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* SetBonus: The game [[GuideDangIt never actually makes note of it in item descriptions]], but you can get a sizable status buff in the Mountain regions should your stagecoach be equipped with all four of the regional almanacs.

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** The Pipeweed Inn Item can be this, depending on your party's speed stats. Heroes with great speed can handle the hit, but slower ones will be left in everyone else's dust.



** The Taunt token forces enemies to attack the affected character if able. It is technically considered a negative token, as enemies can apply it to focus-fire vulnerable characters, but you can also use it to help your tanks draw attacks. This is particularly effective on heroes who can CounterAttack.

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** The Taunt token forces enemies to attack the affected character if able. It is technically considered a negative token, as enemies can apply it to focus-fire vulnerable characters, but you can also use it to help your tanks draw attacks. This is particularly effective on heroes who can CounterAttack.CounterAttack with a Riposte, forcing enemies to strike them alone and punish the attackers for it, while letting other heroes fight without worry of being targeted.



** Similarly, [[StatusInflictionAttack skills that deal debuffs but no damage]] (like the Man-at-Arms' Bellow) can be used to forcibly waste a target's tokens like Dodge and Block on an "attack" while still inflicting the debuff. This way, you're able to remove the opponent's defenses and agility so your damage dealers can strike at full strength.



** Strategic Withdrawal, when upgraded, gives the Man-at-Arms a large heal if he's on death's door. It normally moves him back 1 rank, but if you're in a situation where you can ignore that (such as if he's the only hero remaining), you can use it every round, making him nigh-immortal. This exploit actually remained for quite a while, but the Altar of Hope update finally addressed it by giving the skill a cooldown.

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** Strategic Withdrawal, when upgraded, gives the Man-at-Arms a large heal if he's on death's door. It normally moves him back 1 rank, rank as a NecessaryDrawback, but if you're in a situation where you can ignore that (such as if he's the only hero remaining), you can use it every round, making him nigh-immortal. This exploit actually remained for quite a while, but the Altar of Hope update finally addressed it by giving the skill a cooldown.



** In contrast to [[AdvancingBossOfDoom the Harvest Child and Librarian]], the Dreaming General is a size 3 enemy literally rooted to the spot, and cannot move. Your only option is to hit him until he dies.

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** In contrast to [[AdvancingBossOfDoom the Harvest Child and Librarian]], the Dreaming General is a size 3 enemy literally rooted to the spot, and cannot move. Your only option is to hit him until he dies.dies, while occasionally hitting the Tap Root to pull his vines back.



** Another instance is one Shrine chapter for the Vestal, where she's tasked with [[spoiler:keeping the fire lit, but she's not able to complete the chapter unless she lets herself be distracted by the couple outside the window.]]



* TurnBasedCombat: The combat system is turn-based as in the previous game. Speed is still the main factor of turn initiative, but this time you are shown the turn order of the next four characters.

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* TurnBasedCombat: The combat system is turn-based as in the previous game. Speed is still the main factor of turn initiative, but this time you are shown the turn order of the next four characters.characters, giving you a chance to predict how combat will go instead of just blindly guessing.
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* BelatedHappyEnding: [[spoiler:{{Downplayed}}: the ending of the game doesn't exactly supersede the AmbiguousEnding of the [[VideoGame/DarkestDungeon first game]], but at least it does turn the DownerEnding into more of a BittersweetEnding in hindsight, confirming that while the Heroes may not have put a end to the Heart of Darkness, they did buy humanity at least some time to get ready to face him again]].

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* BelatedHappyEnding: [[spoiler:{{Downplayed}}: the ending of the game doesn't exactly supersede the AmbiguousEnding of the [[VideoGame/DarkestDungeon first game]], but at least it does turn the DownerEnding into more of a BittersweetEnding in hindsight, confirming that while the Heroes may not have put a end to the Heart of Darkness, they did buy humanity at least some time to get ready to face him it again]].
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* BelatedHappyEnding: [[spoiler:{{Downplayed}}: the ending of the game doesn't exactly supersede the AmbiguousEnding of the [[VideoGame/DarkestDungeon first game]], but at least it does turn the DownerEnding into more of a BittersweetEnding in hindsight, confirming that while the Heroes may not have put a end to the Heart of Darkness, they did buy humanity at least some time to get ready to face him again]].
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In April 2024 as part of the [[https://iii-initiative.com/ Triple-i initiative]] showcase, Red Hook unveiled "Kingdoms", an alternate campaign to the main "Confessions" campaign which reconfigures the entire structure of the gameplay and adds multiple new enemy factions, some of which are returning enemies from ''VideoGame/DarkestDungeon''.

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In April 2024 as part of the [[https://iii-initiative.com/ Triple-i initiative]] showcase, Red Hook unveiled "Kingdoms", an alternate campaign to the main "Confessions" campaign which reconfigures the entire structure of the gameplay to more resemble a top-down strategy game and adds multiple new enemy factions, some of which are returning enemies from ''VideoGame/DarkestDungeon''.''VideoGame/DarkestDungeon''. It is also planned to release simultaneously alongside a new DLC for "Confessions" which will add a new enemy faction and traversable region.
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In April 2024 as part of the [[https://iii-initiative.com/ Triple-i initiative]] showcase, Red Hook unveiled "Kingdoms", an alternate campaign to the main "Confessions" campaign which reconfigures the entire structure of the gameplay and adds multiple new enemy factions, some of which are returning enemies from ''VideoGame/DarkestDungeon''.
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* NotHowImDyingDeclaration: If one of your heroes becomes [[HeroicSecondWind Resolute]] instead of having a [[HeroicBSOD Meltdown]], the Academic can sometimes have this to say, [[CallBack in direct opposition to a similar quote the Ancestor says]] in ''Darkest Dungeon'':
--> '''The Academic:''' Many fall in the face of Chaos, but not this one. ''Not today.''

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Game was updated to prevent Leper from contracting leprosy again.


** Leprosy is one of the random diseases a hero can contract from enemies; like any other disease, it is curable at field hospitals for a modest fee. Since you can't contract double leprosy, the Leper is immune from contracting this specific disease.



** Leprosy is one of the random diseases a hero can contract from enemies; like any other disease, it is curable at field hospitals for a modest fee. There is also the Leper hero returning from the first game, whose leprosy is incurable (and not listed on his character sheet). You can even combine these two facts and have your Leper ''contract leprosy''.
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Save Scumming isn't an intended mechanic.


** The game is somewhat forgiving regarding its autosaves. If you were to accidentally go down the wrong path on the map but realize it quickly enough, or alternatively have terrible luck with relationship-boosting gear at the inn, you can safely exit the game and reload to spit you right back out at the fork in the road or the start of your stay in the inn, minimizing the instances wherein a bad misclick can cost you everything.
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** Having the Runaway or Duelist inspect the Memories of a Dream Academic's Study (which is [[CallBack a painting of the Manor]] from ''VideoGame/DarkestDungeon'') will have them proclaim that it doesn't seem all that remarkable unlike all the other characters who will [[LaserGuidedAmnesia notice how it's distantly familiar]], referencing how both heroes are series newcomers introduced in this game and wouldn't have any experiences from the first game.

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