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* MythologyGag: A few to be found, such as Abby just having something torn from her back by a crocodile (one of the very first things we saw happen to her in the comic) or Abby having ClothingDamage in the ending in the exact same spot as the same moment with crocodile from the comic.

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* MythologyGag: A few to be found, such as Abby just having something torn from her back by a crocodile (one of the very first things we saw happen to her in the comic) or Abby having ClothingDamage in the ending in the exact same spot as the same moment with the crocodile from the comic.


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* YouHaveGotToBeKiddingMe: When Abbey activates the lights in Donavin's secret bedroom in his mansion, all she can respond with is an incredulous "Oh, my God."
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* ChoiceOfTwoWeapons: Syndey has two weapon, her trusty SniperRifle, and her secondary weapon: a whip which allows her to lash out repeatedly on enemies ''to the death''. She's notably the only playable character with a melee weapon.

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* ChoiceOfTwoWeapons: Syndey Sydney has two weapon, her trusty SniperRifle, and her secondary weapon: a whip which allows her to lash out repeatedly on enemies ''to the death''. She's notably the only playable character with a melee weapon.

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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* ChoiceOfTwoWeapons: Syndey has two weapon, her trusty SniperRifle, and her secondary weapon: a whip which allows her to lash out repeatedly on enemies ''to the death''. She's notably the only playable character with a melee weapon.



* WhipItGood: Syndey's secondary weapon, after her trusty SniperRifle, which allows her to lash out repeatedly on enemies ''to the death''. She's notably the only playable character with a melee weapon.
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* BareYourMidriff: Most of Abbey's outfits, including her white shirt from the first mission (which she wears in a few others) and JC's default gear, befitting her nature as a TankTopTomboy.
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* NonStandardGameOver: Letting too many hostages die in either oil rig level ends the mission then and there.

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* FreezeSneeze: Abby fires one off at the start of "Dangerous Discovery", as a FiveSecondForshadowing that the cold '''will''' play an element in the level.

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* FreezeSneeze: Abby fires one off at the start of "Dangerous Discovery", as a FiveSecondForshadowing FiveSecondForeshadowing that the cold '''will''' play an element in the level.


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* GogglesDoNothing: JC wears a pair, as befitting her status as the team mechanic, that she never actually uses.

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''Danger Girl'' is a 2000 ThirdPersonShooter developed by Creator/{{THQ}} and N-Space, a LicensedGame based on the Creator/JScottCampbell [[ComicBook/DangerGirl comic book of the same name]] with a gameplay format more or less lifted from ''Franchise/TombRaider''.

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''Danger Girl'' is a 2000 ThirdPersonShooter developed by Creator/{{THQ}} and N-Space, a LicensedGame based on the Creator/JScottCampbell [[ComicBook/DangerGirl comic book of the same name]] with a gameplay format more or less lifted from ''Franchise/TombRaider''.
''VideoGame/SyphonFilter'', though the popularity of ''Franchise/TombRaider'' is probably why it was made.



* AttackItsWeakPoint: The only way to damage Major Maxim, by shooting his tank of Übermensch fluid. He just regenerates his health overwise.



* BoomHeadshot: Shooting mooks in the head can take them down instantly, while for bosses it deals extra damage. Also enforced in "Museum Mayhem!" - Sydney's weapon is a gun that fires tranquilizer darts, and she can knock out museum guards ''only'' by shooting their faces - hitting anywhere else will make them flinch like any regular firearm, but they'll shrug off the effects instantly.

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* BehindTheBlack: How Abby gets captured in the last level; a mook who wasn't there until the cutscene starts sneaks up on her.
* BoomHeadshot: Shooting mooks in the head can take them down instantly, while for bosses it deals extra damage. Also enforced in "Museum Mayhem!" - Sydney's weapon is a gun that fires tranquilizer darts, and she can knock out museum guards ''only'' by shooting their faces - hitting anywhere else will make them flinch like any regular firearm, but they'll shrug off the effects instantly. instantly.
* BossOnlyLevel: Two such levels occur, in "Crossing the Line" and "Maximum Firepower".



* DavidVersusGoliath: While all the girls have their own assigned boss battles, for the diminuitive teenaged JC she gets to fight... '''[[TheBrute Major Maxim]]''', a gigantic superhuman SuperSoldier brute roughly five times larger than her. Whose health bar absolutely ''dwarves'' hers.

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* CurseCutShort: Abby, at the start of "Caution: Curves Ahead", still upset that JC didn't show up for extraction from the previous mission, starts to threaten to kick JC's ass, only for JC to turn off her radio before the threat is finished.
* DavidVersusGoliath: While all the girls have their own assigned boss battles, for the diminuitive diminutive teenaged JC she gets to fight... '''[[TheBrute Major Maxim]]''', a gigantic superhuman SuperSoldier brute roughly five times larger than her. Whose health bar absolutely ''dwarves'' hers.



* FeedItABomb: An unintentional example occurs with Abbey in the first level, when she's about to make her way to Donavin's mansion. A [[NeverSmileAtACrocodile crocodile]] suddenly emerged from the waters behind her just as she's finished dressing, and nearly chomps her down, only succeeding in swallowing Abbey's backpace which contains bundles of C4. A pissed-off Abbey then detonates her entire pack.

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* FacelessGoons: Every one of Donavin's men or Hammer, save for the EliteMooks, wear balaclavas or gas masks.
* FeedItABomb: An unintentional example occurs with Abbey in the first level, when she's about to make her way to Donavin's mansion. A [[NeverSmileAtACrocodile crocodile]] suddenly emerged from the waters behind her just as she's finished dressing, and nearly chomps her down, only succeeding in swallowing Abbey's backpace backpack which contains bundles of C4. A pissed-off Abbey then detonates her entire pack.



* FreezeSneeze: Abby fires one off at the start of "Dangerous Discovery", as a FiveSecondForshadowing that the cold '''will''' play an element in the level.



* HoistByHisOwnPetard: JC dispatches Doctor Kharnov by stabbing him with his own giant needle that he was about to use on her.



* KickingAssInAllHerFinery: The first segment of "Dangerous Discovery", which have Abbey taking down Hammer soldiers while in a fine, silk evening gown. But she made it to the lockers halfway through and changed her outfit to more practical winter gear.
* LeapAndFire: Pressing jump while strafing, and pulling the trigger, allows the girls to pull this stunt off.
* MAtchCut: The opening cinematics have the cult being wiped out by the doomsday device, and a cultist falling in the center of the screen... which is match-cut to 400 years later, the cultist as a skeleton lying in the same position as he did four centuries earlier, before [[FeetFirstIntroduction Major Maxim's boot]] crushes his bones.
* MookLieutenant: Hammer sergeants are a less-than-common enemy, wearing long trenchcoats and caps instead of gasmasks. They're often seen instructing low-level mooks during cutscenes and when battling the girls in shootouts, tend to favour [[HandCannon high-caliber pistols]].

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* KickingAssInAllHerFinery: The first segment of "Dangerous Discovery", which have has Abbey taking down Hammer soldiers while in a fine, silk evening gown. But she made it She is force to the lockers change halfway through and changed her outfit to into more practical winter gear.
gear since a fine silk dress is no match for the Swiss mountains.
* LeapAndFire: Pressing jump while strafing, and pulling the trigger, allows the girls to pull this stunt off. \n All three have a different variation of it.
* MAtchCut: MatchCut: The opening cinematics have the cult being wiped out by the doomsday device, and a cultist falling in the center of the screen... which is match-cut to 400 years later, the cultist as a skeleton lying in the same position as he did four centuries earlier, before [[FeetFirstIntroduction Major Maxim's boot]] crushes his bones.
* MookLieutenant: Hammer sergeants are a less-than-common enemy, wearing long trenchcoats trench coats and caps instead of gasmasks. They're often seen instructing low-level mooks during cutscenes and when battling the girls in shootouts, tend to favour [[HandCannon high-caliber pistols]].



* NightVisionGoggles: Used by Sydney in "Museum Mayhem!" to navigate her way pass an underground vault without turning on the lights (or risk triggering the museum's security system).

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* NightVisionGoggles: MythologyGag: A few to be found, such as Abby just having something torn from her back by a crocodile (one of the very first things we saw happen to her in the comic) or Abby having ClothingDamage in the ending in the exact same spot as the same moment with crocodile from the comic.
* NightVisionGoggles:
** Abby finds some in the very first level, which are helpful for avoiding some otherwise hard to see trip-laser mines and bombs.
** Also
Used by Sydney in "Museum Mayhem!" to navigate her way pass past an underground vault without turning on the lights (or risk triggering the museum's security system). system).
* NoGearLevel: JC, at the start of "Bustin' Out". While she will quickly gain some weaponry (a shotgun is in the same room she starts in), she has to spend the whole mission and the next with no radar.



* OhCrap: Abby drops one when she is captured in the final level.



* SexySilhouette: The first stage, "Rumble in the Jungle!" have Abbey changing from her wetsuit to her white shirt while silhouetted under the moonlight.
* SmokeOut: Assassin X uses this method to repeatedly TeleportSpam himself around Sydney during their battle, the entire fight consisting of Assassin X throwing shurikens at Sydney, then a green smokebomb, and then reappearing elsewhere to throw more shurikens, followed by another green smokebomb, rinse and repeat.

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* SexySilhouette: The first stage, "Rumble in the Jungle!" have has Abbey changing from her wetsuit to her white shirt while silhouetted under the moonlight.
* SmokeOut: Assassin X uses this method to repeatedly TeleportSpam himself around Sydney during their battle, the entire fight consisting of Assassin X throwing shurikens at Sydney, then a green smokebomb, smoke bomb, and then reappearing elsewhere to throw more shurikens, followed by another green smokebomb, smoke bomb, rinse and repeat.


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* SoundEffectBleep: Happens several times in the final level, as Abby gets a little too sweary for a T rated game.


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* TeenSuperspy: JC, at all of 18, is a member of an elite special ops group.


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* TheVoice: What Johnny Barracuda is regulated to, as he is Abby's VoiceWithAnInternetConnection in "Dangerous Discoveries" but otherwise never shows up.
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* HealingBoss: Major Maxim comes at you with massive firepower, a gigantic health bar, and a healing tank on his back that immediately recharges his health to maximum when you managed to drag it down by half. But to do so Maxim will have to raise his arms, giving you a few seconds to shoot the tank. Destroying it will remove Maxim's ability to heal himself and allowing him to be killed like normal - or alternatively, use pipe bombs to target his healing tank directly.

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In 1600s India, a ritual to harness the power of Gods goes haywire, resulting in the destruction of an entire cult. Three golden tablets used for the ceremony are then taken to three continents worldwide, to prevent the powers from being misused.

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In 1600s India, a ritual to harness the power of Gods goes haywire, resulting in the destruction of an entire cult.cult as well as a set of catacombs used for the cult's ritual being dragged underground. Three golden tablets used for the ceremony are then taken to three continents worldwide, to prevent the powers from being misused.


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* EyeScream: Not in the game, but it shows up in the opening cinematics: when the apocalyptic ceremony backfires, several cultists have their eyes melted out of the sockets.


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* MAtchCut: The opening cinematics have the cult being wiped out by the doomsday device, and a cultist falling in the center of the screen... which is match-cut to 400 years later, the cultist as a skeleton lying in the same position as he did four centuries earlier, before [[FeetFirstIntroduction Major Maxim's boot]] crushes his bones.
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* HeyYouHaymaker: All three of the girls can take down unsuspecting mooks via sneaking from behind and hitting action, where they then knock out their target non-fatally. This trick is notably helpful for Sydney in "Museum Mayhem", since she's not allowed to kill anyone in this stage.
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* The oil rig in "Rigged to Blow" and "Caution: Curves Ahead" have bombs installed all over, and besides killing Hammer goons and saving hostages, players as JC have to diffuse them as well.

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* ** The oil rig in "Rigged to Blow" and "Caution: Curves Ahead" have bombs installed all over, and besides killing Hammer goons and saving hostages, players as JC have to diffuse them as well.

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[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]]
[[caption-width-right:350:[[SeanConneryIsAboutToShootYou Watch out, Abbey's aiming at you]]!]]


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* SeanConneryIsAboutToShootYou: Abbey Chase is about to shoot the players in most covers of the game, including the one above, as well as most of the game's promotional materials, the starting screen, and the second stage's loading screen.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sles_03198_f_all.jpg]]
[[caption-width-right:350:some caption text]]

''Danger Girl'' is a 2000 ThirdPersonShooter developed by Creator/{{THQ}} and N-Space, a LicensedGame based on the Creator/JScottCampbell [[ComicBook/DangerGirl comic book of the same name]] with a gameplay format more or less lifted from ''Franchise/TombRaider''.

In 1600s India, a ritual to harness the power of Gods goes haywire, resulting in the destruction of an entire cult. Three golden tablets used for the ceremony are then taken to three continents worldwide, to prevent the powers from being misused.

In present-day, Danger Girl agent Abbey Chase - returning from a mission in Costa Rica while investigating the shady billionaire Donavin Conrad - uncovers Donavin's dealings with the dreaded Hammer Empire, where she found out Donavin is assisting Hammer in obtaining one of the three ancient Indian tablets to facilitate Hammer's plans for global domination. The legions of Hammer, led by Abbey's arch-nemesis Natalia Kassle and the brutal Major Maxim, are seeking the other two tablets around the world while staging terrorist attacks to keep the Danger Girls at bay, and once again it's up to the Danger Girls to stop them in twelve levels of gameplay.

Players assume the control of three Danger Girl Field agents - markswoman Abbey Chase, whip-swinging assassin Sydney Savage, and JC, a new recruit and youngest Danger Girl on the team, in which this game is her sole appearance in the franchise by far.

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!! "You want my tropes, pal? You got 'em!"
* AdaptationalWimp: Natalia Kassle went from a very competent and dangerous DarkActionGirl in the comics, who's one of the Danger Girl's best members before her FaceHeelTurn and puts up one hell of a fight against Abbey to a DirtyCoward who, upon having the doomsday project thwarted, then flees while throwing her mooks at Abbey. And when forced into a gunfight, she's hardly as durable as the earlier bosses, and simply dies like a wuss after Abbey had her cornered. She even ''whimpers'' Abbeys' name as she falls to her death!
--> '''Natassia''': "...no, no, Abbey!" [''splat'']
* ArchEnemy: All three of the girls have their own personal nemesis from the Hammer Empire, notably Sydney Savage against Assassin X, JC towards Major Maxim, but what really sticks out is Abbey Chase's vendetta towards Natalia Kassle, the sworn enemy to the girls.
* BadBoss: Natalia Kassle, much like in the comics, really ''isn't'' the nicest employer to her mooks. One of her cutscenes have her randomly killing a Hammer Soldier just for bringing her bad news.
* BareYourMidriff: Most of Abbey's outfits, including her white shirt from the first mission (which she wears in a few others) and JC's default gear, befitting her nature as a TankTopTomboy.
* BoomHeadshot: Shooting mooks in the head can take them down instantly, while for bosses it deals extra damage. Also enforced in "Museum Mayhem!" - Sydney's weapon is a gun that fires tranquilizer darts, and she can knock out museum guards ''only'' by shooting their faces - hitting anywhere else will make them flinch like any regular firearm, but they'll shrug off the effects instantly.
* CanonForeigner: JC, the Danger Girl recruit is made solely for this game.
* DavidVersusGoliath: While all the girls have their own assigned boss battles, for the diminuitive teenaged JC she gets to fight... '''[[TheBrute Major Maxim]]''', a gigantic superhuman SuperSoldier brute roughly five times larger than her. Whose health bar absolutely ''dwarves'' hers.
* ExposedToTheElements: Subverted in "Dangerous Discovery" starring Abbey Chase. The loading screen for the stage shows Abbey Chase in a slinky, extremely sheer evening gown, out in the snow. Then, right after the obvious {{Fanservice}}, she immediately begins complaining about the cold and taking damage, and the player has to very quickly find warm clothes before she freezes to death.
* FeedItABomb: An unintentional example occurs with Abbey in the first level, when she's about to make her way to Donavin's mansion. A [[NeverSmileAtACrocodile crocodile]] suddenly emerged from the waters behind her just as she's finished dressing, and nearly chomps her down, only succeeding in swallowing Abbey's backpace which contains bundles of C4. A pissed-off Abbey then detonates her entire pack.
* FiringOneHanded: All three of the girls can do this if they're holding a weapon meant to be held with both hands (e.g. machine-guns, shotguns) while strafing sideways. It's a good trick for avoiding enemy fire while running.
* GasMaskMooks: All the low-level Hammer grunts are clad in gasmasks, as with their powerful captain, Major Maxim. Not their sergeants though.
* GetBackHereBoss: Natalia Kassle, who spends most of the boss fight running while ordering her mooks to stall Abbey. She then gets cornered at the edge of a pit, without any mooks left, leading to the penultimate shootout between the two (which turns out to be hardly as impressive as the player would expect).
* HostageSituation: "Rigged to Blow" and "Caution: Curves Ahead" have JC and Sydney being sent to infiltrate an oil rig in the Baltic Sea to take out a platoon of Hammer Soldiers holding the rig's crew hostage. Should more than four hostages die in either mission the mission needs to be restarted all over.
* KickingAssInAllHerFinery: The first segment of "Dangerous Discovery", which have Abbey taking down Hammer soldiers while in a fine, silk evening gown. But she made it to the lockers halfway through and changed her outfit to more practical winter gear.
* LeapAndFire: Pressing jump while strafing, and pulling the trigger, allows the girls to pull this stunt off.
* MookLieutenant: Hammer sergeants are a less-than-common enemy, wearing long trenchcoats and caps instead of gasmasks. They're often seen instructing low-level mooks during cutscenes and when battling the girls in shootouts, tend to favour [[HandCannon high-caliber pistols]].
* MuseumLevel: "Museum Mayhem!" have Sydney infiltrating the British Museum to uncover the third and last piece of the tablet, which is stored in the museum's vault away from the public, in an attempt to collect the artifact before the Hammer Empire does. It's also the only mission with zero deaths, as the mooks are security guards just doing their jobs and Sydney can only subdue them with darts or KnockoutGas.
* NightVisionGoggles: Used by Sydney in "Museum Mayhem!" to navigate her way pass an underground vault without turning on the lights (or risk triggering the museum's security system).
* NotQuiteDead: Assassin X in the game was seemingly killed by Sydney after a lengthy boss battle... only for the next cutscene to reveal he's still alive, when he suddenly ambushed and abducts JC who's about to give Sydney a lift.
--> '''Sydney''': Erm, JC? The "dead" ninja's gone... JC? '''[[SuddenlyShouting JC!!!!]]'''\\
[''Assassin X suddenly sneaks up behind JC and drags her away'']
* QuickTimeEvent: There's a few of these the girls have to execute in the middle of certain levels, or lose a life and restart from the beginning. The first mission have Abbey being ambushed by two of Donavin's guards while in a bunker and must press a series of buttons to avoid getting killed (pass that and Abbey obtains a machine-gun), and in a later level JC needs to go through one of these to escape from Doctor Kharnov.
* SexySilhouette: The first stage, "Rumble in the Jungle!" have Abbey changing from her wetsuit to her white shirt while silhouetted under the moonlight.
* SmokeOut: Assassin X uses this method to repeatedly TeleportSpam himself around Sydney during their battle, the entire fight consisting of Assassin X throwing shurikens at Sydney, then a green smokebomb, and then reappearing elsewhere to throw more shurikens, followed by another green smokebomb, rinse and repeat.
* SniperRifle: Sydney Savage's favourite weapon, much like in the comics. Various missions with Sydney as the playable character will have her sniping Hammer mooks before they could even see her.
* SparedByTheAdaptation: Assassin X doesn't die in the game like he does in the comics, surviving his duel against Sydney. [[WhatHappenedToTheMouse But then he sorta disappears for the rest of the game, for reasons unexplained]].
* StrappedToAnOperatingTable: JC briefly suffers this fate at the start of "Bustin' Out" after she gets captured alive by Assassin X and subsequently tied down by Dr. Kharnov who intends to "extract" information from the Danger Girls out of her. But she managed to overpower Kharnov when he accidentally left a long syringe within her reach.
--> '''Doctor Kharnov''': Maybe you'd prefer... the ''probing device''?
* TimeBomb:
* The oil rig in "Rigged to Blow" and "Caution: Curves Ahead" have bombs installed all over, and besides killing Hammer goons and saving hostages, players as JC have to diffuse them as well.
** The final level, "Countdown to Danger", have Abbey installing timed [=IEDs=] all over the ancient temple used as Hammer's headquarters in order to take them down for good. And the final cutscene have Natassia, falling off a ledge after being defeated by Abbey in a brief boss battle, trying to get up her feet only to see a time bomb next to her face. '''BOOM'''.
* TranquillizerDart: For Sydney's London assignment, she's given a tranquilizer gun instead of lethal firearms, since her mission have her infiltrating the British Museum and her opponents are security guards just doing their jobs.
* VulnerableCivilians: The oil rig workers in "Rigged to Blow" and "Caution: Curves Ahead" can be killed in the crossfire, and if four workers died in either, the mission then ends in failure. In fact, early in "Curves Ahead" players as Sydney needs to purposely get hit by gunfire to prevent a hostage from being executed! (then again the mooks she kill will drop health packs, which heals her after the shootout)
* WhipItGood: Syndey's secondary weapon, after her trusty SniperRifle, which allows her to lash out repeatedly on enemies ''to the death''. She's notably the only playable character with a melee weapon.
* WorldOfActionGirls: It's a game called ''Danger Girl'', so yes, all the playable characters are ass-kickers. Slightly subverted with Natassia, which the game likes to portray as a DarkActionGirl, but thanks to AdaptationalWimp she's hardly a significant threat.
* WrenchWench: JC the teen genius and expert mechanic made solely for the game, who's introduced in the opening cinematics taking down enemy soldiers with a WrenchWhack. Sadly she doesn't do anything of the sort in-game.
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