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* AmbiguousSituation: [[spoiler:Wagner claims you're just a test subject in a military experiment to create a supersoldier, but not only is he out of his mind, this contradicts a lot of the logs you find lying around. Unless they were planted to help conceal the truth about the experiment and convince you that you really are just stuck on a colony ship during a zombie outbreak- but if that's the case, why do so many of them [[{{Foreshadowing}} foreshadow]] that Wagner is responsible for the zombie army?]]

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* AmbiguousSituation: [[spoiler:Wagner claims you're just a test subject in a military experiment to create a supersoldier, but not only is he out of his mind, this contradicts a lot of the logs you find lying around. Unless they were planted to help conceal the truth about the experiment and convince you that you really are just stuck on a colony ship during a zombie outbreak- but if that's the case, why do so many of them [[{{Foreshadowing}} foreshadow]] that Wagner is responsible for the zombie army?]]army? The sequel indicates the ''Meridian'' really was a colony ship, most of the zombies you encounter are clones created by Wagner (most of the actual crew is still in cryosleep), and Wagner took over the ship and converted it into a testing facility.]]
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** The unique minigun-wielding zombie, codenamed "Hornet v.1", is a combination of zombie (a Razor clone) with cybernetic enhancement.
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* MyBrainIsBig: [[spoiler:The first time you see Dr. Wagner in person you discover his brain is bulging out of the back of his skull, which seems to have been removed to make room for it.]]
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* ChainsawGood: As well as the tough fat zombie wielding a chainsaw, the player can unlock one to use themselves. It takes the secondary slot (despite that being designated for "one-handed weapons", while the chainsaw is clearly big enough to require two hands), never runs out of ammo and rips through zombies like cardboard boxes, but you still need to aim it carefully to keep them from lunging under it to hit you.
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* GoneHorriblyRight: The titular Dead Effect allows people to be killed and ressurected as stronger, faster, and hardier versions of themselves. Predictably, it shits the bed and creates a ZombieApocalypse.

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* GoneHorriblyRight: The titular Dead Effect allows people to be killed and ressurected resurrected as stronger, faster, and hardier versions of themselves. Predictably, it shits the bed and creates a ZombieApocalypse.



* MultiMookMelee: Besides the single-player campaign, there are two different types of "Horde Mode" arcade game modes where you battle waves of enemies inside an arena-like area.

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* MultiMookMelee: Besides the single-player campaign, there are two different types of "Horde Mode" arcade game modes where you battle waves of enemies inside an arena-like area.area- Survival, where you survive against infinite enemies until time runs out, and Biohazard, where you fight your way through a fixed number of waves of predetermined enemies.



* OneHundredPercentCompletion: Each level has a number of cash, audio logs, and hidden orbs to find in order to achieve this.

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* OneHundredPercentCompletion: Each level has a number of cash, audio text logs, and hidden orbs to find in order to achieve this.

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* AmbiguousSituation: [[spoiler:Wagner claims you're just a test subject in a military experiment to create a supersoldier, but not only is he out of his mind, this contradicts a lot of the logs you find lying around. Unless they were planted to help conceal the truth about the experiment and convince you that you really are just stuck on a colony ship during a zombie outbreak- but if that's the case, why do so many of them [[{{Foreshadowing}} foreshadow]] that Wagner is responsible for the zombie army?]]



* OneManArmy: Per FirstPersonShooter standards, the player character mows their way through hundreds of enemies over the course of the game. [[spoiler: This turns out to be justified in-game; the player is a test subject in experimental military SuperSoldier research, with the whole game being a fabricated scenario designed to test their abilities.]]

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* OneManArmy: Per FirstPersonShooter standards, the player character mows their way through hundreds of enemies over the course of the game. [[spoiler: This turns out to be justified in-game; the player is a test subject in experimental military SuperSoldier research, with the whole game being a fabricated scenario designed to test their abilities. Or at least that's what the BigBad claims, [[UnreliableNarrator but he's nuts]].]]
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* GatlingGood: One of the game's weapons is a minigun (it's the only weapon that can only be purchased with gold rather than credits). It deals less damage than the higher-end assault rifles, but has a high rate of fire and can be fired for a very long time before needing to reload.

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* GatlingGood: One of the game's weapons is a minigun (it's one of the only weapon three weapons that can only be purchased with gold rather than credits). It deals less damage than the higher-end assault rifles, but has a high rate of fire and can be fired for a very long time before needing to reload.
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* NotUsingTheZWord: Averted. The first word the player character yells out is "Zombies?!" as soon as Dr. Wagner explains the creatures are members of the ship's crew who have been killed and revived by a virus.

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* NotUsingTheZWord: Averted. The first word the player character yells out is "Zombies?!" as soon as Dr. Wagner explains the creatures are members of the ship's crew who have been killed and revived by a virus. Wagner deadpans "You can call them that."
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** Which in turn leads to better game rewards, as {{Microtransactions}} are removed in the PC version in favor of one-time purchase.

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''Dead Effect'' is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. It was then ported to the UsefulNotes/{{Unity}} engine for the [[UsefulNotes/IBMPersonalComputer PC]] in 2014, initially through UsefulNotes/{{Steam}} Early Access.''Dead Effect 2'' followed in 2015 on mobiles, and was then ported to PC in 2016, and to UsefulNotes/PS4 and UsefulNotes/XboxOne in 2017.

While the name is a [[TheMockbuster clear riff]] on ''VideoGame/DeadSpace'', the actual gameplay is heavily reminiscent of ''VideoGame/{{Doom}} 3'', with players traveling through the corridors of an abandoned spaceship while battling hordes of zombies comprised of the ship's transformed crew. The sequel had also added ''VideoGame/Borderlands2''-style RpgElements to the series' formula.

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''Dead Effect'' is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. It was then ported to the UsefulNotes/{{Unity}} engine for the [[UsefulNotes/IBMPersonalComputer PC]] in 2014, initially through UsefulNotes/{{Steam}} Early Access. ''Dead Effect 2'' followed in 2015 on mobiles, and was then ported to PC in 2016, and to UsefulNotes/PS4 and UsefulNotes/XboxOne in 2017.

While the name is a [[TheMockbuster clear riff]] on ''VideoGame/DeadSpace'', the actual gameplay is heavily reminiscent of ''VideoGame/{{Doom}} 3'', with players traveling travelling through the corridors of an abandoned spaceship while battling hordes of zombies comprised of the ship's transformed crew. The sequel had also added ''VideoGame/Borderlands2''-style RpgElements to the series' formula.



!!''Dead Effect'' features examples of the following tropes:
* AWinnerIsYou: After you kill the final boss, a short cutscene plays of him exploding, a congratulations message from the dev team pops up, then the game immediately cuts to the credits.

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!!''Dead Effect'' !!Dead Effect features examples of the following tropes:
* AWinnerIsYou: After you kill the final boss, a short cutscene plays of him exploding, a congratulations message from the dev team pops up, then the game immediately cuts to the credits.
tropes:



* UniqueEnemy: The minigun-wielding zombie only appears once in the single-player campaign, even though it doesn't has a boss meter and is more of an EliteZombie. In contrast, the actual boss zombie (Captain Razor) appears at least ''twice'' in the campaign, thanks to him having been cloned by Dr. Wagner.

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* UniqueEnemy: The minigun-wielding zombie only appears once in the single-player campaign, even though it doesn't has have a boss meter and is more of an EliteZombie. In contrast, the actual boss zombie (Captain Razor) appears at least ''twice'' in the campaign, thanks to him having been cloned by Dr. Wagner.Wagner.
* AWinnerIsYou: After you kill the final boss, a short cutscene plays of him exploding, a congratulations message from the dev team pops up, then the game immediately cuts to the credits.

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[[TheMockbuster ''Dead Effect'']] is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. A Unity-engine port for the PC was released under UsefulNotes/{{Steam}}'s early access program in early 2014. Being in Early Access, the PC port initially only has 3 of the game's 12 levels (6 as of August 2014), with additional levels and other improvements promised in later updates. As of December 2014, the PC port is now the full version of the game with all campaign levels included, although it is still in Beta with various additions left to be made.

The gameplay is heavily reminiscent of ''VideoGame/{{Doom}} 3'', with players traveling through the corridors of an abandoned spaceship while battling hordes of zombies comprised of the ship's transformed crew.

to:

[[TheMockbuster ''Dead Effect'']] Effect'' is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. A Unity-engine port It was then ported to the UsefulNotes/{{Unity}} engine for the PC was released under UsefulNotes/{{Steam}}'s early access program [[UsefulNotes/IBMPersonalComputer PC]] in early 2014. Being in Early Access, the PC port 2014, initially only has 3 of through UsefulNotes/{{Steam}} Early Access.''Dead Effect 2'' followed in 2015 on mobiles, and was then ported to PC in 2016, and to UsefulNotes/PS4 and UsefulNotes/XboxOne in 2017.

While
the game's 12 levels (6 as of August 2014), with additional levels and other improvements promised in later updates. As of December 2014, name is a [[TheMockbuster clear riff]] on ''VideoGame/DeadSpace'', the PC port is now the full version of the game with all campaign levels included, although it is still in Beta with various additions left to be made.

The
actual gameplay is heavily reminiscent of ''VideoGame/{{Doom}} 3'', with players traveling through the corridors of an abandoned spaceship while battling hordes of zombies comprised of the ship's transformed crew.
crew. The sequel had also added ''VideoGame/Borderlands2''-style RpgElements to the series' formula.



Followed by a sequel, ''VideoGame/DeadEffect2'', which added ''VideoGame/Borderlands2''-style rpg-like elements to the series' formula.

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''Dead Effect'' is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. A Unity-engine port for the PC was released under UsefulNotes/{{Steam}}'s early access program in early 2014. Being in Early Access, the PC port initially only has 3 of the game's 12 levels (6 as of August 2014), with additional levels and other improvements promised in later updates. As of December 2014, the PC port is now the full version of the game with all campaign levels included, although it is still in Beta with various additions left to be made.

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[[TheMockbuster ''Dead Effect'' Effect'']] is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. A Unity-engine port for the PC was released under UsefulNotes/{{Steam}}'s early access program in early 2014. Being in Early Access, the PC port initially only has 3 of the game's 12 levels (6 as of August 2014), with additional levels and other improvements promised in later updates. As of December 2014, the PC port is now the full version of the game with all campaign levels included, although it is still in Beta with various additions left to be made.
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Followed by a sequel, ''VideoGame/DeadEffect2''.

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Followed by a sequel, ''VideoGame/DeadEffect2''.
''VideoGame/DeadEffect2'', which added ''VideoGame/Borderlands2''-style rpg-like elements to the series' formula.
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* OurZombiesAreDifferent: [[spoiler: It's hinted at in the collectible logs and more or less confirmed in the sequel that most if not all of the zombies are actually cloned test subjects rather than turned crew members.]]
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* KineticWeaponsAreJustBetter: There is precisely one energy weapon. The rest are kinetic.

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** There are also zombie SpaceMarines whose combat armor makes them very hard to take down with body shots.

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** There are also zombie SpaceMarines whose combat armor makes them very very hard to take down with body shots.


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* LightningGun: The Electromagnetic Stun Gun, affectionately called the "Tazer Gauntlet" by fans.


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* StandardFPSGuns: With the unique feature being that the "Knife" type weapon (The Electromagnetic Stungun) deals a OneHitKill with SplashDamage.

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** There are also zombie SpaceMarines whose combat armor makes them very hard to take down with body shots.

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** There are also zombie SpaceMarines whose combat armor makes them very very hard to take down with body shots.


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* OnlySixFaces: The zombies only have about 10 models. {{Justified}} as the BigBad cloned the ship's crew several times, resulting in a zombie horde that has shades of MesACrowd.

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* GiantMook[=/=]HeavilyArmoredMook: One of the EliteZombie enemies is a heavily armored soldier wielding a minigun. He moves slowly and takes a second or so to spin up his weapon, but can mow you down quite quickly. He can also survive ''a lot'' of damage before dying. And, stating the obvious, ''he's a zombie with a gun!''

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* GiantMook[=/=]HeavilyArmoredMook: GiantMook: One of the EliteZombie enemies is a heavily armored soldier wielding a minigun. He moves slowly and takes a second or so to spin up his weapon, but can mow you down quite quickly. He can also survive ''a lot'' of damage before dying. And, stating the obvious, ''he's a zombie with a gun!''gun!''
* GoneHorriblyRight: The titular Dead Effect allows people to be killed and ressurected as stronger, faster, and hardier versions of themselves. Predictably, it shits the bed and creates a ZombieApocalypse.
* HeavilyArmoredMook: The aforementioned minigun zombie.
** Grenadier zombies wear riot armor and chuck grenades.
** There are also zombie SpaceMarines whose combat armor makes them very hard to take down with body shots.
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* {{Cyborg}}: The only organ that Jane doesn't have implants in are [[MaleGaze her boobs.]]


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* RemovingTheHeadOrDestroyingTheBrain: The zombies can be killed by body shots, but a headshot with any weapon is an instant kill.


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* ZombiePukeAttack: The fat zombies in jean shirts gob acid blood at you. When they don't have chainsaws that is...
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Followed by a sequel, ''VideoGame/DeadEffect2''.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dead_effect_chainsaw.jpg]]

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Players take the role of either RatedMForManly SpaceMarine Gunnar Davis, or cybernetically-enhanced DarkActionGirl assassin Jane Grey, as they wake up from hypersleep on the starship ''ESS Meridian'' to find the rest of their Space Marine squad missing and the crew of the ship transformed into flesh-hungry zombies. Guided over the intercom by a surviving scientist named Dr. Wagner, the player must navigate the ship and find a cure before they also succumb to the zombie virus.

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Players take the role of either RatedMForManly SpaceMarine Gunnar Davis, or cybernetically-enhanced DarkActionGirl assassin Jane Grey, Frey, as they wake up from hypersleep on the starship ''ESS Meridian'' to find the rest of their Space Marine squad missing and the crew of the ship transformed into flesh-hungry zombies. Guided over the intercom by a surviving scientist named Dr. Wagner, the player must navigate the ship and find a cure before they also succumb to the zombie virus.



* AWinnerIsYou: After you kill the final boss, a short cutscene plays of him exploding, then the game immediately cuts to the credits.

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* AWinnerIsYou: After you kill the final boss, a short cutscene plays of him exploding, a congratulations message from the dev team pops up, then the game immediately cuts to the credits.



* BribingYourWayToVictory: The game incorporates micro-transactions, although these upgrades can be earned in-game as well, and the amount of grinding required to do so is not obscene.

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* BribingYourWayToVictory: The mobile version of the game incorporates micro-transactions, micro-transactions to buy weapons and weapon upgrades, although these upgrades can be earned in-game as well, and the amount of grinding required to do so is not obscene.obscene. The PC version is in-game currency only.



* EliteZombie: Hazmat and Security Guard zombies can survive significantly more damage than other zombie types. One type of zombie even throws one-hit-kill grenades! There are also an assortment of large, mini-boss-like zombies mixed in with the hordes, including a zombie that vomits acidic blood, a zombie armed with a chainsaw, and a heavily-armored zombie wielding a minigun. There's also a boss zombie that's larger and has more health than any other zombie, and the final boss.

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* EliteZombie: EliteZombie:
**
Hazmat and zombies have more health while Security Guard zombies can wear body armor, which allow them to survive significantly noticeably more damage than other zombie types. One type of types.
** The game has 4 "special infected"-type zombies. There's an armored
zombie even that throws one-hit-kill grenades! There are also an assortment of large, mini-boss-like zombies mixed in with the hordes, including grenades, a tough, fat zombie that vomits spits acidic blood, a ''very'' tough fat zombie armed with a chainsaw, and a heavily-armored zombie wielding BossInMookClothing armored GiantMook armed with a minigun. There's Additionally, there's also a boss zombie that's larger and has more health than any other zombie, and the final boss.



* GatlingGood: One of the game's weapons is a minigun (it's the only weapon that can only be purchased with gold rather than credits). It deals less damage than the higher-end assault rifles, but has a high rate of fire and can be fired for a very long time before needing to reload.



* LimitedLoadout: You can only carry a limited number of weapons at one time, and are only able to switch weapons on the level loading screen.

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* LimitedLoadout: You can only carry a limited number of weapons at one time, time (one pistol, one longarm, and one grenade), and are only able to switch weapons on the level loading screen.



* MusclesAreMeaningless: The log file that details Jane Grey's background mentions that she's been heavily augmented, and jokes that despite her relatively slim figure she could probably fold RatedMForManly SpaceMarine Gunnar Davis in half with one arm. In-game, though, there is no difference between the two player characters.

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* MusclesAreMeaningless: The log file that details Jane Grey's Frey's background mentions that she's been heavily augmented, and jokes that despite her relatively slim figure she could probably fold RatedMForManly SpaceMarine Gunnar Davis in half with one arm.half. In-game, though, there is no difference between the two player characters.



* NewGamePlus: You can revisit previous levels with whatever new weapons, weapon upgrades, and character upgrades you've purchased.

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* NewGamePlus: You can revisit previous levels with whatever new weapons, weapon upgrades, and character upgrades you've purchased. There's also a "New Game Plus" mode that has you play through the game again with significantly increased difficulty.



* RevolversAreJustBetter: Averted. The revolver does more damage than the semi-auto pistol, but it only holds 6 shots and the reload speed is ''extremely'' slow. Since most zombies can be killed with 1 headshot regardless of how powerful the gun is, the more nimble semi-auto pistol is simply better for everything.
* SchrodingersPlayerCharacter: Although both Gunnar and Jane are mentioned in the log files scattered throughout the ship, only the one you pick actually shows up in the game, with the other one completely absent.

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* RevolversAreJustBetter: Averted. Averted in the Early Access alpha version. The revolver does dealt more damage than the semi-auto pistol, but it only holds 6 shots and the reload speed is was ''extremely'' slow. Since most zombies can be killed with 1 headshot regardless of how powerful the gun is, the more nimble semi-auto pistol is was simply better for everything.
everything. The reload speed and damage of the revolver were boosted in the actual release version of the game to make it more competitive with the semi-auto pistol, and it's now a typical FPS revolver (high damage in exchange for being limited to only 6 shots before reloading, although the reload speed is now reasonable.)
* SchrodingersPlayerCharacter: Although both Gunnar and Jane are mentioned in the log files scattered throughout the ship, only the one you pick actually shows up in the game, with the other one completely absent. [[spoiler: Possibly justified in that your character may be a clone created for combat testing purposes; the real Davis and Frey may have already been woken up and failed to stop Wagner previously.]]



* TykeBomb: Jane Grey's backstory explains that she was adopted by the military and raised from childhood to be a weapon.
* UniqueEnemy: The minigun-wielding zombie only appears once in the single-player campaign, even though it doesn't has a boss meter and is more of an EliteZombie. Notably, the actual boss zombie (Captain Razor) appears at least ''twice'' in the campaign, thanks to him having been cloned by Dr. Wagner.

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* TykeBomb: Jane Grey's Frey's backstory explains that she was adopted by the military and raised from childhood to be a weapon.
* UniqueEnemy: The minigun-wielding zombie only appears once in the single-player campaign, even though it doesn't has a boss meter and is more of an EliteZombie. Notably, In contrast, the actual boss zombie (Captain Razor) appears at least ''twice'' in the campaign, thanks to him having been cloned by Dr. Wagner.
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* EliteZombie: Hazmat and Security Guard zombies can survive significantly more damage than other zombie types. One type of zombie even throws one-hit-kill grenades! There are also an assortment of large, mini-boss-like zombies mixed in with the hordes, including a zombie that vomits acidic blood, a zombie armed with a chainsaw, and a heavily-armored zombie wielding a minigun. Then there are the handful of straight-out boss zombies.

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* EliteZombie: Hazmat and Security Guard zombies can survive significantly more damage than other zombie types. One type of zombie even throws one-hit-kill grenades! There are also an assortment of large, mini-boss-like zombies mixed in with the hordes, including a zombie that vomits acidic blood, a zombie armed with a chainsaw, and a heavily-armored zombie wielding a minigun. Then there are the handful of straight-out There's also a boss zombies. zombie that's larger and has more health than any other zombie, and the final boss.
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* RegeneratingHealth: The game does not have this by default (you have to heal at health stations), but it can be purchased as a special ability (although the currency you need to buy it, gold, is a rare drop, so it will require quite a lot of gameplay before you can afford it).

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''Dead Effect'' is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. A Unity-engine port for the PC was released under UsefulNotes/{{Steam}}'s early access program in early 2014. Being in Early Access, the PC port only has 3 of the game's 12 levels (6 as of August 2014), with additional levels and other improvements promised in later updates.

to:

''Dead Effect'' is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. A Unity-engine port for the PC was released under UsefulNotes/{{Steam}}'s early access program in early 2014. Being in Early Access, the PC port initially only has 3 of the game's 12 levels (6 as of August 2014), with additional levels and other improvements promised in later updates.
updates. As of December 2014, the PC port is now the full version of the game with all campaign levels included, although it is still in Beta with various additions left to be made.


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* AWinnerIsYou: After you kill the final boss, a short cutscene plays of him exploding, then the game immediately cuts to the credits.


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* MyDeathIsOnlyTheBeginning: [[spoiler: Dr. Wagner mentions in a collectible log that he's programmed the ship's A.I. to manage the D-Effect experiments (including control of automated cloning facilities for the production of more zombies), and that it will continue his work if he ends up dying fighting the player.]]

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* HerrDoktor: Dr. Wagner has an extravagant German accent and is a fairly stereotypical mad scientist. [[spoiler: He turns out to be the bad guy. Who knew?]]



* TheReveal: [[spoiler: Turns out there was never a zombie outbreak at all, and you're not even on board a spaceship. You're a test subject in a secret military experiment who's been augmented with performance-enhancing surgery and made to fight through a gauntlet of zombies to gauge the results. After you prove your effectiveness by surviving, the scientist in charge of the experiment wants to dissect you for more data.]]

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* TheReveal: [[spoiler: Turns out there was never a zombie outbreak at all, Dr. Wagner is evil, and you're not even on board deliberately mutated the crew and converted the ship into a spaceship. You're combat testing ground for his experiments, which also involved mutating ''you'' and gauging the results as you rampaged through his hordes of zombies. Dr. Wagner claims the ship is actually a test subject in a secret military experiment who's been augmented with performance-enhancing surgery testing facility, but the collectible audio logs reveal that he's delusional and made to fight through that it really was a gauntlet of zombies to gauge the results. After you prove colony ship, which he took over. Oh, and your effectiveness by surviving, the scientist in charge character may or may not be a clone of the experiment wants to dissect you for more data.original Gunnar Davis or Jane Frey.]]


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* UniqueEnemy: The minigun-wielding zombie only appears once in the single-player campaign, even though it doesn't has a boss meter and is more of an EliteZombie. Notably, the actual boss zombie (Captain Razor) appears at least ''twice'' in the campaign, thanks to him having been cloned by Dr. Wagner.
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''Dead Effect'' is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. A Unity-engine port for the PC was released under {{Steam}}'s early access program in early 2014. Being in Early Access, the PC port only has 3 of the game's 12 levels (6 as of August 2014), with additional levels and other improvements promised in later updates.

to:

''Dead Effect'' is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. A Unity-engine port for the PC was released under {{Steam}}'s UsefulNotes/{{Steam}}'s early access program in early 2014. Being in Early Access, the PC port only has 3 of the game's 12 levels (6 as of August 2014), with additional levels and other improvements promised in later updates.
Is there an issue? Send a MessageReason:
None


* EliteZombie: Hazmat and Security Guard zombies can survive significantly more damage than other zombie types. There are also an assortment of large, mini-boss-like zombies mixed in with the hordes, including a zombie that vomits acidic blood, a zombie armed with a chainsaw, and a heavily-armored zombie wielding a minigun. Then there are the handful of straight-out boss zombies.

to:

* EliteZombie: Hazmat and Security Guard zombies can survive significantly more damage than other zombie types. One type of zombie even throws one-hit-kill grenades! There are also an assortment of large, mini-boss-like zombies mixed in with the hordes, including a zombie that vomits acidic blood, a zombie armed with a chainsaw, and a heavily-armored zombie wielding a minigun. Then there are the handful of straight-out boss zombies.
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* OneManArmy: Per FirstPersonShooter standards, the player character mows their way through hundreds of enemies over the course of the game. [[spoiler: This turns out to be justified in-game; the player is a test subject in experimental military SuperSoldier research, with the whole game being a fabricated scenario designed to test their abilities.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Dead Effect'' is a 2013 zombie FirstPersonShooter with a sci-fi setting, developed for tablets and other mobile devices by inDev Brain. A Unity-engine port for the PC was released under {{Steam}}'s early access program in early 2014. Being in Early Access, the PC port only has 3 of the game's 12 levels (6 as of August 2014), with additional levels and other improvements promised in later updates.

The gameplay is heavily reminiscent of ''VideoGame/{{Doom}} 3'', with players traveling through the corridors of an abandoned spaceship while battling hordes of zombies comprised of the ship's transformed crew.

Players take the role of either RatedMForManly SpaceMarine Gunnar Davis, or cybernetically-enhanced DarkActionGirl assassin Jane Grey, as they wake up from hypersleep on the starship ''ESS Meridian'' to find the rest of their Space Marine squad missing and the crew of the ship transformed into flesh-hungry zombies. Guided over the intercom by a surviving scientist named Dr. Wagner, the player must navigate the ship and find a cure before they also succumb to the zombie virus.

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!!''Dead Effect'' features examples of the following tropes:
* BadassNormal: Gunnar's an unaugmented human SpaceMarine, whereas Jane has a number of cybernetic enhancements. In-game the two play identically. [[spoiler: Though it turns out the player character was a test subject for experimental human augmentation treatment prior to the events of the game, which is why they're in the situation in the first place.]]
* BoomHeadshot: As in most zombie media, headshots are the most ammo-efficient manner of dispatching the zombies.
* BribingYourWayToVictory: The game incorporates micro-transactions, although these upgrades can be earned in-game as well, and the amount of grinding required to do so is not obscene.
* BulletTime: After the first few levels, you gain the ability to trigger slow-motion bullet time as a special ability. It's explained as a side-effect of the virus that will eventually turn you into a zombie.
* DifficultyByRegion: The PC port has ''a lot'' more zombies attacking you at once, to compensate for the increased responsiveness of the keyboard & mouse setup compared to playing the game on a tablet.
* EliteZombie: Hazmat and Security Guard zombies can survive significantly more damage than other zombie types. There are also an assortment of large, mini-boss-like zombies mixed in with the hordes, including a zombie that vomits acidic blood, a zombie armed with a chainsaw, and a heavily-armored zombie wielding a minigun. Then there are the handful of straight-out boss zombies.
* EmergencyWeapon: The taser glove you start the game with. Although it doesn't use ammo and pops regular zombies with one shot, it's limited to very close range and has a recharge time of several seconds between shots.
* GiantMook[=/=]HeavilyArmoredMook: One of the EliteZombie enemies is a heavily armored soldier wielding a minigun. He moves slowly and takes a second or so to spin up his weapon, but can mow you down quite quickly. He can also survive ''a lot'' of damage before dying. And, stating the obvious, ''he's a zombie with a gun!''
* LimitedLoadout: You can only carry a limited number of weapons at one time, and are only able to switch weapons on the level loading screen.
* MultiMookMelee: Besides the single-player campaign, there are two different types of "Horde Mode" arcade game modes where you battle waves of enemies inside an arena-like area.
* MusclesAreMeaningless: The log file that details Jane Grey's background mentions that she's been heavily augmented, and jokes that despite her relatively slim figure she could probably fold RatedMForManly SpaceMarine Gunnar Davis in half with one arm. In-game, though, there is no difference between the two player characters.
* NewGamePlus: You can revisit previous levels with whatever new weapons, weapon upgrades, and character upgrades you've purchased.
* NotUsingTheZWord: Averted. The first word the player character yells out is "Zombies?!" as soon as Dr. Wagner explains the creatures are members of the ship's crew who have been killed and revived by a virus.
* OneHundredPercentCompletion: Each level has a number of cash, audio logs, and hidden orbs to find in order to achieve this.
* TheReveal: [[spoiler: Turns out there was never a zombie outbreak at all, and you're not even on board a spaceship. You're a test subject in a secret military experiment who's been augmented with performance-enhancing surgery and made to fight through a gauntlet of zombies to gauge the results. After you prove your effectiveness by surviving, the scientist in charge of the experiment wants to dissect you for more data.]]
* RevolversAreJustBetter: Averted. The revolver does more damage than the semi-auto pistol, but it only holds 6 shots and the reload speed is ''extremely'' slow. Since most zombies can be killed with 1 headshot regardless of how powerful the gun is, the more nimble semi-auto pistol is simply better for everything.
* SchrodingersPlayerCharacter: Although both Gunnar and Jane are mentioned in the log files scattered throughout the ship, only the one you pick actually shows up in the game, with the other one completely absent.
* SeparateButIdentical: In the original mobile version of the game, there's no real difference between Gunnar and Jane. In the PC port, Gunnar's default equipment is a semi-automatic pistol and an assault rifle, while Jane's default equipment is a revolver and a shotgun. Jane's weapons do more damage, but hold less ammo and are very slow to reload, making her a noticeably more challenging character to play as (although you can spend in-game credits to purchase other weapons).
* TitleDrop: ''Dead Effect'' refers to the augmentation treatment that was intended to make the crew more efficient in space, but which ended up turning them into zombies.
* [[spoiler: TreacherousQuestGiver]]: [[spoiler: Turns out Dr. Wagner, who's been your guide for most of the game, is actually the BigBad.]]
* TykeBomb: Jane Grey's backstory explains that she was adopted by the military and raised from childhood to be a weapon.
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