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* {{Disco}}: Girlfriend Records' version of Zone 1-1's theme shows shades of this.
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*** ''Coral Riff'' is a [[TentacledTerror giant octupus]] with a guitar for a head, and various instruments played by its tentacles, in a half-flooded arena.
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*** ''Coral Riff'' is a [[TentacledTerror giant octupus]] with a bass guitar for a head, and various instruments played by its tentacles, in a half-flooded arena.
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* UsefulNotes/{{Synthwave}}: Girlfriend Records' soundtrack, inspired by 1980s SynthPop and NewWaveMusic.
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* UsefulNotes/{{Synthwave}}: Girlfriend Records' soundtrack, inspired by 1980s SynthPop and NewWaveMusic.NewWaveMusic, with bits of {{Disco}} too.
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* WhipItGood: The Whip (attacks in an L shape, like knights in chess) and the Cat o' Nine Tails (allows one to attack while moving).
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* WhipItGood: WhipOfDominance: The Whip (attacks in an L shape, like knights in chess) and the Cat o' Nine Tails (allows one to attack while moving).
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* {{Blues}}: Deep Blues theme.
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** The Monk, due to [[DeathByMaterialism instantly dying when touching a coin]] — when you've played for however long instinctively collecting gold, it's ''very'' hard to break that instinct.
** In Zone 3, if you step on ice and have a multiplayer, if you want to keep it, you must '''not move''' until you stop slipping.
** The Monk, due to [[DeathByMaterialism instantly dying when touching a coin]] — when you've played for however long instinctively collecting gold, it's ''very'' hard to break that instinct.
** The Monk, due to [[DeathByMaterialism instantly dying when touching a coin]] — when you've played for however long instinctively collecting gold, it's ''very'' hard to break that instinct.
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** Danny B's soundtrack covers a lot of musical genres in itself: while the majority of Zones lean towards [[ElectronicDanceMusic EDM]], the second takes inspiration from HipHop, and the third alterns between {{Trance}} and HeavyMetal.
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** Danny B's soundtrack covers a lot of musical genres in itself: while the majority of Zones lean towards [[ElectronicDanceMusic EDM]], the second takes inspiration from HipHop, and the third alterns between {{Trance}} and HeavyMetal. The boss battle themes also lend towards {{Blues}}, {{Funk}}, Conga, HeavyMetal, and HipHop.
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* {{Blues}}: Deep Blues theme.
* {{Chiptune}}: Jake "Virt" Kaufman's soundtrack, as well as Chipzel's who combines this with EDM.
* {{Disco}}: Girlfriend Records' version of Zone 1-1's theme shows shades of this.
* ElectroHouse: A_Rival's soundtrack, combined with some {{Dubstep}} elements.
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* MusicTropes: The game includes a huge variety of genres in its soundtrack:
** {{Blues}}: Deep Blues theme.
** {{Chiptune}}: Jake "Virt" Kaufman's soundtrack, as well as Chipzel's who combines this with EDM.
** {{Disco}}: Girlfriend Records' version of Zone 1-1's theme shows shades of this.
** ElectroHouse: A_Rival's soundtrack, combined with some {{Dubstep}} elements.
** UsefulNotes/{{Synthwave}}: Girlfriend Records' soundtrack, inspired by 1980s SynthPop and NewWaveMusic.
** {{Blues}}: Deep Blues theme.
** {{Chiptune}}: Jake "Virt" Kaufman's soundtrack, as well as Chipzel's who combines this with EDM.
** {{Disco}}: Girlfriend Records' version of Zone 1-1's theme shows shades of this.
** ElectroHouse: A_Rival's soundtrack, combined with some {{Dubstep}} elements.
** UsefulNotes/{{Synthwave}}: Girlfriend Records' soundtrack, inspired by 1980s SynthPop and NewWaveMusic.
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* UsefulNotes/{{Synthwave}}: Girlfriend Records' soundtrack, inspired by 1980s SynthPop and NewWaveMusic.
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"music tropes" is an index, so i considered it was necessary to replace the musical genres in alphabetical order
* GenreRoulette:
** Danny B's soundtrack covers a lot of musical genres in itself: while the majority of Zones lean towards [[ElectronicDanceMusic EDM]], the second takes inspiration from HipHop, and the third alterns between {{Trance}} and HeavyMetal.
** The OC Remix soundtrack goes further as it offers a variety of styles by various artists.
** Danny B's soundtrack covers a lot of musical genres in itself: while the majority of Zones lean towards [[ElectronicDanceMusic EDM]], the second takes inspiration from HipHop, and the third alterns between {{Trance}} and HeavyMetal.
** The OC Remix soundtrack goes further as it offers a variety of styles by various artists.
* HeavyMetal: [=FamilyJules=]'s contributions are this:
** In Danny B's soundtrack, Zone 3's hot areas as well as the boss themes for Death Metal and [[spoiler:the Golden Lute]] are this.
** ''Aria Awakened'' makes the whole soundtrack heavy metal and also goes in various sub-genres: for example, Coral Riff's theme leans towards FunkMetal.
** In Danny B's soundtrack, Zone 3's hot areas as well as the boss themes for Death Metal and [[spoiler:the Golden Lute]] are this.
** ''Aria Awakened'' makes the whole soundtrack heavy metal and also goes in various sub-genres: for example, Coral Riff's theme leans towards FunkMetal.
* HipHop: Zone 2's themes tend to sound like, as well as Fortissimole's song which is a reprise of Zone 2-2's theme. This latter track can vary depending on the soundtrack: for example, [=FamilyJules=]'s version is RapRock.
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** GenreRoulette: The OC Remix soundtrack in ''Amplified'' offers a variety of styles by various artists.
** HeavyMetal: [=FamilyJules=]'s soundtrack and Death Metal's theme on Danny Baranowsky's soundtrack.
** HipHop: Fortissimole's theme, which can vary depending on the soundtrack. For example, [=FamilyJules=]'s version is RapRock.
** HeavyMetal: [=FamilyJules=]'s soundtrack and Death Metal's theme on Danny Baranowsky's soundtrack.
** HipHop: Fortissimole's theme, which can vary depending on the soundtrack. For example, [=FamilyJules=]'s version is RapRock.
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** {{Trance}}: Zone 3-1's cold theme is influenced by this genre.
* {{Trance}}: Zone 3's cold themes are influenced by this genre.
* TrueFinalBoss: [[spoiler:The Golden Lute, fought by Aria.]]
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* TrueFinalBoss: [[spoiler:The Golden Lute, fought by Aria.]]
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* '''Freestyle Retro''': A {{Chiptune}} remix by Creator/JakeKaufman aka "Virt", currently set as Uncle Eli's default soundtrack. Was originally a UsefulNotes/PlayStation4 and UsefulNotes/PlayStationVita exclusive until it was added on Steam in a later update. ([[https://virt.bandcamp.com/album/crypt-of-the-necrodancer-freestyle-retro Base game]])
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* '''Freestyle Retro''': A {{Chiptune}} remix by Creator/JakeKaufman AwesomeMusic/JakeKaufman aka "Virt", currently set as Uncle Eli's default soundtrack. Was originally a UsefulNotes/PlayStation4 and UsefulNotes/PlayStationVita exclusive until it was added on Steam in a later update. ([[https://virt.bandcamp.com/album/crypt-of-the-necrodancer-freestyle-retro Base game]])
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* DeathTrapTango: The player having to move and fight to the beat of the soundtrack.
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A third installment titled ''VideoGame/RiftOfTheNecrodancer'' is currently in development and is scheduled for a 2023 release.
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A third installment in the series titled ''VideoGame/RiftOfTheNecrodancer'' is currently in development and is scheduled for a 2023 release.
release. ''Rift'' sees the signature gameplay overhauled to function as a traditional rhythm game as opposed to a roguelike hybrid, and follows Cadence in the modern world, where she seeks to rescue her friends and close the titular Rifts that have been causing chaos in her life.
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A direct sequel titled ''VideoGame/RiftOfTheNecrodancer'' is currently in development.
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A direct sequel third installment titled ''VideoGame/RiftOfTheNecrodancer'' is currently in development.
development and is scheduled for a 2023 release.
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** Final bosses: Played straight. The [=NecroDancer=] is fully invincible to everything except the Golden Lute, [[spoiler:the Golden Lute]] is fully invincible to everything except [[spoiler:Aria's dagger]], and The Conductor is just fully invincible (instead you must destroy her power sources, which take damage unconventionally).
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** Final bosses: Played straight. The [=NecroDancer=] is fully invincible to everything except the [[spoiler:the Golden Lute, Lute]], [[spoiler:the Golden Lute]] is fully invincible to everything except [[spoiler:Aria's dagger]], and The Conductor is just fully invincible (instead you must destroy her power sources, which take damage unconventionally).
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Names The Same disambig
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* NamesTheSame: InUniverse example. Both the mole enemy and the mole boss in ''Amplified'' share the same PunnyName "Fortissimole".
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* WhatCouldHaveBeen: According to early access builds, "Ghost" and "Thief" were the placeholder names of two playable characters that were never released. They seem to have been turned into the Ring of Phasing and Ring of Shadows items.
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: The axe has been added as a weapon in ''Amplified''. It works similar to the rapier in that it allows you to thrust forward, but this time with an added wide-range benefit in exchange for the extra damage.
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** King Conga's song is the only one in the game to skip a beat, specifically the eighth. In a game all about keeping your rhythm at all times, it can be hard to remember this. To make matters worse, loosing your groove chain will cause King Conga to get off his throne and attack early.
to:
** King Conga's song is the only one in the game to skip a beat, specifically the eighth. In a game all about keeping your rhythm at all times, it can be hard to remember this. To make matters worse, loosing losing your groove chain will cause King Conga to get off his throne and attack early.
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* AnAxeToGrind: The axe has been added as a weapon in ''Amplified''. It works similar to the rapier in that it allows you to thrust forward, but this time with an added wide-range benefit in exchange for the extra damage.
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* AnAxeToGrind: The axe has been added as a weapon in ''Amplified''. It works similar to the rapier in TheAllSeeingAI:
** Averted/Downplayed. Monsters thatit allows haven't seen you (because they're too far away) won't move or attack. However, once a monster has seen you, it will continue to thrust forward, follow you if you move far away. Torches that increase your vision distance also make you more visible to monsters. The Ring of Shadows greatly reduces your vision but this time also makes it harder for monsters to see you. Some magical items/abilities let you see all monsters on the floor regardless of distance, but they also cause all spirits (and no other enemies) to be able to see you regardless of distance, which makes sense.
** Inverted outright withan added wide-range benefit in exchange for the extra damage.Ring of Phasing, which lets you [[{{Intangibility}} move through walls]]. While inside a wall, almost every enemy in the game will immediately stand stock still, as they can't see you.
** Averted/Downplayed. Monsters that
** Inverted outright with
* AnAxeToGrind: The axe has been added as a weapon in ''Amplified''. It works similar to the rapier in that it allows you to thrust forward, but this time with an added wide-range benefit in exchange for the extra damage.
* BadassesWearBandanas: Both Cadence and Melody wear bandanas and are able to kick ass.
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* MookBouncer: The Magic Monkeys in Zone 4 will force-teleport you to a random area of the level if killed after they grab you.
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* MookBouncer: MookBouncer:
** The Magic Monkeys in Zone 4 will force-teleport you to a random area of the level if killed after they grab you.
** The Magic Monkeys in Zone 4 will force-teleport you to a random area of the level if killed after they grab you.
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* TheAllSeeingAI:
** Averted/Downplayed. Monsters that haven't seen you (because they're too far away) won't move or attack. However, once a monster has seen you, it will continue to follow you if you move far away. Torches that increase your vision distance also make you more visible to monsters. The Ring of Shadows greatly reduces your vision but also makes it harder for monsters to see you. Some magical items/abilities let you see all monsters on the floor regardless of distance, but they also cause all spirits (and no other enemies) to be able to see you regardless of distance, which makes sense.
** Inverted outright with the Ring of Phasing, which lets you [[{{Intangibility}} move through walls]]. While inside a wall, almost every enemy in the game will immediately stand stock still, as they can't see you.
** Averted/Downplayed. Monsters that haven't seen you (because they're too far away) won't move or attack. However, once a monster has seen you, it will continue to follow you if you move far away. Torches that increase your vision distance also make you more visible to monsters. The Ring of Shadows greatly reduces your vision but also makes it harder for monsters to see you. Some magical items/abilities let you see all monsters on the floor regardless of distance, but they also cause all spirits (and no other enemies) to be able to see you regardless of distance, which makes sense.
** Inverted outright with the Ring of Phasing, which lets you [[{{Intangibility}} move through walls]]. While inside a wall, almost every enemy in the game will immediately stand stock still, as they can't see you.
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A direct sequel titled ''Rift of the [=NecroDancer=]'' is currently in development.
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A direct sequel titled ''Rift of the [=NecroDancer=]'' ''VideoGame/RiftOfTheNecrodancer'' is currently in development.
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never mind, found out much later it does increase enemy count, but only for non-hardcore mode and for characters that get reduced enemies (so not the standard hardcore mode which is the most common mode)
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** One item in the game has an incorrect description: the Ring of War increases damage and knockback, but does not increase the number of enemies. Instead, it makes minibosses (but not bosses) tougher. It is unconfirmed whether this was a bug, or a balance decision where the description forgot to be fixed, etc.
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Up To Eleven is a defunct trope
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** Mystery Mode in ''Amplified'' takes this UpToEleven by turning all items and enemies into question mark silhouettes that all look the same from one another. The only way to tell the enemies apart is to carefully watch for their patterns. However, for the items, you'll have to experiment on what you pick up, since the item won't be displayed on your inventory interface. The worst case scenario in this mode is a cheap death caused by picking up items that inflict damage like the Boots of Pain, since there is no way of knowing visually what the item looks like on-screen.
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** Mystery Mode in ''Amplified'' takes this UpToEleven up to eleven by turning all items and enemies into question mark silhouettes that all look the same from one another. The only way to tell the enemies apart is to carefully watch for their patterns. However, for the items, you'll have to experiment on what you pick up, since the item won't be displayed on your inventory interface. The worst case scenario in this mode is a cheap death caused by picking up items that inflict damage like the Boots of Pain, since there is no way of knowing visually what the item looks like on-screen.
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A sequel, titled ''VideoGame/CadenceOfHyrule''[[note]]Full title: ''[[OverlyLongTitle Cadence of Hyrule - Crypt of the [=NecroDancer=] feat. The Legend of Zelda]]''[[/note]] was released on June 13, 2019. A crossover with Creator/{{Nintendo}}'s ''Franchise/TheLegendOfZelda'' series, the game has Hyrule under the spell of a mysterious court musician named Octavo. With Link and Zelda under a deep slumber, the Triforce summons Cadence (who had recently managed to escape the crypt), to awaken the heroes and help the duo to stop Octavo's army of monsters and the pulsing rhythm that controls them.
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A spin-off sequel, titled ''VideoGame/CadenceOfHyrule''[[note]]Full title: ''[[OverlyLongTitle Cadence of Hyrule - Crypt of the [=NecroDancer=] feat. The Legend of Zelda]]''[[/note]] was released on June 13, 2019. A crossover with Creator/{{Nintendo}}'s ''Franchise/TheLegendOfZelda'' series, the game has Hyrule under the spell of a mysterious court musician named Octavo. With Link and Zelda under a deep slumber, the Triforce summons Cadence (who had recently managed to escape the crypt), to awaken the heroes and help the duo to stop Octavo's army of monsters and the pulsing rhythm that controls them.
them.
A direct sequel titled ''Rift of the [=NecroDancer=]'' is currently in development.
A direct sequel titled ''Rift of the [=NecroDancer=]'' is currently in development.
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Synchrony DLC additions.
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A {{DLC}} prequel dubbed ''Crypt of the [=NecroDancer=]: Amplified'' was released into Steam Early Access on January 24, 2017, with the full release on July 12, 2017. ''Amplified'' adds a fifth zone, new items, and new characters.
to:
A {{DLC}} prequel dubbed ''Crypt of the [=NecroDancer=]: Amplified'' was released into Steam Early Access on January 24, 2017, with the full release on July 12, 2017. ''Amplified'' adds a fifth zone, new items, and new characters.
characters. A second {{DLC}} dubbed ''Crypt of the [=NecroDancer=]: Synchrony'' was released into Early Access on August 4th, 2022, adding three new characters, online multiplayer, full modding support, and new items and features.
** The updated level editor in the v3.0.0 update seems to establish several fan names, such as "Marv" for Mary's lamb.
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** The Phase Knife goes through absolutely everything when you throw it, allowing you to damage an entire row of baddies at the same time. But since it goes through everything, including walls, you can't recover it. And unless you have the sheath, you're now weaponless.
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** Onyx weapons, added in the Synchrony DLC, deal more damage on consecutive hits, but reset upon moving. This is great for dealing large amounts of damage, but since most enemies have no more than 6 HP maximum, there are usually better options.
** ThePhase Knife Phasing Dagger goes through absolutely everything when you throw it, allowing you to damage an entire row of baddies at the same time. But since it goes through everything, including walls, you can't recover it. And unless you have the sheath, you're now weaponless.
** The
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* PowersViaPossession: Inverted. Chaunter, a character added in the Synchrony {{DLC}}, gains the health and abilities of the creatures they possess.
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* The 2022 3.0.0 update added No Beat Mode, which removes the beat counter from ''any'' character while it's active (similar to Bard). This means that characters who die if you miss a beat (Aria is specifically namedropped in the patch notes) lose one of their most frustrating aspects. It's also completely optional for players who feel it would make the game too easy.
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* The 2022 3.0.0 update added No Beat Mode, which removes the beat counter from ''any'' character while it's active (similar to Bard). This means that characters who die if you miss a beat (Aria is specifically namedropped in the patch notes) lose one of their most frustrating aspects. It's also completely optional for players who feel it would make the game too easy.
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* '''The Synthwave Cuts''': A UsefulNotes/{{Synthwave}} remix by Girlfriend Records, currently set as the Bard's default soundtrack. Was also originally a [=PS4=] and Vita exclusive until it was added on Steam ([[https://girlfriendrecords.bandcamp.com/album/crypt-of-the-necrodancer-the-synthwave-cuts Base game]]) ([[https://girlfriendrecords.bandcamp.com/album/crypt-of-the-necrodancer-the-synthwave-cuts-amplified Amplified]]).
to:
* '''The Synthwave Cuts''': A UsefulNotes/{{Synthwave}} remix by Girlfriend Records, currently set as the Bard's default soundtrack. Was also originally a [=PS4=] and Vita exclusive until it was added on Steam ([[https://girlfriendrecords.bandcamp.com/album/crypt-of-the-necrodancer-the-synthwave-cuts Base game]]) ([[https://girlfriendrecords.bandcamp.com/album/crypt-of-the-necrodancer-the-synthwave-cuts-amplified Amplified]]).Amplified]]) ([[https://girlfriendrecords.bandcamp.com/album/crypt-of-the-necrodancer-synthwave-cuts-ultimate-edition ULTIMATE EDITION]]).
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*** ''King Conga'' is a [[Film/KingKong gorilla]] whose zombie minions dance in a [[VideoGame/DonkeyKonga percussive conga]] line before taking you on.
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*** ''King Conga'' is a [[Film/KingKong gorilla]] [[VideoGame/DonkeyKonga playing conga]] whose zombie minions dance in a [[VideoGame/DonkeyKonga percussive conga]] conga line before taking you on.
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*** ''King Conga'' has his zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]][[note]][[ShoutOut who fights you]] [[VideoGame/DonkeyKonga on a percussive music]][[/note]].
to:
*** ''King Conga'' has his is a [[Film/KingKong gorilla]] whose zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]][[note]][[ShoutOut who fights you]] [[VideoGame/DonkeyKonga on a percussive music]][[/note]].conga]] line before taking you on.
** The soundtracks don't go easy on puns neither as many track titles are some variety of pun:
*** For the levels, 2-2 is "Grave Throbbing" and 4-1 is "Styx and Stones", while [[HailfirePeaks Zone 3]] tracks are separated between the ''cold'' and '''hot''' ones, with names refllecting each other: for example, 3-1 goes from "Stone Cold" to "Igneous Rock".
*** For the bosses, Deep Blues' theme is "Knight to C-Sharp", Fortissimole's song is called "[[Music/TheNotoriousBig Notorious D.I.G.]]", Dead Ringer's theme is "[[Music/{{Metallica}} For Whom the Knell Tolls]]", [[spoiler:the TrueFinalBoss theme is "Absolutetion"]], Frankensteinway's theme is "[[Music/LedZeppelin Steinway to Heaven]]", [[spoiler:and the GreaterScopeVillain boss theme is "Vamplified"]].
*** The metal soundtrack renamed all the tracks, doubling the offer of puns: alongside Death Metal's theme becoming "Pyrodancer" and Frankensteinway's theme now being "[[Music/{{ACDC}} Steinway to Hell]]", the 3-1 "Frozen in Panic" now has for answer "[[RhymesOnADime Scorched Volcanic]]" and it goes the same for all the Zone 3 tracks.
*** For the levels, 2-2 is "Grave Throbbing" and 4-1 is "Styx and Stones", while [[HailfirePeaks Zone 3]] tracks are separated between the ''cold'' and '''hot''' ones, with names refllecting each other: for example, 3-1 goes from "Stone Cold" to "Igneous Rock".
*** For the bosses, Deep Blues' theme is "Knight to C-Sharp", Fortissimole's song is called "[[Music/TheNotoriousBig Notorious D.I.G.]]", Dead Ringer's theme is "[[Music/{{Metallica}} For Whom the Knell Tolls]]", [[spoiler:the TrueFinalBoss theme is "Absolutetion"]], Frankensteinway's theme is "[[Music/LedZeppelin Steinway to Heaven]]", [[spoiler:and the GreaterScopeVillain boss theme is "Vamplified"]].
*** The metal soundtrack renamed all the tracks, doubling the offer of puns: alongside Death Metal's theme becoming "Pyrodancer" and Frankensteinway's theme now being "[[Music/{{ACDC}} Steinway to Hell]]", the 3-1 "Frozen in Panic" now has for answer "[[RhymesOnADime Scorched Volcanic]]" and it goes the same for all the Zone 3 tracks.
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** The soundtracks don't go easy on puns neither:
*** Many song titles from the soundtrack are some variety of pun: for example, 2-2 is "Grave Throbbing", 4-1 is "Styx and Stones", Deep Blues' theme is "Knight to C-Sharp", Fortissimole's song is called "[[Music/TheNotoriousBig Notorious D.I.G.]]", Dead Ringer's theme is "[[Music/{{Metallica}} For Whom the Knell Tolls]]", Frankensteinway's theme is "[[Music/LedZeppelin Steinway to Heaven]]", and the TrueFinalBoss theme is "[[spoiler:Absolutetion]]".
*** [[HailfirePeaks Zone 3]] tracks are separated between the ''cold'' and '''hot''' ones, and their names often reflect each other: 3-1 goes from "Stone Cold" to "Igneous Rock" and the list goes on and on.
*** The metal soundtrack renamed all the tracks, doubling the offer of puns: alongside Death Metal's theme becoming "Pyrodancer" and Frankensteinway's theme now being "[[Music/{{ACDC}} Steinway to Hell]]", the 3-1 "Frozen in Panic" now becomes "[[RhymesOnADime Scorched Volcanic]]" and the list goes on and on again.
*** Many song titles from the soundtrack are some variety of pun: for example, 2-2 is "Grave Throbbing", 4-1 is "Styx and Stones", Deep Blues' theme is "Knight to C-Sharp", Fortissimole's song is called "[[Music/TheNotoriousBig Notorious D.I.G.]]", Dead Ringer's theme is "[[Music/{{Metallica}} For Whom the Knell Tolls]]", Frankensteinway's theme is "[[Music/LedZeppelin Steinway to Heaven]]", and the TrueFinalBoss theme is "[[spoiler:Absolutetion]]".
*** [[HailfirePeaks Zone 3]] tracks are separated between the ''cold'' and '''hot''' ones, and their names often reflect each other: 3-1 goes from "Stone Cold" to "Igneous Rock" and the list goes on and on.
*** The metal soundtrack renamed all the tracks, doubling the offer of puns: alongside Death Metal's theme becoming "Pyrodancer" and Frankensteinway's theme now being "[[Music/{{ACDC}} Steinway to Hell]]", the 3-1 "Frozen in Panic" now becomes "[[RhymesOnADime Scorched Volcanic]]" and the list goes on and on again.
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* HyperspaceArsenal: Averted for the most part. Cadence can only carry one shovel, torch, set of armor, helmet, and pair of boots. (And she starts with just a shovel and a dagger.) She also starts off with only being able to carry one weapon (which can be increased to two weapons if she picks up a holster) and one consumable item (that goes up to two if she picks up a backpack, or an infinite number of consumables if she picks up a bag of holding — playing the trope straight).
to:
* HyperspaceArsenal: Averted for the most part. Cadence can only carry one shovel, torch, set of armor, helmet, and pair of boots. (And boots (and she starts with just a shovel and a dagger.) dagger). She also starts off with only being able to carry one weapon (which can be increased to two weapons if she picks up a holster) and one consumable item (that goes up to two if she picks up a backpack, or an infinite number of consumables if she picks up a bag of holding — playing the trope straight).
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* HurricaneOfPuns: Each of the bosses has their own punny name and theme music:
** ''Deep Blues'' plays his blues while sending his fifteen chess piece minions after you.
** ''Death Metal'' looks like the Grim Reaper and has a real fast theme as well.
** ''King Conga'' has his zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]][[note]][[ShoutOut who fights you]] [[VideoGame/DonkeyKonga on a percussive music]][[/note]].
** ''Coral Riff'' is a [[TentacledTerror giant octupus]] with a guitar for a head, and various instruments played by its tentacles, in a half-flooded arena.
** ''Fortissimole'' is a giant mole wearing golden armor that makes him look like a walking fortress. It's also a pun on the word ''"fortissimo",'' which, in music, essentially means "play at an obscenely loud volume."
** ''Frankensteinway'' is a stitched-together artificial creature that uses a steinway piano as its basis.
** The penultimate boss in Cadence's story, ''Dead Ringer'', is a suit of armor with a large mallet. The fight itself is a PuzzleBoss involving a set of bells placed throughout the arena. [[spoiler:Dead Ringer is also a very familiar face for Cadence.]]
** Nocturna's final boss, [[spoiler:''The Conductor,'' is an [[ShockAndAwe electricity-themed boss]] who also holds the Golden Lute. Now what's the leader of an orchestra called again?]]
** ''Deep Blues'' plays his blues while sending his fifteen chess piece minions after you.
** ''Death Metal'' looks like the Grim Reaper and has a real fast theme as well.
** ''King Conga'' has his zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]][[note]][[ShoutOut who fights you]] [[VideoGame/DonkeyKonga on a percussive music]][[/note]].
** ''Coral Riff'' is a [[TentacledTerror giant octupus]] with a guitar for a head, and various instruments played by its tentacles, in a half-flooded arena.
** ''Fortissimole'' is a giant mole wearing golden armor that makes him look like a walking fortress. It's also a pun on the word ''"fortissimo",'' which, in music, essentially means "play at an obscenely loud volume."
** ''Frankensteinway'' is a stitched-together artificial creature that uses a steinway piano as its basis.
** The penultimate boss in Cadence's story, ''Dead Ringer'', is a suit of armor with a large mallet. The fight itself is a PuzzleBoss involving a set of bells placed throughout the arena. [[spoiler:Dead Ringer is also a very familiar face for Cadence.]]
** Nocturna's final boss, [[spoiler:''The Conductor,'' is an [[ShockAndAwe electricity-themed boss]] who also holds the Golden Lute. Now what's the leader of an orchestra called again?]]
to:
* HurricaneOfPuns: HurricaneOfPuns:
** Each of the bosses has their own punny name and theme music:
** *** ''Deep Blues'' plays his blues while sending his fifteen chess piece minions after you.
** *** ''Death Metal'' looks like the Grim Reaper and has a real fast theme as well.
** *** ''King Conga'' has his zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]][[note]][[ShoutOut who fights you]] [[VideoGame/DonkeyKonga on a percussive music]][[/note]].
** *** ''Coral Riff'' is a [[TentacledTerror giant octupus]] with a guitar for a head, and various instruments played by its tentacles, in a half-flooded arena.
** *** ''Fortissimole'' is a giant mole wearing golden armor that makes him look like a walking fortress. It's also a pun on the word ''"fortissimo",'' which, in music, essentially means "play at an obscenely loud volume."
** *** ''Frankensteinway'' is a stitched-together artificial creature that uses a steinway piano as its basis.
** *** The penultimate boss in Cadence's story, ''Dead Ringer'', is a suit of armor with a large mallet. The fight itself is a PuzzleBoss involving a set of bells placed throughout the arena. [[spoiler:Dead Ringer is also a very familiar face for Cadence.]]
** *** Nocturna's final boss, [[spoiler:''The Conductor,'' is an [[ShockAndAwe electricity-themed boss]] who also holds the Golden Lute. Now what's the leader of an orchestra called again?]]
** Each of the bosses has their own punny name and theme music:
Changed line(s) 167,169 (click to see context) from:
** Many song titles from the soundtrack are some variety of pun. Some examples: 2-2 is "Grave Throbbing", 4-1 is "Styx and Stones", Deep Blues' theme is "Knight to C-Sharp", Fortissimole's song is called "[[Music/TheNotoriousBig Notorious D.I.G.]]", Frankensteinway's theme is "[[Music/LedZeppelin Steinway to Heaven]]", and the TrueFinalBoss theme is "[[spoiler:Absolutetion]]".
*** [[HailfirePeaks Zone 3]] tracks are separated between the ''cold'' and '''hot''' ones, and their names often reflect each other: for example, 3-1 cold track "Stone Cold" becomes "Igneous Rock" in its hot variation.
*** The metal soundtrack renamed all the tracks, doubling the offer of puns: for example, Death Metal's theme is now called "Pyrodancer" and Frankensteinway's theme becomes "[[Music/{{ACDC}} Steinway to Hell]]". Alongside the hot and cold answers of zone 3 tracks, they also rhyme with each other: 3-3 cold track "A Glacial Death" has for answer "A Dragon's Breath".
*** [[HailfirePeaks Zone 3]] tracks are separated between the ''cold'' and '''hot''' ones, and their names often reflect each other: for example, 3-1 cold track "Stone Cold" becomes "Igneous Rock" in its hot variation.
*** The metal soundtrack renamed all the tracks, doubling the offer of puns: for example, Death Metal's theme is now called "Pyrodancer" and Frankensteinway's theme becomes "[[Music/{{ACDC}} Steinway to Hell]]". Alongside the hot and cold answers of zone 3 tracks, they also rhyme with each other: 3-3 cold track "A Glacial Death" has for answer "A Dragon's Breath".
to:
** The soundtracks don't go easy on puns neither:
*** Many song titles from the soundtrack are some variety ofpun. Some examples: pun: for example, 2-2 is "Grave Throbbing", 4-1 is "Styx and Stones", Deep Blues' theme is "Knight to C-Sharp", Fortissimole's song is called "[[Music/TheNotoriousBig Notorious D.I.G.]]", Dead Ringer's theme is "[[Music/{{Metallica}} For Whom the Knell Tolls]]", Frankensteinway's theme is "[[Music/LedZeppelin Steinway to Heaven]]", and the TrueFinalBoss theme is "[[spoiler:Absolutetion]]".
*** [[HailfirePeaks Zone 3]] tracks are separated between the ''cold'' and '''hot''' ones, and their names often reflect each other:for example, 3-1 cold track goes from "Stone Cold" becomes to "Igneous Rock" in its hot variation.
and the list goes on and on.
*** The metal soundtrack renamed all the tracks, doubling the offer of puns:for example, alongside Death Metal's theme is now called becoming "Pyrodancer" and Frankensteinway's theme becomes now being "[[Music/{{ACDC}} Steinway to Hell]]". Alongside Hell]]", the hot 3-1 "Frozen in Panic" now becomes "[[RhymesOnADime Scorched Volcanic]]" and cold answers of zone 3 tracks, they also rhyme with each other: 3-3 cold track "A Glacial Death" has for answer "A Dragon's Breath".the list goes on and on again.
*** Many song titles from the soundtrack are some variety of
*** [[HailfirePeaks Zone 3]] tracks are separated between the ''cold'' and '''hot''' ones, and their names often reflect each other:
*** The metal soundtrack renamed all the tracks, doubling the offer of puns:
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Changed line(s) 160 (click to see context) from:
** ''King Conga'' has his zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]][[note]][[ShoutOut who fights you]][[VideoGame/DonkeyKonga on a percussive music]][[/note]].
to:
** ''King Conga'' has his zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]][[note]][[ShoutOut who fights you]][[VideoGame/DonkeyKonga you]] [[VideoGame/DonkeyKonga on a percussive music]][[/note]].
** ''Fortissimole'' is a giant mole wearing golden armor that makes him look like a walking fortress. It's also a pun on the word ''"fortissimo",'' which, in music, essentially means "play at an obscenely loud volume."
Deleted line(s) 163 (click to see context) :
** ''Fortissimole'' is a giant mole wearing golden armor that makes him look like a walking fortress. It's also a pun on the word ''"fortissimo",'' which, in music, essentially means "play at an obscenely loud volume."
Changed line(s) 167 (click to see context) from:
** Many song titles from the soundtrack are some variety of pun. Some examples: 2-2 is "Grave Throbbing", 4-1 is "Styx and Stones", Deep Blues' theme is "Knight to C-Sharp", the TrueFinalBoss theme is "[[spoiler:Absolutetion]]".
to:
** Many song titles from the soundtrack are some variety of pun. Some examples: 2-2 is "Grave Throbbing", 4-1 is "Styx and Stones", Deep Blues' theme is "Knight to C-Sharp", Fortissimole's song is called "[[Music/TheNotoriousBig Notorious D.I.G.]]", Frankensteinway's theme is "[[Music/LedZeppelin Steinway to Heaven]]", and the TrueFinalBoss theme is "[[spoiler:Absolutetion]]"."[[spoiler:Absolutetion]]".
*** [[HailfirePeaks Zone 3]] tracks are separated between the ''cold'' and '''hot''' ones, and their names often reflect each other: for example, 3-1 cold track "Stone Cold" becomes "Igneous Rock" in its hot variation.
*** The metal soundtrack renamed all the tracks, doubling the offer of puns: for example, Death Metal's theme is now called "Pyrodancer" and Frankensteinway's theme becomes "[[Music/{{ACDC}} Steinway to Hell]]". Alongside the hot and cold answers of zone 3 tracks, they also rhyme with each other: 3-3 cold track "A Glacial Death" has for answer "A Dragon's Breath".
*** [[HailfirePeaks Zone 3]] tracks are separated between the ''cold'' and '''hot''' ones, and their names often reflect each other: for example, 3-1 cold track "Stone Cold" becomes "Igneous Rock" in its hot variation.
*** The metal soundtrack renamed all the tracks, doubling the offer of puns: for example, Death Metal's theme is now called "Pyrodancer" and Frankensteinway's theme becomes "[[Music/{{ACDC}} Steinway to Hell]]". Alongside the hot and cold answers of zone 3 tracks, they also rhyme with each other: 3-3 cold track "A Glacial Death" has for answer "A Dragon's Breath".
Is there an issue? Send a MessageReason:
None
Deleted line(s) 34 (click to see context) :
%%* ActionBomb: Goblin Bombers and certain Gargoyles. Pixies also do this, but only when attacked.
Deleted line(s) 146 (click to see context) :
%%* HandCannon: The Blunderbuss.%%ZCE
Changed line(s) 211 (click to see context) from:
** {{Chiptune}}: Jake "Virt" Kaufman's soundtrack, as well as Chipzel's who combines this with {{Techno}}.
to:
** {{Chiptune}}: Jake "Virt" Kaufman's soundtrack, as well as Chipzel's who combines this with {{Techno}}.EDM.
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Changed line(s) 35,36 (click to see context) from:
* ActionGirl: Most of the female characters, like Cadence, Melody, and Aria are able to destroy monsters with their weaponry.
* ActualPacifist: Dove, who has no weapons in her item pool. Her only means of self-defense is a flower which confuses enemies. Even her bombs do nothing more than teleport enemies. She even cries out in sympathy if a monster dies from a trap (though tricking them into doing so is a good strategy for the player).
* ActualPacifist: Dove, who has no weapons in her item pool. Her only means of self-defense is a flower which confuses enemies. Even her bombs do nothing more than teleport enemies. She even cries out in sympathy if a monster dies from a trap (though tricking them into doing so is a good strategy for the player).
to:
* ActionGirl: Most of the female characters, like Cadence, Melody, [[ActionMom Melody]], and Aria [[NeverMessWithGranny Aria]] are able to destroy monsters with their weaponry.
* ActualPacifist: Dove, who has no weapons in her item pool. Her only means of self-defense is a flower which confuses enemies. Even her bombs do nothing more than teleport enemies. She even cries out in sympathy if a monster dies from a trap (though tricking them into doing so [[TechnicalPacifist is a goodstrategy strategy]] for the player).
* ActualPacifist: Dove, who has no weapons in her item pool. Her only means of self-defense is a flower which confuses enemies. Even her bombs do nothing more than teleport enemies. She even cries out in sympathy if a monster dies from a trap (though tricking them into doing so [[TechnicalPacifist is a good
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Changed line(s) 135 (click to see context) from:
** Melody and Aria, the other two main characters, have entirely different versions of the regular soundtrack; the former's are electronic/dubstep while the latter's are composed of drums and electric guitars.
to:
** Melody and Aria, the other two main characters, have entirely different versions of the regular soundtrack; soundtrack by default; the former's are electronic/dubstep while the latter's are heavy metal [[ExactlyWhatItSaysOnTheTin composed of drums drums, slapping basses and electric guitars.guitars]].
** Depending on your personal tastes, you can change your favorite character's soundtrack for the one you prefer, and even include your favorite (or own) music.
** Depending on your personal tastes, you can change your favorite character's soundtrack for the one you prefer, and even include your favorite (or own) music.
Changed line(s) 161 (click to see context) from:
** ''King Conga'' has his zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]] [[VideoGame/DonkeyKonga who fights you with music]].
to:
** ''King Conga'' has his zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]] [[VideoGame/DonkeyKonga gorilla]][[note]][[ShoutOut who fights you with music]].you]][[VideoGame/DonkeyKonga on a percussive music]][[/note]].
Changed line(s) 221 (click to see context) from:
** [[spoiler:Aria Awakened may spoil the fact that you actually do the dungeons in the reverse order with her.]]
to:
** [[spoiler:Aria Awakened Awakened's track order may spoil the fact that you actually do the dungeons in the reverse order with her.]]
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Changed line(s) 22 (click to see context) from:
* '''Aria's Ascent''': A HeavyMetal remix by [=FamilyJules=] (formerly [=FamilyJules7X=]), currently set as Aria's default soundtrack. Another soundtrack called "Aria Amplified" was released with the "Amplified" DLC update, alongside a remastered version of the full soundtrack (Ascent and Amplified) called "Aria Awakened". ([[https://familyjules7x.bandcamp.com/album/arias-ascent Aria's Ascent]]) ([[https://familyjules7x.bandcamp.com/album/aria-amplified Aria Amplified]]) ([[https://familyjules7x.bandcamp.com/album/aria-awakened Aria Awakened]]).
to:
* '''Aria's Ascent''': A HeavyMetal remix by [=FamilyJules=] (formerly [=FamilyJules7X=]), [=FamilyJules=], currently set as Aria's default soundtrack. Another soundtrack called "Aria Amplified" was released with the "Amplified" DLC update, alongside a remastered version of the full soundtrack (Ascent and Amplified) called "Aria Awakened". ([[https://familyjules7x.bandcamp.com/album/arias-ascent Aria's Ascent]]) ([[https://familyjules7x.bandcamp.com/album/aria-amplified Aria Amplified]]) ([[https://familyjules7x.bandcamp.com/album/aria-awakened Aria Awakened]]).
Changed line(s) 161 (click to see context) from:
** ''King Conga'' has his zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]].
to:
** ''King Conga'' has his zombie minions dance in a conga line before taking you on, and is a [[Film/KingKong gorilla]].gorilla]] [[VideoGame/DonkeyKonga who fights you with music]].
Changed line(s) 210 (click to see context) from:
** {{Chiptune}}: Jake Virt Kaufman's soundtrack, as well as Chipzel's.
to:
** {{Chiptune}}: Jake Virt "Virt" Kaufman's soundtrack, as well as Chipzel's.Chipzel's who combines this with {{Techno}}.
Changed line(s) 214,215 (click to see context) from:
** HeavyMetal: [=FamilyJules7X=]'s soundtrack and Death Metal's theme.
** HipHop: Fortissimole's theme, which can vary depending on the soundtrack. For example, [=FamilyJules7X=]'s version is RapRock.
** HipHop: Fortissimole's theme, which can vary depending on the soundtrack. For example, [=FamilyJules7X=]'s version is RapRock.
to:
** HeavyMetal: [=FamilyJules7X=]'s [=FamilyJules=]'s soundtrack and Death Metal's theme.
theme on Danny Baranowsky's soundtrack.
** HipHop: Fortissimole's theme, which can vary depending on the soundtrack. For example,[=FamilyJules7X=]'s [=FamilyJules=]'s version is RapRock.
** HipHop: Fortissimole's theme, which can vary depending on the soundtrack. For example,
Changed line(s) 219 (click to see context) from:
* MusicalSpoiler: As of the full version, it's possible to determine if a floor's Shopkeeper is in fact [[ChestMonster a Monstrous Shopkeeper]] by listening carefully to their singing.
to:
* MusicalSpoiler: MusicalSpoiler:
** As of the full version, it's possible to determine if a floor's Shopkeeper is in fact [[ChestMonster a Monstrous Shopkeeper]] by listening carefully to theirsinging.singing.
** [[spoiler:Aria Awakened may spoil the fact that you actually do the dungeons in the reverse order with her.]]
** As of the full version, it's possible to determine if a floor's Shopkeeper is in fact [[ChestMonster a Monstrous Shopkeeper]] by listening carefully to their
** [[spoiler:Aria Awakened may spoil the fact that you actually do the dungeons in the reverse order with her.]]
Changed line(s) 305 (click to see context) from:
* VillainSong: ''[[https://familyjules7x.bandcamp.com/track/dance-for-your-life-feat-jonathan-young-jack-fliegler-2 Dance for your Life]]'', a PowerMetal anthem sung from the [=NecroDancer=]'s POV. Sadly it can only be found on the Aria's Ascent soundtrack and never appears in-game.
to:
* VillainSong: ''[[https://familyjules7x.bandcamp.com/track/dance-for-your-life-feat-jonathan-young-jack-fliegler-2 Dance for your Life]]'', a PowerMetal anthem sung from the [=NecroDancer=]'s POV. Sadly it can only be found on the Aria's Ascent soundtrack (normal and remastered) and never appears in-game.