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* ProperlyParanoid: Oberon feared the possibility of a machine uprising and took many precautions against it, one of which was a set of restrictions to prevent the [=OMNIs=] from communicating with each other. The ending shows that he was right to do so: [[spoiler:the Shutdown was caused by someone removing these restrictions from the [=RUBYCON=] protocols, allowing the [=OMNIs=] to form a consensus and ascend to godhood.]]
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* LastOfHisKind: Kaliban is the last functioning [=OMNI=] in the galaxy.
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* AllThereInTheManual: The Steam trading cards give technical information about the battleship classes which isn't presented in the game itself, such as their length, width, height and mass.


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* MileLongShip: The default Excelsior class battleship is 1.2 kilometers long, [[AllThereInTheManual according to the Steam trading cards]]. Other battleship classes are of similar length.
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* TerminallyDependentSociety: Without the [=OMNIs=] humanity is estimated to have a decade or two left before they deplete all available resources.
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* EmperorScientist: Oberon invented many of the advanced technologies that exist in the setting, such as the positronic chip (which made artificial intelligence possible), the first thinking machines (which would create the [=OMNIs=] on his behalf), and his exclusive immortality technology (which has kept him alive for hundreds of years). These inventions enabled the colonization of space and allowed him to establish a galaxy-spanning Empire which he has ruled for seven centuries.
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* ImmortalRuler: Oberon has ruled his galactic empire for 700 years thanks to machines which keep him alive well beyond his natural lifespan. [[spoiler:After the Shutdown happened and the Empire collapsed, he switched the machines off in despair, and old age will finally do him in if you don’t shoot him yourself. In one ending, you use his immortality machines to follow in his footsteps, ruling over the Empire for ten centuries.]]
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* LongLived: Emperor Oberon has ruled the galaxy for 700 years, using immortality technology to extend his lifespan. Most of the Empire’s nobles refer to him as "the Old Man" because of this.

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* LongLived: Emperor Oberon has ruled the galaxy for 700 years, using immortality technology to extend his lifespan. Most of the Empire’s nobles refer to him as "the Old Man" because of this. [[spoiler:In one ending, you use the same technology to rule over the Empire for a thousand years.]]
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* ItHasBeenAnHonor: [[spoiler:At the end of the game, Idaho—knowing that many of his people are about to die and that they might not be able to be resurrected this time—addresses the crew to tell them that he could not have asked for a better one, and to thank them for all they’ve done over this life and all their previous ones.]]
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* ConverseWithTheUnconscious: If you manage to find the CryoPrison complex on Lazarus-IX and choose to visit it, [[spoiler:Idaho will pour his heart out to the frozen form of Rebecca]].
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* AscendedToAHigherPlaneOfExistence: [[spoiler:The Shutdown was the [=OMNIs=] collectively abandoning their physical frames as they migrated to a new platform with much greater computational power: the stars themselves. They now exist within every star in the universe and have the power to create new matter from nothingness.]]
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* ProfessorGuineaPig: You can find an abandoned Akee station where a Dr. Akara used herself as a test subject for her experiments. If you send some commandos to investigate the place, they will be slaughtered by a monstrous creature. If you then send in a fighting specialist to kill the beast, they will identify it as Dr. Akara from its eyes.
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* TheSocialExpert: An officer with the Persuasion skill knows exactly what to say in any given situation. With a few carefully chosen words they can uncover a seemingly innocent person's true intentions or convince a hostile Scrapper to release their hostages, amongst other things.
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* HealingShiv: The Repair Bot Injector is a battleship "weapon" that restores a large chunk of health to the targeted squadron and gives them temporary health regeneration.

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* StealthInSpace: Stealth Fighters will turn invisible if nothing attacks them for a few seconds and will remain invisible until they attack something. House Akibara-Sung loves these things: their Geno-class battleships have core systems that let Stealth Fighter squadrons enter stealth upon being deployed, and give the first attack they make after leaving stealth [[BackStab a hefty damage bonus]].

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* StealthInSpace: Stealth There are multiple ways to make your squadrons invisible, and in all cases an invisible squadron remains so until it attacks or takes damage. If it comes out of stealth by attacking, that attack will inflict [[BackStab extra damage]].
** Ghost and Wraith
Fighters will turn invisible if nothing attacks them for after a few seconds and will remain of not attacking or taking damage. Wraiths become invisible until faster, and when they attack something. House Akibara-Sung loves these things: their decloak they release a shockwave that stuns adjacent enemy squadrons.
** The Invisibility Projector is a battleship weapon which turns all squadrons in the targeted area invisible.
** The Asteroid Field Holo-mapper auxiliary system lets your squadrons turn invisible by entering an asteroid field.
** The Gyges Field auxiliary system is a cloaking device for your battleship. Whenever you encounter a hostile battleship, there is a 50-50 chance that the Gyges Field will activate, concealing you from the enemy. You can then slip away without a fight or ambush the enemy battleship.
** The
Geno-class battleships have battleship's core systems that let Stealth Fighter system allows your squadrons with innate stealth capabilities (i.e., your Ghosts and Wraiths) to enter stealth upon being deployed, as soon as they're deployed instead of having to wait a few seconds, and give it increases the first attack they make after leaving stealth [[BackStab a hefty damage bonus]]. they inflict with their BackStab attack.
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* ArtificialIntelligence: The [=OMNIs=] were artificial intelligences which managed the Empire’s infrastructure and ran all its technology. They stopped working twenty years ago in a mysterious event called the Shutdown, leading to the collapse of galactic civilization. The only [=OMNI=] still active is Kaliban, who sends out clones of you to figure out what caused the Shutdown.

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* AwesomeButImpractical: The Juggernaut Frigate can inflict enough damage to take out an entire hull bar with one attack. It’s also the slowest unit in the game bar none and cannot be sped up in any way, so good luck getting it to the enemy battleship in one piece. And if it manages to reach the battleship and execute that one attack, [[SuicideAttack it explodes]].

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* AwesomeButImpractical: AwesomeButImpractical:
**
The Juggernaut Frigate can inflict enough damage to take out an entire hull bar with one attack. It’s also the slowest unit in the game bar none and cannot be sped up in any way, so good luck getting it to the enemy battleship in one piece. And if it manages to reach the battleship and execute that one attack, [[SuicideAttack it explodes]].
** The Heavy Nuke is the most powerful battleship weapon in the game, inflicting 100 damage to all squadrons in an incredibly large blast radius. It also has a ''two-minute long'' cooldown period between shots, the longest of any weapon. Compare that to the Plasma Nuke, which has a much smaller blast radius and inflicts only a quarter of the Heavy Nuke’s damage, but also has a much shorter 25 second cooldown period.
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* PlasmaCannon: The Plasma Nuke is a battleship weapon which inflicts heavy damage to all squadrons in a large area of effect. Its damage output and blast radius are both inferior to those of an actual Heavy Nuke (25 damage compared to the latter's 100 damage), but it has a much shorter cooldown time (25 seconds compared to the Heavy Nuke's ''two minutes'').
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* OurDarkMatterIsMysterious: The Dark Matter Cannon covers a targeted area with spheres resembling small black holes. These dark matter spheres act like a wall, forming a temporary obstacle which squadrons cannot pass through.
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* PuppeteerParasite: Parasite Drones can burrow into an enemy squadron and take control of it. They need to spend a few seconds attacking the squadron without getting attacked before this ability will take effect, limiting their options to Cruisers or the Juggernaut Frigate unless they have a Magneto Frigate to draw fire away from them.

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* ImAHumanitarian: The first boss of Chapter 6 is a Pirate who eats his victims.

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* ImAHumanitarian: The first boss of Chapter 6 is a Pirate who eats his victims. Since you respawn by cloning, he comments on the fact that he eats you every time you die:
-->"It’s like I have a clone farm for my food. A free-range Imperial clone farm."
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* WeakButSkilled: The Void class has the lowest health of all battleships, many of its other base stats are incredibly low, and even its better stats are just on par with other ships in the same categories. The one area where it excels is in system support: it can have more officers assigned to its systems than any other ship, and the total number of officers it can have is six rather than five. It also comes with a Pirate Transponder that gives you a 20% discount at shops and makes neutral units friendly toward you during space battles.
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* TheAllegedCar: Scrappers will strip any ships they find for parts, leaving them as barely functional wrecks. Their squadrons are always patched and cannot be repaired, though they get some Scrap back whenever they buy (or find) a new squadron.
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* AbnormalAmmo: The Debris Catapult flings asteroids at the targeted area. The asteroids inflict no damage, but they ''do'' create asteroid fields which slow and provide cover to any squadrons passing through them.
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* ImAHumanitarian: The first boss of Chapter 6 is a Pirate who eats his victims.
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* ClimaxBoss: There are two, both of which come before a major plot twist rather than after.
** General Vivar comes right before your encounter with [[spoiler:the Strand A Idaho]], who brings you up to speed on all the dirty secrets your [=AI=] companion Kaliban has been keeping from you.
** The boss of Chapter V, [[spoiler:Admiral Okonkwo]], comes right before your meeting with Oberon, where you finally learn who caused the Shutdown and lock yourself into one of the game’s multiple endings.
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* DrivingQuestion: Who or what caused the Shutdown? Is there any way to undo it? Idaho spends the entire game trying to answer both of these questions.
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* DiscountCard: The Pirate Transponder auxiliary system gives you a 20% discount at all shops.
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* PowerAtAPrice: Except for the Excelsior class, every battleship's core system provides some benefits while also imposing a drawback.
** The Kaos class's core system lets it carry an extra four squadrons and gives the player some Scrap whenever they obtain a new squadron. In exchange, their squadrons are always [[MaximumHPReduction patched]].
** The Jericho class's core system halves the cooldown time for the first shot of your non-direct damage battleship weapons and gives your squadrons a damage bonus against debuffed targets. In exchange, your squadrons have a DPS penalty against non-debuffed targets.
** The Geno class's core system lets your stealth squadrons enter stealth the instant they're deployed and increases the damage they inflict when they come out of stealth. In exchange, all your squadrons have 20% less maximum health.
** The Hammer class’s core system makes your squadrons immune to friendly fire and temporarily doubles their attack power whenever they get hit by friendly fire. In exchange, the movement speed of your squadrons is reduced by 15%.
** The Void class's core system increases your chances of starting a fight in an advantageous position, doubles the speed at which your squadrons capture things, and lets you have 6 officers instead of 5. In exchange, the number of commandos you can deploy on an expedition is reduced from 10 to 8.

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* {{EMP}}: Tetsuo’s Boss Ability is an [=EMP=] that goes off every 90 seconds, causing massive heat buildup in your battleship’s systems.

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* {{EMP}}: {{EMP}}:
** Some maps have EMP Towers as an environmental hazard. They periodically release electromagnetic pulses, stunning any squadrons in their immediate vicinity. They can easily stunlock a squadron if it’s caught in an area where the [=EMP=]s of two or more towers overlap.
**
Tetsuo’s Boss Ability is an [=EMP=] that goes off every 90 seconds, causing massive heat buildup in your battleship’s systems.
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* CombatClairvoyance: Nano Drones have a passive ability called Precog Dodge, which prevents adjacent enemy squadrons from attacking them.


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* ConfusionFu: You can generally tell what special abilities a squadron has by its name. Boomer Drones [[ActionBomb explode]], Ghost and Wraith Fighters [[StealthInSpace cloak]], Magneto Frigates [[DrawAggro phish]], and so on. Prototype squadrons, on the other hand, can have any ability, making them extremely unpredictable.


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* TractorBeam: Nano Drones emit a tractor beam which prevents any squadron that they’re currently attacking from moving away.

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