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* BrokenAesop: The game likes to imply that the Visionaries and Eternalists are selfish hedonists for ignoring the problems of the world and closing themselves off to pursue their own pleasure but the focus on replayability and PvP means players are encouraged to stay in the loop doing the exact same thing, and when it comes to the endings [[spoiler: preserving the loop rather than returning to the outside world results in a much more optimistic ending.]]
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** It's generally impossible to fail a mission outright, with a few exceptions such as Charlie's games and Fia's reactor. Your targets won't ever leave the map or move to an impenetrable location so if you're seen you can always just gun down every character on the map.
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* AwesomeYetPractical: The Shift Slab's teleportation ability unlocks new routes through the environment, provides quick movement for travel, stealth or escapes as well as allowing you to break out if caught by Aleksei or Julianna's Karnesis power. That's before you start adding upgrades that allow for superpowered kicks or swapping enemies into long falls or deathtraps.


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* TakeYourTime: Time won't progress within a level, only when Colt travels between areas. Many events also only trigger once Colt reaches a certain location (such as Harriet lowering her acolyte into gas) so there's no risk of missing story content if you take too long. You might be able to avoid a Julianna invasion if you can quickly kill any Visionaries before any join your game though.
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* CreatorThumbprint: The game reuses a lot of mechanics and abilities from ''{{VideoGame/Dishonored}}'', and Colt's AmnesiacDissonance is reminiscent of [[spoiler: Morgan Yu]] from ''{{VideoGame/Prey2017}}'' (albeit that was produced by a different studio within Arkane).

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* CreatorThumbprint: The game reuses a lot of mechanics and abilities from ''{{VideoGame/Dishonored}}'', and ''{{VideoGame/Dishonored}}'' as well as the collapsible turrets from ''{{VideoGame/Prey2017}}''. Colt's AmnesiacDissonance is also reminiscent of [[spoiler: Morgan Yu]] from ''{{VideoGame/Prey2017}}'' Prey (albeit that was produced by a different studio within Arkane).
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** The Splashdown trinket triggers an explosion whenever the player makes a sizeable fall. As well as potentially breaking stealth this doesn't negate fall damage, meaning you risk damaging yourself in the process and leaving yourself easy prey for enemies.
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* CreatorThumbprint: The game reuses a lot of mechanics and abilities from ''{{VideoGame/Dishonored}}'', and Colt's AmnesiacDissonance is reminiscent of [[spoiler: Morgan Yu]] from ''{{VideoGame/Prey2017}}'' (albeit that was produced by a different studio within Arkane).
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** Julianna always announces her arrival when she invades a game so the player knows to watch out for her. The location of her jamming signal is also marked on the player's HUD.
** Julianna players are alerted when Colt starts to hack their jamming signal giving them the opportunity to find him and force a confrontation before he can run away. The hack takes a significant amount of time but cuts Colt some slack in allowing him to keep his progress if he's forced to leave and return.
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*** NPCs move in very stiff, predictable ways so simply moving or looking around or taking a weapon out is going to immediately tip off the Colt player, assuming they aren't already just gunning down every Eternalist they see.

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*** NPCs move in very stiff, predictable ways so simply moving or looking around or taking a weapon out is going to immediately tip off the Colt player, assuming they aren't already just gunning down every Eternalist they see. Julianna also won't perform any of the idle animations or environmental interactions real NPCs use so even standing still won't necessarily work as a disguise.
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** Should Julianna disconnect from the game this counts as a death, meaning the player can still obtain a slab upgrade, residium and any used Reprise charges.
** If the player already has all the upgrades for a particular Slab the Visionary who owns it will instead drop additional residium to infuse other items.
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* PVPBalanced: While the gameplay draws a lot from Arkane Studios's previous titles (most notably Dishonored) a few changes have been made to keep things fair for hosts and invaders.
** Dishonored allowed you to equip all your powers at once, here you're limited to just two (aside from the mandatory Reprise/Masquerade power) as killing a player who can cloak, enhance their durability as well as throwing enemies around would be very difficult. Likewise players are restricted to just two of the four upgrades for each Slab.
** The amount of trinkets that can be equipped at once is much smaller at just four, and certain passive upgrades that didn't require a slot in Dishonored (e.g. enhanced sprint and health regeneration) now require one.
** Despite being a senior member of Aeon Julianna can't order Eternalists to specific locations or instruct Visionaries to run and hide, only alert them to Colt's presence once he's in eyeshot. She also can't CutTheKnot by, say, taking Fia's detonator and nuking Fristad Rock once he's down to his last life.

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** Julianna's Masquerade power allows her to swap her appearance with another NPC or with Colt. The idea is likely to blend into a crowd for an assassination or take the place of a Visionary but as NPCs move in very stiff, predictable ways simply moving or looking around is going to immediately tip off the Colt player, assuming they aren't already just gunning down every Eternalist they see. The effect is also broken if the copied NPC dies, meaning you can't complete the illusion by copying an enemy and killing them to take their weapon and their place.

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** Julianna's Masquerade power allows her to swap her appearance with another NPC or with Colt. The idea is likely to blend into a crowd for an assassination or take the place of a Visionary but as a number of factors make this less than useful:
***
NPCs move in very stiff, predictable ways so simply moving or looking around or taking a weapon out is going to immediately tip off the Colt player, assuming they aren't already just gunning down every Eternalist they see. see.
***
The effect is also broken if the copied NPC dies, meaning you can't complete the illusion by copying an enemy and killing them to take the enemy, taking their weapon and assuming their place.place.
*** The Colt player's objective marker will still show the actual Visionary you copied and they won't change their behaviour or location, meaning the ruse will become obvious quickly.
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** Julianna's Masquerade power allows her to swap her appearance with another NPC or with Colt. The idea is likely to blend into a crowd for an assassination or take the place of a Visionary but as NPCs move in very stiff, predictable ways simply moving or looking around is going to immediately tip off the Colt player, assuming they aren't already just gunning down every Eternalist they see. The effect is also broken if the copied NPC dies, meaning you can't complete the illusion by copying an enemy and killing them to take their weapon and their place.
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* AwesomeButImpractical:
** Many of the unique weapons have interesting gimmicks but fail to be as useful as certain variants of the standard gear, with most players preferring a silenced sidearm over the fully auto Constancy Automatic SMG or an explosive Rapier rifle over the Sepulchra Breteira.
** Dual Wielding eats up two of the player's three weapon slots, has long reload times, can exhaust ammo quickly if weapons of the same type are used, prevents the player using gadgets or slabs with their off-hand and requires multiple tricket slots to be effective.
** In other stealth games the Nail Gun would be incredibly powerful being a silent source of ranged kills, but here silenced SMGs are easy to come by and work for stealth and combat. High rarity nailguns compensate by having useful alternate functions such as revealing nearby enemies or disabling security systems, but with only three weapon slots to go by it can be hard to justify bringing a utility weapon.


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** Players will typically eschew more elaborate mods or dual-wielding in favour of a silenced LIMP-19 which can pop off groups of enemies from stealth and even be effective in an all-out fight if the player is good at lining up headshots.


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** Julianna has canonically killed off the Visionaries before for fun, explaining how she is able to possess their Slabs. Players are unable to take mods or Slabs from dead visionaries, likely to discourage players from killing their allies and doing Colt's job for him.
** When playing as Julianna the player doesn't start out with the Karnesis slab that Julianna used in the prologue (possibly because this is a different Julianna) and also lacks the Sepulchra Breteira sniper rifle despite the player character prominintly holding it on the gear select menu.
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** Applies to a greater extent with Julianna and for significantly longer. Where Colt can find and infuse new weapons, trickets and slabs as he chooses Julianna can only slowly unlock them at random by levelling up, meaning it may take a very long time for players to obtain their preferred loadout. Her personal Slab is also significantly less useful than Colt's meaning she starts at a disadvantage in a direct fight.

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Misuse


* KnifeNut: Colt, and most every other Eternalist for that matter, has a machete for a melee weapon. Colt, however, is the only one who can hack off limbs and heads with one to two swings.


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* MacheteMayhem: Colt, and most every other Eternalist for that matter, has a machete for a melee weapon. Colt, however, is the only one who can hack off limbs and heads with one to two swings.
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What The Hell Hero applies when the hero gets called out for acting in a morally questionable or borderline villainous manner, not for acting rashly or like a jerk.


* WhatTheHellHero: Juliana is constantly mocking and insulting Colt throughout the game, though her insults begin to take on a sharper edge when [[spoiler:Colt realizes that she is his daughter. She definitely has more personal barbs to employ after that revelation.]]
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** One of the arcade cabinet games is called "Touch of the Stranger", with a logo that is decidedly similar to the Mark of the Outsider on Corvo.

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** One of the arcade cabinet games is called "Touch of the Stranger", with a logo that is decidedly similar to the Mark of the Outsider on Corvo. [[MythologyGag Possibly a game adaptation of]] [[{{Lime}} Heart of the Abyss]].
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** One of the arcade cabinet games is called "Touch of the Stranger", with a logo that is decidedly similar to the Mark of the Outsider on Corvo.
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* DeathAsGameplayMechanic: Dying as Colt causes him to teleport back to a safe location far away from where you died. This ability makes dying a viable strategy for going back into stealth, escaping other players invading your game, and quickly returning to certain locations after luring enemies away.
* DepravedBisexual: "Ramblin" Frank Spicer's songs are about taking both men and women home.

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* DeathAsGameplayMechanic: DeathIsASlapOnTheWrist: Dying as Colt causes him to teleport back to a safe location far away from where you died. This ability makes dying a viable strategy for going back into stealth, escaping other players invading your game, and quickly returning to certain locations after luring enemies away.
* DepravedBisexual: "Ramblin" Frank Spicer's songs are about taking both men and women home.
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* DeathAsGameplayMechanic: Dying as Colt causes him to teleport back to a safe location far away from where you died. This ability makes dying a viable strategy for going back into stealth, escaping other players invading your game, and quickly returning to certain locations after luring enemies away.
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[[caption-width-right:349:''"What to do when the bullet is the same\\
But the kill is always new?"'']]

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[[caption-width-right:349:''"What to do when the bullet [[caption-width-right:349:''"So... protocol is the same\\
But the
in effect. Protect your Visionaries, kill is always new?"'']]
Colt, and [[ArcWords have a fulfilling day]]."'']]
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No need for curly braces for that.


* InMediasRes: {{InUniverse}}. Colt's memories begin with him lying down on the floor and being stabbed to death by Julianna with a Machete, much to his confusion, and he initially thinks the whole thing is a nightmare upon waking upon at his respawn point on the beach. That said, its clear that Colt's ''actions'' have taken effect during prior loops with Julianna, but he cannot recall them, nor why she's so dead-set on killing him to protect the loop, and his journey is as much to find out what happened to him as it is a way to figure out how to break the loop.

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* InMediasRes: {{InUniverse}}. InUniverse. Colt's memories begin with him lying down on the floor and being stabbed to death by Julianna with a Machete, machete, much to his confusion, and he initially thinks the whole thing is a nightmare upon waking upon at his respawn point up the next loop on the beach. That said, its it is clear that Colt's ''actions'' have taken effect during prior loops with Julianna, but he cannot recall them, nor why she's so dead-set on killing him to protect the loop, and his journey is as much to find out what happened to him his history as it is a way to figure out how to break the loop.
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* SelfDestructingSecurity: If Fia is alerted that you're infiltrating her research facility in the afternoon, it will activate an energy reactor to start overcharging until it has a meltdown and levels the entire area. She'd rather kill herself and all of her compatriots if it means ensuring Colt can't discover her secrets.
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* SchmuckBait: The Eternalists set a trap outside Colt's apartment in Updaam's afternoon: A ''huge'' wrapped present that is being watched by multiple snipers. Opening the box alerts every Eternalist in the area, and the "gift" is a Trinket which harms you for no benefit. However, one of the snipers ''is'' carrying a special rifle...

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* SchmuckBait: The Eternalists set a trap outside Colt's apartment in Updaam's afternoon: A ''huge'' wrapped present that is being watched by multiple snipers. Opening the box [[TeleportingKeycardSquad alerts every Eternalist in the area, area]], and the "gift" is a Trinket which harms you for no benefit. However, one of the snipers ''is'' carrying a special rifle...
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* VisualInnuendo: The Aeon Coital Center, as its name suggests, is a designated building for hedonists to engage in physical intimacy. The interior is very pink, with cushioned surfaces built into the wall looking like a ribbed tunnel. From the correct angle, the entire room resembles the view from a gynecological medical examination.
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clarified that it's an oversight (for the evidence plz see my earlier edit that added this trope)


* GameplayAndStorySegregation: [[spoiler:On the LastSecondEndingChoice after killing Julianna in the Stabilizer Core, if Colt kills himself by any way other than jumping off the platform, the loop remains unbroken.]]

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* GameplayAndStorySegregation: [[spoiler:On [[spoiler:An oversight on the LastSecondEndingChoice after killing Julianna in the Stabilizer Core, won't register Colt's death if Colt kills himself by any done a conventional way (i.e. other than jumping off the platform, platform), forcing the day to loop remains unbroken.as normal instead of breaking the loop.]]
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Guide Dang It: Moving from the YMMV page.

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* GuideDangIt: Many notes are hidden in the clutter of the stage, especially laboratories. You may have to go through a visionary's personal items several times before finding that critical piece of information needed to progress the plot. This gets worse if the necessary note is only available at a certain time of day. A special note goes to the shutdown code on Egor's device, which can only be found in his laboratory at night, with a new page taped to a map that you probably investigated in the morning or afternoon.
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* GameplayAndStorySegregation: [[spoiler:On the LastSecondEndingChoice after killing Julianna in the Stabilizer Core, if Colt kills himself by any way other than jumping off the platform, the loop remains unbroken.]]
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* PlotHole: [[spoiler: Juliana notes that Colt never, in any loop, gives her the code to the tunnels. But he doesn't need to - it's a 4 digit code with only 10,000 possibilities, and she has literally all the time in the world to brute force it. Even if it locks the panel after a certain number of tries, that screws Colt over more than her.]]

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