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In the first ''Crystal Story'', the group is approached by a man named Hiro with a rather self-centered task -- find and capture the witch Rita, and allow him to take all the credit for it. Excited that they merely got a job, the party heads out to Evil Cave to carry it out. In 2020, it received a VideoGameRemake under the name, ''Crystal Story: The Hero and the Evil Witch''

to:

In the first ''Crystal Story'', the group is approached by a man named Hiro with a rather self-centered task -- find and capture the witch Rita, and allow him to take all the credit for it. Excited that they merely got a job, the party heads out to Evil Cave to carry it out. In 2020, it received a VideoGameRemake under the name, ''Crystal Story: The Hero and the Evil Witch''
Witch''.



** Every 5th floor of the Evil Cave is this, with a portal back to [[FirstTown Smalltown]] to heal up, upgrade equips, etc. Sidequest dungeons and random dungeons have 2 floors, the second of which is this; however, LevelScaling foes (including the bosses) infest these dungeons and [[CheckpointStarvation you lack the luxury of said portal]].
** Appears as [[spoiler: floor 2 of [[VeryDefinitelyFinalDungeon the abyss, the entire Rift dungeon]], and floor 3 of Doom Lair]] in the sequel.

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** Every In the Flash version of the first game, every 5th floor of the Evil Cave is this, with a portal back to [[FirstTown Smalltown]] to heal up, upgrade equips, etc. Sidequest dungeons and random dungeons have 2 floors, the second of which is this; however, LevelScaling foes (including the bosses) infest these dungeons and [[CheckpointStarvation you lack the luxury of said portal]].
** Appears In the sequel, it appears as [[spoiler: floor 2 of [[VeryDefinitelyFinalDungeon the abyss, the entire Rift dungeon]], and floor 3 of Doom Lair]] in the sequel.Lair]].



** In the first game, it relates to the Inn:

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** In the Flash version of the first game, it relates to the Inn:



** ColorCodedItemTiers: In the same game, text color indicates equipment tier. White is average, green is Greater, purple is Epic, and orange is Legendary. However, Legendary equipment, excluding rings and pendants, looks ''way'' different from even Epic equips of the same type.

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** * ColorCodedItemTiers: In the same first game, text color indicates equipment tier. White is average, green is Greater, purple is Epic, and orange is Legendary. However, Legendary equipment, excluding rings and pendants, looks look ''way'' different from even Epic equips of the same type.



* DishingOutDirt: Phoebe uses earth attacks. Like Reuben's example above, she has earth spells availabe when she joins D's party in the sequel.

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* DishingOutDirt: Phoebe uses earth attacks. Like Reuben's example above, she has earth spells availabe available when she joins D's party in the sequel.



* EmbeddedPrecursor: The Steam version of the sequel comes with a copy of the original, [[spoiler:accessed by clicking "Crystal Story" in the main menu]].
* EscapeBattleTechnique: The Thief class allows any character to learn "Flee" o escape combat. However, it has a chance of failure in normal battles, and ''never'' works against bosses!
* EquipmentSpoiler: When you reach [[FirstTown Smalltown]] for the first time, the Alchemy shop displays pistols and scythes, when neither D nor Lina use such weapons.
* {{Expy}}: Kaz is a purple-skinned demon armed with a scythe, initially presented as a bad guy, much like [[VideoGame/ChronoTrigger Magus]].
* FlavorText: For multiple items, in the Flash versions:
** First game:

to:

* EmbeddedPrecursor: The Steam version of the sequel comes with a copy of the original, [[spoiler:accessed accessed by clicking [[spoiler:clicking "Crystal Story" in the main menu]].
* EscapeBattleTechnique: The EscapeBattleTechnique:
** In the Flash version of the first game, the
Thief class allows any character to learn "Flee" o to escape combat. However, it has a chance of failure in normal battles, and ''never'' works against bosses!
** In ''Crystal Story: The Hero and the Evil Witch'', Flee is a spell on a Disc.
* EquipmentSpoiler: When In the second game, when you reach [[FirstTown Smalltown]] for the first time, the Alchemy shop displays pistols and scythes, when neither D nor Lina use such weapons.
* {{Expy}}: Kaz is a purple-skinned demon armed with a scythe, initially presented as a bad guy, much like [[VideoGame/ChronoTrigger Magus]].
VideoGame/ChronoTrigger'''s Magus.
* FlavorText: For multiple items, in the Flash versions:
FlavorText:
** First game:game's Flash Version:



** ''Crystal Story: The Hero and the Evil Witch'':
*** Fishing Rod:
----> A wooden fishing rod.
*** Mega Shark:
----> Provides a health dose of... DAMAGE!
*** Venom:
----> A bottled poisonous venom.



* FinalBossNewDimension: The party travels to [[spoiler: [[VeryDefinitelyFinalDungeon the Abyss]] to defeat the Dargon King. Doom Lair]] has a portal back to this dimension at the end, and The UpdatedReRelease has the party [[spoiler: return to the Abyss to defeat [[OneLetterName Z]]]].
* FishingMinigame: In Crystal Story II. It's also confirmed to come in Crystal Story: The Hero and The Evil Witch in a Future Update.
* GameOver: {{Averted|Trope}} in both games, as being defeated sends you back to Smalltown (in the first game) or the entrance of the dungeon you died in, on the world map (second game). Both games, however, take away ~10% of your gold upon defeat.

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* FinalBossNewDimension: The party travels to [[spoiler: [[VeryDefinitelyFinalDungeon the Abyss]] to defeat the Dargon King. Doom Lair]] has a portal back to this dimension at the end, and The UpdatedReRelease has the party [[spoiler: return [[spoiler:return to the Abyss to defeat [[OneLetterName Z]]]].
* FishingMinigame: In Crystal Story II. It's also confirmed to come in Crystal FishingMinigame:
** ''Crystal
Story: The Hero and The Evil Witch in Witch'': The appropriate rod is needed for each dock, casting the line is automatic, but a Future Update.
button press is needed to start reeling a catch in, and tapping the button is needed to keep a marker inside a range inside a bar where the marker's position slowly moves out of the range.
** ''Crystal Story II''.
* GameOver: GameOver:
**
{{Averted|Trope}} in both the Flash games, as being defeated sends you back to Smalltown (in the first game) or the entrance of the dungeon you died in, on the world map (second game). Both games, however, take away ~10% of your gold upon defeat.defeat.
** ''Crystal Story: The Hero and The Evil Witch'': Losing a battle gives a game over screen and then the StartScreen.



* TheGreatestStoryNeverTold: [[spoiler: While the job in ''Crystal Story'' didn't go entirely as planned, Hiro still takes all the credit as everyone agreed to, and the involvement of Tristam's party seems to never have been mentioned. This is carried over to the sequel.]]

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* TheGreatestStoryNeverTold: [[spoiler: While the job in ''Crystal Story'' didn't [[spoiler:didn't go entirely as planned, Hiro still takes all the credit as everyone agreed to, and the involvement of Tristam's party seems to never have been mentioned.mentioned]]. This is carried over to the sequel.]]



* HarderThanHard: The Zombie Defense MiniGame has an Expert mode, and it is '''FAST'''! Fortunately, beating it nets you one of the rarest equips in the game!

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* HarderThanHard: The In the Flash version, the Zombie Defense MiniGame has an Expert mode, and it is '''FAST'''! Fortunately, beating it nets you one of the rarest equips in the game!



* LimitBreak: In the second game your characters get up to three super-strong "weapon skills" each. These are accessed by upgrading a chracter's weapon to tier II or higher (example: Evoblade II) and pressing the "Charge" button in battle. These can be charged up to three times if the caster's weapon is upgraded enough, and replace the standard attack when available. However, these can only be used once per battle, no matter what tier of weapon skill is used.

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* LimitBreak: In the second game game, your characters get up to three super-strong "weapon skills" each. These are accessed by upgrading a chracter's character's weapon to tier II or higher (example: Evoblade II) and pressing the "Charge" button in battle. These can be charged up to three times if the caster's weapon is upgraded enough, and replace the standard attack when available. However, these can only be used once per battle, no matter what tier of weapon skill is used.



* MiniGame: The first game had Zombie Defense, a ''VideoGame/{{Bejeweled}}''-style game. The sequel retains that and adds fishing, Mercenary Defense, and snowboarding as well. The UpdatedRerelease adds a CardBattle minigame as well.

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* MiniGame: The first game had Zombie Defense, a ''VideoGame/{{Bejeweled}}''-style game. The sequel retains that and adds fishing, a FishingMinigame, Mercenary Defense, and snowboarding as well. The UpdatedRerelease adds a CardBattle minigame as well.

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* FlavorText: For multiple items:

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* FlavorText: For multiple items:items, in the Flash versions:



* LevelUpFillUp: In ''The Hero and the Evil Witch''.



* MarathonLevel:

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* MarathonLevel:MarathonLevel: Multiple:



* ShoutOut:

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* ShoutOut: Multiple:



** The King Slime in the first game, gets bigger, and immediately casts "Earth".

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** The King Slime in the first game, game's Flash version, gets bigger, and immediately casts "Earth".



** Rita the evil witch, gets one in the first game, advertising the 100,000 G reward, with a picture of her, as seen in the StartScreen.

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** Rita the evil witch, gets one in the first game, advertising the 100,000 G reward, with a picture of her, as seen in the StartScreen.Flash version's StartScreen, and in ''The Hero and the Evil Witch'' when Hiro brings it to Mercenary Inc.'s attention.



* YouCantGoHomeAgain: [[spoiler: In ''Crystal Story II'' D mentions that the portal he took was a one-way trip; once he went through it, he could never return to his world.]]

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* YouCantGoHomeAgain: [[spoiler: In ''Crystal Story II'' II'', D mentions that the [[spoiler:the portal he took was a one-way trip; once he went through it, he could never return to his world.]]world]].
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Needs love.

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Needs love.
NeedsWikiMagicLove
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* FishingMinigame: In Crystal Story II. It's also confirmed to come in Crystal Story: The Hero and The Evil Witch in a Future Update.
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In the first ''Crystal Story'', the group is approached by a man named Hiro with a rather self-centered task -- find and capture the witch Rita, and allow him to take all the credit for it. Excited that they merely got a job, the party heads out to Evil Cave to carry it out. It got recieved a [[VideoGameRemake]] under the name, Crystal Story: The Hero and the Evil Witch

to:

In the first ''Crystal Story'', the group is approached by a man named Hiro with a rather self-centered task -- find and capture the witch Rita, and allow him to take all the credit for it. Excited that they merely got a job, the party heads out to Evil Cave to carry it out. It got recieved In 2020, it received a [[VideoGameRemake]] VideoGameRemake under the name, Crystal ''Crystal Story: The Hero and the Evil Witch
Witch''
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No one here noticed it yet?


In the first ''Crystal Story'', the group is approached by a man named Hiro with a rather self-centered task -- find and capture the witch Rita, and allow him to take all the credit for it. Excited that they merely got a job, the party heads out to Evil Cave to carry it out.

In ''Crystal Story II'', a dragon falls from the sky like a meteor. A girl spots him, and when they meet, she learns that he has a task to carry out -- find the Oracle to avert an impending disaster. They set off, and soon uncover a more sinister plot at hand.

to:

In the first ''Crystal Story'', the group is approached by a man named Hiro with a rather self-centered task -- find and capture the witch Rita, and allow him to take all the credit for it. Excited that they merely got a job, the party heads out to Evil Cave to carry it out. \n\n It got recieved a [[VideoGameRemake]] under the name, Crystal Story: The Hero and the Evil Witch

In ''Crystal Story II'', a dragon falls from the sky like a meteor. A girl spots him, and when they meet, she learns that he has a task to carry out -- find the Oracle to avert an impending disaster. They set off, and soon uncover a more sinister plot at hand. \n It's set to get a remake.

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Adding genre and stuff.


''Crystal Story'' is a series of flash games created by Emmanuel Salva Cruz. The gameplay is reminiscent of old-school role-playing games -- you control a party of four and fight monsters in a turn-based style. The story follows the members of Mercenary Inc. and their adventures.

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''Crystal Story'' is a series of flash games {{Freeware|Games}} UsefulNotes/AdobeFlash games, with commercial {{Updated ReRelease}}s, created by Emmanuel Salva Cruz. Cruz.

The gameplay is reminiscent of an old-school role-playing games EasternRPG -- you control a party of four and fight monsters in a turn-based style. The story follows the members of Mercenary Inc. and their adventures.
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* AbsurdlyHighLevelCap: In the first game, you can keep going into 40s at the very least, when it's possible to beat final boss in early 20s (for reference, with all the extra AP from quests, this should be around the levels you learn class' final skills if you haven't been multi classing)
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Fix.


** One of Phoebe's possible in-combat/{{Victor Quote}}s in the second game is "[[Music/MCHammer Hammer Time!]]"

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** One of Phoebe's possible in-combat/{{Victor in-combat / {{Victory Quote}}s in the second game is "[[Music/MCHammer Hammer Time!]]"
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** From the second game:

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** From the second game:RS items which are [[Franchise/{{Pokemon}} one-time use discs that allow to use attacks.]]

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''Crystal Story'' can be played [[http://www.newgrounds.com/portal/view/579445 here]]. ''Crystal Story II'' can be played [[http://www.kongregate.com/games/lan14n/crystal-story-ii here]] and has an HD UpdatedReRelease purchasable on Steam [[http://store.steampowered.com/app/344860/ here]].

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''Crystal Story'' can be played [[http://www.newgrounds.com/portal/view/579445 here]]. ''Crystal Story II'' can be played [[http://www.kongregate.com/games/lan14n/crystal-story-ii here]] and has an here]]. Both games are collected in a HD UpdatedReRelease purchasable on Steam [[http://store.steampowered.com/app/344860/ here]].Steam, under the name, ''Crystal Story II''.



* CatchingSomeZs: Relating to the Inn in the first game:
** The icon for the inn, where the party sleeps, is white [=Zs=], descending from left to right.
** Sleeping in the inn has the animation of white [=Zs=] being written out from left to right, twice.

to:

* CatchingSomeZs: Relating to the Inn Multiple, different in each game:
** In
the first game:
**
game, it relates to the Inn:
***
The icon for the inn, where the party sleeps, is white [=Zs=], descending from left to right.
** *** Sleeping in the inn has the animation of white [=Zs=] being written out from left to right, twice.twice.
** The second game has it as the icon for the "Sleep" condition.



* HelloInsertNameHere: In the second game, you can change the four main party members' names, and rename them later when you reach Port Breeze.
** However, a bug exists in a few of the additional cutscenes in the UpdatedReRelease that causes a party member's default name to be used instead of their player-assigned name.

to:

* HelloInsertNameHere: In the second game, you can change the four main party members' names, and rename them later when you reach Port Breeze.
**
Breeze. However, a bug exists in a few of the additional cutscenes in the UpdatedReRelease that causes a party member's default name to be used instead of their player-assigned name.



* JokeItem: [[spoiler: The "[[IncrediblyLamePun Number One Card]] in the Card Battle MiniGame. [[spoiler: It has ''only 1 each'' of offense and defense,the lowest in the game!]]

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* JokeItem: [[spoiler: The "[[IncrediblyLamePun "[[{{Pun}} Number One Card]] in the Card Battle MiniGame. [[spoiler: It [[spoiler:It has ''only 1 each'' of offense and defense,the lowest in the game!]]



* LeakedExperience: The second game gives skill points to all party members after each battle, even if they haven't yet joined, [[spoiler: and in one of Lina's cases, rejoined]].

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* LeakedExperience: The second game gives skill points to all party members after each battle, even if they haven't yet joined, [[spoiler: and [[spoiler:and in one of Lina's cases, rejoined]].



* VideoGameStealing: Lina gets the ability to steal items and ''equips'' as one of her first skills, as her starting class is Thief I. The other main characters can learn this skill as well if you choose the Thief class for them, and [[GuestStarPartyMember Reuben]] has it as well. There's also a skill that does this while damging the target. On top of it all, there's a rare equip that increases the success rate of steals, alongside receiving rare items from foes and fleeing combat.
* WantedPoster: Rita the evil witch, gets one in the first game, advertising the 100,000 G reward, with a picture of her, as seen in the StartScreen.

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* VictoryQuote: In the second game, D yells "Victory!" when he wins a battle.
* VideoGameStealing: Lina gets the ability to steal items and ''equips'' as one of her first skills, as her starting class is Thief I. The other main characters can learn this skill as well if you choose the Thief class for them, and [[GuestStarPartyMember Reuben]] has it as well. There's also a skill that does this while damging damaging the target. On top of it all, there's a rare equip that increases the success rate of steals, alongside receiving rare items from foes and fleeing combat.
* VisibleSilence: D has "..." when Lina challenges him on not knowing what an Oracle looks like, at the cutscene that starts the Medium Forest.
* WantedPoster: In both games:
**
Rita the evil witch, gets one in the first game, advertising the 100,000 G reward, with a picture of her, as seen in the StartScreen.StartScreen.
** In the second game, Lina has pierced one with her dagger in the opening.
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* OneHitKill: At the start, D can kill slimes in the Small Forest, in one hit. They're just that weak.
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* LevelMapDisplay: Both games have mini maps at corners of the screen, when in dungeons.

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Actually, that's functional text.


* AutoSave: In the first game, it happens whenever the party returns to town.



*** Brains:
----> Regular Slime Food



* RebelliousPrincess: It's implied that [[spoiler: Lina]] is the missing younger daughter of the king of Crystalia, having run away from home with her older sister's somewhat reluctant blessing to go on adventures.

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* RebelliousPrincess: It's implied that [[spoiler: Lina]] [[spoiler:Lina]] is the missing younger daughter of the king of Crystalia, having run away from home with her older sister's somewhat reluctant blessing to go on adventures.



* SaveGameLimits: The first game has two save slots and an AutoSave slot.



** During the 4th chapter [[spoiler: when Rita kidnapped Lina]], when Rita confronted and told that she[[spoiler: kidnapped the wrong person]] she said she didn't make mistake, [[Series/TheJoyofPainting "just a happy little accident"]].
** One of Phoebe's possible in-combat/victory lines in the second game is "[[Music/MCHammer Hammer Time!]]"
** In the sequel's Tunnel dungeon, and later dungeons with the same theme, there is an EasterEgg in which "[[Videogame/Fallout3 Tunnel Snakes Rule]]" will appear on the wall as graffiti written in red paint or [[CouldntFindAPen blood]].

to:

** During the 4th chapter [[spoiler: when [[spoiler:when Rita kidnapped Lina]], when Rita confronted and told that she[[spoiler: kidnapped the wrong person]] she said she didn't make mistake, [[Series/TheJoyofPainting [[Series/TheJoyOfPainting "just a happy little accident"]].
** One of Phoebe's possible in-combat/victory lines in-combat/{{Victor Quote}}s in the second game is "[[Music/MCHammer Hammer Time!]]"
** In the sequel's Tunnel dungeon, and later dungeons with the same theme, there is an EasterEgg in which "[[Videogame/Fallout3 "[[VideoGame/Fallout3 Tunnel Snakes Rule]]" will appear on the wall as graffiti written in red paint or [[CouldntFindAPen blood]].
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** The King Slime in the first game, gets bigger, and immediately casts "Earth".

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* BlobMonster: Slimes.



* BreakingTheFourthWall: Lina in the second game sometimes says "This game needs a harder difficulty!" as a victory line.
* CasanovaWannabe: Reuben will hit on just about any woman he crosses.
* CatchingSomeZs: The icon for the inn, in the first game, where the party sleeps, is white [=Zs=], descending from left to right.

to:

* BreakingTheFourthWall: Lina in the second game sometimes says "This game needs a harder difficulty!" as a victory line.
VictoryQuote.
* CasanovaWannabe: Reuben will hit on just about any woman he crosses.
crosses, such as Belle, the woman who lost their cat in the first game.
* CatchingSomeZs: Relating to the Inn in the first game:
**
The icon for the inn, in the first game, where the party sleeps, is white [=Zs=], descending from left to right.right.
** Sleeping in the inn has the animation of white [=Zs=] being written out from left to right, twice.



* FlavorText: For multiple items:
** First game:
*** Metal Helm:
----> A helmet made of unknown metal.
*** Leather Helm:
----> A very light headgear
*** Brains:
----> Regular Slime Food



* TurnsRed: For many of the bosses, emptying their HP the first time will replace their picture with an angrier one and make them more ferocious.

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* TurnsRed: For many of the bosses, emptying their HP the first time will replace their picture with an angrier one and make them more ferocious. For example:
** The GiantEnemyCrab in the first game, flips upside-down and gains the Crab Claw attack that hits the whole party at once.
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Crosswicking.

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* GiantEnemyCrab: In the first game, the boss of the quest to rescue a missing cat, fully formed from MemeticMutation, being referenced after Tristam notifies the party about it:
--> '''Phoebe:''' [[AC:Attack its weakpoint for massive damage!!!!!!]]\\
'''Ruben:''' OK! That is really lame.
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* CatchingSomeZs: The icon for the inn, in the first game, where the party sleeps, is white [=Zs=], descending from left to right.



* WantedPoster: Rita the evil witch, gets one in the first game, advertising the 100,000 G reward, with a picture of her, as seen in the StartScreen.




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* AwesomeButImpractical: Some of the [[ItemCrafting crafted weapons]] in the sequel can be random and may not give you what you need when (random buff/nerf weapons), or very situational. Unlike the more basic weapons, the stat increases from these are generaally not as high.

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* AwesomeButImpractical: Some of the [[ItemCrafting crafted weapons]] in the sequel can be random and may not give you what you need when (random buff/nerf weapons), or very situational. Unlike the more basic weapons, the stat increases from these are generaally generally not as high.
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** However, the second game [=AoE=] ice attacks are referred to as "Blizzard", whivh is at least closer.
* InformedEquipment: Each party member can be equipped with a helmet, a bodyarmor, and a ring or pendant. In the sequel, you can give each of your party members any arrangement of equips as long as they don't conflict with each other. And yet, neither game shows the equipment on anyone in battle, be it armor or anyone's upgraded WeaponOfChoice.

to:

** However, the second game [=AoE=] ice attacks are referred to as "Blizzard", whivh which is at least closer.
* InformedEquipment: Each party member can be equipped with a helmet, a bodyarmor, body armor, and a ring or pendant. In the sequel, you can give each of your party members any arrangement of equips as long as they don't conflict with each other. And yet, neither game shows the equipment on anyone in battle, be it armor or anyone's upgraded WeaponOfChoice.
Tabs MOD

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** One of the equip types that plays this is any weapon with the "Last Stand" effect on it. If the user's health is 25% or less ([[CaptainObvious yet obviously still above 0]]), his/her ATK and MAG stats are '''tripled''' for as long as the low-health condition lasts.

to:

** One of the equip types that plays this is any weapon with the "Last Stand" effect on it. If the user's health is 25% or less ([[CaptainObvious yet (yet obviously still above 0]]), 0), his/her ATK and MAG stats are '''tripled''' for as long as the low-health condition lasts.
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Found the trope name because of Quake IV.

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* EmbeddedPrecursor: The Steam version of the sequel comes with a copy of the original, [[spoiler:accessed by clicking "Crystal Story" in the main menu]].
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The first few times I first played Crystal Story 2, I didn't realize that D sleeping like that was actually a trope in itself.

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* AsleepForDays: In the sequel, D ends up falling asleep for 3 days after the team returns to Port Breeze. [[spoiler: He says that his energy was drained after closing the Dargons' portal with the elemental crystals]].
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** Another example in the first game is that the playable party is named after the party members from [[VideoGame/FinalFantasyMysticQuest another RPG]].

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** Another example in the first game is that the playable party is named after the party members from [[VideoGame/FinalFantasyMysticQuest another RPG]].''VideoGame/FinalFantasyMysticQuest''.
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* WeaponTwirling: Mari's victory animation has her twirl her [[DualWieling two]] [[GunsAkimbo pistols]].

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* WeaponTwirling: Mari's victory animation has her twirl her [[DualWieling [[DualWielding two]] [[GunsAkimbo pistols]].
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Yes, ice is technically frozen wag

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* IceMagicIsWater: The second game's ice spells are categorized under the "water" element, while they're correctly referred to as ice in the first.
** However, the second game [=AoE=] ice attacks are referred to as "Blizzard", whivh is at least closer.

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I find "Flee" impractical half the time, as you can't flee the battles you'd really want/need to.


* EscapeBattleTechnique: The Thief class allows any character to learn "Flee" o escape combat. However, it has a chance of failure in normal battles, and ''never'' works against bosses!



* HarderThanHard: The Zombie Defense minigame has an Expert mode, and it is '''FAST'''! Fortunately, beating it nets you one of the rarest equips in the game!

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* HarderThanHard: The Zombie Defense minigame MiniGame has an Expert mode, and it is '''FAST'''! Fortunately, beating it nets you one of the rarest equips in the game!
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Found more fitting subtrope, plus corrections.


* ColorCodedForYourConvenience:
** In the first game, weapons that are geared towards magic have a blue aura, while those geared towards physical have a red one.
** In the same game, text color indicates equipment tier. White is average, green is Greater, purple is Epic, and orange is Legrndary. However, Legendary equipment, excluding rings and pendants, looks ''way'' different from even Epic equips of the same type.
* ContractualBossImmunity: Most bosses in both games are at least 50% resistant to debuffs (Stat X Break/Down) and 75%+ resistant to all status ailments (stun, silence, etc.) except poison. Downplayed somewhat in that bosses are never immune to debuffs and most aren't truly immune to non-poison ailments (just highly resistant), except for later bosses nulling some ailments.

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* ColorCodedForYourConvenience:
**
ColorCodedForYourConvenience: In the first game, weapons that are geared towards magic have a blue aura, while those geared towards physical have a red one.
** ColorCodedItemTiers: In the same game, text color indicates equipment tier. White is average, green is Greater, purple is Epic, and orange is Legrndary.Legendary. However, Legendary equipment, excluding rings and pendants, looks ''way'' different from even Epic equips of the same type.
* ContractualBossImmunity: {{Downplayed|Trope}}. Most bosses in both games are at least 50% resistant to debuffs (Stat X Break/Down) and 75%+ resistant to all status ailments (stun, silence, etc.) except poison. Downplayed somewhat in that bosses are never However, it is rare for them to be immune to debuffs and most aren't truly immune to non-poison non-stat-related ailments (just highly resistant), except and impossible for later bosses nulling some ailments.regular stat debuffs.
** Against tougher bosses, stat debuffs tend to be ''necessary'' for survival.
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* AlwaysAccurateAttack: Basically '''any''' magic skill, especially in the second game. In other words, you can leave [[StandardStatusEffects Blind Status]] uncured on your magic casters as long as you don't have them use physical skills.

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