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* WeHardlyKnewYe: [[spoiler:The man you talk to in the beginning hub goes out and dies next to the door to the Promenade after a few runs. You can actually see his body decompose over the course of the next attempts.]]
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''Dead Cells'' is a 2D {{roguelike}} {{metroidvania}} developed by Motion Twin and released for open beta on May 10, 2017. It follows the dungeon-crawling adventures of a parasitic organism that has taken control of a decapitated prisoner. Along the way, the player collects the titular dead cells, which allow them to unlock and upgrade gear.

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''Dead [[quoteright:318:http://static.tvtropes.org/pmwiki/pub/images/deadcells_95.png]]
[[caption-width-right:318:Kill. Die. Learn. Repeat.]]''Dead
Cells'' is a 2D {{roguelike}} {{metroidvania}} developed by Motion Twin and released for open beta on May 10, 2017. It follows the dungeon-crawling adventures of a parasitic organism that has taken control of a decapitated prisoner. Along the way, the player collects the titular dead cells, which allow them to unlock and upgrade gear.

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* BottomlessMagazines: The Bow and Infinite Arrows works on this.



* LongRangeCombatant: All of the ranged weapons make the player this to some extent, but a special mention is reserved for the Hunter's Longbow, which deals critical hits on long-range shots. Its slow draw speed makes it terrible in close combat, though.



** Through many of the areas there are gates that can be unlocked with money to get extra loot.



* ShieldBash: All shields deal a little bit of damage upon successfully blocking an attack. However, the Assault Shield takes it one step further, performing a short charge forward while blocking.

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* ShieldBash: All shields deal a little bit of damage upon successfully blocking an attack. However, the Assault Shield takes it one step further, performing a short charge forward while blocking.blocking, while the Spiked Shield does enough damage to one-shot many enemies if it blocks.



* WolverineClaws: Thornies, enemies in the later areas, use these for their melee attack.

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* WolverineClaws: Thornies, enemies in the later areas, use these for their melee attack.attack.
* YouWillNotEvadeMe: Catchers, enemies in the penultimate area, use a grapple hook to reel in far-away players. The player can obtain their hook as well.
** The Wrenching Whip also does this, albeit to a lesser degree.
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* OneHitKill: While cursed, any hit at all with instantly kill you.

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* OneHitKill: While cursed, any hit at all with instantly kill you. Taken to the extreme with Cursed Sword which turns you into a constant {{One Hit Point Wonder}}.



* WhipItGood: There are a couple of whip items in the game. Though their damage is low, they have higher range than most weapons and can attack in multiple directions rather than just to the sides.

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* WhipItGood: There are a couple of whip items in the game. Though their damage is low, they have higher range than most weapons and can attack in multiple directions rather than just to the sides. The Wrenching Whip and Valmont's Whip also ignore shields and Thornies' spikes.
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* FacelessEye: [[spoiler:The Watcher]], the game's boss.
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* OneHitKill: While cursed, any hit at all with instantly kill you.


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* PowerAtAPrice: Cursed treasure chests. They have a massive amount of loot in them, three times as much as a normal chest, but they inflict the cursed status aliment. This curse can be lifted by killing ten enemies, but until then, [[OneHitKill any hit at all will be fatal]].

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** Two can be found in special rooms: an Undead Archer in the Promenade of the Condemned, and a Slasher in the Old Sewers. They drop the Vine and Teleportation Runes respectively.

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** Two A few can be found in special rooms: rooms that disappear once they're beaten: an Undead Archer in the Promenade of the Condemned, and a Slasher in the Old Sewers. They Sewers, and two Trackers in the Forgotten Sepulchre. The former two drop the Vine and Teleportation Runes respectively.respectively, while the others must be defeated to access the Hayabusa Boots.


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* ShortRangeShotgun: The Heavy Crossbow operates on this trope. If all four arrows hit, most enemies at its level will instantly die; however, they also cover a nearly 80-degree angle of spread and fall to the ground outside of a short range.

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** Ugly Worms, found in the sewer levels, also [[TakingYouWithMe drop explosive eggs when they die]].



** Ugly Worms, found in the sewer levels, also [[TakingYouWithMe drop explosive eggs when they die]].


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* DifficultySpike: The Ossuary is accessible either from the starting area or from any of the second-tier areas. If you enter from the former, you are given an express warning and a fee of 1000 gold. It's justified.


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** All elite monsters have small zombie minions.
* NamesToRunAwayFromReallyFast: Some of the areas have these. Most notable are the Ossuary and the [[BlackoutBasement Forgotten Sepulchre]]. In non-English versions, [[spoiler:The Watcher's]] special area is this, but in the English translation it's called [[spoiler:The Insufferable Crypt]].


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* SpinAttack: Spinners in the Forgotten Sepulchre employ this.
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* {{Adorkable}}: The {{Silent Protagonist}} communicates entirely through misplaced gestures, does a ninja run on occasion for no reason other than to look cool and walks with a swagger that would put {{Rayman}} to shame.

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* AchillesHeel: Shieldbearers can only be damaged from behind.

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* AchillesHeel: Shieldbearers can only be damaged from behind.behind, [[WeaksauceWeakness unless you have a whip.]]



* {{Adorkable}}: The {{Silent Protagonist}} communicates entirely through misplaced gestures, does a ninja run on occasion for no reason other than to look cool and walks with a swagger that would put {{Rayman}} to shame.
* AlwaysAccurateAttack: Throwing Knives and Electric Whip always target the closest enemy; if it's in their ranges, it will hit them.



* CoolGate: There are teleporters scattered through each area that fulfill this role.

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* CoolGate: There are teleporters scattered through each area that fulfill this role. There's also a door right at the beginning of Prisoners' Cells marked with runes. [[SubvertedTrope It doesn't do anything yet.]]



* TeleportSpam: Both Phazers and Slashers can do this to ruin your day, and can move between different elevations in doing so.

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* TeleportSpam: Both Phazers and Slashers can do this to ruin your day, and can move between different elevations in doing so. Hello Darkness My Old Update introduced the Trackers who do that in ''groups''.


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** Enforced when using a Rapier which guarantees a {{Critical Hit}} after rolling.
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* TheArtifact: According to [[WordOfGod Word of God]] in a PC Gamer interview, the turret-type skills are this. Dead Cells started out with strong tower defense influences before evolving into its current iteration.
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* BFS: The Broadsword, a high-damage, slow-swinging weapon, is the archetypal example.

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* BFS: {{BFS}}: The Broadsword, a high-damage, slow-swinging weapon, is the archetypal example.
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* BFS: The Broadsword, a high-damage, slow-swinging weapon, is the archetypal example.
--> '''Broadsword description''': Slow and heavy, but looks badass. The best way to compensate.
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** Ugly Worms, found in the sewer levels, also drop explosive eggs when they die.

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** Ugly Worms, found in the sewer levels, also [[TakingYouWithMe drop explosive eggs when they die.die]].
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* DeadlyLunge: The Zombie enemy archetype can absorb a fair amount of damage and moves slowly, but when it spots the player is capable of doing a long-windup followed by an extremely fast forward leaping attack.
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* BlackOutBasement: The Forgotten Sepulcher, where magical lamps keep the darkness at bay and to [[DarknessEqualsDeath linger too long outside their light is death]].
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* ContractualBossImmunity: A small one. The bosses are immune to the stunlock effect of the various kicking weapons, so as to make beating them an actual challenge.



* RollingAttack: The player can roll into an attack, but more notable are the Thornies that do this as their main attack.



* UnnecessaryCombatRoll: The player can roll ''a lot'' with no negative effects. It's even necessary in some areas to advance, or to dodge enemies' attacks!



* WhipItGood: There are a couple of whip items in the game. Though their damage is low, they have higher range than most weapons and can attack in multiple directions rather than just to the sides.

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* WhipItGood: There are a couple of whip items in the game. Though their damage is low, they have higher range than most weapons and can attack in multiple directions rather than just to the sides.sides.
* WolverineClaws: Thornies, enemies in the later areas, use these for their melee attack.
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* TimedMission: Certain doors lock forever if you take too long to get to them.

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* DiscOneNuke: It's possible to get a particularly good weapon or skill simply by luck in the early stages of the game. Shopkeepers also sell particularly high level items occasionally.

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* DiscOneNuke: It's possible to get a particularly good weapon or skill simply by luck in the early stages of the game. Shopkeepers also occasionally sell particularly high level items occasionally.items.


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* FacelessProtagonist: The player character is always literally faceless, as they are inhabiting a headless body.


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* TacticalDoorUse: Doors can be open, closed, or outright destroyed, and enemies can hear the player through closed doors, so one can kite foes back and forth this way.

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''Dead Cells'' is a 2D roguelike metroidvania developed by Motion Twin and released for open beta on May 10, 2017. It follows the dungeon-crawling adventures of a parasitic organism that has taken control of a decapitated prisoner. Along the way, the player collects the titular dead cells, which allow them to unlock and upgrade gear.

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''Dead Cells'' is a 2D roguelike metroidvania {{roguelike}} {{metroidvania}} developed by Motion Twin and released for open beta on May 10, 2017. It follows the dungeon-crawling adventures of a parasitic organism that has taken control of a decapitated prisoner. Along the way, the player collects the titular dead cells, which allow them to unlock and upgrade gear.


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* LuckilyMyShieldWillProtectMe: Shields negate incoming damage if blocks are timed properly; unfortunately, this works for both the player and the enemies.

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* FlechetteStorm: Throwing Knives resemble [[StockNinjaWeaponry kunai]] and can be tossed much more rapidly than arrows can be fired. Individually they do little direct damage, but often cause bleeding in targets, making them suitable for throw-and-run tactics.

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* FlechetteStorm: FlechetteStorm:
** {{Downplayed|Trope}} with the
Throwing Knives which resemble [[StockNinjaWeaponry kunai]] and can be tossed much more rapidly than arrows can be fired. Individually they do little direct damage, but often cause bleeding in targets, making them suitable for throw-and-run tactics.tactics.
** {{Exaggerated|Trope}} with the appropriately named Knife Storm ability, which launches several such projectiles as above radially around the player.


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* TheSpiny: The Thorny, a creature that appears in some areas with glowing spines covering its back. It uses a RollingAttack and WolverineClaws offensively, and defensively it will damage players that hit it from behind.

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* ImpossibleItemDrop: One wonders how all these monsters drop blueprints.
* MetalSlime: Elite monsters are this. They're rare, they're quite difficult to kill, and they ''always'' drop a piece of gear and a fair bit of money.
* MoneySpider: All monsters (save for the monsters from [[MookMaker Mook Maker]] enemies) drop money.



* OffWithHisHead: The body the player inhabits is ''always'' the corpse of a condemned soul, left rotting next to the headsmen's block and ax, the [[LosingYourHead head itself no where to be seen]].

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* OffWithHisHead: The body the player inhabits is ''always'' the corpse of a condemned soul, left rotting next to the headsmen's block and ax, the [[LosingYourHead head itself no where nowhere to be seen]].


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* ShieldBash: All shields deal a little bit of damage upon successfully blocking an attack. However, the Assault Shield takes it one step further, performing a short charge forward while blocking.


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* StarterEquipment: The starting equipment is a [[WithThisHerring rusty sword]], a wooden bow and a wooden shield. However, if you unlock the "random starter item" upgrades, these can be any one of the items you've unlocked.


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* UnusableEnemyEquipment: Though you ''can'' get a couple kinds of shields from shieldbearers, the Slashers' swords are not usable in the game so far.
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* NoArchInArchery: {{Averted|Trope}} for the player, who has to contend with projectile falloff for arrows and throwing knives, but played straight by enemy archers who have no arrow falloff.

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* NoArchInArchery: NoArcInArchery: {{Averted|Trope}} for the player, who has to contend with projectile falloff for arrows and throwing knives, but played straight by enemy archers who have no arrow falloff.
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* DoubleJump: The player has this ability by default. Equippable amulets can boost this further to even a triple or quadruple jump. However, the maximum height of each subsequent jump quickly diminishes after the first, so this is less useful for scaling and more useful for controlled placement.


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* FlechetteStorm: Throwing Knives resemble [[StockNinjaWeaponry kunai]] and can be tossed much more rapidly than arrows can be fired. Individually they do little direct damage, but often cause bleeding in targets, making them suitable for throw-and-run tactics.


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* NoArchInArchery: {{Averted|Trope}} for the player, who has to contend with projectile falloff for arrows and throwing knives, but played straight by enemy archers who have no arrow falloff.
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* ChaosArchitecture: As is common to RogueLike games, the strange castle and environs the player fights through all are in the same places relative to each other and have consistent themes, but the exact interior arrangement of them changes with every new death the player undergoes.


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* OffWithHisHead: The body the player inhabits is ''always'' the corpse of a condemned soul, left rotting next to the headsmen's block and ax, the [[LosingYourHead head itself no where to be seen]].
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* TooKinkyToTorture: Weirdly enough, cursed chests fulfill this purpose. They're pretty [[Pun masochestic]] and ''want'' you to kick their face in.

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* TooKinkyToTorture: Weirdly enough, cursed chests fulfill this purpose. They're pretty [[Pun [[{{Pun}} masochestic]] and ''want'' you to kick their face in.
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* GoddamnBats: Most areas have some kinds of, appropriately, bat enemies that will cause problems for you and are very hard to hit due to their tendency to hover above the range of your sword.
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* DemonicSpiders: Each area has its own kinds of enemies that will give you a run for your money. Some of them overlap with [[EliteMooks Elite Mooks]].

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** The unlockable Assassin's Dagger always deals critical hits from behind.


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* BackStab: The unlockable Assassin's Dagger always deals critical hits from behind.
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''Dead Cells'' is a 2D roguelike metroidvania developed by Motion Twin and released for open beta on May 10, 2017. It follows the dungeon-crawling adventures of a parasitic organism that has taken control of a decapitated prisoner. Along the way, the player collects the titular dead cells, which allow them to unlock and upgrade gear.

----
!!This video game provides examples of:
* AbsurdlySpaciousSewer: Naturally, the Toxic Sewers and Old Sewers apply.
* AchillesHeel: Shieldbearers can only be damaged from behind.
** The unlockable Assassin's Dagger always deals critical hits from behind.
* ActionBomb: The appropriately-named Kamikazes.
** Ugly Worms, found in the sewer levels, also drop explosive eggs when they die.
* ContinuingIsPainful: Part and parcel of the game. It can be slightly alleviated with upgrades, but not by much.
* CoolGate: There are teleporters scattered through each area that fulfill this role.
* DemonicSpiders: Each area has its own kinds of enemies that will give you a run for your money. Some of them overlap with [[EliteMooks Elite Mooks]].
* DiscOneNuke: It's possible to get a particularly good weapon or skill simply by luck in the early stages of the game. Shopkeepers also sell particularly high level items occasionally.
* DownTheDrain: The Toxic Sewers and Old Sewers, naturally.
* EldritchAbomination: Many of the creatures qualify. However, the ones that take the cake are the game's two "keepers", the [[spoiler:Incomplete One]] and [[spoiler:Watcher]].
* EliteMooks: Monsters can appear in special rooms as "Elite" versions of themselves, with greatly increased abilities, health and damage. They drop a weapon or skill upon defeat.
** Two can be found in special rooms: an Undead Archer in the Promenade of the Condemned, and a Slasher in the Old Sewers. They drop the Vine and Teleportation Runes respectively.
* GiantSpider: Mechanical spiders are this to a T.
* GoddamnBats: Most areas have some kinds of, appropriately, bat enemies that will cause problems for you and are very hard to hit due to their tendency to hover above the range of your sword.
* GrimyWater: In the Old Sewers and Toxic Sewers.
* MookMaker: Ossuaries, found in the biome of the same name, create little bloblike monsters to attack.
** In the Prison Depths, the mechanical spiders serve the same purpose, but for bats.
* OnlyMostlyDead: The Ygdar Orus Li Ox is an amulet that lets you cheat death ''once''. It costs a bit to unlock doors containing it, though...
* SceneryPorn: The art is simply beautiful and the backgrounds are incredible.
* StandardStatusEffects: Poison, bleeding, burning, freeze, stun... you get the picture.
* TeleportSpam: Both Phazers and Slashers can do this to ruin your day, and can move between different elevations in doing so.
* ThrowDownTheBomblet: The player can do this with grenades, as can grenadiers.
* TooKinkyToTorture: Weirdly enough, cursed chests fulfill this purpose. They're pretty [[Pun masochestic]] and ''want'' you to kick their face in.
--> '''Cursed Chest''': I've been a naughty chest. I deserve to be punished.
* UndergroundMonkey: There are a couple different kinds of bats that all work pretty much the same.
* WhipItGood: There are a couple of whip items in the game. Though their damage is low, they have higher range than most weapons and can attack in multiple directions rather than just to the sides.

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