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''Dark Souls'' is a series of critically acclaimed HackAndSlash ActionRPG games developed by Creator/FROMSoftware and published by Creator/BandaiNamcoEntertainment. The series, developed by a Japanese developer, is rooted in [[EasternRPG Eastern]] game design principles, but also has a [[WesternRPG Western]] flavor, making it very well-received on both sides of the pond.

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''Dark Souls'' is a series of critically acclaimed HackAndSlash ActionRPG games developed by Creator/FROMSoftware and published by Creator/BandaiNamcoEntertainment. The series, developed by a Japanese developer, is rooted in [[EasternRPG Eastern]] game design principles, but also has a [[WesternRPG Western]] flavor, making it very well-received on both sides of the pond.
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See also ''VideoGame/DemonsSouls'' (a spiritual predecessor to the ''Souls'' trilogy) and ''{{VideoGame/Bloodborne}}'' (a game with similar themes and gameplay but a very different setting), both also by [=FROMSoftware=]. Together, the so called "Soulsborne" style of gameplay has [[FromClonesToGenre inspired many imitations and seeped into the broader game design culture.]]

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See also ''VideoGame/DemonsSouls'' (a spiritual predecessor to the ''Souls'' trilogy) and trilogy), ''{{VideoGame/Bloodborne}}'' (a game with similar themes and gameplay but a very different setting), both and ''VideoGame/SekiroShadowsDieTwice'' (a game with similar but altered gameplay and a unqine setting, but retains the style of the Souls games), all also by [=FROMSoftware=]. Together, the so called "Soulsborne" style of gameplay has [[FromClonesToGenre inspired many imitations and seeped into the broader game design culture.]]
culture]].
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* YouCantKillWhatsAlreadyDead: [[TheChosenOne The Chosen Undead]] is ''undead,'' remember. They can't be killed in a way that matters. They just teleport back to the last Bonfire they used, reverted to their RevenantZombie form.
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* DualWielding: As in ''VideoGame/DemonsSouls'', you can equip an off-hand weapon, sacrificing your ability to parry for extra attacks, unless that weapon is something like the Parry Dagger.

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* DualWielding: As in ''VideoGame/DemonsSouls'', you can equip an off-hand weapon, sacrificing your ability to parry for extra attacks, unless that weapon is something like the Parry Dagger.Dagger, curved swords, katanas, thrusting swords, whips or fist weapons.
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Translation Correction is when the translation does the correction, not when a translation gets corrected


* LostInTranslation: There are ''dozens'' of misconceptions and inaccurate translations throughout the main 3 games and their expansions, ranging from relatively minor things such as [[SpellMyNameWithAnS the names/titles of characters and bosses]][[note]]such as "Manus, Father of the Abyss" actually being "Manus, ''Master'' of the Abyss"[[/note]], somewhat important things such as the origin of certain spell classes [[note]]the most infamous of which is the Demon Catalyst versus Ceaseless Discharge - [[WordOfGod Miyazaki himself]] had to clarify that the latter was the first demon in a developer interview contrary to the former's item description[[/note]] to outright story-critical things [[spoiler: such as the Lord Souls [[GodNeverSaidThat never being explicitly stated to be from the First Flame; rather, they were found ''near'' it as told via official release info in Japan at the time of the original game's release]]]]. It does ''not'' help that misconceptions of lore have morphed into [[WordOfDante commonly accepted fact]] which everyone accepts despite said "facts" not being true. However, the English lore community along with the major members of it (Vaatividya[[https://www.youtube.com/user/VaatiVidya]] being the most well-known example) are coming to correct past mistakes via [[TranslationCorrection people referencing original texts to verify official ones' integrity]].

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* LostInTranslation: There are ''dozens'' of misconceptions and inaccurate translations throughout the main 3 games and their expansions, ranging from relatively minor things such as [[SpellMyNameWithAnS the names/titles of characters and bosses]][[note]]such as "Manus, Father of the Abyss" actually being "Manus, ''Master'' of the Abyss"[[/note]], somewhat important things such as the origin of certain spell classes [[note]]the most infamous of which is the Demon Catalyst versus Ceaseless Discharge - [[WordOfGod Miyazaki himself]] had to clarify that the latter was the first demon in a developer interview contrary to the former's item description[[/note]] to outright story-critical things [[spoiler: such as the Lord Souls [[GodNeverSaidThat never being explicitly stated to be from the First Flame; rather, they were found ''near'' it as told via official release info in Japan at the time of the original game's release]]]]. It does ''not'' help that misconceptions of lore have morphed into [[WordOfDante commonly accepted fact]] which everyone accepts despite said "facts" not being true. However, the English lore community along with the major members of it (Vaatividya[[https://www.youtube.com/user/VaatiVidya]] being the most well-known example) are coming to correct past mistakes via [[TranslationCorrection people referencing original texts to verify official ones' integrity]].integrity.
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* ArcNumber: The number 4 shows up several times in the series.

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* ArcNumber: The number 4 shows up several times in the series.series, which may or may not be a reference to [[Main/FourIsDeath Four Is Death.]]
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** In ''VideoGame/DarkSoulsII'', there are four Great Souls that must be collected to open the way to Drangleic Castle.

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** In ''VideoGame/DarkSoulsII'', there are four Great Souls that must be collected to open the way to Drangleic Castle. The ''Scholars of the First Sin'' DLC pack also establishes that Manus' soul was split into four fragments, each becoming a queen and seducing their respective kings into ruin.
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* ArcNumber: The number 4 shows up several times in the series.
** In ''VideoGame/DarkSoulsI'', there are four beings that possess Lord Souls who must be defeated to open the way to the First Flame an defeat Gwyn. Additionally, Gwyn had four knights who fought alongside him the dragon war.
** In ''VideoGame/DarkSoulsII'', there are four Great Souls that must be collected to open the way to Drangleic Castle.
** In ''VideoGame/DarkSoulsIII'', there are four Lords of Cinder who must be put down and returned to their thrones to access the Kiln of the First Flame. Also, with the addition of ''The Ringed City'' DLC, Gwyn has four confirmed children.
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-->--"You Died", ''Music/MiracleOfSound''

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-->--"You -->-- "You Died", ''Music/MiracleOfSound''
'''Music/MiracleOfSound'''



Games in the series:

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Games [-Games in the series:series:-]



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ComicBooks include
[-ComicBooks include:-]



TabletopGames include

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TabletopGames include
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* SelfImposedChallenge:

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* SelfImposedChallenge:ChallengeRun:

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* SelfImposedChallenge:
** The entire point of the Deprived class is to make the beginning of the game harder. In the long run, class doesn't matter. The Deprived start at the highest level of any class, meaning it takes longer to get stat increases compared to the other class. They start with the absolute worst equipment of any class for any purpose. The fact they have 11 in all their stats makes them a MasterOfNone out the gate, so they need to spend points just to get one aspect of the game they are moderately good at. Due to the other class selection, absolutely any character concept would be better served by a different class selection, even weird ones without a class really designed for it. For example, Thief starts with a better combined Intelligence and Faith score than Deprived, despite that not being a focus of the class.
** This is the only purpose behind the Calamity Ring, which doubles all the damage you take without adding any benefits whatsoever.
** The "No-Bonfire Run" challenge - a.k.a. completing the game without ever using a SavePoint - became so popular that the developers added the Illusionary Sword in the game as a reward for completing it.



* LuckilyMyShieldWillProtectMe: No matter what class you're playing as, you ''need'' a shield. It is suicide to play without one, that's why even the "Deprived," who starts off naked, gets one. DualWield builds are a common form of SelfImposedChallenge by advanced players, and players using a two handed weapon still tend to use a shield and switch stances when not attacking.

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* LuckilyMyShieldWillProtectMe: No matter what class you're playing as, you ''need'' a shield. It is suicide to play without one, that's why even the "Deprived," who starts off naked, gets one. DualWield builds are a common form of SelfImposedChallenge by advanced players, and players using a two handed weapon still tend to use a shield and switch stances when not attacking.



* SelfImposedChallenge: Because some people don't think the game is hard enough. Aside from the standard ones listed on the page, "Castlevania/Belmont Runs" a.k.a. Whip-only runs (which the game admits flat out on the weapons description is a JokeWeapon almost useless against anything with armor) are common.
** The entire point of the Deprived class is to make the beginning of the game harder. In the long run, class doesn't matter. The Deprived start at the highest level of any class, meaning it takes longer to get stat increases compared to the other class. They start with the absolute worst equipment of any class for any purpose. The fact they have 11 in all their stats makes them a MasterOfNone out the gate, so they need to spend points just to get one aspect of the game they are moderately good at. Due to the other class selection, absolutely any character concept would be better served by a different class selection, even weird ones without a class really designed for it. For example, Thief starts with a better combined Intelligence and Faith score than Deprived, despite that not being a focus of the class.
** The famed "Guts Run", meant to emulate the main character of ''{{Manga/Berserk}}'' (no helmet, no shield, only two-hand melee weapons, only crossbows as ranged weapons, no spells outside of ranged fire spells, throwing knives and emergency dagger allowed).
** This is the only purpose behind the Calamity Ring, which doubles all the damage you take without adding any benefits whatsoever.
** The Soul Level 1 run, which is completing the entire game without ''ever'' leveling up.
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** Additionally, seeing as the series owes much to ''Manga/{{Berserk}}'', a boss in each game's DLC content is in some way an {{expy}} of Guts (Artorias in the first game uses his fighting style and lacks use of his right hand, the Fume Knight in ''II'' wields an {{expy}} of Dragonslayer, the Orphan of Kos in ''Bloodborne'' shares his backstory of being born from a corpse into a life of violence, and [[spoiler: Gael]] in ''III'' uses a very similar fighting style alongside an AutomaticCrossbow).

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** Additionally, seeing as the series owes much to ''Manga/{{Berserk}}'', a boss in each game's DLC content is in some way an {{expy}} of Guts (Artorias in the first game uses his fighting style and lacks use of his right hand, left arm, the Fume Knight in ''II'' wields an {{expy}} of Dragonslayer, the Orphan of Kos in ''Bloodborne'' shares his backstory of being born from a corpse into a life of violence, and [[spoiler: Gael]] in ''III'' uses a very similar fighting style alongside an AutomaticCrossbow).
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** In general, it is highly unwise to try and go for a "full Pyromancy/Sorcery/Miracle" build, where you only attack using spells. This is because spells are limited use and can run out in the heat of battle, often requiring you to fall back on your weapons to survive. However, each spell type has a number of support spells to assist you in melee combat- sorcerers get access to free Magic Weapon buffs and a number of other useful support spells like Hush or Spook, pyromancers get access to free Fire Weapon buffs and can use strong AOE debuffs like poison clouds or magma pools, and Miracle builds get (you guessed it) free Holy Weapon buffs and a number of versatile healing and support spells. As mentioned above, many weapons scale with Intelligence or Faith just as well as they do with Strength or Dexterity, often making it beneficial for a player with a high amount of either of those stats to invest in some unique weaponry. In the first game, sorcerers are even given incentive to build some Dexterity since spell cast time is tied to how high the stat is, making it (and Intelligence and Attunement) the three core stats of a decent wizard build.
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** The Farron Greatsword and Ringed Knight Paired Greatswords in '''III'' are greatswords that ''cannot'' be two-handed - pressing the button to do so [[DualWielding draws the offhand weapon instead]].

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** Artorias the Abysswalker's animal was a wolf, he was one of Gywn's most powerful knights and he was an inspiration to his fellow knights and civilians. He was also accompanied by his wolf, Sif.

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** Artorias the Abysswalker's animal was a wolf, he was one of Gywn's most powerful knights and he was an inspiration to his fellow knights and civilians. He was also accompanied by his wolf, Sif.Sif, and he would later inspire the Undead Legion of Farron, who fought as a wolf pack and .



** In ''VideoGame/DarkSoulsII'' taking an arrow hit at a bad time can inflict a stagger with a startling duration while the archer's friends put sharp things into places you don't want sharp things to be put.



** Averted in ''VideoGame/DarkSoulsIII'', where the Fire Keeper, Andre of Astora, and the Shrine Handmaiden will respawn when killed. The Fire Keeper will ''apologise'' for not dying, while Andre and the Handmaiden will hold a grudge - Andre will refuse to reinforce your stuff, and the Handmaiden will charge you more, until you go to the statue of Velka in the Undead Settlement or the Purging Monument in the Ringed City and pay for absolution.



** The mace-wielding Old Knight in Heide's Tower of Flame in ''VideoGame/DarkSoulsII''. If you can't get past him, you're not going to stand a chance against some of the later fights.



* BigFancyCastle: Anor Londo is a city built like this.

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* BigFancyCastle: Anor Londo is a city built like this. Lothric Castle has a similar aesthetic in ''VideoGame/DarkSoulsIII''.



** The, [[{{Pun}} aheh, torch]] is carried into ''VideoGame/DarkSoulsII'' by No Man's Wharf and the Gutter, although there are things you can ignite for persistent lighting.



** Averted, if you are not participating in multiplayer. In every other moment, you can quit the game. When you reload the game, it will be (mostly) in the state that you left it.

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** Averted, if you are not participating in multiplayer. In every other moment, you can quit the game.game (assuming that you aren't going to get your ass murdered while you're accessing the menu). When you reload the game, it will be (mostly) in the state that you left it.



** The end of the Ringed City DLC. [[spoiler:You emerge from the cutscene in front of the mummified corpse of Filianore to find a vast region of ash and dust, with ruins jutting out - including ruins of the city you were just in. The only things still alive there are you, one invasion to pay you back for what you've done, the FinalBoss of the DLC, and a single Ringed Knight, and the area is huge.]]



* BrightCastle: Anor Londo is an absolutely stunning castle city, with beautiful Gothic architecture.

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* BrightCastle: Anor Londo is an absolutely stunning castle city, with beautiful Gothic architecture. [[spoiler:Although it becomes a lot more shadowy if you attack the illusion of Gwynevere.]]



* BubblegloopSwamp: Blighttown.
* BurnTheUndead: Yep, pyromancy can be even more effective than sorcery against common undead.

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* BubblegloopSwamp: Blighttown.
Blighttown, the Gutter, Harvest Peak, the Road of Sacrifices, Farron Keep. From Software ''love'' this one.
* BurnTheUndead: Yep, pyromancy can be even more effective than sorcery against common undead.undead, as can flame weapons.



* CharacterCustomization: You're given a choice of classes to determine your starting abilities, "gifts" that can be added to your starting equipment, and you have access to a powerful appearance editor with more options than you can shake a stick at (even though you're hollow most of the time, and you're probably wearing a [[ConcealedCustomization face obscuring headpiece]]).

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* CharacterCustomization: You're given a choice of classes to determine your starting abilities, "gifts" that can be added to your starting equipment, and you have access to a powerful appearance editor with more options than you can shake a stick at (even though you're hollow most of the time, time in ''I'' and ''II'', and you're probably wearing a [[ConcealedCustomization face obscuring headpiece]]).



* ChestMonster: The mimics. Opening one accidentally will cause them to do a massive attack that will most likely kill the player, and teach them to never open a chest without attacking it first.

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* ChestMonster: The mimics. Opening one accidentally will cause them to do a massive attack that will most likely kill the player, and teach them to never open a chest without attacking it first. Then ''II'' starts punishing you by causing chests and their contents to be destroyed if they take too many hits.



* CreepyCathedral: The Undead Parish.

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* CreepyCathedral: The Undead Parish.Parish, Cathedral of the Deep, and [[spoiler:corrupted Anor Londo]]. Averted with the Cathedral of Blue in the second game, though; it's gorgeous and, apart from the Old Dragonslayer boss fight, is pretty much monster-free.



** Since bosses don't scale to the player you can flip this the other way around by level grinding enough. For example, the Skeleton Lords in ''II'' are much, ''much'' less scary if you hit them thirty levels after you were supposed to.



** Poisons will also do this to certain bosses. [[spoiler:Slave Knight Gael]] for example, is vulnerable to poison, but his 15,000-ish HP isn't just going to succumb to a couple of measly Dung Pies.



* DifficultySpike: Even given that the games are tough as nails, there are usually bits where it goes from "very hard" to "much harder than that": Blighttown in the first game, for example, is like having all your teeth pulled out by a dentist with very dirty hands, while the Cathedral of the Deep in the third starts off a sequence of 4-6 {{That One Level}}s ''in a row''.



* DrawAggro: Through the series, tough players (such as those starting with the Knight class) and [=NPCs=] can get bosses to go after them while the ranged characters shoot them from afar.

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* DrawAggro: Through the series, tough players (such as those starting with the Knight class) and [=NPCs=] can get bosses to go after them while the ranged characters shoot them from afar. You can get items such as the Skull Ring and the Atonement miracle to increase this effect.



** This even includes the DLC. While many other games would allow you to access your DLC purchase immediately, this series doesn't. The earliest parts of it are available somewhat early, but for the rest of it you may need to sink quite a few more hours into the game before the relevant parts are unlocked.

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** This even includes the DLC. While many other games would allow you to access your DLC purchase immediately, this series doesn't. The earliest parts of it are available somewhat early, but for the rest of it you may need to sink quite a few more hours into the game before the relevant parts are unlocked. ''VideoGame/DarkSoulsIII'' doesn't let you get ''anywhere near'' the Ringed City DLC unless you've 1) beaten the Ashes of Ariandel DLC and its hard-as-nails final boss, or 2) gotten up to just before (as in, like 50 meters before) the FinalBoss of the main game.
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TabletopGames include

* ''Dark Souls: The Board Game'' (2017)
* ''Dark Souls: The Card Game'' (2018)
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* AnimalMotifs: The Four Knights of Gwyn are themed around specific animals, which are represented by the rings they wear;

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* AnimalMotifs: The Four Knights of Gwyn are themed around specific animals, which are represented by the signet rings they wear;
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* AnimalMotifs: The Four Knights of Gwyn are themed around specific animals, which are represented by the rings they wear;
** Artorias the Abysswalker's animal was a wolf, he was one of Gywn's most powerful knights and he was an inspiration to his fellow knights and civilians. He was also accompanied by his wolf, Sif.
** Lord's Blade Ciaran's animal was a hornet, she was an assassin who worked for Gywn and would kill people under Gywn's orders. Ciaran's "hornet ring" also boosts the power of critical attacks.
** Hawkeye Gough's animal was a hawk, he was an archer during the war against dragons. His title was to reflect his accuracy with a bow, his "hawk ring" also reflects this.
** Dragonslayer Ornstein's animal is a lion, he is the alleged captain of the four knights and the lion was to represent his leadership capabilities.
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* AchievementMockery: The achievement that nobody wants, but everyone gets: It's the "This is Dark Souls" achievement you get for dying the first time.

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* AchievementMockery: The achievement that nobody wants, but everyone gets: It's the "This is Dark Souls" achievement you get for dying the first time.time in ''VideoGame/DarkSoulsII''.

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* OurWyvernsAreDifferent: While the true dragons are long gone by the time of the franchise, various four-limbed dragons collectively referred to as wyverns show up at various points in the franchise. While still very large and powerful creatures by human standards, these wyverns are still of much lesser power and intellect than their mighty progenitors that used to rule the world.



* OutsideContextProblem: Regardless of which side you chose, the central conflict of the game doesn't become apparent until halfway through the game, and it isn't all that [[StoryBreadcrumbs apparent.]]

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* OutsideContextProblem: Regardless of which side you chose, the central conflict of the game doesn't become apparent until halfway through the game, and it isn't all that [[StoryBreadcrumbs apparent.]]apparent]].
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Grammar. Also, unless an account was smurfed, it's more-or-less impossible to NOT get this achivement.


* AchievementMockery: The achievement that nobody wants, but it's the first achievement on most player's list. It's the "This is Dark Souls" achievement you get for dying the first time.

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* AchievementMockery: The achievement that nobody wants, but it's the first achievement on most player's list. everyone gets: It's the "This is Dark Souls" achievement you get for dying the first time.
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* ''Dark Souls: Legends of the Flame'' (2016)

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* ''Dark ''[[ComicBook/DarkSoulsLegendsOfTheFlame Dark Souls: Legends of the Flame'' Flame]]'' (2016)



* ''Dark Souls: Tales of Ember'' (2017)

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* ''Dark ''[[ComicBook/DarkSoulsLegendsOfTheFlame Dark Souls: Tales of Ember'' Ember]]'' (2017)
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* AchievementMockery: The achievement that nobody wants, but it's the first achievement on ''every'' player's list. It's the "This is Dark Souls" achievement you get for dying the first time. (There is ''no'' known player who did ''not'' gain this one first.)

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* AchievementMockery: The achievement that nobody wants, but it's the first achievement on ''every'' most player's list. It's the "This is Dark Souls" achievement you get for dying the first time. (There is ''no'' known player who did ''not'' gain this one first.)
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** It is implied that they can sense that you have Humanity, and they mindlessly want it to try and cure their own EmptyShell status.
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* MultiPlatform: These games are published on multiple systems, and have ports to other systems.

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* MultiPlatform: These The ''Dark Souls'' games are published on multiple systems, with Bandi-Namco and have ports From continuing to make them available on additional ones. This is in contrast to the other systems.2 games in the ''Soulsborne'' ThematicSeries, ''VideoGame/DemonsSouls'' and ''VideoGame/{{Bloodborne}}'', which are published and owned by Creator/SonyInteractiveEntertainment and are therefore exclusive to PlayStation consoles.

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* AndIMustScream: The eventual and inevitable fate of all those cursed with the Darksign and [[spoiler:whoever links the Fire]], the latter of which adds [[spoiler:''being burned alive'']] into the mix.

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* AndIMustScream: The eventual and inevitable fate of all those cursed with the Darksign and [[spoiler:whoever links the Fire]], the latter of which adds [[spoiler:''being burned alive'']] into the mix. Worse, [[spoiler:it's heavily implied linking the Fire and continuing the Ages bring more wrath and curses like the Darksign or the death of civilizations.]]



** Averted with heavier ammunition like Dragonslayer Arrows. Getting hit with one of these will do heavy damage or at least knockback targets a noticeable amount if they try to tank it. One of Gwyn's four knights, Hawkeye Gough, is able to cripple a dragon with a single greatarrow.

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** Averted with heavier ammunition like Dragonslayer Arrows. Getting hit with one of these will do heavy damage or at least knockback targets a noticeable amount if they try to tank it.it - one of the more noticeable hazards in Anor Londo in the first game are knights carrying dragonslayer arrows to knock the player off of narrow ledges, of which there are many. One of Gwyn's four knights, Hawkeye Gough, is able to cripple a dragon with a single greatarrow.



* TheAntiNihilist: A common interpretation of the hollowing process, [[spoiler:that Undead only keep from hollowing if they have a mission that they can dedicate themselves and stay motivated towards]], is essentially a metaphor for this. Freedom is what you do with what's been done to you.

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* TheAntiNihilist: TheAntiNihilist:
**
A common interpretation of the hollowing process, [[spoiler:that Undead only keep from hollowing if they have a mission that they can dedicate themselves and stay motivated towards]], is essentially a metaphor for this. Freedom is what you do with what's been done to you.you.
** Interpretations of letting Ages of Dark fall on the realm also play with this - though the world ends, it's just a natural cycle of things, and life will go on.]]



* DarkFantasy: It takes place in a Tolkein-style world, that's full of the undead, tries to stave off the age of dark while recovering from past ones, and has humanity be the potential for greatest darkness.

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* DarkIsEvil[=/=]DarkIsNotEvil: Zigzagged. Dark-aligned [=NPCs=] like the Darkwraiths, the Four Kings, and generally anything to do with the Abyss wreak havoc and suffering on everything around them, but at the same time, there are implications that the overextension of the Age of Fire is taking a toll on the world and is responsible for numerous calamities, such as the Darksign.
* DarkFantasy: It takes place in a Tolkein-style world, world that's full of the undead, tries to stave off the age of dark while recovering from past ones, and has humanity be the potential for greatest darkness.darkness. Many fates end in death - or worse. Many enemies have tragic backstories through no fault of their own. By ''Dark Souls III'', it's implied all civilizations are on their last legs.
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black knight is not an element in all 3 games, and that's only the tagline for the first. Would be fine on Dark Souls I page though.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ekfoxox.jpg]]
''[[caption-width-right:350:[[NintendoHard Prepare to Die...]]]]''

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ekfoxox.jpg]]
''[[caption-width-right:350:[[NintendoHard Prepare to Die...]]]]''
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* AcidAttack:
** The Acid Surge is a pyromancy spell foreign to the Great Swamp. The user emits a cloud of acid that corrodes weapons and armor.
** The [[VideoGame/DarkSoulsII Acid Horn Beetle]] residing in the Shrine of Amana is a subspecies of the Poison Horn Beetle. They can emit an acidic cloud which corrodes weapons and armor.
** The [[VideoGame/DarkSoulsII Corrosive Ant Queen]] is a species of corrosive ants native to Jugo. [[UniqueEnemy Only one exists in Drangleic]]. She can emit a blue acidic mist which corrodes weapons and armor, but [[HelpfulMook cures poison]]. The fact that she lives in the Gutter implies that she used to be one of Lord Aldia's experiments until she outlived her usefulness.
** The [[VideoGame/DarkSoulsII Corrosive Urn]] item is filled with secretions harvested from giant corrosive ants, in which you can throw it at someone to inflict acid damage on their equipment.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/black_knight_1.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/black_knight_1.org/pmwiki/pub/images/ekfoxox.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/black_knight_dark_souls_ipad_4_wallpaper_ilikewallpaper_com_1024.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/black_knight_dark_souls_ipad_4_wallpaper_ilikewallpaper_com_1024.org/pmwiki/pub/images/black_knight_1.jpg]]

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