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''Daemon Summoner'' (also known internationally as ''Chronicles of Vampire Hunter'') is a 2006 FirstPersonShooter action game developed by Atomic Planet Entertainment for the UsefulNotes/PlayStation2, one which is vampire-themed and set in the 18th century.

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''Daemon Summoner'' (also known internationally as ''Chronicles of Vampire Hunter'') is a 2006 FirstPersonShooter action game developed by Atomic Planet Entertainment for the UsefulNotes/PlayStation2, Platform/PlayStation2, one which is vampire-themed and set in the 18th century.
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* {{Revenge}}: Your main goal is driven by vengeance for your murdered family, in the hands of the Vampires.
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* AntagonistTitle: Who's summoning the daemon to TakeOVerTheWorld? The Vampire Twins, that's who.

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* AntagonistTitle: Who's summoning the daemon to TakeOVerTheWorld? TakeOverTheWorld? The Vampire Twins, that's who.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/741733_daemon_summoner_front_cover.jpg]]
[[caption-width-right:350:Yes, that's the Daemon at the back.]]

''Daemon Summoner'' (also known internationally as ''Chronicles of Vampire Hunter'') is a 2006 FirstPersonShooter action game developed by Atomic Planet Entertainment for the UsefulNotes/PlayStation2, one which is vampire-themed and set in the 18th century.

In 1888 Victorian-Era England - a version infested with vampires - James Farrington-Higgs was an ordinary man living an ordinary life with his beautiful wife Emily and his infant son, David, until vampires attacked his family. Led by a pair of ruthless vampire twins, the undead kills David, left James in a near-dead state and had Emily brutally violated, before deciding to convert her into one of their kind instead of granting her the release of death.

But James somehow survived, and begins a new life as a vampire hunter, to avenge his family. On the trail of the vampires behind his family's massacre, James needs to confront his now-undead wife, before discovering a conspiracy to summon an ultimate evil.

The game receives widely negative reviews upon release, with issues ranging from glitchy-as-hell AI, repetitive gameplay, generic-as-hell enemy designs [[note]]seriously, a game dealing with the undead could have a ''ton'' of colourful enemies, but there are only four enemy types in-game [[/note]], boring graphics, and that it could be finished [[ItsShortSoItSucks in less than a couple of hours]].

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!! "I hunt them down because they took everything from me. They destroyed my entire life..."
* AbsurdlySpaciousSewer: The first stage have James pursuing vampire!Emily through the streets before she made it into the sewers. Which turns out to be surprisingly huge, with maze-like interiors and infested with ghouls.
* AlwaysIdenticalTwins: The (unnamed) Vampire Twins who made James' life hell by exterminating his family. James have no idea they're twins, fighting the first in a mid-game boss battle, but after he wins the second twin suddenly ambushed James from behind.
* AlwaysNight: Every single stage is set at night, though it's justified since the undead wouldn't be active by daytime.
* AntagonistTitle: Who's summoning the daemon to TakeOVerTheWorld? The Vampire Twins, that's who.
* ArtificialStupidity: Expect plenty of vampire and ghoul enemies to randomly run into walls when trying to lunge towards James, even as he plucks away at them from a distance via crossbow. The entire game is prone to having mooks stuck in corners due to bad programming, and it's ''hilarious''.
* AutomaticCrossbows: James' first ranged weapon is his trusty crossbow, that reloads on it's own after each shot. He gets a revolver later on, but said crossbow still proves to be a better weapon due to the bolts inflicting more damage than bullets.
* BigRedDevil: The titular Daemon is a Satan-like entity with gigantic horns, leathery wings, huge claws, and unsealed from it's hellish prison by the Vampire Twins.
* DualBoss: The Vampire Twins are fought together as the second-to-last boss.
* FailureIsTheOnlyOption:
** James' first fight against Emily will end with Emily escaping, regardless how little health she had left. Then again, she's the ''first'' boss - no surprise here.
** In a moment overlapping with CutsceneIncompetence, after James defeats the first Vampire Twin, the second one automatically sneaks uup behind James and knocks him out. Cue the two villains gloating over James before deciding to have him flung into an abandoned asylum without his weapons, a fate ''impossible'' for James to avoid.
* FragileSpeedster: The Imp enemies are tiny midgets who dies in one hit using any of James' weapons, but tends to scurry all over the damn place. They can be really difficult to hit in wide open areas.
* GetBackHereBoss: James faces his vampirized ex-wife, Emily, as early as the first stage, where she spends the entire boss fight running away from James. He needs to pursue her through the streets of Victorian England before fighting her in a tight corner.
* TheGoomba: The zombie-like ghouls, being the first mook enemies James will face. They're slow, dies in a handful of hits, and each shot inflicted on them makes them limp and lose body parts, and subsequently easier to destroy. James later face dozens and dozens of them in a haunted graveyard halfway through, and taking down the entire horde is a piece of cake even then.
* GunsAkimbo: James can collect a second revolver and use it in tandem with his first.
* MatchCut: In the opening FMV, a photo of James and Emily accompanying James' narration of the game's backstory segues into a shot of a now-vampirized Emily, who then leaps towards the camera. Cut to opening titles.
* MysteriousPast: The game doesn't really delve into backstory regarding James' past, but he ''could'' be a retired soldier or vampire hunter forced back into action. Given how he begins the game as an undead-killing badass it doesn't seem too far-fetched.
* OurGhoulsAreCreepier: Averted; the ghoul enemies, despite being called such, are more akin to generic zombies. They're also pathethically weak enemies James have no problems dealing with.
* OurImpsAreDifferent: Despite being called "imps" in-game, the imp enemies are more akin to goblins, being mostly mindless chaotic races serving as low-ranking servants of evil.
* SealedEvilInACan: The titular Daemon is a BigRedDevil demon lord which the Vampire Twins are attempting to unseal, and it's up to James to stop them at all costs. [[spoiler:He managed to kill the Vampire Twins, but unfortunately their ritual is complete - cue James facing the Daemon as the FinalBoss]].
* SilverBullet: In a game containing vampires and werewolves? The first werewolf encountar notably have James trying to find a hidden revolver and cache of silver bullets while fleeing from a werewolf guarding his cell, and later shooting said werewolf once he got the bullets.
* StakingTheLovedOne: After becoming a vampire hunter, James needs to hunt down his now-vampirized wife, Emily, in order to kill her once and for all and put her out of misery. [[spoiler:He succeeds in the second-to-last boss battle]].
* StealthBasedMission: The second stage in the London Docks have James trying to sneak aboard a vampire-infested ship to track down the Twins. If he gets spotted by patrolling vampires, the ship leaves - cue a NonStandardGameOver.
* UndeadBarefooter: James' wife, Emily, upon being vampirized, runs all over the place barefoot. The same thing applies to lower-level vampire mooks, who probably WasOnceAMan before the Vampire Twins turns them into mindless, undead servants, as is the case with Emily - though the Twins themselves avert this.
* UndeathlyPallor: Emily in the flashbacks looks just like any other human, but as a vampire her skin is unnaturally white. Same goes for the vampire enemies.
* VampireHunter: James himself after losing his family, though besides vampires he also hunts ghouls, werewolves and imps.
* WerewolvesAreDogs: The werewolf enemies are mindless, slavering minions of the vampires, serving as guard-dogs without any form of sentience. The very first werewolf is in fact introduced guarding James' cell when he escaped the asylum.
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