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Cursed Torch still heals on kill right now


* DisabilityImmunity: The Cursed Torch's upside enables you to heal a little after every kill; the downside is that [[spoiler:it forces you into Hope Eradicated mode, which sprinkles a generous helping of {{Elite Mook}}s all over every level. However, if you're planning on playing on Hope Eradicated difficulty anyway to get high scores on its separately-tracked level layouts]], equipping the Cursed Torch for that enables you to enjoy all of that augment's benefit while not really being affected by its downside.



* JetPack: A BioPunk version -- the Biojets are a pair of faucet-shaped lumps of flesh growing from the user's back. They enable you to fly into the air by ejecting shit from the spouts on those jets.



* LifeDrain: In older versions, one of the effects of the Cursed Torch item was that the player restores 1 HP for every enemy killed, on top of the health they get for eating corpses.

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* LifeDrain: In older versions, one One of the effects of the Cursed Torch item was is that the player restores 1 HP for every enemy killed, on top of the health they get for eating corpses.killed.



* OrganDrops: Gibbing human enemies occasionally cause them to drop valuable organs. These can be picked up and traded in the stock market.

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* OrganDrops: Gibbing human most enemies occasionally cause them to drop valuable organs. These can be picked up and traded in the stock market.

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* InfinityPlusOneSword: Four contenders, each suiting a stealthy, high-speed, long-distance or loud approach to completing missions.

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* InfinityPlusOneSword: Four contenders, each suiting a stealthy, high-speed, long-distance or loud head-to-head combat approach to completing missions.



* OutsideTheBoxTactic: One way to complete the final level goes against everything the game might have taught the player up until then: [[spoiler:not killing everything in sight. Throwing away your weapons when approaching the final stretch to the Cradle of Life is a valid strategy, since there are too many enemies that don't wield weapons to bother to try to thin the herds and weapons will only hinder your speed]].

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* OutsideTheBoxTactic: One way to complete the final level goes against everything the game might have taught the player up until then: [[spoiler:not killing everything in sight. Throwing away your weapons when approaching the final stretch to the Cradle of Life is a valid strategy, since there are too many non-ranged enemies that don't wield weapons to bother to try to thin the herds kill and weapons will only hinder your speed]].



* RefugeInAudacity: The Slurper "fish", which is pretty obviously just a used condom, can be found in Cruelty Squad HQ by fishing. The fish's stock market description calls you out for trying to sell it, for obvious reasons. It goes for about a thousand bucks, depending on how the stock market feels.

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* RefugeInAudacity: The Slurper "fish", which is pretty obviously just a used condom, can be found in Cruelty Squad HQ by fishing. The fish's stock market description calls you out for trying to sell it, for obvious reasons. It goes Despite this, people will still buy it for about a thousand bucks, depending on how the stock market feels.



* RevolversAreJustBetter: The description for the New Safety M62 states that, despite more efficient options existing, many cops swear by it simply because [[InsaneTrollLogic Hollywood makes the M62 (and thus, anyone who uses it, especially cops)]] [[TestosteronePoisoning SUPER masculine]]. The gun itself does massive damage and a single shot will instantly gib anything that's not heavily armored, but there's about a half-second delay between pulling the trigger and the gun actually firing; giving how fast enemies can kill you, not being able to shoot them instantly can be a huge drawback. Though the revolver can be surprisingly useful once you get used to the firing delay.

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* RevolversAreJustBetter: The description for the New Safety M62 states that, despite more efficient options existing, many cops swear by it simply because [[InsaneTrollLogic Hollywood makes the M62 (and thus, anyone who uses it, especially cops)]] [[TestosteronePoisoning SUPER masculine]]. The gun itself does Gameplay wise, this is {{zigzagged}}: this revolver packs a massive damage punch and a single shot will instantly gib anything that's not heavily armored, can one-tap most basic enemies with high accuracy, but there's about a half-second delay between pulling significant downside in that the trigger and shot is delayed by an animation of the gun actually firing; giving how fast enemies can kill you, not hammer being able to shoot them instantly can be a huge drawback. Though the revolver can be surprisingly useful once you get used to the firing delay.pulled back.



* ShaggyDogStory: One of the pretenses for Alpine Hospitality is that you're going there to eliminate executives of Cruelty Squad's competitors. If you bother talking to tPhe targets though, you'll learn that the deals fell through (one of the execs came to the resort knowing that it'd likely fail), but your handler won't let you finish the mission without killing them first anyway.

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* ShaggyDogStory: One of the pretenses for Alpine Hospitality is that you're going there to eliminate executives of Cruelty Squad's competitors. If you bother talking to tPhe the targets though, you'll learn that the deals fell through (one of the execs came to the resort knowing that it'd likely fail), but your handler won't let you finish the mission without killing them first anyway.



* SniperPistol: In traditional video game fashion, the game's revolver (the New Safety M62) packs damage comparable to a sniper rifle and has good accuracy to boot. If you want to pick at enemies from a distance but a traditional sniper rifle is too heavy to lug around, this weapon's your friend.



* SurplusDamageBonus: Enemies can do this against you. If your health goes to 0, you die after a short delay, a delay that might be just enough time to get to an exit and win the level anyway. But if enemies deal enough damage to reduce you to -40 health, you just explode on the spot with no opportunity to escape.

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* SurplusDamageBonus: SurplusDamageBonus:
**
Enemies can do this against you. If your health goes to 0, you die after a short delay, a delay that might be just enough time to get to an exit and win the level anyway. But if enemies deal enough damage to reduce you to -40 health, you just explode on the spot with no opportunity to escape.escape.
** {{Inverted}}, for there's a surplus damage penalty: dealing excessive damage to certain standard enemies will turn them into LudicrousGibs. This is a problem because you can eat corpses for health, but you can't do this to gibs.
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Clarified a Take That. If we're going to namedrop Nick Land, we might as well mention his fellow neoreactionary from across the pond.


** G-Tech, the targets of the second mission, are a mockery of tech startups. They were funded by Cruelty Squad and recieved proprietary research data, but produced no results and sold the data to Cruelty Squad's competitors, using the total cash they got for cushy houses in an elite gated suburb and a shitload of Chunko Pops. Most of them are antisocial, and one of them speaks in incomprehensible {{Technobabble}} buzzwords that tech startups are mildly infamous for.

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** G-Tech, the targets of the second mission, are a mockery of tech startups. They were funded by Cruelty Squad and recieved proprietary research data, but produced no results and sold the data to Cruelty Squad's competitors, using the total cash they got for cushy houses in an elite gated suburb and a shitload of Chunko Pops. Most of them are antisocial, and the only one of them that seems to be doing any actual work speaks in incomprehensible {{Technobabble}} buzzwords that tech startups are mildly infamous for.for. The latter specifically is a spoof of "Dark Enlightenment" thinker Curtis Yarvin and his Urbit "personal decentralized server framework", notorious for its esoteric programming language.
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** Dying for the first time [[spoiler:while Divine Link is active]] will show [[SarcasmMode a pleasant image accompanied by an encouraging message]].

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** Dying for the first time [[spoiler:while Divine Link is active]] will show [[SarcasmMode a pleasant image accompanied by an encouraging message]].message]] of Empty Fuck going through something unpleasant.



** Entering Power in Misery mode is also accompanied by a message.

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** Entering [[EasyModeMockery Power in Misery mode mode]] is also accompanied by a message.message and a picture of Empty Fuck looking ugly.



* HeelFaceTurn: [[spoiler:One of the weirdest in fiction. due to the BlueAndOrangeMorality of the setting. Near the end of the game, you and your Handler decide to turn against Cruelty Squad. Your Handler, specifically, goes from somewhat passive-aggressive and apathetic towards you to both him madly cheering you on and crying for the blood of those who control you both.]]
* HorrorComedy: More on the "horror" side: the overarching setup of the game is extremely bleak satirization of the horrors of capitalism at its most dehumanizing and violent, with much of the atmosphere being made as deliberately unsettling and uncomfortable as possible. However, it very much has an edge of BlackComedy regarding its satire, with the twisted mechanics and morality of this world being so callous and absurdly ultra-violent that it borders on farce.

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* HeelFaceTurn: [[spoiler:One of the weirdest in fiction. due to the BlueAndOrangeMorality of the setting. Near the end of the game, you and your Handler decide to turn against Cruelty Squad.Squad, apparently just because [[ItAmusedMe it'd be funny]], but also because it's clear the system is brutally corrupt. Your Handler, specifically, goes from somewhat passive-aggressive and apathetic towards you to both him madly cheering you on and crying for the blood of those who control you both.]]
* HorrorComedy: More on the "horror" side: the overarching setup of the game is extremely bleak satirization of the horrors of capitalism at its most dehumanizing and violent, with much of the atmosphere being made as deliberately unsettling and uncomfortable as possible. However, it very much has an edge of BlackComedy regarding its satire, with the twisted mechanics and morality of this world being so callous and absurdly ultra-violent that much of it borders on farce.is farce
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* HorrorComedy: More on the "horror" side: the overarching setup of the game is extremely bleak satirization of the horrors of capitalism at its most dehumanizing and violent, with much of the atmosphere being made as deliberately unsettling and uncomfortable as possible. However, it very much has an edge of BlackComedy regarding its satire, with the twisted mechanics and morality of this world being so callous and absurdly ultra-violent that it borders on farce.

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Rewrote a duplicate subentry, formatted mentioned levels into chronological order, partly clarified how HE Mode affects enemies


* UniqueEnemy: There are a couple, usually appearing as additional targets in [[spoiler:Hope Eradicated mode.]]
** The Flame Castle, a variant of the already rare Bouncy Castle enemy, only appears as the third target in the [[spoiler:Hope Eradicated]] version of Androgen Assault. It has an incredibly trippy green texture all over it, attacks with a green flame instead of the standard vomit, and also drops [[TakingYouWithMe armed grenades upon death.]]
** The Ambassadors in [[BrutalBonusLevel Trauma Loop]] are Psykers armed with ZKZ Transactional Rifles instead of New Safety M62s, one of them only appearing in [[spoiler:Hope Eradicated]]. The normal Ambassador does not respawn when killed, although the one who appears in [[spoiler:Hope Eradicated]] does respawn.

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* UniqueEnemy: There are a couple, usually appearing as additional targets in with [[spoiler:Hope Eradicated mode.]]
** The Flame Castle, a variant of the already rare Bouncy Castle enemy, only appears as the third target in the [[spoiler:Hope Eradicated]] version of Androgen Assault. It has an incredibly trippy green texture all over it, attacks with a green flame instead of the standard vomit, and also drops [[TakingYouWithMe armed grenades upon death.]]
** The Ambassadors in [[BrutalBonusLevel Trauma Loop]] are Psykers armed with ZKZ Transactional Rifles instead of New Safety M62s, one of
mode]] either adding them only appearing in [[spoiler:Hope Eradicated]]. The normal Ambassador does not respawn when killed, although the one who appears in [[spoiler:Hope Eradicated]] does respawn.as new targets or simply making them guaranteed to appear.



** Trauma Loop contains the only instance of the [[GiantMook Giant Flesh Pig]], only appearing in [[spoiler:Hope Eradicated]]. It is identical to normal flesh pigs, only bigger and with more health. It also has the ability to launch green rockets at the player.
** The Flechette Golem, which appears at [[spoiler:the very top of Cruelty Squad HQ]]. It acts like a normal golem that's merely textured with the flechette grenade's image, but when it dies, it sprays an innumerable amount of flechettes in all directions. Don't be in the same room as it when it croaks.



** There are additional targets only found in [[spoiler:Hope Eradicated versions of levels]].

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** There The Ambassadors in [[BrutalBonusLevel Trauma Loop]] are additional Psykers armed with ZKZ Transactional Rifles instead of New Safety [=M62s=], one of them only appearing in [[spoiler:Hope Eradicated]]. The normal Ambassador does not respawn when killed, although the one affected by [[spoiler:Hope Eradicated]] will.
** Trauma Loop contains the only instance of the [[GiantMook Giant Flesh Pig]], only guaranteed to show up in [[spoiler:Hope Eradicated]]. It is identical to normal flesh pigs, only bigger and with more health. It also has the ability to launch green rockets at the player.
** The Flechette Golem, which appears at [[spoiler:the very top of Cruelty Squad HQ]]. It acts like a normal golem that's merely textured with the flechette grenade's image, but when it dies, it sprays an innumerable amount of flechettes in all directions. Don't be in the same room as it when it croaks.
** Additional
targets only found in [[spoiler:Hope Eradicated versions of levels]].levels]]:



*** Androgen Assault shows a third target known as a "Flame Castle", a unique variant of the Bouncy Castle enemy that has animated flashy texturing and spews fire instead of vomit. It's also responsible for the sound effect of crowd chattering heard throughout the level. Upon death, it will drop high-explosive grenades to try and [[TakingYouWithMe take you down with it]].

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*** Androgen Assault shows The Flame Castle, a third target known as a "Flame Castle", a unique variant of the already rare Bouncy Castle enemy that enemy, only appears as the third target in the [[spoiler:Hope Eradicated]] version of Androgen Assault. It has an incredibly trippy animated flashy texturing and green texture all over it, spews fire a green flame instead of vomit. the standard vomit, and also drops [[TakingYouWithMe armed grenades upon death.]] It's also responsible for the sound effect of crowd chattering heard throughout the level. Upon death, it will drop high-explosive grenades to try and [[TakingYouWithMe take you down with it]].level.
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* ThisLoserIsYou: The player character might be real good at killing people, but he's still a depressed sad sack whose only real career path is carrying out paid killings for uncaring employers. He complains about wasting his youth and other characters imply the only thing he's really good at is killing people. Any gamer who's had to hold a retail job can emphasize...

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* ThisLoserIsYou: The player character might be real good at killing people, but he's still a depressed sad sack whose only real career path is carrying out paid killings for uncaring employers. He complains about wasting his youth and other characters imply the only thing he's really good at is killing people. Any gamer who's had to hold a retail job can emphasize...empathize...

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