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%%

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%%
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Dark Skinned Blond is no longer a trope


* DarkSkinnedBlonde: Taran.
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cut trope


* YouGottaHaveBlueHair: Several characters have odd hair colours, most notably the PC, who has teal coloured locks.
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Game, not the series.


** Mixing with a ContinuityNod, the "Prime Minister" ending mentions that Prince Alaric will marry a Princess Michiko, whom WordOfGod has [[http://hanakoforum.nfshost.com/community/viewtopic.php?t=639 revealed]] is the daughter of the [[VideoGame/CuteKnight previous game]]'s protagonist who shares her mother's name.

to:

** Mixing with a ContinuityNod, the "Prime Minister" ending mentions that Prince Alaric will marry a Princess Michiko, whom WordOfGod has [[http://hanakoforum.nfshost.com/community/viewtopic.php?t=639 revealed]] is the daughter of the [[VideoGame/CuteKnight [[VideoGame/CuteKnight1 previous game]]'s protagonist who shares her mother's name.

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Removed: 168

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* AncestralName:
** The innkeeper John, whose father and grandfather were also named John. If the PC marries him, they end up having a daughter whom they name Johanna.
** Mixing with a ContinuityNod, the "Prime Minister" ending mentions that Prince Alaric will marry a Princess Michiko, whom WordOfGod has [[http://hanakoforum.nfshost.com/community/viewtopic.php?t=639 revealed]] is the daughter of the [[VideoGame/CuteKnight previous game]]'s protagonist who shares her mother's name.



* FamilyThemeNaming: The innkeeper John, whose father and grandfather were also named John. If the PC marries him, they end up having a daughter whom they name Johanna.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cuteknightkingdom.png]]
%%
Willbyr MOD

Added: 250

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crosswicking a new trope

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* OverheadInteractionIndicator: A speech bubble of a four-pointed yellow star-shape from a character means they have something special to say, or as the opening tutorial says:
-->People with something new to Chat about display a star over their heads.
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* DownerEnding: Muktiple:

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* DownerEnding: Muktiple:Multiple:
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* AnachronismStew: The Star ending's image has the protagonist singing with what appears to be a [[https://en.wikipedia.org/wiki/Ribbon_microphone ribbon microphone]], but the game's setting looks medieval.

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* LifeMeter: Red, shown for both enemies and the protagonist, decreases from right to left, with black for the missing bits. And has Current / Max HitPoints in the right of the bar.



* OurAngelsAreDifferent: The world has the concept, but none are seen, although there's a sidequest that deals with the possibility.

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* OurAngelsAreDifferent: The world has the concept, but none are seen, although there's a sidequest that deals with the possibility.possibility, as retold by the protagonist:
--> A falling star turned into a silver knight with fiery wings.

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* DownerEnding:

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* DownerEnding:DownerEnding: Muktiple:


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* OurAngelsAreDifferent: The world has the concept, but none are seen, although there's a sidequest that deals with the possibility.

Added: 164

Changed: 7

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* OurDragonsAreDifferent: If the player is a high level adventurer, and they talk to Gordy, he asks if they've fought any dragons. Which aren't an enemy in this game, but were the final boss of the prequel.

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* OurDragonsAreDifferent: If the player is a high level adventurer, and they talk to Gordy, he asks if they've fought "found any dragons.dragons". Which aren't an enemy in this game, but were the final boss of the prequel.


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* UtopiaJustifiesTheMeans: The explanation for the Conquerer's TakeOverTheWorld ending:
--> This world is such a mess. If I were in charge, things would work better.

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* DoesThisRemindYouOfAnything: Look at the artwork in the Conqueror ending and try ''not'' to see ''Series/XenaWarriorPrincess''.

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* DoesThisRemindYouOfAnything: Look at the artwork in the Conqueror ending and try ''not'' to see ''Series/XenaWarriorPrincess''.''Series/XenaWarriorPrincess'' in the breastplate, shield, and burning what are possibly houses in the background.


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* ProtectionRacket: Part of the Conquerer ending:
--> the gang would work as mercenaries, providing 'protection' to traders and travelers against the dangers of the road (and sometimes making those roads dangerous on purpose)
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Dragons.

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* OurDragonsAreDifferent: If the player is a high level adventurer, and they talk to Gordy, he asks if they've fought any dragons. Which aren't an enemy in this game, but were the final boss of the prequel.

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* DamageReduction: The "Resistance" stat subtracts the value from the physical damage taken from attacks. It does nothing against magical attacks, like from the goblin mage boss of the sewers. And through the use of Heart's Strength, be equal to Magic / 20, a stat that can grow quickly enough that players can take no damage from most enemies in anywhere, in combination with an Armored Corset that gives 10 Resistance.

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* DamageReduction: For the player and enemies. Noted as "You absorb [Number] damage and take [Number]." or "The [Enemy] absorbs [Number] damage and takes [number].":
**
The player's "Resistance" stat subtracts the value from the physical damage taken from attacks. It does nothing against magical attacks, like from the goblin mage boss of the sewers. And through the use of Heart's Strength, be equal to Magic / 20, a stat that can grow quickly enough that players can take no damage from most enemies in anywhere, in combination with an Armored Corset that gives 10 Resistance.Resistance.
** Most enemies have some, like the goblin mage boss of the sewers, who resists 3 damage.

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More info


* DamageReduction: The "Resistance" stat subtracts the value from the physical damage taken from attacks. It does nothing against magical attacks, like from the goblin mage boss of the sewers. And through the use of Heart's Strength, be equal to Magic / 20, a stat that can grow quickly enough that players can take no damage from most enemies in anywhere, in combination with an Armored Corset that gives 10 Resistance.



%%** HeartBeatDown: The Emotion element in its purest form, though other emotions (such as fear and sorrow) are included in other symbols.

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%%** ** HeartBeatDown: The Emotion element in its purest form, which is represented with a HeartSymbol when such attacks are used, though other emotions (such as fear and sorrow) are included in other symbols.



** Dancer's Dress: The bright ruffles encourage twirling.



* HappilyMarried: The player character's adoptive parents; also the baker Michanda and the tailor Sekh. Implied for the PC in most of the romance endings.

to:

* HappilyMarried: Multiple:
**
The player character's adoptive parents; also the parents.
** The
baker Michanda and the tailor Sekh. Sekh.
**
Implied for the PC in most of the romance endings.
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More accurate.


''[[http://hanakogames.com/ckk.shtml Cute Knight Kingdom]]'' is a [[RaisingSim life sim]]/RPG from Creator/HanakoGames, and a direct sequel to ''VideoGame/CuteKnight''.

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''[[http://hanakogames.com/ckk.shtml Cute Knight Kingdom]]'' is a [[RaisingSim life sim]]/RPG from Creator/HanakoGames, and a direct sequel to ''VideoGame/CuteKnight''.
''VideoGame/CuteKnight1'', which shares the name with the ''VideoGame/CuteKnight'' series as a whole.
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* ElementalPowers: Spells, wands and magic swords rely on the various magical elements, in various combinations, to do things.

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* ElementalPowers: Spells, wands and magic swords rely on the various magical elements, in various combinations, to do things. The elements available are Fire, Water, Earth, Air, Nature, Light, Darkness, Holy, and Emotion.
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Fix.


* DeathIsASlapOnTheWrist: If you lose a battle, you get teleported back to your home town, with a slight reduction in stata. Except [[spoiler:if you lose to the Demon Spider]], then you get the Minion ending. Somewhat lampshaded in that the character starts to wonder why this happens and what it means, when following the path to the Star Princess ending about her origins, and talking with people about herself.

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* DeathIsASlapOnTheWrist: If you lose a battle, you get teleported back to your home town, with a slight reduction in stata.stats. Except [[spoiler:if you lose to the Demon Spider]], then you get the Minion ending. Somewhat lampshaded in that the character starts to wonder why this happens and what it means, when following the path to the Star Princess ending about her origins, and talking with people about herself.



'''Protagonist:'''Have you never been tempted?\\

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'''Protagonist:'''Have '''Protagonist:''' Have you never been tempted?\\
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Fixed broken spoiler and commented out badly-indented tropes with no explanation


** PlayingWithFire: Fire.
** MakingASplash[=/=]AnIcePerson: Both fall under Water, as IceMagicIsWater.
** DishingOutDirt: Earth.
** ShockAndAwe[=/=]BlowYouAway: Air.
** GreenThumb: Nature.
** LightEmUp: Light.
** CastingAShadow: Darkness.
** HolyHandGrenade: Holy. (There is no corresponding "unholy," at least not that you can use.)
** HeartBeatDown: The Emotion element in its purest form, though other emotions (such as fear and sorrow) are included in other symbols.
** MagmaMan: Lava symbol, which combines Earth and Fire.

to:

** %%** PlayingWithFire: Fire.
** %%** MakingASplash[=/=]AnIcePerson: Both fall under Water, as IceMagicIsWater.
** %%** DishingOutDirt: Earth.
** %%** ShockAndAwe[=/=]BlowYouAway: Air.
** %%** GreenThumb: Nature.
** %%** LightEmUp: Light.
** %%** CastingAShadow: Darkness.
** %%** HolyHandGrenade: Holy. (There is no corresponding "unholy," at least not that you can use.)
** %%** HeartBeatDown: The Emotion element in its purest form, though other emotions (such as fear and sorrow) are included in other symbols.
** %%** MagmaMan: Lava symbol, which combines Earth and Fire.



---> As for the [[spoiler:Crown Princess[[, she supposed she would have to marry and produce an heir someday, but neither she nor [the protagonist[ were in any hurry.

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---> As for the [[spoiler:Crown Princess[[, Princess]], she supposed she would have to marry and produce an heir someday, but neither she nor [the protagonist[ were in any hurry.
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* EverythingsBetterWithPrincesses: With some endings. [[spoiler:Also the character's origin - the "Star Princess" ending is the "true" ending that reveals her backstory, along with the "Wanderer" variation.]]

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Not really a fairy godmother, that's just what Hanako Games called it.


* DamageOverTime: The "Infected" condition, which is only removed when the protagonist wins the battle. It's inflicted mainly by enemies in the desert dungeon.



* DoesNotLikeMen: Oh, Helena!

to:

* DoesNotLikeMen: Oh, Helena!After Helena talks to the protagonist about the latter's Entertaining job at the beach, and if the Innkeeper's gift of recipe cards has been revealed, along with Al talking about painting her has been discussed and rejected, if Helena's talked to while in the eastern town, this conversation happens, where the protagonist talks to her about this trope:
--> '''Protagonist''' (Embarrassed): I was wondering... I get the impression that you don't really like men.\\
'''Helena:''' I don't either like or not-like men, not really.\\
'''Helena:''' I don't like some men. I don't like the way men show off to get my attention.\\
'''Helena:''' I don't like them giving me presents or trying to prove how strong they are.\\
'''Protagonist:'''Have you never been tempted?\\
'''Helena:''' No. No one's ever offered me anything I really wanted.



** Also, there's a potential side quest which has the PC tracking down all of the baker's stolen recipe cards.
* HalfIdenticalTwins: Prince Alaric and Princess Alana. [[spoiler:They're so identical that for a long time, they get away with pretending to be a single individual called Al. The observant player, however, will note that their hairstyles are slightly different, and their eyes are different colours.]]

to:

** Also, there's a potential side quest which has the PC tracking down all of the baker's stolen recipe cards.cards, but not all of them can be recovered, as the rest have been swept into the sea.
* HalfIdenticalTwins: The male Prince Alaric and female Princess Alana. [[spoiler:They're so identical that for a long time, they get away with pretending to be a single individual called Al. The observant player, however, will note that their hairstyles are slightly different, and their eyes are different colours.]]



* HelloInsertNameHere: Just like the first game, the protagonist can be given any name the player wishes. Unlike the first game, the protagonist of this game does not have any "official" name.

to:

* HelloInsertNameHere: Just like the first game, the protagonist can be given any name the player wishes. Unlike the first game, the protagonist of this game does not have any "official" name.name, but "Sorami" is what's used if no name is given.



* InterspeciesRomance: One of the potential love interests is Mossam, a merman prince. [[spoiler:Subverted, because the only way for the romance to conclude successfully is for the PC to be turned into a [[OurMermaidsAreDifferent mermaid]] by her fairy godmother.]]

to:

* InterspeciesRomance: One of the potential love interests is Mossam, a merman prince. [[spoiler:Subverted, because the only way for the romance to conclude successfully is for the PC to be turned into a [[OurMermaidsAreDifferent mermaid]] by the being that delivered her fairy godmother.]]to her parents]].



* OfCorsetsSexy: The Corset Dress boosts Charm by 30. The highest of any dress in the game.
* OfCorsetHurts: The Corset Dress and Armored Corset both decrease Stamina by 20. In addition,:
** The Corset Dress decreases Luck, which also serves as Dexterity, by 20.
** The Armored Corset decreases Attack by 20, but is also the armor that resists the most damage in the game. Resisting 10 HitPoints of it.

to:

* OfCorsetsSexy: Used in multiple ways:
**
The Corset Dress boosts Charm by 30. The highest of any dress in the game.
game.
** If the protagonist is wearing a corset, it's the only thing that will be said when chatting to Sekh the weaver in the protagonist's hometown, after talking about OfCorsetHurts:
--> I see you've taken to wearing corsets. Be careful not to overdo it.\\
If you push your body too far from its natural form, you could become ill.\\
They do make a fabulous shape, though, don't they?
* OfCorsetHurts: Multiple:
** Equipment:
The Corset Dress and Armored Corset both decrease Stamina by 20. In addition,:
**
addition:
***
The Corset Dress decreases Luck, which also serves as Dexterity, by 20.
** *** The Armored Corset decreases Attack by 20, but is also the armor that resists the most damage in the game. Resisting 10 HitPoints of it.
** If the protagonist is wearing a corset, it's the only thing that will be said when chatting to Sekh the weaver in the protagonist's hometown, following up with talk about OfCorsetsSexy:
--> I see you've taken to wearing corsets. Be careful not to overdo
it.\\
If you push your body too far from its natural form, you could become ill.\\
They do make a fabulous shape, though, don't they?

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* BlobMonster: The Lava Blobs in the western volcano, which is one of the dungeons.



* ContinuityNod: One of the endings mentions that Prince Alaric will marry a Princess Michiko, whom WordOfGod has [[http://hanakoforum.nfshost.com/community/viewtopic.php?t=639 revealed]] is the daughter of the [[VideoGame/CuteKnight previous game]]'s protagonist who shares her mother's name. The prologue also mentioned a missing princess from a neighboring kingdom, referring to Princess Alexandra from that story.

to:

* ContinuityNod: One of the endings The "Prime Minister" ending mentions that Prince Alaric will marry a Princess Michiko, whom WordOfGod has [[http://hanakoforum.nfshost.com/community/viewtopic.php?t=639 revealed]] is the daughter of the [[VideoGame/CuteKnight previous game]]'s protagonist who shares her mother's name. The prologue also mentioned a missing princess from a neighboring kingdom, referring to Princess Alexandra from that story.



* DeathIsASlapOnTheWrist: If you lose a battle, you get teleported back to your home town. [[spoiler:Except if you lose to the Demon Spider]]. Somewhat lampshaded in that the character starts to wonder why this happens and what it means...

to:

* DeathIsASlapOnTheWrist: If you lose a battle, you get teleported back to your home town. [[spoiler:Except if town, with a slight reduction in stata. Except [[spoiler:if you lose to the Demon Spider]]. Spider]], then you get the Minion ending. Somewhat lampshaded in that the character starts to wonder why this happens and what it means...means, when following the path to the Star Princess ending about her origins, and talking with people about herself.



* DownerEnding: The Minion ending, where the protagonist dies from [[spoiler:the demon spider in the desert]].

to:

* DownerEnding: DownerEnding:
**
The Minion ending, where the protagonist dies from [[spoiler:the demon spider in the desert]].desert]].
** The "Snake Oil" ending where the protagonist becomes a SnakeOilSalesman, and is deluding herself and trying to be happy as she can, when [[spoiler:she starts to doubt the effectiveness of the treatments that Jenny provides due the eventually contradictory advice, such as tomatoes swapping between bad and good]]:
---> [[spoiler:But [the protagonist] couldn't start doubting now. If this medicine was a hoax, she'd wasted her money, wasted her life... could even be hurting people. And she didn't want to believe that]].



* GayOption: The {{player character}} is female, and one of the characters with whom she can pursue a romance is the huntress Helena. [[spoiler:The "Prime Minister" ending also hints at a romance between the PC and Princess Alana, and the "Pirates" ending hints at one between the PC and the AmbiguousGender thief Robin.]]

to:

* GayOption: One directly and a few hinted at:
**
The {{player character}} is female, and one of the characters with whom she can pursue a romance is the huntress Helena. [[spoiler:The Helena.
** The
"Prime Minister" ending also hints at a romance between the PC and Princess [[spoiler:Princess Alana, a.k.a Al]]:
---> As for the [[spoiler:Crown Princess[[, she supposed she would have to marry
and the produce an heir someday, but neither she nor [the protagonist[ were in any hurry.
** The
"Pirates" ending hints at one between the PC and the [[spoiler:the AmbiguousGender thief Robin.]]Robin]].



* TheGoodChancellor: The PC can become this to Princess Alana, in the "Prime Minister" ending.
* TheGoodKing: The PC's home country is ruled by one; the "Queen" ending has her marry one (Taran, King of the Isles).
* GottaCatchEmAll: There are 25 magic symbols concealed throughout the land. (You have to learn them all if you want to unlock the "Mystic" ending.)

to:

* TheGoodChancellor: The PC can become this to Princess Alana, [[spoiler:Princess Alana]], in the "Prime Minister" ending.
* TheGoodKing: Multiple:
**
The PC's home country is ruled by one; the one.
** The
"Queen" ending has her marry one (Taran, King of the Isles).
* GottaCatchEmAll: Multiple quests:
**
There are 25 magic symbols concealed throughout the land. (You have to learn them all if you want to unlock the "Mystic" ending.)


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* IdleAnimation: Some characters, like Helena and Sophia, will move without being interacted with
** Helena shifts in place.
** Sophia turns left and right.


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* YouHaveToBurnTheWeb: The way to get past the super-strong webs blocking the way to the final boss, is by getting the Flame symbol of magic, and using it.

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