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* TalkinAnimal: The level "Evil Turtle of Guld Marsh" have a giant mata-mata turtle who can talk as it's boss. Said turtle will taunt you as you enter it's marsh before the boss fight commences.

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* TalkinAnimal: TalkingAnimal: The level "Evil Turtle of Guld Marsh" have a giant mata-mata turtle who can talk as it's boss. Said turtle will taunt you as you enter it's marsh before the boss fight commences.
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''Crossed Swords'' is a HackAndSlash / BeatEmUp action game made by Creator/{{ADK}} and Creator/{{SNK}} in 1991 for the UsefulNotes/NeoGeo arcade and home systems. The game can be described as essentially ''VideoGame/PunchOut'' with RPGElements. You play as a character from a behind-the-back perspective, dodging and parrying enemies who appear from the foreground. Defeating enemies neats the player experience points and items such as food and money, the later of which can be used to purchase power-ups and new weapons from a traveling merchant at specific intervals.

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''Crossed Swords'' is a HackAndSlash / BeatEmUp action game made by Creator/{{ADK}} and Creator/{{SNK}} in 1991 for the UsefulNotes/NeoGeo Platform/NeoGeo arcade and home systems. The game can be described as essentially ''VideoGame/PunchOut'' with RPGElements. You play as a character from a behind-the-back perspective, dodging and parrying enemies who appear from the foreground. Defeating enemies neats the player experience points and items such as food and money, the later of which can be used to purchase power-ups and new weapons from a traveling merchant at specific intervals.
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* NobleDemon: Nausizz complements your skill if you make it to him. In the first game he actually sends the Princess home unharmed before you even arrive to his chamber, out of respect for your bravery.

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* NobleDemon: Nausizz complements your skill if you make it to him. In the first game he [[spoiler:he actually sends the Princess home unharmed before you even arrive to his chamber, chamber,]] out of respect for your bravery.
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Nausizz says in-game that he already sent the Princess home


* NobleDemon: Nausizz complements your skill if you make it to him. In the first game he also pledges to return the Princess unharmed after he defeats you, out of respect for your bravery.

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* NobleDemon: Nausizz complements your skill if you make it to him. In the first game he also pledges to return actually sends the Princess home unharmed after he defeats you, before you even arrive to his chamber, out of respect for your bravery.
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* TalkinAnimal: The level "Evil Turtle of Guld Marsh" have a giant mata-mata turtle who can talk as it's boss. Said turtle will taunt you as you enter it's marsh before the boss fight commences.

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* TheGoomba: The RatMen in the first level are the only enemies in the game that don't block at all, letting you go to town on them with no strategy.



* NobleDemon: Nausizz complements your skill if you make it to him. In the first game he also pledges to return the Princess unharmed after he defeats you, out of respect for your bravery.



* NobleDemon: Nausizz complements your skill if you make it to him. In the first game he also pledges to return the Princess unharmed after he defeats you, out of respect for bravery.
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* NobleDemon: Nausizz complements your skill if you make it to him. In the first game he also pledges to return the Princess unharmed after he defeats you, out of respect for bravery.
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Turtle Power is no longer a trope


* TurtlePower: The sixth level of the second game, "Evil Turtle of Guld Marsh", have a giant mata-mata turtle ([[TalkingAnimal who can talk!]]) as it's boss. Said turtle will taunt you as you enter it's marsh, use it's spiked shell to deflect your blows, and is only vulnerable from it's front (the stomach part of the shell).
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None


''Crossed Swords'' is a HackAndSlash / BeatEmUp action game made by Creator/{{ADK}} and Creator/{{SNK}} in 1991 for the UsefulNotes/NeoGeo arcade and home systems. The game can be described as essentially ''VideoGame/PunchOut'' with RPGElements. You play as a character from a behind-the-back perspective, dodging and parrying enemies who appear from the foreground. Defeating enemies neats the player experience points and items such as food and money, the later of which can be used to purchase power-ups and new weapons from a traveling merchant at specific intervalsé

to:

''Crossed Swords'' is a HackAndSlash / BeatEmUp action game made by Creator/{{ADK}} and Creator/{{SNK}} in 1991 for the UsefulNotes/NeoGeo arcade and home systems. The game can be described as essentially ''VideoGame/PunchOut'' with RPGElements. You play as a character from a behind-the-back perspective, dodging and parrying enemies who appear from the foreground. Defeating enemies neats the player experience points and items such as food and money, the later of which can be used to purchase power-ups and new weapons from a traveling merchant at specific intervalsé
intervals.

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it's not first person if you see the character's back.


''Crossed Swords'' is a HackAndSlash / BeatEmUp action game made by Creator/{{ADK}} and Creator/{{SNK}}, in 1991 - in ''first-person'', no less.

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''Crossed Swords'' is a HackAndSlash / BeatEmUp action game made by Creator/{{ADK}} and Creator/{{SNK}}, Creator/{{SNK}} in 1991 - in ''first-person'', no less.
for the UsefulNotes/NeoGeo arcade and home systems. The game can be described as essentially ''VideoGame/PunchOut'' with RPGElements. You play as a character from a behind-the-back perspective, dodging and parrying enemies who appear from the foreground. Defeating enemies neats the player experience points and items such as food and money, the later of which can be used to purchase power-ups and new weapons from a traveling merchant at specific intervalsé


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* MetalSlime: In the first game, black rats have high health and will typically escape after a single strike. Defeating them will reward the player with a high-health recovering item.
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A sequel, ''Crossed Swords 2'', is released 4 years later. Nausizz is back, having revived himself from the dead through sheer will, and to spice things up a bit now the player can choose between three heroes - the knight of the first game, a ninja, and a female dancer armed with dual knives. The sequel notably adds a few Japanese-inspired elements, including ninjas and samurai as enemies.

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A sequel, ''Crossed Swords 2'', is was released 4 years later.later exclusively for the Neo Geo CD. Nausizz is back, having revived himself from the dead through sheer will, and to spice things up a bit now the player can choose between three heroes - the knight of the first game, a ninja, and a female dancer armed with dual knives. The sequel notably adds a few Japanese-inspired elements, including ninjas and samurai as enemies. New gameplay features include an arena mode allowing players to practice against specific bosses, a dash move and the ability to executive powerful special attack through fighting game-style motion inputs.
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* RatMan: Armoured rodent-men are a recurring enemy type in both games. The second one notably have a heavily-armoured rodent man (called a ''Hyper'' Rat) as the first boss.

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* RatMan: RatMen: Armoured rodent-men are a recurring enemy type in both games. The second one notably have a heavily-armoured rodent man (called a ''Hyper'' Rat) as the first boss.
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* SNKBoss: A rather literal example with Nausizz, in both games - but especially in the sequel when he throws a fireball larger than you that can inflict a OneHitKill.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/756a8c30_3662_4b56_8c8e_a843c3e2926a.jpg]]
[[caption-width-right:350:Flyer of the first game that showcases ''all'' the enemies.]]

''Crossed Swords'' is a HackAndSlash / BeatEmUp action game made by Creator/{{ADK}} and Creator/{{SNK}}, in 1991 - in ''first-person'', no less.

In ancient Belkania, a MedievalEuropeanFantasy setting, the Demon Warlord Nausizz have unleashed his horde of monsters and armies of worshippers upon the land, and it's up to the player(s), a heroic knight in training, to stop Nausizz. Plenty of enemies abound, from beast-men to giant insects and Nausizz's legion of black knights.

A sequel, ''Crossed Swords 2'', is released 4 years later. Nausizz is back, having revived himself from the dead through sheer will, and to spice things up a bit now the player can choose between three heroes - the knight of the first game, a ninja, and a female dancer armed with dual knives. The sequel notably adds a few Japanese-inspired elements, including ninjas and samurai as enemies.
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!! The ''Crossed Swords'' duology contain examples of:
* AnimatedArmor: Several of the knight-like enemies of the second game are actually living armours, with no flesh or blood underneath as you realize after defeating them.
* BalanceSpeedStrengthTrio: While the first game have both players as knights, in the second they can choose between three different playable heroes, in that order - the ninja (well-balanced in all his stats), the dancer (she's fast, but not as strong) and the knight (the strongest in attacking, but also the slowest).
* BigBad: Nausizz, the Demon Warlord of the forces of chaos in both games, who started the plagues and wars in Belkana and unleashed his army to wipe out entire populations to enforce his rule. Fittingly he's also the difficult FinalBoss of both games.
* BreathWeapon: Most of the bosses and certain enemies in both games breathe streams of flames - the giant caterpillar, the harlequin, frog men, the Death Knight in the colosseum (and in his later DualBoss forms), and Nausizz himself in his OneWingedAngel form as a giant insectoid monster. In the second game Nausizz takes it even further by turning into a BigRedDevil that breathes a gigantic fireball that can kill you if hit from point-blank.
* BigCreepyCrawlies:
** You fight gigantic red wasps as AirborneMooks on a regular basis in the first game (replaced by moths in the sequel).
** Oversized, fire-breathing caterpillars that takes up half of the entire screen are regular GiantMook enemies in the first game.
* BossRush: Both games have you fighting multiple previous bosses, all at once, in a lengthy area before confronting Nausizz the FinalBoss in his quarters.
* CallBack: In the second game, one section have you fighting in a hallway containing portraits of all enemies from the previous game.
* DegradedBoss:
** In the second game's first stage, your very first Rat Man encounter is the armoured Rat Man boss in the first stage, before regular Rat Man enemies started appearing after the boss is killed.
** The Shadow Knight who appears as the boss of the second game's colosseum stage returns as mook enemies later on. There's also two similar knights (using the same sprites) as a DualBoss.
* DemBones: Skeletons appear in both games as low-level enemies, though the first have a stronger skeleton general as a boss.
* FishPeople: Fish-men appears as enemies in the first game, with at least one fish-man general as a boss.
* FlyingSeafoodSpecial: Giant flying blue jellyfishes appears in the second game, floating out of water surfaces to attack you.
* FrogMen: Frog-humanoid mooks appears in both games as a common enemy, pouncing out of the water to attack. Some of them would occasionally [[MultipurposeTongue use their tongues for slapping you]] instead of weapons.
* {{Gashadokuro}}: The Skeleton Worm from the second game is the skeleton of a giant with a centipede-like body made of bones, who claws at you with it's bony talons.
* GiantEnemyCrab: One of the bosses of the first game is a giant red crab on a beach. You encounter another crab in a later stage (one which is blue) and oddly enough this one appears in a volcanic cavern.
* GiantHandsOfDoom: One of the available power-ups in the second game is a giant fist that when summoned, drops down from the heavens into the arena, dealing massive damage to any number of mooks that happens to be on the point of impact.
* GratuitousNinja: The second game has ninjas as recurring enemies halfway through, despite the Medieval European setting. One of the three playable heroes is even a ninja.
* HalfTheManHeUsedToBe: For certain enemies in the second game.
** The pail-head knights, being living armours, breaks apart from the waist after they're killed. In some cases, the lower half will run off-screen comically while the upper simply dies.
** The Devil's Eye and Acid Papilion enemies splits vertically upon being slain.
* IntrepidMerchant: In the second game, after completing a level, a red-clad gypsy lady will suddenly teleport into the area from seemingly out of nowhere, and sell you weapons and power-ups before leaving. Averted in the first though, the merchant at the end of each stage is in a shop and it's implied your heroes travelled there after each battle.
* KnightInShiningArmor: You play as a heroic knight (or two in two-player mode) in the first game, out to stop Nausizz and his legion of chaos. Fittingly enough, several members in Nausizz's army (and a few bosses) are {{Black Knight}}s. The sequel mixes stuff a bit allowing you to play either as the knight, a lady dancer, or a ninja.
* LuckilyMyShieldWillProtectMe: Your shield with fend off all attacks thrown at you in both games, from simple sword-slashes to fireballs, flung projectiles, and thunderbolts. However, many a ShieldBearingMook can use their shields to block your weapons, too.
* MagicKnight: Evil mages armed with [[SinisterScythe scythes]] are a recurring enemy in the second game, where they can cast attacking spells in tandem with using their weapons to rough you up.
* MothMenace: Acid Papilions in the second game are giant moths who attempts stinging you with their poison.
* {{Oculothorax}}:
** The first game have giant eyes in ''floating mouths'' as mooks. It can create a circle of smaller eyes around it for good measure.
** Red Devil's eye enemies from the second game are eyeballs with tentacles.
* RapePillageAndBurn: The very fist stage of the first game have you entering a village currently being plundered by the forces of chaos, running into a fleeing villager who pleads for you to save their land... moments before the villager gets killed by a rat man. You then proceed to clean up the forces of evil in the burning village.
*RatMan: Armoured rodent-men are a recurring enemy type in both games. The second one notably have a heavily-armoured rodent man (called a ''Hyper'' Rat) as the first boss.
* ResurrectiveImmortality: The reason why Nausizz returns in the sequel - after being slain, he can revive himself through sheer will within decades, since he's a Demon Warlord.
* {{Samurai}}: With the second game throwing Japanese fantasy elements into the mix, you get a samurai clad in red armour as a dangerous boss halfway through, one who can pull a FlashStep while attacking you. There's also a samurai in blue later on as another equally difficult boss.
* SequentialBoss: Nausizz, the FinalBoss of both games, and he's as difficult as you'd expect a FinalBoss to be. In addition to the BossRush he puts you through, he's a difficult fight on his own and takes plenty of hits to slay, before pulling a OneWingedAngel turning into a huge insectoid monster with a new health bar. The first game ends with Nausizz's monster form defeated, but in the second he gains a ''third'' form - a BigRedDevil with horns and wings and a powerful fireball attack that can OneHitKill you.
* SpinToDeflectStuff: The skeleton general boss from the first game can spin his sword in circles to block your blows. As does the red mages from the second with their scythes.
* StrippedToTheBone: The second game have a power-up that, when used on human mooks, will turn them into uniformed skeletons. Before crumbling apart.
* SwordBeam: In both games, getting enough power for your weapons allows you to fire an energy bolt with each swing. It's a good way to hit enemies in the background otherwise out of reach.
* TurtlePower: The sixth level of the second game, "Evil Turtle of Guld Marsh", have a giant mata-mata turtle ([[TalkingAnimal who can talk!]]) as it's boss. Said turtle will taunt you as you enter it's marsh, use it's spiked shell to deflect your blows, and is only vulnerable from it's front (the stomach part of the shell).
* VillainousHarlequin: Nausizz's main enforcer in the first game is a harlequin who attacks you with projectiles and have the ability to teleport.
* WeWillMeetAgain: Nausizz in both games will leave after he's defeated, while taunting the players with this. The second game have him stating outright (after you finally killed his third and final form) that as a Demon Warlord, he lives to inflict agony and pain on others, will continue to exist no matter how many times he's killed, as long as peace exists he will return to disrupt it.
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