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* UnderTheSea: The Inlet, where Donald dons scuba gear to seek out the Golden Fang.



* UnderTheSea: The Inlet, where Donald dons scuba gear to seek out the Golden Fang.
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''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. This WesternAnimation/DonaldDuck platformer was developed for the UsefulNotes/SegaMasterSystem by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, Donald can kick blocks around much like Scrooge in Capcom's ''WesternAnimation/DuckTales'' games, which isn't as useful as holding and throwing blocks like WesternAnimation/MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.

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''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. This WesternAnimation/DonaldDuck platformer was developed for the UsefulNotes/SegaMasterSystem by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, Donald can kick blocks around much like Scrooge in Capcom's ''WesternAnimation/DuckTales'' ''VideoGame/DuckTales'' games, which isn't as useful as holding and throwing blocks like WesternAnimation/MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.
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''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. This WesternAnimation/DonaldDuck platformer was developed for the UsefulNotes/SegaMasterSystem by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, Donald can kick blocks around much like Scrooge in Capcom's ''WesternAnimation/DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.

to:

''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. This WesternAnimation/DonaldDuck platformer was developed for the UsefulNotes/SegaMasterSystem by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, Donald can kick blocks around much like Scrooge in Capcom's ''WesternAnimation/DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse WesternAnimation/MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.

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Renamed a while ago


* EverythingsWorseWithSharks: Glut the Shark from ''WesternAnimation/TheLittleMermaid1989'' serves as the boss of The Inlet level.


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* ThreateningShark: Glut the Shark from ''WesternAnimation/TheLittleMermaid1989'' serves as the boss of The Inlet level.
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* AmericanKirbyIsHardcore: The Japanese box art depicts Donald smiling as he looks through Scrooge's adventure diary and holds the cursed pendant. The North American and European box art depict Donald panicking as he looks through Scrooge's adventure diary with the cursed pendant around his neck while being chased by the Jungle King, with an inflated Scrooge and an erupting volcano in the background.
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* EverythingsWorseWithSharks: The boss of The Inlet level.

to:

* EverythingsWorseWithSharks: The Glut the Shark from ''WesternAnimation/TheLittleMermaid1989'' serves as the boss of The Inlet level.



* GameOverMan: Donald.

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* GameOverMan: Donald.An angry Donald appears on the Game Over screen if you lose all your lives and choose not to continue.



* KillerGorilla: The Jungle King, a gorilla whose crown is one of the four treasures Donald is seeking, serves as the boss of The Jungle.



* RiseToTheChallenge: The eruption near the end of the Volcano level.

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* RiseToTheChallenge: The eruption near Near the end of the Volcano level.level, the volcano erupts and Donald has to climb to the top as the lava rises.



* SlippySlideyIceWorld: Area 2 of the Valley level even brings back the yetis from ''Lucky Dime Caper's'' South Pole level.
* TacticalSuicideBoss: In his first phase, the treasure guardian is out of reach but shoots lasers that create blocks for you to kick into it.
* VictoryPose: Cheerful jumping at the results screen.

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* SlippySlideyIceWorld: Area 2 of the Valley level level, which even brings back the yetis from ''Lucky Dime Caper's'' South Pole level.
* TacticalSuicideBoss: In his its first phase, the treasure guardian is out of reach but shoots lasers that create blocks for you to kick into it.
* VictoryPose: Cheerful jumping When a world is completed, Donald jumps cheerfully at the results screen.

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[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/deepduckice_1811.png]]

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''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. This DonaldDuck platformer was developed for the UsefulNotes/SegaMasterSystem by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, Donald can kick blocks around much like Scrooge in Capcom's ''WesternAnimation/DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.

to:

''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. This DonaldDuck WesternAnimation/DonaldDuck platformer was developed for the UsefulNotes/SegaMasterSystem by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, Donald can kick blocks around much like Scrooge in Capcom's ''WesternAnimation/DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.
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None

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* AnimalStampede: There's a stampede of ostriches in the Jungle. Donald has to hop across the ostriches to get to the tree branch on the other side, avoiding falling and being stomped. The stampede stops when Donald gets to the branch.
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* JungleJapes: The Jungle, where Donald has to recover the Jungle King's crown.


Added DiffLines:

* UnderTheSea: The Inlet, where Donald dons scuba gear to seek out the Golden Fang.

Added: 117

Changed: 31

Removed: 113

Is there an issue? Send a MessageReason:
None


''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. This DonaldDuck platformer was developed for the Master System by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, Donald can kick blocks around much like Scrooge in Capcom's ''WesternAnimation/DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.

to:

''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. This DonaldDuck platformer was developed for the Master System UsefulNotes/SegaMasterSystem by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, Donald can kick blocks around much like Scrooge in Capcom's ''WesternAnimation/DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.



The game is also available for the Game Gear, but unlike ''Lucky Dime Caper'' both versions are the same.

to:

The game is also available for the Game Gear, UsefulNotes/GameGear, but unlike ''Lucky Dime Caper'' both versions are the same.



* BalloonBelly: Scrooge became a balloon due to the curse that struck him. [[spoiler:And later, so does Donald.]]



* HaveANiceDeath: Aside from a burned or frozen Donald, he futilely attemps to flap upwards if he falls on a bottomless pit.

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* HaveANiceDeath: Aside from a burned or frozen Donald, he futilely attemps attempts to flap upwards if he falls on a bottomless pit.


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* InflatingBodyGag: Scrooge became a balloon due to the curse that struck him. [[spoiler:And later, so does Donald.]]
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* SchmuckBait: Once Donald finishes his quest, [[spoiler:the temple presents him with a new treasure. It turns out to be as cursed as the last one]].
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The game's story begins with the shocking sight of a balloon ScroogeMcDuck, cursed to float in disgrace by a pendant he found during a treasure hunt. It's up to Donald to retrace his uncle's steps on a mysterious island and bring the pendant back to its rightful place so the curse can be lifted.

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The game's story begins with the shocking sight of a balloon ScroogeMcDuck, [[ComicBook/DisneyDucksComicUniverse Scrooge McDuck]], cursed to float in disgrace by a pendant he found during a treasure hunt. It's up to Donald to retrace his uncle's steps on a mysterious island and bring the pendant back to its rightful place so the curse can be lifted.
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None


* [[spoiler: BittersweetEnding: Donald saves Scrooge, but accidentally gets himself cursed.]]

to:

* [[spoiler: BittersweetEnding: Donald [[spoiler:Donald saves Scrooge, but accidentally gets himself cursed.]]
Willbyr MOD

Changed: 1203

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None


''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. This DonaldDuck platformer was developed for the Master System by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, Donald can kick blocks around much like Scrooge in Capcom's ''DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.

to:


''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. This DonaldDuck platformer was developed for the Master System by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, Donald can kick blocks around much like Scrooge in Capcom's ''DuckTales'' ''WesternAnimation/DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.


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* IdleAnimation: Angry stomping - even in the level select screen. Also, Donald still reacts to heat and cold in certain levels.

to:

* IdleAnimation: Angry stomping foot tapping - even in the level select screen. Also, Donald still reacts to heat and cold in certain levels.
Is there an issue? Send a MessageReason:
None


The game's story begins with the shocking sight of a balloon Scrooge, cursed to float in disgrace by a pendant he found during a treasure hunt. It's up to Donald to retrace Scrooge's steps on a mysterious island and bring the pendant back to its rightful place so the curse can be lifted.

to:

The game's story begins with the shocking sight of a balloon Scrooge, ScroogeMcDuck, cursed to float in disgrace by a pendant he found during a treasure hunt. It's up to Donald to retrace Scrooge's his uncle's steps on a mysterious island and bring the pendant back to its rightful place so the curse can be lifted.



* BalloonBelly: Scrooge due to the curse that struck him. [[spoiler:And later, Donald.]]

to:

* BalloonBelly: Scrooge became a balloon due to the curse that struck him. [[spoiler:And later, so does Donald.]]



* BookEnds: [[spoiler:The game begins with Donald preparing to help baloon Scrooge. In the end their roles are reversed.]]

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* BookEnds: [[spoiler:The game begins with Donald preparing to help baloon balloon Scrooge. In the end their roles are reversed.]]



* FinalBoss: The treasure guardian is the only one who Donald fights directly.

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* FinalBoss: The treasure guardian is the only one boss who Donald fights directly.



* HereWeGoAgain: [[spoiler:Donald suddenly receives a crown when he retrieves the pendant, but it turns out everything there is cursed... At least Scrooge is happy to go adventuring again.]]

to:

* HereWeGoAgain: [[spoiler:Donald suddenly receives a crown when he retrieves the pendant, but it turns out everything there to be a trap: ''every'' "treasure" in that temple is cursed...cursed. At least Scrooge is happy to go adventuring again.]]
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None

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[[quoteright:310:http://static.tvtropes.org/pmwiki/pub/images/deepduckice_1811.png]]

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* FinalBoss: The only one Donald fights directly.

to:

* FinalBoss: The treasure guardian is the only one who Donald fights directly.


Added DiffLines:

* TacticalSuicideBoss: In his first phase, the treasure guardian is out of reach but shoots lasers that create blocks for you to kick into it.

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* AdvancingBossOfDoom: All bosses except the final one are escape scenes.
* BadassDecay: There's no good reason for Donald to be afraid of a gorilla after beating up a bear and a lion in the first game.

to:

* AdvancingBossOfDoom: All bosses except the final one are escape scenes.
* BadassDecay: There's no good reason for Donald to be afraid of a gorilla after beating up a bear
scenes and a lion in the first game.you don't get to fight back. The chaser eventually just crashes on something.



* HaveANiceDeath: Aside from a burned and frozen Donald, he futilely attemps to flap upwards if he falls on a bottomless pit.

to:

* HaveANiceDeath: Aside from a burned and or frozen Donald, he futilely attemps to flap upwards if he falls on a bottomless pit.
Is there an issue? Send a MessageReason:
None


''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. It was developed for the Master System by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, DonaldDuck can kick blocks around much like Scrooge in Capcom's ''DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.

to:

''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. It This DonaldDuck platformer was developed for the Master System by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, DonaldDuck Donald can kick blocks around much like Scrooge in Capcom's ''DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Deep Duck Trouble'' is the 1993 sequel to ''VideoGame/TheLuckyDimeCaper''. It was developed for the Master System by Aspect instead of Sega and features a number of changes from the original game. Instead of fighting with a hammer and a disc, DonaldDuck can kick blocks around much like Scrooge in Capcom's ''DuckTales'' games, which isn't as useful as holding and throwing blocks like MickeyMouse but does have its moments of cleverness. There are only 4 levels to be cleared before the final one, but each one is divided in two fairly well-developed and different acts.

The game's story begins with the shocking sight of a balloon Scrooge, cursed to float in disgrace by a pendant he found during a treasure hunt. It's up to Donald to retrace Scrooge's steps on a mysterious island and bring the pendant back to its rightful place so the curse can be lifted.

The game is also available for the Game Gear, but unlike ''Lucky Dime Caper'' both versions are the same.
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!!Can't ye see the tropes below are as bloated as a blimp?
* OneUp: A block with Donald's face in it.
* AdvancingBossOfDoom: All bosses except the final one are escape scenes.
* BadassDecay: There's no good reason for Donald to be afraid of a gorilla after beating up a bear and a lion in the first game.
* BalloonBelly: Scrooge due to the curse that struck him. [[spoiler:And later, Donald.]]
* [[spoiler: BittersweetEnding: Donald saves Scrooge, but accidentally gets himself cursed.]]
* BlackoutBasement: One corridor in the final level has torches that turn off and on. Most obstacles are invisible in the dark, but ghosts appear instead.
* BookEnds: [[spoiler:The game begins with Donald preparing to help baloon Scrooge. In the end their roles are reversed.]]
* CallBack: Some elements in the levels are reused from ''The Lucky Dime Caper''.
* ConvectionSchmonvection: Notably, lava isn't a one-hit-kill but cold water is.
* DeathThrows: Averted. Donald in his hurt animation just freezes in place when out of HP.
* EverythingsWorseWithSharks: The boss of The Inlet level.
* FinalBoss: The only one Donald fights directly.
* GameOverMan: Donald.
* GoombaStomp: With no hammer or disc, it's all you can do other than kicking conveniently-placed blocks.
* HaveANiceDeath: Aside from a burned and frozen Donald, he futilely attemps to flap upwards if he falls on a bottomless pit.
* HereWeGoAgain: [[spoiler:Donald suddenly receives a crown when he retrieves the pendant, but it turns out everything there is cursed... At least Scrooge is happy to go adventuring again.]]
* HitPoints: Three.
* IdleAnimation: Angry stomping - even in the level select screen. Also, Donald still reacts to heat and cold in certain levels.
* InvincibilityPowerUp: Berserking chilly peppers, as a nod to ''VideoGame/{{Quackshot}}''. Except you cannot turn Donald around while it is in effect.
* LethalLavaLand: Area 2 of The Volcano level.
* MeaningfulBackgroundEvent: The area before the final boss has figures in the background pointing at the path you must follow.
* RiseToTheChallenge: The eruption near the end of the Volcano level.
* ScoringPoints: Visible in the level select screen and in the results screen after every level.
* SceneryPorn: One of the most detailed Master System games.
* SequentialBoss: The final boss has two attack patterns.
* SpikesOfDoom: Some obstacles rooms are full of those.
* SlippySlideyIceWorld: Area 2 of the Valley level even brings back the yetis from ''Lucky Dime Caper's'' South Pole level.
* VictoryPose: Cheerful jumping at the results screen.
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