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* ReducedToRatburgers: Well, not ''rats'', but rotten fruit is relatively frequent, satisfy only a little hunger and are likely to [[PoisonMushroom give you food poisoning]]. Only desperate players ([[EarlyGameHell typically freshly spawned ones]]) will engage in this, but the alternative is often death.

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* ReducedToRatburgers: Well, not ''rats'', but rotten fruit is relatively frequent, satisfy only a little hunger and are likely to [[PoisonMushroom give you food poisoning]]. Only desperate players ([[EarlyGameHell typically freshly spawned ones]]) will engage in this, but the alternative is often death. [[note]](Seriously, it is not worth eating the rotten stuff, its food value is extremely low and its chance of inflicting sickness is comparatively high.)[[/note]]
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* RainbowPimpGear: Some of the clothing a person can come across is done in bright, cheerful colors. Unfortunately, bright cheerful colors make for poor camouflage, and many players will avoid wearing them for that reason if they can help it. However, many will still wear them anyway, because the items might offer other crucial benefits that they may lack. For example, a bright shirt might be put on to replace one earlier torn to rags in a moment of need and get some pockets, or a colorful backpack might be put on because the player has none and could use the extra carrying capacity. Typically these will be replaced with better blending colors when the player comes across something to switch them out with.
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* BagOfHolding: Certain container types can be fit into other containers, while carrying more slots of internal space than they actually occupy in a GridInventory. The caveat is that they can only be used to hold specific item types. Examples include things like first-aid kits which can only hold medical items, and ammo boxes which can only hold [[ExactlyWhatItSaysOnTheTin ammunition]].
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* ItIsPronouncedTroPAY: According to WordOfGod, the game's name is properly pronounced "Day-Zee". He uses [[MilitaryAlphabet NATO-standard code]] pronunciation for simplicity.

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* ItIsPronouncedTroPAY: According to WordOfGod, the game's name is properly pronounced "Day-Zee". He uses [[MilitaryAlphabet NATO-standard code]] pronunciation for simplicity.
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* ItIsPronouncedTroPAY: According to WordOfGod, the game's name is properly pronounced "Day-Zee". He uses [[MilitaryAlphabet NATO-standard code]] pronunciation for simplicity.
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* IAteWhat: It is possible to consume items that are not, strictly speaking, meant to be eaten. For example, chugging down disinfecting alcohol which (while useful for sanitizing bandages among other things) will [[PoisonMushroom make you sick]].


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* ReducedToRatburgers: Well, not ''rats'', but rotten fruit is relatively frequent, satisfy only a little hunger and are likely to [[PoisonMushroom give you food poisoning]]. Only desperate players ([[EarlyGameHell typically freshly spawned ones]]) will engage in this, but the alternative is often death.

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* EverythingIsTryingToKillYou: The Game. Zombies will kill you and hunt you down, no matter the distance. Human players might be a bit more merciful, unless they blow your brains out the next time they spot you. And you probably won't even know what killed you, if you haven't already succumbed to starvation, thrist or worse.

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* EverythingIsTryingToKillYou: The Game. Zombies will kill you and hunt you down, no matter the distance. Human players might be a bit more merciful, unless they blow your brains out the next time they spot you. And you probably won't even know what killed you, if you haven't already succumbed to starvation, thrist thirst or worse.


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* GradualGrinder: The zombies themselves. They do very little damage with their clumsy attempts to claw at the player. However, they are very good at getting the player to start bleeding with every strike they make. Their lethality does not come from hitting the player hard, but from causing them to slowly bleed out over time. If the player has bandages or rags they can bind themselves to stop the bleeding, but that requires being safely out of combat (by which time they may have lost a lot of blood already) and having enough bandages on hand (which is not always the case, especially early.) Even if the player does stop the bleeding, blood is slow to regenerate and requires them to stay satiated with food and water, which they may not have access to. Death by zombie often comes at the end of a long test of endurance rather than a sudden attack.


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* LuckBasedMission: [[EarlyGameHell Surviving your first hour of the game]]. There is something to be said for survival skills that you can learn, layouts you become familiar with, etc. However, just finding enough food to eat in the early portions of the game depends on being able to actually run across it in the game world, and the stand-alone in particular has very low spawn rates for any food and water that will not make your situation worse for having wolfed it down in desperation.
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* GoodOldFisticuffs: The only melee attack all characters always have access to is to punch stuff. That said, it does very little damage at all, to the point that it is only ever used in desperation or as a means of CherryTapping.


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* {{Hammerspace}}: ''Ruthlessly'' {{averted|Trope}}, especially in the stand-alone where every square of the GridInventory can be accounted for somewhere on the PlayerCharacter's person. [[AndYourRewardIsClothes Finding good cloths]] is more than just a cosmetic thing: having more pockets on you allows you to carry more. [[SimpleYetAwesome A backpack is indispensable for this]].


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* ImprovisedWeapon: There are a few melee weapons in the game that are not, strictly speaking, weapons, like a fire extinguisher. Some examples with tropes of their own:
** AnAxeToGrind: Both a log-splitting axe and a more powerful fire axe are available, and some of the better melee weapons.
** BatterUp: Wooden baseball bats are uncommon (though still more common than would be expected for a former Soviet-bloc country) and are useful in a pinch, but not especially powerful compared to other weapons.
** DropTheHammer: A mason's hammer is handy for cracking zombie skulls.
** WrenchWhack: A smaller spanner is better than nothing, and a larger pipe wrench is substantially better than your own fists.


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* SticksToTheBack: Each character in the stand-alone has a slot for one long-arm, and one melee weapon. In the case of long guns, we can at least pretend that they have a strap. The melee weapons have no such justification.


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* VirtualPaperDoll: View-able on the inventory for changing the PlayerCharacter's cloths and other accessories. Some choices are just cosmetic, but most actually have a gameplay function, like more pockets or better protection from the environment, among other things.
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->''DayZ is, at best, [[NintendoHard unreasonably cruel]].''

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->''DayZ ->''[=DayZ=] is, at best, [[NintendoHard unreasonably cruel]].''
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** Amusingly, since ''ARMA'' doesn't have melee weapons the sound and impact effect are the same as if you were firing a gun.

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** Amusingly, since ''ARMA'' doesn't have melee weapons the sound and impact effect are the same as if you were firing a gun. Once [=DayZ=] went standalone, they managed to fix this issue.
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** Word of God actually says the mod is aimed at being "Authentic" ''rather than'' realistic: There is, however, a great deal of noise that splints should be added, make from bandages and chopped wood.

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** Word of God actually says the mod is aimed at being "Authentic" ''rather than'' realistic: There is, however, a great deal of noise that realistic. However, crude splints should be were eventually added, make from bandages crafted by the player out of cloth rags and chopped wood.wooden sticks.



** Firearms are more or less audible depending on the calibre. The .303 bolt-action Lee-Enfield - the most common full-power rifle in the game - is often referred to as the "dinner bell" because of its tendency to attract zombies from far and wide.

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** Firearms are more or less audible depending on the calibre. The .303 bolt-action Lee-Enfield - the most common full-power rifle in the game - is often referred to as the "dinner bell" "[[FanNickname dinner bell]]" because of its tendency to attract zombies from far and wide.
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* SimpleYetAwesome: A humble backpack may not seem very impressive on the face of it, but it drastically improves a survivors odds of surviving further by allowing them to carry much more than they could with only the pockets on their cloths. Useful items that got passed over before can now be horded and saved for when the situation calls for them if you have one of these.
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* EarlyGameHell: Surviving the initial portion of the game (without well-provisioned friends to help you get on your feet) can be [[NintendoHard absolutely brutal]]. In addition to starting with [[WithThisHerring almost no storage space, no protection, no equipment, no medical supplies, no food, and no weapons]], the spawn rate for basic items is low and the coastal areas are often well picked-over by other newly spawned survivors. This results in the initial portion of the game being a DroughtLevelOfDoom. Early survivors will be living a hand-to-mouth existence just to get enough food and water, often contracting food poisoning or infection by [[PoisonMushroom eating gone-bad or contaminated sources]] when [[MortonsFork the alternative is starvation]].
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* GameMod: One that managed to singlehandedly make ''ARMA II'' extremely popular. To the point that Steam's store pages for both ''ARMA II'' and ''Operation Arrowhead'' specifically point out that [=DayZ=] requires both of them to run.

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* GameMod: One that managed to singlehandedly make ''ARMA II'' extremely popular. To the point that Steam's store pages for both ''ARMA II'' and ''Operation Arrowhead'' specifically point out that [=DayZ=] requires both of them to run. This may also count as an example of an Ascended Game Mod, since the development team licensed the engine from Bohemia Interactive to publish it as a standalone product.

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* GridInventory: Your vest pouch, meant for easy access to things like ammo and bandages.
** The Standalone release gives a separate one for each piece of worn equipment, similar to ARMA III.

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* GridInventory: Your vest pouch, pouch in the mod, meant for easy access to things like ammo and bandages.
**
bandages. The Standalone release gives a separate one for each piece of worn equipment, similar to ARMA III.III. Of course, players spawn in the standalone with [[WithThisHerring no inventory slots other than the pockets in their pants]]...
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* NothingIsScarier: Especially since going standalone. The number of zombies has been drastically reduced since the old mod days, but those zombie's awareness has likewise been drastically increased. This can result in players finding apparently empty urban environments with potential salvageable loot, only to become overconfident and get chased by a few zombies they never noticed were there.
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* ForWantOfANail: One of the most frustrating ways to die is to have a can of good food, and starve because you have no tool to open it with...


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* PoisonMushroom: Especially in the standalone, there are plenty of "beneficial" items which will potentially cause you more harm than good. Rotten fruit, for example, should only be eaten in the direst of hunger, because it is very likely to give the player an infection. Likewise, tearing up clothing to make cloth rags can also cause an infection when the rags are applied as bandages, if those cloths are soiled and not disinfected first. Even drinking water can cause infections, unless one can get it from a filtered source (like an unbroken plastic bottle) or boil it first. Eating dry cereal will satisfy hunger well, but will also drastically dehydrate the player, putting them in further danger unless they have a fresh source of water at hand to wash it down with.
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*** Somewhat justified, Mountain Dew is apparently much harder to find in Europe than in the US while Coke and Pepsi are common.

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*** Somewhat justified, justified by the {{Ruritania}} setting: Mountain Dew is apparently much harder to find in Europe than in the US while Coke and Pepsi are common.
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** Some go as far to day "Days-Zees", trying to sound like they are sound Disease.

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** Some go as far to day say "Days-Zees", trying to sound like they are sound Disease.
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* DiegeticInterface: {{Averted|Trope}} in the mod which would have gauges on the screen to indicate hunger, thirst, etc, played straighter in the standalone which has none; the player must rely on their PlayerCharacter ''telling'' them they feel hungry/thirst, etc. In both versions, the inventory has its own pop up window though.

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* DiegeticInterface: {{Averted|Trope}} in the The mod which would have has gauges on the screen to indicate hunger, thirst, etc, played straighter but in the standalone which has none; the player must rely on their PlayerCharacter ''telling'' them they feel hungry/thirst, etc. In both versions, the inventory has its own pop up window though.
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* FallenHero: Not every 'shoot-on-sight bandit' started off that way, some players start off intending to kill only in self defense or even hoping to team up with others and form a co-op group. After getting gunned down one too many times (or worse, getting killed by someone pretending to be a friendly), some just decided that the only way to survive in this game is to be equally ruthless.

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* DiegeticInterface: {{Averted|Trope}} in the mod which would have gauges on the screen to indicate hunger, thirst, etc, played straighter in the standalone which has none; the player must rely on their PlayerCharacter ''telling'' them they feel hungry/thirst, etc. In both versions, the inventory has its own pop up window though.



* [[WizardNeedsFoodBadly Survivor Needs Food Badly]]: Emphasizing the CentralTheme of survival, players must find food and water, lest they die of hunger or thirst. Some of these values go down faster than others, and the rate at which they decrease can shift depending on how active the player is being. Running around everywhere will dehydrate the player faster than walking at a modest pace, for example. A series of gauges in the corner of the screen will change color to indicate how desperately the survivor needs these, [[CriticalAnnoyance blinking red]] when really low.

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* [[WizardNeedsFoodBadly Survivor Needs Food Badly]]: Emphasizing the CentralTheme of survival, players must find food and water, lest they die of hunger or thirst. Some of these values go down faster than others, and the rate at which they decrease can shift depending on how active the player is being. Running around everywhere will dehydrate the player faster than walking at a modest pace, for example. A There used to be a series of gauges in the corner of the screen will that would change color to indicate how desperately the survivor needs these, [[CriticalAnnoyance blinking red]] when really low.low. Since going standalone, the gauges have disappeared completely.
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* VideoGameCrueltyPunishment: Since going standalone, a feature has been added which risks damaging a person's items when they are killed. A bandit who is too trigger-happy might find themselves ruining the goods they sought to plunder. Items like handcuffs and ropes that can be forced on a person to restrain them have been added to encourage things like capturing a target alive if you want to rob them. On the other hand, this opens up entirely new avenues of VideoGameCrueltyPotential...
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** The Standalone release gives a separate one for each piece of worn equipment, similar to ARMA III.
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*** They have their own problems, however, where there's a hard to hit sweet-spot distance to killing them in one hit, and the melee range means you're likely to get swarmed if there's more than one zombie after you. Makes them something of an example of DifficultButAwesome Yet Practical.

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*** They have their own problems, however, where there's a hard to hit sweet-spot distance to killing them in one hit, and the melee range means you're likely to get swarmed if there's more than one zombie after you. Makes them something of an example of DifficultButAwesome Yet Practical. Otherwise, most hachets/axes kill in two hits. So does shovels.

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** The Lee-Enfield rifle was dubbed the "Dinner Bell" due to its loud report.

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** The Lee-Enfield rifle was dubbed the "Dinner Bell" due to its loud report.report.
* EverythingIsTryingToKillYou: The Game. Zombies will kill you and hunt you down, no matter the distance. Human players might be a bit more merciful, unless they blow your brains out the next time they spot you. And you probably won't even know what killed you, if you haven't already succumbed to starvation, thrist or worse.


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* TrialAndErrorGameplay: As you start off, your chances of even surviving for an hour can be slim. You have to scavenge for food and drinkables, aswell as equipment and surving for long enough without getting murdered by another player, are just as low as when you started.
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''[[http://www.dayzmod.com/ DayZ]]'' is a [[GameMod mod]] for the video game ''VideoGame/{{ARMA}} II'', converting the realistic military sim into a post-apocalyptic zombie-survival simulation.

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''[[http://www.dayzmod.com/ DayZ]]'' is originally a [[GameMod mod]] for the video game ''VideoGame/{{ARMA}} II'', converting the realistic military sim into a post-apocalyptic zombie-survival simulation.
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* HumansAreBastards: One of the original purposes of the mod was as an informal scientific experiment to determine whether or not this was true. Your Mileage May Vary on what the results say (spoilers: Yes. Yes they are).
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On December 16th, the Standalone game was released in alpha on Steam Early Access. You can get it [[http://store.steampowered.com/app/221100/?snr=1_7_15__13 here.]]

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On December 16th, 2013 the Standalone game was released in alpha on Steam Early Access. You can get it [[http://store.steampowered.com/app/221100/?snr=1_7_15__13 here.]]
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[[http://uk.ign.com/articles/2013/01/07/dayz-standalone-still-progressing As of January 2013]], the development team behind ''[=DayZ=]'' have announced the standalone version would be delayed due to expansion and improvements in the possible future to make the game more unique.

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[[http://uk.ign.com/articles/2013/01/07/dayz-standalone-still-progressing As of January 2013]], On December 16th, the development team behind ''[=DayZ=]'' have announced the standalone version would be delayed due to expansion and improvements in the possible future to make the Standalone game more unique.
was released in alpha on Steam Early Access. You can get it [[http://store.steampowered.com/app/221100/?snr=1_7_15__13 here.]]

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