Follow TV Tropes

Following

History VideoGame / DeadRising

Go To

OR

Is there an issue? Send a MessageReason:
None


Despite the game's overseas success, it sold poorly in Japan due to a number of factors (most notably its Xbox exclusivity and the game's gory BMovie aesthetic not gelling with Japanese gamers of the time). After a cut-down UsefulNotes/{{Wii}} remake, ''VideoGame/DeadRisingChopTillYouDrop'', received a similarly weak reception, Capcom handed off development of ''VideoGame/DeadRising2'' to its Vancouver branch, who would handle the series from then until their closure in 2018.

to:

Despite the game's overseas success, it sold poorly in Japan due to a number of factors (most notably its Xbox exclusivity and the game's gory BMovie aesthetic not gelling with Japanese gamers of the time). After a cut-down UsefulNotes/{{Wii}} Platform/{{Wii}} remake, ''VideoGame/DeadRisingChopTillYouDrop'', received a similarly weak reception, Capcom handed off development of ''VideoGame/DeadRising2'' to its Vancouver branch, who would handle the series from then until their closure in 2018.



** Cletus is a paranoid gun shop owner who kills anyone who tries to take the guns by force. Considering the situation and the number of psychopaths around, his actions can be justified as a result of being afraid for his life and his victim was warned enough times by both him and Frank to walk away. Even though his death portrays him as a hyprocritical coward, it's not hard to feel bad for him once he's killed by a zombie. [[spoiler:It's worth noting that in the UsefulNotes/{{Wii}} version, he is actually savable.]]

to:

** Cletus is a paranoid gun shop owner who kills anyone who tries to take the guns by force. Considering the situation and the number of psychopaths around, his actions can be justified as a result of being afraid for his life and his victim was warned enough times by both him and Frank to walk away. Even though his death portrays him as a hyprocritical coward, it's not hard to feel bad for him once he's killed by a zombie. [[spoiler:It's worth noting that in the UsefulNotes/{{Wii}} Platform/{{Wii}} version, he is actually savable.]]



** Wanna get that god-forsaken 7 Day Survivor achievement, but don't feel like playing for 14 hours straight? No problem! As long as you are playing on the Xbox One or UsefulNotes/PlayStation4, you can set your console to the Instant Power-On mode and turn off the console while the game is running. When you next boot up the console, the game will still be suspended and will pick up right where you left off when you choose to resume; a much more viable tactic than staring at your tv for 14 hours, although the only downside is that you can't play any other games until you get the achievement or give up.

to:

** Wanna get that god-forsaken 7 Day Survivor achievement, but don't feel like playing for 14 hours straight? No problem! As long as you are playing on the Xbox One or UsefulNotes/PlayStation4, Platform/PlayStation4, you can set your console to the Instant Power-On mode and turn off the console while the game is running. When you next boot up the console, the game will still be suspended and will pick up right where you left off when you choose to resume; a much more viable tactic than staring at your tv for 14 hours, although the only downside is that you can't play any other games until you get the achievement or give up.

Added: 218

Changed: 103

Is there an issue? Send a MessageReason:
None


%%* ActionCommands

to:

%%* ActionCommands* ActionCommands: Prompts to wiggle the joystick or press a specific button appear when Frank is grabbed by a zombie.


Added DiffLines:

** When Frank is captured by the cultists or Special Forces, they take all of his clothes and weapons, but conveniently leave him with his camera and key items, since they aren't considered items by the game mechanics.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* DropTheHammer: The sledgehammer is one of the most useful weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArmedAltruism: In general, it's better to give your guns to the non-suicidal survivors you rescue because as {{NPC}}s they will have unlimited ammo. As an added bonus, since bosses tend to go for you first, doing so frees the survivors to pepper them with bullets.
Is there an issue? Send a MessageReason:
None


''Dead Rising'' is a 2006 action-sandbox-survival game and the first entry in the [[Franchise/DeadRising eponymous franchise]], developed by Creator/{{Capcom}} as an UsefulNotes/Xbox360 exclusive, ported to UsefulNotes/XboxOne, UsefulNotes/Playstation4, and [[Platform/MicrosoftWindows Windows]] ten years later.

to:

''Dead Rising'' is a 2006 action-sandbox-survival game and the first entry in the [[Franchise/DeadRising eponymous franchise]], developed by Creator/{{Capcom}} as an UsefulNotes/Xbox360 Platform/Xbox360 exclusive, ported to UsefulNotes/XboxOne, UsefulNotes/Playstation4, Platform/XboxOne, Platform/Playstation4, and [[Platform/MicrosoftWindows Windows]] ten years later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EventDrivenClock: The game is going to end in 3 days. Your actions affect what [[MultipleEndings ending]] you get but not when it comes. Other game events also happen on time regardless of player action, though on a sliding window of opportunity rather than an exact time. As long as you arrive within that timeframe the event happens and it's AlwaysClose.
Is there an issue? Send a MessageReason:
None


''Dead Rising'' is a 2006 action-sandbox-survival game and the first entry in the [[Franchise/DeadRising eponymous franchise]], developed by Creator/{{Capcom}} as an UsefulNotes/Xbox360 exclusive, ported to UsefulNotes/XboxOne, UsefulNotes/Playstation4, and UsefulNotes/{{Windows}} ten years later.

to:

''Dead Rising'' is a 2006 action-sandbox-survival game and the first entry in the [[Franchise/DeadRising eponymous franchise]], developed by Creator/{{Capcom}} as an UsefulNotes/Xbox360 exclusive, ported to UsefulNotes/XboxOne, UsefulNotes/Playstation4, and UsefulNotes/{{Windows}} [[Platform/MicrosoftWindows Windows]] ten years later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Lovers scoop, Tonya will only go where Ross is going due to her devotion to him. She’ll ignore any of Frank’s commands. This can lead to a UnintentionallyUnwinnable situation should the two get separated between areas.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NewbieImmunity: If Frank loses all his health when the zombies first break into the Willamette mall, he will wake up in the security room instead of dying, having been rescued by Otis.
Is there an issue? Send a MessageReason:
To make it more consistent with the Dead Rising 2 page, which also has single-folder sections.

Added DiffLines:

[[folder:''Zombrex: Dead Rising Sun'']]


Added DiffLines:

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossAlteringConsequence: You can participate in a photography challenge with rival photographer Kent. If you can pass his first challenge, he orders you to meet him the next day at noon. Arrive on time, and you'll stop him from zombifying an innocent survivor and fight him with your current arsenal. Arrive too late, however, and Kent will have already zombified the survivor and will tie you down at gunpoint and strip you of your weapons, forcing you to fight him barehanded.

Added: 128

Changed: -7

Is there an issue? Send a MessageReason:
None


-->'''Ed''': ''Who’s this you got here with you?''
-->'''Frank''': ''A survivor, plucked straight from the depths of Hell.''

to:

-->'''Ed''': --->'''Ed''': ''Who’s this you got here with you?''
-->'''Frank''':
you?''\\
'''Frank''':
''A survivor, plucked straight from the depths of Hell.''



-->'''Ed''': ''Holy shit! You didn’t say there’d be this many people!''
-->'''Frank''': ''Aw, come on! We can’t just leave ‘em here!''
-->'''Ed''': ''Well, you’re paying for the extra fuel, I tell you that!''

to:

-->'''Ed''': --->'''Ed''': ''Holy shit! You didn’t say there’d be this many people!''
-->'''Frank''':
people!''\\
'''Frank''':
''Aw, come on! We can’t just leave ‘em here!''
-->'''Ed''':
here!''\\
'''Ed''':
''Well, you’re paying for the extra fuel, I tell you that!''


Added DiffLines:

* HealthyGreenHarmfulRed: Psychopaths' and survivors' health bars are shown as green while the damage they take is shown as red.

Top