Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, Platform/AppleII, Platform/VIC20, Platform/Commodore64, and Platform/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).
to:
''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, Platform/Atari8BitComputers, Platform/AppleII, Platform/VIC20, Platform/Commodore64, and Platform/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, Platform/AppleII, Platform/VIC20, Platform/{{Commodore 64}}, and UsefulNotes/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).
to:
''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, Platform/AppleII, Platform/VIC20, Platform/{{Commodore 64}}, Platform/Commodore64, and UsefulNotes/TRS80.Platform/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).
Changed line(s) 9,10 (click to see context) from:
Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/Commodore64. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster.
to:
Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII Platform/AppleII and UsefulNotes/Commodore64.Platform/Commodore64. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, UsefulNotes/AppleII, UsefulNotes/VIC20, UsefulNotes/{{Commodore 64}}, and UsefulNotes/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).
to:
''Crush, Crumble and Chomp!'' is a computer game from Creator/{{Epyx}}, published in 1981 for the UsefulNotes/Atari8BitComputers, UsefulNotes/AppleII, UsefulNotes/VIC20, UsefulNotes/{{Commodore Platform/AppleII, Platform/VIC20, Platform/{{Commodore 64}}, and UsefulNotes/TRS80. Subtitled "The Movie Monster Game", it's a lighthearted simulation/strategy game where the player [[ExactlyWhatItSaysOnTheTin controls a gigantic movie monster]] and attacks one of four major cities (UsefulNotes/NewYorkCity, UsefulNotes/SanFrancisco, UsefulNotes/WashingtonDC, and UsefulNotes/{{Tokyo}}).
Is there an issue? Send a MessageReason:
Deleted line(s) 35 (click to see context) :
* ExcitedShowTitle: The title ends with an exclamation mark.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FastTunnelling: Some monsters have the power to quickly tunnel underground and emerge several spaces away.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
%%* {{Kaiju}}
to:
Changed line(s) 45 (click to see context) from:
%%* NoPlotNoProblem
to:
Deleted line(s) 50 (click to see context) :
%%* RentAZilla
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* AlliterativeTitle: '''C'''rush, '''C'''rumble, and '''C'''homp!'' Doubles as an AlliterativeList.
to:
* AlliterativeTitle: '' '''C'''rush, '''C'''rumble, and '''C'''homp!'' Doubles as an AlliterativeList.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/Commodore64. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster. Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.
to:
Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/Commodore64. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster. monster.
Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.
Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.
Changed line(s) 14 (click to see context) from:
* AlliterativeTitle: '''''C'''rush, '''C'''rumble, and '''C'''homp!'' Doubles as an AlliterativeList.
to:
* AlliterativeTitle: '''''C'''rush, '''C'''rush, '''C'''rumble, and '''C'''homp!'' Doubles as an AlliterativeList.
Is there an issue? Send a MessageReason:
None
Changed line(s) 52 (click to see context) from:
* TokyoIsTheCenterOfTheUniverse: Like anyone would make a Movie Monster Game and ''not'' feature Tokyo as a target...
to:
* TokyoIsTheCenterOfTheUniverse: Like anyone would make a Movie Monster Game and ''not'' feature Tokyo as a target...[[note]]All the other cities are US cities[[/note]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* CharacterCustomization: The disc-based version of the game allows players to create their own character, picking from a larger selection of body types and then [[PointBuildSystem "buying" abilities with Monster Points]].
to:
* CharacterCustomization: The disc-based version of the game allows players to create their own character, picking from a larger selection of body types and then [[PointBuildSystem "buying" abilities with Monster Points]]. You won't look any different from the original "models", though (for example, the manual suggests using the "biped" model and omitting the "T (tail)" command to make a giant ape, but you'll still ''look'' like Goshilla, tail and all).
Is there an issue? Send a MessageReason:
Better quality image without stickers from https://gamesdb.launchbox-app.com/games/images/84543. Useful Notes aren't tropes.
Changed line(s) 1,2 (click to see context) from:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/CrushCrumbleAndChomp_751.jpg]]
to:
Changed line(s) 9,10 (click to see context) from:
Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster. Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.
to:
Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}.UsefulNotes/Commodore64. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster. Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.
Deleted line(s) 13 (click to see context) :
Changed line(s) 15,16 (click to see context) from:
* AlliterativeList
* AlliterativeTitle
* AlliterativeTitle
to:
* AlliterativeList
* AlliterativeTitleAlliterativeTitle: '''''C'''rush, '''C'''rumble, and '''C'''homp!'' Doubles as an AlliterativeList.
* AlliterativeTitle
Changed line(s) 18 (click to see context) from:
* AttackOfThe50FootWhatever
to:
* AttackOfThe50FootWhateverAttackOfThe50FootWhatever: You're the 50-foot monster!
Changed line(s) 33 (click to see context) from:
* EndlessGame
to:
* EndlessGameEndlessGame: Continues until you're inevitably defeated by human forces.
Changed line(s) 44,46 (click to see context) from:
* MultiPlatform
* UsefulNotes/NewYorkCity: One of the four available settings.
* NoPlotNoProblem
* UsefulNotes/NewYorkCity: One of the four available settings.
* NoPlotNoProblem
to:
* MultiPlatform
* UsefulNotes/NewYorkCity: One of the four available settings.
*MultiPlatform: Released on Atari 8-Bit Computers, Apple II, VIC-20, Commodore 64, and TRS-80.
%%* NoPlotNoProblem
* UsefulNotes/NewYorkCity: One of the four available settings.
*
%%* NoPlotNoProblem
Deleted line(s) 52 (click to see context) :
* UsefulNotes/SanFrancisco: One of the four available settings.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* CaptainErsatz / {{Expy}}: The six stock monsters available are clearly inspired by famous cinema monsters. Some are obvious CaptainErsatz equivalents, while others are more general Expys:
to:
* CaptainErsatz / {{Expy}}: CaptainErsatz: The six stock monsters available are clearly inspired by famous cinema monsters. Some are obvious CaptainErsatz equivalents, while others are more general Expys:
Changed line(s) 40 (click to see context) from:
* {{Kaiju}}[=/=]RentAZilla
to:
Added DiffLines:
%%* RentAZilla
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* BigEater: This is a gameplay mechanic. Failure to eat regularly makes the monster hungry; if the monster becomes ravenous, the player loses control and the computer takes over.
to:
* BigEater: This is a gameplay mechanic. Failure to eat regularly makes the monster hungry; if the monster becomes ravenous, the player loses control and the computer takes over. Some monsters get hungry at different rates, and mechanical monsters like Mechismo don't get hungry at all.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AlliterativeList
* AlliterativeTitle
* AlliterativeTitle
Added DiffLines:
* ExcitedShowTitle: The title ends with an exclamation mark.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MonumentalDamage: Although you need to consult the maps in the manual to know which generic-looking block of buildings is supposed to be what famous edifice.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster.
to:
Epyx released a SpiritualSuccessor, ''Videogame/TheMovieMonsterGame'', in 1986, but only for the UsefulNotes/AppleII and UsefulNotes/{{Commodore 64}}. This game had a similar "Monster vs. City" theme, and even featured an officially-licensed Franchise/{{Godzilla}} as a playable monster.
monster. Both games have gotten a modern SpiritualSuccessor in ''VideoGame/KaijuAGoGo''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* ActionCommands: Though ostensibly turn-based, the game will skip the player's current "turn" if he takes too long to enter a command.
to:
* ActionCommands: Though ostensibly turn-based, the game will skip the player's current "turn" if he takes they take too long to enter a command.