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* AuthorityGrantsAsskicking: [[spoiler:Hennessey and Pinnacle. Pinnacle deserves special mention for essentially being a cross between [[{{Acrofatic}} the Kingpin]] and an evil version of [[VideoGame/FinalFight Mike Haggar.]]]]
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A series of third-person shooter games, published by [[Creator/BandaiNamcoEntertainment Namco]] that combined (or tried to) gunplay and hand-to-hand combat.

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A series of third-person shooter games, published by [[Creator/BandaiNamcoEntertainment Namco]] Creator/{{Namco}} that combined (or tried to) gunplay and hand-to-hand combat.
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** ''Every'' female character in the first game. One character, an ActionGirl hitwoman, gets unceremoniously back-stabbed exactly one chapter after she was introduced, and at the end of your EscortMission for her, too. Two others betray Jack out of desperation only to be killed soon after in rather-too-conveinent examples of KarmicDeath. The game took fridging to a whole new level, which is likely owed to ''ComicBook/SinCity'' being one of its influences.

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** ''Every'' female character in the first game. One character, an ActionGirl hitwoman, gets unceremoniously back-stabbed exactly one chapter after she was introduced, and at the end of your EscortMission for her, too. Two others betray Jack out of desperation only to be killed soon after in rather-too-conveinent examples of KarmicDeath. The game took fridging to a whole new level, which is likely owed to the fact ''ComicBook/SinCity'' being was one of its influences.
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** ''Every'' female character in the first game. One character, an ActionGirl hitwoman, gets unceremoniously back-stabbed exactly one chapter after she was introduced, and at the end of your EscortMission for her, too. Two others betray Jack out of desperation only to be killed soon after in rather-too-conveinent examples of KarmicDeath. The game took fridging to a whole new level.

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** ''Every'' female character in the first game. One character, an ActionGirl hitwoman, gets unceremoniously back-stabbed exactly one chapter after she was introduced, and at the end of your EscortMission for her, too. Two others betray Jack out of desperation only to be killed soon after in rather-too-conveinent examples of KarmicDeath. The game took fridging to a whole new level.level, which is likely owed to ''ComicBook/SinCity'' being one of its influences.



* DistractedByTheSexy: The purpose of the Stripper minigame of the first game is for Jack's stripper friend to distract guards so that he can sneak into the building without anyone noticing.

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* DistractedByTheSexy: The purpose of the Stripper minigame of the first game is for Jack's stripper friend friend, who was also his fathers assistant, to distract guards so that he can sneak into the building without anyone noticing.



* PhallicWeapon: [[spoiler: after killing Augie Blatz, Patch places his gold Luger in the dead man's lap and at a suggestive angle, saying "Why, I'm amazed that Mr. Blatz was able to squeeze off a round in self-defense".]]

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* PhallicWeapon: [[spoiler: after After killing Augie Blatz, Patch places his gold Luger in the dead man's lap and at a suggestive angle, saying "Why, I'm amazed that Mr. Blatz was able to squeeze off a round in self-defense".]]



* TisOnlyABulletInTheBrain: Downplayed, but Jack survives getting shot across the temple, leaving him with a distinct scar, by Patch, who lampshades how much skill was required to pull off a shot like that ''without'' blowing his brains out.

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* TisOnlyABulletInTheBrain: Downplayed, but Jack survives getting shot across the temple, leaving him with a distinct scar, by Patch, who lampshades how much skill was required to pull off such a shot like that ''without'' blowing his brains out.
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Spelling/grammar fix(es)


* TisOnlyABulletToTheBrain: Downplayed, but Jack survives getting shot across the temple by Patch, who lampshades how much skill was required to pull off a shot like that ''without'' blowing his brains out.

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* TisOnlyABulletToTheBrain: TisOnlyABulletInTheBrain: Downplayed, but Jack survives getting shot across the temple temple, leaving him with a distinct scar, by Patch, who lampshades how much skill was required to pull off a shot like that ''without'' blowing his brains out.
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Added example(s)

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*TisOnlyABulletToTheBrain: Downplayed, but Jack survives getting shot across the temple by Patch, who lampshades how much skill was required to pull off a shot like that ''without'' blowing his brains out.
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Crosswicking

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* SurprisinglyHappyEnding: While it is as a whole a BittersweetEnding, ''Retribution'' ends on by far the most optimistic note of all the series' endings, even after all the intense bloodshed. [[spoiler:Unlike every other entry, Jack not only defeats the corrupt BigBad from taking over Grant City and avenges his father, his LoveInterest survives, with Jack being considered a hero who's ready to lead the city to a brighter future following his father's example. There's even a throwaway line that unlike the original game, [[SparedByTheAdaptation Gloria Exner is alive]] and on her way to being the new Mayor, suggesting there may be further hope for the WretchedHive.]]
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** Bomb defusing takes the form of a marble labyrinth-style challenge, where the player has to navigate a ball through a narrow path within a time limit. Some bombs later on up the difficulty by [[InferfaceScrew adjusting the brightness of the room you're in, or having the lights flickering]].

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** Bomb defusing takes the form of a marble labyrinth-style challenge, where the player has to navigate a ball through a narrow path within a time limit. Some bombs later on up the difficulty by [[InferfaceScrew [[InterfaceScrew adjusting the brightness of the room you're in, or having the lights flickering]].
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Misplaced, moving to the correct tab


* ObviousBeta: Fahook's plane. The inexplicable scene of the prisoners Jack just rescued trying to kill him, Fahook running around shirtless with incredibly glitchy animation, your clearly being meant to end the fight with him with some kind of special move that doesn't seem to exist (luckily, shooting him works too), and having a 50/50 chance of Jack getting stuck running into the cockpit doorframe after the cutscene there.

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* StealthBasedMission: Several sections in ''Retribution'' have the player take control of [[CanineCompanion Shadow]] whenever Jack needs something to be done especially stealthy, such as retrieving keys or deactivating generators without notice. Shadow possesses an AuraVision to detect enemies, can provide distractions by barking, and take down enemies.

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* StealthBasedMission: From ''Retribution'':
**
Several sections in ''Retribution'' have the player take control of [[CanineCompanion Shadow]] whenever Jack needs something to be done especially stealthy, such as retrieving keys or deactivating generators without notice. Shadow possesses an AuraVision to detect enemies, can provide distractions by barking, and take down enemies.enemies.
** A briefer case of this during the final mission, which opens with Jack [[DressingAsTheEnemy disguising himself as an enemy]] to infiltrate [[spoiler:the GAC base]]. This section isn't very demanding as you simply just have to follow the others without drawing any attention, but the real challenge comes from figuring out how to make a signal [[spoiler:for Jack to alert the GCPD to [[StormingTheCastle begin their raid]]. The answer: a massive stockpile of ExplodingBarrels and a few spare guns]].
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Added DiffLines:

* StealthBasedMission: Several sections in ''Retribution'' have the player take control of [[CanineCompanion Shadow]] whenever Jack needs something to be done especially stealthy, such as retrieving keys or deactivating generators without notice. Shadow possesses an AuraVision to detect enemies, can provide distractions by barking, and take down enemies.


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* UnexpectedGameplayChange: The first ''Dead to Rights'' has a few minigames interspersed with the usual running-and-gunning:
** Bomb defusing takes the form of a marble labyrinth-style challenge, where the player has to navigate a ball through a narrow path within a time limit. Some bombs later on up the difficulty by [[InferfaceScrew adjusting the brightness of the room you're in, or having the lights flickering]].
** A few sections, most notably in Chapter 7, the player takes control of Shadow in order to search for bombs for Jack to defuse.
** Some doors [[LockpickingMinigame require being manually lockpicked through a minigame]] where the player must tap through five spinning wheels at the exact point the pick can find an opening. There are time limits later in the game, and failing to pick the lock in time results in more mooks spawning to fight you.
** Scattered throughout the game are various other minigames required to get through the plot: Hildi's striptease at the The Den of Iniquity (a simple "press button as it scrolls on screen" deal), a menagerie of challenges in the prison during the cigarette FetchQuest (for activities like arm-wrestling, weight-lifting, speedbag-punching, etc.), and [[spoiler:a torture sequence where Jack has to hold his breath as he's being drowned]] (which requires just raw ButtonMashing).
** Chapter 6 is a combination of a RailShooter and an EscortMission, where Jack (operating out the side of a helicopter, which flies in a linear path) has to watch over and protect Eve as she navigates the stadium full of enemies for bombs to defuse, [[spoiler:before she ends up getting killed, and the mission is to pursue Patch.]]
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* OnlyTrueBeliever: The BigBad of ''Retribution'' is ironically the only backer of the GAC who genuinely believes its unethical and extreme methods will save the city. Meanwhile, Temple only backed the GAC to plaster his name over a new project that could increase his reputation, and Riggs was only in it to justify his own sadism. [[spoiler:Incidentally, the latter two conspire to kill Redwater after the GAC gets approved because they know his fervent desire to stamp out all crime would eventually put the two of them in his crosshairs.]]

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* OnlyTrueBeliever: TheOnlyBeliever: The BigBad of ''Retribution'' is ironically the only backer of the GAC who genuinely believes its unethical and extreme methods will save the city. Meanwhile, Temple only backed the GAC to plaster his name over a new project that could increase his reputation, and Riggs was only in it to justify his own sadism. [[spoiler:Incidentally, the latter two conspire to kill Redwater after the GAC gets approved because they know his fervent desire to stamp out all crime would eventually put the two of them in his crosshairs.]]
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None

Added DiffLines:

* OnlyTrueBeliever: The BigBad of ''Retribution'' is ironically the only backer of the GAC who genuinely believes its unethical and extreme methods will save the city. Meanwhile, Temple only backed the GAC to plaster his name over a new project that could increase his reputation, and Riggs was only in it to justify his own sadism. [[spoiler:Incidentally, the latter two conspire to kill Redwater after the GAC gets approved because they know his fervent desire to stamp out all crime would eventually put the two of them in his crosshairs.]]

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TRS cleanup: ZCE


* LegitimateBusinessmensSocialClub: The Den of Iniquity from the first game.

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* DependingOnTheArtist: Jack Slate's appearance changes significantly among games. His first appearance is him at his most "normal", of average size but being pretty realistically built. In ''2'' and ''Reckoning'', despite being prequels, Jack's [[HeroicBuild significantly larger]] [[RatedMForManly and more gruff]], sporting [[BaritoneOfStrength a much deeper voice]] in ''2'' courtesy of Creator/SteveBlum. His appearance in ''Retribution'' is somewhere in between, not quite as exaggerated but still looking like [[VideoGame/ResidentEvil5 Chris Redfield]] at times.

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* DependingOnTheArtist: Jack Slate's appearance changes significantly among games. His first appearance is him at his most "normal", of average size but being pretty realistically built. In ''2'' and ''Reckoning'', despite being prequels, Jack's [[HeroicBuild significantly larger]] [[RatedMForManly and more gruff]], gruff, sporting [[BaritoneOfStrength a much deeper voice]] in ''2'' courtesy of Creator/SteveBlum. His appearance in ''Retribution'' is somewhere in between, not quite as exaggerated but still looking like [[VideoGame/ResidentEvil5 Chris Redfield]] at times.



* RatedMForManly: To a ridiculous extent. Jack Slate himself circa ''Retribution'' crosses straight into TestosteronePoisoning, complete with [[VideoGame/ResidentEvil5 Chris Redfield-like physique]].
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Per TRS, this is YMMV


* CameraScrew: The camera in the original game tends to point at the least useful position after a cutscene, especially bad when said cutscene is immediately followed by a shooting segment.
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Per TRS.


* DependingOnTheArtist: Jack Slate's appearance changes significantly among games. His first appearance is him at his most "normal", of average size but being pretty realistically built. In ''2'' and ''Reckoning'', despite being prequels, Jack's [[HeroicBuild significantly larger]] [[RatedMForManly and more gruff]], sporting [[BadassBaritone a much deeper voice]] in ''2'' courtesy of Creator/SteveBlum. His appearance in ''Retribution'' is somewhere in between, not quite as exaggerated but still looking like [[VideoGame/ResidentEvil5 Chris Redfield]] at times.

to:

* DependingOnTheArtist: Jack Slate's appearance changes significantly among games. His first appearance is him at his most "normal", of average size but being pretty realistically built. In ''2'' and ''Reckoning'', despite being prequels, Jack's [[HeroicBuild significantly larger]] [[RatedMForManly and more gruff]], sporting [[BadassBaritone [[BaritoneOfStrength a much deeper voice]] in ''2'' courtesy of Creator/SteveBlum. His appearance in ''Retribution'' is somewhere in between, not quite as exaggerated but still looking like [[VideoGame/ResidentEvil5 Chris Redfield]] at times.
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* KnightTemplar: The BigBad of ''Retribution'' has a complete zero-tolerance policy towards crime. Regardless of your circumstances or your position within whatever criminal organization you're a part of, he'll gun you down without mercy. He's part of TheConspiracy to militarize the police and create an army that will allow him to violently purge Grant City of crime. Granted, Jack isn't all that lenient to criminals either, but [[ProtagonistCenteredMorality the game doesn't really make light of that]].
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There are no references that the first game has ever been attributed to either the Time Crisis or Rolling Thunder series'.


The first game ([[FanNickname alternatively known]] as ''VideoGame/RollingThunder: Dead to Rights'' or ''VideoGame/TimeCrisis: Dead to Rights'' due to being SpiritualSuccessor) from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses.

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The first game ([[FanNickname alternatively known]] as ''VideoGame/RollingThunder: Dead to Rights'' or ''VideoGame/TimeCrisis: Dead to Rights'' due to being SpiritualSuccessor) from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses.
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The first game (alternatively known as ''VideoGame/RollingThunder: Dead to Rights'' due to being SpiritualSuccessor) from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses.

to:

The first game (alternatively known ([[FanNickname alternatively known]] as ''VideoGame/RollingThunder: Dead to Rights'' or ''VideoGame/TimeCrisis: Dead to Rights'' due to being SpiritualSuccessor) from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses.
Is there an issue? Send a MessageReason:
None


The first game (alternatively known as ''Rolling Thunder: Dead to Rights'' due to being SpiritualSuccessor) from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses.

to:

The first game (alternatively known as ''Rolling Thunder: ''VideoGame/RollingThunder: Dead to Rights'' due to being SpiritualSuccessor) from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses.
Is there an issue? Send a MessageReason:
None


The first game from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses. The references and similarities to ''VideoGame/TimeCrisis'' (Jack Slate has been even often compared to the original ''Time Crisis'''s protagonist Richard Miller, and its sequel's two protagonists Keith Martin and Robert Baxter) causing the game to be alternatively [[FanNickname known as]] ''Time Crisis: Dead to Rights''.

to:

The first game (alternatively known as ''Rolling Thunder: Dead to Rights'' due to being SpiritualSuccessor) from 2002, developed by Namco [=HomeTek=], follows the story of Jack Slate, a tough-as-nails CowboyCop with a canine companion, who delves deeply into Grant City's criminal underbelly after his father's murder and his subsequent arrest for killing the guy who did it (he was framed). What follows is a mad-cap adventure filled with snark as Jack fights his way through an entirely corrupt system full of strange, quirky bosses. The references and similarities to ''VideoGame/TimeCrisis'' (Jack Slate has been even often compared to the original ''Time Crisis'''s protagonist Richard Miller, and its sequel's two protagonists Keith Martin and Robert Baxter) causing the game to be alternatively [[FanNickname known as]] ''Time Crisis: Dead to Rights''.
bosses.

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