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A remaster of the original game, entitled ''Crysis Remastered'', was released in July 2020 for the UsefulNotes/NintendoSwitch, and on September 2020 for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and on the PC as an Epic Games Store exclusive.

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A remaster of the original game, entitled ''Crysis Remastered'', was released in July 2020 for the UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, and on September 2020 for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, and on the PC as an Epic Games Store Platform/EpicGamesStore exclusive.



* AdaptationalBadass: In ''Crysis: Remastered'', General Kyong's A.I. has been improved to make the fight with him more of a dynamic boss fight. He can now jump between levels, allowing him to run around the entire arena instead of being limited to the upper platform, and twice during the battle he can use a combination of Cloak Mode and Speed Mode to vanish for several seconds and reappear in a new location when his health is depleted, reappearing with about 75% of his total health. This is actually a carry-over from the UsefulNotes/Xbox360 / UsefulNotes/Playstation3 port of the game (on which ''Crysis: Remastered'' seems to be based), where the improvements to his A.I. were originally made.

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* AdaptationalBadass: In ''Crysis: Remastered'', General Kyong's A.I. has been improved to make the fight with him more of a dynamic boss fight. He can now jump between levels, allowing him to run around the entire arena instead of being limited to the upper platform, and twice during the battle he can use a combination of Cloak Mode and Speed Mode to vanish for several seconds and reappear in a new location when his health is depleted, reappearing with about 75% of his total health. This is actually a carry-over from the UsefulNotes/Xbox360 / UsefulNotes/Playstation3 Platform/Xbox360[=/=]Platform/Playstation3 port of the game (on which ''Crysis: Remastered'' seems to be based), where the improvements to his A.I. were originally made.
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---> [[spoiler: Or maybe not. This could just be the oxygen-starved brain of Cyborg Asshole Mk2 making stuff up as it goes along, Tin Man’s version of a near-death experience: as meaningless as all those lights and angels the neo-agers go on about during their asphyx parties. Maybe there’s not even any brain left to starve, maybe it’s been dead for hours and all these thoughts are running along a net of carbon nanotubes.]]

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---> [[spoiler: Or maybe not. This could just be the oxygen-starved brain of Cyborg Asshole Mk2 [=Mk2=] making stuff up as it goes along, Tin Man’s version of a near-death experience: as meaningless as all those lights and angels the neo-agers go on about during their asphyx parties. Maybe there’s not even any brain left to starve, maybe it’s been dead for hours and all these thoughts are running along a net of carbon nanotubes.]]
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** Watts actually says that the StrawmanHasAPoint; ''Every'' iteration of the Nanosuit up to 2.0 has ''killed'' its user, and FromACertainPointOfView, they were ''designed to do it.'' He points out that the suits replace ''every'' biological function save independent thought; “assume autonomic, regulatory, and motor functions in the event of somatic damage or operator incapacity.” In other words, the system can run itself just fine when the person inside is '''dead.''' The Nanosuit's purpose is to turn humans into "post-human warriors" - except that the users are not told of this until it is too late. Lockhart refuses to see how nothing less will stop the Ceph, and goes ''insane'' with his hatred of the suits, but ''damn.''

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** Watts actually says that the StrawmanHasAPoint; Lockhart [[VillainHasAPoint isn't completely wrong]]; ''Every'' iteration of the Nanosuit up to 2.0 has ''killed'' its user, and FromACertainPointOfView, they were ''designed to do it.'' He points out that the suits replace ''every'' biological function save independent thought; “assume autonomic, regulatory, and motor functions in the event of somatic damage or operator incapacity.” In other words, the system can run itself just fine when the person inside is '''dead.''' The Nanosuit's purpose is to turn humans into "post-human warriors" - except that the users are not told of this until it is too late. Lockhart refuses to see how nothing less will stop the Ceph, and goes ''insane'' with his hatred of the suits, but ''damn.''



** The second game plays this trope straight.

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** The second game plays this trope straight. This extends to the remastered version of the first game.
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A fourth game has been announced, but is in early development and little information is currently avaliable.
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** In ''Crysis 2'', in the electrified tunnel near the end of the second chapter, the first time you get shocked, the suit discreetly warns you that the electricity is [[Film/BackToTheFuture 1.21 gigawatts.]]

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** In ''Crysis 2'', in the electrified tunnel near the end of the second chapter, the first time you get shocked, the suit discreetly warns you that the electricity is [[Film/BackToTheFuture [[Franchise/BackToTheFuture 1.21 gigawatts.]]
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* ContractualBossImmunity: Averted with General Kyong in the first game, who can be knocked around by thrown objects and even knocked into the water and drowned (the console port and remaster avoid this by removing physics objects from the boss arena), and with the Cepth Guardians in ''Crysis 2'', who can be instantly killed with backstabs just like any other enemy (in fact the speedrun strat is to stun them with the K-Volt then backstab them). All other boss-like enemies in the series are typically unique, extremely large enemies for whom it makes sense that standard tactics wouldn't work on them.
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* SuperStrength: Nanosuit [[ExactlyWhatItSaysOnTheTin Strength Mode.]] Power Mode (a more on-demand version of Speed and Strength mode) in ''Crysis 2''.

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* SuperStrength: By default, Nanosuit [[ExactlyWhatItSaysOnTheTin 1 users are roughly [[Characters/MCUSteveRogers Captain America]] levels of strong, able to use heavy weapons normal humans couldn't, NeckLift and toss armored men several meters with one hand, and kill regular humans with a single hit (if they grab them first). Strength Mode.]] Mode enhances this four-fold letting them also do stuff like flip Humvees with their punches and leap over one-story buildings (melee damage is also literally quadrupled, and said heavy weapons suddenly lack recoil). Nanosuit 2 users in standard mode are stronger than Nanosuit 1 users in Strength Mode, and have their own enhancement called Power Mode (a more on-demand version of Speed and Strength mode) in ''Crysis 2''.mode). With this they can do stuff like one-hand toss an armored man more than a hundred feet, punch power-armored alien super soldiers to death, or kick cars and Humvees hard enough to launch them through the air and across streets.
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* TrailersAlwaysLie - Early advertising for the the first game implied that, once the aliens show up, the NK and the Americans team up to fight back. No such thing happens in-game, the KPA hightail it off the island once the aliens begin kicking everyone's asses. The closest thing to a "team-up" they have is the fact that they left some of their military hardware behind which the American forces appropriate for their own use.

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* TrailersAlwaysLie - Early advertising for the the first game implied that, once the aliens show up, the NK and the Americans team up to fight back. No such thing happens in-game, the KPA hightail it off the island once the aliens begin kicking everyone's asses. The closest thing to a "team-up" they have is the fact that they left some of their military hardware behind which the American forces appropriate for their own use.

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''Crysis'' is an {{FPS}} video game series created by Creator/{{Crytek}}, previously known for ''Franchise/FarCry''. The first game was released November 2007, and the series is famous for its incredibly advanced graphics and equally infamous for the technical specifications required to get the most out of them (they officially say [[ReadingsAreOffTheScale "Use the latest"]]).

[[TwentyMinutesIntoTheFuture In the year 2020]], an alien structure has been found buried in an island in the South China Sea. The U.S. army sends Raptor Team, a group of Delta Force soldiers equipped with multi-functional [[PoweredArmor Nanosuits]], including the PlayerCharacter Jake "Nomad" Dunn, to rescue the archaeologists who found it and then were taken captive by North Korean forces. However, the aliens are not friendly to either side and Nomad must combat both the North Koreans and the aliens.

''Crysis'' features the same open-ended style of meeting objectives that appeared in ''[[VideoGame/FarCry1 Far Cry]]''. The game plops you on a fairly wide open map, puts a little dot on your map and says go- how you traverse the land and complete objectives is up to you. The game also introduces the Nanosuit system. Your suit of armor (called the Nanosuit) can shift into different forms, each with their own abilities. These include things like cloaking and SuperSpeed, but also advanced durability and SuperStrength. The game is also [[BrokeTheRatingScale ridiculously]] future-proof -- if you can run it on maximum settings and still get good performance, you probably won't need to worry about the system requirements of another game for a good while. Allow us to congratulate you on the puissance of your equipment.[[note]]And it [[MemeticMutation will run Crysis]].[[/note]]

An expansion, ''Crysis Warhead'' was released after the first game, putting the player in the role of Major Michael "Psycho" Sykes [[HeroOfAnotherStory during the timeline of the original]]. A touted feature of ''Warhead'' that turned out to be surprisingly true, was improved performance on higher graphic settings.

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''Crysis'' is an {{FPS}} video game series created by Creator/{{Crytek}}, previously known for ''Franchise/FarCry''. The first game was released November 2007, and the series is famous for its incredibly advanced graphics and equally infamous for the technical specifications required to get the most out of them (they officially say [[ReadingsAreOffTheScale "Use the latest"]]).

2007.

[[TwentyMinutesIntoTheFuture In the year 2020]], an alien structure has been found buried in an island in the South China Sea. The U.S. army sends Raptor Team, a group of Delta Force soldiers equipped with multi-functional [[PoweredArmor Nanosuits]], including the PlayerCharacter Jake "Nomad" Dunn, to rescue the archaeologists who found it and then were taken captive subsequently kidnapped by North Korean forces. However, the aliens are not friendly to either side and Nomad must combat both the North Koreans and the aliens.

''Crysis'' features the same open-ended style of meeting objectives that appeared in ''[[VideoGame/FarCry1 Far Cry]]''. The game plops you on a fairly wide open map, puts a little dot on your map and says go- how you traverse the land and complete objectives is up to you. The game also introduces the Nanosuit system. Your suit of armor (called the Nanosuit) can shift into different forms, each with their own abilities. These include things like cloaking and SuperSpeed, but also advanced durability and SuperStrength. The game is also SuperStrength.

Despite all this, the game's major contribution to popular culture was that it was
[[BrokeTheRatingScale ridiculously]] future-proof -- if you can future-proof. Most computers could run it on maximum settings and still get good performance, you probably won't need low or normal settings, but to worry about the system requirements of another game for a good while. Allow us take it to congratulate you on the puissance of your equipment.[[note]]And it [[MemeticMutation its graphical ''maximums'' required computing power that very few contemporary machines could provide. For several years, "It will run Crysis]].[[/note]]

''Crysis''" was both a MemeticMutation and a legitimate benchmarking standard. Sequels to the game have carried on with this tradition.

An expansion, ''Crysis Warhead'' was released after the first game, putting the player in the role of Major Michael "Psycho" Sykes [[HeroOfAnotherStory during the timeline of the original]]. A touted feature of ''Warhead'' ''Warhead'', that turned out to be surprisingly true, was improved performance on higher graphic graphics settings.
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* CallBack: One of the first things you see in Crysis 2 is a Statue of Liberty that has "taken some hits". Throughout the first few levels you'll come across bits and pieces of Lady Liberty scattered throughout Manhattan.

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* CallBack: One of the first things you see in Crysis 2 is a Statue of Liberty Art/StatueOfLiberty that has "taken some hits". Throughout the first few levels you'll come across bits and pieces of Lady Liberty scattered throughout Manhattan.
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YMMV entry. Moved to the YMMV section.


* DemonicSpiders: In Crysis 2 and 3, there are CELL soldiers who wield K-Volt SMG's. They are pretty hard to tell apart from their comrades carrying other weapons, and getting shot with a K-Volt will rapidly drain your suit energy, which can result in the player getting caught in a bad situation where CELL troops are gunning the player down, and the player cannot sprint, jump, cloak, or use armor mode to get out of it.
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* CharacterDevelopment: Psycho, who goes from the obligatory 'psycho' in ''Crysis'' to the surprisingly sympathetic main character in ''Crysis Warhead,'' where he is much less of an {{AFGNCAAP}} than Nomad. He undergoes even further development in the third game, where he must deal with the fact without his Nanosuit, he is completely [[OvershadowedByAwesome Overshadowed By Prophet]].

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* CharacterDevelopment: Psycho, who goes from the obligatory 'psycho' in ''Crysis'' to the surprisingly sympathetic main character in ''Crysis Warhead,'' where he is much less of an {{AFGNCAAP}} a FeaturelessProtagonist than Nomad. He undergoes even further development in the third game, where he must deal with the fact without his Nanosuit, he is completely [[OvershadowedByAwesome Overshadowed By Prophet]].
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Hot Scientist is no longer a trope


%%* HotScientist: Helena Rosenthal.
%%** Nathan Gould
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** Unlike ''Crysis Remastered'', ''Crysis 2 Remastered'' and ''Crysis 3 Remastered'' haven't changed the gameplay at all, though they do add some modern conveniences such as native support for high refresh rate monitors and the ability to change [=FOV=]. The most major changes are increasing the texture resolution up to 8k, and the addition of hardware-agnostic raytracing. Of the two, ''Crysis 2'' has the most dramatically overhauled graphics, and even then it's more of an overall polish rather than a complete overhaul in the style of the ''VideoGame/CallOfDuty'' ''Modern Warfare'' remasters.

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** Unlike ''Crysis Remastered'', ''Crysis 2 Remastered'' and ''Crysis 3 Remastered'' haven't changed the gameplay at all, though they do add some modern conveniences such as native support for high refresh rate monitors and the ability to change [=FOV=]. The most major changes are increasing the texture resolution up to 8k, and the addition of hardware-agnostic raytracing. Of the two, ''Crysis 2'' has the most dramatically overhauled graphics, and even then it's more of an overall polish rather than a complete from-the-ground-up overhaul in the style of the ''VideoGame/CallOfDuty'' ''Modern Warfare'' or ''VideoGame/GearsOfWar'' remasters.
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-->-- '''Jacob Hargreave''', '' Crysis 2''

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-->-- '''Jacob Hargreave''', '' Crysis ''Crysis 2''



** [[spoiler: In ''Crysis'' the aliens are [[PyrrhicVictory defeated]] by overloading their energy-siphoning systems with a specific coded command]].
** [[spoiler: In ''Crysis 2'' they are beaten out of Manhattan by re-purposing their own bioweapon to attack them instead of humans]].

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** [[spoiler: In [[spoiler:In ''Crysis'' the aliens are [[PyrrhicVictory defeated]] by overloading their energy-siphoning systems with a specific coded command]].
command.]]
** [[spoiler: In [[spoiler:In ''Crysis 2'' they are beaten out of Manhattan by re-purposing their own bioweapon to attack them instead of humans]].humans.]]



--> '''Gould''': What have you done old man? They're here!
--> '''Hargreave''': That's right, Nathan! The owners are back! Waking the systems, firing up the boiler. Back to spring-clean the old family residence, and not much liking what they've found festering behind the fridge. Can you blame them, really?
%%* HumongousMecha:The Ceph Pinger in ''Crysis 2.''
* IdiosyncraticDifficultyLevels: Easy, Normal, and Hard are straightforward, but then there's [[HarderThanHard Delta]], which the game files [[ShoutOut refer to as]] "[[Series/TwentyFour bauer]]". Among other things, it [[AvertedTrope averts]] the TranslationConvention with the NK soldiers and makes them speak actual Korean.
** Crysis 2 renames "Delta" difficulty to "Post-Human Warrior", or Super-Soldier for consoles.

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--> '''Gould''': -->'''Gould''': What have you done old man? They're here!
-->
here!\\
'''Hargreave''': That's right, Nathan! The owners are back! Waking the systems, firing up the boiler. Back to spring-clean the old family residence, and not much liking what they've found festering behind the fridge. Can you blame them, really?
%%* HumongousMecha:The Ceph Pinger in ''Crysis 2.''
2''.
* IdiosyncraticDifficultyLevels: Easy, Normal, and Hard are straightforward, but then there's [[HarderThanHard Delta]], which the game files [[ShoutOut refer to as]] "[[Series/TwentyFour bauer]]". Among other things, it [[AvertedTrope averts]] {{avert|edTrope}}s the TranslationConvention with the NK soldiers and makes them speak actual Korean.
** Crysis 2 ''Crysis 2'' renames "Delta" difficulty to "Post-Human Warrior", or Super-Soldier for consoles.



* InstantAIJustAddWater: oddly twisted about in Crysis 2: [[spoiler: near the end of the game, in-between cutscenes, the Nanosuit will chew you out and yell at you. It turns out it's Prophet's consciousness.]]

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* InstantAIJustAddWater: oddly twisted about in Crysis 2: [[spoiler: near ''Crysis 2'': [[spoiler:near the end of the game, in-between cutscenes, the Nanosuit will chew you out and yell at you. It turns out it's Prophet's consciousness.]]consciousness]].



* InstantSedation: The tactical attachment for rifles in Crysis 1, which fires tranquilizer darts. Subverted, they get back up in thirty seconds.

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* InstantSedation: The tactical attachment for rifles in Crysis 1, ''Crysis 1'', which fires tranquilizer darts. Subverted, they get back up in thirty seconds.



** The novel ''Crysis: Escalation'' also bridges the 20-year gap between Crysis 2 and 3, explaining [[spoiler: the fate of Alcatraz]] and how CELL was able to [[TakeOverTheWorld take over the world.]]

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** The novel ''Crysis: Escalation'' also bridges the 20-year gap between Crysis 2 ''Crysis 2'' and 3, ''3'', explaining [[spoiler: the fate of Alcatraz]] and how CELL was able to [[TakeOverTheWorld take over the world.]]



* MeaningfulEcho: In Crysis 2, Prophet's last words to Alcatraz before [[spoiler:killing himself are "They used to call me Prophet. Remember me." Then, in Crysis: Escalation, when Alcatraz surrenders permanent control of his body to Prophet, his last words are "They called me Alcatraz. Remember me."]]

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* MeaningfulEcho: In Crysis 2, ''Crysis 2'', Prophet's last words to Alcatraz before [[spoiler:killing himself are "They used to call me Prophet. Remember me." Then, in Crysis: Escalation, ''Crysis: Escalation'', when Alcatraz surrenders permanent control of his body to Prophet, his last words are "They called me Alcatraz. Remember me."]]



* MonumentalDamage: Well, it's New York we're talking about. Over the course of the second game you are treated to the sight of quite a number of famous landmarks collapsing in a spectacular (and devastating) manner - Hell, one of the first things you see in Crysis 2 is a somewhat untouched Statue of Liberty. [[spoiler: On the plus side, it seems you ''do'' manage to avert the nuclear strike so at the end ''some'' of the stuff is still standing. Talk about happy endings...]]

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* MonumentalDamage: Well, it's New York we're talking about. Over the course of the second game you are treated to the sight of quite a number of famous landmarks collapsing in a spectacular (and devastating) manner - Hell, one of the first things you see in Crysis 2 ''Crysis 2'' is a somewhat untouched Statue of Liberty. [[spoiler: On the plus side, it seems you ''do'' manage to avert the nuclear strike so at the end ''some'' of the stuff is still standing. Talk about happy endings...]]



* NewGamePlus: in Crysis 2 all Nanosuit Modules and weapon attachments are available from the start in subsequent re-runs of the game. Crysis 3 uses the same system.

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* NewGamePlus: in Crysis 2 ''Crysis 2'' all Nanosuit Modules and weapon attachments are available from the start in subsequent re-runs of the game. Crysis 3 ''Crysis 3'' uses the same system.



* OneHundredPercentCompletion: In Crysis 2. In fact, there's a separate completion percentage for multiplayer as well. Oh, and to get 100% in Single Player, you WILL have to beat the game on its highest difficulty, Post-Human Warrior.

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* OneHundredPercentCompletion: In Crysis 2.''Crysis 2''. In fact, there's a separate completion percentage for multiplayer as well. Oh, and to get 100% in Single Player, you WILL have to beat the game on its highest difficulty, Post-Human Warrior.



* PoorCommunicationKills: Helena Rosenthal's attempt to explain why [[spoiler: nuking Lingshan]] is a bad idea sounds a lot like a YouHaveToBelieveMe speech.[[spoiler: Darling, if you'd just said that the alien constuct is a giant heatsink that could absorb all the energy from a nuclear blast, you might have saved the US Navy a carrier.]]
** Jacob Hargreave in the second game [[spoiler:apparently just quietly sat on his knowledge of the Cephs for at least a century without telling anyone. His(rather justified) excuse is that in his experience, the bulk of humanity has proven itself too stupid to deal with far less dangerous threats, and preferred to act on his own.]]

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* PoorCommunicationKills: Helena Rosenthal's attempt to explain why [[spoiler: nuking Lingshan]] is a bad idea sounds a lot like a YouHaveToBelieveMe speech.[[spoiler: Darling, [[spoiler:Darling, if you'd just said that the alien constuct is a giant heatsink that could absorb all the energy from a nuclear blast, you might have saved the US Navy a carrier.]]
** Jacob Hargreave in the second game [[spoiler:apparently just quietly sat on his knowledge of the Cephs for at least a century without telling anyone. His(rather His (rather justified) excuse is that in his experience, the bulk of humanity has proven itself too stupid to deal with far less dangerous threats, and preferred to act on his own.]]



* PutOnABus: By Crysis 3, [[spoiler:Alcatraz]]. He was essentially killed at the end of the previous game, but the nanosuit saved a copy of his brain. Which is too damaged to possibly repair.

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* PutOnABus: By Crysis 3, ''Crysis 3'', [[spoiler:Alcatraz]]. He was essentially killed at the end of the previous game, but the nanosuit saved a copy of his brain. Which is too damaged to possibly repair.



* RevolversAreJustBetter: The Majestic revolver in Crysis 2.

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* RevolversAreJustBetter: The Majestic revolver in Crysis 2.''Crysis 2''.



* SceneryPorn: Crysis is infamous for this: in fact, one could argue that in many ways ''Crysis'' is [[PornWithPlot Scenery Porn With Plot]].

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* SceneryPorn: Crysis ''Crysis'' is infamous for this: in fact, one could argue that in many ways ''Crysis'' is [[PornWithPlot Scenery Porn With Plot]].



* SelfFulfillingProphecy: [[spoiler:Everyone "Mistakes" you for Prophet in the beginning of Crysis 2, when it's revealed at the very end that his consciousness was uploaded into the nanosuit on his death.]]

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* SelfFulfillingProphecy: [[spoiler:Everyone "Mistakes" you for Prophet in the beginning of Crysis 2, ''Crysis 2'', when it's revealed at the very end that his consciousness was uploaded into the nanosuit on his death.]]



** Outside of VideoGame/MetalGearSolid3SnakeEater, VideoGame/CallOfDuty, VideoGame/MedalOfHonor, and VideoGame/{{Battlefield}}, Crysis is one of the few games to accurately portray a HALO jump.
** The weapon manipulation techniques being used by Nomad, Pscyho, and Alcatraz/Prophet are real-world techniques. Not many {{FirstPersonShooters}} go to the extent that Crytek did with rendering different types of mag swaps, speed reloads and the like. Sure, its far from perfect, but it is refreshing to see different methods being used which have their roots in actual methods.

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** Outside of VideoGame/MetalGearSolid3SnakeEater, VideoGame/CallOfDuty, VideoGame/MedalOfHonor, and VideoGame/{{Battlefield}}, Crysis ''Crysis'' is one of the few games to accurately portray a HALO jump.
** The weapon manipulation techniques being used by Nomad, Pscyho, and Alcatraz/Prophet are real-world techniques. Not many {{FirstPersonShooters}} FirstPersonShooters go to the extent that Crytek did with rendering different types of mag swaps, speed reloads and the like. Sure, its far from perfect, but it is refreshing to see different methods being used which have their roots in actual methods.



* SuperStrength: Nanosuit [[ExactlyWhatItSaysOnTheTin Strength Mode.]] Power Mode (a more on-demand version of Speed and Strength mode) in Crysis 2.

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* SuperStrength: Nanosuit [[ExactlyWhatItSaysOnTheTin Strength Mode.]] Power Mode (a more on-demand version of Speed and Strength mode) in Crysis 2.''Crysis 2''.



** The CELL forces in Crysis 2 use colour-coded unit names (Cobalt, Azure, Maroon, and Saffron Sections among others).

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** The CELL forces in Crysis 2 ''Crysis 2'' use colour-coded unit names (Cobalt, Azure, Maroon, and Saffron Sections among others).



* UpdatedReRelease:

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* UpdatedReRelease: UpdatedRerelease:



-->[[spoiler:[[VoiceWithAnInternetConnection Strange accented voice]]: Karl Ernst Rasch, at your service. And you are...?]]
-->[[spoiler:[[SilentProtagonist Alcatraz]]: They call me... Prophet.]]
** Crysis 3 as well.
-->[[spoiler:[[MissionControl Claire]]: Subject Michael Sykes reports a stable condition.]]
-->[[spoiler:Prophet: The firing of Archangel will empower the Alpha Ceph, which will punch a hell of a hole in the Earth. There will be no Earth left.]]
-->[[spoiler:Rasch: Thank you. You helped me awaken and make my children active again.]]

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-->[[spoiler:[[VoiceWithAnInternetConnection -->[[spoiler:'''[[VoiceWithAnInternetConnection Strange accented voice]]: voice]]''': Karl Ernst Rasch, at your service. And you are...?]]
-->[[spoiler:[[SilentProtagonist Alcatraz]]:
?]]\\
[[spoiler:'''[[SilentProtagonist Alcatraz]]''':
They call me... Prophet.]]
** Crysis 3 ''Crysis 3'' as well.
-->[[spoiler:[[MissionControl Claire]]: -->[[spoiler:'''[[MissionControl Claire]]''': Subject Michael Sykes reports a stable condition.]]
-->[[spoiler:Prophet:
]]\\
[[spoiler:'''Prophet''':
The firing of Archangel will empower the Alpha Ceph, which will punch a hell of a hole in the Earth. There will be no Earth left.]]
-->[[spoiler:Rasch:
]]\\
[[spoiler:'''Rasch''':
Thank you. You helped me awaken and make my children active again.]] ]]

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Remasters of ''Crysis 2'' and ''Crysis 3'' were released on October 15th, 2021, also for 8th gen consoles and the Epic Games Store on PC.



* UpdatedReRelease: ''Crysis: Remastered'' is a remastered version of the original game with modern textures and graphics effects including real-time ray tracing. It also makes some changes to gameplay and level design. For example, the suit modes now function more like in ''Crysis 2'' and ''Crysis 3'', with Armor activated manually and Speed and Strength tied to actions rather than being seperate modes. Weapons do less overall damage for both the player and enemies, but this is balanced out by your Armor Mode not being on by default and also your suit energy regeneration now being interrupted by damage. Some enemy placements have been changed, enemies strafe more and weapons are less accurate at long range (presumably to make ranged combat more challenging), and the A.I. in the fight with General Kyong seems to have been improved to make the fight more dynamic and more of a true boss battle.
** Many of the gameplay changes to ''Crysis Remastered'' are because it's based upon the console port of ''Crysis''. Manual saves have also been removed, even on the PC version.

to:

* UpdatedReRelease: UpdatedReRelease:
**
''Crysis: Remastered'' is a remastered version of the original game with modern textures and graphics effects including real-time ray tracing. It also makes some changes to gameplay and level design. For example, the suit modes now function more like in ''Crysis 2'' and ''Crysis 3'', with Armor activated manually and Speed and Strength tied to actions rather than being seperate modes. Weapons do less overall damage for both the player and enemies, but this is balanced out by your Armor Mode not being on by default and also your suit energy regeneration now being interrupted by damage. Some enemy placements have been changed, enemies strafe more and weapons are less accurate at long range (presumably to make ranged combat more challenging), and the A.I. in the fight with General Kyong seems to have been improved to make the fight more dynamic and more of a true boss battle.
** *** Many of the gameplay changes to ''Crysis Remastered'' are because it's based upon the console port of ''Crysis''. Manual saves have also been removed, even on the PC version.version.
** Unlike ''Crysis Remastered'', ''Crysis 2 Remastered'' and ''Crysis 3 Remastered'' haven't changed the gameplay at all, though they do add some modern conveniences such as native support for high refresh rate monitors and the ability to change [=FOV=]. The most major changes are increasing the texture resolution up to 8k, and the addition of hardware-agnostic raytracing. Of the two, ''Crysis 2'' has the most dramatically overhauled graphics, and even then it's more of an overall polish rather than a complete overhaul in the style of the ''VideoGame/CallOfDuty'' ''Modern Warfare'' remasters.
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Turtle Power is no longer a trope


* TurtlePower: Literally. Thrown sea turtles are one of the best weapons in the game.

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*** And although it has no gameplay effects...

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*** And although ** Although it has no gameplay effects...



* EnemyMine: Towards the end of ''Crysis 2'', the surviving CELL forces team up with Alcatraz to fight the Ceph. In ''Crysis 3'', Prophet's diary mentions that the Delta Force and KPA Nanosuit soldiers formed a common alliance under Prophet's leadership to fight the Ceph, but they were all eventually hunted down by CELL.

to:

* EnemyMine: EnemyMine:
**
Towards the end of ''Crysis 2'', the surviving CELL forces team up with Alcatraz to fight the Ceph. In ''Crysis 3'', Prophet's diary mentions that the Delta Force and KPA Nanosuit soldiers formed a common alliance under Prophet's leadership to fight the Ceph, but they were all eventually hunted down by CELL.



* EvilCounterpart: The collectible intel items in ''Crysis 3'' reveal that CELL has their own Nanosuit operative, codenamed Silverback. However, he never actually appears at any point in the game.

to:

* EvilCounterpart: EvilCounterpart:
**
The collectible intel items in ''Crysis 3'' reveal that CELL has their own Nanosuit operative, codenamed Silverback. However, he never actually appears at any point in the game.



* ExplodingBarrels: Though you can pick them up and throw them if their initial location is inconvenient for you.

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* ExplodingBarrels: ExplodingBarrels:
**
Though you can pick them up and throw them if their initial location is inconvenient for you.



* FacelessGoons: Cell snipers and a few US marines wear stylized head gear to cover parts of their faces.



* ForgottenFallenFriend:
** [[spoiler:Alcatraz in the third game. Justified in that he wasn't really the "friend" of anyone involved in that game, and is treated as more of a means to an end than anything else.]]

to:

* ForgottenFallenFriend:
**
ForgottenFallenFriend: [[spoiler:Alcatraz in the third game. Justified in that he wasn't really the "friend" of anyone involved in that game, and is treated as more of a means to an end than anything else.]]



* FreezeRay: The Alien MOAR (Molecular Arrestor) instantly freezes enemies, though it's rather useless in the multiplayer as the frozen enemy could simply move their mouse back and forth to thaw out. It could also freeze vehicles, though the occupants are unharmed [[note]]At least until you hit them once, at which point they'll shatter into pieces.[[/note]] and are still able to fire the vehicle's weapons. Unpleasantly surprising when it's a jeep-mounted machine gun, reaches painful status when it's a tank's cannon. Highly satisfying to use against helicopters.

to:

* FreezeRay: FreezeRay:
**
The Alien MOAR (Molecular Arrestor) instantly freezes enemies, though it's rather useless in the multiplayer as the frozen enemy could simply move their mouse back and forth to thaw out. It could also freeze vehicles, though the occupants are unharmed [[note]]At least until you hit them once, at which point they'll shatter into pieces.[[/note]] and are still able to fire the vehicle's weapons. Unpleasantly surprising when it's a jeep-mounted machine gun, reaches painful status when it's a tank's cannon. Highly satisfying to use against helicopters.



** FacelessGoons: Cell snipers and a few US marines wear stylized head gear to cover parts of their faces.
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commented out ZCE


* HotScientist: Helena Rosenthal.

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* %%* HotScientist: Helena Rosenthal.



* HumongousMecha:The Ceph Pinger in ''Crysis 2.''

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* %%* HumongousMecha:The Ceph Pinger in ''Crysis 2.''
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tropes been disambig'd


** [[HollywoodNerd Nathan Gould]]?

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** [[HollywoodNerd %%** Nathan Gould]]?Gould
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--> [[spoiler:+++ Silverback to SSU. Deep cover over-cloak deactivated. Comms back online +++]]
--> [[spoiler:+++ Strategic Support Unit to Silverback, we read you Commander Lockhart. How was the mission? +++]]
--> [[spoiler:+++ Successful. Patching data to you via the suit HUD now...]]
--> [[spoiler:+++ Understood... Receiving. Commander, you've missed a hell of a lot under deep cloak. I need to brief you on world events, CELL, the future of the Blackhart Initiative...]]
--> [[spoiler:+++ Let it wait, Harris. Check the data. I've found him. I've found Nomad...]]

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--> [[spoiler:+++ Silverback to SSU. Deep cover over-cloak deactivated. Comms back online +++]]
--> [[spoiler:+++
+++\\
+++
Strategic Support Unit to Silverback, we read you Commander Lockhart. How was the mission? +++]]
--> [[spoiler:+++
+++\\
+++
Successful. Patching data to you via the suit HUD now...]]
--> [[spoiler:+++
\\
+++
Understood... Receiving. Commander, you've missed a hell of a lot under deep cloak. I need to brief you on world events, CELL, the future of the Blackhart Initiative...]]
--> [[spoiler:+++
\\
+++
Let it wait, Harris. Check the data. I've found him. I've found Nomad...]]
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None


** The Ceph. Not so much in the first game, but definitely the case in ''2'' and ''3''. To wit, the ''basic'' Ceph Grunt is a seven and a half foot tall cyborg with a HealingFactor, telepathic communication with his comrades, an automatic rifle that can punch through heavy body armor like paper which he can fire accurately one-handed on the move, PoweredArmor that makes him over thrice as durable as [[HeavilyArmoredMooks CELL]] [[WeWillWearArmorInTheFuture troopers]], and vastly superhuman physicality enabling him to handily outrun any human as well as toss people around like ragdolls and perform ten-meter vertical leaps. This guy is TheGoomba of the Ceph. They get much more insane from there.

to:

** The Ceph. Not so much in the first game, but definitely the case in ''2'' and ''3''. To wit, the ''basic'' Ceph Grunt is a seven and a half foot tall cyborg with a HealingFactor, telepathic communication with his comrades, an automatic rifle that can punch through heavy body armor like paper which he can fire accurately one-handed on the move, PoweredArmor that makes him over thrice as durable as [[HeavilyArmoredMooks CELL]] [[WeWillWearArmorInTheFuture troopers]], CELL troopers, and vastly superhuman physicality enabling him to handily outrun any human as well as toss people around like ragdolls and perform ten-meter vertical leaps. This guy is TheGoomba of the Ceph. They get much more insane from there.
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InfiniteFlashlight: The tactical light weapon attachment never runs out of power, while making you highly visible to enemies.

to:

* InfiniteFlashlight: The tactical light weapon attachment never runs out of power, while making you highly visible to enemies.
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* AuthorityEqualsAsskicking: Both played straight and subverted with the North Korean general (He's the last and toughest human opponent in the game, but overall he's not that tough). The North Korean colonel in ''Crysis Warhead'' doesn't even get that, being a completely CutsceneBoss.

to:

* AuthorityEqualsAsskicking: Both played straight and subverted Downplayed with the North Korean general (He's - he's the last and toughest human opponent in the game, but overall he's not that tough).tough. The North Korean colonel in ''Crysis Warhead'' doesn't even get that, being a completely CutsceneBoss.



* HarmlessFreezing: Played straight and Averted. The player is fine, everyone else isn't. You can still be shattered whilst frozen if you die in the wrong place. You can also be killed if you are frozen by an exosuit and don't break the ice (rapidly moving your mouse back and forth), though - you'll fall down and shatter.

to:

* HarmlessFreezing: Played straight and Averted.Zigzagged. The player is fine, everyone else isn't. You can still be shattered whilst frozen if you die in the wrong place. You can also be killed if you are frozen by an exosuit and don't break the ice (rapidly moving your mouse back and forth), though - you'll fall down and shatter.
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Crosswicking from Ability Depletion Penalty trope page.

Added DiffLines:

* AbilityDepletionPenalty: Running out of ammo in your gun makes the subsequent reload take longer as you chamber a bullet manually. That's not something you'd want to waste time on when you're surrounded by enemies who can kill you in seconds.

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Now a disambiguation. Since no other categories fit, filing under AL. Moving cut What an Idiot entry.


* ArtisticLicense:
** The writers seem to think that the Special Forces are part of the Marines throughout the entire series. While its not uncommon for Special Forces to work along side Marines, the SF are a branch of the U.S. Army. It can be forgiven in Crysis 1/Warhead when it could be argued that the Special Forces are just in an operation along side the Marines, but in Crysis 3's multiplayer, the ammo pouches on the Marine nanosuits blatantly say "U.S. Special Forces" and have the Marine emblem on them
** The Nanosuited Teams' logos are all modeled after the British SAS Emblem, not anything from U.S. Special Forces. Possibly justified, since one of their members is on loan from the SAS (Psycho).
** In Crysis 2, the excuse to have CELL patrolling New York city, instead of the U.S. Army National Guard, is that its cheaper. Private Military Contractors, on average, cost $500-$750 a day in wages alone. Compared to the average National Guard soldier, whose wage is about 1/4th - 1/3rd of that. It would have made more sense if they simply stated that, since the CELL mercenaries were already there and the military needed every asset it could get, it just commandeered them as support troops out of convenience (it's not like money is any object when the world is ending).



* CriticalResearchFailure: The writers seem to think that the Special Forces are part of the Marines throughout the entire series. While its not uncommon for Special Forces to work along side Marines, the SF are a branch of the U.S. Army. It can be forgiven in Crysis 1/Warhead when it could be argued that the Special Forces are just in an operation along side the Marines, but in Crysis 3's multiplayer, the ammo pouches on the Marine nanosuits blatantly say "U.S. Special Forces" and have the Marine emblem on them
** The Nanosuited Teams' logos are all modeled after the British SAS Emblem, not anything from U.S. Special Forces. Possibly justified, since one of their members is on loan from the SAS (Psycho).
** In Crysis 2, the excuse to have CELL patrolling New York city, instead of the U.S. Army National Guard, is that its cheaper. Private Military Contractors, on average, cost $500-$750 a day in wages alone. Compared to the average National Guard soldier, whose wage is about 1/4th - 1/3rd of that. It would have made more sense if they simply stated that, since the CELL mercenaries were already there and the military needed every asset it could get, it just commandeered them as support troops out of convenience (it's not like money is any object when the world is ending).


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* LethallyStupid: InUniverse. DARPA in ''Crysis 2'' somehow concludes that the Marines that they're in the middle of deploying won't be enough and decides to bomb the dam and flood the city in an attempt to slow the aliens down. The aliens are nicknamed "Ceph", as in cephalopods. They're amphibious. Humans are not. {{Lampshade|Hanging}}d by every single character.
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[[TwentyMinutesIntoTheFuture In the year 2020]], an alien structure has been found buried in an island in the South China Sea. The US army sends Raptor Team, a group of Delta Force soldiers equipped with multi-functional [[PoweredArmor Nanosuits]], including the PlayerCharacter Jake "Nomad" Dunn, to rescue the archaeologists who found it and then were taken captive by North Korean forces. However, the aliens are not friendly to either side and Nomad must combat both the North Koreans and the aliens.

to:

[[TwentyMinutesIntoTheFuture In the year 2020]], an alien structure has been found buried in an island in the South China Sea. The US U.S. army sends Raptor Team, a group of Delta Force soldiers equipped with multi-functional [[PoweredArmor Nanosuits]], including the PlayerCharacter Jake "Nomad" Dunn, to rescue the archaeologists who found it and then were taken captive by North Korean forces. However, the aliens are not friendly to either side and Nomad must combat both the North Koreans and the aliens.
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None








* TheVeryDefinitelyFinalDungeon: [[spoiler: Central Park]] in ''Crysis 2''. It's a lot more epic and exciting than it sounds. Part of this is because [[spoiler: the ''whole park'' is suspended half a mile into the air]] by that point. ItMakesSenseInContext.

to:

* TheVeryDefinitelyFinalDungeon: [[spoiler: Central [[spoiler:Central Park]] in ''Crysis 2''. It's a lot more epic and exciting than it sounds. Part of this is because [[spoiler: the ''whole park'' is suspended half a mile into the air]] by that point. ItMakesSenseInContext.



--> "Here's the PAX. It fires plasma. [[MST3KMantra Don't ask how.]] Now blow up that alien SpiderTank over there."

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--> "Here's -->"Here's the PAX. It fires plasma. [[MST3KMantra Don't ask how.]] Now blow up that alien SpiderTank over there."



** The interquel comic book shows that [[spoiler: Nomad and Helena were murdered by the C.I.A., while Psycho survives along with Prophet but simply plays no part in the events of ''Crysis 2'']].
** The collectible intel items in ''Crysis 3'' reveal the fates of Eagle Team from ''Warhead''. Lazy Dane and Bandit joined the Resistance along with Psycho, while [[spoiler: the rest were killed by CELL.]]

to:

** The interquel comic book shows that [[spoiler: Nomad [[spoiler:Nomad and Helena were murdered by the C.I.A., while Psycho survives along with Prophet but simply plays no part in the events of ''Crysis 2'']].
** The collectible intel items in ''Crysis 3'' reveal the fates of Eagle Team from ''Warhead''. Lazy Dane and Bandit joined the Resistance along with Psycho, while [[spoiler: the [[spoiler:the rest were killed by CELL.C.E.L.L..]]



** Averted with Tara Strickland. [[spoiler: The final cutscene in ''Crysis 3'' reveals that she is now a U.S. Senator and leading the dismantling of the CELL corporation.]]

to:

** Averted with Tara Strickland. [[spoiler: The [[spoiler:The final cutscene in ''Crysis 3'' reveals that she is now a U.S. Senator and leading the dismantling of the CELL corporation.]]



--> [[spoiler: [[VoiceWithAnInternetConnection Strange accented voice]]: Karl Ernst Rasch, at your service. And you are...?]]
--> [[spoiler: [[SilentProtagonist Alcatraz]]: They call me... Prophet.]]

to:

--> [[spoiler: [[VoiceWithAnInternetConnection -->[[spoiler:[[VoiceWithAnInternetConnection Strange accented voice]]: Karl Ernst Rasch, at your service. And you are...?]]
--> [[spoiler: [[SilentProtagonist -->[[spoiler:[[SilentProtagonist Alcatraz]]: They call me... Prophet.]]



--> [[spoiler: [[MissionControl Claire]]: Subject Michael Sykes reports a stable condition.]]
--> [[spoiler: Prophet: The firing of Archangel will empower the Alpha Ceph, which will punch a hell of a hole in the Earth. There will be no Earth left.]]
--> [[spoiler: Rasch: Thank you. You helped me awaken and make my children active again.]]

to:

--> [[spoiler: [[MissionControl -->[[spoiler:[[MissionControl Claire]]: Subject Michael Sykes reports a stable condition.]]
--> [[spoiler: Prophet: -->[[spoiler:Prophet: The firing of Archangel will empower the Alpha Ceph, which will punch a hell of a hole in the Earth. There will be no Earth left.]]
--> [[spoiler: Rasch: -->[[spoiler:Rasch: Thank you. You helped me awaken and make my children active again.]]



--> [[spoiler:'''Hargreave''': To tell the truth, I think I had enough of afterlives as it is - this one has been pretty purgatorial. Almost fifty years floating in supercooled jelly like some medical specimen, thoughts creeping like rats through cramped silicon corridors of machines trapped behind video screens and camera systems. Never sleeping, never resting, never ceasing to think about the world I no longer belong to. No, if this is a taste of the afterlife, I think simple oblivion will do nicely.]]

to:

--> [[spoiler:'''Hargreave''': -->[[spoiler:'''Hargreave''': To tell the truth, I think I had enough of afterlives as it is - this one has been pretty purgatorial. Almost fifty years floating in supercooled jelly like some medical specimen, thoughts creeping like rats through cramped silicon corridors of machines trapped behind video screens and camera systems. Never sleeping, never resting, never ceasing to think about the world I no longer belong to. No, if this is a taste of the afterlife, I think simple oblivion will do nicely.]]



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Added DiffLines:

* AndTheAdventureContinues: ''Crysis 1'' ends this way, with Nomad, Psycho, and Helena heading back to Lingshan to continue the fight against the Ceph after receiving a distress call from Prophet.
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* WhatCouldHaveBeen: The first game was supposed to have you fly back to the carrier between missions and interact with the sailors and marines aboard. Also the latter phase of the game was supposed to have you team up with the North Koreans to battle the aliens in a fight for survival. The North Koreans were originally meant to be Chinese PLA according to some leftover in-game files.

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