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[[spoiler:Ivy]]: "[[spoiler:Vanessa]]?"[[labelnote:*]]Vanessa is the main character from [[VideoGame/{{Cytus}} the first game]][[/labelnote]]

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[[spoiler:Ivy]]: '''[[spoiler:Ivy]]:''' "[[spoiler:Vanessa]]?"[[labelnote:*]]Vanessa is the main character from [[VideoGame/{{Cytus}} the first game]][[/labelnote]]
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Proper indentation on quotes


-->[[spoiler:Ivy]]: "Can you hear me?"\\

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-->[[spoiler:Ivy]]: --->'''[[spoiler:Ivy]]:''' "Can you hear me?"\\



-->[[spoiler:Ivy]]: [=AEsir=]...... This shall be my new identity.

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-->[[spoiler:Ivy]]: --->'''[[spoiler:Ivy]]:''' [=AEsir=]...... This shall be my new identity.
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Up To Eleven is a defunct trope


** And then there's Ilka DLC, which is the SpiritualSuccessor of the original game's Chapter L, gameplay-wise. Hard & Chaos charts are filled with note clusters and drag/click-drag notes (except with [[UpToEleven speed]] this time around). Four of the Chaos charts fall into the "Glitch" territory, with one of them having the InterfaceScrew associated with said difficulty.

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** And then there's Ilka DLC, which is the SpiritualSuccessor of the original game's Chapter L, gameplay-wise. Hard & Chaos charts are filled with note clusters and drag/click-drag notes (except with [[UpToEleven speed]] speed this time around). Four of the Chaos charts fall into the "Glitch" territory, with one of them having the InterfaceScrew associated with said difficulty.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: At least by RhythmGame standards, the game has a fairly sizable cast. Besides the main characters, there are also their family and friends, members from several different criminal organizations, and the people of varying ranks working for the ARC, all of whom have speaking roles and reoccur. [[spoiler:The 2.0 update also adds several Architect characters to the cast.]]

Added: 114

Removed: 310

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* AdultFear: Rampant child kidnapping and human trafficking are serious problems in the setting. [[spoiler:On a more personal level, there's also the fear of being sexually assaulted by someone you've come to trust, such was heavily implied to be the case with a teenage Aroma and Noah, her sister's husband.]]


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* InvasionOfTheBabySnatchers: Rampant child kidnapping and human trafficking are serious problems in the setting.
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* {{Crossover}}: Cytus II has a collaboration with {{Videogame/Arknights}} featuring Amiya as the collab character and her chapter features Arknights original soundtracks and image songs such as [[https://www.youtube.com/watch?v=JoFzeb-bbxc El Brillo Solitario]] and [[https://www.youtube.com/watch?v=6C5sfOOvWwA Speed of Light]].
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* GameBreakingBug: The release of version 4.2 had an exceptionally nasty bug on Android: updating your game had a chance to ''completely wipe out your save data''. While the impact of this glitch was diminished for those who frequently use the cloud save feature, it was devastating for those who neglected to do so. A hotfix was thankfully sent out shortly afterwards to stop this from happening, and Android players got the "Marvelous Mix Vol. 9" Black Market song pack for free in the 4.3 update as compensation.
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On top of wrong Example Indentation, these songs aren't the "final boss" at all since there is more story content afterwards.


* FinalBoss: [[spoiler:V. //System Offline// An orchestral remix of V.]] serves as the final song in the main storyline after you reached Vanessa level 25.
** TrueFinalBoss: After that, you have to play [[spoiler:II. Failure or success at pressing the button prompt at the beginning and at the end of the song determines the ending you got.]]
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* UnexpectedGameplayChange: The Crash chart for "Body Talk" plays absolutely nothing like a standard ''Cytus'' chart. After the first four notes, the gameplay becomes something more akin to ''VideoGame/DanceDanceRevolution'': arrows scroll on the bottom of the screen, and you have to tap the corresponding note in the center.
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Added DiffLines:

** And then there's Ilka DLC, which is the SpiritualSuccessor of the original game's Chapter L, gameplay-wise. Hard & Chaos charts are filled with note clusters and drag/click-drag notes (except with [[UpToEleven speed]] this time around). Four of the Chaos charts fall into the "Glitch" territory, with one of them having the InterfaceScrew associated with said difficulty.

Changed: 118

Removed: 298

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Moving this to Bo Bo's folder on the character page.


* DecoyProtagonist:
** Bo Bo. Because of it's role as Sagar's pet, it plays no direct role in it's own story as the central focus is on Sagar and Rin. It only occasionally appears in the background.
** [[{{VideoGame/Deemo}} Alice]] plays more of a supporting role in her own story with the main protagonist being Xenon.

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* DecoyProtagonist:
** Bo Bo. Because of it's role as Sagar's pet, it plays no direct role in it's own story as the central focus is on Sagar and Rin. It only occasionally appears in the background.
**
DecoyProtagonist: [[{{VideoGame/Deemo}} Alice]] plays more of a supporting role in her own story with the main protagonist being Xenon.

Added: 171

Changed: 130

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* BrokeTheRatingScale: The "Crash" difficulty level uses Greek letters instead of numbers to make it clear that these charts go far beyond what is normal for a Cytus song.



* HarderThanHard: The three base difficulty levels are Easy, Hard, and Chaos, though in practice it comes out more to Easy, Medium, and Hard. Patch 2.7 adds the "Glitch" difficulty level, which has some truly ridiculous charts designed to challenge the world's best players during a tournament.

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* HarderThanHard: The three base difficulty levels are Easy, Hard, and Chaos, though in practice it comes out more to Easy, Medium, and Hard. Patch 2.7 adds the "Glitch" difficulty level, which has some truly ridiculous charts designed to challenge the world's best players during a tournament. 4.0 adds "Crash", which [[BrokeTheRatingScale uses Greek letters instead of numbers]] and features just plain unfair note charts.

Added: 495

Changed: 204

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* EvolvingTitleScreen: Three so far portraying the progress of [[spoiler: Vanessa and Ivy's story]]:

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* EvolvingTitleScreen: Three so far portraying Advancing through the game will occasionally change the title screen to show the progress of [[spoiler: Vanessa and Ivy's story]]:story. Getting to level 25 with Vanessa unlocks the ability to choose which title screen you want.



** Upon reaching level 25 with the three original characters, the title screen changes to show [[spoiler:Vanessa]] lying down in the middle of the aforementioned Library. [[spoiler:This is from Ivy's point of view as she prepares to go rescue her.]]

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** Upon reaching level 25 with the three original characters, the title screen changes to show [[spoiler:Vanessa]] Vanessa lying down in the middle of the aforementioned Library. [[spoiler:This is from Ivy's point of view as she prepares to go rescue her.]]


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** Getting to level 25 with Crystal [=PuNK=] shows [[spoiler:Xenon's hand holding onto Cherry's bear charm while "Still (Piano version)" plays]]. This is one of the only title screens not to focus on Ivy and Vanessa, and it only lasts until you select a character.


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** At level 50 with Vanessa, [[spoiler:the title screen now shows the same view as the second title screen once again, but far in the future, with the library being in ruins as Vanessa lies down next to what's left of Ivy's body]].

Added: 159

Changed: 191

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At least have the courtesy to put WHEN the spoiler occurs outside of spoiler tags. I got the new update spoiled for me because of this. Also, character levels are often a better indicator than patch numbers since those who start playing later might not recognize which update added which level.


* AddressingThePlayer: [[spoiler:Before PAFF attempts to delete Vanessa, she directly asks the help of an unknown iM consciousness, which is implied to be the player for their assistance. Your answer (By successfully pressing the button prompts) determines the ending. The 4.0 update takes this a step further, revealing that, in the present, the player ''is the only real character in the story''.]]

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* AddressingThePlayer: [[spoiler:Before PAFF attempts to delete Vanessa, she directly asks the help of an unknown iM consciousness, which is implied to be the player for their assistance. Your answer (By successfully pressing the button prompts) determines the ending. The 4.0 update ending]]. Reaching Level 50 with Vanessa takes this a step further, revealing that, in that [[spoiler:in the present, the player ''is the only real character in the story''.]]



* DeadAllAlong: [[spoiler:According to the 4.0 update, ''the entire cast'', in a sense. The characters we see in the present story along with the story itself are mental constructs created by the protagonist based on events and people they observed with stuck in Virtual Space, while it is implied that most of humanity was wiped out by the Ender Virus.]]

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* DeadAllAlong: [[spoiler:According According to the 4.0 update, ''the Vanessa's Level 50 event, [[spoiler:''the entire cast'', in a sense. The characters we see in the present story along with the story itself are mental constructs created by the protagonist based on events and people they observed with stuck in Virtual Space, while it is implied that most of humanity was wiped out by the Ender Virus.]]



* DreamingOfThingsToCome: [[spoiler:As revealed in the 4.0 update, none of the events of the story actually happened but are instead "possibilities" created from the protagonist's exposure to the stories of the characters. The story ends with the protagonist being given the knowledge to finally put an end to the cycle of killing that has threatened humanity time and again.]]

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* DreamingOfThingsToCome: [[spoiler:As As revealed in the 4.0 update, none Vanessa's Level 50 event, [[spoiler:none of the events of the story actually happened but are instead "possibilities" created from the protagonist's exposure to the stories of the characters. The story ends with the protagonist being given the knowledge to finally put an end to the cycle of killing that has threatened humanity time and again.]]



* TheEndingChangesEverything: [[spoiler:The 4.0 update drops a huge revelation that ''none of the endings have occurred yet''. That story was instead constructed in the protagonist's mind based on their exposure to each character's past.]]

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* TheEndingChangesEverything: [[spoiler:The 4.0 update Getting to Level 50 with Vanessa drops a huge revelation that ''none [[spoiler:''none of the endings have occurred yet''. That story was instead constructed in the protagonist's mind based on their exposure to each character's past.]]


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** Vanessa level 50: [[spoiler:you, the player are a character in the story. Not only that, but ''the whole game'' was a coma dream showing possible futures.]]
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* AddressingThePlayer: [[spoiler:Before PAFF attempts to delete Vanessa, she directly asks the help of an unknown iM consciousness, which is implied to be the player for their assistance. Your answer (By successfully pressing the button prompts) determines the ending.]]

to:

* AddressingThePlayer: [[spoiler:Before PAFF attempts to delete Vanessa, she directly asks the help of an unknown iM consciousness, which is implied to be the player for their assistance. Your answer (By successfully pressing the button prompts) determines the ending. The 4.0 update takes this a step further, revealing that, in the present, the player ''is the only real character in the story''.]]
Is there an issue? Send a MessageReason:
None


* DeadAllAlong: [[spoiler:According to the 4.0 update, ''the entire cast'', in a sense. The characters we see in the present story along with the story itself are mental constructs created by the protagonist based on events and people from their past.]]

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* DeadAllAlong: [[spoiler:According to the 4.0 update, ''the entire cast'', in a sense. The characters we see in the present story along with the story itself are mental constructs created by the protagonist based on events and people from their past.they observed with stuck in Virtual Space, while it is implied that most of humanity was wiped out by the Ender Virus.]]



* DreamingOfThingsToCome: [[spoiler:As revealed in the 4.0 update, none of the events of the story actually happened but are instead "possibilities" created from the protagonist's past experiences. The story ends with the protagonist being given the knowledge to finally put an end to the cycle of killing that has threatened humanity time and again.]]

to:

* DreamingOfThingsToCome: [[spoiler:As revealed in the 4.0 update, none of the events of the story actually happened but are instead "possibilities" created from the protagonist's past experiences.exposure to the stories of the characters. The story ends with the protagonist being given the knowledge to finally put an end to the cycle of killing that has threatened humanity time and again.]]



* TheEndingChangesEverything: [[spoiler:The 4.0 update drops a huge revelation that ''none of the events of the story actually happened''. The story and characters were instead constructed in the protagonist's mind as a means to discover how to avert a repeat of the cycle in which the Architects threaten humanity with near-extinction.]]

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* TheEndingChangesEverything: [[spoiler:The 4.0 update drops a huge revelation that ''none of the events of the endings have occurred yet''. That story actually happened''. The story and characters were was instead constructed in the protagonist's mind as a means based on their exposure to discover how to avert a repeat of the cycle in which the Architects threaten humanity with near-extinction.each character's past.]]

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