Follow TV Tropes

Following

History VideoGame / CustomRobo

Go To

OR

Added: 1069

Removed: 1067

Is there an issue? Send a MessageReason:
None


* DoAnythingRobot: Robos aren't solely for children's competitions. As early as the first game, one kid points out that they and Holosseums both have numerous practical uses in a variety of business, medical, construction and even peacekeeping fields. ''Arena'' negatively notes that Robos make for disturbingly effective tools for terrorist organizations, and one post-game NPC makes a comment about them that wouldn't sound out of place in an argument concerning gun control. ''Battle Revolution'' highlights that the heroes especially use them, as they're quite effective in non-lethally taking down targets compared to the risks with real firearms. Further, even with their diminutive size, Robos are capable of massive property damage and serious harm to humans. Small or no, they’re still metal humanoids firing very real ballistic, energy, and explosive weapons at high speeds. Size is about all that keeps them from being fatal. [[spoiler:When a human-sized Robo appears and acts outside of legal boundaries with a KillEmAll mentality, people end up ''dead.'']]



* RealityEnsues: Robos aren't solely for children's competitions. As early as the first game, one kid points out that they and Holosseums both have numerous practical uses in a variety of business, medical, construction and even peacekeeping fields. ''Arena'' negatively notes that Robos make for disturbingly effective tools for terrorist organizations, and one post-game NPC makes a comment about them that wouldn't sound out of place in an argument concerning gun control. ''Battle Revolution'' highlights that the heroes especially use them, as they're quite effective in non-lethally taking down targets compared to the risks with real firearms. Further, even with their diminutive size, Robos are capable of massive property damage and serious harm to humans. Small or no, they’re still metal humanoids firing very real ballistic, energy, and explosive weapons at high speeds. Size is about all that keeps them from being fatal. [[spoiler:When a human-sized Robo appears and acts outside of legal boundaries with a KillEmAll mentality, people end up ''dead.'']]

Added: 343

Changed: 477

Is there an issue? Send a MessageReason:
None


* ContemplateOurNavels: The gargantuan {{Infodump}} near the end of the Gamecube game. It's so long that the game offers ''two'' different save points in the middle of it just so that you can take a break and not have to sit through all of it again.

to:

* CityInABottle: ''Battle Revolution'' eventually reveals that [[spoiler:you've been living in a domed city and your "flat world" was actually the last habitable area of a ruined round planet. Rahu destroyed most of the planet, with nothing left outside but a handful of ruins and the Z-Syndicate's base surrounded by floating abyss and storms.]]
* ContemplateOurNavels: The gargantuan {{Infodump}} near the end of the Gamecube game.game shatters everything the protagonists knew about the world, resulting in a lot of navel-gazing. It's so long that the game offers ''two'' different save points in the middle of it just so that you can take a break and not have to sit through all of it again.



* WhamLine: About two-thirds of the way into ''Battle Revolution'', leading into TheReveal, the player is asked what they know about the world. The two options they're presented with are [[spoiler:"The world is round," and "The world is flat."]] The player, upon their first time playing the game, will more than likely choose the former answer. They're then treated to this exchange:

to:

* WhamLine: About two-thirds of the way into ''Battle Revolution'', leading into TheReveal, the player is asked what they know about the world. The two options they're presented with are [[spoiler:"The world is round," round, like a ball" and "The world is flat.flat, like a plate."]] The player, upon their first time playing the game, will more than likely choose the former answer. They're then treated to this exchange:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's actually '''A'''nti '''I'''nsurgent '''R'''ay '''S'''ky(er).

Added: 593

Changed: 184

Removed: 650

Is there an issue? Send a MessageReason:
None


** CharacterCustomization: You can continuously customize your robot, to get a full perspective on all compatible parts as they become available, to be optimally ready for any encounter, or just to abate repetition.



** Greybaum's illegal robos are also an example: Snipe, Freya, Violent Boar, Katana, Hadron and ''Jameson''. It's the one with the odd name out you [[ThatOneBoss have to be wary of]].

to:

** Greybaum's illegal robos are also an example: Snipe, Freya, Violent Boar, Katana, Hadron and ''Jameson''. It's the one with the odd name out you [[ThatOneBoss have to be wary of]].



* BraggingRightsReward: Getting a high win streak with the Chick in ''Arena's'' online mode earns you the title of "The Peerless Master"



* CharacterCustomization: It's right in the title. You can continuously customize your robot, to get a full perspective on all compatible parts as they become available, to be optimally ready for any encounter, or just to abate repetition.



* FlashStep: The Strike Vanishers and (bizarrely) Burning Beasts can perform a 'Stealth Dash', which differs from the standard Air Dash in that they briefly become invisible and immune to gunfire,[[note]]Not bombs and pods though[[/note]] effectively behaving like short-range teleporting, allowing for dazzling, flashy air manoevres that can confuse opponents.
** TeleportSpam: Quite a useful application of this ability.

to:

* FlashStep: The Strike Vanishers and (bizarrely) Burning Beasts can perform a 'Stealth Dash', which differs from the standard Air Dash in that they briefly become invisible and immune to gunfire,[[note]]Not bombs and pods though[[/note]] effectively behaving like short-range teleporting, allowing for dazzling, flashy air manoevres maneuvers that can confuse opponents.
** TeleportSpam: Quite a useful application of this ability.
opponents.



* GiantSpaceFleaFromNowhere: In Arena, your first experience with a [[ThatOneBoss Jameson]] is in a dream sequence at the start, but it's merely a glorified, and very powerful, pair of gatekeepers in the end-game.
* GlassCannon: The A.I.R.S. in ''Arena''. It augments the damage output of any weapon to ludicrous levels, has extremely good control and aerial mobility, and can air dash ''twice'';[[note]]The standard Lightning Sky models' unique 'Sky Dash' enables them to effectively ''fly'', but can only do it once in succession.[[/note]] however, it takes high damage due to its low defense and gets knocked down quickly due to its low endurance
** In ''GX'', however, it is an outright GameBreaker.

to:

* GiantSpaceFleaFromNowhere: In Arena, your first experience with a [[ThatOneBoss Jameson]] Jameson is in a dream sequence at the start, but it's merely a glorified, and very powerful, pair of gatekeepers in the end-game.
* GlassCannon: The A.I.R.S. in ''Arena''. It augments the damage output of any weapon to ludicrous levels, has extremely good control and aerial mobility, and can air dash ''twice'';[[note]]The standard Lightning Sky models' unique 'Sky Dash' enables them to effectively ''fly'', but can only do it once in succession.[[/note]] however, it takes high damage due to its low defense and gets knocked down quickly due to its low endurance
** In ''GX'', however, it is an outright GameBreaker.
endurance.



** BraggingRightsReward: Getting a high win streak with the Chick in ''Arena's'' online mode earns you the title of "The Peerless Master"



* {{Mons}} [[JustForFun/XmeetsY meets]] RobotBuddy, just like ''VideoGame/{{Medabots}}'', ''VideoGame/MetalWalker'', ''Animation/CubixRobotsForEveryone'', and ''VideoGame/{{Robopon}}''.



** The Dragon Gun, formerly a GameBreaker in ''Battle Revolution'', but deprived of it's awesome accuracy.

to:

** The Dragon Gun, formerly a GameBreaker Gun was deprived of the awesome accuracy it had in ''Battle Revolution'', but deprived of it's awesome accuracy.Revolution''.


Added DiffLines:

* RobotBuddy, just like ''VideoGame/{{Medabots}}'', ''VideoGame/MetalWalker'', ''Animation/CubixRobotsForEveryone'', and ''VideoGame/{{Robopon}}''.


Added DiffLines:

* TeleportSpam: Quite a useful application of the Stealth Dash ability.
Is there an issue? Send a MessageReason:
YMMV.


* DifficultySpike: When it is revealed that [[spoiler:the world you know is a lie and the "real" world was destroyed generations ago]] the difficulty takes a noticeable increase from the rest of the game.
Is there an issue? Send a MessageReason:
No longer a trope.


* YourCheatingHeart: Subverted. One of Steel Hearts' missions involves trying to break up a fighting couple, eventually having to fight each one and defeat them in order to calm them down. The reason why they were fighting is because when the wife found a phone number sheet in her husband's clothes, she called and discovered it was a woman on the other line. She assumed that her husband was having an affair, and was upset. Turns out that not only was the dad not guilty of having an affair, but the phone number was actually the same one Harry got from the woman at the testing hall. It fell out of his pocket as he rushed off to call her the previous evening, thus indirectly, and unintentionally starting that mess.
Is there an issue? Send a MessageReason:
None


* MyRulesAreNotYourRules: The entire point of Illegal Parts, which allows Robos to circumvent the usual balance limitations to do obscene things and be ''ridiculously'' overpowered in a competent Commander's hands. Usually you'll see them in the hands of criminals intentionally cheating to get a leg up on you, but occasionally even allies and the police use them, and they almost always create a DifficultySpike whenever they show up. In an unusual twist, you can unlock and use them depending on the game as well, albeit with penalties in post-game tournaments.

to:

* MyRulesAreNotYourRules: The entire point of Illegal Parts, which allows Robos to circumvent the usual balance limitations to do obscene things and be ''ridiculously'' overpowered in a competent Commander's hands. Usually you'll see them in the hands of petty competitors and criminals intentionally cheating to get a leg up on you, but occasionally even allies and the police use them, and they almost always create a DifficultySpike whenever they show up. In an unusual twist, you can unlock and use them depending on the game as well, albeit with penalties in post-game tournaments.
Is there an issue? Send a MessageReason:
None


* MyRulesAreNotYourRules: The entire point of Illegal Parts, which allows Robos to circumvent the usual balance limitations to do obscene things and be ''ridiculously'' overpowered in a competent Commander's hands. Usually you'll see them in the hands of criminals intentionally cheating to get a leg up on you, but occasionally even allies and the police use them, and they almost always create a DifficultySpike whenever they show up. In an unusual twist, you can unlock and use them depending on the game as well, albeit with penalties in cases like ''Battle Revolution'''s post-game tournaments.
** Notably, [[BigBad Rahu]] in ''Battle Revolution'' isn't just entirely composed of Illegal Parts, but they get ''stronger'' with the story. This is a boss who flagrantly cheats almost all of the game mechanics and can K.O. you within seconds if you're not careful, and all of this overpowered cheapness is entirely in-universe as a reason why everyone dreads battling it.

to:

* MyRulesAreNotYourRules: The entire point of Illegal Parts, which allows Robos to circumvent the usual balance limitations to do obscene things and be ''ridiculously'' overpowered in a competent Commander's hands. Usually you'll see them in the hands of criminals intentionally cheating to get a leg up on you, but occasionally even allies and the police use them, and they almost always create a DifficultySpike whenever they show up. In an unusual twist, you can unlock and use them depending on the game as well, albeit with penalties in cases like ''Battle Revolution'''s post-game tournaments.
** Notably, [[BigBad Rahu]] in ''Battle Revolution'' isn't just entirely composed of Illegal Parts, but they get ''stronger'' with the story.story's progression. This is a boss who flagrantly cheats almost all of the game mechanics and can K.O. you within seconds if you're not careful, and all of this overpowered cheapness is entirely in-universe as a reason why everyone dreads battling it.
Is there an issue? Send a MessageReason:
None


* MyRulesAreNotYourRules: The entire point of Illegal Parts, which allows Robos to circumvent the usual balance limitations to do obscene things and be ''ridiculously'' overpowered in a competent Commander's hands. Usually you'll see them in the hands of criminals intentionally cheating to get a leg up on yo, but occasionally even allies and the police use them, and they almost always create a DifficultySpike whenever they show up. In an unusual twist, you can unlock and use them depending on the game as well, albeit with penalties in cases like ''Battle Revolution'''s post-game tournaments.
** Notably, [[BigBad Rahu]] in ''Battle Revolution'' isn't just entirely composed of Illegal Parts, but they get ''stronger'' with the story. This is a boss who flagrantly cheats all the game mechanics and can K.O. you within seconds if you're not careful, and all of this cheatiness is entirely in-universe.

to:

* MyRulesAreNotYourRules: The entire point of Illegal Parts, which allows Robos to circumvent the usual balance limitations to do obscene things and be ''ridiculously'' overpowered in a competent Commander's hands. Usually you'll see them in the hands of criminals intentionally cheating to get a leg up on yo, you, but occasionally even allies and the police use them, and they almost always create a DifficultySpike whenever they show up. In an unusual twist, you can unlock and use them depending on the game as well, albeit with penalties in cases like ''Battle Revolution'''s post-game tournaments.
** Notably, [[BigBad Rahu]] in ''Battle Revolution'' isn't just entirely composed of Illegal Parts, but they get ''stronger'' with the story. This is a boss who flagrantly cheats almost all of the game mechanics and can K.O. you within seconds if you're not careful, and all of this cheatiness overpowered cheapness is entirely in-universe.in-universe as a reason why everyone dreads battling it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MyRulesAreNotYourRules: The entire point of Illegal Parts, which allows Robos to circumvent the usual balance limitations to do obscene things and be ''ridiculously'' overpowered in a competent Commander's hands. Usually you'll see them in the hands of criminals intentionally cheating to get a leg up on yo, but occasionally even allies and the police use them, and they almost always create a DifficultySpike whenever they show up. In an unusual twist, you can unlock and use them depending on the game as well, albeit with penalties in cases like ''Battle Revolution'''s post-game tournaments.
** Notably, [[BigBad Rahu]] in ''Battle Revolution'' isn't just entirely composed of Illegal Parts, but they get ''stronger'' with the story. This is a boss who flagrantly cheats all the game mechanics and can K.O. you within seconds if you're not careful, and all of this cheatiness is entirely in-universe.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialStupidity: Usually your allies and enemies are surprisingly competent, but don't be surprised to see them not understand how area-of-effect explosions and certain spread attacks work. Plus if a target is simply too aggressive and mobile, they can end up incapable of reacting efficiently - just see Harry and Marcia versus [[FinalBoss Rahu]].
Is there an issue? Send a MessageReason:
None


** The Rayfall Gun, Sword Storm, and Crystal Strike Laser also like to do this. Though, the Crystal Strike Laser can turn into DeathFromBelow, if you use it to juggle an enemy to death.

to:

** The Rayfall Gun, Sword Storm, and Crystal Strike Laser also like to do this. Though, the Crystal Strike Laser can turn into DeathFromBelow, [[InvertedTrope Death From Below]], if you use it to juggle an enemy to death.
Is there an issue? Send a MessageReason:
mentioned about Spiritual Successor

Added DiffLines:

In May 2020, Kenkou Kouji, the original creator of the series released SpiritualSuccessor, ''VideoGame/SynapticDrive''.
Is there an issue? Send a MessageReason:
None


** MakeGamesNotWar: ''Everything.'' Though in ''Battle Revolution'''s case, there's a good reason for this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MakeGamesNotWar: The titular Robo Battles supplant the need of actual weapons, which is especially noted in the UsefulNotes/NintendoGameCube version. This initially seems incredibly strange and quite silly until it is revealed that [[spoiler:the only reason that they managed to beat Rahu, the being who almost demolished humanity, was to trap it in a a child's toy (a robo). Following this, the robos were used as a means to train people to defend themselves from such an end, even if they were the cataclysm was then wiped from memory.]]
Is there an issue? Send a MessageReason:


*** [[BoobsOfSteel Sassy]] [[MsFanservice Stunner]][[labelnote:JP]]Sexy Stunner[[/labelnote]]: Western female names.

to:

*** [[BoobsOfSteel Sassy]] [[MsFanservice Sassy Stunner]][[labelnote:JP]]Sexy Stunner[[/labelnote]]: Western female names.



*** [[BadassGrandpa Old]] [[RetiredBadass Timer]][[labelnote:JP]]Funny Old Man[[/labelnote]]: Also LostInTranslation - in the Japanese names, their names are all written in Kanji (Chinese letters).

to:

*** [[BadassGrandpa Old]] [[RetiredBadass Old Timer]][[labelnote:JP]]Funny Old Man[[/labelnote]]: Also LostInTranslation - in the Japanese names, their names are all written in Kanji (Chinese letters).
Is there an issue? Send a MessageReason:
None


* DualBoss: ''Averted'' in ''Battle Revolution'' where the protagonist and Marcia fight Sergei and Oboro, when suddenly [[spoiler:Sergei pulls a HeelFaceTurn and turns on Oboro, making it a 3-on-1 fight]]. Played straight when the protagonist and Harry fight Eliza and Isabella.

to:

* DualBoss: ''Averted'' in ''Battle Revolution'' where the protagonist and Marcia fight Sergei and Oboro, when suddenly [[spoiler:Sergei pulls a HeelFaceTurn and turns [[HeelFaceTurn picks this moment to turn on Oboro, Oboro]], making it a 3-on-1 fight]]. Played straight when the protagonist and Harry fight Eliza and Isabella.
Is there an issue? Send a MessageReason:
None


* RealityEnsues: Robos aren't solely for children's competitions. As early as the first game, one kid points out that they and Holosseums both have numerous practical uses in a variety of business, medical, construction and even peacekeeping fields. ''Arena'' negatively notes that Robos make for disturbingly effective tools for terrorist organizations, and one post-game NPC makes a comment about them that wouldn't sound out of place in an argument concerning gun control. ''Battle Revolution'' highlights that the heroes especially use them, as they're quite effective in non-lethally taking down targets compared to the risks with real firearms. [[spoiler: Further, even with (and possibly because of) their diminutive size, Robos are capable of massive property damage and serious harm to humans. Small or no, they’re still metal humanoids firing ballistic, energy, and explosive weapons at high speeds, size is about all that keeps them from being fatal. When a ‘’human’’-sized Robo acts outside of legal boundaries with a KillEmAll mentality, people ''die.'']]

to:

* RealityEnsues: Robos aren't solely for children's competitions. As early as the first game, one kid points out that they and Holosseums both have numerous practical uses in a variety of business, medical, construction and even peacekeeping fields. ''Arena'' negatively notes that Robos make for disturbingly effective tools for terrorist organizations, and one post-game NPC makes a comment about them that wouldn't sound out of place in an argument concerning gun control. ''Battle Revolution'' highlights that the heroes especially use them, as they're quite effective in non-lethally taking down targets compared to the risks with real firearms. [[spoiler: Further, even with (and possibly because of) their diminutive size, Robos are capable of massive property damage and serious harm to humans. Small or no, they’re still metal humanoids firing very real ballistic, energy, and explosive weapons at high speeds, size speeds. Size is about all that keeps them from being fatal. When [[spoiler:When a ‘’human’’-sized human-sized Robo appears and acts outside of legal boundaries with a KillEmAll mentality, people ''die.end up ''dead.'']]
Is there an issue? Send a MessageReason:
None


* RealityEnsues: Robos aren't solely for children's competitions. As early as the first game, one kid points out that they and Holosseums both have numerous practical uses in a variety of business, medical, construction and even peacekeeping fields. ''Arena'' negatively notes that Robos make for disturbingly effective tools for terrorist organizations, and one post-game NPC makes a comment about them that wouldn't sound out of place in an argument concerning gun control. ''Battle Revolution'' highlights that the heroes especially use them, as they're quite effective in non-lethally taking down targets compared to the risks with real firearms. [[spoiler: And when a human-sized Robo acts outside of legal boundaries with a KillEmAll mentality, people ''get murdered.'']]

to:

* RealityEnsues: Robos aren't solely for children's competitions. As early as the first game, one kid points out that they and Holosseums both have numerous practical uses in a variety of business, medical, construction and even peacekeeping fields. ''Arena'' negatively notes that Robos make for disturbingly effective tools for terrorist organizations, and one post-game NPC makes a comment about them that wouldn't sound out of place in an argument concerning gun control. ''Battle Revolution'' highlights that the heroes especially use them, as they're quite effective in non-lethally taking down targets compared to the risks with real firearms. [[spoiler: And when Further, even with (and possibly because of) their diminutive size, Robos are capable of massive property damage and serious harm to humans. Small or no, they’re still metal humanoids firing ballistic, energy, and explosive weapons at high speeds, size is about all that keeps them from being fatal. When a human-sized ‘’human’’-sized Robo acts outside of legal boundaries with a KillEmAll mentality, people ''get murdered.''die.'']]
Is there an issue? Send a MessageReason:
None


* RealityEnsues: Robos aren't solely for children's competitions. As early as the first game, one kid points out that they and Holosseums both have numerous practical uses in a variety of business, medical, construction and even peacekeeping fields. ''Battle Revolution'' highlights that the heroes especially use them, as they're quite effective in non-lethally taking down targets compared to the risks with real firearms. [[spoiler: And when a human-sized Robo acts outside of legal boundaries with a KillEmAll mentality, people ''get murdered.'']]

to:

* RealityEnsues: Robos aren't solely for children's competitions. As early as the first game, one kid points out that they and Holosseums both have numerous practical uses in a variety of business, medical, construction and even peacekeeping fields. ''Arena'' negatively notes that Robos make for disturbingly effective tools for terrorist organizations, and one post-game NPC makes a comment about them that wouldn't sound out of place in an argument concerning gun control. ''Battle Revolution'' highlights that the heroes especially use them, as they're quite effective in non-lethally taking down targets compared to the risks with real firearms. [[spoiler: And when a human-sized Robo acts outside of legal boundaries with a KillEmAll mentality, people ''get murdered.'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EldritchAbomination: [[spoiler: Rahu fits this in spades. A mysterious being of unknown origin who just appeared out of nowhere one day? Check. Intimidating and emotionless? Check. Being responsible fo destroying most of the world and only acting on the principle of destruction and evolution? Big check! And this was before it merged with a robo! Eventually it was sealed away and the remaining humans eventually forgot about both it and the world outside the dome.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BittersweetEnding: In ''Battle Revolution'', Rahu is stopped, [[spoiler: but the world is still near-entirely ravaged from the past. The post-game Grand Battle plot does bring up that the outside world is being explored again, and perhaps it might be able to be restored in due time, but that will be a ''long'' road to recovery.]]
Is there an issue? Send a MessageReason:
None


* WhatAnIdiot: The Z-Syndicate manage to capture [[BigBad Rahu]] with intent on controlling and upgrading it into a means to control the world with. You know, the same Rahu [[spoiler: that destroyed the world in the first place.]] This not only ends which even the heroes see coming from a mile away, but [[FromBadToWorse makes Rahu MUCH stronger.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OutsideContextProblem: Basically everything revolving around Rahu. [[spoiler: No one knows where it came from or how it came to be, whether it was man-made or alien, or whether it was genuinely malevolent or operating on a BlueAndOrangeMorality. As far as the tiny shred of humanity left ''and'' in on the loop knows, it literally just appeared one day and started destroying everything with no ability for anyone to even see it coming or counter it thanks to being invisible and TheAssimilator that simply adapted to everything thrown its way. The only reason a single city is left standing is because it possessed and assimilated a Robo that it couldn't leave from thanks to the mental Dive system Robos use to link with Commanders, which stuck it in a physical body people could finally fight back against and seal away.]]


Added DiffLines:

* WhatAnIdiot: The Z-Syndicate manage to capture [[BigBad Rahu]] with intent on controlling and upgrading it into a means to control the world with. You know, the same Rahu [[spoiler: that destroyed the world in the first place.]] This not only ends which even the heroes see coming from a mile away, but [[FromBadToWorse makes Rahu MUCH stronger.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KnightOfCerebus: Often when the criminal organizations get involved within the storylines, but ''Battle Revolution'' takes this an extra step forwards with [[BigBad Rahu]], [[spoiler: an OutsideContextProblem of an invisible murderous entity that ''destroyed almost all of the world'' until it got sealed inside a Robo by accident. And it's intent on [[KillEmAll finishing the job.]]]]
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: The only game you couldn't change your Body Part was in the very first title. As soon as ''V2'', you can ditch the Ray and radically change your playstyle thanks to the different bodies having significant shifts in abilities and Special Attacks. This stuck for the rest of the series.

to:

* EarlyInstallmentWeirdness: The only game you couldn't change your Body Part was in the very first title. As soon as ''V2'', you can ditch the Ray and radically change your playstyle thanks to the different bodies having significant shifts in abilities and Special Attacks. This stuck for the rest of the series. The first game also noticeably had very humanoid Robo models, looking more like people in armor, whereas follow-ups make the Robos distinctly more, well, [[ShapedLikeItself robotic.]]

Added: 313

Changed: 181

Is there an issue? Send a MessageReason:
None


* DuelsDecideEverything: School kids will battle with robos in between classes, criminals will attack you with robos, there are parties which involve robo duels even
** MakeGamesNotWar: everything

to:

* DuelsDecideEverything: School kids will battle with robos in between classes, criminals will attack you with robos, there are fancy parties which involve robo duels even
even.
** MakeGamesNotWar: everything''Everything.'' Though in ''Battle Revolution'''s case, there's a good reason for this.
* EarlyInstallmentWeirdness: The only game you couldn't change your Body Part was in the very first title. As soon as ''V2'', you can ditch the Ray and radically change your playstyle thanks to the different bodies having significant shifts in abilities and Special Attacks. This stuck for the rest of the series.



* SeriesMascot: The Ray series; every game begins by receiving a Ray model.

to:

* SeriesMascot: The Ray series; every game begins by receiving a Ray model. However, you only are restricted to using Ray in the [[EarlyInstallmentWeirdness first game.]]
Is there an issue? Send a MessageReason:
None


* {{Deconstruction}}: Most of the franchise follows a mostly light-hearted [[ShonenDemographic Shonen style]] what with standard competitions, tournaments and occasional dirty play among kids and teens with criminals causing trouble, usually only getting tense later in the stories. ''Battle Revolution'' dissects this formula thoroughly with a generally older cast than the rest of the series with mostly young to older adults, a far more serious tone with our main heroes being bounty hunters fighting a criminal organization that genuinely threatens people's lives, becoming [[ToBeAMaster the very best]] is mostly just getting more efficient at your job and the traditional idea of it kept for the post-game, and comes up with a justification for why just about ''everyone'' in the entire city uses the Robos beyond just being a common hobby: [[spoiler: it's a secret government-directed effort to prepare counter-measures and have the populace trained for if [[BigBad Rahu]] was ever unsealed again.]]

to:

* {{Deconstruction}}: Most of the franchise follows a mostly light-hearted [[ShonenDemographic Shonen style]] what with standard competitions, tournaments and occasional dirty play among kids and teens with criminals causing trouble, usually only getting tense later in the stories. ''Battle Revolution'' dissects this formula thoroughly with a generally older cast than the rest of the series with mostly young to older adults, a far more serious tone with our main heroes being bounty hunters fighting a criminal organization syndicate that genuinely threatens people's lives, becoming [[ToBeAMaster the very best]] is mostly just getting more efficient at your job and the traditional idea of it kept for the post-game, and comes up with a justification for why just about ''everyone'' in the entire city uses the Robos beyond just being a common hobby: [[spoiler: it's a secret government-directed effort to prepare counter-measures and have the populace trained for if [[BigBad Rahu]] was ever unsealed again.]]
Is there an issue? Send a MessageReason:
None


* ToBeTheVeryBest: A common goal throughout the franchise is that just about every Robo Commander that isn't a criminal probably wants to be the best Commander around, and this becomes the central goal of most of the player characters. The only exception is ''Battle Revolution'', where it's almost entirely incidental and not really the focus at all. At least, not until the post-game where everyone basically pushes the hero into it anyway.

to:

* ToBeTheVeryBest: ToBeAMaster: A common goal throughout the franchise is that just about every Robo Commander that isn't a criminal probably wants to be the best Commander around, and this becomes the central goal of most of the player characters. The only exception is ''Battle Revolution'', where it's almost entirely incidental and not really the focus at all. At least, not until the post-game where everyone basically pushes the hero into it anyway.

Added: 1041

Changed: 272

Is there an issue? Send a MessageReason:
None


* NaiveNewcomer: The protagonist of ''Battle Revolution'' seems to have next to no idea about Robos and is oblivious to much of basically anything in the dome with the implication that he's mostly stayed at home while his absent father paid the rent.



* RookieRedRanger: The protagonist is always given a [[SeriesMascot Ray model]] Robo with a predominantly [[RedIsHeroic red color scheme]], is new to being a Commander, and ends up becoming the face of the heroes with an immense amount of latent talent and skill. This is most prominently followed to the the trope's letter in ''Battle Revolution''.



* SeriousBusiness: And how.

to:

* SeriousBusiness: And how. Numerous [=NPCs=] in the series [[LampshadeHanging point out how obsessed people are with Robos]], and the protagonist of ''Battle Revolution'' is actually somewhat baffled by how serious folks get over all of it. The same game does have a justification for it, at least.


Added DiffLines:

* ToBeTheVeryBest: A common goal throughout the franchise is that just about every Robo Commander that isn't a criminal probably wants to be the best Commander around, and this becomes the central goal of most of the player characters. The only exception is ''Battle Revolution'', where it's almost entirely incidental and not really the focus at all. At least, not until the post-game where everyone basically pushes the hero into it anyway.

Top