Follow TV Tropes

Following

History VideoGame / CyberMage

Go To

OR

Is there an issue? Send a MessageReason:
Per TRS.


* EvilSoundsDeep: [=NeCrom=], the BigBad of the game speaks in a BadassBaritone.
Is there an issue? Send a MessageReason:


* ExcitedShowTitle: Drawing upon 90's superhero comics as an inspiration, every level, referred to as "Acts" sports one of these.
** Act 1 (The Laboratory): Escape From The Lab!
** Act 2 (The Slums): A Hot Time in Slumtown Tonight!
** Act 3 (HubLevel, The City): Nightlife in the Big City!
** Act 4 (Police Station): Where's a Cop When You Need One!?
** Act 5 (S.A.R. Corp Complex): In the Clutches of The Corporation!
** Act 6 (Demilitarized Zone): Dead Man's Zone!
** Act 7 (Tunnels): What You Can't See Can Hurt You Real Bad!
** Act 8 (Gardens): Not a Good Day For a Picnic!
** Act 9 (Temple): Now I Know Why People Pray!
** Act 10 ([[TheVeryDefinitelyFinalDungeon [=NeCrom=]'s Lair]]): The Showdown!
Is there an issue? Send a MessageReason:
None


[=CyberMage=]: Darklight Awakening is a CyberPunk first-person shooter released in 1995 by Creator/ElectronicArts, with Creator/OriginSystems as its developer, and David W. Bradley (of VideoGame/{{Wizardry}} fame) as its programmer, designer and writer. Somewhat obscure even for its time, it was often thought of as a VideoGame/{{Doom}} clone, although it has some gameplay features that sets it apart from other Doom clones of the time, and would even be seen in FirstPersonShooters in years to come. These include, but are not limited to, a HubLevel, pilot-able vehicles, and friendly NPC's that provide the player with necessary information and [[MacGuffin plot Macguffins]] to advance the game, and ActionRPG-esque elements such as being able to upgrade your character's abilities.

to:

[=CyberMage=]: ''[=CyberMage=]: Darklight Awakening Awakening'' is a CyberPunk first-person shooter released in 1995 by Creator/ElectronicArts, with Creator/OriginSystems as its developer, and David W. Bradley (of VideoGame/{{Wizardry}} fame) as its programmer, designer and writer. Somewhat obscure even for its time, it was often thought of as a VideoGame/{{Doom}} clone, although it has some gameplay features that sets it apart from other Doom clones of the time, and would even be seen in FirstPersonShooters in years to come. These include, but are not limited to, a HubLevel, pilot-able vehicles, and friendly NPC's that provide the player with necessary information and [[MacGuffin plot Macguffins]] to advance the game, and ActionRPG-esque elements such as being able to upgrade your character's abilities.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReptilesAreAbhorrent: The Sri'feng are a race of reptilian aliens responsible for introducing humanity to the concept of the Darklight, and are formidable enemies when fought, possessing a large pool of health and capable of casting a wide array of hard-hitting Darklight spells, and were initially introduced as the primary antagonists. Ultimately subverted when it turned out they were GoodAllAlong and have been trying to stop [=NeCrom=], and only fought the [=CyberMage=] because he threatened to derail their plans.
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


* AnAxeToGrind: One of the melee weapons the player can get is the Razor Axe, a {{Vibroweapon}} in the shape of a hefty battle axe. Mongo also possesses one, which he uses to hack and slash at the player when he isn't blasting them with his ArmCannon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: The game's four melee weapons (Powerblade, Shock Mace, Razor Axe and Darklight Foil) are reduced to AwesomeButImpractical due to the game's at best wonky hit detection mechanics for melee attacks. Which unsurprisingly [[TheComputerIsACheatingBastard only applies to the player]]. What this translates to in gameplay is that a [=CyberMage=] can spend several seconds swinging a melee weapon at an enemy that's literally right in his face, without registering a single hit, and all the while having his health whittled down. And with more powerful enemies such as the Gennos or Hellspiders, this can easily prove fatal. Considering the [=CyberMage=] has a self-replenishing mana pool for his Darklight Powers, a more prudent tactic for a player who's low on ammo is to run and wait for their mana to regenerate before blasting the enemies away with Darklight Powers.
Is there an issue? Send a MessageReason:
None


* GiantSpiders: The [=CyberMage=] will start encountering them in the tunnels in Act 7, and in the gardens outside Firemother's temple in Act 8. May also qualify as DemonicSpiders, as they can [[LightningBruiser move very fast, posssess devastating attacks]], [[StoneWall and have large pools of health]], which usy spell big trouble for a poorly-prepared [=CyberMage=].

to:

* GiantSpiders: The [=CyberMage=] will start encountering them in the tunnels in Act 7, and in the gardens outside Firemother's temple in Act 8. May also qualify as DemonicSpiders, as they can [[LightningBruiser move very fast, posssess devastating attacks]], [[StoneWall and have large pools of health]], which usy spell usually spells big trouble for a poorly-prepared [=CyberMage=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GiantSpiders: The [=CyberMage=] will start encountering them in the tunnels in Act 7, and in the gardens outside Firemother's temple in Act 8. May also qualify as DemonicSpiders, as they can [[LightningBruiser move very fast, posssess devastating attacks]], [[StoneWall and have large pools of health]], which usy spell big trouble for a poorly-prepared [=CyberMage=].
Is there an issue? Send a MessageReason:
None


* DiscOneNuke: The Darklight Power known as ''Electroscism'' can be acquired by the player as early as towards the end of Act 1. For the record, it fires three arcs of golden lightning that wrap around a target to deal damage over time while [[CycleOfHurting stun-locking]] them. Two Ghoulies near the end of the sewer segment of Act 1 possess this ability, and the [=CyberMage=] can acquire it by allowing himself to be hit with it. But he warned, it's as deadly to the player as it is to enemies, so attempting to acquire it this early, when the [=CyberMage=] has neither a large health pool nor sturdy armour, can be a high-risk maneuver. But it pays off.

to:

* DiscOneNuke: The Darklight Power known as ''Electroscism'' can be acquired by the player as early as towards the end of Act 1. For the record, it fires three arcs of golden lightning that wrap around a target to deal damage over time while [[CycleOfHurting stun-locking]] them. Two Ghoulies near the end of the sewer segment of Act 1 possess this ability, and the [=CyberMage=] can acquire it by allowing himself to be hit with it. But he be warned, it's as deadly to the player as it is to enemies, so attempting to acquire it this early, when the [=CyberMage=] has neither a large health pool nor sturdy armour, can be a high-risk maneuver. But it pays off.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CyberpunkForFlavor: The setting has nearly all the aesthetic trappings of CyberPunk; [[MegaCorp Mega-corporations]] running everything, a high-tech NeonCity rife with crime and urban decay, etc. But in terms of narrative themes, it's closer in fact to a straight-up superhero story.
Is there an issue? Send a MessageReason:
None


* EasterEgg: In one of the news reports that the player can listen to when near a Plex News station, it mentions how a tensions have been compromising a potential partnership between S.A.R. Corp and [=TriOptimum=], implying that [=CyberMage=]: Darklight Awakening takes place in the same universe as VideoGame/SystemShock; released a year prior also by Creator/OriginSystems.

to:

* EasterEgg: In one of the news reports that the player can listen to when near a Plex News station, it mentions how a brewing tensions have been compromising a potential partnership between S.A.R. Corp and [=TriOptimum=], implying that [=CyberMage=]: Darklight Awakening takes place in the same universe as VideoGame/SystemShock; released a year prior also by Creator/OriginSystems.
Is there an issue? Send a MessageReason:
cut trope


* DarthVaderClone: [=NeCrom=] has it in the spades.
** Decked-out in dark coloured armour with a BadassCape.
** [[BaldOfEvil Bald]] and deathly-pale,
** Speaks in a BadassBaritone.
** Possesses supernatural powers.
Is there an issue? Send a MessageReason:
None


* ExtyYearsFromNow: The events of the Cybermage: Darklight Awakening take place in the year 2044, or just a year shy of 50 years from the year 1995 in which it was released.

to:

* ExtyYearsFromNow: ExtyYearsFromPublication: The events of the Cybermage: Darklight Awakening take place in the year 2044, or just a year shy of 50 years from the year 1995 in which it was released.

Added: 285

Changed: 4

Is there an issue? Send a MessageReason:
None


* AnAxeToGrind: One of the melee weapons the player can get is the Razor Axe, a {{Vibroweapon}} in the shape of a hefty battle axe. Mungo also possesses one, which he uses to hack and slash at the player when he isn't blasting them with his ArmCannon.
* ArmCannon: Mungo, one of the tougher enemies the player can encounter in the slums of the 2nd act, possesses one which he uses to unleash bolts of plasma from a distance.

to:

* AnAxeToGrind: One of the melee weapons the player can get is the Razor Axe, a {{Vibroweapon}} in the shape of a hefty battle axe. Mungo Mongo also possesses one, which he uses to hack and slash at the player when he isn't blasting them with his ArmCannon.
* ArmCannon: Mungo, Mongo, one of the tougher enemies the player can encounter in the slums of the 2nd act, possesses one which he uses to unleash bolts of plasma from a distance.


Added DiffLines:

* KingMook: Some of the mooks have beefed-up variants that look exactly like their regular counterparts, but have significantly more health, move faster and hit harder. They're initially encountered as minibosses in early acts, before becoming regular encounters nearing the end game.
Is there an issue? Send a MessageReason:
None


Cybermage: Darklight Awakening is a CyberPunk first-person shooter released in 1995 by Creator/ElectronicArts, with Creator/OriginSystems as its developer, and David W. Bradley (of VideoGame/{{Wizardry}} fame) as its programmer, designer and writer. Somewhat obscure even for its time, it was often thought of as a VideoGame/{{Doom}} clone, although it has some gameplay features that sets it apart from other Doom clones of the time, and would even be seen in FirstPersonShooters in years to come. These include, but are not limited to, a HubLevel, pilot-able vehicles, and friendly NPC's that provide the player with necessary information and [[MacGuffin plot Macguffins]] to advance the game, and ActionRPG-esque elements such as being able to upgrade your character's abilities.

to:

Cybermage: [=CyberMage=]: Darklight Awakening is a CyberPunk first-person shooter released in 1995 by Creator/ElectronicArts, with Creator/OriginSystems as its developer, and David W. Bradley (of VideoGame/{{Wizardry}} fame) as its programmer, designer and writer. Somewhat obscure even for its time, it was often thought of as a VideoGame/{{Doom}} clone, although it has some gameplay features that sets it apart from other Doom clones of the time, and would even be seen in FirstPersonShooters in years to come. These include, but are not limited to, a HubLevel, pilot-able vehicles, and friendly NPC's that provide the player with necessary information and [[MacGuffin plot Macguffins]] to advance the game, and ActionRPG-esque elements such as being able to upgrade your character's abilities.



But just before the process could be completed, the research facility would come under attack by a military unit led by corporate warlord [=NeCrom=], who had undergone a similar transformation prior to the events of the game, and is none too pleased to learn of the existence of a similar entity as himself. And this was when the player character, now reborn as the eponymous Cybermage would awaken deep within the research facility, where he would need to master his newfound powers over the Darklight and confront [=NeCrom=].


to:

But just before the process could be completed, the research facility would come under attack by a military unit led by corporate warlord [=NeCrom=], who had undergone a similar transformation prior to the events of the game, and is none too pleased to learn of the existence of a similar entity as himself. And this was when the player character, now reborn as the eponymous Cybermage [=Cybermage=] would awaken deep within the research facility, where he would need to master his newfound powers over the Darklight and confront [=NeCrom=].

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiscOneNuke: The Darklight Power known as ''Electroscism'' can be acquired by the player as early as towards the end of Act 1. For the record, it fires three arcs of golden lightning that wrap around a target to deal damage over time while [[CycleOfHurting stun-locking]] them. Two Ghoulies near the end of the sewer segment of Act 1 possess this ability, and the [=CyberMage=] can acquire it by allowing himself to be hit with it. But he warned, it's as deadly to the player as it is to enemies, so attempting to acquire it this early, when the [=CyberMage=] has neither a large health pool nor sturdy armour, can be a high-risk maneuver. But it pays off.
Is there an issue? Send a MessageReason:
None


* FluffyTheTerrible: One of the nastiest non-boss enemies the [=CyberMage=] can encounter is called a Genno, (pronounced "Jen-no") which doesn't sound particularly threatening or scary, but they are more than capable of down a player who hasn't invested themselves in getting some sturdy armor and leveling up their [=CyberMage=]'s HP in a matter of seconds.

to:

* FluffyTheTerrible: One of the nastiest non-boss enemies the [=CyberMage=] can encounter is called a Genno, (pronounced "Jen-no") which doesn't sound particularly threatening or scary, but they are more than capable of taking down a player who hasn't invested themselves in getting some sturdy armor and leveling up their [=CyberMage=]'s HP in a matter of seconds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FluffyTheTerrible: One of the nastiest non-boss enemies the [=CyberMage=] can encounter is called a Genno, (pronounced "Jen-no") which doesn't sound particularly threatening or scary, but they are more than capable of down a player who hasn't invested themselves in getting some sturdy armor and leveling up their [=CyberMage=]'s HP in a matter of seconds.
Is there an issue? Send a MessageReason:
None


* GameplayAndStoryIntegration: In order to prevent the player from accidentally [[VideogameCrueltyPotential killing plot-important NPC's]] and making the game {{Unwinnable}} as a consequence, most of these NPC's possess NighInvulnerability. No matter what attacks the player throws their way, the NPC gives off a bluish shimmer as they NoSell they player's weapons. In-universe, the manual explains it as these characters possess a personal DeflectorShield generator manufactured by S.A.R. Corp known as "Divine Protection", said to stop all attacks dead in their tracks, be they melee weapons, energy blasts, explosions, etc.

to:

* GameplayAndStoryIntegration: In order to prevent the player from accidentally [[VideogameCrueltyPotential killing plot-important NPC's]] and making the game {{Unwinnable}} as a consequence, most of these NPC's possess NighInvulnerability. No matter what attacks the player throws their way, the NPC gives off a bluish shimmer as they NoSell they the player's weapons. In-universe, the manual explains it as these characters possess a personal DeflectorShield generator manufactured by S.A.R. Corp known as "Divine Protection", said to stop all attacks dead in their tracks, be they melee weapons, energy blasts, explosions, etc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Standing in a doorframe when the door is closing [[MalevolentArchitecture will cause damage to]] whoever is caught between the door and its frame. This is explained that in the dystopian setting, doors are "armed and armored for extra security".

Top