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* CherryTapping: The default weapon for each character can still be used after it breaks to prevent the game from potentially breaking completely, but each strike will only do 1 damage. Certain bosses have been known to have been defeated by this.



* CherryTapping: The default weapon for each character can still be used after it breaks to prevent the game from potentially breaking completely, but each strike will only do 1 damage. Certain bosses have been known to have been defeated by this.
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** However, [[https://www.youtube.com/watch?v=oSDL4_3gcdw it is possible to acquire]] the "flapping duster" in the U.S. edition to access the Gallery of Time's back area, albeit with the use of [[GoodBadBugs exploiting an item switching glitch]].
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* DayOldLegend: Almost every weapon will do this upon building it up. Doubled in that they often have different, completely unrelated backstories for every upgrade. Somewhat justified, because you can find some of these weapons in high-level dungeons.

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Lost Forever has been renamed.


* BreakableWeapons: If a weapon breaks, it's LostForever, along with the [[LevelGrinding hours upon hours invested into upgrading it.]]
** EmergencyWeapon: Every character's initial weapon is exempt, however. See CherryTapping.

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* BreakableWeapons: If a weapon breaks, it's LostForever, [[PermanentlyMissableContent lost forever]], along with the [[LevelGrinding hours upon hours invested into upgrading it.]]
** EmergencyWeapon:
it]]. [[EmergencyWeapon Every character's initial weapon is exempt, however. See CherryTapping.however]].



** The FetchQuest lasting through the majority of the game that rewards you with the special Sun weapon attachment requires you to get a Candy item from Claude in Norune Village by completing his house and initiating his event in the morning. Failing this, your last chance to get Candy is from Couscous in Matataki Village. Fail to do that, and the attachment is LostForever.

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** The FetchQuest lasting through the majority of the game that rewards you with the special Sun weapon attachment requires you to get a Candy item from Claude in Norune Village by completing his house and initiating his event in the morning. Failing this, your last chance to get Candy is from Couscous in Matataki Village. Fail to do that, and the attachment is LostForever.[[PermanentlyMissableContent lost forever]].

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* FanServiceExtra: The lead curse dancer in the freeing ceremony at the start of the game. She's clad in a {{Stripperific}} outfit that's little more than a bikini with a veil on the front of the panty and at one point the camera gives the audience a low angle shot of her shaking her ass. A lot of fans hoped that she would appear later in the game (or at least had been [[NightmareFetishist the one the Dark Genie ate]] ) sadly they were disappointed.
* FanDisService: The game has plenty of [[PantyShot upskirt shots,]] unfortunately they're all of Goro, the fat guy from Matatakai village.

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* FanServiceExtra: FanserviceExtra: The lead curse dancer in the freeing ceremony at the start of the game. She's clad in a {{Stripperific}} outfit that's little more than a bikini with a veil on the front of the panty and at one point the camera gives the audience a low angle shot of her shaking her ass. A lot of fans hoped that she would appear later in the game (or at least had been [[NightmareFetishist the one the Dark Genie ate]] ) sadly they were disappointed.game.
* FanDisService: FanDisservice: The game has plenty of [[PantyShot upskirt shots,]] unfortunately they're all of Goro, the fat guy from Matatakai village.



* JigglePhysics: Ruby (the usual) and Xiao (butt).



** [[CrutchCharacter Goro, however...]]



* UselessProtagonist: It will vary from player to player which allies are "useless".
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''Dark Cloud'' is a UsefulNotes/{{PS2}} {{RPG}} developed by {{Level 5}}. It was released in 2001.

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''Dark Cloud'' is a UsefulNotes/{{PS2}} {{RPG}} developed by {{Level 5}}. It was released in 2001.
2000 in Japan, originally as a launch title, but it was delayed a bit and it was released at the end of 2000. It was released everywhere else in 2001.
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''Dark Cloud'' is a {{PS2}} {{RPG}} developed by {{Level 5}}. It was released in 2001.

to:

''Dark Cloud'' is a {{PS2}} UsefulNotes/{{PS2}} {{RPG}} developed by {{Level 5}}. It was released in 2001.
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A sequel, ''VideoGame/DarkChronicle'' [[note]]known as Dark Cloud 2 in North America[[/note]] was released on 2003. The orginal game was rereleased as a digital download for the PS4 in December 2015, complete with upscaled graphics and PSN Trophies. The Georama system also appeared in VideoGame/WhiteKnightChronicles I and II, making the games something of a SpiritualSuccessor to the Dark Cloud series in that regard.

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A sequel, ''VideoGame/DarkChronicle'' [[note]]known as Dark Cloud 2 in North America[[/note]] was released on 2003. The orginal game was rereleased as a digital download for the PS4 [=PS4=] in December 2015, complete with upscaled graphics and PSN Trophies. The Georama system also appeared in VideoGame/WhiteKnightChronicles I and II, making the games something of a SpiritualSuccessor to the Dark Cloud series in that regard.
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* FanServiceExtra: The lead curse dancer in the freeing ceremony at the start of the game. She's clad in a [[Stripperific]] outfit that's little more than a bikini with a veil on the front of the panty and at one point the camera gives the audience a low angle shot of her shaking her ass. A lot of fans hoped that she would appear later in the game (or at least had been [[NightmareFetishist the one the Dark Genie ate]] ) sadly they were disappointed.

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* FanServiceExtra: The lead curse dancer in the freeing ceremony at the start of the game. She's clad in a [[Stripperific]] {{Stripperific}} outfit that's little more than a bikini with a veil on the front of the panty and at one point the camera gives the audience a low angle shot of her shaking her ass. A lot of fans hoped that she would appear later in the game (or at least had been [[NightmareFetishist the one the Dark Genie ate]] ) sadly they were disappointed.
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* FanServiceExtra: The lead curse dancer in the freeing ceremony at the start of the game. She's clad in a [[Stripperific]] outfit that's little more than a bikini with a veil on the front of the panty and at one point the camera gives the audience a low angle shot of her shaking her ass. A lot of fans hoped that she would appear later in the game (or at least had been [[NightmareFetishist the one the Dark Genie ate]] ) sadly they were disappointed.
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* FanDisService: The game has plenty of [[PantyShot upskirt shots,]] unfortunately they're all of Goro, the fat guy from Matatakai village.
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minor


** The translation is very inconsistent and contains many SpellMyNameWithAnS disrepancies. Muska Racka is referred to as Muska Lacka in the map, while both Mikara and Mikala are used to refer to Ungaga's girlfriend. Undead ''corsairs'' are instead named ''"Corsea"'', after the Japanese transliteration of the word.

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** The translation is very inconsistent and contains many SpellMyNameWithAnS disrepancies. Muska Racka is referred to as Muska Lacka in the map, while both Mikara and Mikala are used to refer to Ungaga's girlfriend. Undead ''corsairs'' are instead named ''"Corsea"'', ''"Corcea"'', after the Japanese transliteration of the word.
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** The translation is very inconsistent and contains many SpellMyNameWithAnS disrepancies. Muska Racka is referred to as Muska Lacka in the map, while both Mikara and Mikala are used to refer to Ungaga's girlfriend.

to:

** The translation is very inconsistent and contains many SpellMyNameWithAnS disrepancies. Muska Racka is referred to as Muska Lacka in the map, while both Mikara and Mikala are used to refer to Ungaga's girlfriend. Undead ''corsairs'' are instead named ''"Corsea"'', after the Japanese transliteration of the word.
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Added "Talking Weapon" in trope list to cover one of the character's weapons

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* TalkingWeapon: Steve, a slingshot you can find for Xiao. He and his ultimate form Super Steve, provide commentary which sometimes lets you know of enemy weaknesses.
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* FramingDevice: The game's events are an in-universe fable written in a book that was found in some old ruins.
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A sequel, ''VideoGame/DarkChronicle'' [[note]]known as Dark Cloud 2 in North America[[/note]] was released on 2003. The orginal game was rereleased as a digital download for the PS4 in December 2015, complete with upscaled graphics and PSN Trophies. The Georama system also appeared in VideoGame/WhiteKnightChronicles I and II, making the games something of a SpiritualSuccessor to the Dark Cloud series.

to:

A sequel, ''VideoGame/DarkChronicle'' [[note]]known as Dark Cloud 2 in North America[[/note]] was released on 2003. The orginal game was rereleased as a digital download for the PS4 in December 2015, complete with upscaled graphics and PSN Trophies. The Georama system also appeared in VideoGame/WhiteKnightChronicles I and II, making the games something of a SpiritualSuccessor to the Dark Cloud series.
series in that regard.
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A sequel, ''VideoGame/DarkChronicle'' [[note]]known as Dark Cloud 2 in North America[[/note]] was released on 2003. The orginal game was rereleased as a digital download for the PS4 in December 2015.

to:

A sequel, ''VideoGame/DarkChronicle'' [[note]]known as Dark Cloud 2 in North America[[/note]] was released on 2003. The orginal game was rereleased as a digital download for the PS4 in December 2015.
2015, complete with upscaled graphics and PSN Trophies. The Georama system also appeared in VideoGame/WhiteKnightChronicles I and II, making the games something of a SpiritualSuccessor to the Dark Cloud series.
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A sequel, ''VideoGame/DarkChronicle'' [[note]]known as Dark Cloud 2 in North America[[/note]] was released on 2003.

to:

A sequel, ''VideoGame/DarkChronicle'' [[note]]known as Dark Cloud 2 in North America[[/note]] was released on 2003. \n The orginal game was rereleased as a digital download for the PS4 in December 2015.
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* LeafBoat: Used in the LostWoods dungeon to go to a hidden bonus dungeon.

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Moving to Trivia


* CantCatchUp: Very easy to invoke. Fortunately, you can avoid it by beating a monster to an inch of its life with a strong character, then having a weaker character finish it off. Unfortunately, it's very easy to kill a monster by accident if you're in the middle of a combo.
** Subvertable through the use of Synthspheres.

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* CantCatchUp: Very easy to invoke. Fortunately, you can avoid it by beating a monster to an inch of its life with a strong character, then having a weaker character finish it off. Unfortunately, it's very easy to kill a monster by accident if you're in the middle of a combo. \n** Subvertable This can be avoided through the use of Synthspheres.



* CharacterSelectForcing: Several dungeons force you to use a particular character on any floor - the final dungeon has a whole stream of these.
** The FinalBoss also ''REQUIRES'' you to have at least one ranged character capable of dealing damage to stronger monsters.

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* CharacterSelectForcing: Several dungeons force you to use a particular character on any floor - the final dungeon has a whole stream of these. \n** The FinalBoss also ''REQUIRES'' you to have at least one ranged character capable of dealing damage to stronger monsters.



* WhatCouldHaveBeen: [[http://www.youtube.com/watch?v=DLxqBWVH7Vw This trailer]] for the beta seen in 1999 - Amazing how many things didn't make it in the final.
* WhiteHairBlackHeart: Seda, to the point he has been [[FanNickname nicknamed]] "[[VideoGame/FinalFantasyVII Sedaroth]]."
** The bangs, clothing, facial expression and overall personality helps.

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* WhatCouldHaveBeen: [[http://www.youtube.com/watch?v=DLxqBWVH7Vw This trailer]] for the beta seen in 1999 - Amazing how many things didn't make it in the final.
* WhiteHairBlackHeart: Seda, to the point he has been [[FanNickname nicknamed]] "[[VideoGame/FinalFantasyVII Sedaroth]]."
**
" The bangs, clothing, facial expression and overall personality helps.
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* CharacterSelectForcing: Several dungeons force you to use a particular character on any floor - the final dungeon has a whole stream of these.
** The FinalBoss also ''REQUIRES'' you to have at least one ranged character capable of dealing damage to stronger monsters.

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* INeedYouStronger: [[spoiler: Seda was putting those chests there for you.]]



* {{Foreshadowing}}: Seda encounters you in the very first dungeon.



* MarathonLevel: The [[BonusDungeon Demon Shaft]].

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* MarathonLevel: The [[BonusDungeon Demon Shaft]]. By this game's standards, even.

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** There are also word salad problems, such as when Osmond joins you as an ally, or plain awkward phrasing when your characters' stats increase. "Maximum Value of thirst meter of Xiao increased 1 point."

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** There are also word salad problems, such as when Osmond joins you as an ally, "Osmond is now joined the ally," or plain awkward phrasing when your characters' stats increase. "Maximum Value of thirst meter of Xiao increased 1 point.""
** There are also multiple instances in the menus when the text wraps into places where it shouldn't.
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''Dark Cloud'' is a {{PS2}} {{RPG}} developed by {{Level 5}}. It was released on 2001.

to:

''Dark Cloud'' is a {{PS2}} {{RPG}} developed by {{Level 5}}. It was released on in 2001.
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** The bangs, clothing, facial expression and overall personality helps.

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Trope Correction: As Long As There Is Evil -> Power of Hate, moved to new correct alphabetical location


* [[AsLongAsThereIsEvil As Long As There Is Hate]]: [[spoiler:The Dark Genie flat out says this about itself.]]


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* PowerOfHate: [[spoiler:The Dark Genie flat out says this about itself.]]
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** This despite the game box advertising "Real-time weather and day/time display system".
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The previous entry was untrue; EVERY dungeon introduces a few enemy types, including the final dungeon, and the post-game dungeon.


* PaletteSwap: After about 2/3rds through the game, you've seen all of the enemy models, save for bosses.

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* PaletteSwap: After about 2/3rds through The game is very fond of it, but does manage to have unique enemies up until the game, you've seen all of end, even in the enemy models, save for bosses.optional BonusDungeon.
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* WhiteHairedPrettyBoy: Seda, to the point he has been [[FanNickname nicknamed]] "[[VideoGame/FinalFantasyVII Sedaroth]]."

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* WhiteHairedPrettyBoy: WhiteHairBlackHeart: Seda, to the point he has been [[FanNickname nicknamed]] "[[VideoGame/FinalFantasyVII Sedaroth]]."
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Not only is that not what a Monster Arena is, it\'s not true, enemies can be found and fought in hallways.


* MonsterArena: Monsters are clearly marked in the dungeon map, and the arena/area is always a wide-open area.

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