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%% * Action Girl: Suhee, obviously.

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%% * Action Girl: Suhee, obviously.obviously, who can fight aliens with her bare fists.

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* ActionGirl: Suhee, obviously.

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%% * ActionGirl: Action Girl: Suhee, obviously.


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* LizardFolk: Lizard people with the ability to [[BreathWeapon breathe fire are an enemy type]].
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* LastChanceHitPoint: In a vein similar to DoubleDragon, if Suhee's Life Bar gets empty, the next attack that '''''knocks her down''''' will defeat her, until then, she can still fight.

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* LastChanceHitPoint: In a vein similar to DoubleDragon, ''VideoGame/DoubleDragon,'' if Suhee's Life Bar gets empty, the next attack that '''''knocks her down''''' will defeat her, until then, she can still fight.
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Darkside Story plays like a standard beat'em up, but aside the MultipleLifeBars, Suhee also has ''[[WizardNeedsFoodBadly Hunger Points]]'' (HP, ''not to be confused with the Life Bar'') and ''Feeling Points'' (FP): the former is increased by eating food found in many objects on the streets, the latter is increased by landing combos, defeating enemies, and no getting knocked down. These meters change Suhee's [[StanceSystem fighting style]] depending of how full are the two meters, resulting in a variety of combos and stats.

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Darkside Story plays like a standard beat'em up, but aside the MultipleLifeBars, Suhee also has ''[[WizardNeedsFoodBadly Hunger Points]]'' (HP, ''not to be confused with the Life Bar'') and ''Feeling Points'' (FP): the former is increased by eating food found in many objects on the streets, the latter is increased by landing combos, defeating enemies, and no by not getting knocked down. These meters change Suhee's [[StanceSystem fighting style]] depending of how full are the two meters, resulting in a variety of combos and stats.

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* CheckpointStarvation: this game (and its ports) '''''doesn't have''''' any checkpoints of any kind, so if Suhee loses her last bar, it's GameOver.



* NintendoHard: this game (and its ports) '''''doesn't have''''' any checkpoints of any kind, so if Suhee loses her last bar, it's GameOver.
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replaced trope Last Stand with more accurate Last Chance Hit Point


* LastStand: In a vein similar to DoubleDragon, if Suhee's Life Bar gets empty, the next attack that '''''knocks her down''''' will defeat her, until then, she can still fight.

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* LastStand: LastChanceHitPoint: In a vein similar to DoubleDragon, if Suhee's Life Bar gets empty, the next attack that '''''knocks her down''''' will defeat her, until then, she can still fight.
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* NintendoHard: this game (and its ports) '''''don't have''''' any checkpoints of any kind, so if Suhee loses her last bar, it's GameOver.

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* NintendoHard: this game (and its ports) '''''don't '''''doesn't have''''' any checkpoints of any kind, so if Suhee loses her last bar, it's GameOver.
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''Darkside Story'' is a BeatEmUp created by Korean company Sonnori (of ''{{VideoGame/AstonishiaStory}}'' fame) for DOS on 1995 (later for Windows as part of their ''Romance of Package'' compilation 10 years later). The game later received a [[MobilePhoneGame Mobile Port]] called ''[[SuperTitle64Advance Darkside Story M]]'' on 2007.

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''Darkside Story'' is a BeatEmUp video game created by Korean company Sonnori (of ''{{VideoGame/AstonishiaStory}}'' fame) fame), for DOS on 1995 (later for Windows as part of their ''Romance of Package'' compilation 10 years later). The game later received a [[MobilePhoneGame Mobile Port]] called ''[[SuperTitle64Advance Darkside Story M]]'' on 2007.
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Created page.

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''Darkside Story'' is a BeatEmUp created by Korean company Sonnori (of ''{{VideoGame/AstonishiaStory}}'' fame) for DOS on 1995 (later for Windows as part of their ''Romance of Package'' compilation 10 years later). The game later received a [[MobilePhoneGame Mobile Port]] called ''[[SuperTitle64Advance Darkside Story M]]'' on 2007.

In this game you will play as Suhee, who lives in a suburb with her dentist father and her mother ([[MissingMom who is never seen in-game]]), living peacefully. But one day...her father goes missing. So Suhee must go to the most dangerous streets of the city to find him. But then Suhee soon finds herself in a middle of an alien conspiration involving little people from far away, sewer mutants, and a trash man wrecking havoc...[[GagSeries yes, it's that kind of game]].

Darkside Story plays like a standard beat'em up, but aside the MultipleLifeBars, Suhee also has ''[[WizardNeedsFoodBadly Hunger Points]]'' (HP, ''not to be confused with the Life Bar'') and ''Feeling Points'' (FP): the former is increased by eating food found in many objects on the streets, the latter is increased by landing combos, defeating enemies, and no getting knocked down. These meters change Suhee's [[StanceSystem fighting style]] depending of how full are the two meters, resulting in a variety of combos and stats.

A sequel was announced for PC, as well as a Gamepark GP32 port of the first game, but then both projects were cancelled for unknown reasons.
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!!''Darkside Story'' contains examples of:
* ActionGirl: Suhee, obviously.
* CastFromHitPoints: As with all other beat'em ups, pressing Attack+Jump at the same time will make Suhee execute a crowd control move.
* CycleOfHurting: in this game, most enemies can maul you to death if you let yourself get cornered, and no, there's no MercyInvincibility here, '''''even during the crowd control move'''''.
* GuideDangIt: To enter the forest zone, you have to find a key on the backside of a black chair on the house next to the entrance. It doesn't help that the game is entirely in Korean.
* HairTriggerTemper: Suhee when she's in "Angry" mode. In this mode, she will stomp the floor when walking and moves more slowly. [[JustifiedTrope Justified]] in which she has been beaten pretty much, and that reduces her Feeling Points.
* LastStand: In a vein similar to DoubleDragon, if Suhee's Life Bar gets empty, the next attack that '''''knocks her down''''' will defeat her, until then, she can still fight.
* MultipleLifeBars: In a sense, Suhee only has a large life bar divided in hearts, you start with three, and you can extend it by [[HeartContainer collecting green bottles]] (referred in game as "Vitamins") by one heart each or by advancing in the story.
* NintendoHard: this game (and its ports) '''''don't have''''' any checkpoints of any kind, so if Suhee loses her last bar, it's GameOver.
* PortingDisaster: The Windows version, it doesn't add anything to the main game, the movement on certain segments (the navigation segments on buildings) is atrociously slow, and the game is full of glitches.
* StanceSystem: Suhee has three "fighting styles" depending on her mood, determined by the HP and FP bars:
** "Happy": HP and FP at 2/3 full and above: Fast movement, combos and grapples gain more moves. Suhee sings happily.
** "Normal": HP and FP between 1/3 and 2/3 full: Standard movement and combos.
** "Angry": HP and FP below 1/3 full: Slow movement, combos and grapples gain less moves but are slightly more powerful. See HairTriggerTemper above.
* {{Shoryuken}}: one of the moves that Suhee can perform, although only in the middle of a combo.
* WizardNeedsFoodBadly: Suhee's HP decrease with time, if she doesn't eat something, she will lose a full health bar and her HP will refill.
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