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The game also received an esoteric sequel, ''Stargate'' (AKA ''Defender II'' nowadays), a PinballSpinoff, a SpiritualSuccessor for the arcade called ''Strike Force'', a [[UsefulNotes/AtariJaguar Jaguar]] remake titled ''Defender 2000'', as well as a 3-D re-imagining in 2002, released for the [=PS2=], Xbox and Gamecube.

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The game also received an esoteric sequel, ''Stargate'' (AKA ''Defender II'' nowadays), a PinballSpinoff, a SpiritualSuccessor for the arcade called ''Strike Force'', a [[UsefulNotes/AtariJaguar [[Platform/AtariJaguar Jaguar]] remake titled ''Defender 2000'', as well as a 3-D re-imagining in 2002, released for the [=PS2=], Xbox and Gamecube.



* ShownTheirWork: How do you adapt ''Defender'' on the UsefulNotes/Atari2600, which has ONE joystick and ONE button? Pretty well. How do you do the smart bomb? The developers intelligently designed it so that you had to go ''under'' the planet's surface and fire (though that meant you couldn't use it at will in an emergency, you had to prepare). Hyperspace worked the same way, except you had to go off the top of the screen.

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* ShownTheirWork: How do you adapt ''Defender'' on the UsefulNotes/Atari2600, Platform/Atari2600, which has ONE joystick and ONE button? Pretty well. How do you do the smart bomb? The developers intelligently designed it so that you had to go ''under'' the planet's surface and fire (though that meant you couldn't use it at will in an emergency, you had to prepare). Hyperspace worked the same way, except you had to go off the top of the screen.
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Too old to be a proper example of this trope, it lacks the predefined dense patterns of the likes of Touhou and DoDonPachi


* BulletHell: The game can ''easily'' become this in the late game if there are many mutants and swarmers onscreen.
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* AIBreaker: The Mutant Reverse Line.
* AlienInvasion
* AsteroidsMonster: Swarmer pods.

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* AIBreaker: The Mutant Reverse Line.
Line, located at the far left edge of the radar, is a line that Mutants will not pass through, instead turning around to try and get you from behind by traveling the full length of the playfield. There is also a Swarmer Reverse Line, in a different location, just to the left of the player's starting position.
* AlienInvasion
AlienInvasion: The basis for the plot. You're defending the planet and its native life against the inveaders.
* AsteroidsMonster: Swarmer pods.Pods, which break up into a number of fast-moving Swarmers when shot.



* EnemyDetectingRadar

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* EnemyDetectingRadarEnemyDetectingRadar: It shows every enemy on it, in color.



** However, the 2600 version of Stargate instead used the second controller for smart bombs, Inviso, and hyperspace. (Inviso was up, hyperspace was down, and the button was smart bombs if you had any left, otherwise Inviso if you had that but no smart bombs, otherwise hyperspace if you had neither). It's generally considered a much improved version all around, if someone less difficult than the arcade version.

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** However, the 2600 version of Stargate instead used the second controller for smart bombs, Inviso, and hyperspace. (Inviso was up, hyperspace was down, and the button was smart bombs if you had any left, otherwise Inviso if you had that but no smart bombs, otherwise hyperspace if you had neither). It's generally considered a much improved version all around, if someone somewhat less difficult than the arcade version.
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The game also received an esoteric sequel, ''Stargate'' (AKA ''Defender II'' nowadays), a PinballSpinoff, a SpiritualSuccessor called ''Strike Force'', a [[UsefulNotes/AtariJaguar Jaguar]] remake titled ''Defender 2000'', as well as a 3-D re-imagining in 2002, released for the [=PS2=], Xbox and Gamecube.

to:

The game also received an esoteric sequel, ''Stargate'' (AKA ''Defender II'' nowadays), a PinballSpinoff, a SpiritualSuccessor for the arcade called ''Strike Force'', a [[UsefulNotes/AtariJaguar Jaguar]] remake titled ''Defender 2000'', as well as a 3-D re-imagining in 2002, released for the [=PS2=], Xbox and Gamecube.
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The game also received an esoteric sequel, ''Stargate'' (AKA ''Defender II'' nowadays), a PinballSpinoff, a SpiritualSuccessor called ''Strike Force'', a [[UsefulNotes/AtariJaguar Jaguar]] remake titled ''Defender 2000'', as well as a 3-D re-imagining in 2002.

to:

The game also received an esoteric sequel, ''Stargate'' (AKA ''Defender II'' nowadays), a PinballSpinoff, a SpiritualSuccessor called ''Strike Force'', a [[UsefulNotes/AtariJaguar Jaguar]] remake titled ''Defender 2000'', as well as a 3-D re-imagining in 2002.
2002, released for the [=PS2=], Xbox and Gamecube.
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The main teleport ability is officially called Hyperspace. The Stargate is a *different* (and not at all random) transporation ability.


* BlindJump: The teleport ability (officially called "Stargate") relocates the ship to a random location, and has a small chance to TeleFrag you upon use.

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* BlindJump: The teleport hyperspace ability (officially called "Stargate") relocates the ship to a random location, and has a small chance to TeleFrag you upon use.



** However, the 2600 version of Stargate instead used the second controller for smart bombs, Inviso, and hyperspace. (Inviso was up, hyperspace was down, and the button was smart bombs if you had any left, otherwise Inviso if you had that but no smart bombs, otherwise hyperspace). It's generally considered a much improved version all around.

to:

** However, the 2600 version of Stargate instead used the second controller for smart bombs, Inviso, and hyperspace. (Inviso was up, hyperspace was down, and the button was smart bombs if you had any left, otherwise Inviso if you had that but no smart bombs, otherwise hyperspace). hyperspace if you had neither). It's generally considered a much improved version all around.around, if someone less difficult than the arcade version.

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Why is ''Defender'' historically relevant? Its success proved that even casual gamers could handle complexity. Without ''Defender'', it would have been risky for a company to release an arcade game that challenged the player to manage a joystick and six buttons... which didn't happen again until the first ''VideoGame/StreetFighter'' game in 1987.

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Why is ''Defender'' historically relevant? Its success proved that even casual gamers could handle complexity. Without ''Defender'', it would have been risky for a company to release an arcade game that challenged the player to manage a joystick and six buttons... which didn't happen again until the first ''VideoGame/StreetFighter'' ''VideoGame/StreetFighterI'' game in 1987.


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* TheRemake: Remade in 2002 for the [=PS2=], Xbox and Gamecube, with much more story. The game also includes six playable ships, each with their own strengths and weaknesses.



* VideoGameRemake: The 2002 remake, simply titled ''Defender'', was a flight combat game in the vein of ''VideoGame/RogueSquadron'' or the all-range segments of ''VideoGame/StarFox''. Insect-like MechanicalLifeforms‎ called the Manti are in the process of conquering the solar system, and the player character, a rookie soldier named Kyoto, leads the fight to take them down.

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* VideoGameRemake: The 2002 remake, simply titled ''Defender'', was a flight combat game in the vein of ''VideoGame/RogueSquadron'' or the all-range segments of ''VideoGame/StarFox''. Insect-like MechanicalLifeforms‎ called the Manti are in the process of conquering the solar system, and the player character, a rookie soldier named Kyoto, leads the fight to take them down. The game also includes six playable ships, each with their own strengths and weaknesses.
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* VideoGameRemake: The 2002 remake, simply titled ''Defender'', was a flight combat game in the vein of ''VideoGame/RogueSquadron'' or thethe all-range segments of ''VideoGame/StarFox''. Insect-like MechanicalLifeforms‎ called the Manti are in the process of conquering the solar system, and the player character, a rookie soldier named Kyoto, leads the fight to take them down.

to:

* VideoGameRemake: The 2002 remake, simply titled ''Defender'', was a flight combat game in the vein of ''VideoGame/RogueSquadron'' or thethe the all-range segments of ''VideoGame/StarFox''. Insect-like MechanicalLifeforms‎ called the Manti are in the process of conquering the solar system, and the player character, a rookie soldier named Kyoto, leads the fight to take them down.
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None


* TheRemake: Remade in 2002 for the [=PS2=], with much more story. The game also includes six playable ships, each with their own strengths and weaknesses.

to:

* TheRemake: Remade in 2002 for the [=PS2=], Xbox and Gamecube, with much more story. The game also includes six playable ships, each with their own strengths and weaknesses.



* VideoGameRemake: The 2002 [=PS2=] remake, simply titled ''Defender'', was a flight combat game in the vein of ''VideoGame/RogueSquadron'' or thethe all-range segments of ''VideoGame/StarFox''. Insect-like MechanicalLifeforms‎ called the Manti are in the process of conquering the solar system, and the player character, a rookie soldier named Kyoto, leads the fight to take them down.

to:

* VideoGameRemake: The 2002 [=PS2=] remake, simply titled ''Defender'', was a flight combat game in the vein of ''VideoGame/RogueSquadron'' or thethe all-range segments of ''VideoGame/StarFox''. Insect-like MechanicalLifeforms‎ called the Manti are in the process of conquering the solar system, and the player character, a rookie soldier named Kyoto, leads the fight to take them down.

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