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* PlotHole: In Chapter 7 you have to [[spoiler:protect Nicole from a horde of necromorphs. The player can shoot her, and if she takes too many hits from the necromorphs or the player's shots her too much she dies, but this doesn't work with the reveal that she's been dead all along. Fans theorize that either Isaac was protecting someone else and the Marker made him think it was Nicole, or that the whole thing, including the necromorphs themselves, was just an hallucination, but neither possibility is implied by the game itself]]. The remake fixed this [[spoiler:by revealing the "Nicole" was actually Elizabeth Cross, and the Marker made Isaac think he was talking with Nicole]].

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* PlotHole: In Chapter 7 you have to [[spoiler:protect Nicole from a horde of necromorphs. The player can shoot her, and if she takes too many hits from the necromorphs or the player's shots her too much she dies, but this doesn't work with the reveal that she's been dead all along. Fans theorize that either Isaac was protecting someone else and the Marker made him think it was Nicole, or that the whole thing, including the necromorphs themselves, thing was just an hallucination, which includes the necromorphs attacking Nicole and the door being locked, but neither possibility is implied by the game itself]]. The remake fixed this [[spoiler:by revealing the "Nicole" was actually Elizabeth Cross, and the Marker made Isaac think he was talking with Nicole]].
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** Isaac's melee attacks are just terrible in this game, not only they are slow and have weak damage, the stomps also can't be chained. Later games buffed them so they have an use in combat.
** Isaac being a HeroicMime. In later games he talks just fine with everyone else and may even make a few comments of his own to try to solve a situation, while in the first game his only stated motivations are trying to survive, find Nicole and nothing else. Mission objectives did have him comment on what's going in his personal journal, but it was mostly generic "I have to do this objective" type of entries.


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* FakeDifficulty: Both turret sessions have shades of this in the console versions, and it's mostly because the game has no way to increase aiming speed, so moving the turret until it can shoot the asteroids takes a while, and if another asteroids shows up on the other side of the screen then it'll take a while for the turret to aim at them too, and this can snowball into making the player take too long to shoot the asteroids/objects The Slug has thrown. The PC version averts this by allowing the player to change aim speed, and while aiming with a mouse is generally easier, the capacity to change aiming speed is huge.


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* PlotHole: In Chapter 7 you have to [[spoiler:protect Nicole from a horde of necromorphs. The player can shoot her, and if she takes too many hits from the necromorphs or the player's shots her too much she dies, but this doesn't work with the reveal that she's been dead all along. Fans theorize that either Isaac was protecting someone else and the Marker made him think it was Nicole, or that the whole thing, including the necromorphs themselves, was just an hallucination, but neither possibility is implied by the game itself]]. The remake fixed this [[spoiler:by revealing the "Nicole" was actually Elizabeth Cross, and the Marker made Isaac think he was talking with Nicole]].

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Not enough context (ZCE), Fixing indentation. Removed some word cruft


Gameplay-wise, ''Dead Space'' [[FollowTheLeader shares a lot of similarities with]] ''VideoGame/ResidentEvil4''. There is one button to aim and one button to fire; ammo, health, [[ApocalypticLog audio logs]], and money are found scattered about the ''Ishimura'', but they are in limited supply, so the player has to ration everything accordingly ([[SuspiciousVideogameGenerosity though Isaac will almost always manage to find health on corpses when he really needs it]]); there is also a store where Isaac can buy ammo, new weapons, upgrades for his weapons, and upgrades for his suit, as well as store extra items cluttering up his inventory. Beyond ''Resident Evil 4'' though, ''Dead Space'' also takes heavy influence from the ''VideoGame/SystemShock'' games - to the point of the game originally being proposed as ''System Shock 3''.

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Gameplay-wise, ''Dead Space'' [[FollowTheLeader shares a lot of similarities with]] ''VideoGame/ResidentEvil4''. There is one button to aim and one button to fire; ammo, health, [[ApocalypticLog audio logs]], and money are found scattered about the ''Ishimura'', but they are in limited supply, so the player has to ration everything accordingly ([[SuspiciousVideogameGenerosity ([[SuspiciousVideoGameGenerosity though Isaac will almost always manage to find health on corpses when he really needs it]]); there is also a store where Isaac can buy ammo, new weapons, upgrades for his weapons, and upgrades for his suit, as well as store extra items cluttering up his inventory. Beyond ''Resident Evil 4'' though, ''Dead Space'' also takes heavy influence from the ''VideoGame/SystemShock'' games - to the point of the game originally being proposed as ''System Shock 3''.



At EA Play Live 2021, a [[VideoGame/DeadSpaceRemake remake]] developed by Motive Studios (the same people behind ''VideoGame/StarWarsSquadrons'') was announced, and was released on January 27, 2023 for PC, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/PlayStation5.

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At EA Play Live 2021, a [[VideoGame/DeadSpaceRemake remake]] developed by Motive Studios (the same people behind ''VideoGame/StarWarsSquadrons'') was announced, and was released on January 27, 2023 for PC, UsefulNotes/XboxSeriesXAndS, Platform/XboxSeriesXAndS, and UsefulNotes/PlayStation5.
Platform/PlayStation5.



* BathroomStallGraffiti: As part of a regularly-occurring motif.

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* %%* BathroomStallGraffiti: As part of a regularly-occurring motif.



* BigBadEnsemble: [[spoiler:Kendra, Dr. Mercer, and the HiveMind.]]

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* %%* BigBadEnsemble: [[spoiler:Kendra, Dr. Mercer, and the HiveMind.]]



* BodyHorror: Oh ''golly'' yes. The things the necromorph life form does to humans are...[[{{Squick}} imaginative]].

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* BodyHorror: Oh ''golly'' yes. The things the necromorph life form does to humans are...[[{{Squick}} imaginative]].imaginative.



* ChargedAttack: The Contact Beam's primary fire.

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* %%* ChargedAttack: The Contact Beam's primary fire.



* CombatTentacles: A bunch of Necromorphs have these - most notably the ones that grab you and drag you towards your doom.
* CosmicHorrorStory: When the game isn't freaking you out with body horror.

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* CombatTentacles: A bunch of Necromorphs have these tentacles - most notably the ones that grab you and drag you towards your doom.
* %%* CosmicHorrorStory: When the game isn't freaking you out with body horror.



* DeadHandShot: The box art.
* DeadlyRotaryFan: The ventilation fans.

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* %%* DeadHandShot: The box art.
* %%* DeadlyRotaryFan: The ventilation fans.



* DestructionEqualsOffSwitch: Or on switch, in the case of certain doors with exposed fuses.

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* %%* DestructionEqualsOffSwitch: Or on switch, in the case of certain doors with exposed fuses.



* [[DieHardOnAnX Die Hard On A Spaceship.]] [[EverythingsDeaderWithZombies With zombies!]]

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* [[DieHardOnAnX DieHardOnAnX: Die Hard On A Spaceship.]] Spaceship. [[EverythingsDeaderWithZombies With zombies!]]



* EarthShatteringKaboom: [[spoiler:What happens to Aegis VII.]]

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* %%* EarthShatteringKaboom: [[spoiler:What happens to Aegis VII.]]



* EnergyWeapons: Or in this case, energy power tools and one weapon.
* EverybodysDeadDave: ''"Everyone!"'' as Kendra claims.

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* %%* EnergyWeapons: Or in this case, energy power tools and one weapon.
* %%* EverybodysDeadDave: ''"Everyone!"'' as Kendra claims.



* ExplodingBarrels: They're technically canisters, and presumably filled with Hydrazine fuel or fuel for the ship itself.

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* %%* ExplodingBarrels: They're technically canisters, and presumably filled with Hydrazine fuel or fuel for the ship itself.



* FasterThanLightTravel: Shockpoint drive. How does it work?

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* %%* FasterThanLightTravel: Shockpoint drive. How does it work?



* FiveSecondForeshadowing: ''"[[BossWarningSiren Warning,]] [[BossBattle 10 kiloton mass detected]] [[BossRoom in Food Storage]]."''

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* %%* FiveSecondForeshadowing: ''"[[BossWarningSiren Warning,]] [[BossBattle 10 kiloton mass detected]] [[BossRoom in Food Storage]]."''



* ForcedTutorial: USE RUN TO MOVE QUICKLY OR ELSE.

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* %%* ForcedTutorial: USE RUN TO MOVE QUICKLY OR ELSE.



* GhostShip: The ''Ishimura''.

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* %%* GhostShip: The ''Ishimura''.



* HiveMind: The Necromorphs are supposedly led by one, though it doesn't seem to do a whole lot.

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* %%* HiveMind: The Necromorphs are supposedly led by one, though it doesn't seem to do a whole lot.



* ImDyingPleaseTakeMyMacGuffin: How Isaac gets his Kinesis module.

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* %%* ImDyingPleaseTakeMyMacGuffin: How Isaac gets his Kinesis module.



* IncendiaryExponent: The flamethrower.

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* %%* IncendiaryExponent: The flamethrower.



* LudicrousGibs: HOLY--
** Throwing a severed head will cause it to explode.

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* LudicrousGibs: HOLY--
**
Throwing a severed head will cause it to explode.



** Don't forget Isaac's suit. At its strongest, it's slightly less effective than full-on combat armor, because it was made for engineers (like Isaac) trained to go in and solve problems under extreme conditions. As an engineer trained to handle emergencies on a spaceship, Isaac had to be prepared for anything that could go wrong on a spaceship, and a lot can go wrong in a spaceship.

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** Don't forget Isaac's suit. At its strongest, it's slightly less effective than full-on combat armor, because it was made for engineers (like Isaac) trained to go in and solve problems under extreme conditions. As an engineer trained to handle emergencies on a spaceship, Isaac had to be prepared for anything that could go wrong on a spaceship, and a lot can go wrong in a spaceship.



* OhCrap: Kendra's reaction [[spoiler:to the HiveMind. Seconds before it smashes her into paste.]]

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* %%* OhCrap: Kendra's reaction [[spoiler:to the HiveMind. Seconds before it smashes her into paste.]]



* PsychoStrings: The entire soundtrack.

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* %%* PsychoStrings: The entire soundtrack.



* RewardingVandalism: Isaac loves his stamping on crates. [[MemeticMutation And so do the fans.]]
** Those crates just happen to bear a passing resemblance to the original Xbox console. Interpret that as you will.

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* RewardingVandalism: Isaac loves his stamping on crates. [[MemeticMutation And so do the fans.]]
**
]] Those crates just happen to bear a passing resemblance to the original Xbox console. Interpret that as you will.



* RoomFullOfCrazy: In addition to the usual mounds of corpses, some rooms have writing scribbled all over the walls. Not all of it is in English, and it's possible that decoding the writings in the Unitologist alphabet would prove scarier than anything else in the game.
** And did we mention that the writing is usually in ''blood''?

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* RoomFullOfCrazy: In addition to the usual mounds of corpses, some rooms have writing scribbled all over the walls. Not all of it is in English, and it's possible that decoding the writings in the Unitologist alphabet would prove scarier than anything else in the game.
**
game. And did we mention that the writing is usually in ''blood''?



** Then there's that incident with the tomatoes...
* ScreamerTrailer
* SealedEvilInACan: Doctor Mercer introduces himself and his insanity by releasing he Hunter from the tank right behind you.

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** %%** Then there's that incident with the tomatoes...
* %%* ScreamerTrailer
* SealedEvilInACan: SealedEvilInACan:
**
Doctor Mercer introduces himself and his insanity by releasing he the Hunter from the tank right behind you.



* ShootingGallery

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* %%* ShootingGallery



* SuspiciousVideogameGenerosity: Played straight, but often inverted in a manner similar to AfterBossRecovery.

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* SuspiciousVideogameGenerosity: SuspiciousVideoGameGenerosity: Played straight, but often inverted in a manner similar to AfterBossRecovery.



* ThirdPersonShooter: The core gameplay mechanic of this game.

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* %%* ThirdPersonShooter: The core gameplay mechanic of this game.



* TractorBeam: It's called "kinesis," thank you very much. Also, the gravity tethers.
* {{Tuckerization}}: See ShoutOut above.

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* %%* TractorBeam: It's called "kinesis," thank you very much. Also, the gravity tethers.
* %%* {{Tuckerization}}: See ShoutOut above.



* VideoPhone: Isaac has an ultra hi-tech video phone with a projected holographic screen as part of the RIG suit's [[CommLinks Comm Link]].

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* VideoPhone: Isaac has an ultra hi-tech video phone with a projected holographic screen as part of the RIG suit's [[CommLinks Comm Link]].{{Comm Link|s}}.



* VoiceWithAnInternetConnection: Kendra and Hammond, for most of the game.

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* %%* VoiceWithAnInternetConnection: Kendra and Hammond, for most of the game.



* WeWillSpendCreditsInTheFuture
* WeaponizedExhaust: [[spoiler:Used to kill the Hunter.]]

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* %%* WeWillSpendCreditsInTheFuture
* %%* WeaponizedExhaust: [[spoiler:Used to kill the Hunter.]]



* ZombiePukeAttack: Female Slashers and legless Brutes, although it's more akin to an organic grenade.

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* %%* ZombiePukeAttack: Female Slashers and legless Brutes, although it's more akin to an organic grenade.
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*** She's ecstatic when the USM ''Valor'' contacts the ''Ishimura'' which, in the heat of the moment, is disguised as her very logically being relieved that rescue is finally coming, and just as logically devastated [[spoiler:when the ship is crashed by a Necromorph infiltration. But Hammond later notes the ship's armed to the teeth and was somehow already in the same system as they are, as if they were waiting nearby. It is later revealed that the ''Valor'' was [[LeaveNoWitnesses sent to destroy the Ishimura;]] and Kendra offhandedly mentions that the crew were also supposed to be Kendra's backup, as well as her extraction.]]

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*** She's ecstatic when the USM ''Valor'' contacts the ''Ishimura'' which, in the heat of the moment, is disguised as her very logically being relieved that rescue is finally coming, and just as logically devastated [[spoiler:when the ship is crashed by a Necromorph infiltration. But Hammond later notes the ship's armed to the teeth and was somehow already in the same system as they are, as if they were waiting nearby. It is later revealed that the ''Valor'' was [[LeaveNoWitnesses sent to destroy the Ishimura;]] and Kendra offhandedly mentions that the crew were also supposed to be Kendra's her backup, as well as her extraction.]]
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*** She's ecstatic when the USM ''Valor'' contacts the ''Ishimura'' which, in the heat of the moment, is disguised as her very logically being relieved that rescue is finally coming, and just as logically devastated [[spoiler:when the ship is crashed by a Necromorph infiltration. But Hammond later notes the ship's armed to the teeth and was somehow already in the same system as they are, as if they were waiting nearby. It is later revealed that the ''Valor'' was [[LeaveNoWitnesses sent to destroy the ''Ishimura'';]] presumably, the crew were also supposed to be Kendra's backup, as well as her extraction.]]

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*** She's ecstatic when the USM ''Valor'' contacts the ''Ishimura'' which, in the heat of the moment, is disguised as her very logically being relieved that rescue is finally coming, and just as logically devastated [[spoiler:when the ship is crashed by a Necromorph infiltration. But Hammond later notes the ship's armed to the teeth and was somehow already in the same system as they are, as if they were waiting nearby. It is later revealed that the ''Valor'' was [[LeaveNoWitnesses sent to destroy the ''Ishimura'';]] presumably, Ishimura;]] and Kendra offhandedly mentions that the crew were also supposed to be Kendra's backup, as well as her extraction.]]
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*** She's ecstatic when the USM ''Valor'' contacts the ''Ishimura'' which, in the heat of the moment, is disguised as her very logically being relieved that rescue is finally coming, and just as logically devastated [[spoiler:when the ship is crashed by a Necromorph infiltration. But Hammond later notes the ship's armed to the teeth and was somehow already in the same system as they are, as if they were waiting nearby. It is later revealed that the ''Valor'' was supposed to be Kendra's backup, as well as presumably her extraction.]]

to:

*** She's ecstatic when the USM ''Valor'' contacts the ''Ishimura'' which, in the heat of the moment, is disguised as her very logically being relieved that rescue is finally coming, and just as logically devastated [[spoiler:when the ship is crashed by a Necromorph infiltration. But Hammond later notes the ship's armed to the teeth and was somehow already in the same system as they are, as if they were waiting nearby. It is later revealed that the ''Valor'' was [[LeaveNoWitnesses sent to destroy the ''Ishimura'';]] presumably, the crew were also supposed to be Kendra's backup, as well as presumably her extraction.]]
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*** She's ecstatic when the USM ''Valor'' contacts the ''Ishimura'' which, in the heat of the moment, is disguised as her very logically being relieved that rescue is finally coming, and just as logically devastated [[spoiler:when the ship is crashed by a Necromorph infiltration. But Hammond later notes the ship's armed to the teeth and was somehow already in the same system as they are, as if they were waiting nearby]].

to:

*** She's ecstatic when the USM ''Valor'' contacts the ''Ishimura'' which, in the heat of the moment, is disguised as her very logically being relieved that rescue is finally coming, and just as logically devastated [[spoiler:when the ship is crashed by a Necromorph infiltration. But Hammond later notes the ship's armed to the teeth and was somehow already in the same system as they are, as if they were waiting nearby]].nearby. It is later revealed that the ''Valor'' was supposed to be Kendra's backup, as well as presumably her extraction.]]
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higher image quality


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Dead_Space_Cover_132.jpg]]
[[caption-width-right:250:'''CUT OFF THEIR LIMBS''']]

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[[quoteright:250:https://static.[[quoteright:800:https://static.tvtropes.org/pmwiki/pub/images/Dead_Space_Cover_132.jpg]]
[[caption-width-right:250:'''CUT
org/pmwiki/pub/images/133555_dead_space_windows_front_cover.jpg]]
[[caption-width-right:800:'''CUT
OFF THEIR LIMBS''']]
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The phrase has no punctuation in the game.


[[caption-width-right:250:'''CUT OFF THEIR LIMBS!''']]

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[[caption-width-right:250:'''CUT OFF THEIR LIMBS!''']]
LIMBS''']]
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[[caption-width-right:250:'''CUT OFF THEIR LIMBS''']]

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[[caption-width-right:250:'''CUT OFF THEIR LIMBS''']]
LIMBS!''']]
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* AutomaticDoorMalfunction: The player receives the stasis module just before the door which rapidly opens and closes. The stasis module slows down the door's movement allowing Isaac to pass.


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* TheDoorSlamsYou: The first necromorph Isaac flees from will try opening the elevator doors, only for the doors to win the power contest and split the necromorph in half.
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* HeroicSuicide: In an audio log found on the mining deck left by supervisor Dallas, he decides to kill himself via self-inflicted dismemberment to ensure that he doesn't become a threat to others when he turns. Shortly after finding the log Isaac runs into a Slasher that has all of their limbs gone besides their head and a single blade-arm, heavily implied to be an infected Dallas. However, it falls just short of being an exercise in futility given that his efforts to neutralise himself ahead of time has rendered his undead form a sluggish, pitiful creature that is so ineffectual that killing him [[MercyKill is more of an act of mercy than one of self defense]].
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An interesting gameplay variation is that Necromorphs are very difficult to kill with head or body shots. Instead, Isaac has to cut several limbs off of each Necromorph in order to disable it. Since the Necromorphs come in many different shapes, each fight becomes an exercise in what might be called "creative marksmanship." Isaac also has a Stasis module which can slow enemies or machinery down to BulletTime speeds, and a {{Telekinesis}} device which can levitate objects to solve puzzles or further dismember Necromorphs.

to:

An interesting gameplay variation is that Necromorphs are very difficult to kill with head or body shots. Instead, Isaac has to cut several limbs off of each Necromorph in order to disable it. Since the Necromorphs come in many different shapes, each fight becomes an exercise in what might be called "creative marksmanship." Isaac also has a Stasis module which can slow enemies or machinery down to BulletTime speeds, and a {{Telekinesis}} device which can levitate objects to solve puzzles or fling them to further dismember Necromorphs.
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Gameplay-wise, ''Dead Space'' [[FollowTheLeader shares a lot of similarities with]] ''VideoGame/ResidentEvil4''. There is one button to aim and one button to fire; ammo, health, [[ApocalypticLog audio logs]], and money are found scattered about the ''Ishimura'', but they are in limited supply, so the player has to ration everything accordingly ([[SuspiciousVideogameGenerosity though Isaac will almost always manage to find health on corpses when he really needs it]]); there is also a store where Isaac can buy ammo, new weapons, upgrades for his weapons, and upgrades for his suit, as well as store extra items cluttering up his inventory. Beyond ''Resident Evil 4'' though, ''Dead Space'' also takes heavy influence from the ''VideoGame/SystemShock'' games - to the point of the original game originally being proposed at ''System Shock 3''.

An interesting gameplay variation is that Necromorphs are very difficult to kill with head or body shots. Instead, Isaac has to cut several limbs off of each Necromorph in order to "kill" it. Since the Necromorphs come in many different shapes, each fight becomes an exercise in what might be called "creative marksmanship." Isaac also has a Stasis module which can slow enemies or machinery down to BulletTime speeds, and a {{Telekinesis}} device which can levitate objects to solve puzzles.

to:

Gameplay-wise, ''Dead Space'' [[FollowTheLeader shares a lot of similarities with]] ''VideoGame/ResidentEvil4''. There is one button to aim and one button to fire; ammo, health, [[ApocalypticLog audio logs]], and money are found scattered about the ''Ishimura'', but they are in limited supply, so the player has to ration everything accordingly ([[SuspiciousVideogameGenerosity though Isaac will almost always manage to find health on corpses when he really needs it]]); there is also a store where Isaac can buy ammo, new weapons, upgrades for his weapons, and upgrades for his suit, as well as store extra items cluttering up his inventory. Beyond ''Resident Evil 4'' though, ''Dead Space'' also takes heavy influence from the ''VideoGame/SystemShock'' games - to the point of the original game originally being proposed at as ''System Shock 3''.

An interesting gameplay variation is that Necromorphs are very difficult to kill with head or body shots. Instead, Isaac has to cut several limbs off of each Necromorph in order to "kill" disable it. Since the Necromorphs come in many different shapes, each fight becomes an exercise in what might be called "creative marksmanship." Isaac also has a Stasis module which can slow enemies or machinery down to BulletTime speeds, and a {{Telekinesis}} device which can levitate objects to solve puzzles.
puzzles or further dismember Necromorphs.
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* PoweredArmor: Subverted somewhat. Isaac's suit is basically a fabric spacesuit when the game begins, and the various suit 'levels' add bar-like plates to the exterior of it, making it roughly akin to futuristic splint mail as the game progresses. Played straight with the Military Suit, which resembles a cross between [[StarWars Stormtrooper armor]] and [[Franchise/{{Halo}} MJOLNIR armor]].

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* PoweredArmor: Subverted somewhat. Isaac's suit is basically a fabric spacesuit when the game begins, and the various suit 'levels' add bar-like plates to the exterior of it, making it roughly akin to futuristic splint mail as the game progresses. Played straight with the Military Suit, which resembles a cross between [[StarWars [[Franchise/StarWars Stormtrooper armor]] and [[Franchise/{{Halo}} MJOLNIR armor]].
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* TooDumbToLive: More security guards or even SpaceMarines should have been brought aboard the USG Kellion at the start of the game, or perhaps a bigger ship instead of a mere shuttle. More personnel would have been helpful, instead of the two RedShirt security guards who were brought along and slaughtered abruptly. That way the extra security could have worked together against the Necromorphs, while others remained back at the ship, so those investigating the ''Ishimura'' could have a base of sorts to fall back to.
** The crew of the USM ''Valor'' is the most egregious example of this in the game, and perhaps the series. An entire ship with dozens of well trained SpaceMarines on board, heavily armed and armored along with having Stasis devices, and they couldn't even handle a single basic Necromorph. Despite likely having advance warning and preparation that they could be dealing with a biological threat, they dumbly bring the escape pod a Necromorph is trapped in aboard and don't even bother scanning it, simply looking through the window or taking security precautions, just popping it open and letting it loose on the ship. This leads the Necromorph killing the flight crew, crashing the ship into the Ishumura, letting the rest of the Necromorphs in to infect the personnel and overwhelm the ship.
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Per TRS, this is YMMV


* CameraScrew: The camera is fine looking all around you, but it's hard to look straight up without using the aim feature with your gun. This becomes an issue in the zero-G parts.
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Yeah it is. I was at the part where you have to release the meteor from the threads 2 days ago and I tried gravity jumping to the meteor one time and it sent me off orbit.


* PressXToDie: In the zero gravity segments, there are a few surfaces that Isaac can’t jump to, but oftentimes, there is nothing stopping him from aiming upwards and flying off the ''Ishimura''’s orbit. It is impossible to do this accidentally.

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* PressXToDie: In the zero gravity segments, there are a few surfaces that Isaac can’t jump to, but oftentimes, there is nothing stopping him from aiming upwards and flying off the ''Ishimura''’s orbit. It is impossible to do this accidentally.
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* TechnologyMarchesOn: InUniverse. [=RIG=]s have a vastly expanded Waypoint function in 2 and 3, able to point out shops, save stations, and upgrade benches. Stasis also regenerates by itself, presumably by incorporating movement-powered generators. They also have integrated maneuvering thrusters.

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* TechnologyMarchesOn: InUniverse. [=RIG=]s have a vastly expanded Waypoint function in 2 and 3, able to point out shops, save stations, and upgrade benches. Stasis also regenerates by itself, presumably by incorporating movement-powered generators. They also have integrated maneuvering thrusters.thrusters, though this particular feature was added to the 2023 remake.
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** The remake almost certainly got greenlit after the success of...you guessed...Capcom's ''Resident Evil'' remakes.
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** The remake makes this the default experience. Jumping two console generations means there's resources for dynamic lighting that the Playstation 3 and Xbox 360 could never have dreamed of. As a result, the Ishamura has been made much darker by default. Additionally, many power breaker puzzles have added a SadisticChoice. An early section presents a power breaker with life support, lights, and elevators, but only enough energy for two...and you need the elevators to progress.
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* InformedAttribute: At least two, unintentionally due to Isaac being a HeroicMime.
** Isaac's main motivation for going to the ''Ishimura'' is to ensure the safety of his girlfriend Nicole. Yet, apart from his observations in the objectives tab and a few moments before the final boss, he never has an apparent reaction to when he finally reunites with her. The supposed emotional connection falls flat because it wasn't established to begin with. The remake does away with this by making him voiced and taking time to delve into the nature of his and Nicole's relationship.
** Isaac's status as an engineer also is very questionable, since he barely does anything that would actually require engineering skills. He doesn't build anything or take things apart (all the weapons he finds are already modified to be lethal), or fiddle with mechanisms to make them work. He just moves stuff around with Kinesis and shoots stuff like any other shooter character. The sequels and remake make efforts to avert this.

Added: 505

Removed: 235

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Natter


** At various points in the game a giant tentacle will burst through the hull, grab Isaac and drag him toward the tentacle's hiding spot (and Isaac's death). Isaac can save himself by repeatedly shooting the tentacle's weak spot. If he fails, the tentacle will successfully drag him to the hiding spot, then let Isaac go and withdraw into the hole in the hull. Isaac will appear shaken but unharmed...at which point the tentacle will re-appear, grab Isaac again and decisively drag him away, killing him.



** Simple, [[spoiler:The Marker is safely leading Kyne around the ship]] and considering [[spoiler:how intelligent the Hive Mind is]], all of Mercer's help means leaving him alive is more useful than transforming him into a Necromorph.
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** Additionally, the backstory log [[http://deadspace.wikia.com/wiki/The_Red_Marker "The Red Marker"]] indicates the Marker creates a "dead space" around it that makes the necrotic recombination effect dormant. This doesn't occur during gameplay, as it is implied that this "dead space" is just a measly few meters, although the effect does slow down any necromorphs in the Marker's vicinity. Nicole even mentions it in conversation with Isaac in the penultimate chapter, making it the new earliest instance of a character speaking the words "dead space" in the franchise (in the original trilogy it wasn't mentioned until the end of the third game).

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** Additionally, the backstory log [[http://deadspace.wikia.com/wiki/The_Red_Marker "The Red Marker"]] indicates the Marker creates a "dead space" around it that makes the necrotic recombination effect dormant. This doesn't occur during gameplay, as it is implied that this "dead space" is just a measly few meters, although the effect does slow down any necromorphs in the Marker's vicinity. Nicole even mentions it in conversation with Isaac in the penultimate chapter, making it the new earliest instance of a character speaking the words "dead space" in the franchise (in the original trilogy it wasn't mentioned until the end of the third game).meters.

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Removed: 449

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* TitleDrop: Whereas it took the original trilogy all the way to the end of the third game for a character to finally say the words "dead space" in-game, the remake has an instance of it in the penultimate chapter, dropped by [[spoiler:Nicole in one of her lectures on the Red Marker, specifically how it inhibits necromorphs in its vicinity]]. Aside from that there's still the name of the final chapter itself, carried over from the original game.



** Additionally, the backstory log [[http://deadspace.wikia.com/wiki/The_Red_Marker "The Red Marker"]] indicates the Marker creates a "dead space" around it that makes the necrotic recombination effect dormant. This doesn't occur during gameplay, as it is implied that this "dead space" is just a measly few meters.

to:

** Additionally, the backstory log [[http://deadspace.wikia.com/wiki/The_Red_Marker "The Red Marker"]] indicates the Marker creates a "dead space" around it that makes the necrotic recombination effect dormant. This doesn't occur during gameplay, as it is implied that this "dead space" is just a measly few meters.meters, although the effect does slow down any necromorphs in the Marker's vicinity. Nicole even mentions it in conversation with Isaac in the penultimate chapter, making it the new earliest instance of a character speaking the words "dead space" in the franchise (in the original trilogy it wasn't mentioned until the end of the third game).
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Added DiffLines:

* TitleDrop: Whereas it took the original trilogy all the way to the end of the third game for a character to finally say the words "dead space" in-game, the remake has an instance of it in the penultimate chapter, dropped by [[spoiler:Nicole in one of her lectures on the Red Marker, specifically how it inhibits necromorphs in its vicinity]]. Aside from that there's still the name of the final chapter itself, carried over from the original game.
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* RuleOfSymbolism: As you upgrade Isaac's suit, the increasing length of the health bar is represented by more notches popping up in the spinal HUD. In other words, his progression from ActionSurvivor to ActionHero is represented by him {{literal|Metaphor}}ly ''[[GrewASpine growing a spine]]''.

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* RuleOfSymbolism: As you upgrade Isaac's suit, the increasing length of the health bar is represented by more notches popping up in the spinal HUD.spinal-mounted RIG on his suit. In other words, his progression from ActionSurvivor to ActionHero is represented by him {{literal|Metaphor}}ly ''[[GrewASpine growing a spine]]''.

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* RuleOfCool: Some of the game's developers have specifically stated that they did not want Isaac to look like a SpaceMarine. Be that as it may, what's the best suit in the entire game, in terms of both protection and aesthetics? The Military Suit. [[IdiotBall Not that it did the ''Valor'' any good...]]

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* RuleOfCool: RuleOfCool:
**
Some of the game's developers have specifically stated that they did not want Isaac to look like a SpaceMarine. Be that as it may, what's the best suit in the entire game, in terms of both protection and aesthetics? The Military Suit. [[IdiotBall Not that it did did]] the ''Valor'' any good...]]


Added DiffLines:

* RuleOfSymbolism: As you upgrade Isaac's suit, the increasing length of the health bar is represented by more notches popping up in the spinal HUD. In other words, his progression from ActionSurvivor to ActionHero is represented by him {{literal|Metaphor}}ly ''[[GrewASpine growing a spine]]''.
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changed remake release to past tense


At EA Play Live 2021, a [[VideoGame/DeadSpaceRemake remake]] developed by Motive Studios (the same people behind ''VideoGame/StarWarsSquadrons'') was announced, set for release on January 27, 2023 and to be released on the PC, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/PlayStation5.

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At EA Play Live 2021, a [[VideoGame/DeadSpaceRemake remake]] developed by Motive Studios (the same people behind ''VideoGame/StarWarsSquadrons'') was announced, set for release and was released on January 27, 2023 and to be released on the for PC, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/PlayStation5.

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