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* DuctTapeForEverything: '''TheGame'''
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* GoodIsDumb: The US Army. Remember in the first game, where they deployed several squads of badass looking GasMaskMooks with assault rifles, several UH-60 Blackhawk Helicopters, and a tank to mop up the outbreak? Yeah, well since they're good guys in this game, they can't be competent anymore. Instead, they send two squads of about ten men each riding in humvees and armed with nothing but M4 assault rifles. As can be expected, they all die when [[spoiler: the new gas zombies ZergRush them.]]

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* GoodIsDumb: The US Army. Remember in the first game, where they deployed several squads of badass looking GasMaskMooks with assault rifles, several UH-60 Blackhawk Helicopters, and a tank to mop up the outbreak? Yeah, well since they're good guys in this game, they can't be competent anymore. Instead, they send two squads of about ten men each riding in humvees and armed with nothing but M4 assault rifles. As can be expected, they all die when [[spoiler: the new gas zombies ZergRush them.]] ]][[spoiler: Two squad members do have the misfortune to get lost in the fog and end up avoiding the ambush, allowing them to be saved.]]
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* {{Jump Scare}}: In the last second of the S ending, [[spoiler: a zombie jumps in front of the camera and screams, giving the viewer one more scare, similar to Deadrising 2.]]

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* {{Jump Scare}}: In the last second of the S ending, [[spoiler: a zombie jumps in front of the camera and screams, giving the viewer one more scare, similar to Deadrising that of Dead Rising 2.]]
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Added jump scare for s ending in OTR.

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* {{Jump Scare}}: In the last second of the S ending, [[spoiler: a zombie jumps in front of the camera and screams, giving the viewer one more scare, similar to Deadrising 2.]]
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** In Off the Record, Frank meets the brother of Adam, the psycho clown from the first game. The clown doesn't seem to recognize him until an photo Frank autographed at the very beginning of the game is blown by.
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** Off The Record has been said to have "Scare Zombies" which are intended to serve this very purpose. They're supposed to pop out when you come across a corpse or turn certain corners.

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** Off The Record has been said to have "Scare Zombies" which are intended to serve this very purpose. They're supposed to pop out when you come across a corpse or turn certain corners. They get their own ScareChord and everything!

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* MyRevengeIsMercy: After he defeats Carl Schliff, Chuck takes a box of Zombrex from his mailbag and says he needs it for his daughter. The mortally-wounded Carl signs for it himself, then arms his last mail bomb to make one final delivery...


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* VillainsDyingGrace: After he defeats Carl Schliff, Chuck takes a box of Zombrex from his mailbag and says he needs it for his daughter. The mortally-wounded Carl signs for it himself, then arms his last mail bomb to make one final delivery...
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* NiceHat: Several can be found throughout the mall. Some are fairly ordinary while others are a bit more extravigent.


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* YouGottaHaveBlueHair: A few stores allow Chuck to change his hair color with dye. Blue is only the first color you can get. Many others such as pink and gray can be found with enough exploration.
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* AdultFear: Fail to fix up the bike in time and you get to see Chuck and Katey get seperated by the military while desperately calling out to each other.
* TheAlcoholic: Fausto Vargus, who refuses to go anywhere until you give him TWO alcoholic beverages. Fortunately, both him and his wife are found inside the local bar.


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* DownerEnding: See AdultFear above.


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* ImprobableWeaponUser: One of the survivours Chuck finds is using the handlebars he needs for his bike as a weapon! Apparently the handlebars are working well enough for him that he'll only give them up if given a broadsword.
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Evil Foreigner is a Wrestling trope


* GiantSpaceFleaFromNowhere: Near the end of the game, you confront Marion, the leader of Phenotrans, have a couple exchanges with her, and then [[spoiler:[[EvilForeigner a giant, muscular Sikh commando]] busts through the wall wielding an impact hammer ''in either hand.'']]

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* GiantSpaceFleaFromNowhere: Near the end of the game, you confront Marion, the leader of Phenotrans, have a couple exchanges with her, and then [[spoiler:[[EvilForeigner [[spoiler: a giant, muscular Sikh commando]] commando busts through the wall wielding an impact hammer ''in either hand.'']]
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* HeyItsThatVoice: Brent Ernst [[BradSwaile is]] [[DeathNote Light Yagami]]!

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* HeyItsThatVoice: Brent Ernst [[BradSwaile is]] [[DeathNote [[Manga/DeathNote Light Yagami]]!

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* TheJimmyHartVersion: The music in the Americana casino sounds a LOT like [=ACDC's=] "Thunderstruck", but it's off just enough to circumvent copyright.
** This becomes hilarious when you realize that they're playing a knockoff of a song by an ''Australian'' band in an America-themed casino.


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* SuspiciouslySimilarSong: The music in the Americana casino sounds a LOT like [=ACDC's=] "Thunderstruck", but it's off just enough to circumvent copyright.
** This becomes hilarious when you realize that they're playing a knockoff of a song by an ''Australian'' band in an America-themed casino.
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deleting this inane garbage


** Row, row, row your butt, gently through the zombies. Merrily, merrily, merrily, merrily, life is just awesome sometimes...[[hottip:*: Hey, it's difficult finding a word that rhymes with zombies.]]
*** Row row row your oar through armies of the dead, merrily merrily merrily merrily slicing off their head.
***** [[CompletelyMissingThePoint Chuck doesn't row with the Paddlesaw, he PADDLES with it.]] [[GrammarNazi It's only rowing if the instrument is attached to the vessel.]]
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** Their AI is still a VAST improvement over DR1's AI though.
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** Quite a few in Case West, starting with "For a guy who's covered wars..."
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* OneOfUs: Katey is playing a game from a [[Game/MegaMan classic yet highly challenging franchise]] on a generic but familiar looking [[PlaystationPortable portable gaming device.]] Her dad makes good game buying decisions.

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* OneOfUs: Katey is playing a game from a [[Game/MegaMan [[VideoGame/MegaMan classic yet highly challenging franchise]] on a generic but familiar looking [[PlaystationPortable portable gaming device.]] Her dad makes good game buying decisions.



* ProductPlacement: Katey is always seen playing with what looks suspiciously like a PSP. That's not the product placement, the placement is in the game she's playing, it's Game/MegaMan.
** At the movie theater, you can also find posters for the movies ''Game/MegaMan 2'' and ''Proto Man''.

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* ProductPlacement: Katey is always seen playing with what looks suspiciously like a PSP. That's not the product placement, the placement is in the game she's playing, it's Game/MegaMan.
VideoGame/MegaMan.
** At the movie theater, you can also find posters for the movies ''Game/MegaMan 2'' ''VideoGame/MegaMan2'' and ''Proto Man''.
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Not really...


** "You've gotta be willing to risk it all if you're ever really gonna - WIN BIG!!" Tyrone King, with such an opportunistic attitude of his, serves as a deconstruction of the so often romanticized American Dream.
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* WhatCouldHaveBeen The art book for ''DeadRising2'' and some early previews show that the game would've taken place in one large, Western-themed casino with a steamboat in the side [[http://i285.photobucket.com/albums/ll72/Dengarde/Dead%20Rising/DR2Artbooks/AB21.jpg (source)]](or perhaps that was one of the several casino/hotels, along with a different, Luxor-like Yucatan, seen in some pictures provided), that Fortune City would be an actual city with a large entertainment-like area similar to the final game's Fortune City and near a Phenotrans (then called Biotrans) facility [[http://i285.photobucket.com/albums/ll72/Dengarde/Dead%20Rising/DR2Artbooks/FE25.jpg (source)]] , overall more ambitious and large scale concepts for the area and casinos [[http://i285.photobucket.com/albums/ll72/Dengarde/Dead%20Rising/DR2Artbooks/FE22.jpg (source)]] [[http://i285.photobucket.com/albums/ll72/Dengarde/Dead%20Rising/DR2Artbooks/FE24.jpg (source)]] [[http://i285.photobucket.com/albums/ll72/Dengarde/Dead%20Rising/DR2Artbooks/FE26.jpg (source)]], [[ArsonMurderandJaywalking and a different design for the entrance to the bar in the Yucatan.]]
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*** [[spoiler: [[{{Borderlands}} Zombie TK you say?]] ]]

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*** [[spoiler: [[{{Borderlands}} [[VideoGame/{{Borderlands}} Zombie TK you say?]] ]]
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In November 2011, with absolutely no fanfare whatsoever, IDW began publishing a ''Dead Rising'' comic book, ''Road to Fortune'', which begins two years after the original game and covers several of the incidents between ''DR'' and ''DR2'', including the Vegas outbreak, Katey's infection, and Frank and Rebecca's first meeting.

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Boss Dissonance split. Removing Estrogen Brigade Bait misuse.


* BossDissonance: With easy levels and hard bosses.



* EasyLevelsHardBosses



* EstrogenBrigadeBait: Chuck Greene is an [[HandsomeDevil extremely handsome]], [[OverprotectiveDad overprotective]] blond [[HotDad hot dad]] who knows a thing or two about [[GreaseMonkey motorcycles and mechanics]], wears an awesome [[HellBentForLeather biker jacket]], and kills [[RatedMForManly thousands and thousands of zombies]]. Hot damn, how could [[http://www.crushfragdestroy.com/wp-content/gallery/dead-rising-2-x10-screens/stoic_chuck_bmp_jpgcopy.jpg this]] NOT arouse you?
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** And the Phenotrans, one of the big bad business corporations in the U.S., instigated and is exploiting the zombie outbreak to create more Zombrex for their own monetary gains; they also control people through lies, much like the textbook history of the United States - very much explains the anti-capitalistic nature of this game.

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** And the Phenotrans, one of the big bad business corporations in the U.S., instigated and is exploiting the zombie outbreak to create more Zombrex for their own monetary gains; they also control people through lies, much like the textbook history certain people's view of the United States - very much explains the anti-capitalistic nature of this game.

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* BeyondTheImpossible: We start with modding buckets to have drill bits that send gore flying everywhere, and then it goes from there...
** From there, it makes stops at "flamethrower supersoaker", "electro-rake", "exploding football", and "pitchfork shotgun".
*** There's also a ''motorized wheelchair with machine guns attached''. That ''spouts trash talk in RoboSpeak''. ''Delivered in a big, exploding gift-wrapped box.''
**** The Delivery was only in the demo shown at conventions. You don't get to have it show up that way in the real game instead building it with your own hands.
*** A shotgun made by combining a leaf blower with gems.
*** Or even better, tape together a flashlight with gems, and you get a [[strike:lightsaber]] '''LASER SWORD.'''
*** And to top it all off? At one point, Chuck can tame A GODDAMN TIGER. AND IT PLOWS DOWN ANY ZOMBIE IT SEES. "This will be ''fun!''" And even crazier still is the fact that ''Chuck can give Snowflake to Katey as a friggin' pet''.



* {{BFG}}: A literal one, the Blast Frequency Gun, [[spoiler:which can be upgraded into a [[BeyondTheImpossible BIGGER BFG with an amplifier]].]]

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* {{BFG}}: A literal one, the Blast Frequency Gun, [[spoiler:which can be upgraded into a [[BeyondTheImpossible [[UpToEleven BIGGER BFG with an amplifier]].]]



** When really it's got more in common with [[TakeshisCastle Takeshi's Castle]] [[XMeetsY crossed with]] RunningMan [[XMeetsY meets a]] [[BeyondTheImpossible Gomorrah torture orgy]].

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** When really it's got more in common with [[TakeshisCastle Takeshi's Castle]] [[XMeetsY crossed with]] RunningMan [[XMeetsY meets a]] [[BeyondTheImpossible a Gomorrah torture orgy]].


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* SerialEscalation: We start with modding buckets to have drill bits that send gore flying everywhere, and then it goes from there...
** From there, it makes stops at "flamethrower supersoaker", "electro-rake", "exploding football", and "pitchfork shotgun".
*** There's also a ''motorized wheelchair with machine guns attached''. That ''spouts trash talk in RoboSpeak''. ''Delivered in a big, exploding gift-wrapped box.''
**** The Delivery was only in the demo shown at conventions. You don't get to have it show up that way in the real game instead building it with your own hands.
*** A shotgun made by combining a leaf blower with gems.
*** Or even better, tape together a flashlight with gems, and you get a [[strike:lightsaber]] '''LASER SWORD.'''
*** And to top it all off? At one point, Chuck can tame A GODDAMN TIGER. AND IT PLOWS DOWN ANY ZOMBIE IT SEES. "This will be ''fun!''" And even crazier still is the fact that ''Chuck can give Snowflake to Katey as a friggin' pet''.
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* GoodIsDumb: The US Army. Remember in the first game, where they deployed several squads of badass looking GasMaskMooks with assault rifles, several UH-60 Blackhawk Helicopters, and a tank to mop up the outbreak? Yeah, well since they're good guys in this game, they can't be competent anymore. Instead, they send two squads of about ten men each riding in humvees and armed with nothing but M4 assault rifles. As can be expected, they all die when [[spoiler: the new gas zombies ZergRush them.]]
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One day, after another episode of the show, someone releases the captive zombies and [[GoneHorriblyWrong they overrun the city in no time]]. Having found a shelter, Chuck is informed that the military will raid the city within 72 hours and the shelter ins't stocked with Zombrex, so they only agree to let Katey stay there as long as he can find the medicine to keep her alive.

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One day, after another episode of the show, someone releases the captive zombies and [[GoneHorriblyWrong they overrun the city in no time]]. Having found a shelter, Chuck is informed that the military will raid the city within 72 hours and the shelter ins't isn't stocked with Zombrex, so they only agree to let Katey stay there as long as he can find the medicine to keep her alive.



* EliteMooks: Looters are about twice as tough as zombies, but that just means you need to use [[WolverineClaws Knife Gloves]], [[DropTheHammer Defilers]], or [[LaserBlade Laser Swords]] to [[OneHitKill drop them with one blow]]. The Mercenaries are just Looters with [[MoreDakka machineguns]].

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* EliteMooks: Looters are about twice as tough as zombies, but that just means you need to use [[WolverineClaws Knife Gloves]], [[DropTheHammer Defilers]], or [[LaserBlade Laser Swords]] to [[OneHitKill drop them with one blow]]. The Mercenaries are just Looters with [[MoreDakka machineguns]].machine-guns]].



* ImprobablePowerDiscrepancy: The DeadRising series is all over the place about how tough a normal human is supposed to be. Looters will go down after a couple slashes from the Knife Gloves or a handful of bullets, whereas survivors can survive much more damage (though how much more depends on the survivor). The mercenaries are a little bit tougher than the looters, but will still go down after a handful of headshots or a couple of knife glove slashes as well. The psychopaths, on the other hand, are absolutely MadeOfIron, taking at least a hundred machine gun rounds before going down (and that's the weaker psycopaths).

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* ImprobablePowerDiscrepancy: The DeadRising series is all over the place about how tough a normal human is supposed to be. Looters will go down after a couple slashes from the Knife Gloves or a handful of bullets, whereas survivors can survive much more damage (though how much more depends on the survivor). The mercenaries are a little bit tougher than the looters, but will still go down after a handful of headshots head shots or a couple of knife glove slashes as well. The psychopaths, on the other hand, are absolutely MadeOfIron, taking at least a hundred machine gun rounds before going down (and that's the weaker psycopaths).psychopaths).
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One day, after another episode of the show, someone releases the captive zombies and [[GoneHorriblyWrong they overrun the city in no time]]. Having found a shelter, Chuck is informed that the military will raid the city within 72 hours and the shelter has run out of Zombrex, so they only agree to let Katey stay there as long as he can find the medicine to keep her alive.

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One day, after another episode of the show, someone releases the captive zombies and [[GoneHorriblyWrong they overrun the city in no time]]. Having found a shelter, Chuck is informed that the military will raid the city within 72 hours and the shelter has run out of ins't stocked with Zombrex, so they only agree to let Katey stay there as long as he can find the medicine to keep her alive.
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Chuck Greene is a former motorcycle racing champion, whose wife was zombified and bit their daughter, Katey, in an outbreak in Las Vegas some months before. Due to this, now the girl needs daily doses of Zombrex, [[PhlebotinumDependence a medicine that can halt the infection for 24 hours]].

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Chuck Greene is a former motorcycle racing champion, whose wife was zombified and bit their daughter, Katey, in an outbreak in Las Vegas some months years before. Due to this, now the girl needs daily doses of Zombrex, [[PhlebotinumDependence a medicine that can halt the infection for 24 hours]].
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*** Actually, there's an air vent above the toilet, which is the actual shortcut.

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Restricting to in-universe examples rather than fan speculation.


* WeCouldHaveAvoidedAllThis: Chuck wouldn't have had to kill Ted if he hadn't used the word "slow." Of course there was no way in hell he could have known this.
** If Chuck had shaved his head, put on a pair of dark glasses, worn a hat, and gone by a fake name, he'd have saved himself a ''ridiculous'' amount of trouble over the course of the game. Most of the survivors and psychopaths recognize him on sight, which tends to cause problems.
*** Interestingly, Chuck ''can'' actually [[TheDevTeamThinksOfEverything shave his head, put on a pair of dark glasses, and wear a hat]]. It seems to [[GameplayAndStorySegregation make no difference though]].
*** Given Chuck's fatalistic determination, one wonders whether he would have gone along with the villains if they had just included him and Katey in the plot. "We'll make sure your daughter gets Zombrex every day for the next 70 years." Yes, [[spoiler: they ''caused'' the Vegas outbreak to happen, killing his wife and infecting Katey]], but he will do "whatever it takes to protect her." However, they had an extra tight grip on their VillainBall.
*** Except the villains weren't expecting Chuck to find their secret plan and slaughter them all for most of the game, and Chuck really has no reason to trust them anyways after what they did.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/deadrising2_8170.jpg]]
[[caption-width-right:350:[[WhenAllYouHaveIsAHammer When all you have is]] [[MixAndMatchWeapon a paddle, ]][[ChainsawGood chainsaws, and ]][[DuctTapeForEverything duct tape]]...]]

--> ''"72 hours to kill... thousands of zombies... What would Chuck do?"''

The highly successful 2010 sequel to 2006's highly successful ''DeadRising''.

Chuck Greene is a former motorcycle racing champion, whose wife was zombified and bit their daughter, Katey, in an outbreak in Las Vegas some months before. Due to this, now the girl needs daily doses of Zombrex, [[PhlebotinumDependence a medicine that can halt the infection for 24 hours]].

Cut to the present day, Chuck is now a contestant in the game show ''Terror Is Reality'', set in Fortune City, NV, whose crew [[EvilIsNotAToy keeps caged zombies]] who are released in an arena just so the competitors may mow them down with [[RuleOfCool motorbike-mounted chainsaws]].

One day, after another episode of the show, someone releases the captive zombies and [[GoneHorriblyWrong they overrun the city in no time]]. Having found a shelter, Chuck is informed that the military will raid the city within 72 hours and the shelter has run out of Zombrex, so they only agree to let Katey stay there as long as he can find the medicine to keep her alive.

Eventually, Chuck finds out he's being held responsible for breaking out the horde, and now he's involved in a three-way quest: find Zombrex for Katey, save the survivors left about the city and [[ClearMyName clear his name]]. All the while crushing '''thousands''' of zombies with [[WhenAllYouHaveIsAHammer anything he may find]] - and [[BifurcatedWeapon anything he may ]]''[[BifurcatedWeapon make]]'' [[BifurcatedWeapon with what he finds]].

''Dead Rising 2: Case Zero'' was released a few weeks before the main game, as a five-dollar "demo" available exclusively on the Xbox Live Arcade. Set immediately after the Las Vegas outbreak mentioned in passing in ''[=DR2=]'', ''Case Zero'' finds Chuck and Katey stranded in a tiny town in the middle of nowhere. Chuck has about fourteen hours before the military moves in to quarantine the town, and if he and Katey aren't gone by then, they'll take her away. Chuck has to find at least one dose of Zombrex for Katey and put together a vehicle.

''Dead Rising 2: Case West'' came out in December 2010 on the Xbox Live Arcade. Set after the main game in Phenotrans's facility in Fortune City, Chuck is joined by Frank West (an AI buddy in single-player, and the second player's character in co-op) as they work to clear Chuck's name once and for all.

''Dead Rising: Off the Record'' was [[http://www.strategyinformer.com/news/11870/dead-rising-2-off-the-record-announced announced]] at Captivate '11, and Capcom admits that the new game is basically FanService (as in {{Continuity Nod}}s and stuff). Indeed, the wackiness is UpToEleven (MaskedLuchador zombies, for example), and even the beloved photos-for-PP mechanic returns. The game is a WhatIf Frank West had been in Chuck Greene's shoes, and Frank's simple answer to the question, "What would you have done differently?" is '''EVERYTHING'''.

The list of Shout Outs can be found [[ShoutOut/DeadRising2 here]].

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!!''Dead Rising 2: Case Zero'' Provides Examples Of:
* AdamSmithHatesYourGuts: Justified. It's not a ''literal'' ZombieApocalypse, so money's still useful.
* ArtificialStupidity: Blessedly subverted; although only a few civilians need transportation to safety and always over a small, simply laid out area, their path-finding ability is largely improved over the original Dead Rising. Even when unarmed survivors are mostly competent enough to bull-rush their way through small groups of zombies without any problem.
* AscendedMeme: The Locksmith achievement dubs Chuck [[ResidentEvil1 the master of unlocking.]]
* AwesomeButImpractical: Many of the customized weapons can be considered this. Some are so large you cannot switch inventory items without dropping them, some are meant to do massive damage to single targets (which is [[ThereIsNoKillLikeOverkill overkill]] on zombies but [[UselessUsefulSpell does not work]] [[ContractualBossImmunity on bosses]],) many can only be used once, etc.
** It seems that many of the combo weapons are meant to farm experience points. The IED (a gas tank with nails) gives 300 [=PPs=] for each sucker killed.
*** True, but this is specifically for ''Case Zero'', which caps Chuck's level at five, making the PP bonus quickly redundant.
* AwesomeYetPractical: On the other hand, some of the customized weapons can be built from easy to find materials, can be stowed in the inventory when not needed, are good for many uses, and can bludgeon and cut down zombies easily. The wooden baseball bat with nails driven into it would be an example of this.
* BoringYetPractical: And on top everything that comes before? Guess what's the best weapon to use on the boss - or for that matter, ''any boss in any of the games to date''? '''The sniper rifle found on the gas station roof.'''
* ChainsawGood: One of the weapons you can craft is two chainsaws on a canoe paddle.
** Row, row, row your butt, gently through the zombies. Merrily, merrily, merrily, merrily, life is just awesome sometimes...[[hottip:*: Hey, it's difficult finding a word that rhymes with zombies.]]
*** Row row row your oar through armies of the dead, merrily merrily merrily merrily slicing off their head.
***** [[CompletelyMissingThePoint Chuck doesn't row with the Paddlesaw, he PADDLES with it.]] [[GrammarNazi It's only rowing if the instrument is attached to the vessel.]]
* DuctTapeForEverything: No matter what the items being combined are, you will always hear the sound of duct tape.
** He also uses duct tape to repair his motorbike.
** The achievement for combining all the possible custom weapons in the game is called [[SelfDemonstratingArticle ''Duct Tape FTW'']].
* FetchQuest: Five motorcycle parts and a Zombrex syringe before 9PM (two if you're collecting every survivor).
** And some jewelry if you're fulfilling Gemini's request.
** The game loves these. Enjoy running across the entire game world to fetch a potted plant for 10,000 [=PP=]. Not so bad, as there's a shortcut. Through a toilet, somehow...
* FridgeBrilliance: The owner of the pawn shop that still charges you for items and clues after saving his life is named Dick.
* ItGotWorse: Chuck Greene's wife is infected, bites his daughter and Chuck has to kill his zombie wife. He then escapes infected Las Vegas, constantly injecting Zombrex into said daughter, which costs around 300 $ a pop. He arrives in a small town, gets his truck (and Zombrex stash) stolen. ''Then'' the town is shown to having already been infested by zombies. ''THEN'' the military plans to show up, giving Chuck twelve hours to figure out a way to get out of the town before the army quarantines his daughter. ''Then'' he runs across an EgomaniacHunter with a [[ImpossiblyCoolWeapon shotgun / pitchfork combo]] who wants to kill his daughter. It's just not a good life for Chuck, no sir. Oh, and [[ItGotWorse then Dead Rising 2 happens.]]
* MultipleEndings
* OverprotectiveDad: Darcie Blackrock, daughter of Bob Blackrock, who informs Chuck about the survivors' location, wants Chuck to bring her father to her to ensure him there's no "funny business" between her and Chuck.
* StopHelpingMe: Gladly subverted, unlike Otis who calls you at the worst moment which leaves you vulnerable, Bob shouts at you on the roof of a building to get your attention so he can tell you about a survivor's location. Despite the fact that you have to climb onto a building to talk to him. Also, he shoots the zombies down with an assault rifle for you.
* YourHeadASplode: One of the new combined weapons you can make with a spray paint can and a traffic cone is an air horn that makes a zombie head explode.
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!!''Dead Rising 2'' Provides Examples Of:
* ActionGirl: Rebecca certainly qualifies after fighting her way across Fortune City just about as much as you do.
** Also there's Terri, a minor character. Even if you don't help her and her friend out, she'll still manage to somehow fight her way into the safe house [[spoiler: and somehow have the strength remaining to help fight off the zombie horde when the main door is sabotaged.]] All with just a lead pipe.
* AdamSmithHatesYourGuts: The guys running the pawn shops are all professional looters. They always have some Zombrex handy for you to buy, but will charge you more and more for it each time. What jerks.
* AdultFear: If you don't get enough medicine for your seven-year-old daughter, she'll turn into a zombie.
* AFatherToHisMen: Never said but that's the only real reason that [[spoiler: Sgt. Dwight Boykin has a HeroicBSOD when his unit gets eaten.]]
* AfterTheEnd: Or, more specifically, after the zombie holocaust. It's been long enough between outbreaks that the existence of zombie hordes is now a way of life and one enterprising man has engineered a sick reality show devoted to slaughtering penned-up zombies. Malls now have fortified safe rooms complete with airlocks in the event of another outbreak and all of the wall of the safe room are covered in helpful anti-zombie safety tips. Of course, just because there are safety measures in place doesn't mean another outbreak can't happen, especially if sabotage is involved...
* ArmorIsUseless: In the High Noon Shooting range, Chuck can pick up and wear a S.W.A.T. Vest. It doesn't do anything, but it does look damn cool. Averted with Arthur's suit of armor. Subverted by the Psycho outfit, which isn't armor, but reduces damage taken.
* ArsonMurderAndJaywalking: On the Zombrex website, possible side effects are read off (quickly, as with drug commercials circa TheNineties) including "...bleeding eyes, bleeding anus, occasional terrifying hallucinations, and dry skin."
* ArtificialBrilliance: The developers clearly remembered how everyone chose to feed survivors to zombies in the first game and take pictures for the experience reward instead of escorting them ''[[VideogameCrueltyPotential out of sheer rage]]''. Now, give a survivor a decent weapon, even a common one - knife, baseball bat, sledgehammer - and they will not only fend for themselves while following you intelligently, '''[[BigDamnHeroes they will swat zombies who are grappling you!]]''' Give them shotguns and the only thing you have to keep an eye out for is that little "door" sign is above their icon when transitioning between areas (another innovation) - '''''[[TheDeterminator they'll mow through packs of zombies without pausing for breath.]]'''''
** Hell, they can hold their own against ''psychopaths'' if you arm them right, making boss fights (including some that are otherwise ThatOneBoss) much, ''much'' easier.
** They'll still hit you and other survivors every so often, and that's only if you stand in their way with a shotgun. But they're still ''much'' better than the Survivors from the first game.
* AscendedMeme: "You have a real knack for showing up at the right time. Have you covered wars or something?"
** One of the achievements is even called "He hasn't covered wars..."
* AttemptedRape: Randy. See ShotgunWedding below.
* AuthorAvatar: Inverted, Keiji Inafune, the Executive Producer of the Dead Rising series, has dressed up in Chuck's default biker outfit in almost every expo and convention that showcased Dead Rising 2.
** ''Literally'' inverted. Chuck Greene is sponsored by IJIEK.
* AudibleSharpness: The Twins' swords.
* AwesomeButImpractical: The laser sword is easy enough to make, and will kill most zombies in one shot, but it's so awkward to fight with...
* AwesomeButPractical: Many of the Combo Weapons such as the Defiler, a heavy maul-like weapon which can be easily assembled at the beginning of the game, and not only has an extremely useful swinging attack and has impressive durability, but can even do impressive harm to some of the Psychopaths as long as the player is prudent with their evasions. [[spoiler: Just duct tape a Fire Axe to a Sledge Hammer and away you go!]]
** Also, the Knife Gloves, which can easily become a DiscOneNuke. [[spoiler: By finding a pair of boxing gloves from a sports shop (Which is quite close to the safe house maintenance room) and a bowie knife (on the roof of the magazine kiosk and carried by some zombies).]] You've earned yourself a weapon that can do about the same damage as the above-mentioned Defiler, except it's faster and ''can't be disarmed from you'', making it an unsuspecting god send against the Psychopaths. The Knife Gloves are pretty much this game's Small Chainsaw.
* BadassBiker: Chuck is a former Motocross champion. The skills he picked up souping up his bike is how he learned to create insane weapons.
* BagOfSpilling / NoGearLevel: Your entire inventory is taken away just before the TrueFinalBoss fight. This happens somewhat abruptly, and the game doesn't give you full health for the battle, so it's entirely possible to unwittingly start the final battle with almost no health (which will most likely force you to restart from an earlier save).
* BattleCouple: Doris and Chad, the first survivors you come across with a handgun and shotgun, respectively.
** Also, [[{{Twincest}} Amber & Crystal.]]
** Also also, [[StageMagician Roger & Reed.]]
* TheBaroness: The twins are a [[DualBoss tag-teaming]], [[ThatOneBoss nigh-unkillable]] example.
* BeefGate: The appearance of [[spoiler:the mutated [[DemonicSpiders Gas Zombies]]]]. Chuck's been swatting zombies like flies for the past 72 hours, but once these bastards show up, the party is ''over''. If Chuck doesn't have at ''least'' six HitPoints and [[InventoryManagementPuzzle inventory spaces]] each, '''[[NewGamePlus quit, start over]] and [[LevelGrinding grind some more levels]].''' Chuck will '''not''' survive a trip across the map unless he can handle repeated consecutive multiple-hitpoint maulings while carrying at least three healing items and weapons. Even at level '''''fifty''''' every trip along the strip without a vehicle is ThatOneLevel. Hope you ground some cash to pay for the keys to that SUV...
* BeyondTheImpossible: We start with modding buckets to have drill bits that send gore flying everywhere, and then it goes from there...
** From there, it makes stops at "flamethrower supersoaker", "electro-rake", "exploding football", and "pitchfork shotgun".
*** There's also a ''motorized wheelchair with machine guns attached''. That ''spouts trash talk in RoboSpeak''. ''Delivered in a big, exploding gift-wrapped box.''
**** The Delivery was only in the demo shown at conventions. You don't get to have it show up that way in the real game instead building it with your own hands.
*** A shotgun made by combining a leaf blower with gems.
*** Or even better, tape together a flashlight with gems, and you get a [[strike:lightsaber]] '''LASER SWORD.'''
*** And to top it all off? At one point, Chuck can tame A GODDAMN TIGER. AND IT PLOWS DOWN ANY ZOMBIE IT SEES. "This will be ''fun!''" And even crazier still is the fact that ''Chuck can give Snowflake to Katey as a friggin' pet''.
* BerserkButton:
** [[TheWoobie TED]] [[PsychopathicManchild NOT]] [[PoorCommunicationKills SLOW]]!
** [[EvilChef Antoine]] doesn't appreciate Chuck (who he's mistaken for a food critic) insulting his food.
** Pretty much every Psycho boss in the game will mistake Chuck's speech (more like lack of speech) for some kind of insult, mistake him for someone they hate, or any other possible reason to want to kill him.
*** But hey, they're [[{{CloudCuckooLander}} Psychos]].
* {{BFG}}: A literal one, the Blast Frequency Gun, [[spoiler:which can be upgraded into a [[BeyondTheImpossible BIGGER BFG with an amplifier]].]]
* BlackDudeDiesFirst: Subverted. [[spoiler: A certain black character ''does'' die, but he'll only die when you activate Overtime mode and that's at the end of the game. As an added twist? YOU get to be the one that kills him!]]
** You can play it somewhat straight if you let one of the survivors you're supposed to help, a black man, die.
* BloodKnight[=/=]JerkAss: Leon Bell, who apparently got into "Terror Is Reality" because he has a craving for killing. He sticks the knife in and twists it in his very first appearance, where he mentions Chuck lost his wife in the Vegas outbreak. "I guess that means you SUCK at killing zombies, otherwise she'd still be around!"
** And just before his boss fight, he rides his Slicecycle right through an innocent unarmed survivor, and crosses the MoralEventHorizon into CompleteMonster territory.
* BloodyHilarious: Achieves triumphant levels over its predecessor with the Combo Weapons, where most of them provide a ludicrous and ultra-violent means of killing the undead. The Auger returns in an even more adaptable and horrific incarnation, but the greatest example has to be the Porta-Mower. It truly should be discovered rather than described, but if you're curious, [[spoiler: Chuck takes the said mower and plunks it on top of the zombie's head, quickly reducing it to fine red mist.]]
* BondOneLiner: Chuck gets a couple of these.
** After watching a Psychopath that was forcing women to marry him and then killing them when they resisted, getting his face bitten off by one of his now zombified victims.
--> "You may now kiss the Bride."
** After watching another psycho get cut in half by a large circular saw after proclaiming "[[HalfTheManHeUsedToBe I'm twice the man you are]]!"
--> "[[MemeticMutation I]] '''[[JustForPun saw]]''' [[MemeticMutation what you did there.]]"
** After watching his rival from a game show burn to death while proclaiming he was "number one".
--> "Yeah... you're on fire."
* BondVillainStupidity: [[spoiler: Sullivan starts monologuing after murdering Rebecca, instead of just killing Chuck and Stacey right then and there.]]
** [[spoiler: If Sullivan had started shooting people before you told him to his face that you've found out about Phenotrans' plot, you wouldn't have stood a chance.]]
* BoringButPractical: The first combo weapon you unlock, the Spiked Bat, is rather easy to build and doesn't give much PP, but against crowds of generic zombies, it's a nice little crowd-clearer, and it is readily available (the maintainence room right outside has nails and a bat, and there's nails in the other room and a bat laying next to the fire extinguisher).
** It does fairly good damage, too, and can be useful against Psychopaths if you don't have any Knife Gloves handy.
** Another one are the Tenderizers (MMA Gloves + Nails). You get the card by looking at a movie poster near the maintenance area leading to the safehouse, the parts for it are just as close and it's good for clearing out zombies without accidentally hitting anyone you may be escorting. Overall, a good fallback weapon, and a tad more common than the Knife Gloves in a pinch.
* BossBanter: Unlike the first game where the bosses had one or two battle quotes, the bosses in Dead Rising 2 have tons. For example, the redneck snipers taunt you a lot when engaging them in CQC.
* BossDissonance: With easy levels and hard bosses.
* BraggingRightsReward: In the game, you can obtain [[VideoGame/GhostsNGoblins Arthur's full suit of armor]], which effectively doubles your health. The first two parts of the armor aren't so bad to obtain (you can get the helmet by playing [[BettingMiniGame Strip Poker with Jack and removing his helmet]], and you can get the beard by going to the barber shop in the Royal Flush Plaza and looking in the back of the store). However, one of the suit pieces is being sold for $2,000,000 at the shop on the Platinum Strip, which is '''80 times''' the price of Zombrex, requiring you to play at least 10-15 games of Terror Is Reality in order to buy the stupid thing, and the other piece is unlocked for [[spoiler:[[TrueFinalBoss defeating TK.]]]] So, in essence, you can't get the suit on your first playthrough, and when you do finally obtain it, ''it breaks after a few hits,'' [[ShoutOut much like Ghosts 'n Goblins.]] You can still go back to the safe room and equip it again, but there's not much use to it when you obtain it except for going around [[CrazyAwesome impaling zombies to death with a lance.]]
** Fortunately, you can find magazines around Fortune City which lower the prices of all items in the shop up to 20% off, but it's still a whopping $1,600,000. And alternatively for making money, you can invest some time on the big slot machine with the gambling magazines since the payouts are big.
* BullfightBoss: Leon, who charges at you with a Slicecycle from TIR. Using the bullfight tactic isn't the only one out there, however, but it's recommended.
* BunnyEarsLawyer: Chuck can be this if you have him killing Zombies with wresting movies while wearing a Daisy Duke outfit and wearing a homemade beer helmet. Or in a electric wheelchair that he made and then strapped several machine guns to it. [[CrowningMomentOfAwesome With Stephen Hawking's voice taunting the zombies.]]
** A good two-thirds of the survivors don't seem to appreciate that they're in danger at all. Europa's much more concerned with being outside underdressed than the fact there are zombies about, and is most likely only using that as an excuse to see Chuck shirtless, three poker players are more interested in finishing their high-stakes tournament than getting to safety, three [[spoiler:damned tough bodyguards dressed like]] call girls won't go with you unless their time is paid for, Stuart is risking both his and his girlfriend's lives in order to loot the casino he works at (and you must hit him over the head with something to get him to listen - and he later tries to start a mutiny, and you call him out on his bullshit), two "kings of comedy" won't leave the store they're in until Chuck gives one of them the comedy trophy of the competition they were supposed to be in (and the loser wants five thousand dollars to follow you), and Bill refuses to leave a casino unless you bribe him. The further you get into the game, the dumber the survivors seem to get.
* CasinoPark: Fortune City
* CanonDiscontinuity: Multiplayer [=TiR=] makes sure you're not playing as the four that showed up in the single-player, the game doesn't solely consist of Slicecycles, and the ending's different.
* CavalryBetrayal: Subverted. [[spoiler:The government honestly thinks no one is left alive due to the safehouse breach, the military unit being wiped out, and the new mutant zombies.]]
** They do, however, put out a BlatantLies press release stating that they had confirmed that all the survivors were dead, when in fact they were merely guessing based on their loss of contact with the rescue team and the overall severity of the situation.
* ChainLightning: A few of the electric weapons such as the Rolling Thunder and Tesla Ball utilize this, making them good for crowd control.
* ChainsawGood: Takes this trope to its logical conclusion -- Instant HomicideMachines. ''[[JustAddWater Just Add]] DuctTapeForEverything''. Chainsaw + canoe paddle + duct tape = [[DualWielding Dual Chainsaws]] [[BladeOnAStick On A Stick]]! Chainsaw + dirt bike + duct tape = '''Slicecycle'''.
* ChefOfIron (Type 2)/ EvilChef: Antoine.
* ChekhovsGun: A set of handcuffs. Sullivan gives them to Chuck to secure [[spoiler:TK]], and Chuck later uses them to [[spoiler:secure Sullivan's belt to a railing as a passing plane snags his [[http://en.wikipedia.org/wiki/Fulton_surface-to-air_recovery_system skyhook]] - leaving him HalfTheManHeUsedToBe.]]
* ClearMyName: Chuck is accused of causing the zombie outbreak in Fortune City in a news report and the military will arrive to capture him in 3 days. You don't, you get a BadEnd.
* CompensatingForSomething: Randy. His weapon is a giant pink chainsaw, he revs it when he gets excited about losing his virginity, he occasionally screams "Mine's bigger than yours!" when you fight him... The only way it could be more obvious is if the game ''told'' you it.
* TheComputerIsACheatingBastard: When fighting Antoine, HitboxDissonance is very obvious. If he is swinging his pan, he will not take any damage, even if you hit him first. When he throws a pan, you can hide around a corner and the pan will ''swerve and strike you''.
** A lot of the psychopaths seemingly have invincibility frames before or during their attacks. It's especially notable when trying to use GoodOldFisticuffs against [[spoiler:Sullivan]], as half of your attacks don't even hurt him. You can literally ''kick his ass'' and he won't take much damage.
** During the poker games - on Day Three in the Atlantica, on Day Four in the shelter - the CPU players will often bet large amounts of money on a bad hand, only to abruptly pull out the win when the last card hits the table. The only way their strategy makes any sense at all is if [[TheAllSeeingAI they already know what the cards are going to be]].
*** If you bring all three gambling magazines to the poker game with you, Chuck will always draw two high cards at the start of the hand and will often get a pair. This often isn't enough to compensate for the CPU's amazing "luck," but it goes a long way. It will still take hours of whittling away at their cash to beat them, however, ''as the CPU is still cheating and knows you have those cards.'' And as the game can only spawn eight survivors/psychopaths at a time, them plus the four Tape It Or Die members will '''stop mission progression in its tracks.''' If you want HundredPercentCompletion, '''''you'll have to [[ShootTheDog kill some survivors]] to permit more compliant ones to appear''''' - either these jerks or the ones who build weapons for you.
* CowardlyLion: Most of the survivors are found in a state of distress and will not survive without Chuck's help and guidance. However, if they are given a weapon, they can fight very well against the zombies. On that note, most humans could be considered this. The zombies are considerably slower, more fragile and nowhere near as resourceful as the average human. It's only because of the fear they evoke on humans that they can be considered a threat at all. If the humans could stop themselves from panicking, which is what causes them to make the foolish decisions that lead to their deaths, they would realise that there are countless ways for them to out-fight, out-smart or at the very least out-maneuver a single zombie or even a small group of them.
* CrazySurvivalist: The four redneck hunters, Big Earl, Deetz, Derrick and Johnny.
* CutSceneIncompetence: [[spoiler:Chuck, who is more than capable of punching zombies until they die and performing wrestling/ninja/[=CQC=] moves on multitudes of zombies, AND should have plenty of weapons left over, is subdued by Zombie TK in Ending A.]]
** [[spoiler: We watch the rest of the struggle in the beginning of Case West. Frank saves him.]]
*** [[spoiler: [[{{Borderlands}} Zombie TK you say?]] ]]
* CutscenePowerToTheMax: Inverted. Chuck chops his way through a tram full of armed mercenaries to confront [[spoiler: TK]], who pulls out a pistol and fires a few rounds instead of answering Chuck's questions. Chuck dives for cover, despite the fact that getting to that point at all means he's probably been shot forty or fifty times.
* {{Dark Action Girl}}s: The Twins.
* DeadLittleSister: Stacy has a dead sister who was tired of doing everything to get Zombrex, so she... stopped taking it one day.
* DeadlyGame: The multiplayer mode takes the form of a game show called "Terror is Reality" based around killing zombies. The developers have compared it to ''AmericanGladiators''.
** When really it's got more in common with [[TakeshisCastle Takeshi's Castle]] [[XMeetsY crossed with]] RunningMan [[XMeetsY meets a]] [[BeyondTheImpossible Gomorrah torture orgy]].
* DeadpanSnarker: Chuck is cool as ice, and manages several quite good {{Bond One Liner}}s after dispatching the various psychopaths.
* {{Defictionalization}}: In a truly weird case, zombie rights group C.U.R.E. is a legally recognized political party in the U.K.:
-->http://en.wikipedia.org/wiki/Citizens_for_Undead_Rights_and_Equality
* DifficultySpike: The CozyCatastrophe becomes a lot less cozy once [[spoiler: green gas starts being pumped into the mall. It causes many of the zombies to mutate into fast-moving, harder-hitting berserkers who relentlessly chase you around in packs.]] This is the point in the game where you stop getting calls for helping other survivors, because now it's a chore just keeping ''yourself'' alive.
* DiscOneFinalBoss: Tyrone King's helicopter.
* DiscOneNuke: The Knife Gloves and the Tenderizers can be made in the first area after the Maintenance Room key is received, have common components, do good damage, and give bonus PP. The Knife Gloves are [[AllThereInTheManual given as an example in the manual]], and the Tenderizers' Combo Card is hidden near the Safe Room. ''Off the Record'' adds an alternate recipe for the Knife Gloves and additional Maintenance Rooms with them inside.
* DisneyVillainDeath: [[spoiler:TK's demise at the end of Overtime.]]
* DownerEnding: Any ending other than S, ''especially'' F. At least [[spoiler:[[{{Cliffhanger}} Ending A]], everyone else survives.]]
** [[spoiler:Although Case West shows us Chuck did survive in Ending A thanks to Frank.]]
* DragonTheirFeet: At the end of the regular game, you defeat [[spoiler: Sullivan, the man directly responsible for the zombie outbreak as well as the previous outbreak and the death of Chuck's wife, while also uncovering evidence that will deal a significant blow against the amoral corporation behind the whole mess. Then a revenge-seeking T.K. shows up to cause some more mayhem, triggering Overtime Mode.]]
* DrivenToSuicide: Upon defeating Brandon Whittaker, he appears to have a "WhatHaveIBecome" moment shortly before he slits his throat.
** [[spoiler:Killing off either one of the Bailey twins in their psychopath fight causes the surviving twin to take a dagger to her stomach to join the other in death.]]
** Andy Talbat, a survivor in the Palisades Mall, is nearly this. [[spoiler:[[AteHisGun Wouldn't necessarily be a good idea to walk away from him when convincing him to come with you.]]]]
* DudeWheresMyRespect: [[spoiler:TK]] gets zombie-bit and needs Zombrex to avoid turning. Should you give it to him he mocks Chuck ''before he's even taken the shot.'' (And that's not even getting into what happens later. Some people bite the hand that feeds them, this guy bites the hand ''clean off.'')
* {{Eagleland}}: Type 2 again, most notably with the [[RightWingMilitiaFanatic Redneck snipers]].
** You have the right to bear arms... and the ability to arm a giant teddy bear with a cigar, an American flag bandana, and a machine gun.
** And the Phenotrans, one of the big bad business corporations in the U.S., instigated and is exploiting the zombie outbreak to create more Zombrex for their own monetary gains; they also control people through lies, much like the textbook history of the United States - very much explains the anti-capitalistic nature of this game.
** "You've gotta be willing to risk it all if you're ever really gonna - WIN BIG!!" Tyrone King, with such an opportunistic attitude of his, serves as a deconstruction of the so often romanticized American Dream.
* EarnYourHappyEnding: The S ending. [[spoiler: Unlike almost all the other endings, any remaining survivors from the shelter get evacuated and Chuck, Katey, and Stacey manage to escape. And you throw TK to his death.]]
* EliteMooks: Looters are about twice as tough as zombies, but that just means you need to use [[WolverineClaws Knife Gloves]], [[DropTheHammer Defilers]], or [[LaserBlade Laser Swords]] to [[OneHitKill drop them with one blow]]. The Mercenaries are just Looters with [[MoreDakka machineguns]].
** The real EliteMooks are the Gas Zombies which move quicker, absorb more damage (they have the same health as looters), have harder grapple commands and deal about twice as much damage.
*** Plus they do that puking attack... which makes you stand still and puke for a couple seconds, while another zombie grapples you.
* EverythingFades: Killed zombies will disappear in five seconds. Obviously, having a load of corpses around would kill your framerate.
** Actually some zombie corpses remain, but not that many.
* EstrogenBrigadeBait: Chuck Greene is an [[HandsomeDevil extremely handsome]], [[OverprotectiveDad overprotective]] blond [[HotDad hot dad]] who knows a thing or two about [[GreaseMonkey motorcycles and mechanics]], wears an awesome [[HellBentForLeather biker jacket]], and kills [[RatedMForManly thousands and thousands of zombies]]. Hot damn, how could [[http://www.crushfragdestroy.com/wp-content/gallery/dead-rising-2-x10-screens/stoic_chuck_bmp_jpgcopy.jpg this]] NOT arouse you?
* {{Expy}}: See the [[ShoutOut/DeadRising2 Shout-Out]] page.
* FailOSuckyname: The name for attaching a machete to a broom is incredibly lame: "Pole Weapon". This is especially bad for two reasons: 1, a lot of the other combo weapon names are awesome, like "Exsanguinator", "Ripper", or "Tenderizers"; 2, the real-life versions of this weapon have cooler names, like bardiche, spear, or glaive.
* FanDisservice: When you find Kristin, she's wearing [[strike:her full Vegas showgirl regalia]] a bikini and a towering headdress. Then she violently (and repeatedly) pukes on the floor while you're talking to her. Then you have to ''carry her'' back to the safehouse. Imagine the smell. You're welcome.
** ''BIBI LOVE.''
** And, of course, there's Randy's badly-fitting, pig-themed gimp suit.
* FanNickname: [[KanyeWest Kanye]] [[ResidentEvil Wesker]] for TK. It's quite appropriate, actually.
* FanService: The female survivors are often in a state of undress. One's a Vegas showgirl, another fell asleep in a tanning bed right as the outbreak hit, and a third locked herself out of her hotel room in her underwear. Another three are wearing beach outfits.
** For the ladies and gaymers, Chuck has to strip to his shorts in order to rescue one survivor, and one of his Terror is Reality co-stars made it into the safe room wearing only a [[ModestyTowel towel]] (and never thinks to ask for clothes while everyone else is demanding golf clubs and potted plants).
** If you save the right combination of survivors, it unlocks a strip poker minigame in the safe house. If you manage to eliminate Cora, Kristin, or Trixie from the game, they wind up stripped down to their panties and will ''stay'' that way for the rest of the game. Of course, on the flip side, the same is true of Jack, Woodrow, and Chuck himself, although Chuck can just go put more clothes on.
* FamousLastWords:
-->'''Seymour:''' I'm twice the man you are... [[spoiler:'''''[[HalfTheManHeUsedToBe *SLICE*]]''''']]
* FatBastard: Randy Tugman.
* FetchQuest: Bibi, and [[spoiler:Overtime mode.]]
* FisticuffsBoss: The second-to-last boss is supposed to be this - but this is bypassed by using sniper rifles on him. The real final fight is this trope.
* FiveBadBand: The Phenotrans have:
** BigBad: Marian Mallon
** TheDragon / TheBrute: Harjit Singh
** TheEvilGenius / TheBrute: [[spoiler: Raymond Sullivan]]
** TheDarkChick: Tyrone King, AKA TK.
* FoeYay: Chuck gets this from Amber & Crystal, a ''lot''. Also, does anyone else think that Leon [[HoYay tries way too hard to one-up Chuck?]]
--> '''Leon, while humping his bike:''' "Oh, I bet you just get ''rock hard'' when you think about me at night, don't you, Chuckie?"
* FridgeBrilliance: When you first see Chuck [[spoiler: give Snowflake to Katey]], you may think WhatTheHellHero But consider this, in the event the zombies break into the safehouse, who's your best bet for protecting her?
** The specific items needed for some of the Combo Weapons make lots of sense when about it. Take the Paddlesaw, two chainsaws on either end of a kayak paddle. You can't stick two chainsaws on any pole because the paddle's ends are broad, flat surfaces, providing stability for the chainsaws.
* GadgeteerGenius: Chuck is this with all the Combo Weapons you can make.
* GagBoobs: Bibi Love... much to the player's disgust.
* GameMod: It should come to ''no'' surprise that, for the PC version of the game, game-modifying 'trainers' popped up the ''first day of the game's release'', removing large chunks of the game's FakeDifficulty. Even if you don't use trainers, the PC version of the game has settings for things like BreakableWeapons found in text-editable files.
** Modders are looking to see if they can force the game to use custom models and textures by editing the text files. Shows more promise than [[ResidentEvil5 RE5]], at least.
* GameplayAndStorySegregation: Mercs with assault rifles during gameplay? Just walk through that, kill them, remember to drink some orange juice when you're done. Someone has a pistol in a cutscene? Watch out, those things can kill people in one shot. Zombie bites infectious? Well, no worries: you only need Zombrex for Katie and one or two other survivors, no matter how many times you yourself are munched.
* GenreBlind: Chuck might be able to avoid some of the boss fights if he played along with the psychopaths' delusions or used a fake name. Indeed, the one time the player is allowed to do this [[spoiler: with Bibi]], you can actually avoid the fight altogether.
* GlassCannon: Carl Schliff, the psycho mailman. Chuck towers over him, and he can't take as much damage as most psychos either... But good lord, his shotgun packs a punch and his explosive packages can destroy you.
* GogglesDoNothing: The Soldier outfit includes night vision forehead protectors. They ARE broken, after all.
* GoingPostal: Carl Schliff, already on the verge of going wacko, does it when you ruin any chance of perfect attendance/delivery. Thanks a lot.
* GoryDiscretionShot: Surprisingly used more often than you'd think for a game this openly gory - and used to cover up modeling laziness (if you look closely, it's highly obvious that bodies are ''not'' sliced in two during cutscenes). There's even a case of HideYourChildren should you fail to get Katey her Zombrex in time.
** An example of where this works to the game's detriment would be at the end of Case File 1-3, where Chuck and Rebecca find a security room full of executed security guards. Rebecca draws specific attention to one of the cadavers as she films it, claiming that the victim could not have been killed by zombies. The player has to take her word for it, as the camera angle does not deign to show what kind of injury killed the guard.
*** The important point is that the corpses are completely uneaten. The cutscene implies execution by PrettyLittleHeadshots, which the player can verify after it ends.
* GuideDangIt: Some of the achievements/trophies are impossible to get unless you do very specific things beforehand.[[spoiler: For example, in order to get the "Full Deck" achievement/trophy, you have to collect all of the combo cards. The only problem is that there are 3 hidden combo cards (Plate Launcher, Blazing Aces, and the Exsanguinator) you can't get through leveling up or by looking at the various movie posters around the mall. How do you get these hidden cards? You have to find the secret "Tape It Or Die" mission. How do you get this mission? You have to go to the Kokonutz Sports Town store in the Palisades Mall between 6 a.m. and noon on the third day (September 27). But wait there's more! You also have to make sure to not have more than 8 active survivors when you do this because the game will only load a maximum of 8 survivors (Which includes hostages and psychopaths) at any one time. This means that some missions won't come up because you would have other older missions that are currently active. And that's only for the first part, because you have to save them in a later mission.]] [[http://www.ps3trophies.org/forum/dead-rising-2/70033-dead-rising-2-trophy-guide-road-map.html This guide]] is pretty useful for getting secret items and trying to get OneHundredPercentCompletion.
** How do you get the combo card for the Burning Skull? [[spoiler:''You have to spend 1,200,000 dollars on the Fortune Teller in the Silver Strip.'']]
* HalfTheManHeUsedToBe: How [[spoiler:Sullivan]] dies. [[DoWeHaveThisOne Do we have a trope for Best Bad Guy Death]]?
** [[spoiler:Seymour]] meets a similar end, but only gets [[spoiler: a power saw through the abdomen]].
** Also happens to victims Madison Lainey, Emanuel Tugman and Carlos Mertiz.
* HandOrObjectUnderwear: The female StripPoker players cover themselves with their hands once they are topless.
* HangingJudge: Seymour follows the classic image of one by literally hanging every survivor he deems as felons.
* HeroicBSOD: [[ShellShockedVeteran Sgt. Dwight Boykin]] suffers from this when [[spoiler: his squad is wiped out by the mutated zombies. You find him down in the underground tunnels shooting zombies and believing that his squadmates are still alive. He also thinks Chuck is a zombie.]]
* HeyItsThatVoice: Brent Ernst [[BradSwaile is]] [[DeathNote Light Yagami]]!
** He's also [[RanmaOneHalf Mousse]] which is rather notable with his character.
** Chef Antoine is what happens when [[WesternAnimation/BeastWars Rattrap's]] balls drop.
** Carl Schliff is [[EdEddnEddy Edd!]].
*** Considering that one episode of [[EdEddnEddy Ed, Edd 'n' Eddy]] where Edd DID have a nervous breakdown when all the kids start breaking rules for fun, and the fact that Carl has gone insane from the absolute destruction of his order and routine, this has to be an unsettling CastingGag.
* HonorBeforeReason: Many of the survivors and some of the psychopaths fit the trope.
* HotDad: Take a wild guess.
* HumansAreBastards: Only applies to TK, his goons, and some of the psychopaths. The rest of the survivors may be [[CloudCuckooLander eccentric as all hell]], but at least most of them are nice to you.
* IDidWhatIHadToDo: [[spoiler:Sullivan justifies letting the zombies out in Fortune City and Las Vegas because without Queens, there's no Zombrex. No Zombrex, lots of important people turn into zombies.]]
* ImAHumanitarian: [[LethalChef Antoine Thomas]]. Believing himself to be the "King of Cuisine", has been killing and cooking survivors after going insane when his only shot at fortune went down the shitter. When Chuck comes around, Antoine was just about to kill a woman called Cinda as part of his "Ultimate Dish". Oh, and to him, human flesh really does [[TastesLikeChicken taste like chicken]].
* ImprobablePowerDiscrepancy: The DeadRising series is all over the place about how tough a normal human is supposed to be. Looters will go down after a couple slashes from the Knife Gloves or a handful of bullets, whereas survivors can survive much more damage (though how much more depends on the survivor). The mercenaries are a little bit tougher than the looters, but will still go down after a handful of headshots or a couple of knife glove slashes as well. The psychopaths, on the other hand, are absolutely MadeOfIron, taking at least a hundred machine gun rounds before going down (and that's the weaker psycopaths).
** In a more specific example, there's [[spoiler: Sullivan. He's a a 53 year old security guard, but also has tons of health, amazing accuracy, and excellent hand to hand combat skills. Whatever, this could just be because he's a BadassGrandpa. However, what's absolutely inexcusable is his glitched uppercut attack that takes off eight squares of health. Just for reference, if Chuck gets shot with a .50 caliber sniper rifle by, say, one of the redneck snipers, it will only take off one block.]]
* InfantImmortality: Part of the game's plot is making sure that this trope stays in effect, by continually giving seven-year-old Katey Zombrex. [[spoiler:If you don't, it's an aversion; Katey gets zombified, Chuck has a HeroicBSOD before other zombies kill him, and you get [[DownerEnding ending F]].]]
* InterfaceSpoiler: [[spoiler: When you see there are three case files which take place ''after'' the 72-hour limit, fair guess that the military "rescue" won't go quite as planned.]]
* IntrepidReporter[=/=]HotScoop: Rebecca Chang.
* ItemCrafting: A large selling point of the sequel is the ability to combine various weapons into even better weapons. Some of them seem like no-brainers, like nail-bats. Others are highly esoteric, like attaching batteries to a wheelchair. Some are unnecessarily cruel and impractical, but awesome, like drills in a bucket (to be plopped onto a zombie's head). Some are [[FridgeBrilliance brilliant in hindsight]], like taping a fire ax to a sledgehammer - fire axes are sharp but light for repeated swinging, sledgehammers are heavy without an edge: combined, they can dismember six zombies in single swing - twenty or more if you keep swinging it in a circle to keep up the momentum.
** And, as in the first game, you can mix up [[strike:potions]] juice smoothies that heal you and give you a boost in various ways.
** According to Blue Castle games, it was this juice mixing mechanic that inspired the combo card system in the first place.
* ItsTheOnlyWayToBeSure: The government's plan for dealing with an infested city is to rescue survivors if possible, then firebomb the place.
* TheJimmyHartVersion: The music in the Americana casino sounds a LOT like [=ACDC's=] "Thunderstruck", but it's off just enough to circumvent copyright.
** This becomes hilarious when you realize that they're playing a knockoff of a song by an ''Australian'' band in an America-themed casino.
* JumpScare: Used in the S ending.
** Also used with [[spoiler: the death of Slappy. The full screen head shot of that [[NightmareFuel oversized grinning mask doesn't help either]].]]
** Off The Record has been said to have "Scare Zombies" which are intended to serve this very purpose. They're supposed to pop out when you come across a corpse or turn certain corners.
* KarmaHoudini: [[spoiler:Failing the case files results in this for Sully and Phenotrans. Ending A, despite the '''massive''' outrage over Phenotrans' scheme, instead of crashing and burning like [[ResidentEvil Umbrella]] did before them, '''has its stock rise.''' Hey, they control the only treatment that prevents zombification, something which many of the world's power elite depend on. They pretty much define Too Big To Fail.]]
* KarmicDeath: If you have done perfectly in the game, many of the psychopaths suffer this - most notably, [[spoiler:[[CompleteMonster Sullivan and Tyrone King]].]]
* KickTheDog: Pretty much every single thing TK does. [[spoiler: Attempting to feed Katey and Stacey to the zombies, just hours after Chuck saved his life]] takes the prize though.
* KnightTemplar: Brandon Whittaker, an insane zombie-rights activist who wants to end human oppression of the undead by ''turning everyone into zombies.'' Fortunately, his methods are too small-scale to be much of a threat to anyone except his single female hostage.
** [[spoiler: Sullivan also qualifies, in that he caused the [[VivaLasVegas Vegas Outbreak]] and the Fortune City outbreaks so that Phenotrans could harvest queens to keep making Zombrex and keep important infected people alive.]]
* LargeHam: Many of the psychopaths qualify, but Chef Antoine, Slappy, and Seymour Redding definitely take the cake.
** '''I am Antoine! I am THE KING OF CUISINE!'''
** '''Don't worry, Kids! SLAPPY! Will live forever!'''
** '''Everybody else is dead! I'M THE BIG MAN NOW!!'''
** As the announcer for a game show, being a LargeHam is TK's job. Also a fan of laughing manically.
* [[NextSundayAD Last Saturday AD]]: The game was released September 28th, 2010. "Day 1" is September 25th, the previous Saturday.
* LeaningOnTheFourthWall: If you manage to get into Overtime Mode, the first thing Chuck hears is [[spoiler: TK]] announcing that it's time for the game to go into overtime!
* {{Leitmotif}}: Might be a coincidence, but the beginning of "Kill the Sound" (the credits music) sounds somewhat similar to the beginning of "Justified" (the first game's credits music).
* LethalChef: Antoine. A unique example of this trope in that it has nothing to do with his cooking.
** Try eating food made from humans, in the middle of a fight, without getting an upset stomach.
* LethalJokeCharacter: One of the survivors, Dean, has a war wound, and refuses to be carried. Due to this, he will move so slow, you HAVE to use a wheelchair to move him around. However, if you have a Leadership magazine, he becomes one of the fastest survivors in the game (save for Snowflake), running almost as fast as Chuck. Plus, he has a great aim, making him a LightningBruiser.
* LiterallyShatteredLives: Whatever the hell they're putting in those fire extinguishers is strong enough to completely solidify zombies.
* LovelyAssistant: [[TwinThreesomeFantasy sexy twin sisters]] Crystal and Amber Bailey serve as the assistants of the zombie-killing game show ''Terror is Reality''. [[spoiler:They also serve as {{the Dragon}}s to the BigBad, ''TIR'' host Tyrone "TK" King.]]
* MacGyvering: Chuck is a master of this.
* MadeOfPlasticine: Zombies tend to fall apart rather quickly when anything other than bare hands are used on them. Humans (either psychopaths or survivors) are a lot more durable.
* MaleGaze: This game has tons of it. The television broadcast that introduces Stacey shows us her ass ([[ResidentEvil5 not unlike another Capcom character]]).
** The twins sure do love to strut their stuff.
--> "Tonight we are going to witness true American warriors kicking zombie [cut to angle behind Crystal] ''ass''!"
** Rebecca's [[IncrediblyLamePun assets]] seem to be catching Chuck's eye, and is actively flirting with Chuck by... lifting her ass during lockpicking. (She doesn't do it after that.)
** Bibi. Though this probably counts as FanDisservice for most.
* MarriedToTheJob: Carl Schliff, a mail carrier with a fanatical devotion to his work...[[MadBomber and a mailbag full of explosives...]]
* {{Mascot}}: Brent Ernst is a mascot for a kids' clothing store who goes insane when his attractive female coworker is killed by zombies moments after agreeing to go out with him.
** '''[[JumpScare Don't worry kids,]] [[FamousLastWords Slappy will live forever!]]'''
* MeaningfulName: What's the perfect name for a morbidly obese pervert who tries to force women to marry him so he can have sex with them? ''Randy.''
** Randy ''[[ADateWithRosiePalms Tugman]]'' to be precise.
** The last person to be hanged before the fight with Seymour? Justin ''Tether''ford.
* TheMole: [[spoiler:Sullivan.]]
* MoneyForNothing: You can buy assembled combo weapons, Zombrex and car keys from pawnshops. The pointlessness of buying combo weapons should be self-evident. There's more Zombrex just laying around Fortune City than you even need. The car keys are moderately useful, but priced far above their utility.
* MoralDissonance: Your main ally is a zombie-rights activist who protests against the gratuitious slaughter featured in ''Terror is Reality'' and disapproves of organizations that condone violence against the undead, and even Chuck makes it clear that he's an unwilling participant who disapproves of the game but does it because he needs the money. Bring on the "x Zombies Killed" death counter!
** Done intentionally with the main character. He will "do anything" for his daughter, and makes certain she gets Zombrex everyday. [[spoiler:The ''only'' way to make Zombrex is from the Queens that incubate within certain Zombies. He can fight the people who make the stuff and condemn them for selling it to the rich and powerful, or he can choose to find random boxes instead of buying it from looters, but in the end, he depends on the zombies too.]]
** C.U.R.E's stance is less that of "Zombie Hug Time!" And more of "We shouldn't be showing our former loved ones sliced in half by chainsaw motorbikes on Pay-Per-View." Chuck sympathises with them because his own wife became a zombie. For all he knows, she may have ended up on the receiving end of a chainsaw somewhere down the line in [=TiR=].
* MoreDakka: You can strap several machine guns to a wheelchair and just roll around, shooting zombies. Chuck is truly CrazyAwesome.
* MotiveRant: [[spoiler:Sullivan]] goes on one of these right before you fight him.
* MyRevengeIsMercy: After he defeats Carl Schliff, Chuck takes a box of Zombrex from his mailbag and says he needs it for his daughter. The mortally-wounded Carl signs for it himself, then arms his last mail bomb to make one final delivery...
* ObviouslyEvil: TK oozes slime, and his henchwomen are obvious [[FemmeFatale Femme Fatales.]]
** Subverted by Sgt. Dwight Boykin, a bald, tattooed DrillSergeantNasty who may not ooze as much slime as TK, but at least looks a hell of a lot more evil than [[spoiler:Sullivan]], and he makes sure to always get the first kill on a mission; but he really is there to save the survivors and he at least has enough of a heart to [[spoiler:go insane when he sees his men eaten alive by gas zombies.]] It doesn't help that he comes across as an expy of Brock from the first game when you first see him.
* OneOfUs: Katey is playing a game from a [[Game/MegaMan classic yet highly challenging franchise]] on a generic but familiar looking [[PlaystationPortable portable gaming device.]] Her dad makes good game buying decisions.
* OnlySaneMan: Chuck spends a lot of time trying to talk people out of either homicidal mania or bad personal decisions.
** Also, if you read their blog, Gretchen is the level-headed one in the "Tape It Or Die" crew, although her posts are [[{{Narm}} extremely melodramatic]] Hell, she probably does the right thing, unlike Chuck, and leaves survivors to their well-deserved deaths rather than trying to talk some sense into them.
* OnlySixFaces: Capcom pledges to avert this trope with a system that can make 6000 variants of zombies (gaming sites misunderstood this comment to mean 6000 zombies in an area).
** The new engine built for the games can apparently handle crowds of zombies ranging in the four-digits however, as opposed to the original game's maximum of 800.
* PapaWolf: Chuck is competing in the Terror Is Reality games to raise money for Zombrex for his infected daughter, Katey.
** The man is basically [[LoneWolfAndCub Ogami Itto]] in the zombie apocalypse. With a Tesla Rake. Except he doesn't carry Katey around in a shopping cart or something.
* PhlebotinumDependence: Katey, and all other {{Zombie Infectee}}s, must have Zombrex on a regular basis to remain human. [[spoiler:Phenotrans starts outbreaks simply to maintain their supply of Queens in order to make the drug.]]
* PlayboyBunny: One of the Survivors, Lulu, is one. She's already safe in the bunker, however, so no tag teaming with the bunny for you.
* ThePowerOfRock: An electric guitar explodes zombie heads. Not since ''BrutalLegend'' have we seen such a powerful guitar!
* PrettyLittleHeadshots: The executed security guards and [[spoiler:Rebecca]].
* ProductPlacement: Katey is always seen playing with what looks suspiciously like a PSP. That's not the product placement, the placement is in the game she's playing, it's Game/MegaMan.
** At the movie theater, you can also find posters for the movies ''Game/MegaMan 2'' and ''Proto Man''.
** Not to mention the various Playboy ads, or the Kadoya patch on Chuck's default jacket.
* QuipToBlack: See BondOneLiner. Even better if Chuck is wearing sunglasses.
* RagtagBunchOfMisfits: Now that survivors can hold their own against zombies, taking them on missions is a viable possibility, leading to situations where, say, a biker attacks a bunch of mercenaries with the aid of construction workers and a punk rock band.
* RainbowPimpGear: The DLC outfits confer status bonuses even when wearing a single item. Players who bought all four may wear one of each to get ''all'' of the bonuses. The Ninja outfit is subdued overall, and the Psycho and Soldier boots are black and go with anything, but all pieces of the Sports Fan outfit have garish colors. Averted in ''Off the Record'', where these outfits are unlockables, and bonuses are only given for complete sets.
* RefugeInAudacity: [[spoiler: TK. He even makes you go looking around the city for wine and a gift basket for him before he'll tell you where to go to rescue Katie and Stacey.]]
* RollingAttack: [[spoiler:Sullivan]]. It won't hurt you much if he hits you with it (being primarily a dodge roll), but he is ''utterly invincible'' while doing it. Punches, bullets, fire axes taped to sledgehammers, and even aerial bombings will not harm him while he is rolling.
* RuleOfCool: A lot of the combo weapons. Why does Traffic Pylon + Spray Paint = Zombie-Head-Exploding Air Horn? This trope.
* SassyBlackWoman: Lashawndra Dawkins. She even has unique voice clips, and if you give her a gun, she is a force of nature.
** In case there was any doubt, those voice clips include "Oh HELL naw!", "Oh no you di'nt", and "Mm-''hmmm''". In the name of fairness, more than one redneck woman spouts "Well, bless my britches!" while you escort her.
*** "SAY '''WUUUUUUUUUUUUUUUUUUUT'''?!"
* SawAWomanInHalf: The magicians attempt and fail this trick.
* SawItInAMovieOnce: Chuck can get combo cards for some of the more outlandish combo weapons by examining movie posters.
* SelfMadeOrphan: Randy to his father. See below.
* SeriousBusiness: Even moreso than the original ''Dead Rising,'' the psychopaths tend to be people who take their jobs ''way too seriously.''
* {{Sdrawkcabname}}: Chuck's sponsor, IJIEK Racing, is lead designer Keiji Inafune's name backwards.
* TheSheriff: Seymour Redding considers himself to be this. He's even perfected the ability to shoot your gun out of your hands!
* ShotgunWedding: Randy Tugman attempts one of these (with a chainsaw instead of a shotgun) in an effort to not die a virgin.
* SoundtrackDissonance: Slaying zombies to mall muzak. The psychopaths avert it though.
* TheStoic: In contrast to Frank West's often baffled and shocked reactions to the various insane situations he kept coming across, Chuck Greene consistently reacts to the bizarre hijinks of Psychopaths and loony Survivors with an ice-cold, Eastwood-like stare. Justified in that Chuck by this time has just survived an outbreak and was killing zombies for an event when the new outbreak starts, while Frank was witnessing the initial outbreak for the first time.
** He's considerably less stoic the first time he runs into a psychopath. When Ted shows up, Chuck actually tries to talk his way out of the fight and is almost successful. Four days later, Chuck doesn't even ''try'' to talk to [[spoiler: Sgt. Boykin.]]
* StripPoker: You can play it with your fellow survivors. It also counts as FanService or FanDisservice depending on who you play against.
* SubvertedTrope: There's currently no trope for it, but most of the bosses crawl to a body of either their object of fixtation (Slappy), their loved one ([[spoiler:The Twins]]), but when the magician duo die, the silent one [[spoiler:instead stabs his partner to death, completely surprising Chuck (who was semi-lampshading it by rolling his eyes when the silent magician tries crawling to his dying partner).]]
** The usual trope of knocking down something on accident when trying to sneak, and hiding, is subverted. Chuck instead reveals himself to TK, who he was spying on.
* TakeThat: Bibi Love is a barely camouflaged parody of Cher, right down to her outfit.
** Same with Reed and Roger to [[PennAndTeller Penn & Teller]], as well as Siegfried & Roy.
** Antoine can be seen as this to a number of celebrity chefs. Take your pick.
** Andy is this to philosophy, with Chuck yelling at him to snap out of his theory-making wangst and follow him. He actually snaps out of it for a bit to say that he's being stupid... only to revert into gibberish later.
** The four DND players are a giant take that to nerds - turns out, Gretchen tried to get them to follow earlier, but they were more worried about character sheets than zombies, ''and'' hit on her with no concern.
** The hostage you save from the psycho in the arena bathroom is one to environmentalists, being more concerned with a rare plant than '''saving people from dying horrible deaths.'''
** The aforementioned psycho is a take that to extremists. He also looks a whole lot like [[RageAgainstTheMachine Zach De La Rocha]].
** "Y'know, Paul, I once heard that zombies [[http://tvtropes.org/pmwiki/pmwiki.php/Main/Twilight sparkle in the sunlight]]."
--> "Now that is the most stupidist retarded thing I've ever heard!"
* TooDumbToLive: Okay. We can understand not wanting to leave your safe area until the major threat outside has been dealt with (Lenny, Ray), needing to find your missing spouse or mother (Lashawnda, Chad, Lillian), or just being on such an epic bender that you skipped a day and didn't notice the outbreak (Kristin). We'll can even spot you the odd moment of existential horror (Andy). But a good two-thirds of the survivors don't seem to appreciate that they're in danger at all. Europa's much more concerned with being outside underdressed than the fact there are zombies about, and is most likely only using that as an excuse to see Chuck shirtless, three poker players are more interested in finishing their high-stakes tournament than getting to safety, three [[spoiler:damned tough bodyguards dressed like]] call girls won't go with you unless their time is paid for, Stuart is risking both his and his girlfriend's lives in order to loot the casino he works at (and you must hit him over the head with something to get him to listen - and he later tries to start a mutiny, and you call him out on his bullshit), two "kings of comedy" won't leave the store they're in until Chuck gives one of them the comedy trophy of the competition they were supposed to be in (and the loser wants five thousand dollars to follow you), and Bill refuses to leave a casino unless ''you'' reimburse him for all the money ''he'' gambled away. The further you get into the game, the dumber the survivors seem to get.
*** FridgeBrilliance: It's done on purpose to make a statement about the mindless conformity and consumerism of modern life. Everyone who is a zombie in the game was already a zombie without the virus. When they were alive they were just a bunch of faces in the crowd, mindlessly consuming. It gets even more brilliant when you realize that the game takes place in shopping malls and casinos, the ultimate symbols of conformity and consumerism.
** Also, Bibi. She is shocked- ''shocked''- to learn that her "adoring fans" who want to "eat her up" are zombies. Upon learning this, she is glibbering too hard to even talk to you until you clear the immediate area.
** Neither Chuck nor any of his friends thought to just have him leave some Zombrex with Katey, and have her apply it herself? Or have Stacey apply it for her? No matter how much Zombrex you had last time you visited the Safe House, if you don't make it back to give Katey her next shot yourself, she'll turn.
** Angel Lust could possibly be cut some slack. Given the type of music they play, it wouldn't be surprising if their real, living fans looked and acted just like zombies anyway.
*** They're pretty obviously a punk band, though. If they were playing emo rock, sure.
*** Keep in mind, [[FridgeBrilliance in a world where zombies exist, it makes a LOT of sense that punks (and other counterculture-types) would adopt zombie mannerisms as a means of rebellion, or self-expression, ie: the exact sort of thing one would indulge in at a concert.]]
* TrashTalk: Amber, Crystal and TK never ''ever'' miss a single opportunity to insult Chuck; his manhood, his motocross or fighting skills, his genes, whatever, it's all fair game for them. Even if he actually did win the TIR event at the beginning of the game, they never let up on the [[SmugSnake smugness]]. Chuck rarely responds to the barbs, though; he's got thick skin.
* TrialAndErrorGameplay: About half the psychopaths can only be beaten via certain tricks that you'll never get on your first try without a walkthrough. Your only option is to keep fighting and dying until you learn their patterns so you can utterly curb stomp them in your next fight. Additionally, learning where all the best weapons or weapon components requires you to run around a bunch before you can figure out the optimal paths through the mall.
* TVNeverLies: Brutally deconstructed. Chuck gets a lot of trouble from survivors and psychos after being identified in Rebecca's report. One survivor threatens mutiny some time ''after being rescued''.
* UnexpectedGameplayChange: [[spoiler: The FinalBoss fight against Sullivan is drastically different than any other boss, mostly because of the enviornment and the fact that he can instantly disarm any melee weapon.]]
* UniqueEnemy: The zombified bride in the "Swept Away" Wedding Chapel, which pops up after defeating Randy. She's pretty much the only zombie in the game to have a unique model.
** At the end of a case involving a Phenotrans lab, you encounter two scientists. A cutscene plays and then they pick up pistols and start shooting at you, and in game they easily die with a handful of shots from a conveniently placed Merc Assault Rifle. While they do have health bars, they're so weak they don't even qualify as an AnticlimaxBoss fight.
* UselessUsefulSpell: The "BFG" gun will cause [[spoiler:"[[DemonicSpiders Gas Zombies]]"]], which are immune to [[SmartBomb Queens]], to explode in one shot. However, it won't do a thing to humans or regular zombies other than knocking them over. It is a situational weapon at best, but once you have a pack of them chasing you down the strip, you'll probably be thankful you have one. [[color:white:Combine one with an amp. Do it. Trust us on this.]]
* VasquezAlwaysDies: [[spoiler: Rebecca, who's enough of an ActionGirl to confidently travel around zombie-infested Fortune City solo without any problems (to the extent that Chuck gets the impression she's covered wars, y'know), ends up getting killed near the end of the game by TheMole. Stacey, who spent the entire game as MissionControl, survives to walk off into the sunset with Chuck and Katey. Inverted with most of the female survivors, who bitchslap every zombie in their way, provided they're not crippled, naked, or drunk.]]
* VideoGameCaringPotential: You can obtain quite a lot of different gifts to give to Katey, which will remain in her safe room. She's overjoyed each time - and it nets you bonus PP and an Achievement.
* VideoGameCrueltyPotential: ''Many'' players simply cannot stand the stupidest and most callous of the survivors (such as the girl in the Arena bathroom who wants to save some worthless plant species, the fat man in the resturant in the Fortune City Arena who wont follow you unless you give his fat ass some food, or the Casino worker who loots a casino in the middle of a zombie apocalypse rather than being concerned with safety). So instead of rescuing them, they: beat them to death with a bat, chop them up with a chainsaw, leave them to the zombies, shoot them full of holes with a Light Machine Gun, light them on fire, blow them up, smash their skulls in with a sledgehammer, chop them up with a machete, blast them to the ground with a shotgun and repeatedly fire on them if they try to get back up, crack their skulls open by repeatedly hitting golfballs into their head, throw knives at them, electrocute them, run them over with a car, pummel them with their bare hands, etc.
* VivaLasVegas: The game takes place in a Vegas analogue called Fortune City. Justified in that the real Las Vegas was overrun by zombies shortly before the events of ''Case Zero''.
* WeCouldHaveAvoidedAllThis: Chuck wouldn't have had to kill Ted if he hadn't used the word "slow." Of course there was no way in hell he could have known this.
** If Chuck had shaved his head, put on a pair of dark glasses, worn a hat, and gone by a fake name, he'd have saved himself a ''ridiculous'' amount of trouble over the course of the game. Most of the survivors and psychopaths recognize him on sight, which tends to cause problems.
*** Interestingly, Chuck ''can'' actually [[TheDevTeamThinksOfEverything shave his head, put on a pair of dark glasses, and wear a hat]]. It seems to [[GameplayAndStorySegregation make no difference though]].
*** Given Chuck's fatalistic determination, one wonders whether he would have gone along with the villains if they had just included him and Katey in the plot. "We'll make sure your daughter gets Zombrex every day for the next 70 years." Yes, [[spoiler: they ''caused'' the Vegas outbreak to happen, killing his wife and infecting Katey]], but he will do "whatever it takes to protect her." However, they had an extra tight grip on their VillainBall.
*** Except the villains weren't expecting Chuck to find their secret plan and slaughter them all for most of the game, and Chuck really has no reason to trust them anyways after what they did.
* WolverineClaws: The ever-popular knife gloves.
* XOnAStick: ChainsawGood x 2 + Double Paddle + Duct Tape
** The Defiler is a fire-axe-sledgehammer combo. It's lamer than it sounds, but is best kept for crowd clearing.
** Machete + Broom = Machete on a Stick... er, Pole Weapon. Very useful.
* YouBastard: Failing to give Katey the Zombrex in time will cause her to die and give you Ending F once the military arrives and you're in the safe house, in which [[spoiler:Chuck goes into a HeroicBSOD and allows the invading zombies to eat him]] But hey, at least you get [[WideOpenSandbox Free Roam]] until the military arrives![[hottip:*:This trope only applies if you purposely fail to give Katey the Zombrex in order to access Free Roam]]
* YourHeadAsplode: There are several custom weapons that do this, such as an airhorn so loud it destroys zombie heads, a [[ThePowerOfRock guitar]] so strong it blows up multiple zombies, and, late in the game, a sonic gun that has almost no effect on normal humans and regular zombies but makes "special" zombies explode after one shot.
** [[spoiler:If you tape an amplifier to the BFG, you get a crowd control weapon that puts the shotgun to shame and racks up gas zombie kills insanely easily.]]
* ZombieInfectee: Unlike the usual for this trope, it's in the infectee's best interest to NOT hide it, because there's a temporary vaccine they can take to keep them from turning.
----

!!''Dead Rising 2: Case West'' Provides Examples Of:
* AscendedMeme: "You're a little high-strung for a guy who's covered wars."
** His description in the notebook is "He's covered wars, you know."
* BagOfSpilling: Played straight and averted. Chuck starts at Lv. 40 and must work his way back to Lv. 50, as well as relearn the moves he would have had, assuming you maxed our your level. Frank, on the other hand, is packing every technique he learned from the first game.
* BilingualBonus: For those of you who don't know what [[spoiler:the word Commander Singh says means, "kuti" is actually Punjabi for "bitch".]]
* [[spoiler:BittersweetEnding:]] [[spoiler: Marion escapes, taunts both Chuck and Frank with the possibility of a cure as well as the promise of another outbreak, and has Isabella captured. Chunk and Frank manage to escape from the facility themselves, evidence in hand, but without the cure or even proof it exists.]]
* BossInMooksClothing: Hazard Units (security officers wearing bomb suits and armed with Impact Hammers). There are only several of them in the entire game, and they serve as sort of mini-bosses.
* CanonDiscontinuity: [[spoiler: All that work you did in Overtime mode and it turns out Ending A is where Case West picks up from.]]
** [[spoiler: [[CompletelyMissingThePoint Don't jump to conclusions.]] Ending S may have happened. Notice that the lighting is different from Ending A. Katey's backpack is missing, and provided TK's body was intact when it hit the floor, it explains the prescence of Zombie TK. Capcom just got lazy.]]
*** [[spoiler: The backpack wasn't there in Ending A either. Stacy picked it up.]]
* EscortMission: Averted for the first time in the series. The surviving Phenotrans scientists know their way around the facility, so all you have to do is fulfill whatever request they might have (usually a FetchQuest), and they head off for safety on their own.
* {{Foreshadowing}}: [[spoiler:"The world needs Frank West," said Chuck in the ending, foreshadowing Capcom's intent of giving Frank a WolverinePublicity.]]
* GiantSpaceFleaFromNowhere: Near the end of the game, you confront Marion, the leader of Phenotrans, have a couple exchanges with her, and then [[spoiler:[[EvilForeigner a giant, muscular Sikh commando]] busts through the wall wielding an impact hammer ''in either hand.'']]
** [[spoiler:He's also apparently MadeOfIron, as he has ''THREE HEALTH BARS.'']]
* GoodScarsEvilScars: Marion, despite [[spoiler:never having turned, and in fact having cured her zombism a long time ago, has a giant rotting lesion completely covering her left cheek.]] Needless to say, neither [[spoiler:Frank nor Katey, who are actively fighting their infections,]] have anything so grotesque on them.
* MisanthropeSupreme: The Director of Phenotrans tells Frank and Chuck that humanity ''deserves'' the zombies when explaining why [[spoiler: she's withholding the cure for zombification (the other obvious reason being the money, of course, as a mandatory regular treatment is much more profitable than a permanent cure).]]
* RedHerring: Saving one of the survivors gives you access to the tunnel keys informing that one of the scientists went insane, causing you to think that you get to face a Psychopath... [[spoiler: It's only minor insanity from chemical exposure, and it's not a fight. You just punch some sense back into him, then he escapes.]]
* SequelHook: [[spoiler: Phenotrans had a synthetic cure the whole time]].
** [[spoiler: "There will need to be another harvest now." Oh boy...]]
* [[spoiler: StuffBlowingUp]]
* SuddenlyEthnicity: Just after [[spoiler:Isabella]] rescues Chuck and Frank, the towering figure of the final boss appears behind her. He's huge, armed with dual impact hammers, and wearing a... turban? Then some perky Indian music starts playing in the background for good measure.
* TrailersAlwaysSpoil: One of Chuck's main objectives in Dead Rising 2 is to clear his name from being framed of starting the Zombie Outbreak in Fortune City, later in the game [[spoiler: he finds enough clues and the real cuprits of the mess, calls the news media and everything to start cleaning his record]], but as the trailer for Case West was shown before the orginal game release date, it shows Chuck in a quest not only to bring down the people responsable for the many zombie outbreaks around the country but he still says he gotta clean his name up.
** Funny thing is that one of the PS3 trophies/X360 achievements for [=DR2=] is [[spoiler:"Clean Record"]] after completing enough cases to deserve said award, but as Case West suggests Chuck can't really brag about receiving such award.
** Because although he has proven himself innocent, Chuck is still to find the ultimate real culprit of this entire disaster.
* VitriolicBestBuds: Chuck and Frank; Type 2.
* WhatTheHellHero: You're going to wind up killing a ''lot'' of security guards and zombie wranglers over the course of ''Case West''. Maybe they know about Phenotrans's duplicity. Maybe they don't.
* YankTheDogsChain: First, read the entry for ValuesDissonance in [=''DR2.''=] Now imagine what's going through Chuck's mind when [[spoiler:he's told there's been a cure for the Zombie infection this whole time, and in the end, the only reason it isn't available really has been money. To top it off, Frank rightly warns Chuck the whole thing may have been a lie. Which means even the ZombieInfectee himself doubts there's a true cure, even after being taunted with the possibility.]]
* ZombieInfectee: Frank is one of the several people who has to take Zombrex in order to surpress the zombie larva inside him.

!!''Dead Rising: Off the Record'' provides examples of:
* AndYourRewardIsClothes: The original DLC outfits are unlockable and give their bonuses if worn as a matching set. If Off the Record detects a save file of ''Dead Rising 2'', then Frank can wear Chuck's gear.
* AscendedMeme: There's several fantastic comments on covering wars throughout the game.
* BagOfSpilling: You'll have to level Frank up all over again to re-learn all his sweet zombie-killing moves. [[JustifiedTrope Justified]] in that Frank's probably gone soft after five years of living the high life since the Willamette outbreak.
* BonusBoss: Two, actually. They aren't bonus bosses, per se, yet they are new additions to ''Off The Record''. They are:
** Evan [=MacIntyre=]: A midget clown on stilts who doubles as an ice cream vendor. He works in Uranus Zone and is the [[spoiler:brother of Adam [=MacIntyre=], the clown psychopath in the original ''Dead Rising''.]] Naturally, he is pissed about Frank [[spoiler:killing his brother in Wilamette]] and is out for his blood, [[spoiler:[[YouKilledMyFather you-killed-my-brother style]].]] He fights using his stilts and a modified [[AnIcePerson snowball cannon.]]
** [[spoiler:Chuck Greene]]: [[spoiler:''Dead Rising 2's'' original protagonist. Similar to [=DR2's=] main story, he fights in ''Terror is Reality'' to provide Zombrex for his daughter Katey. In ''Off The Record'', it is revealed that he lost Katey to the initial outbreak and has become a zombie-killing alcoholic biker. His appearance has become more savage and deranged as well. Surprisingly, his cleaner [=DR2=] self is used as Frank's partner is co-op play.]] He serves as the replacement of Leon in the game, rewarding the player with the Slicecycle and keys to the bike trailer upon [[spoiler:his]] defeat. In a chilling reveal [[spoiler:Chuck's]] body is gone meaning that [[spoiler:he]] maybe watching you during the rest of the game or worse, it was all in your head.
* BondOneLiner: Frank does them a lot more than Chuck ever did.
* BookEnds: [[spoiler: The Overtime final battle against TK begins in the same zombie wrestling cage as the one you fought in the opening of the game. After defeating several waves of zombies it transitions to the more familiar final boss fight from the original game.]]
* BoomerangBigot: In his boss fight intro cutscene, [[spoiler: Chuck Greene is initially friendly towards Frank West, and laments the problem of Psychopaths (who he refers to as "crazies" and "nutbars"), even though he's obviously become unhinged himself due to Katey's death in the alternate timeline, and pretty quickly goes Psychopath on Frank as well.]]
* CasinoPark: Fortune City
* CatchPhrase[=/=]AscendedMeme: "I've covered wars, you know."
* CatchphraseInterruptus: Frank pulls an amusing one off in the final battle. [[spoiler: '''TK''': You gotta be willing... to risk it all... if you're ever gonna... '''Frank''': FALL TO YOUR DEATH!!!]]
* CompositeCharacter: Europa Westinghouse is a composite character of herself and Vikky Taylor and will give Frank the side-mission of recovering a plant from a store on the Palasides Mall in the latter`s place. [[spoiler: Vikky Taylor is killed by Brandon Whittaker in a cutscene.]] Off the Record`s Frank West is arguably a composite character of the original versions of himself and Chuck Greene.
* CorruptCorporateExecutive: As the director of Phenotrans says in ''Off The Record'', a cure for zombieism has ''already been found,'' but is not being distributed ''BECAUSE IT MEANS THE COMPANY WOULD MAKE LESS MONEY.''
* DenserAndWackier: Just look at the [[http://www.youtube.com/watch?v=ILwLoR3OFU4&feature=related E3 Trailer]]!
* DeadpanSnarker: Frank will often say rude or sarcastic remarks to survivors and psychopaths.
* DepartmentOfRedundancyDepartment: A series of trailers for Off the Record showcase Frank's ultimate fall from grace: he's reduced to shilling the "Disposable Digicheap Disposable Camera" along with "Frank's Fantastic Foto Facts".
* DrowningMySorrows: [[spoiler: Chuck has obviously turned to alcohol to ease his pain. His theme is even called "Firewater".]]
* EmpathyDollShot: [[spoiler: Katey's backpack and PSP are found in a puddle of blood in the room where Chuck rescues her at the beginning of the original Dead Rising 2.]]
* EvilCostumeSwitch: [[spoiler: Stacey changes into a tight leather suit once her true colors are revealed.]]
** [[spoiler: Chuck, now that he's gone off the deep end, looks more savage.]]
* FaceHeelTurn: [[spoiler:Chuck is now a psychopath that the player faces in the story. Stacey is also one of the main antagonists, replacing Sullivan.]]
* {{Fauxshadow}}: The cutscenes in ''Off the Record'' use about 40%-50% of the same dialogue as the original game, so all the dialogue and camera angles suggesting there's something not quite right about [[spoiler: Sullivan]] are still there. However, [[spoiler: this all turns out to be a RedHerring, as this time Stacey turns out to be the BigBad instead of Sullivan.]]
* {{Gamebreaker}}: The aptly named DLC [[ExactlyWhatItSaysOnTheTin Gamebreaker pack]], which is basically the games '''Cheat codes!''' Capcom is literally selling the standard fare of cheats, such as unlimited weapon durablility, instant PP, god mode, filters and super speed. You can make the game a breeze, but it will cost you ($5.00, 400 MS Points).
** Of course there's also ''Sandbox Mode''....
* GreenEyedMonster: Frank seems to be jealous of Chuck in the [[http://www.youtube.com/watch?v=OKrLqS1lh3s Captivate trailer]].
* HeelFaceTurn: Sullivan is much friendlier to Frank than he ever was to Chuck in the original story. [[spoiler:He is eventually revealed to NOT be the mole (Stacey is, see FaceHeelTurn above) and manages to save Frank before dying with a HeroicSacrifice.]]
* {{Irony}}: Despite Frank's saying that "everything" would be changed, most of the Psychopaths are little different from how they were in the original, not to mention only some slight script changes (minus certain plot twists).
* LampshadeHanging: A particularly [[http://www.youtube.com/watch?v=ILwLoR3OFU4 hysterical one]].
-->''(Frank is carrying a load of carnival prizes when Stacy rings.)''
-->'''Frank:''' ''(annoyed)'' What is it, Stacy?
-->'''Stacy:''' Frank! I've been trying to reach you for ''hours''! There's a guy here...
-->'''Frank:''' ''(heavy sigh)'' [[GenreSavvy Let me guess.]] [[ScrappyMechanic Guy. Stuck in a store. Twelve zombies around him. Needs a piggyback to the safehouse.]] ''(long pause)'' [[LetsGetDangerous Well, guess play time is over.]]
** Done twice in a row after Frank [[spoiler: defeats Psycho Chuck Greene]]:
-->'''Frank''' ''(after battle)'': [[spoiler: Man, that guy was a few screws short of a workbench.]]
-->'''Frank''' ''(after cutscene)'': [[spoiler: I ''swear'' I've met that guy somewhere before...]]
* TheLancer: Chuck becomes this to [[TheHero Frank]] in Co-Op mode. [[spoiler: [[RogueProtagonist He's much less helpful in the single-player campaign.]]]]
* LeaningOnTheFourthWall: Frank's last line in the trailer, "Frank West is back in the game."
* [[LighterAndSofter Lighter and]] [[DarkerAndEdgier Edgier]]: ''Off The Record'' manages to be both to the original Dead Rising 2. Examples: We have the new Uranus Zone theme park area, which manages to lighten the atmosphere a little bit (see DenserAndWackier above), yet [[spoiler:Katey dies and Chuck goes psycho because of it.]] This is balanced by Frank's lack of personal ties, allowing for a more light-hearted story, as well as having a clown (Evan) as a boss, yet [[spoiler: Stacey ends up being a psycho.]]
* LiterallyShatteredLives: Evan after you beat him.
* MaskedLuchador: The zombie wrestlers, and Frank West too, albeit ''unmasked''.
* MirrorMatch: Made possible during [[spoiler:Chuck Greene's boss battle.]]
* {{Nerf}}ed: The Survivor A.I. is noticeably more incompetant than they were in the original ''Dead Rising 2'', although not quite as bad as they were in the first ''Dead Rising''. This is either to balance the game because Capcom throught they were too powerful in the original version, or because Frank gives off an aura that makes his allies behave like idiots.
** Inverted with the looters, who are much tougher this time around.
* NiceJobBreakingItHero: Though he was obviously unstable, [[spoiler:Chuck]] was being reasonably civil until Frank [[spoiler:tried to stop him from walking away by grabbing "Katey's" leg.]]
* NiceJobFixingItVillain: TK's still a grade-A douche, but if it wasn't for his actions in Overtime mode [[spoiler: Frank would have never realized Rebecca was still alive and bleeding out on the security room floor.]] His plan to loot the city also [[spoiler: interfered with Stacey's master plan and ultimately led to her and Phenotrans being exposed as the masterminds behind the outbreak.]]
** Evil mastermind [[spoiler: Stacey, aka Agent S]] also qualifies, as [[spoiler: she helps Frank ''way'' too much, and (thanks to all her helpful advice and radio broadcasts), actually helps play a significant part in saving all the survivors and leading Frank towards the truth.]] Contrast that with [[spoiler: Sullivan]], in the original game, who makes one or two token gestures of assistance (giving Chuck the maintainance room keys and not throwing him out of the Safe House), but otherwise just remains uninvolved, tries to insist saving everyone is futile, and even gets in the way a little.
* NotAsYouKnowThem: While most of the characters are the same as the original game, there are some key differences. [[spoiler:Chuck is a Psychopath due to losing Katey (who is implied to have been eaten rather than having turned, judging by the blood splatters around her backpack), Phenotrans' mole is Stacey, not Sullivan, Sullivan himself replaces Rebecca as the one killed by TheMole (although his death isn't quite as abrupt; he actually manages to give Frank some final words of encouragement before expiring), and Rebecca survives. Also, Brandon seems to be ''slightly'' more rational, as he's revealed to be the "go between" for TK and Stacey.]]
* [[spoiler:ObviouslyEvil: Arguably, anyone who played the original Dead Rising 2, and is thus used to Stacey's softer, somewhat motherly facial features, will instantly deduce that something might be wrong with her once they see what her face looks like in Off the Record.]]
* OhCrap: Frank lets out a seriously worried one when he [[spoiler: meets Chuck and accidentally grabs "Katey's" leg.]]
* TheOtherDarrin: Although she's voiced by the same actress, Stacey's appearance is subtly different in ''Off The Record'', with a voice and facial features that are more mature and sultry than her "cuter" original appearance. [[spoiler: Which becomes fitting once her FaceHeelTurn is revealed. The achievement for defeating her even Lampshades this by saying "the shifty eyes should have given it away".]]
* [[invoked]] PanderingToTheBase: WordOfGod has ''explicitly'' said ''Off the Record'' is one huge ball of pandering.[[hottip:*:Technically, they called it {{fanservice}}, but their definition for that is different than what most people think.]]
* PhlebotinumDependence: You'll still need to go out of your way to find Zombrex, but this time you'll be using it on yourself instead of having to run back to the safehouse to give it to someone else.
* RunningGag: Covering wars, you know.
* StockFootage: Plenty of the Psychopath Opening (and ending) cut-scenes are rather blatant examples of this. In which in a lot of these cutscenes the only one who has any different dialogue whatsoever is Frank himself. But there are certain exceptions such as Slappy and Carl the Mailman though.
* StoutStrength: Frank's put on a few pounds around the midsection since Willamette, but he's still just as strong as ever.
* UranusIsShowing: "Uranus Zone".
* UpToEleven: [[http://www.siliconera.com/2011/07/10/since-frank-west-is-tougher-dead-rising-2-off-the-record-ups-the-zombie-count/ More zombies than ever on one screen.]] Because Frank is just that tough.
* UpdatedRerelease
* VinylShatters: You can throw vinyl at zombies, which shatters. May be a hat-tip to ShaunOfTheDead.
* VitriolicBestBuds: Frank and Chuck are still a type-2 in co-op mode.
* WhatIf: This time, it's Frank who breaks the story, not Chuck, and in co-op, Chuck is the sidekick.
* WhoWritesThisCrap: Frank expresses his displeasure at the cheesiness of some of the fortune telling machine's lines.
* WideOpenSandbox: Single player ''and'' co-op for the first time in a ''Dead Rising'' game. AndTheFandomRejoiced.
* WouldHitAGirl: [[spoiler: Sullivan - but only if the woman in question is TheMole]].
* [[YouKilledMyFather You Killed My Brother]]: One of the new Psychopaths in ''Off the Record'' is Evan, the brother of [[ThatOneBoss Adam the Clown]] from the original ''Dead Rising''. He's initially friendly (if divorced from reality), but quickly turns hostile when he realises that you're Frank West, the man who killed his brother. It becomes a FunnyMoment as you can be wearing a servbot head and Arthur's armor and he'll still recongize you.

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