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The game was eventually removed from steam on March 12th, 2018.
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''Day One: Garry's Incident'' is an indie first-person SurvivalSandbox game by French-Canadian developer Wild Games Studio. After failing to fund it on {{Kickstarter}} (despite a suspiciously generous "donation" by [=WGS CEO=] Stephane Woods), the game was released on UsefulNotes/{{Steam}} after getting through its Greenlight system.

to:

''Day One: Garry's Incident'' is an indie first-person SurvivalSandbox game by French-Canadian developer Wild Games Studio. After failing to fund it on {{Kickstarter}} Website/{{Kickstarter}} (despite a suspiciously generous "donation" by [=WGS CEO=] Stephane Woods), the game was released on UsefulNotes/{{Steam}} after getting through its Greenlight system.
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'''''Day One: Garry's Incident''''' is an Indie[=/=]budget first-person SurvivalSandbox game by French-Canadian developer Wild Games Studio. After failing to fund it on {{Kickstarter}} (despite a suspiciously generous "donation" by [=WGS CEO=] Stephane Woods), the game was released on UsefulNotes/{{Steam}} after getting through its Greenlight system.

to:

'''''Day ''Day One: Garry's Incident''''' Incident'' is an Indie[=/=]budget indie first-person SurvivalSandbox game by French-Canadian developer Wild Games Studio. After failing to fund it on {{Kickstarter}} (despite a suspiciously generous "donation" by [=WGS CEO=] Stephane Woods), the game was released on UsefulNotes/{{Steam}} after getting through its Greenlight system.



The game was intended as an episodic release, with the developers stating that they will look to player input to determine what happens next in the story. However--and honestly, this is probably why you came here--the game proved to be a CreatorKiller due to poor sales coupled with ''seriously'' negative press, leading to the developers discontinuing all further work on this or any other game.

to:

The game was intended as an episodic release, with the developers stating that they will look to player input to determine what happens next in the story. However--and honestly, [[BileFascination this is probably why you came here--the here]]--the game proved to be a CreatorKiller due to poor sales coupled with ''seriously'' negative press, leading to the developers discontinuing all further work on this or any other game.
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* CuttingTheKnot: Early in the game, a non-hostile native steals your whiskey flask, and will only give it back if you do a TwentyBearAsses fetch quest for her. You can do the quest...'''''[=OR=],''''' you can just straight-up murder her and take your flask back.

to:

* CuttingTheKnot: Early in the game, a non-hostile native steals your whiskey flask, and will only give it back if you do a TwentyBearAsses fetch quest for her. You can do the quest... '''''[=OR=],''''' you can just straight-up murder her and take your flask back.
Is there an issue? Send a MessageReason:
None


* CuttingTheKnot: Early in the game, a non-hostile native steals your whiskey flask, and will only give it back if you do a TwentyBearAsses fetch quest for her. You can do the quest...'''''[=OR=],''''' you can just straight up murder her and take your flask back.
* HatePlague: The apparent reason everyone is trying to kill you.
* InvisibleWall: There are quite a few around the place. While in the case of some rocks this might make ''some'' sense, it makes no sense to have one placed in a large gap between two tents.
** Several inversions of this can be seen in [=TotalBiscuit=]'s original video, where he can walk through crates and trees.
* LuckBasedMission: Enemy attacks that normally hurt you by an average amount will sometimes ''insta-kill'' you, even when your health is almost full (says the useless HeadsUpDisplay). This seems to occur with no rhyme or reason.

to:

* CuttingTheKnot: Early in the game, a non-hostile native steals your whiskey flask, and will only give it back if you do a TwentyBearAsses fetch quest for her. You can do the quest...'''''[=OR=],''''' you can just straight up straight-up murder her and take your flask back.
* HatePlague: The apparent reason everyone is behind everybody trying to kill you.
* InvisibleWall: There are quite a few around the place. While in the case of some rocks this might make ''some'' sense, it makes no ''no'' sense to have one placed in a large gap between two tents.
** Several inversions of this can be seen in [=TotalBiscuit=]'s original video, where he can walk ''walk through crates and trees.
trees''.
* LuckBasedMission: Enemy attacks that normally hurt you by an average amount will sometimes ''insta-kill'' you, even when your health is almost full (says the useless ''useless'' HeadsUpDisplay). This seems to occur with no rhyme or reason.



* NoEnding: See LeftHanging for more details.

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* NoEnding: See LeftHanging above for more details.
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-->'''[=TotalBiscuit=]''': "And there's--''what?!'' Where the hell did ''that'' come from!?"
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The game was intended as an episodic release, with the developers stating that they will look to player input to determine what happens next in the story. However, the game proved to be a CreatorKiller due to poor sales coupled with ''seriously'' negative press, leading to the developers discontinuing all further work on this or any other game.

to:

The game was intended as an episodic release, with the developers stating that they will look to player input to determine what happens next in the story. However, the However--and honestly, this is probably why you came here--the game proved to be a CreatorKiller due to poor sales coupled with ''seriously'' negative press, leading to the developers discontinuing all further work on this or any other game.
Is there an issue? Send a MessageReason:
None


* CuttingTheKnot: Early in the game, a non-hostile native steals your whiskey flask, and will only give it back if you do a TwentyBearAsses fetch quest for her. You can do the quest...'''''or,''''' you can just straight up murder her and take your flask back.

to:

* CuttingTheKnot: Early in the game, a non-hostile native steals your whiskey flask, and will only give it back if you do a TwentyBearAsses fetch quest for her. You can do the quest...'''''or,''''' '''''[=OR=],''''' you can just straight up murder her and take your flask back.

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'''''Day One: Garry's Incident''''' is an Indie[=/=]budget first-person SurvivalSandbox game by Quebec developers Wild Games Studios. After failing to fund it on {{Kickstarter}}, the game was released on UsefulNotes/{{Steam}} through their Greenlight games system.

The game follows the adventures of Garry, a cargo pilot who is currently in the depths of an alcohol-fueled depression after the death of his wife and child. While transporting a mysterious cargo, Garry's plane crash lands on an untamed tropical island... Garry is saved when the cargo somehow teleports him to safety. He wakes up to find a native tribesman attempting to ritually sacrifice him... upon extracting himself from the situation, Garry must explore the island and search for a method of escape, all while dealing with hostile natives, murderous wildlife, and other, more unusual dangers.

to:

'''''Day One: Garry's Incident''''' is an Indie[=/=]budget first-person SurvivalSandbox game by Quebec developers French-Canadian developer Wild Games Studios. Studio. After failing to fund it on {{Kickstarter}}, {{Kickstarter}} (despite a suspiciously generous "donation" by [=WGS CEO=] Stephane Woods), the game was released on UsefulNotes/{{Steam}} after getting through their its Greenlight games system.

The game follows the adventures of Garry, a cargo pilot who is currently in the depths of an alcohol-fueled depression after the death of his wife and child. While transporting a mysterious cargo, Garry's plane crash lands on an untamed tropical island... Garry is saved when the cargo somehow teleports him to safety. He wakes up to find a native tribesman attempting to ritually sacrifice him... upon him. Upon extracting himself from the situation, Garry must explore the island and search for a method of escape, all while dealing with hostile natives, murderous wildlife, and other, more unusual dangers.



The game was intended as an episodic release, with the developers stating that they will look to player input to determine what happens next in the story. However, the game proved to be a CreatorKiller due to poor sales coupled with negative press, leading to the developers discontinuing all further work on this or any other game.

''Garry's Incident'' garnered controversy due to accusations that the developers abused [=YouTube=]'s copyright claims system to remove a highly critical first impressions video made by [[Creator/TheCynicalBrit TotalBiscuit]]. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score, and implications of [[ShamelessSelfPromoter Shameless Self Promotion]] on the game's Greenlight and Kickstarter pages.

to:

The game was intended as an episodic release, with the developers stating that they will look to player input to determine what happens next in the story. However, the game proved to be a CreatorKiller due to poor sales coupled with ''seriously'' negative press, leading to the developers discontinuing all further work on this or any other game.

''Garry's Incident'' garnered controversy due to accusations that the developers abused [=YouTube=]'s copyright claims system to remove a highly ''highly'' critical first impressions video made by [[Creator/TheCynicalBrit TotalBiscuit]]. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score, and implications of [[ShamelessSelfPromoter Shameless Self Promotion]] on the game's Greenlight and Kickstarter pages.



* {{Cliffhanger}}: The game ends just as the plot starts to open up; according to the devs, they plan to release additional content for the game episodically.
** LeftHanging: The fallout from the incident with [=TotalBiscuit=] led to anemic sales, [[http://steamcommunity.com/app/242800/discussions/0/35222218556254261/#c35222218699245367 meaning that the creators won't add further content to the game.]] [[CreatorKiller The game's epic failure also killed Wild Games Studio in its crib]].
* CuttingTheKnot: Early in the game, a non-hostile native steals your whiskey flask, and will only give it back if you do a TwentyBearAsses fetch quest for her. You can do the quest, or just straight up murder her and take your flask back.

to:

* {{Cliffhanger}}: The game ends just as the plot starts to open up; according to the devs, they plan plan(ned) to release additional content for the game episodically.
** LeftHanging: The fallout from the incident with [=TotalBiscuit=] led to anemic sales, [[http://steamcommunity.com/app/242800/discussions/0/35222218556254261/#c35222218699245367 meaning that the creators can't and won't add further content to the game.]] [[CreatorKiller The game's epic failure also killed Wild Games Studio in its crib]].
* CuttingTheKnot: Early in the game, a non-hostile native steals your whiskey flask, and will only give it back if you do a TwentyBearAsses fetch quest for her. You can do the quest, or quest...'''''or,''''' you can just straight up murder her and take your flask back.



* LuckBasedMission: Enemy attacks that normally only hurt you an average amount will sometimes insta-kill you, even when your health is almost full. This seems to occur with no rhyme or reason.

to:

** Several inversions of this can be seen in [=TotalBiscuit=]'s original video, where he can walk through crates and trees.
* LuckBasedMission: Enemy attacks that normally only hurt you by an average amount will sometimes insta-kill ''insta-kill'' you, even when your health is almost full.full (says the useless HeadsUpDisplay). This seems to occur with no rhyme or reason.



* PressXToNotDie: Quick-time button prompts are used for everything from escaping a panther mauling to healing yourself with bandages and alcohol.

to:

* PressXToNotDie: Quick-time button prompts are used for everything from escaping a panther mauling (see above) to healing yourself with bandages and alcohol.
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None


* ArtificialStupidity: ZigZaggedTrope. When the AI is not [[TheAllSeeingAI capable of seeing you across the map]], it has some downright stupid moments. For instance, as shown in [[https://www.youtube.com/watch?v=KjTa_x3rbJE TotalBiscuit's video]], tribesmen will sometimes be hit in the back repeatedly and fail to realise that you are right behind them.

to:

* ArtificialStupidity: ZigZaggedTrope. When the AI is not [[TheAllSeeingAI capable of seeing you across the map]], it has some downright stupid moments. For instance, as shown in [[https://www.youtube.com/watch?v=KjTa_x3rbJE [[https://youtu.be/KjTa_x3rbJE?t=17m37s TotalBiscuit's video]], tribesmen will sometimes be hit in the back repeatedly and fail to realise that you are right behind them.
Is there an issue? Send a MessageReason:
Minor edits.


''Garry's Incident'' garnered controversy due to accusations that the developers abused Youtube's copyright claims system to remove a highly critical first impressions video made by [[Creator/{{TheCynicalBrit}} TotalBiscuit]]. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score, and implications of [[ShamelessSelfPromoter Shameless Self Promotion]] on the game's Greenlight and Kickstarter pages.

to:

''Garry's Incident'' garnered controversy due to accusations that the developers abused Youtube's [=YouTube=]'s copyright claims system to remove a highly critical first impressions video made by [[Creator/{{TheCynicalBrit}} [[Creator/TheCynicalBrit TotalBiscuit]]. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score, and implications of [[ShamelessSelfPromoter Shameless Self Promotion]] on the game's Greenlight and Kickstarter pages.



** LeftHanging: The fallout from the incident with [[Creator/TheCynicalBrit Totalbiscuit]] led to anemic sales, [[http://steamcommunity.com/app/242800/discussions/0/35222218556254261/#c35222218699245367 meaning that the creators won't add further content to the game]]. [[CreatorKiller The game's epic failure also killed Wild Games Studio in its crib]].

to:

** LeftHanging: The fallout from the incident with [[Creator/TheCynicalBrit Totalbiscuit]] [=TotalBiscuit=] led to anemic sales, [[http://steamcommunity.com/app/242800/discussions/0/35222218556254261/#c35222218699245367 meaning that the creators won't add further content to the game]]. game.]] [[CreatorKiller The game's epic failure also killed Wild Games Studio in its crib]].
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The game is intended as an episodic release, with the developers stating that they will look to player input to determine what happens next in the story.

to:

The game is was intended as an episodic release, with the developers stating that they will look to player input to determine what happens next in the story.
story. However, the game proved to be a CreatorKiller due to poor sales coupled with negative press, leading to the developers discontinuing all further work on this or any other game.

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Crosswicking


'''''Day One: Garry's Incident''''' is an Indie[=/=]budget first-person survival game by Quebec developers Wild Games Studios. After failing to fund it on {{Kickstarter}}, the game was released on UsefulNotes/{{Steam}} through their Greenlight games system.

to:

'''''Day One: Garry's Incident''''' is an Indie[=/=]budget first-person survival SurvivalSandbox game by Quebec developers Wild Games Studios. After failing to fund it on {{Kickstarter}}, the game was released on UsefulNotes/{{Steam}} through their Greenlight games system.



''Garry's Incident'' is designed as a survival game, with players having to keep track of their hunger and thirst as well as their health. The game has a crafting mechanic by which Garry can fashion supplies such as bandages or weapons by combining various raw materials found on the island.

to:

''Garry's Incident'' is designed as a survival SurvivalSandbox game, with players having to keep track of their hunger and thirst as well as their health. The game has a crafting mechanic by which Garry can fashion supplies such as bandages or weapons by combining various raw materials found on the island.


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* SurvivalSandbox
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* ArtificialStupidity: ZigZaggedTrope. When the AI [[TheAllSeeingAI is not capable of seeing you across the map]], it has some downright stupid moments. For instance, as shown in [[https://www.youtube.com/watch?v=KjTa_x3rbJE TotalBiscuit's video]], tribesmen will sometimes be hit in the back repeatedly and fail to realise that you are right behind them.

to:

* ArtificialStupidity: ZigZaggedTrope. When the AI is not [[TheAllSeeingAI is not capable of seeing you across the map]], it has some downright stupid moments. For instance, as shown in [[https://www.youtube.com/watch?v=KjTa_x3rbJE TotalBiscuit's video]], tribesmen will sometimes be hit in the back repeatedly and fail to realise that you are right behind them.
Is there an issue? Send a MessageReason:
None


** LeftHanging: The fallout from the incident with [[Creator/TheCynicalBrit Totalbiscuit]] led to anemic sales, [[http://steamcommunity.com/app/242800/discussions/0/35222218556254261/#c35222218699245367 meaning that the creators won't add further content to the game]]. [[CreatorKillerThe game's epic failure also killed Wild Games Studio in its crib]].

to:

** LeftHanging: The fallout from the incident with [[Creator/TheCynicalBrit Totalbiscuit]] led to anemic sales, [[http://steamcommunity.com/app/242800/discussions/0/35222218556254261/#c35222218699245367 meaning that the creators won't add further content to the game]]. [[CreatorKillerThe [[CreatorKiller The game's epic failure also killed Wild Games Studio in its crib]].


** LeftHanging: The fallout from the incident with [[Creator/TheCynicalBrit Totalbiscuit]] led to anemic sales, [[http://steamcommunity.com/app/242800/discussions/0/35222218556254261/#c35222218699245367 meaning that the creators won't add further content to the game]].

to:

** LeftHanging: The fallout from the incident with [[Creator/TheCynicalBrit Totalbiscuit]] led to anemic sales, [[http://steamcommunity.com/app/242800/discussions/0/35222218556254261/#c35222218699245367 meaning that the creators won't add further content to the game]]. [[CreatorKillerThe game's epic failure also killed Wild Games Studio in its crib]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** LeftHanging: The fallout from the incident with [[Creator/TheCynicalBrit Totalbiscuit]] led to anemic sales, [[http://steamcommunity.com/app/242800/discussions/0/35222218556254261/#c35222218699245367 meaning that the creators won't add further content to the game]].


Added DiffLines:

* NoEnding: See LeftHanging for more details.
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Extra S, removing and fixing the wick.


* InvisibleWalls: There are quite a few around the place. While in the case of some rocks this might make ''some'' sense, it makes no sense to have one placed in a large gap between two tents.

to:

* InvisibleWalls: InvisibleWall: There are quite a few around the place. While in the case of some rocks this might make ''some'' sense, it makes no sense to have one placed in a large gap between two tents.
Is there an issue? Send a MessageReason:
None


'''''Day One: Garry's Incident''''' is an Indie[=/=]budget first-person survival game by Quebec developers Wild Games Studios. After failing to fund it on {{Kickstarter}}, the game was released on {{Steam}} through their Greenlight games system.

to:

'''''Day One: Garry's Incident''''' is an Indie[=/=]budget first-person survival game by Quebec developers Wild Games Studios. After failing to fund it on {{Kickstarter}}, the game was released on {{Steam}} UsefulNotes/{{Steam}} through their Greenlight games system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialStupidity: ZigZaggedTrope. When the AI [[TheAllSeeingAI is not capable of seeing you across the map]], it has some downright stupid moments. For instance, as shown in [[https://www.youtube.com/watch?v=KjTa_x3rbJE TotalBiscuit's video]], tribesmen will sometimes be hit in the back repeatedly and fail to realise that you are right behind them.


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* InvisibleWalls: There are quite a few around the place. While in the case of some rocks this might make ''some'' sense, it makes no sense to have one placed in a large gap between two tents.


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* MadeOfIron: The tribesmen will take several hits from a machete, even if you're hitting them in the back, ''repeatedly''.
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* [[spoiler: NightOfTheLivingMooks: Monsters that seemingly assemble themselves from dismembered bodies appear in the later part of the game.]]

to:

* [[spoiler: NightOfTheLivingMooks: Monsters that seemingly assemble [[spoiler:assemble themselves from dismembered bodies bodies]] appear in the later part of the game.]]
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* ObviousBeta: The game was released in a blatantly unfinished and extremely buggy state, with significant gameplay and graphics issues, poor animations, as well as a number of bugs such as clipping issues, unresponsive A.I., and [=NPCs=] spontaneously dying when you loaded a save game.

to:

* ObviousBeta: The game was released in a blatantly unfinished and extremely buggy state, with significant gameplay and graphics issues, poor animations, as well as a number of bugs such as clipping issues, unresponsive A.I., and [=NPCs=] spontaneously dying when you loaded a save game. Also, rebinding the keys away from the default WASD controls would ''cause a random command to be deleted from the game menu'', making it impossible to use that command and thus (if it was something important like [=USE=] or [=INVENTORY=]) impossible to play the game properly.
Is there an issue? Send a MessageReason:
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''Garry's Incident'' garnered controversy due to accusations that the developers abused Youtube's copyright claims system to remove a highly critical first impressions video made by [[Creator/{{TheCynicalBrit}} TotalBiscuit]]. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score.

to:

''Garry's Incident'' garnered controversy due to accusations that the developers abused Youtube's copyright claims system to remove a highly critical first impressions video made by [[Creator/{{TheCynicalBrit}} TotalBiscuit]]. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score.score, and implications of [[ShamelessSelfPromoter Shameless Self Promotion]] on the game's Greenlight and Kickstarter pages.
Is there an issue? Send a MessageReason:
None


* {{Mayincatec}}: A number of ancient ruins and pyramids in this style are scattered across the island. [[spoiler: The alien artifact and machines also use this design aesthetic)]].

to:

* {{Mayincatec}}: A number of ancient ruins and pyramids in this style are scattered across the island. [[spoiler: The alien artifact and machines also use this design aesthetic)]].aesthetic]].
Is there an issue? Send a MessageReason:
None


''Garry's Incident'' garnered controversy due to accusations that the developers abused Youtube's copyright claims system to remove a highly critical first impressions video made by [[{{Creator/TheCynicalBrit}} TotalBiscuit]]. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score.

to:

''Garry's Incident'' garnered controversy due to accusations that the developers abused Youtube's copyright claims system to remove a highly critical first impressions video made by [[{{Creator/TheCynicalBrit}} [[Creator/{{TheCynicalBrit}} TotalBiscuit]]. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score.



* ObviousBeta: The game was released in a blatantly unfinished and extremely buggy state, with significant gameplay and graphics issues, poor animations, as well as a number of bugs such as clipping issues, unresponsive A.I., and NPCs spontaneously dying when you loaded a save game.

to:

* ObviousBeta: The game was released in a blatantly unfinished and extremely buggy state, with significant gameplay and graphics issues, poor animations, as well as a number of bugs such as clipping issues, unresponsive A.I., and NPCs [=NPCs=] spontaneously dying when you loaded a save game.

Changed: 5

Removed: 5

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-----

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\n---------



-----

to:

---------
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''Garry's Incident'' garnered controversy due to accusations that the developers abused Youtube's copyright claims system to remove a popular online review that was highly critical of the game. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score.

to:

''Garry's Incident'' garnered controversy due to accusations that the developers abused Youtube's copyright claims system to remove a popular online review that was highly critical of the game.first impressions video made by [[{{Creator/TheCynicalBrit}} TotalBiscuit]]. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score.
Is there an issue? Send a MessageReason:
None


''Garry's Incident'' is designed as a survival game, with players having to keep track of their hungry and thirst as well as their health. The game has a crafting mechanic by which Garry can fashion supplies such as bandages or weapons by combining various raw materials found on the island.

to:

''Garry's Incident'' is designed as a survival game, with players having to keep track of their hungry hunger and thirst as well as their health. The game has a crafting mechanic by which Garry can fashion supplies such as bandages or weapons by combining various raw materials found on the island.
Is there an issue? Send a MessageReason:
None


* LuckBasedMissions: Enemy attacks that normally only hurt you an average amount will sometimes insta-kill you, even when your health is almost full. This seems to occur with no rhyme or reason.

to:

* LuckBasedMissions: LuckBasedMission: Enemy attacks that normally only hurt you an average amount will sometimes insta-kill you, even when your health is almost full. This seems to occur with no rhyme or reason.



* PersonalSpaceInvaders: The Panthers do this when they try to eat you.
* PressXNotToDie: Quick-time button prompts are used for everything from escaping a panther mauling to healing yourself with bandages and alcohol.

to:

* PersonalSpaceInvaders: PersonalSpaceInvader: The Panthers do this when they try to eat you.
* PressXNotToDie: PressXToNotDie: Quick-time button prompts are used for everything from escaping a panther mauling to healing yourself with bandages and alcohol.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''''Day One: Garry's Incident''''' is an Indie[=/=]budget first-person survival game by Quebec developers Wild Games Studios. After failing to fund it on {{Kickstarter}}, the game was released on {{Steam}} through their Greenlight games system.

The game follows the adventures of Garry, a cargo pilot who is currently in the depths of an alcohol-fueled depression after the death of his wife and child. While transporting a mysterious cargo, Garry's plane crash lands on an untamed tropical island... Garry is saved when the cargo somehow teleports him to safety. He wakes up to find a native tribesman attempting to ritually sacrifice him... upon extracting himself from the situation, Garry must explore the island and search for a method of escape, all while dealing with hostile natives, murderous wildlife, and other, more unusual dangers.

''Garry's Incident'' is designed as a survival game, with players having to keep track of their hungry and thirst as well as their health. The game has a crafting mechanic by which Garry can fashion supplies such as bandages or weapons by combining various raw materials found on the island.

The game is intended as an episodic release, with the developers stating that they will look to player input to determine what happens next in the story.

''Garry's Incident'' garnered controversy due to accusations that the developers abused Youtube's copyright claims system to remove a popular online review that was highly critical of the game. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score.

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!!The game provides examples of the following tropes:
* TheAllSeeingAI: The A.I. can see you clear across the map, unhindered by the huge jungle full of trees and foliage. This results in a lot of abrupt attacks from out of nowhere. At other times, the A.I. will completely ignore you when you're standing right in front of them.
* AnimalsHateHim: The entire wildlife population of the island seems to have it out for Garry. Not only is he subject to panther attacks, but the local monkeys will also attack him as well (it appears, from their glowing blue eyes, that they're affected by the same HatePlague that is causing the natives to try to murder him too.)
* {{Cliffhanger}}: The game ends just as the plot starts to open up; according to the devs, they plan to release additional content for the game episodically.
* CuttingTheKnot: Early in the game, a non-hostile native steals your whiskey flask, and will only give it back if you do a TwentyBearAsses fetch quest for her. You can do the quest, or just straight up murder her and take your flask back.
* HatePlague: The apparent reason everyone is trying to kill you.
* LuckBasedMissions: Enemy attacks that normally only hurt you an average amount will sometimes insta-kill you, even when your health is almost full. This seems to occur with no rhyme or reason.
* {{Mayincatec}}: A number of ancient ruins and pyramids in this style are scattered across the island. [[spoiler: The alien artifact and machines also use this design aesthetic)]].
* [[spoiler: NightOfTheLivingMooks: Monsters that seemingly assemble themselves from dismembered bodies appear in the later part of the game.]]
* ObviousBeta: The game was released in a blatantly unfinished and extremely buggy state, with significant gameplay and graphics issues, poor animations, as well as a number of bugs such as clipping issues, unresponsive A.I., and NPCs spontaneously dying when you loaded a save game.
* PersonalSpaceInvaders: The Panthers do this when they try to eat you.
* PressXNotToDie: Quick-time button prompts are used for everything from escaping a panther mauling to healing yourself with bandages and alcohol.
* ResourcesManagementGameplay: A large focus of the game, being primarily billed as a survival game and all.
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