war between Saxons and Normans to put a true English king on the throne, taking place after the murder of the good king UsefulNotes/RichardTheLionheart, who was as Norman as Norman gets.
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In ''Defender of the Crown'', King Lionheart has been murdered. Civil war ensues. As a heroic Saxon, you have to [[ExactlyWhatItSaysOnTheTin defend the English monarchy]] from the dastardly Normans. (Wait, what? Wasn't [[RichardTheLionHeart Richard Lionheart]] a Norman? [[TheyJustDidntCare Whatever]]...)

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In ''Defender of the Crown'', King Lionheart has been murdered. Civil war ensues. As a heroic Saxon, you have to [[ExactlyWhatItSaysOnTheTin defend the English monarchy]] from the dastardly Normans. (Wait, what? Wasn't [[RichardTheLionHeart [[UsefulNotes/RichardTheLionHeart Richard Lionheart]] a Norman? [[TheyJustDidntCare Whatever]]...)
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The original UsefulNotes/{{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, UsefulNotes/IBMPersonalComputer, UsefulNotes/AmstradCPC, UsefulNotes/{{Apple II}}GS, UsefulNotes/{{Commodore 64}}, and UsefulNotes/NintendoEntertainmentSystem were published. Enhanced CD-ROM versions were released for the Commodore CDTV and UsefulNotes/PhilipsCDi after Cinemaware went bankrupt.

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The original UsefulNotes/{{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, UsefulNotes/AtariST, UsefulNotes/IBMPersonalComputer, UsefulNotes/AmstradCPC, UsefulNotes/{{Apple II}}GS, UsefulNotes/{{Commodore 64}}, and UsefulNotes/NintendoEntertainmentSystem were published. Enhanced CD-ROM versions were released for the Commodore CDTV and UsefulNotes/PhilipsCDi after Cinemaware went bankrupt.
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The original {{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, UsefulNotes/IBMPersonalComputer, UsefulNotes/AmstradCPC, UsefulNotes/{{Apple II}}GS, UsefulNotes/{{Commodore 64}}, and UsefulNotes/NintendoEntertainmentSystem were published. Enhanced CD-ROM versions were released for the Commodore CDTV and UsefulNotes/PhilipsCDi after Cinemaware went bankrupt.

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The original {{Amiga}} UsefulNotes/{{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, UsefulNotes/IBMPersonalComputer, UsefulNotes/AmstradCPC, UsefulNotes/{{Apple II}}GS, UsefulNotes/{{Commodore 64}}, and UsefulNotes/NintendoEntertainmentSystem were published. Enhanced CD-ROM versions were released for the Commodore CDTV and UsefulNotes/PhilipsCDi after Cinemaware went bankrupt.
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* OptionalSexualEncounter: Save a damsel, "then late one night..." get lucky. If the damsel is the daughter of another Saxon, you instantly claim his territory.

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* OptionalSexualEncounter: [[RescueRomance Save a damsel, damsel]], "then late one night..." get lucky. If the damsel is the daughter of another Saxon, you instantly claim his territory.
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The original {{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, UsefulNotes/IBMPersonalComputer, AmstradCPC, UsefulNotes/{{Apple II}}GS, UsefulNotes/{{Commodore 64}}, and UsefulNotes/NintendoEntertainmentSystem were published. Enhanced CD-ROM versions were released for the Commodore CDTV and UsefulNotes/PhilipsCDi after Cinemaware went bankrupt.

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The original {{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, UsefulNotes/IBMPersonalComputer, AmstradCPC, UsefulNotes/AmstradCPC, UsefulNotes/{{Apple II}}GS, UsefulNotes/{{Commodore 64}}, and UsefulNotes/NintendoEntertainmentSystem were published. Enhanced CD-ROM versions were released for the Commodore CDTV and UsefulNotes/PhilipsCDi after Cinemaware went bankrupt.
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The original {{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, IBMPersonalComputer, AmstradCPC, {{Apple II}}GS, {{Commodore 64}}, and NintendoEntertainmentSystem were published. Enhanced CD-ROM versions were released for the Commodore CDTV and PhilipsCDi after Cinemaware went bankrupt.

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The original {{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, IBMPersonalComputer, UsefulNotes/IBMPersonalComputer, AmstradCPC, {{Apple UsefulNotes/{{Apple II}}GS, {{Commodore UsefulNotes/{{Commodore 64}}, and NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem were published. Enhanced CD-ROM versions were released for the Commodore CDTV and PhilipsCDi UsefulNotes/PhilipsCDi after Cinemaware went bankrupt.

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A classic TurnBasedStrategy game produced by Creator/{{Cinemaware}}. The original {{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, IBMPersonalComputer, AmstradCPC, {{Apple II}}GS, {{Commodore 64}}, and NintendoEntertainmentSystem were published. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.

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A classic TurnBasedStrategy game produced by Creator/{{Cinemaware}}. The original {{Amiga}} version, whose programmer, Robert J. Mical, also created Creator/{{Cinemaware}} in the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, IBMPersonalComputer, AmstradCPC, {{Apple II}}GS, {{Commodore 64}}, and NintendoEntertainmentSystem were published.late 1980s. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.


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The original {{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, IBMPersonalComputer, AmstradCPC, {{Apple II}}GS, {{Commodore 64}}, and NintendoEntertainmentSystem were published. Enhanced CD-ROM versions were released for the Commodore CDTV and PhilipsCDi after Cinemaware went bankrupt.
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A classic TurnBasedStrategy game produced by Creator/{{Cinemaware}}. The original {{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, IBMPersonalComputer, AmstradCPC, {{Commodore 64}}, and NintendoEntertainmentSystem were published. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.

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A classic TurnBasedStrategy game produced by Creator/{{Cinemaware}}. The original {{Amiga}} version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 after three and a half months of rushed development. Over the next several years, ports for the AtariST, IBMPersonalComputer, AmstradCPC, {{Apple II}}GS, {{Commodore 64}}, and NintendoEntertainmentSystem were published. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.
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None


A classic {{Amiga}} game, first published in 1986 by Cinemaware, ported to nearly every platform of the late 1980s. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. One of the oldest 16-bit turn-based strategy games. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.

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A classic TurnBasedStrategy game produced by Creator/{{Cinemaware}}. The original {{Amiga}} game, first version, whose programmer, Robert J. Mical, also created the Intuition GUI, was published in 1986 by Cinemaware, ported to nearly every platform after three and a half months of rushed development. Over the late 1980s.next several years, ports for the AtariST, IBMPersonalComputer, AmstradCPC, {{Commodore 64}}, and NintendoEntertainmentSystem were published. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. One of the oldest 16-bit turn-based strategy games. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.

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Dot C has been ported to many more platforms than other Cinemaware titles. The text should reflect that.


A classic {{Amiga}} game, first published in 1986 by Cinemaware. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. One of the oldest 16-bit turn-based strategy games. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.

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A classic {{Amiga}} game, first published in 1986 by Cinemaware.Cinemaware, ported to nearly every platform of the late 1980s. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. One of the oldest 16-bit turn-based strategy games. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.

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A very old {{Amiga}} game, first published in 1986 by Cinemaware. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. One of the oldest 16-bit turn-based strategy games. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/defenderofthecrown_8729.jpg]]

A very old classic {{Amiga}} game, first published in 1986 by Cinemaware. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. One of the oldest 16-bit turn-based strategy games. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.

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moved to namespace


[[redirect:Main/DefenderOfTheCrown]]

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[[redirect:Main/DefenderOfTheCrown]]A very old {{Amiga}} game, first published in 1986 by Cinemaware. A sort-of-adaptation of ''Literature/{{Ivanhoe}}''. One of the oldest 16-bit turn-based strategy games. While the game is only barely like any of its progeny, it was groundbreaking back in its own days, and it still has nostalgia value to some people.

In ''Defender of the Crown'', King Lionheart has been murdered. Civil war ensues. As a heroic Saxon, you have to [[ExactlyWhatItSaysOnTheTin defend the English monarchy]] from the dastardly Normans. (Wait, what? Wasn't [[RichardTheLionHeart Richard Lionheart]] a Norman? [[TheyJustDidntCare Whatever]]...)

You [[YouRequireMoreVespeneGas collect taxes]], buy armies, and send them into battle. Plus, you can also [[UnexpectedGameplayChange raid castles with your fencing skill or go on a tournament with your jousting skill]]. If [[IHaveYouNowMyPretty the Normans kidnap]] a [[DamselInDistress Saxon lady]], it's your job to raid their castle to rescue her.

A new company that bought Cinemaware's name and assets has released both a remake and a "remastered" version of ''Defender of the Crown'' for modern Windows and Macintosh [=PCs=]. They also have the original version of the game available to play for free online, [[http://www.cinemaware.com/browser/dotc/final.asp here]].

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!!Has examples of:

* DamselInDistress: One of four randomized Saxon ladies.
* DamselScrappy: Don't expect your damsels to ''stay'' saved.
* FakeDifficulty: Technically, the Normans deserve to rule. They are more competent and better at everything. However, they play normally, attacking to a normal plan rather than [[GangUpOnTheHuman swarming the player]].
* InstantWinCondition: You win if you take the three Norman castles; no other castles or territories are required. Although it's rare, it's possible to win with one or even both Saxons still alive, even though they're supposedly fighting for the crown just like you. If another Saxon win this way, [[NonStandardGameover you get a different game over screen]] where the new king [[ReassignedToAntarctica sends you as a diplomat to some boring place.]] If you get defeated, you get a message about how you flee and vow to return one day.
* LevelUpAtIntimacy5: Do your OptionalSexualEncounter, and it unlocks the ability go gain powerups for every damsel you save. Called "new respect", your leadership skill improves one level for every extra damsel you save.
** In the original version, you simply get a massive boost from rescuing one damsel, and she's the only one you get to marry and boink.
* {{Minigame}}: Jousting and castle raids.
* OptionalSexualEncounter: Save a damsel, "then late one night..." get lucky. If the damsel is the daughter of another Saxon, you instantly claim his territory.
* RobinHood: You can recruit him as an ally three times; this was a selling point of the game.
* SpiritualSuccessor: CenturionDefenderOfRome, from the same author, is considered to be one to this game.
* VideoGameCrueltyPunishment: In the Jousting minigames, if you kill your opponent's horse by stabbing it with your lance, you get dishonored big time - all the land you conquered becomes unclaimed territory and you lose all your army units (which is especially frustrating if you already conquered much of England). A DisproportionateRetribution to say the least.
* YouRequireMoreVespeneGas: In the form of cash.
* UpdatedReRelease: Defender of the Crown: Heroes Live Forever (2007), with a minor added features.
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[[redirect:Main/DefenderOfTheCrown]]

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