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alphabetized tropes and got rid of trope-slash-trope example


%%* ActionGirl: The protagonist.
* AlliterativeTitle

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%%* * ActionGirl: The protagonist.
game's protagonist is a female Templar initiate who was sent to purge an ancient fortress of the Order that was overrun by the forces of darkness, and contained many of the Order's dark secrets. Naturally, her training and background gives her combat skill that allows her to fight all sorts of horrors.
* AlliterativeTitle AlliterativeTitle: The game's title is '''D'''ark '''D'''evotion.



* AnIcePerson: Aureus fires magical arrows which leave patches of ice on the floor.



* ATasteOfPower: You start the game with a strong sword, good armor and a good shield. Needless to say, that doesn't last.



* HumanArchitectureHorror: The Virgin is an entirely normal woman in white rags, who is attached to the stone statue through MeatMoss that partially envelops it. She is completely unresponsive at first, and you have to hit her dozens of times in order for the battle to start properly. Once it does, two clawed arms emerge from the statue and finally start fighting back, with two fleshy tentacle legs also appearing halfway through.
** Once the battle is over, the MeatMoss bursts entirely, and she drops down, kneeling, unresponsive, but apparently still alive. Striking her again kills her for good and nets a Rose Targe shield.

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* HumanArchitectureHorror: The Virgin is an entirely normal woman in white rags, who is attached to the stone statue through MeatMoss that partially envelops it. She is completely unresponsive at first, and you have to hit her dozens of times in order for the battle to start properly. Once it does, two clawed arms emerge from the statue and finally start fighting back, with two fleshy tentacle legs also appearing halfway through.
**
through. Once the battle is over, the MeatMoss bursts entirely, and she drops down, kneeling, unresponsive, but apparently still alive. Striking her again kills her for good and nets a Rose Targe shield.



* IaijutsuPractitioner: Elemiah the Crow Lady has an attack where she sheathes her katana before drawing it in a quick, lunging slash.



* IaijutsuPractitioner: Elemiah the Crow Lady has an attack where she sheathes her katana before drawing it in a quick, lunging slash.
* InfinityMinusOneSword[=/=]DiskOneNuke: Adonias' Glinting Gladius is an early weapon whose stats are so well-balanced that many players keep using it for the majority of the game.

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* IaijutsuPractitioner: Elemiah AnIcePerson: Aureus fires magical arrows which leave patches of ice on the Crow Lady has an attack where she sheathes her katana before drawing it in a quick, lunging slash.
floor.
* InfinityMinusOneSword[=/=]DiskOneNuke: InfinityMinusOneSword: Adonias' Glinting Gladius is an early weapon whose stats are [[DiscOneNuke so well-balanced well-balanced]] that many players keep using it for the majority of the game.



* StoryBreadcrumbs: Most of the storytelling is contained in the lore entries, and the few vague conversations.



* StoryBreadcrumbs: Most of the storytelling is contained in the lore entries, and the few vague conversations.



* UnnecessaryCombatRoll: The main way to dodge attacks, as you become temporarily invincible midway through.

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* UnnecessaryCombatRoll: The main way ATasteOfPower: You start the game with a strong sword, good armor and a good shield. Needless to dodge attacks, as you become temporarily invincible midway through.say, that doesn't last.


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* UnnecessaryCombatRoll: The main way to dodge attacks, as you become temporarily invincible midway through.
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Blade On A Stick has been disambiguated


* BladeOnAStick:
** The aforementioned Executioner also wields a glaive in the other hand. Elinor fights with a golden spear.
** There are also halberds, which are available for the player, and are also frequently used by the enemies.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* WhipItGood: Whips are one of the available weapon types.
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* AlliterativeTitle

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See Averted Trope. "Generally, only nigh Omnipresent Tropes, Necessary Weasel tropes or aversion-only tropes should have aversions listed as examples. Simply not using a trope does not mean a work is an example of a trope." Comment out some Zero Context Example, and fix some bad Example Indentation In Trope Lists.


* AbsurdlySpaciousSewer: One of the levels is set there. It's also where you fight Martyr The Shredded.
* ActionGirl: The protagonist.

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* %%* AbsurdlySpaciousSewer: One of the levels is set there. It's also where you fight Martyr The Shredded.
* %%* ActionGirl: The protagonist.



* AscendToAHigherPlaneOfExistence: [[spoiler:The protagonist is heavily implied to go through this in the true ending.]]

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* %%* AscendToAHigherPlaneOfExistence: [[spoiler:The protagonist is heavily implied to go through this in the true ending.]]



* {{Backtracking}}: Averted. Every doorway is locked forever once you pass through it. Sometimes, you have a choice of several doorways to go through, and cannot discover what's behind the other doors unless you restart the game.



* {{BFS}}: The aptly named Asriel's Massive Sword. He is a large boss, so it fits him. When the protagonist can use it, though, it really looks like something out of ''Franchise/FinalFantasy''.

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* {{BFS}}: {{BFS}}:
**
The aptly named Asriel's Massive Sword. He is a large boss, so it fits him. When the protagonist can use it, though, it really looks like something out of ''Franchise/FinalFantasy''.



* BoomerangComeback: The robed cultists in The Ritualist's area can throw their sickles in this manner.

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* %%* BoomerangComeback: The robed cultists in The Ritualist's area can throw their sickles in this manner.



* BottomlessPits: Present, and are one of the rare ways to get an OneHitKill.

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* %%* BottomlessPits: Present, and are one of the rare ways to get an OneHitKill.



* ClapYourHandsIfYouBelieve: Faith is used for casting spells in place of mana. You can also expend faith at the statues in order to gain blessings, remove curses, or even open up some areas.
** There's also a flip side, as consistently failing to pray at the statues soon incurs powerful debuffs.

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* ClapYourHandsIfYouBelieve: Faith is used for casting spells in place of mana. You can also expend faith at the statues in order to gain blessings, remove curses, or even open up some areas.
**
areas. There's also a flip side, as consistently failing to pray at the statues soon incurs powerful debuffs.
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''Dark Devotion'' is a 2D side-view HackAndSlash game, developed by the French studio Hibernian Workshop, where you take on the role of a female Templar initiative, who is sent to purge the ancient fortress of the order which is connected to many of their darkest secrets, and has long been overrun by the forces of darkness. It was [[https://www.kickstarter.com/projects/1997592363/dark-devotion-a-gloomy-indie-roguelike-rpg/description funded]] on Website/{{Kickstarter}} on October 16th, 2017, and released on [[UsefulNotes/IBMPersonalComputer PC]] on April 25th, 2019, through UsefulNotes/{{Steam}} and Website/GogDotCom.

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''Dark Devotion'' is a 2D side-view HackAndSlash game, developed by the French studio Hibernian Workshop, where you take on the role of a female Templar initiative, initiate, who is sent to purge the ancient fortress of the order which is connected to many of their darkest secrets, and has long been overrun by the forces of darkness. It was [[https://www.kickstarter.com/projects/1997592363/dark-devotion-a-gloomy-indie-roguelike-rpg/description funded]] on Website/{{Kickstarter}} on October 16th, 2017, and released on [[UsefulNotes/IBMPersonalComputer PC]] on April 25th, 2019, through UsefulNotes/{{Steam}} and Website/GogDotCom.
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* SheathStrike: Elemiah the Crow Lady has an attack where she jumps over you and drives her katana's sheath straight down into your skull.

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* ALoadOfBull: The second form of [[spoiler: Nekosh, Keeper of Books]] is an ash-grey minotaur with two scythes.


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* OurMinotaursAreDifferent: The second form of [[spoiler: Nekosh, Keeper of Books]] is an ash-grey minotaur with two scythes.
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* AscendToAHigherPlaneOfExistence: [[spoiler:The protagonist is heavily implied to go through this in the true ending.]]
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* CriticalFailure: Every weapon has a chance to crit, and a chance to miss. A missed attack inflicts far less damage than a normal attack would and does not trigger any secondary effects that the weapon might have.


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* InfinityPlusOneSword: Defeating the final boss nets you the White Blade, the game's ultimate one-handed weapon. It has reach comparable to a two-handed weapon but swings much faster and for a much lower stamina cost, and it has a chance to curse enemies with every hit.


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* PowerfulButInaccurate: The stronger two-handed weapons like the Katana of the Crow have very high damage values but also have a high chance to miss.
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* KnightlySwordAndShield: The First One is a Templar like you, and he wields a sword and shield during the first phase of his boss fight. When he gets down to the last two-fifths of his health, the shield breaks and he sets the sword [[FlamingSword on fire]].


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* TimeStandsStill: [[spoiler:The Guardian can create circular patches on the floor. If the player steps in one, they will be frozen in time for a few seconds or until they get hit by one of the Guardian's attacks.]]
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Misuse. A Duel Boss is a one-on-one boss fight that occurs in a game where you normally control a party of multiple characters. Games where you only ever control one character don’t count: every single boss in this game would be a Duel Boss if that were the case.


* DuelBoss: The battle with The First One, who is a fellow Templar, and has a pretty similar moveset. His first stage is almost a case of a MirrorBoss, though it diverges in the second stage, when he loses the shield and sets his sword on fire instead.
** Elemiah, The Crow Lady plays this straighter, as she even begins the battle with an "En garde!" gesture, and regularly parries your attacks.
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* RapidAging: [[spoiler:The player character ages from a young woman to an emaciated crone in a matter of seconds after beating the final boss, and she barely has time to take in her withered state before dropping dead.]]
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* ElementalWeapon: The Burning Scythe is a fiery weapon which ignites small fires after every second attack. Asriel's Massive Sword is electrically charged and gives off sparks with every swing, inflicting extra damage.

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** The ghostly doppelganger of Sardorias, Prisoner of the Void, can do this.
* ShoutOut: The Ritualist drops a copy of the [[Franchise/CthulhuMythos Book of Eibon]] when you kill him.

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** The ghostly doppelganger of Sardorias, Sariandel, Prisoner of the Void, can do this.
* ShoutOut: ShoutOut:
**
The Ritualist drops a copy of the [[Franchise/CthulhuMythos Book of Eibon]] when you kill him.him.
** Elinor fights exactly like a ''Franchise/FinalFantasy'' Dragoon, wielding a spear and performing superhuman leaps that take her off the screen before she crashes down on you.

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* CombatBreakdown: The Queen starts out as a formidable foe with an arsenal of unblockable attacks that cover much of the screen and are difficult to avoid. Then you knock her out of her throne, and she spends the rest of the fight sprawled on the floor in a pool of her own blood: while she isn't completely helpless, her attacks come much less frequently and cover a much smaller area from that point onward.



* DeathFromAbove: Elinor can jump high into the air and come crashing down on the player's head a few seconds later, spearpoint first.



* LifeDrain: Jezelel The Erratic heals and gains energy to cast some of her spells through draining the corpses that hang from the ceiling.

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* LaserBlade: [[spoiler:The Guardian can manifest a sword made of white light. It will manifest a second sword and DualWield them once its health gets low.]]
* LifeDrain: Jezelel Jezebel The Erratic heals and gains energy to cast some of her spells through draining the corpses that hang from the ceiling.



* MorphWeapon: The Paladins in the Carnelian Palace wield a ball of light that can transform into any weapon they want, such as a giant hammer or a trio of swords.



* TeleportSpam: The Executioner begins to teleport in his second phase. Jezelel The Erratic can do this from the start.

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* TeleportSpam: The Executioner begins to teleport in his second phase. Jezelel Jezebel The Erratic can do this from the start.
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* AnIcePerson: Aureus fires magical arrows which leave patches of ice on the floor.


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* BattleCouple: Elinor and Aureus fight as a team and are implied to be close. When you defeat them, Elinor limps over to Aureus's side so they can [[TogetherInDeath die together]].


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** The dark priests in the Obsidian Cathedral can summon those wraithlike enemies found elsewhere in the Alabaster Citadel, and have powerful attacks of their own.


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* GuysSmashGirlsShoot: Inverted with Elinor and Aureus. She wields a spear, while he wields a bow.
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* AmbidextrousSprite: All over the place. The Executioner is the most blatant example: he has a BladeBelowTheShoulder growing out of one arm, but ''which'' arm depends on which direction he's currently facing. The player character wields one-handed weapons in whichever arm is closer to the camera, as do many enemies.
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* DealWithTheDevil: Nekosh seems to have gained his magical powers through a pact with a demon. Defeating him apparently breaks the pact, causing the demon to manifest and attack you.
-->Seeker of truths,\\
Of complete lies.\\
The pact was broken.\\
Pay the price.
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* SquishyWizard: Nekosh, Keeper of the Books can mess you up with his fire magic and his demonic scythe, but once he comes within your reach, he proves to have very little health for a boss. Of course, this is only his first form…

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* PlayingWithFire: Nekosh, Keeper of Books sets the book he's reading on fire at the start of his battle, in order to create a ring of fireballs around himself. When he launches one at you, it's not hard to dodge, but will also send two flaming waves to the left and right after it hits the ground, which can only be avoided by rolling through them in time. However, this is only the warm-up exercise, as the main battle has him float and fight with a scythe, only occasionally making the flames emerge from the ground at your last position.

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* PlayingWithFire: PlayingWithFire:
**
Nekosh, Keeper of Books sets the book he's reading on fire at the start of his battle, in order to create a ring of fireballs around himself. When he launches one at you, it's not hard to dodge, but will also send two flaming waves to the left and right after it hits the ground, which can only be avoided by rolling through them in time. However, this is only the warm-up exercise, as the main battle has him float and fight with a scythe, only occasionally making the flames emerge from the ground at your last position.



* PowerFloats: The Mysterious Entity floats above the ground, though her gauze tunic still reaches all the way to the floor. [[spoiler:Her second phase loses this power, however, and is reduced to crawling on the floor.]]

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* PowerFloats: PowerFloats:
**
The Mysterious Entity floats above the ground, though her gauze tunic still reaches all the way to the floor. [[spoiler:Her second phase loses this power, however, and is reduced to crawling on the floor.]]


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* PowerUp: You increase your base stats by finding and activating ancient tablets as you explore the Temple. You can also find hypodermic needles which temporarily boost one of your stats when used, the effect lasting until you leave the current room.
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* ChainedToARock: The Virgin is bound to a rock by strands of MeatMoss. Praying to the statues on either side of her will make the rock sprout fleshy arms and attack you. Praying enough times will destroy the rock and set the Virgin free, at which point you can decide her fate.
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* SavageSpikedWeapons: Hezek the Baptized wields a spiked cudgel. You need both hands to carry it, but he has no problem swinging it around onehanded.


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* SuspiciousVideoGameGenerosity: Crusader's Heaven rooms contain a teleportation altar, a healing statue, a disease-purging statue, a chest containing three random consumables, and a shaft of light that fully restores your Faith. These rooms always come right before a major boss.


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* WarpWhistle: The Porous Gemstone opens a portal which takes you back to the Filthblood Shelter. The Filthblood Shelter, in turn, has a magical gateway which returns you to the last teleportation altar you activated.
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* StationaryBoss: The Virgin and the Ritualist are traditional examples, not moving from their spots for the duration of their boss fights. Hezek the Baptised and Chimera, the King’s Steed are only temporarily stationary: both are chained up at the start of their fights, only to break free and become mobile after losing a certain amount of health.

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