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** The plot mechanic introduced in the sequel means everyone is plotting against everyone. That includes heirs, wives and brothers-in-law all attempting to stab you in the back simultaneously. If you're not the plotting type, your poor king can sometimes come across as the OnlySaneMan in a cast of psychopaths.
** The Sword of Islam expansion compounds on this by allowing up to four marriages for Muslim rulers (and punishing powerful rulers who have less than four marriages), all of which can produce legitimate children. This means a lot of plotting by wives trying to maneuver their own child into becoming heirs. Another notable addition is the decadence mechanic for Muslim dynasties, which can potentially cause problems for dynasties with unlanded males. The only things worse than plotting family members are plotting family members with land and armies...and family members who disgrace their family name by sitting around the palace drinking and chasing servant girls.
** The Old Gods expansion makes Zoroastrians playable - not only are sibling and parent-child marriages among them permitted, but are ''highly'' encouraged, netting a nice piety and vassal opinion boost if your ruler enters such a marriage. Unlike other faiths, children of incestuous Zoroastrian unions are five times less likely to have the "Inbred" trait, but five times more likely to have the "Lunatic" trait.

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** The plot mechanic introduced in the sequel means everyone Everyone is plotting against everyone. That includes heirs, wives and brothers-in-law all attempting to stab you in the back simultaneously. If you're not the plotting type, your poor king can sometimes come across as the OnlySaneMan in a cast of psychopaths.
** The Sword ''Sword of Islam Islam'' expansion compounds on this by allowing up to four marriages for Muslim rulers (and punishing powerful rulers who have less than four marriages), all of which can produce legitimate children. This means a lot of plotting by wives trying to maneuver their own child into becoming heirs. Another notable addition is the decadence mechanic for Muslim dynasties, which can potentially cause problems for dynasties with unlanded males. The only things worse than plotting family members are plotting family members with land and armies...and family members who disgrace their family name by sitting around the palace drinking and chasing servant girls.
** The ''The Old Gods expansion Gods'' makes Zoroastrians playable - not playable. The "Divine Blood" mechanic means that Not only are sibling [[BrotherSisterIncest sibling]] and [[ParentalIncest parent-child marriages marriages]] among them permitted, but are ''highly'' encouraged, netting a nice piety and vassal opinion boost if your ruler enters such a marriage. Unlike other faiths, children of incestuous Zoroastrian unions are five times less likely to have the "Inbred" trait, but five times more likely to have the "Lunatic" trait. ''Holy Fury'' made this trait available to reformed pagan religions as well.
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* FantasyCreep: The game began life as a pretty straightforward historical GrandStrategy game with RPGElements. Some of the early {{DLC}}s started to add MaybeMagicMaybeMundane events, including a WholePlotReference to the Franchise/CthulhuMythos in the ''Way of Life'' DLC, then overt BlackMagic and {{immortality}} entered gameplay with the ''Monks and Mystics'' and ''The Reaper's Due'', to say nothing of the AscendedGlitch in ''Conclave'' that allowed playable animal characters. By the time the sequel came out and the game went into maintenance mode, it had become quite easy for a playthrough to turn into HistoricalFantasy.
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* IncestStandardsAreRelative: What "counts" as incest and is therefore prohibited depends on characters' religious preference. Eastern Orthodoxy outlaws "avunculate" (aunt-nephew or uncle-niece) marriages, but Roman Catholicism doesn't, and religions with the "Divine Blood" doctrine (Zoroastrianism, Messalianism, and reformed pagan religions depending on player or AI choice in ''Holy Fury'') actively encourage marrying sibling to sibling or parent to child.
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Trope was cut/disambiguated due to cleanup


** Eventually, ''Holy Fury'' introduced this as a semi-hidden rule in random world generation. Said horses, cats, dogs, [[RunningGag polar bears]], hedgehogs, ducks, elephants, red pandas, and [[TheLastOfTheseIsNotLikeTheOthers dragons]] all become fully playable.

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** Eventually, ''Holy Fury'' introduced this as a semi-hidden rule in random world generation. Said horses, cats, dogs, [[RunningGag polar bears]], hedgehogs, ducks, elephants, red pandas, and [[TheLastOfTheseIsNotLikeTheOthers dragons]] dragons all become fully playable.
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* DroppedABridgetOnHim: Michael The Drunkard is made to die in 866, a year earlier than he actually died, so that the player can play as Basil I in the 867 start date.

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* ButLiquorIsQuicker: One of the upgrades for the Patrician's palace in ''The Republic'' is the Wine Cellar, which provides a boost to your characters' fertility.



* WineIsClassy: One of the upgrades for the Patrician's palace in ''The Republic'' is the Wine Cellar, which [[ButLiquorIsQuicker provides a boost to your characters' fertility]].
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-->''[[https://www.mobygames.com/images/promo/original/50939cbdeb554d5cb95cb587858f857b.jpg Tales of your misdeeds are told from Ireland to Cathay!]]''
-->''[[http://i.imgur.com/QALGAw4.jpg?1 Your low character is the subject of Greek plays!]]''

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-->''[[https://www.-->''[[https://web.archive.org/web/20191009010549/https://www.mobygames.com/images/promo/original/50939cbdeb554d5cb95cb587858f857b.jpg Tales of your misdeeds are told from Ireland to Cathay!]]''
-->''[[http://i.-->''[[https://web.archive.org/web/20230422133010/https://i.imgur.com/QALGAw4.jpg?1 Your low character is the subject of Greek plays!]]''

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Crosswicking


* ''Sons of Abraham'', released in November 2013, which focuses [[UsefulNotes/OrthodoxChristianity on]] {{UsefulNotes/Christianity}}, UsefulNotes/{{Islam}}, and {{UsefulNotes/Judaism}}, most notably adding the Jewish Khazar dynasty into the campaign map and including the College of Cardinals for papal elections, as well as finally making it possible to take your character on pilgrimage.

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* ''Sons of Abraham'', released in November 2013, which focuses [[UsefulNotes/OrthodoxChristianity on]] {{UsefulNotes/Christianity}}, UsefulNotes/{{Islam}}, and {{UsefulNotes/Judaism}}, most notably adding the Jewish Khazar dynasty into the campaign map and including the College of Cardinals for papal elections, as well as finally making it possible to take your character on pilgrimage.{{Pilgrimage}}.



* {{Pilgrimage}}:
** The ''Sword of Islam'' DLC allows Muslim characters to go on the traditional hajj to Mecca, implemented as a chain of RandomEvent that force a temporary regency while the character is away and may allow the character to gain [[SkillScoresAndPerks various traits and stat changes]]. If they successfully complete the hajj, they gain the Hajjaj trait, which grants a minor [[RelationshipValues opinion bonus]] with other Muslims and a small increase in monthly Piety gain.
** The ''Way of Life'' DLC allows a Christian or Indian character using the Theology focus to go on a pilgrimage to a holy site of their religion, starting an event chain similar to that of the hajj and ending with the gain of the Pilgrim trait.



** ''Sword of Islam'' expands on this, giving Muslim characters the ability to observe Ramadan and go on pilgrimages to Mecca. Its main feature, the dynastic decadence system, is based on medieval Muslim historiography, especially as described in [[http://en.wikipedia.org/wiki/Muqaddimah the Muqaddimah]].

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** ''Sword of Islam'' expands on this, giving Muslim characters the ability to observe Ramadan and go on pilgrimages {{pilgrimage}}s to Mecca. Its main feature, the dynastic decadence system, is based on medieval Muslim historiography, especially as described in [[http://en.wikipedia.org/wiki/Muqaddimah the Muqaddimah]].

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Trope was cut/disambiguated due to cleanup (choosing super boss since it's more or less the toughest challenge in the game, although the sandboxy nature means that there isn't really a final boss to compare against)


* BonusBoss: Invading China. There are steep requirements to fulfill before it is even possible[[note]]You must be an Empire-tier ruler, you must have 300 counties in your realm, you must border the eastern edge of the map, and China must not be destabilized[[/note]], the war itself is difficult (China sends larger doomstacks than even the Aztecs while all your counties have -75% replenishment), and losing the war means your primary title is destroyed. Essentially the only players who can attempt this are ones who have already conquered most of the world.

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* BonusBoss: Invading China. There are steep requirements to fulfill before it is even possible[[note]]You must be an Empire-tier ruler, you must have 300 counties in your realm, you must border the eastern edge of the map, and China must not be destabilized[[/note]], the war itself is difficult (China sends larger doomstacks than even the Aztecs while all your counties have -75% replenishment), and losing the war means your primary title is destroyed. Essentially the only players who can attempt this are ones who have already conquered most of the world.


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* SuperBoss: Invading China. There are steep requirements to fulfill before it is even possible[[note]]You must be an Empire-tier ruler, you must have 300 counties in your realm, you must border the eastern edge of the map, and China must not be destabilized[[/note]], the war itself is difficult (China sends larger doomstacks than even the Aztecs while all your counties have -75% replenishment), and losing the war means your primary title is destroyed. Essentially the only players who can attempt this are ones who have already conquered most of the world.

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* IAmXSonOfY: Several cultures in the game use patronymic names. For example, the son of an Irishman will likely be <given name> mac <father's name>, while an Anglo-Saxon will be <given name> <father's name>sson. [[https://forum.paradoxplaza.com/forum/index.php?threads/the-obligatory-ck2-strange-screenshot-thread.585791/page-1096#post-22332505 This can have bizarre results when different cultures intermarry]], or if [[https://forum.paradoxplaza.com/forum/index.php?threads/the-obligatory-ck2-strange-screenshot-thread.585791/page-1095#post-22331952 applied to characters who get regnal names]].



* IAmXSonOfY: Several cultures in the game use patronymic names. For example, the son of an Irishman will likely be <given name> mac <father's name>, while an Anglo-Saxon will be <given name> <father's name>sson. [[https://forum.paradoxplaza.com/forum/index.php?threads/the-obligatory-ck2-strange-screenshot-thread.585791/page-1096#post-22332505 This can have bizarre results when different cultures intermarry]], or if [[https://forum.paradoxplaza.com/forum/index.php?threads/the-obligatory-ck2-strange-screenshot-thread.585791/page-1095#post-22331952 applied to characters who get regnal names]].

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* IHaveYouNowMyPretty: Followers of certain religions are able to force captured women to become their concubines.



* IHaveYouNowMyPretty: Followers of certain religions are able to force captured women to become their concubines.

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* IHaveYouNowMyPretty: Followers IfYoureSoEvilEatThisKitten: In ''Monks & Mystics'', if you try to join the Assassins, you will be required to ritually murder your spouse or a relative as proof of certain religions are able your devotion to force captured women to become their concubines.the sect during your initiation.
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* HumanResources: Under certain conditions, nomads can use the corpses of those killed during the razing of cities (not the looting, complete razing only) to fertilise their fields, giving them a significant population growth bonus. [[GameBreaker This can stack indefinitely.]] It may however have been patched out in later versions of the game, and it's not particularly clear what allows the option to be selected in the first place.

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* HumanResources: Under certain conditions, nomads can use the corpses of those killed during the razing of cities (not the looting, complete razing only) to fertilise their fields, giving them a significant population growth bonus. [[GameBreaker This can stack indefinitely.]] It may however have been patched out in later versions of the game, and it's not particularly clear what allows the option to be selected in the first place.place[[note]]Having the "diligent" or "gardener" trait seems to be the main condition[[/note]].
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* BreadEggsBreadedEggs: There is nothing stopping the player from playing odd religion-government type combinations. Muslim merchant republics? No problem. Buddhist nomads? Possible. However, for them to be playable, you would require the corresponding expansions.

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* BreadEggsBreadedEggs: There is nothing stopping the player from playing odd religion-government type combinations. Muslim merchant republics? No problem. Buddhist nomads? Possible. However, for them to be playable, you would require the corresponding expansions.expansions[[note]]''Horse Lords'' allows nomads of ''all'' religions to be played, but the relevant religion [=DLC=] is needed once the nomadic clan settles down with a change in governement type.[[/note]].



** Even ''Crusader Kings II'', it remains strictly enforced for merchant republics and nomads, which can only ever have strictly agnatic (male-only) succession for both the realm as a whole, and the heads of the houses/clans, no matter what their religion, laws, or bloodline would make possible for realms with other governments.

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** Even ''Crusader Kings II'', it remains strictly enforced for merchant republics and nomads, republics, which can only ever have strictly agnatic (male-only) succession for both the realm as a whole, and the heads of the houses/clans, houses, no matter what their religion, laws, or bloodline would make possible for realms with other governments.governments[[note]]Nomads can adopt absolute cognatic succession[[/note]].

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