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[[RecycledInSpace Space]] [[OurDwarvesAreAllTheSame dwarves]], of course!

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[[RecycledInSpace Space]] Space [[OurDwarvesAreAllTheSame dwarves]], of course!

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* AnvilOnHead: While [[AwesomeButImpractical hardly practical due to the set-up required,]] you can use ammo drops and other droppables to kill bugs. It deals quite a hefty damage too, potentially one-shotting non-Dreadnought bugs. Of course, it can also happen to you, if [[CrosshairAware you ignore Mission Contro's notification that he's sending a drop on that spot on the ground.]]

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* AnvilOnHead: While [[AwesomeButImpractical hardly practical due to the set-up required,]] you can use ammo drops and other droppables to kill bugs. It deals quite a hefty damage too, potentially one-shotting non-Dreadnought bugs. Of course, it can also happen to you, if [[CrosshairAware you ignore Mission Contro's notification that he's sending a drop on that spot on the ground.]]]] Or just plain forgot a supply pod was coming.


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-->'''Dwarf:''' I die a little inside every time I have to take out a Lootbug...\\
'''Dwarf:''' I killed a Lootbug, and I'm not so proud about it!\\
'''Dwarf:''' Sorry little bug, your own fault for being full of goodies!\\
'''Dwarf:''' You shouldn't eat precious minerals! It will get you killed!

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** There is no cost in terms of resources required to construct pipe segments during On-Site Refinery missions. This helps keep the gameplay of the mission streamlined; there's no need to scour the caves for material to slowly build up your pipelines one segment at a time, and prevents any scenarios where you may not have enough resources to complete the pipe from the refinery to the well. The only limits to pipe building are segment length, angle, and terrain.
** Speaking of which, the pipe nodes are fairly lenient on being placed with regards to terrain blocking the pipe itself, and can only get blocked if there's a significant amount of terrain touching the pipe itself. In fact, successfully placing down nodes clears out the surrounding terrain, so dwarves will always be able to successfully grind on top of the pipes given that it's not built underneath a structure such as a resupply pod or another pipe segment.

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** There is no cost in terms of resources required to construct pipe segments during On-Site Refinery missions. This helps keep the gameplay of the mission streamlined; there's no need to scour the caves for material to slowly build up your pipelines one segment at a time, and prevents any scenarios where you may not have enough resources to complete the pipe from the refinery to the well. The only limits to pipe building are segment length, angle, and terrain.
**
terrain (not blocked, not built at an too steep angle).
***
Speaking of which, the pipe nodes are fairly lenient on being placed with regards to terrain blocking the pipe itself, and can only get blocked if there's a significant amount of terrain touching the pipe itself. In fact, successfully placing down nodes clears out the surrounding terrain, so dwarves will always be able to successfully grind on top of the pipes given that it's not built underneath a structure such as a resupply pod or another pipe segment.


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** For headphone users: when joining a mission you can faintly hear the music that's currently playing. Attentive players can notice if a swarm music is playing and not get surprised that a huge gunfight is already breaking out by the time they step out of their personal drop pod.
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* DontCelebrateJustYet: Finishing a mission is only a part of the job. ''Surviving'' until you get extracted from the map is a whole other ordeal, especially if your team if battered up and low on ammo. The endless hordes of bugs coming your way will try their damnest to prevent your escape.

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* DontCelebrateJustYet: Finishing a mission is only a part of the job. ''Surviving'' until you get extracted from the map is a whole other ordeal, especially if your team if is all battered up and low on ammo. The endless hordes of bugs coming your way will try their damnest to prevent your escape.
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* UnwantedAssistance: Defeating and rebooting the BET-C gives you a powerful allied mobile gun platform that shoots and throws bombs, but unlike engineer turrets or [[RobotBuddy Bosco]], its grenade launcher [[FriendlyFireproof can hurt you with friendly fire]].

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* UnwantedAssistance: Defeating and rebooting the BET-C (Betsy) gives you a powerful allied mobile gun platform that shoots and throws bombs, but unlike engineer turrets or [[RobotBuddy Bosco]], its grenade launcher [[FriendlyFireproof is '''NOT''' FriendlyFireproof. Betsy also has an annoying habit of getting in your way even worse than Molly since she rarely stands still and is ''thrice'' as big, and Betsy can hurt also push you with friendly fire]].from ledges if you're walking on precarious terrain...
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** Spotted an Oppressor, that huge, nasty looking bulwark of a glyphid, coming your way? Power Attack it, even in his otherwise invulnerable shell, for massive damage. Given what kind of enemy Oppressors are you'd need to be batshit insane or plain desperate to find this out on your own.
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* DontCelebrateJustYet: Finishing a mission is only a part of the job. ''Surviving'' until you get extracted from the map is a whole other ordeal, especially if your team if battered up and low on ammo. The endless hordes of bugs coming your way will try their damnest to prevent your escape.

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* YetAnotherStupidDeath: A graphic posted by Ghost Ship Games in 2021 declared that [[https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/27142043/6724607fde9fcdc3e71cd9c30e4e91bc90e5398f.jpg fall damage was the overwhelmingly most-common cause of players' deaths]] (though with the enemies each being listed as a cause separately on the graphic, in total, enemies would be responsible for around 34 million deaths to fall damage's 20 million...which is still a lot for fall damage). It's not for nothing the Scout's grappling hook says "Risk of Accidental Death: HIGH" on the equipment screen.

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* YetAnotherStupidDeath: A graphic posted by Ghost Ship Games in 2021 declared that [[https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/27142043/6724607fde9fcdc3e71cd9c30e4e91bc90e5398f.jpg fall damage was the overwhelmingly most-common cause of players' deaths]] (though with the enemies each being listed as a cause separately on the graphic, in total, enemies would be responsible for around 34 million deaths to fall damage's 20 million... which is still a lot for fall damage). It's not for nothing the Scout's grappling hook says "Risk of Accidental Death: HIGH" on the equipment screen.


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* YouRequireMoreVespeneGas: Every weapon upgrade and overclock requires more than just Credits to buy. They require some craftable minerals found across Hoxxes: Bismor, Jaditz, Magnite, Enor Pearl, Umanite or Croppa. More expensive cosmetics costs them too, or a hefty price in Phazyonite.
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* '''The Scout''' specializes in [[{{Ranger}} mobility, exploration, and resource gathering]]. His flare gun provides the best source of lighting in the game, and his {{grappling hook|Pistol}} allows him unparalleled movement, making him a good choice for locating objectives or obtaining valuable items and minerals. In combat, he's best used for single-target elimination: combined with his mobility, he's able to pick off far-away, high-value enemies, or circle around to attack weak spots.

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* '''The Scout''' specializes in [[{{Ranger}} mobility, exploration, and resource gathering]]. His flare gun provides the best source of lighting in the game, and his {{grappling hook|Pistol}} allows him unparalleled movement, making him a good choice for locating objectives or obtaining valuable items and minerals. In combat, he's best used for single-target elimination: combined with his mobility, he's able to pick off far-away, high-value enemies, or circle around to attack weak spots.spots, and [[DrawAggro lead enemies on a merry chase]] while his teammates take care of business.



* '''The Driller''' specializes in [[TunnelKing excavating, mining, and tunneling]]. Everyone has pickaxes to mine with, but the Driller's [[ThisIsADrill massive power drills]] cut through stone like butter and his satchel charges can carve massive craters in the surrounding landscape. Against enemies, he specializes in debuffs and crowd control. His primary weapons all have associated status effects that can affect large groups of enemies at a time, weakening them for his allies to finish the job easily.

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* '''The Driller''' specializes in [[TunnelKing excavating, mining, and tunneling]]. Everyone has pickaxes to mine with, but the Driller's [[ThisIsADrill massive power drills]] cut through stone like butter and his satchel charges can carve massive craters in the surrounding landscape. Against enemies, he specializes makes up for his middling single-target damage by specializing in debuffs and crowd control. His primary weapons all have associated status effects that can affect large groups of enemies at a time, weakening them for his allies to finish the job easily.
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* DevelopersForesight: The dwarves have accurate voice lines when using other classes' equipment, such as a Scout using an Engineer's platform gun, something that can only be noticed by modding the game.
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* KnowWhenToFoldEm: A decision that has to be taken by [[PlayerCharacter Dwarves]] sometimes. There's no shame in running away from a Machine Event and let it time out or run from that Korlok Tyrant-Weed if they feel it's going to end with everyone either dead or dry on ammo and unable to finish the main mission.
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** Warning about [[BossInMookClothing Bulk]] [[OneHitKill Detonators]] without pinging usually has someone saying "bulk" or "det".

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** Warning "Bulk" or "Det" is usually said when warning about a [[BossInMookClothing Bulk]] [[OneHitKill Detonators]] without pinging usually has someone saying "bulk" or "det".pinging.
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A spin off BulletHeaven {{Roguelike}} ''VideoGame/DeepRockGalacticSurvivor'' went into early access on Windows on February 14, 2024.

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A spin off BulletHeaven BulletHell {{Roguelike}} ''VideoGame/DeepRockGalacticSurvivor'' went into early access on Windows on February 14, 2024.
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* AcronymAndAbbreviationOverload: Due to how fast the game's pace is or might be groups tend to keep chat conversations short and to the point using abbreviations to quickly relay important information to the team.
** "R" is meant to tell everyone you're "ready". Usually said before progressing important parts of the mission [[note]]This is very important in Escort Duty, Salvage Operation and Industrial Sabotage and ignoring or starting missions umprompted without warning the team is generally considered a '''huge''' faux pas, as they will always call huge swarms to be fought and Industrial Sabotage's last objective is a tough boss fight.[[/note]] or calling the Drop Pod which sets off a time limit to escape the map and an endless horde of bugs to impede your escape.
** Warning about [[BossInMookClothing Bulk]] [[OneHitKill Detonators]] without pinging usually has someone saying "bulk" or "det".
** "Leech" is used to warn if you get grabbed by a Cave Leech and prevent the same thing from happening to anyone coming to rescue you.
** "Event" means Machine Events, optional missions that, with 3+ more people, usually requires some coordination to clear without issues. In case of an [[{{Superboss}} Omen Extermination Tower]] it's incredibly difficult to finish without everyone in the team present for the fight.
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* EquipmentBasedProgression: Your strength doesn't come from ranks or character levels per se. It comes your gear and Dwarf Rank merely allows them to buy more upgrades to make their weapons stronger and the first promotion gives them the ability to start getting Overclocks which further enhances their guns.

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* DualBoss: The Dreadnought Arbalest and Dreadnought Lacerator, collectively the "Dreadnought twins", are a pair of miniature Dreadnoughts which pupated inside the same cocoon. They complement each other in battle, with the Lacerator getting up close and personal with melee and short-range fire breath attacks, and the Arbalest attempting to flank the team of dwarves and attacking from a distance by spitting explosive projectiles. Periodically, or when one is damaged enough, the twins will burrow into the ground, reappear next to each other connected by a tether of energy, which evenly divides their health between each Twin's separate life bar, and regenerates their armor. If one of the two is killed, the other will [[TurnRed become more aggressive]].

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* DualBoss: DueToTheDead: The Dreadnought Arbalest Dwarves kill bugs in Karl's name and Dreadnought Lacerator, collectively the "Dreadnought twins", are a pair of miniature Dreadnoughts which pupated inside the same cocoon. They complement each other make toasts in battle, with the Lacerator getting up close and personal with melee and short-range fire breath attacks, and the Arbalest attempting to flank the team of dwarves and attacking from a distance by spitting explosive projectiles. Periodically, or his honor. Occasionally when one is damaged enough, the twins will burrow into the ground, reappear next to each other connected by a tether of energy, which evenly divides finding Lost Packs they'll quickly mourn their health between each Twin's separate life bar, and regenerates their armor. If one of the two is killed, the other will [[TurnRed become more aggressive]].fellow fallen Dwarf.
-->'''Dwarf:''' ''(solemnly)'' Rest in peace, whale-piper. We'll make sure to bring this back to surface.


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* DualBoss: The Dreadnought Arbalest and Dreadnought Lacerator, collectively the "Dreadnought twins", are a pair of miniature Dreadnoughts which pupated inside the same cocoon. They complement each other in battle, with the Lacerator getting up close and personal with melee and short-range fire breath attacks, and the Arbalest attempting to flank the team of dwarves and attacking from a distance by spitting explosive projectiles. Periodically, or when one is damaged enough, the twins will burrow into the ground, reappear next to each other connected by a tether of energy, which evenly divides their health between each Twin's separate life bar, and regenerates their armor. If one of the two is killed, the other will [[TurnRed become more aggressive]].

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