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* DenserAndWackier: While ''DJ Boy'' had it's share of "out-there" moments, ''B.Rap Boys'' takes street fighting to a whole different level, featuring fighting in giant mech suits, dodging exploding watermelons, and a roller coaster fight sequence.

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* DenserAndWackier: While ''DJ Boy'' had it's its share of "out-there" moments, ''B.Rap Boys'' takes street fighting to a whole different level, featuring fighting in giant mech suits, dodging exploding watermelons, and a roller coaster fight sequence.



* InterestingSituationDuel: ''You have no idea.'' ''DJ Boy'' had it's share of quirky encounters, but ''B. Rap Boys'' is in it's own league. From a roller coaster sequence, to fighting lions and giant robots, it's one crazy scenario after another until you get to the final boss.

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* InterestingSituationDuel: ''You have no idea.'' ''DJ Boy'' had it's its share of quirky encounters, but ''B. Rap Boys'' is in it's its own league. From a roller coaster sequence, to fighting lions and giant robots, it's one crazy scenario after another until you get to the final boss.
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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


* DenserAndWackier: While ''DJ Boy'' had it's share of "out-there" moments, ''B.Rap Boys'' takes street fighting to a whole different level. Fighting in giant mech suits, dodging exploding watermelons, and a roller coaster fight sequence nearly takes it into [[WidgetSeries widget]] territory.

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* DenserAndWackier: While ''DJ Boy'' had it's share of "out-there" moments, ''B.Rap Boys'' takes street fighting to a whole different level. Fighting level, featuring fighting in giant mech suits, dodging exploding watermelons, and a roller coaster fight sequence nearly takes it into [[WidgetSeries widget]] territory.sequence.
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Green links.


** Two recurring high-level mooks have the familiar overalls and color schemes of [[VideoGame/SuperMarioBros Mario and Luigi]], and tend to show up together.

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** Two recurring high-level mooks have the familiar overalls and color schemes of [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros Mario and Luigi]], and tend to show up together.
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* MirrorMatch: Stage 4 in the Genesis port ends with you fighting a blue-clad clone of yourself, who appropriately shares all of your moves.

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* MirrorMatch: MirrorBoss: Stage 4 in the Genesis port ends with you fighting a blue-clad clone of yourself, who appropriately shares all of your moves.
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* NoEnding: The arcade version just... stops after five stages. There's not even a unique final boss in the last level, you just fight Big Mamma again (as well as her palette-swapped twin), and that's it. Game Over, AWinnerIsYou. Allegedly, the game designers ran out of time and couldn't think of a final boss and ending, so just slapped that together.
** Averted in the Genesis version, where the final boss is Big Mamma again, except unlike the arcade version, [[TookALevelInBadass she's been taking some lessons in martial arts and ninjitsu since you last met and dresses the part]], and you get an actual (if short) ending.

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* NoEnding: The arcade version just... stops after five stages. There's not even a unique final boss in the last level, you just fight Big Mamma again (as well as her palette-swapped twin), and that's it. Game Over, AWinnerIsYou.AWinnerIsYou, and the boombox a.k.a. the reason Bob and Tom went on their adventure in the first place, goes completely unrecovered. Allegedly, the game designers ran out of time and couldn't think of a final boss and ending, so just slapped that together.
** Averted in the Genesis version, where the final boss is Big Mamma again, except unlike the arcade version, [[TookALevelInBadass she's been taking some lessons in martial arts and ninjitsu since you last met and dresses the part]], and you get an actual (if short) ending.ending where DJ Boy successfully rescues his girlfriend.
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Up To Eleven is a defunct trope


In 1992, Kaneko released ''B.Rap Boys'' as a sequel to ''DJ Boy''. Although it's not a direct sequel (neither Bob, Tom or Donald appear), it takes place in the same universe, and features a similar plot to the console port of ''DJ Boy'': The protagonist(s) is on his way to fight the champion of "Death Match", and ends up fighting rival gangs on the way there. ''B.Rap Boys'' also ratchets up the wackiness and [[NintendoHard already brutal difficulty]] of ''DJ Boy'' [[UpToEleven to a much higher level]]. It was also notable for being one of the first video games to have an entirely lyricized (and licensed!) hip hop soundtrack, with some of the songs being slight remixes of tracks performed by the early 90s rap group 3 Stories High, from their [[GermansLoveDavidHasselhoff Japanese]] album release ''Famous Last Words''.

to:

In 1992, Kaneko released ''B.Rap Boys'' as a sequel to ''DJ Boy''. Although it's not a direct sequel (neither Bob, Tom or Donald appear), it takes place in the same universe, and features a similar plot to the console port of ''DJ Boy'': The protagonist(s) is on his way to fight the champion of "Death Match", and ends up fighting rival gangs on the way there. ''B.Rap Boys'' also ratchets up the wackiness and [[NintendoHard already brutal difficulty]] of ''DJ Boy'' [[UpToEleven to a much higher level]].level. It was also notable for being one of the first video games to have an entirely lyricized (and licensed!) hip hop soundtrack, with some of the songs being slight remixes of tracks performed by the early 90s rap group 3 Stories High, from their [[GermansLoveDavidHasselhoff Japanese]] album release ''Famous Last Words''.

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This is YMMV


* DifficultySpike: The American Genesis port's Stage 2. You've only got 6 health blocks max, and it's a long stage that has multiple stage hazards including limited visibility sections, random cannonballs rolling at you (including during a significant chunk of the boss fight), and oil slicks - of which ONLY the oil slicks are present in the Japanese version, mind you - and you're introduced to Harry and Hatch, who deal way more damage per hit than most of the other enemies. If you're playing on Normal (which doubles the enemies' power and HP) and you didn't have enough money from the previous stage to buy either the defense or strength power-up, you're basically screwed from the start. Beyond this point, you'll be powered-up enough to where nothing's this hard ever again.
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* DualBoss: The arcade version likes these; Stage 3 has you fighting two members of a band while a third gives support from the back, Stage 4 has you fighting two of the first midboss (later identified in the Genesis version as Heavy Metal Tony), and the final boss encounter is Big Mamma and her twin.
** The Genesis version isn't completely bereft of these either, though its only dual-boss encounter are the clown robots at the end of Stage 3 (and they don't show up quite simultaneously). They're still a dual boss during the later BossRush.

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** Strangely, this may be due to how she's actually MUCH darker-skinned in the Japanese version of the Genesis port than she is in the arcade version (though her palette-swapped twin in the arcade's "final boss" fight DOES have a similar skin tone).



* MirrorMatch: Stage 4 in the Genesis port ends with you fighting a blue-clad clone of yourself, who appropriately shares all of your moves.



* NoEnding: The arcade version just... ends. There's not even a final boss in the last level, you just fight Big Mamma again (as well as her palette-swapped twin), and that's it. Game Over, AWinnerIsYou. Allegedly, the game designers ran out of time and couldn't think of a final boss and ending, so just slapped that together.

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* NoEnding: The arcade version just... ends. stops after five stages. There's not even a unique final boss in the last level, you just fight Big Mamma again (as well as her palette-swapped twin), and that's it. Game Over, AWinnerIsYou. Allegedly, the game designers ran out of time and couldn't think of a final boss and ending, so just slapped that together.



** Two recurring bosses have the familiar overalls color scheme of [[VideoGame/SuperMarioBros Mario and Luigi]].

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** Two recurring bosses high-level mooks have the familiar overalls and color scheme schemes of [[VideoGame/SuperMarioBros Mario and Luigi]].Luigi]], and tend to show up together.

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* NintendoHard: Playing on any difficulty but Easy in ''DJ Boy'' ramps up the difficulty to ridiculous levels. ''B.Rap Boys'' is hard from the get go, as all of your opponents have way more health than you, and can empty half of your lifebar with only a handful of attacks.
* PaletteSwap: All over the shop, from the enemies to Bob and Tim from the first game. And that's not even getting into the bosses...

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* NintendoHard: Playing Not playing on any difficulty but Easy in ''DJ Boy'' ramps up the difficulty to ridiculous levels. ''B.Rap Boys'' is hard from the get go, as all of your opponents have way more health than you, and can empty half of your lifebar with only a handful of attacks.
* PaletteSwap: All over the shop, from the enemies to Bob and Tim Tom from the first game. And that's not even getting into the bosses...



* {{Bowdlerized}}: The North American releases drastically changed Big Mamma's skin tone so she would look less like a Mammy and blackface stereotype.

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* {{Bowdlerized}}: The North American releases Genesis release drastically changed Big Mamma's skin tone so she would look less like a Mammy and blackface stereotype.stereotype.
* DifficultyByRegion: While the Japanese and American versions of the Genesis port are wildly different to the point where it's not very clear which is the harder game in general, there tend to be more stage hazards in the American version, BUT, you automatically get a max health increase at the end of the first three stages in the American version whereas the same increase is a buyable item in the Japanese version.
* DifficultySpike: The American Genesis port's Stage 2. You've only got 6 health blocks max, and it's a long stage that has multiple stage hazards including limited visibility sections, random cannonballs rolling at you (including during a significant chunk of the boss fight), and oil slicks - of which ONLY the oil slicks are present in the Japanese version, mind you - and you're introduced to Harry and Hatch, who deal way more damage per hit than most of the other enemies. If you're playing on Normal (which doubles the enemies' power and HP) and you didn't have enough money from the previous stage to buy either the defense or strength power-up, you're basically screwed from the start. Beyond this point, you'll be powered-up enough to where nothing's this hard ever again.



* NoEnding: The arcade version just... ends. There's not even a final boss in the last level, you just fight Big Mamma again and that's it. Game Over, AWinnerIsYou. Allegedly, the game designers ran out of time and couldn't think of a final boss and ending, so just slapped that together.

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* NoEnding: The arcade version just... ends. There's not even a final boss in the last level, you just fight Big Mamma again (as well as her palette-swapped twin), and that's it. Game Over, AWinnerIsYou. Allegedly, the game designers ran out of time and couldn't think of a final boss and ending, so just slapped that together.together.
** Averted in the Genesis version, where the final boss is Big Mamma again, except unlike the arcade version, [[TookALevelInBadass she's been taking some lessons in martial arts and ninjitsu since you last met and dresses the part]], and you get an actual (if short) ending.
* RPGElements: A very light form in the Genesis port. Between stages, you're taken to a shop where you can buy items that restore health, increase your attack speed, movement speed, strength, and defense, or get an extra life.


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* VideoGameLives: Unusually, while the arcade version gives you the typical set of lives, in the Genesis port, you only get one (unless you buy one in the shop for 1,000 coins, and even then, you can only hold onto one such item at a time).
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* TitleScream: Growled loudly by the one and only Creator/WolfmanJack.
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''DJ Boy'' is a series of two video games developed Kaneko between 1989-1992 in the side-scrolling BeatEmUp genre. Both games are based around UsefulNotes/TheGoldenAgeOfHipHop culture in the USA during the late Eighties and early Nineties. Both games also have [[ExcusePlot Excuse Plots]], though the original ''DJ Boy'''s story differed depending on which platform you were on.

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''DJ Boy'' is a series of two video games developed Kaneko Creator/{{Kaneko}} between 1989-1992 in the side-scrolling BeatEmUp genre. Both games are based around UsefulNotes/TheGoldenAgeOfHipHop culture in the USA during the late Eighties and early Nineties. Both games also have [[ExcusePlot Excuse Plots]], though the original ''DJ Boy'''s story differed depending on which platform you were on.
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* InterestingSituationDuel: ''You have no idea.'' ''DJ Boy'' had it's share of quirky encounters, but *B. Rap Boys* is in it's own league. From a roller coaster sequence, to fighting lions and giant robots, it's one crazy scenario after another until you get to the final boss.

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* InterestingSituationDuel: ''You have no idea.'' ''DJ Boy'' had it's share of quirky encounters, but *B. ''B. Rap Boys* Boys'' is in it's own league. From a roller coaster sequence, to fighting lions and giant robots, it's one crazy scenario after another until you get to the final boss.
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* ElevatorActionSequence: *B. Rap Boys* offers up a variation of the classic beat 'em up cliche: One particular level largely takes place inside a construction site, and the protagonists get ambushed on a platform being carried by a crane. And instead of simply going up, the crane moves up, down, right and left in order for more enemies to jump on the platform and fight you.

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* ElevatorActionSequence: *B. ''B. Rap Boys* Boys'' offers up a variation of the classic beat 'em up cliche: One particular level largely takes place inside a construction site, and the protagonists get ambushed on a platform being carried by a crane. And instead of simply going up, the crane moves up, down, right and left in order for more enemies to jump on the platform and fight you.



* InterestingSituationDuel: *You have no idea.* *DJ Boy* had it's share of quirky encounters, but *B. Rap Boys* is in it's own league. From a roller coaster sequence, to fighting lions and giant robots, it's one crazy scenario after another until you get to the final boss.

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* InterestingSituationDuel: *You ''You have no idea.* *DJ Boy* '' ''DJ Boy'' had it's share of quirky encounters, but *B. Rap Boys* is in it's own league. From a roller coaster sequence, to fighting lions and giant robots, it's one crazy scenario after another until you get to the final boss.

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* BossRush: As you go through the final stage, some of the past bosses and mini bosses will show up to fight you again.



* ElevatorActionSequence: *B. Rap Boys* offers up a variation of the classic beat 'em up cliche: One particular level largely takes place inside a construction site, and the protagonists get ambushed on a platform being carried by a crane. And instead of simply going up, the crane moves up, down, right and left in order for more enemies to jump on the platform and fight you.



* ShoutOut:

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* ShoutOut: InterestingSituationDuel: *You have no idea.* *DJ Boy* had it's share of quirky encounters, but *B. Rap Boys* is in it's own league. From a roller coaster sequence, to fighting lions and giant robots, it's one crazy scenario after another until you get to the final boss.
* NoFairCheating: The game will lock out any other players from joining once you approach the final boss, likely to prevent the player from using a character with full health and lives.
** If cheats are enabled via an emulator such as MAME, the game will deactivate said cheats near the end of the game.
* ShoutOut:

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* ThereCanBeOnlyOne: If played on multi-player and two or all three reach the final boss. The game forces you to fight the others since, well, the point of the story is to reach the Champion of "Death Match" and fight him solo. [[AllOrNothing And the victor only gets one shot at it, no continues.]]


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* ThereCanBeOnlyOne: If played on multi-player and two or all three reach the final boss. The game forces you to fight the others since, well, the point of the story is to reach the Champion of "Death Match" and fight him solo. [[AllOrNothing And the victor only gets one shot at it, no continues.]]

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* ChaseBattle: Quite a few since the protagonists all fight on roller blades. ''DJ Boy'' had a few sequences of this but ''B.Rap Boys'' took it even further with sequences that had down hill slopes in a few stages which in turn amped up the speed. Not to mention a few stages where ''bulls'' suddenly come rushing into the fray.

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* ChaseBattle: ChaseFight: Quite a few since the protagonists all fight on roller blades. ''DJ Boy'' had a few sequences of this but ''B.Rap Boys'' took it even further with sequences that had down hill slopes in a few stages which in turn amped up the speed. Not to mention a few stages where ''bulls'' suddenly come rushing into the fray.



*



* ThereCanBeOnlyOne: If played on mult-player and two or all three reach the final boss. The game forces you to fight the others since, well, the point of the story is to reach the Champion of "Death Match" and fight him solo. And the victor only gets one shot at it, no continues.

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* ThereCanBeOnlyOne: If played on mult-player multi-player and two or all three reach the final boss. The game forces you to fight the others since, well, the point of the story is to reach the Champion of "Death Match" and fight him solo. [[AllOrNothing And the victor only gets one shot at it, no continues.]]

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* ChaseBattle: Quite a few since the protagonists all fight on roller blades. ''DJ Boy'' had a few sequences of this but ''B.Rap Boys'' took it even further with sequences that had down hill slopes in a few stages which in turn amped up the speed. Not to mention a few stages where ''bulls'' suddenly come rushing into the fray.



* NoEnding: The arcade version just... ends. There's not even a final boss in the last level, you just fight Big Mamma again and that's it. Game Over, AWinnerIsYou. Allegedly, the game designers ran out of time and couldn't think of a final boss and ending, so just slapped that together.



*



* ShoutOut: The characters' dancing outfits are reminiscent of Music/MCHammer's style of wear. Makes sense, since Hammer's style was still popular at the time.

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* ShoutOut: ThereCanBeOnlyOne: If played on mult-player and two or all three reach the final boss. The game forces you to fight the others since, well, the point of the story is to reach the Champion of "Death Match" and fight him solo. And the victor only gets one shot at it, no continues.
* ShoutOut:
**
The characters' dancing outfits are reminiscent of Music/MCHammer's style of wear. Makes sense, since Hammer's style was still popular at the time.time.
** Two recurring bosses have the familiar overalls color scheme of [[VideoGame/SuperMarioBros Mario and Luigi]].
* YeahShot: Done after the defeat of a stage boss, with the screen freezing for a moment and the caption "We Did It!" popping up. It's actually pretty humorous.
--> ''Player Character'': I'LL BE NUMBER ONE!
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In 1992, Kaneko released ''B.Rap Boys'' as a sequel to ''DJ Boy''. Although it's not a direct sequel (neither Bob, Tom or Donald appear), it takes place in the same universe, and features a similar plot to the console port of ''DJ Boy'': The protagonist(s) is on his way to fight the champion of "Death Match", and ends up fighting rival gangs on the way there. ''B.Rap Boys'' also ratchets up the wackiness of ''DJ boy'' [[UpToEleven to a much higher level]]. It was also notable for being one of the first video games to have an entirely lyricized (and licensed!) hip hop soundtrack, with some of the songs being slight remixes of tracks performed by the early 90s rap group 3 Stories High, from their [[GermansLoveDavidHasselhoff Japanese]] album release ''Famous Last Words''.

to:

In 1992, Kaneko released ''B.Rap Boys'' as a sequel to ''DJ Boy''. Although it's not a direct sequel (neither Bob, Tom or Donald appear), it takes place in the same universe, and features a similar plot to the console port of ''DJ Boy'': The protagonist(s) is on his way to fight the champion of "Death Match", and ends up fighting rival gangs on the way there. ''B.Rap Boys'' also ratchets up the wackiness and [[NintendoHard already brutal difficulty]] of ''DJ boy'' Boy'' [[UpToEleven to a much higher level]]. It was also notable for being one of the first video games to have an entirely lyricized (and licensed!) hip hop soundtrack, with some of the songs being slight remixes of tracks performed by the early 90s rap group 3 Stories High, from their [[GermansLoveDavidHasselhoff Japanese]] album release ''Famous Last Words''.
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Published by Sega for arcades in Japan and on the Genesis internationally, and by Sammy in North America,[[note]] Fifteen years before Sega and Sammy had merged into [=SegaSammy=] Holdings[[/note]] ''DJ Boy'' was quickly {{Bowdlerized}} in North America, and for very good reason: the game had an ''insane'' amount of racial caricatures, with one memorable one being "Big Mamma": An overweight black woman with extremely dark skin and big red lips, resembling both the Mammy and {{Blackface}} caricatures. The and North American arcade and Genesis ports significantly lightened her skin to make it look less obvious she was a blackface sterotype. The arcade version also featured Creator/WolfmanJack or [[Music/SeikimaII Demon Kogure]] as the narrator, depending on your region.

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Published by Sega for arcades in Japan and on the Genesis internationally, and by Sammy in North America,[[note]] Fifteen years before Sega and Sammy had merged into [=SegaSammy=] Holdings[[/note]] ''DJ Boy'' was quickly {{Bowdlerized}} in North America, and for very good reason: the game had an ''insane'' amount of racial caricatures, with one memorable one being "Big Mamma": An overweight black woman with extremely dark skin and big red lips, resembling both the Mammy and {{Blackface}} caricatures. The and North American arcade and Genesis ports significantly lightened her skin to make it look less obvious she was a blackface sterotype. The arcade version also featured Creator/WolfmanJack or [[Music/SeikimaII Demon Kogure]] as the narrator, depending on your region.

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In 1992, Kaneko released ''B.Rap Boys'' as a sequel to ''DJ Boy''. Although it's not a direct sequel (neither Bob, Tom or Donald appear), it takes place in the same universe, and features a similar plot to the console port of ''DJ Boy'': The protagonist(s) is on his way to fight the champion of "Death Match", and ends up fighting rival gangs on the way there. ''B.Rap Boys'' also ratchets up the wackiness of ''DJ boy'' [[UpToEleven to a much higher level]]. It was also notable for being one of the first video games to have an entirely lyricized (and licensed!) hip hop soundtrack, with some of the songs supposedly being done by GZA and Rakewon, pre-Music/WuTangClan.

to:

In 1992, Kaneko released ''B.Rap Boys'' as a sequel to ''DJ Boy''. Although it's not a direct sequel (neither Bob, Tom or Donald appear), it takes place in the same universe, and features a similar plot to the console port of ''DJ Boy'': The protagonist(s) is on his way to fight the champion of "Death Match", and ends up fighting rival gangs on the way there. ''B.Rap Boys'' also ratchets up the wackiness of ''DJ boy'' [[UpToEleven to a much higher level]]. It was also notable for being one of the first video games to have an entirely lyricized (and licensed!) hip hop soundtrack, with some of the songs supposedly being done slight remixes of tracks performed by GZA and Rakewon, pre-Music/WuTangClan.
the early 90s rap group 3 Stories High, from their [[GermansLoveDavidHasselhoff Japanese]] album release ''Famous Last Words''.
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* DanceBattler: All of the protagonists fall under Type 2: They're all highly skilled and popular breakdancers, but have no problem kicking your ass six ways to Sunday if you get in their faces. And on rollerblades, no less.

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* PaletteSwap: All over the shop, from the enemies to Bob and Tim from the first game.

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* PaletteSwap: All over the shop, from the enemies to Bob and Tim from the first game. And that's not even getting into the bosses...


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* GiantMecha: The game's second boss uses one. In order to even the playing field, your character is provided with one upon entering the boss arena.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/djboy_arcadetitlescreen.png]]
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/brapboys.png]]

''DJ Boy'' is a series of two video games developed Kaneko between 1989-1992 in the side-scrolling BeatEmUp genre. Both games are based around UsefulNotes/TheGoldenAgeOfHipHop culture in the USA during the late Eighties and early Nineties. Both games also have [[ExcusePlot Excuse Plots]], though the original ''DJ Boy'''s story differed depending on which platform you were on.

In the original arcade version, Bob and his friend Tom are just breakdancing to the sounds of their boombox when a gang of thieves (known as the Dark Knights in the home versions) attack them and rob them of their boombox. The two teenagers then chase the thieves across their city to get their boombox back, while fighting all kinds of wacky enemies along the way.

The UsefulNotes/SegaGenesis version has a different story entirely: [[MeaningfulName Donald J. Boy]] (really just Bob with a new name), a popular breakdancer and fighter, is preparing to enter a fight-race known as "Rollergame" in Cigaretch City, located on the outskirts of New York City. However, the Dark Knights want him out of the competition, and kidnap his girlfriend Maria. Their leader then offers an ultimatum: Either leave the Rollergame, or never see Maria again. DJ Boy, undaunted, must beat the Rollergame and save Maria all in one go.

Published by Sega for arcades in Japan and on the Genesis internationally, and by Sammy in North America,[[note]] Fifteen years before Sega and Sammy had merged into [=SegaSammy=] Holdings[[/note]] ''DJ Boy'' was quickly {{Bowdlerized}} in North America, and for very good reason: the game had an ''insane'' amount of racial caricatures, with one memorable one being "Big Mamma": An overweight black woman with extremely dark skin and big red lips, resembling both the Mammy and {{Blackface}} caricatures. The and North American arcade and Genesis ports significantly lightened her skin to make it look less obvious she was a blackface sterotype. The arcade version also featured Creator/WolfmanJack or [[Music/SeikimaII Demon Kogure]] as the narrator, depending on your region.

In 1992, Kaneko released ''B.Rap Boys'' as a sequel to ''DJ Boy''. Although it's not a direct sequel (neither Bob, Tom or Donald appear), it takes place in the same universe, and features a similar plot to the console port of ''DJ Boy'': The protagonist(s) is on his way to fight the champion of "Death Match", and ends up fighting rival gangs on the way there. ''B.Rap Boys'' also ratchets up the wackiness of ''DJ boy'' [[UpToEleven to a much higher level]]. It was also notable for being one of the first video games to have an entirely lyricized (and licensed!) hip hop soundtrack, with some of the songs supposedly being done by GZA and Rakewon, pre-Music/WuTangClan.

While the games have mostly fallen into obscurity, ''DJ Boy'' is often considered to be the [[SpiritualSuccessor Spiritual Ancestor]] to both the ''VideoGame/StreetsOfRage'' and ''VideoGame/JetSetRadio'' video games.

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!!Both games feature examples of:
* UsefulNotes/TheGoldenAgeOfHipHop: Both games were inspired by it.
* HappyDance: All characters will dance in victory after clearing a level.
* HitboxDissonance: if you're not parallel with the enemy you're trying to attack, you're gonna end up hitting thin air. This, of course, doesn't apply to the A.I.
* NintendoHard: Playing on any difficulty but Easy in ''DJ Boy'' ramps up the difficulty to ridiculous levels. ''B.Rap Boys'' is hard from the get go, as all of your opponents have way more health than you, and can empty half of your lifebar with only a handful of attacks.
* PaletteSwap: All over the shop, from the enemies to Bob and Tim from the first game.
* RollerbladeGood: The main characers' mode of transportation, as well as most of the enemies. ''B.Rap Boys'' added bicycles and skateboards to the mix.
* SharedUniverse: ''DJ Boy'' and ''B.Rap Boys'' take place in the same continuity, though none of the characters from either game have interacted with each other.
----
!!''DJ Boy'' features examples of:
* AdaptationNameChange: Bob's name was changed to Donald J. Boy for the Genesis port.
* AmbiguouslyBrown: DJ Boy is white in all promotional material, but his in-game sprite is more racially ambiguous, due to his tan color.
* {{Bowdlerized}}: The North American releases drastically changed Big Mamma's skin tone so she would look less like a Mammy and blackface stereotype.
* NoCelebritiesWereHarmed: Music/VillagePeople and Music/MichaelJackson expies appear in the Arcade version, but were removed from the Genesis port.
* ShoutOut: Bob/DJ Boy's dance sequence is a shortened version of Music/MichaelJackson's "Billie Jean" routine.
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!!''B.Rap Boys'' features examples of:
* DenserAndWackier: While ''DJ Boy'' had it's share of "out-there" moments, ''B.Rap Boys'' takes street fighting to a whole different level. Fighting in giant mech suits, dodging exploding watermelons, and a roller coaster fight sequence nearly takes it into [[WidgetSeries widget]] territory.
* FiveTokenBand: Three, but it still works. The main characters are White, Latino, and Black.
* ShoutOut: The characters' dancing outfits are reminiscent of Music/MCHammer's style of wear. Makes sense, since Hammer's style was still popular at the time.

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